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Windbot-408
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神之吹息
Windbot-408
Commits
60b24dd7
Commit
60b24dd7
authored
Oct 27, 2024
by
wind2009
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Plain Diff
Fix link summon rule
parent
87379695
Changes
1
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1 changed file
with
14 additions
and
7 deletions
+14
-7
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+14
-7
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Game/AI/DefaultExecutor.cs
View file @
60b24dd7
...
...
@@ -255,16 +255,23 @@ namespace WindBot.Game.AI
SetFuncFilter
(
ExecutorType
.
SpSummon
,()
=>
{
if
(
Card
.
HasType
(
CardType
.
Link
))
//链接怪兽特殊召唤前过滤
{
List
<
ClientCard
>
cards
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
noLinkCards
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
==
null
||
card
.
IsFacedown
()
||
card
.
Level
>=
8
||
card
.
LinkCount
>=
4
||
card
.
Rank
>=
8
||
card
.
Attack
>=
3000
).
ToList
();
foreach
(
var
card
in
noLinkCards
)
cards
.
Remove
(
card
);
List
<
ClientCard
>
materialList
=
Bot
.
GetMonsters
().
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
Card
.
Attack
<
3000
&&
((!
Card
.
HasType
(
CardType
.
Xyz
|
CardType
.
Link
)
&&
Card
.
Level
<
8
)
||
Card
.
HasType
(
CardType
.
Xyz
)
&&
Card
.
Rank
<
8
||
Card
.
HasType
(
CardType
.
Link
)
&&
Card
.
LinkCount
<
4
)
).
OrderBy
(
card
=>
card
.
Attack
).
ToList
();
int
link_count
=
0
;
foreach
(
var
card
in
cards
)
int
totalAttack
=
0
;
foreach
(
var
card
in
materialList
)
{
link_count
+=
(
card
.
HasType
(
CardType
.
Link
))
?
card
.
LinkCount
:
1
;
if
(
link_count
>=
Card
.
LinkCount
)
return
true
;
totalAttack
+=
card
.
Attack
;
if
(
link_count
>=
Card
.
LinkCount
)
{
return
totalAttack
<=
Card
.
Attack
;
}
}
}
return
false
;
...
...
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