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Clara Grace Paulsen
ygopro-rush-duel
Commits
a464ff40
Commit
a464ff40
authored
Jan 29, 2021
by
未闻皂名
Browse files
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Plain Diff
2021/1/29 新增:游我新ace,更新翻译
parent
caaa321d
Changes
7
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7 changed files
with
57 additions
and
5 deletions
+57
-5
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120130034.lua
script/c120130034.lua
+1
-1
script/c120155015.lua
script/c120155015.lua
+52
-0
script/c120155026.lua
script/c120155026.lua
+1
-1
script/c120155027.lua
script/c120155027.lua
+1
-1
script/c120155029.lua
script/c120155029.lua
+1
-1
script/c120155045.lua
script/c120155045.lua
+1
-1
No files found.
RD Patch.cdb
View file @
a464ff40
No preview for this file type
script/c120130034.lua
View file @
a464ff40
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
...
@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--Atk Up
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetCost
(
cm
.
cost
)
...
...
script/c120155015.lua
0 → 100644
View file @
a464ff40
local
m
=
120155015
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"钢机神 镜光革新者"
function
cm
.
initial_effect
(
c
)
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--Atk Up
function
cm
.
tdfilter
(
c
,
race
)
return
c
:
IsLevelAbove
(
1
)
and
c
:
IsRace
(
race
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
:
GetHandler
():
GetRace
())
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
:
GetHandler
():
GetRace
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
1
,
0
,
0
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
1
))
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
tdfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
3
,
nil
,
e
:
GetHandler
():
GetRace
())
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
local
atk
=
g
:
GetSum
(
Card
.
GetLevel
)
*
100
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
atk
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
Duel
.
BreakEffect
()
if
Duel
.
SendtoDeck
(
g
,
nil
,
2
,
REASON_EFFECT
)
==
0
then
return
end
local
og
=
Duel
.
GetOperatedGroup
()
if
og
:
FilterCount
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
)
==
1
then
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_PIERCE
)
e2
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e2
)
end
end
end
end
\ No newline at end of file
script/c120155026.lua
View file @
a464ff40
local
m
=
120155026
local
m
=
120155026
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"旋乐姬
双节棍单簧管
"
cm
.
name
=
"旋乐姬
单簧管双节棍手
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Discard Deck
--Discard Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120155027.lua
View file @
a464ff40
local
m
=
120155027
local
m
=
120155027
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"突乐姬
喇叭拐
"
cm
.
name
=
"突乐姬
小号拐棍手
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Discard Deck
--Discard Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120155029.lua
View file @
a464ff40
local
m
=
120155029
local
m
=
120155029
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"神乐鬼
远神指
"
cm
.
name
=
"神乐鬼
大管神指人
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Atk Up
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120155045.lua
View file @
a464ff40
local
m
=
120155045
local
m
=
120155045
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"乐姬的
吹息
"
cm
.
name
=
"乐姬的
息吹
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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