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ygopro-rush-duel
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Clara Grace Paulsen
ygopro-rush-duel
Commits
323869cd
Commit
323869cd
authored
May 13, 2023
by
未闻皂名
Browse files
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Plain Diff
2023/5/13 KP13更新至正式卡,更新翻译
parent
63328688
Changes
12
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12 changed files
with
17 additions
and
15 deletions
+17
-15
RD Patch.cdb
RD Patch.cdb
+0
-0
RD Standard.cdb
RD Standard.cdb
+0
-0
script/RDAttach.lua
script/RDAttach.lua
+4
-0
script/RDCondition.lua
script/RDCondition.lua
+4
-0
script/c120244034.lua
script/c120244034.lua
+1
-1
script/c120244039.lua
script/c120244039.lua
+1
-1
script/c120244046.lua
script/c120244046.lua
+2
-8
script/c120244047.lua
script/c120244047.lua
+1
-1
script/c120244050.lua
script/c120244050.lua
+1
-1
script/c120244051.lua
script/c120244051.lua
+1
-1
script/c120244058.lua
script/c120244058.lua
+1
-1
script/c120244059.lua
script/c120244059.lua
+1
-1
No files found.
RD Patch.cdb
View file @
323869cd
No preview for this file type
RD Standard.cdb
View file @
323869cd
No preview for this file type
script/RDAttach.lua
View file @
323869cd
...
...
@@ -42,6 +42,10 @@ end
function
RushDuel
.
AttachDoubleTribute
(
e
,
card
,
value
,
desc
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_DOUBLE_TRIBUTE
,
value
,
reset
,
forced
)
end
-- 赋予: 使用对方的怪兽解放
function
RushDuel
.
AttachOpponentTribute
(
e
,
card
,
desc
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_EXTRA_RELEASE_SUM
,
nil
,
reset
,
forced
)
end
-- 赋予: 效果战斗抗性
function
RushDuel
.
AttachBattleIndes
(
e
,
card
,
value
,
desc
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_INDESTRUCTABLE_BATTLE
,
value
,
reset
,
forced
)
...
...
script/RDCondition.lua
View file @
323869cd
...
...
@@ -116,6 +116,10 @@ function RushDuel.IsCanAttachDoubleTribute(card, value)
local
values
=
RushDuel
.
GetEffectValues
(
card
,
EFFECT_DOUBLE_TRIBUTE
)
return
RushDuel
.
CheckValueDoubleTribute
(
values
,
value
)
end
-- 条件: 可否赋予效果 - 使用对方的怪兽解放
function
RushDuel
.
IsCanAttachOpponentTribute
(
card
)
return
not
card
:
IsHasEffect
(
EFFECT_EXTRA_RELEASE_SUM
)
and
not
card
:
IsHasEffect
(
EFFECT_CANNOT_ATTACK
)
end
-- 条件: 可否赋予效果 - 战斗破坏抗性
function
RushDuel
.
IsCanAttachBattleIndes
(
card
,
value
)
local
values
=
RushDuel
.
GetEffectValues
(
card
,
EFFECT_INDESTRUCTABLE_BATTLE
)
...
...
script/c120244034.lua
View file @
323869cd
local
m
=
120244034
local
list
=
{
120231043
,
120196050
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"银河冠临
熔融
夏娃"
cm
.
name
=
"银河冠临
融合
夏娃"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120244039.lua
View file @
323869cd
local
m
=
120244039
local
list
=
{
120244008
,
120231048
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"虚空噬骸兵·
大地神谱
"
cm
.
name
=
"虚空噬骸兵·
神谱鹰巨人
"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
...
...
script/c120244046.lua
View file @
323869cd
...
...
@@ -17,7 +17,7 @@ function cm.filter1(c)
return
c
:
IsLevelAbove
(
1
)
and
c
:
IsAbleToGrave
()
end
function
cm
.
filter2
(
c
,
g
)
return
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
1
)
and
not
c
:
IsHasEffect
(
EFFECT_EXTRA_RELEASE_SUM
)
return
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
1
)
and
RD
.
IsCanAttachOpponentTribute
(
c
)
and
g
:
CheckWithSumEqual
(
Card
.
GetLevel
,
c
:
GetLevel
(),
1
,
g
:
GetCount
())
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
@@ -36,13 +36,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
mg
=
g
:
SelectWithSumEqual
(
tp
,
Card
.
GetLevel
,
tc
:
GetLevel
(),
1
,
g
:
GetCount
())
if
Duel
.
SendtoGrave
(
mg
,
REASON_EFFECT
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_EXTRA_RELEASE_SUM
)
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
RushDuel
.
AttachOpponentTribute
(
e
,
tc
,
aux
.
Stringid
(
m
,
1
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
end
end
)
end
\ No newline at end of file
script/c120244047.lua
View file @
323869cd
local
m
=
120244047
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"银河舰
攻击加特林
"
cm
.
name
=
"银河舰
皮盾机关炮
"
function
cm
.
initial_effect
(
c
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
...
...
script/c120244050.lua
View file @
323869cd
local
m
=
120244050
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"虚空噬骸兵
古林布尔斯提
"
cm
.
name
=
"虚空噬骸兵
金鬃獠牙
"
function
cm
.
initial_effect
(
c
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
...
...
script/c120244051.lua
View file @
323869cd
local
m
=
120244051
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"虚空噬骸兵
护罩
"
cm
.
name
=
"虚空噬骸兵
裹尸布
"
function
cm
.
initial_effect
(
c
)
--Activate
RD
.
RegisterEquipEffect
(
c
,
nil
,
nil
,
cm
.
target
)
...
...
script/c120244058.lua
View file @
323869cd
local
m
=
120244058
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
线性海牛侍之死
"
cm
.
name
=
"
生死一线性海牛侍
"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120244059.lua
View file @
323869cd
local
m
=
120244059
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
再组
合银河舰"
cm
.
name
=
"
复
合银河舰"
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
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