Commit 323869cd authored by 未闻皂名's avatar 未闻皂名

2023/5/13 KP13更新至正式卡,更新翻译

parent 63328688
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...@@ -42,6 +42,10 @@ end ...@@ -42,6 +42,10 @@ end
function RushDuel.AttachDoubleTribute(e, card, value, desc, reset, forced) function RushDuel.AttachDoubleTribute(e, card, value, desc, reset, forced)
return RushDuel.CreateSingleEffect(e, desc, card, EFFECT_DOUBLE_TRIBUTE, value, reset, forced) return RushDuel.CreateSingleEffect(e, desc, card, EFFECT_DOUBLE_TRIBUTE, value, reset, forced)
end end
-- 赋予: 使用对方的怪兽解放
function RushDuel.AttachOpponentTribute(e, card, desc, reset, forced)
return RushDuel.CreateSingleEffect(e, desc, card, EFFECT_EXTRA_RELEASE_SUM, nil, reset, forced)
end
-- 赋予: 效果战斗抗性 -- 赋予: 效果战斗抗性
function RushDuel.AttachBattleIndes(e, card, value, desc, reset, forced) function RushDuel.AttachBattleIndes(e, card, value, desc, reset, forced)
return RushDuel.CreateSingleEffect(e, desc, card, EFFECT_INDESTRUCTABLE_BATTLE, value, reset, forced) return RushDuel.CreateSingleEffect(e, desc, card, EFFECT_INDESTRUCTABLE_BATTLE, value, reset, forced)
......
...@@ -116,6 +116,10 @@ function RushDuel.IsCanAttachDoubleTribute(card, value) ...@@ -116,6 +116,10 @@ function RushDuel.IsCanAttachDoubleTribute(card, value)
local values = RushDuel.GetEffectValues(card, EFFECT_DOUBLE_TRIBUTE) local values = RushDuel.GetEffectValues(card, EFFECT_DOUBLE_TRIBUTE)
return RushDuel.CheckValueDoubleTribute(values, value) return RushDuel.CheckValueDoubleTribute(values, value)
end end
-- 条件: 可否赋予效果 - 使用对方的怪兽解放
function RushDuel.IsCanAttachOpponentTribute(card)
return not card:IsHasEffect(EFFECT_EXTRA_RELEASE_SUM) and not card:IsHasEffect(EFFECT_CANNOT_ATTACK)
end
-- 条件: 可否赋予效果 - 战斗破坏抗性 -- 条件: 可否赋予效果 - 战斗破坏抗性
function RushDuel.IsCanAttachBattleIndes(card, value) function RushDuel.IsCanAttachBattleIndes(card, value)
local values = RushDuel.GetEffectValues(card, EFFECT_INDESTRUCTABLE_BATTLE) local values = RushDuel.GetEffectValues(card, EFFECT_INDESTRUCTABLE_BATTLE)
......
local m=120244034 local m=120244034
local list={120231043,120196050} local list={120231043,120196050}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="银河冠临熔融夏娃" cm.name="银河冠临融合夏娃"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
local m=120244039 local m=120244039
local list={120244008,120231048} local list={120244008,120231048}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚空噬骸兵·大地神谱" cm.name="虚空噬骸兵·神谱鹰巨人"
function cm.initial_effect(c) function cm.initial_effect(c)
RD.AddCodeList(c,list) RD.AddCodeList(c,list)
--Fusion Material --Fusion Material
......
...@@ -17,7 +17,7 @@ function cm.filter1(c) ...@@ -17,7 +17,7 @@ function cm.filter1(c)
return c:IsLevelAbove(1) and c:IsAbleToGrave() return c:IsLevelAbove(1) and c:IsAbleToGrave()
end end
function cm.filter2(c,g) function cm.filter2(c,g)
return c:IsFaceup() and c:IsLevelAbove(1) and not c:IsHasEffect(EFFECT_EXTRA_RELEASE_SUM) return c:IsFaceup() and c:IsLevelAbove(1) and RD.IsCanAttachOpponentTribute(c)
and g:CheckWithSumEqual(Card.GetLevel,c:GetLevel(),1,g:GetCount()) and g:CheckWithSumEqual(Card.GetLevel,c:GetLevel(),1,g:GetCount())
end end
function cm.condition(e,tp,eg,ep,ev,re,r,rp) function cm.condition(e,tp,eg,ep,ev,re,r,rp)
...@@ -36,13 +36,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -36,13 +36,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local mg=g:SelectWithSumEqual(tp,Card.GetLevel,tc:GetLevel(),1,g:GetCount()) local mg=g:SelectWithSumEqual(tp,Card.GetLevel,tc:GetLevel(),1,g:GetCount())
if Duel.SendtoGrave(mg,REASON_EFFECT)~=0 then if Duel.SendtoGrave(mg,REASON_EFFECT)~=0 then
local e1=Effect.CreateEffect(e:GetHandler()) RushDuel.AttachOpponentTribute(e,tc,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_RELEASE_SUM)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end end
end) end)
end end
\ No newline at end of file
local m=120244047 local m=120244047
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="银河舰攻击加特林" cm.name="银河舰皮盾机关炮"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target) RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
local m=120244050 local m=120244050
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚空噬骸兵古林布尔斯提" cm.name="虚空噬骸兵金鬃獠牙"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target) RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
local m=120244051 local m=120244051
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚空噬骸兵护罩" cm.name="虚空噬骸兵裹尸布"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target) RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
local m=120244058 local m=120244058
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="线性海牛侍之死" cm.name="生死一线性海牛侍"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120244059 local m=120244059
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="再组合银河舰" cm.name="合银河舰"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
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