Commit 2997da57 authored by 未闻皂名's avatar 未闻皂名

2022/7/20 新增:灯笼穿越侍,更新翻译

parent 150e75b1
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local m=120223011
local cm=_G["c"..m]
cm.name="灯笼穿越侍"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
function cm.confilter(c)
return c:IsFaceup() and c:IsAttackAbove(1600)
end
function cm.filter(c)
return c:IsFaceup() and c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_GALAXY)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,nil)
end
cm.cost=RD.CostSendDeckTopToGrave(1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachExtraAttackMonster(e,g:GetFirst(),1,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
local m=120223019 local m=120223019
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="银河舰未视龙" cm.name="银河舰未视龙"
function cm.initial_effect(c) function cm.initial_effect(c)
--Draw --Draw
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120223020 local m=120223020
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="结盟海胆" cm.name="金平糖三合星"
function cm.initial_effect(c) function cm.initial_effect(c)
--Destroy --Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120223024 local m=120223024
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="银河舰斥" cm.name="银河舰斥"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120223030 local m=120223030
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="银河舰格" cm.name="银河舰格"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120224021 local m=120224021
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="螺柱刺猬挂钩" cm.name="图钉尖钉刺猬"
function cm.initial_effect(c) function cm.initial_effect(c)
--Discard Deck --Discard Deck
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120224030 local m=120224030
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="雷火花" cm.name="雷火花"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120225008 local m=120225008
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="二重核心托尔斯" cm.name="双核羽蛇神"
function cm.initial_effect(c) function cm.initial_effect(c)
--Atk Up --Atk Up
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120225011 local m=120225011
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name=燃烧龙" cm.name=版燃龙"
function cm.initial_effect(c) function cm.initial_effect(c)
--Damage --Damage
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120225032 local m=120225032
local list={120222017,120225001} local list={120222017,120225001}
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="RB龙手机" cm.name="RB龙手机"
function cm.initial_effect(c) function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2]) aux.AddCodeList(c,list[1],list[2])
--Activate --Activate
......
local m=120226017 local m=120226017
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="灯之炎魔 甲" cm.name="灯之炎魔 甲醇灵"
function cm.initial_effect(c) function cm.initial_effect(c)
--To Hand --To Hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120227018 local m=120227018
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚空噬骸兵·陨石" cm.name="虚空噬骸兵·流星兵"
function cm.initial_effect(c) function cm.initial_effect(c)
--Destroy --Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
local m=120227028 local m=120227028
local cm=_G["c"..m] local cm=_G["c"..m]
cm.name="虚空截击" cm.name="虚空拦截"
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
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