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Clara Grace Paulsen
ygopro-rush-duel
Commits
022cb0b0
Commit
022cb0b0
authored
Mar 25, 2023
by
未闻皂名
Browse files
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Plain Diff
2023/3/25 新增:永恒银河舰忘却龙,更新翻译
parent
2cc9bc49
Changes
15
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15 changed files
with
60 additions
and
13 deletions
+60
-13
RD Patch.cdb
RD Patch.cdb
+0
-0
script/c120155040.lua
script/c120155040.lua
+1
-1
script/c120239019.lua
script/c120239019.lua
+1
-1
script/c120239020.lua
script/c120239020.lua
+1
-1
script/c120239021.lua
script/c120239021.lua
+1
-1
script/c120239022.lua
script/c120239022.lua
+1
-1
script/c120239029.lua
script/c120239029.lua
+1
-1
script/c120239031.lua
script/c120239031.lua
+1
-1
script/c120239037.lua
script/c120239037.lua
+1
-1
script/c120239046.lua
script/c120239046.lua
+1
-1
script/c120239047.lua
script/c120239047.lua
+1
-1
script/c120239048.lua
script/c120239048.lua
+1
-1
script/c120239049.lua
script/c120239049.lua
+1
-1
script/c120239050.lua
script/c120239050.lua
+1
-1
script/c120243003.lua
script/c120243003.lua
+47
-0
No files found.
RD Patch.cdb
View file @
022cb0b0
No preview for this file type
script/c120155040.lua
View file @
022cb0b0
local
m
=
120155040
local
m
=
120155040
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"古代
障
壁"
cm
.
name
=
"古代
冰炎
壁"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239019.lua
View file @
022cb0b0
local
m
=
120239019
local
m
=
120239019
local
list
=
{
120239050
,
120239049
,
120239048
}
local
list
=
{
120239050
,
120239049
,
120239048
}
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"辉钢超龙
女神星 深渊水仙女
[L]"
cm
.
name
=
"辉钢超龙
毁灭洋渊龙
[L]"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--To Hand (Normal)
--To Hand (Normal)
...
...
script/c120239020.lua
View file @
022cb0b0
local
m
=
120239020
local
m
=
120239020
local
list
=
{
120239019
,
120239021
}
local
list
=
{
120239019
,
120239021
}
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"辉钢超龙
女神星 深渊水仙女
"
cm
.
name
=
"辉钢超龙
毁灭洋渊龙
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--Maximum Summon
--Maximum Summon
...
...
script/c120239021.lua
View file @
022cb0b0
local
m
=
120239021
local
m
=
120239021
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"辉钢超龙
女神星 深渊水仙女
[R]"
cm
.
name
=
"辉钢超龙
毁灭洋渊龙
[R]"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Atk Up (Normal)
--Atk Up (Normal)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239022.lua
View file @
022cb0b0
local
m
=
120239022
local
m
=
120239022
local
list
=
{
120239024
,
120239026
}
local
list
=
{
120239024
,
120239026
}
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"超魔犬 舔舔"
cm
.
name
=
"超魔犬 舔舔
机器犬
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
RD
.
AddCodeList
(
c
,
list
)
--To Hand
--To Hand
...
...
script/c120239029.lua
View file @
022cb0b0
local
m
=
120239029
local
m
=
120239029
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊
层 摩库罗
"
cm
.
name
=
"深渊
杀戮者·摩竭
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Discard Deck
--Discard Deck
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239031.lua
View file @
022cb0b0
local
m
=
120239031
local
m
=
120239031
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊
层 沃加诺伊
"
cm
.
name
=
"深渊
杀戮者·伏贾诺
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Draw
--Draw
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239037.lua
View file @
022cb0b0
local
m
=
120239037
local
m
=
120239037
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"软体龙
蜗牛龙
"
cm
.
name
=
"软体龙
鹦鹉螺鹦鹉
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Confirm
--Confirm
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239046.lua
View file @
022cb0b0
local
m
=
120239046
local
m
=
120239046
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊
切口
"
cm
.
name
=
"深渊
喷涌
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239047.lua
View file @
022cb0b0
local
m
=
120239047
local
m
=
120239047
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊之
终
"
cm
.
name
=
"深渊之
怒
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239048.lua
View file @
022cb0b0
local
m
=
120239048
local
m
=
120239048
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊
守卫·精华
"
cm
.
name
=
"深渊
海兽究极甲
"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239049.lua
View file @
022cb0b0
local
m
=
120239049
local
m
=
120239049
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊
守卫·阻
壁"
cm
.
name
=
"深渊
海兽阻碍
壁"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120239050.lua
View file @
022cb0b0
local
m
=
120239050
local
m
=
120239050
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"深渊
守卫·保
护"
cm
.
name
=
"深渊
海兽守
护"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120243003.lua
0 → 100644
View file @
022cb0b0
local
m
=
120243003
local
list
=
{
120208002
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"永恒银河舰忘却龙"
function
cm
.
initial_effect
(
c
)
RD
.
AddCodeList
(
c
,
list
)
--Fusion Material
aux
.
AddFusionProcCodeFun
(
c
,
list
[
1
],
cm
.
material
,
2
,
true
,
true
)
--Indes
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_DECKDES
+
CATEGORY_ATKCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--Fusion Material
function
cm
.
material
(
c
)
return
c
:
IsFusionAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsRace
(
RACE_GALAXY
)
end
--Indes
cm
.
indval
=
RD
.
ValueEffectIndesType
(
0
,
TYPE_TRAP
)
function
cm
.
costfilter
(
c
)
return
c
:
IsRace
(
RACE_GALAXY
)
and
c
:
IsAbleToDeckOrExtraAsCost
()
end
function
cm
.
exfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
end
cm
.
cost
=
RD
.
CostSendGraveToDeck
(
cm
.
costfilter
,
5
,
5
)
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDiscardDeck
(
tp
,
3
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DECKDES
,
nil
,
0
,
tp
,
3
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
DiscardDeck
(
tp
,
3
,
REASON_EFFECT
)
==
0
then
return
end
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachEffectIndes
(
e
,
c
,
cm
.
indval
,
aux
.
Stringid
(
m
,
1
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
local
atk
=
Duel
.
GetMatchingGroupCount
(
cm
.
exfilter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
)
*
300
if
atk
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
then
RD
.
AttachAtkDef
(
e
,
c
,
atk
,
0
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
end
end
end
\ No newline at end of file
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