--邪悪な儀式
function c12470447.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_COF)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_STANDBY_PHASE)
	e1:SetCondition(c12470447.condition)
	e1:SetTarget(c12470447.target)
	e1:SetOperation(c12470447.activate)
	c:RegisterEffect(e1)
end
function c12470447.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY and e:GetHandler():IsLocation(LOCATION_SZONE)
end
function c12470447.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE)>0 end
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c12470447.activate(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
	if g:GetCount()>0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENCE,POS_FACEDOWN_DEFENCE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
	end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_ST_AVAILABLE)
	e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
	e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
