--マジカルシルクハット
function c81210420.initial_effect(c)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_POSITION+CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMING_BATTLE_START+TIMING_BATTLE_END)
	e1:SetCondition(c81210420.condition)
	e1:SetTarget(c81210420.target)
	e1:SetOperation(c81210420.activate)
	c:RegisterEffect(e1)
end
function c81210420.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetTurnPlayer()~=tp and Duel.GetCurrentPhase()==PHASE_BATTLE
end
function c81210420.filter(c)
	return not c:IsType(TYPE_TOKEN)
end
function c81210420.spfilter(c,e,tp)
	return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEDOWN)
end
function c81210420.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c81210420.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c81210420.filter,tp,LOCATION_MZONE,0,1,nil)
		and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
		and Duel.IsExistingMatchingCard(c81210420.spfilter,tp,LOCATION_DECK,0,2,nil,e,tp)
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,c81210420.filter,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c81210420.activate(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
	local g=Duel.GetMatchingGroup(c81210420.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
	if g:GetCount()<2 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local sg=g:Select(tp,2,2,nil)
	if tc:IsFaceup() then
		if tc:IsHasEffect(EFFECT_DEVINE_LIGHT) then Duel.ChangePosition(tc,POS_FACEUP_DEFENCE)
		else
			Duel.ChangePosition(tc,POS_FACEDOWN_DEFENCE)
			tc:ClearEffectRelation()
		end
	end
	Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEDOWN_DEFENCE)
	Duel.ConfirmCards(1-tp,sg)
	sg:AddCard(tc)
	Duel.ShuffleSetCard(sg)
	sg:RemoveCard(tc)
	local sc=sg:GetFirst()
	sc:RegisterFlagEffect(81210420,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE,0,1)
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CHANGE_TYPE)
	e1:SetValue(TYPE_NORMAL+TYPE_MONSTER)
	e1:SetReset(RESET_EVENT+0x1fc0000)
	sc:RegisterEffect(e1)
	sc=sg:GetNext()
	sc:RegisterFlagEffect(81210420,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE,0,1)
	local e2=e1:Clone()
	sc:RegisterEffect(e2)
	sg:KeepAlive()
	local de=Effect.CreateEffect(e:GetHandler())
	de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	de:SetCode(EVENT_PHASE+PHASE_BATTLE)
	de:SetReset(RESET_PHASE+PHASE_BATTLE)
	de:SetCountLimit(1)
	de:SetLabelObject(sg)
	de:SetOperation(c81210420.desop)
	Duel.RegisterEffect(de,tp)
end
function c81210420.desfilter(c)
	return c:GetFlagEffect(81210420)>0
end
function c81210420.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=e:GetLabelObject()
	local tg=g:Filter(c81210420.desfilter,nil)
	g:DeleteGroup()
	Duel.Destroy(tg,REASON_EFFECT)
end
