--儀式魔人ディザーズ
function c30492798.initial_effect(c)
	--ritual material
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_EXTRA_RITUAL_MATERIAL)
	c:RegisterEffect(e1)
	--become material
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetCode(EVENT_BE_MATERIAL)
	e2:SetCondition(c30492798.condition)
	e2:SetOperation(c30492798.operation)
	c:RegisterEffect(e2)
end
function c30492798.condition(e,tp,eg,ep,ev,re,r,rp)
	return r==REASON_RITUAL
end
function c30492798.operation(e,tp,eg,ep,ev,re,r,rp)
	local rc=e:GetHandler():GetReasonCard()
	if rc:GetFlagEffect(30492798)==0 then
		--immune
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetReset(RESET_EVENT+0x1fe0000)
		e1:SetValue(c30492798.efilter)
		rc:RegisterEffect(e1)
		rc:RegisterFlagEffect(30492798,RESET_EVENT+0x1fe0000,0,1)
	end
end
function c30492798.efilter(e,te)
	return te:IsActiveType(TYPE_TRAP)
end
