<?xml version="1.0"?>
<!-- Config file for the GUI Skin (CImageGUISkin)					-->
<!-- Source border is the border width (in pixels) on the texture	-->
<!-- Dest border is the border width on the screen (also in pixels)	-->
<!-- Order of elements dosn't matter								-->
<!-- <NodeNames> are not case sensitive								-->
<!-- attribute	= ARE case sensitive								-->
<!-- Texture	= filename											-->
<!-- SrcBorder	= top,left,bottom,right								-->
<!-- DstBorder	= top,left,bottom,right								-->
<Skin>
	<Properties>
		<Name data="YGOPro Skin" />
		<Author data="calo001" />
		<Version data="1.0" />
		<Date data="21-Jul-2014"/>
		<Desc data="A elegance skin"/>
		<Fallback skin="" />
		<Font texture="fontTahoma.png" />
	</Properties>
	
	<Global guialpha="255">
		<EGDC_3D_DARK_SHADOW a="255" r="140" g="140" b="140" />
		<EGDC_3D_SHADOW a="255" r="255" g="255" b="255" />
		<EGDC_3D_FACE a="255" r="255" g="255" b="255" />
		<EGDC_3D_HIGH_LIGHT a="255" r="250" g="250" b="250" />
		<EGDC_3D_LIGHT a="255" r="255" g="255" b="255" />
		<EGDC_ACTIVE_BORDER a="255" r="200" g="200" b="200" />
		<EGDC_ACTIVE_CAPTION a="255" r="35" g="45" b="95" />
		<EGDC_APP_WORKSPACE a="255" r="255" g="255" b="255" />
		<EGDC_BUTTON_TEXT a="0" r="0" g="0" b="0" />
		<EGDC_GRAY_TEXT a="255" r="60" g="60" b="60" />
		<EGDC_HIGH_LIGHT a="0" r="0" g="0" b="0" />
		<EGDC_HIGH_LIGHT_TEXT a="255" r="255" g="255" b="255" />
		<EGDC_INACTIVE_BORDER a="0" r="255" g="255" b="255" />
		<EGDC_INACTIVE_CAPTION a="255" r="75" g="75" b="95" />
		<EGDC_TOOLTIP a="255" r="40" g="40" b="40" />
		<EGDC_TOOLTIP_BACKGROUND a="150" r="70" g="190" b="240" />
		<EGDC_SCROLLBAR a="255" r="200" g="200" b="200" />
		<EGDC_WINDOW a="255" r="255" g="255" b="255" />
		<EGDC_WINDOW_SYMBOL a="255" r="0" g="0" b="0" />
		<EGDC_ICON a="255" r="45" g="70" b="135" />
		<EGDC_ICON_HIGH_LIGHT a="255" r="70" g="190" b="240" />
		
		<Caption tbardistancex="4" tbardistancey="8" />
		<WindowButton width="24" />
		<CheckBoxColor a="255" r="33" g="161" b="33" />


    	</Global>
  
	<Button texture="button.png">
		<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
		<DstBorder tlx="3" tly="3" brx="3" bry="3" />
		<Pressed texture="ButtonPressed.png">
			<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
			<DstBorder tlx="3" tly="3" brx="3" bry="3" />
			<Color r="255" g="255" b="255" a="255" />
		</Pressed>
		<ButtonDisabled texture="ButtonDisabled.png">
			<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
			<DstBorder tlx="3" tly="3" brx="3" bry="3" />
			<Color r="255" g="255" b="255" a="255" />
		</ButtonDisabled>
	</Button>

	<MenuBar texture="MenuBar.png">
		<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
		<DstBorder tlx="3" tly="3" brx="3" bry="3" />
		<MenuPane texture="MenuPane.png">
			<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
			<DstBorder tlx="3" tly="3" brx="3" bry="3" />
			<Color r="255" g="255" b="255" a="255" />
		</MenuPane>
		<MenuPressed texture="MenuPressed.png">
			<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
			<DstBorder tlx="3" tly="3" brx="3" bry="3" />
			<Color r="255" g="255" b="255" a="255" />
		</MenuPressed>
	</MenuBar>

	<CheckBox texture="CheckBox.png">
		<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
		<DstBorder tlx="1" tly="1" brx="1" bry="1" />
		<CheckBoxDisabled texture="CheckBoxDisabled.png">
			<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
			<DstBorder tlx="1" tly="1" brx="1" bry="1" />
		</CheckBoxDisabled>
	</CheckBox>

	<ComboBox texture="ComboBox.png">
		<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
		<DstBorder tlx="1" tly="1" brx="1" bry="1" />
		<ComboBoxDisabled texture="ComboBoxDisabled.png">
			<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
			<DstBorder tlx="1" tly="1" brx="1" bry="1" />
		</ComboBoxDisabled>
	</ComboBox>

	<SunkenPane texture="sunkenpane.png">
		<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
		<DstBorder tlx="10" tly="10" brx="10" bry="10" />
	</SunkenPane>

	<TabControl texture="TabControl.png">
		<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
		<DstBorder tlx="10" tly="10" brx="10" bry="10" />
		<TabButton texture="TabButton.png">
			<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
			<DstBorder tlx="3" tly="3" brx="3" bry="3" />
		</TabButton>
		<TabButtonPressed texture="TabButtonPressed.png">
			<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
			<DstBorder tlx="10" tly="10" brx="10" bry="10" />
		</TabButtonPressed>
	</TabControl>
  
	<Window texture="windowbg.png">
		<SrcBorder tlx="25" tly="5" brx="5" bry="1" />
		<DstBorder tlx="25" tly="5" brx="5" bry="1" />
	</Window>
	
	<ProgressBar texture="gauge1.png">
		<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
		<DstBorder tlx="16" tly="16" brx="16" bry="16" />
		<Color a="150" r="255" g="255" b="255"/>
		<Filled texture="gauge2.png">
			<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
			<DstBorder tlx="16" tly="16" brx="16" bry="16" />
			<Color a="255" r="255" g="255" b="255" />
		</Filled>
  </ProgressBar>
</Skin>
