--マドルチェ・メェプル
function c49374988.initial_effect(c)
	--to deck
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(49374988,0))
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetCondition(c49374988.retcon)
	e1:SetTarget(c49374988.rettg)
	e1:SetOperation(c49374988.retop)
	c:RegisterEffect(e1)
	--search
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(49374988,1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(c49374988.postg)
	e2:SetOperation(c49374988.posop)
	c:RegisterEffect(e2)
end
function c49374988.retcon(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()~=tp
end
function c49374988.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return true end
	Duel.SetOperationInfo(0,CATEGORY_TOKEN,e:GetHandler(),1,0,0)
end
function c49374988.retop(e,tp,eg,ep,ev,re,r,rp)
	if e:GetHandler():IsRelateToEffect(e) then
		Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_EFFECT)
	end
end
function c49374988.filter1(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSetCard(0x71)
end
function c49374988.filter2(c)
	return c:IsPosition(POS_FACEUP_ATTACK)
end
function c49374988.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return false end
	if chk==0 then return Duel.IsExistingTarget(c49374988.filter1,tp,LOCATION_MZONE,0,1,nil)
		and Duel.IsExistingTarget(c49374988.filter2,tp,0,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g1=Duel.SelectTarget(tp,c49374988.filter1,tp,LOCATION_MZONE,0,1,1,nil)
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
	local g2=Duel.SelectTarget(tp,c49374988.filter2,tp,0,LOCATION_MZONE,1,1,nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0,CATEGORY_POSITION,g1,2,0,0)
end
function c49374988.pfilter(c,e)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e)
end
function c49374988.posop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(c49374988.pfilter,nil,e)
	if g:GetCount()>0 then
		Duel.ChangePosition(g,POS_FACEUP_DEFENCE)
		local tc=g:GetFirst()
		while tc do
			local e1=Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
			e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,2)
			tc:RegisterEffect(e1)
			tc=g:GetNext()
		end
	end
end
