Commit fe828543 authored by TanakaKotoha's avatar TanakaKotoha

Mercury233

parent b45d11c9
--守护的星晶兽 雅典娜
function c47510001.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetTargetRange(1,0)
e1:SetTarget(c47510001.psplimit)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,47510001)
e2:SetCondition(c47510001.pencon)
e2:SetTarget(c47510001.pentg)
e2:SetOperation(c47510001.penop)
c:RegisterEffect(e2)
--serch
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,47510002)
e3:SetTarget(c47510001.thtg2)
e3:SetOperation(c47510001.thop2)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--sunmoneffect
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetRange(LOCATION_EXTRA)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetCountLimit(1,47510000)
e5:SetCost(c47510001.cost)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetOperation(c47510001.ssop)
c:RegisterEffect(e5)
c47510001.ss_effect=e5
--summon
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(47510001,0))
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_SUMMON_PROC)
e6:SetRange(LOCATION_HAND)
e6:SetCondition(c47510001.ntcon)
c:RegisterEffect(e6)
--act limit
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_CHAINING)
e7:SetRange(LOCATION_MZONE)
e7:SetCondition(c47510001.chaincon)
e7:SetOperation(c47510001.chainop)
c:RegisterEffect(e7)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c47510001.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
--pendulum summon
aux.EnablePendulumAttribute(c)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetTargetRange(1,0)
e1:SetTarget(c47510001.psplimit)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,47510001)
e2:SetCondition(c47510001.pencon)
e2:SetTarget(c47510001.pentg)
e2:SetOperation(c47510001.penop)
c:RegisterEffect(e2)
--serch
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,47510002)
e3:SetTarget(c47510001.thtg2)
e3:SetOperation(c47510001.thop2)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--sunmoneffect
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetRange(LOCATION_EXTRA)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetCountLimit(1,47510000)
e5:SetCost(c47510001.cost)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetOperation(c47510001.ssop)
c:RegisterEffect(e5)
c47510001.ss_effect=e5
--summon
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(47510001,0))
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_SUMMON_PROC)
e6:SetRange(LOCATION_HAND)
e6:SetCondition(c47510001.ntcon)
c:RegisterEffect(e6)
--act limit
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_CHAINING)
e7:SetRange(LOCATION_MZONE)
e7:SetCondition(c47510001.chaincon)
e7:SetOperation(c47510001.chainop)
c:RegisterEffect(e7)
--spsummon bgm
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_SPSUMMON_SUCCESS)
e8:SetOperation(c47510001.sumsuc)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EVENT_SUMMON_SUCCESS)
c:RegisterEffect(e9)
end
function c47510001.pefilter(c)
return c:IsRace(RACE_FAIRY) or c:IsSetCard(0x5da) or c:IsAttribute(ATTRIBUTE_FIRE)
return c:IsRace(RACE_FAIRY) or c:IsSetCard(0x5da) or c:IsAttribute(ATTRIBUTE_FIRE)
end
function c47510001.psplimit(e,c,tp,sumtp,sumpos)
return not c47510001.pefilter(c) and bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
return not c47510001.pefilter(c) and bit.band(sumtp,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function c47510001.cfilter(c)
return c:IsSetCard(0x5de) or c:IsSetCard(0x5da)
return c:IsSetCard(0x5de) or c:IsSetCard(0x5da)
end
function c47510001.pencon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c47510001.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
return Duel.IsExistingMatchingCard(c47510001.cfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function c47510001.penfilter(c)
return c:IsSetCard(0x5da) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden() and not c:IsCode(47510001)
return c:IsSetCard(0x5da) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden() and not c:IsCode(47510001)
end
function c47510001.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
local sc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,e:GetHandler())
if chk==0 then return e:GetHandler():IsDestructable()
and Duel.IsExistingMatchingCard(c47510001.penfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetTargetCard(sc)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sc,1,0,0)
local sc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,e:GetHandler())
if chk==0 then return e:GetHandler():IsDestructable()
and Duel.IsExistingMatchingCard(c47510001.penfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetTargetCard(sc)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sc,1,0,0)
end
function c47510001.penop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c47510001.penfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c47510001.penfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
end
function c47510001.thfilter(c)
return c:IsSetCard(0x5da) and c:IsAbleToHand() and not c:IsCode(47510001)
return c:IsSetCard(0x5da) and c:IsAbleToHand() and not c:IsCode(47510001)
end
function c47510001.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c47510001.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
if chk==0 then return Duel.IsExistingMatchingCard(c47510001.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c47510001.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c47510001.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
Duel.Hint(HINT_SOUND,0,aux.Stringid(47510001,3))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c47510001.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
Duel.Hint(HINT_SOUND,0,aux.Stringid(47510001,3))
end
function c47510001.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c47510001.ssop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e2:SetCondition(c47510001.rdcon)
e2:SetOperation(c47510001.rdop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.Hint(HINT_SOUND,0,aux.Stringid(47510001,4))
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetValue(1)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e2:SetCondition(c47510001.rdcon)
e2:SetOperation(c47510001.rdop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
Duel.Hint(HINT_SOUND,0,aux.Stringid(47510001,4))
end
function c47510001.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
return ep==tp
end
function c47510001.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,ev/2)
Duel.ChangeBattleDamage(tp,ev/2)
end
function c47510001.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5)
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5)
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c47510001.chaincon(e,tp,eg,ep,ev,re,r,rp)
local ct1=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD+LOCATION_HAND,0)
local ct2=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD+LOCATION_HAND)
return ct1<ct2
local ct1=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD+LOCATION_HAND,0)
local ct2=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD+LOCATION_HAND)
return ct1<ct2
end
function c47510001.chainop(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsSetCard(0x5da) and re:IsActiveType(TYPE_MONSTER) and ep==tp then
Duel.SetChainLimit(c47510001.chainlm)
end
if re:GetHandler():IsSetCard(0x5da) and re:IsActiveType(TYPE_MONSTER) and ep==tp then
Duel.SetChainLimit(c47510001.chainlm)
end
end
function c47510001.chainlm(e,rp,tp)
return tp==rp
return tp==rp
end
function c47510001.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SOUND,0,aux.Stringid(47510001,1))
Duel.Hint(HINT_MUSIC,0,aux.Stringid(47510001,2))
Duel.Hint(HINT_SOUND,0,aux.Stringid(47510001,1))
Duel.Hint(HINT_MUSIC,0,aux.Stringid(47510001,2))
end
\ No newline at end of file
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