Commit de3a285d authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent b3479492
--全都Lost掉了
-- 全都Lost掉了
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
......@@ -12,7 +12,7 @@ end
function s.atkupp(c)
--atk up
-- atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
......
--魔女 Bijou
-- 魔女 Bijou
local s,id,o=GetID()
function s.initial_effect(c)
if not s.global_check then
......@@ -21,7 +21,7 @@ function s.chk(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.fusioneff(c)
--destroy
-- destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(1169)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_TOGRAVE)
......@@ -119,7 +119,7 @@ end
function s.specialsum(c)
--special summon
-- special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(2)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--感情结晶体
-- 感情结晶体
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
-- fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep2(c,aux.FilterBoolFunction(Card.IsRace,RACE_ROCK),2,127,true)
--spsummon success
-- spsummon success
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
......@@ -37,7 +37,7 @@ end
function s.toextra(c)
--token
-- token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(9047460,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
......
--魔人 Bijou
-- 魔人 Bijou
local s,id,o=GetID()
function s.initial_effect(c)
s.specialsum(c)
......@@ -7,7 +7,7 @@ end
function s.searchcard(c)
--to hand
-- to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(1109)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......@@ -42,7 +42,7 @@ end
function s.specialsum(c)
--special summon
-- special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(1109)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
......@@ -85,7 +85,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
--e2:SetCountLimit(1)
-- e2:SetCountLimit(1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
......
--晚安与睡颜
-- 晚安与睡颜
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
......
--制胜的瞬间
-- 制胜的瞬间
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_COUNTER)
......
--布洛妮娅-存护之志-
-- 布洛妮娅-存护之志-
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
c:SetUniqueOnField(1,0,m)
--defense attack
-- defense attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DEFENSE_ATTACK)
e1:SetValue(1)
c:RegisterEffect(e1)
--special summon
-- special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--但战斗还未结束
-- 但战斗还未结束
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_COUNTER)
......
--于夜色中
-- 于夜色中
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
......
--别让世界静下来
-- 别让世界静下来
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
......
--无可取代的东西
-- 无可取代的东西
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_COUNTER)
......
--鼹鼠党欢迎你
-- 鼹鼠党欢迎你
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_COUNTER)
......
--暖夜不会漫长
-- 暖夜不会漫长
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_COUNTER)
......
--一场术后对话
-- 一场术后对话
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DRAW+CATEGORY_COUNTER)
......
--决心如汗珠般闪耀
-- 决心如汗珠般闪耀
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_COUNTER)
......
--猎物的视线
-- 猎物的视线
local cm,m,o=GetID()
function cm.initial_effect(c)
c:EnableCounterPermit(0x629,LOCATION_ONFIELD)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
--e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
-- e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
-- change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--destory
-- destory
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_COUNTER)
......
--盛夏回忆·飞舞
-- 盛夏回忆·飞舞
function c65810070.initial_effect(c)
--仪式召唤
-- 仪式召唤
aux.AddCodeList(c,65810055)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
......@@ -11,7 +11,7 @@ function c65810070.initial_effect(c)
e1:SetTarget(c65810070.target1)
e1:SetOperation(c65810070.activate1)
c:RegisterEffect(e1)
--回收
-- 回收
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_IGNITION)
......
--科学的原点 SCIENCE
-- 科学的原点 SCIENCE
function c75646616.initial_effect(c)
aux.AddCodeList(c,75646600)
--Activate
-- Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(75646616,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_SEARCH)
......@@ -11,7 +11,7 @@ function c75646616.initial_effect(c)
e1:SetTarget(c75646616.target)
e1:SetOperation(c75646616.activate)
c:RegisterEffect(e1)
--Recover
-- Recover
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
......
--夜色之下·便利屋68
-- 夜色之下·便利屋68
local m=81086031
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--fusion procedure
-- fusion procedure
aux.AddMaterialCodeList(c,81086007)
c:EnableReviveLimit()
aux.AddFusionProcMix(c,true,true,81086007,cm.matfilter1,cm.matfilter2,nil)
--spsummon condition
-- spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
......@@ -15,7 +15,7 @@ function cm.initial_effect(c)
e0:SetRange(LOCATION_EXTRA)
e0:SetValue(aux.fuslimit)
c:RegisterEffect(e0)
--act limit
-- act limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
......@@ -24,7 +24,7 @@ function cm.initial_effect(c)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetTarget(cm.actfilter)
c:RegisterEffect(e1)
--negate
-- negate
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
......@@ -37,7 +37,7 @@ function cm.initial_effect(c)
e2:SetTarget(cm.negtg)
e2:SetOperation(cm.negop)
c:RegisterEffect(e2)
--spsummon
-- spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......
--红魔馆的绯红恶魔 蕾米莉亚·斯卡雷特
-- 红魔馆的绯红恶魔 蕾米莉亚·斯卡雷特
function c88178103.initial_effect(c)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(88178103,0))
......
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