Commit c6ca570e authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent f5188a97
...@@ -7,7 +7,6 @@ function cm.KeterSanctuary(c) ...@@ -7,7 +7,6 @@ function cm.KeterSanctuary(c)
return m and m.named_with_KeterSanctuary return m and m.named_with_KeterSanctuary
end end
function cm.initial_effect(c) function cm.initial_effect(c)
c:EnableReviveLimit()
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
...@@ -18,7 +17,6 @@ function cm.initial_effect(c) ...@@ -18,7 +17,6 @@ function cm.initial_effect(c)
e1:SetTarget(cm.sptg1) e1:SetTarget(cm.sptg1)
e1:SetOperation(cm.spop1) e1:SetOperation(cm.spop1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0)) e2:SetDescription(aux.Stringid(m,0))
...@@ -26,7 +24,7 @@ function cm.initial_effect(c) ...@@ -26,7 +24,7 @@ function cm.initial_effect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_RELEASE) e2:SetCode(EVENT_RELEASE)
e2:SetCountLimit(1,m+100) e2:SetCountLimit(1,m+1)
e2:SetTarget(cm.sptg2) e2:SetTarget(cm.sptg2)
e2:SetOperation(cm.spop2) e2:SetOperation(cm.spop2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
...@@ -43,42 +41,45 @@ function cm.initial_effect(c) ...@@ -43,42 +41,45 @@ function cm.initial_effect(c)
e5:SetCondition(cm.drcon2) e5:SetCondition(cm.drcon2)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
function cm.spfilter1(c) function cm.spfilter(c)
return not c:IsLevel(8) and c:IsFaceup() return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and not c:IsLevel(8) and c:IsLevelAbove(1)
end end
function cm.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.spfilter1(chkc) end
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return Duel.IsExistingTarget(cm.spfilter1,tp,LOCATION_MZONE,0,1,nil) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.spfilter(chkc) end
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,cm.spfilter1,tp,LOCATION_MZONE,0,1,1,nil) Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end end
function cm.spop1(e,tp,eg,ep,ev,re,r,rp) function cm.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then if c:IsRelateToEffect(e) then
if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) then
local g=Group.FromCards(c) if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsLevel(8) then
if tc:IsRelateToEffect(e) then g:AddCard(tc) end
g=g:Filter(Card.IsFaceup,nil)
for oc in aux.Next(g) do
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(8) e1:SetValue(8)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
oc:RegisterEffect(e1) tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_REDIRECT) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetValue(LOCATION_REMOVED) e2:SetCode(EFFECT_CHANGE_LEVEL)
c:RegisterEffect(e2,true) e2:SetValue(8)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
end
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_REDIRECT)
e3:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e3,true)
end end
end end
end end
...@@ -99,7 +100,7 @@ function cm.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -99,7 +100,7 @@ function cm.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end end
function cm.cfilter(c) function cm.cfilter(c)
return c:IsFaceup() and c:IsLevelAbove(8) return c:IsFaceup() and (c:IsLevelAbove(8) or c:IsRankAbove(8))
end end
function cm.setfilter(c) function cm.setfilter(c)
return cm.KeterSanctuary(c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable() return cm.KeterSanctuary(c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
......
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