Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-222DIY-cards
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Nguyễn Anh Kiệt
ygopro-222DIY-cards
Commits
b250afbd
Commit
b250afbd
authored
Aug 29, 2024
by
聖園ミカ
🐟
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
byd
parent
62e41110
Changes
23
Show whitespace changes
Inline
Side-by-side
Showing
23 changed files
with
978 additions
and
424 deletions
+978
-424
expansions/FiNALE.cdb
expansions/FiNALE.cdb
+0
-0
expansions/script/c60010029.lua
expansions/script/c60010029.lua
+2
-5
expansions/script/c64800019.lua
expansions/script/c64800019.lua
+3
-1
expansions/script/c64800085.lua
expansions/script/c64800085.lua
+6
-4
expansions/script/c64831500.lua
expansions/script/c64831500.lua
+19
-12
expansions/script/c64831501.lua
expansions/script/c64831501.lua
+60
-78
expansions/script/c64831502.lua
expansions/script/c64831502.lua
+104
-12
expansions/script/c64831503.lua
expansions/script/c64831503.lua
+63
-58
expansions/script/c64831504.lua
expansions/script/c64831504.lua
+75
-17
expansions/script/c64831506.lua
expansions/script/c64831506.lua
+82
-9
expansions/script/c64831507.lua
expansions/script/c64831507.lua
+72
-8
expansions/script/c64831508.lua
expansions/script/c64831508.lua
+80
-25
expansions/script/c64831510.lua
expansions/script/c64831510.lua
+89
-34
expansions/script/c64831511.lua
expansions/script/c64831511.lua
+105
-80
expansions/script/c64831512.lua
expansions/script/c64831512.lua
+144
-43
expansions/script/c64831513.lua
expansions/script/c64831513.lua
+43
-20
expansions/script/c81009041.lua
expansions/script/c81009041.lua
+7
-4
expansions/script/c81009042.lua
expansions/script/c81009042.lua
+5
-3
expansions/script/c81009043.lua
expansions/script/c81009043.lua
+4
-2
expansions/script/c81009044.lua
expansions/script/c81009044.lua
+6
-4
expansions/script/c81009045.lua
expansions/script/c81009045.lua
+6
-4
expansions/script/c88178020.lua
expansions/script/c88178020.lua
+1
-0
expansions/script/c88178056.lua
expansions/script/c88178056.lua
+2
-1
No files found.
expansions/FiNALE.cdb
View file @
b250afbd
No preview for this file type
expansions/script/c60010029.lua
View file @
b250afbd
...
...
@@ -19,15 +19,12 @@ function cm.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_DRAW
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_S
PS
UMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetRange
(
LOCATION_FZONE
)
--e2:SetTarget(cm.srtg)
e2
:
SetOperation
(
cm
.
srop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e3
)
--search
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
...
...
expansions/script/c64800019.lua
View file @
b250afbd
...
...
@@ -94,8 +94,10 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
if
Duel
.
GetCurrentPhase
()
==
PHASE_BATTLE
then
c
:
ResetFlagEffect
(
m
+
1
)
end
end
end
function
cm
.
val
(
e
,
c
)
...
...
expansions/script/c64800085.lua
View file @
b250afbd
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64800085
,
"VrAqua"
)
--虚拟水神之剑
local
m
=
64800085
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -21,11 +22,12 @@ function cm.initial_effect(c)
e4
:
SetOperation
(
cm
.
atkop
)
c
:
RegisterEffect
(
e4
)
end
cm
.
VrAqua
=
true
function
cm
.
cfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsFaceup
()
end
function
cm
.
cfilter1
(
c
)
return
rsva
.
IsSetM
(
c
)
and
c
:
IsFaceup
()
return
c
.
VrAqua
and
c
:
IsFaceup
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
...
...
expansions/script/c64831500.lua
View file @
b250afbd
--虚拟水神剑士
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831500
,
"VrAqua"
)
local
m
=
64831500
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--summon with no tribute
local
e
0
=
Effect
.
CreateEffect
(
c
)
e
0
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e
0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e
0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
0
:
SetCode
(
EFFECT_SUMMON_PROC
)
e
0
:
SetValue
(
1
)
c
:
RegisterEffect
(
e
0
)
local
e
1
=
Effect
.
CreateEffect
(
c
)
e
1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e
1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e
1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
1
:
SetCode
(
EFFECT_SUMMON_PROC
)
e
1
:
SetCondition
(
cm
.
ntcon
)
c
:
RegisterEffect
(
e
1
)
--cannot material
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
@@ -35,6 +36,15 @@ function cm.initial_effect(c)
e5
:
SetOperation
(
cm
.
regop
)
c
:
RegisterEffect
(
e5
)
end
cm
.
VrAqua
=
true
function
cm
.
fuslimit
(
e
,
c
,
sumtype
)
return
sumtype
==
SUMMON_TYPE_FUSION
end
function
cm
.
ntcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
return
minc
==
0
and
c
:
IsLevelAbove
(
5
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
end
function
cm
.
regop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -58,6 +68,3 @@ function cm.retop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SendtoHand
(
c
,
nil
,
REASON_EFFECT
)
end
end
function
cm
.
fuslimit
(
e
,
c
,
sumtype
)
return
sumtype
==
SUMMON_TYPE_FUSION
end
expansions/script/c64831501.lua
View file @
b250afbd
--虚拟水神之月
Duel
.
LoadScript
(
"c64839999.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831501
,
"VrAqua"
)
if
rsvraq
then
return
end
rsva
=
cm
rscf
.
DefineSet
(
rsva
,
"VrAqua"
)
function
rsva
.
filter_l
(
c
)
return
c
:
IsLevel
(
10
)
end
function
rsva
.
filter_ar
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsRace
(
RACE_CYBERSE
)
end
function
rsva
.
filter_al
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
)
end
function
rsva
.
filter_rl
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsLevel
(
10
)
end
function
rsva
.
filter_rl2
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsLevel
(
4
)
end
function
rsva
.
filter_a
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
end
function
rsva
.
Summon
(
tp
,
checkhint
,
isbreak
,
filter
)
rsop
.
SelectOC
(
checkhint
and
{
m
,
2
}
or
nil
,
isbreak
)
return
rsop
.
SelectSolve
(
HINTMSG_SUMMON
,
tp
,
cm
.
sumfilter
(
filter
),
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
cm
.
sumfun
,
tp
)
end
function
cm
.
sumfilter
(
filter
)
return
function
(
c
,
tp
)
return
(
not
filter
or
filter
(
c
,
tp
))
and
c
:
IsSummonable
(
true
,
nil
)
end
end
function
cm
.
sumfun
(
g
,
tp
)
local
tc
=
g
:
GetFirst
()
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
return
true
end
function
rsva
.
MonsterEffect
(
c
,
code
,
op
)
local
e1
=
rsef
.
STO
(
c
,
EVENT_SUMMON_SUCCESS
,{
m
,
3
},{
1
,
code
},
"se,th"
,
"de,dsp"
,
nil
,
nil
,
rsop
.
target
(
cm
.
sfthfilter
,
"th"
,
LOCATION_DECK
),
cm
.
sfthop
)
local
e2
=
rsef
.
RegisterClone
(
c
,
e1
,
"code"
,
EVENT_FLIP
)
local
e3
=
rsef
.
QO
(
c
,
nil
,{
m
,
4
},{
1
,
code
},
"sum"
,
nil
,
LOCATION_MZONE
,
nil
,
rscost
.
cost
(
Card
.
IsAbleToHandAsCost
,
"th"
),
rsop
.
target
(
cm
.
mesumfilter
,
"sum"
,
LOCATION_HAND
),
cm
.
mesumop
(
op
))
return
e1
,
e2
,
e3
end
function
cm
.
sfthfilter
(
c
)
return
c
:
IsAbleToHand
()
and
(
rsva
.
IsSetST
(
c
)
or
rsva
.
filter_al
(
c
))
end
function
cm
.
sfthop
(
e
,
tp
)
rsop
.
SelectToHand
(
tp
,
cm
.
sfthfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,{})
end
function
cm
.
mesumfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsSummonable
(
true
,
nil
)
end
function
cm
.
mesumop
(
op
)
return
function
(
e
,
tp
,
...
)
if
op
then
op
(
e
,
tp
,
...
)
end
rsva
.
Summon
(
tp
,
false
,
false
,
cm
.
mesumfilter
)
end
end
-----------------------------
local
m
=
64831501
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
ACT
(
c
,
nil
,
nil
,{
1
,
m
},
"se,th"
,
nil
,
nil
,
nil
,
rsop
.
target
(
cm
.
thfilter
,
"th"
,
LOCATION_DECK
),
cm
.
act
)
local
e2
=
rsef
.
I
(
c
,{
m
,
0
},{
1
,
m
},
"td,dr"
,
"tg"
,
LOCATION_GRAVE
,
nil
,
aux
.
bfgcost
,
rstg
.
target
({
cm
.
tdfilter
,
"td"
,
LOCATION_GRAVE
,
0
,
1
,
3
,
c
},
rsop
.
list
(
1
,
"dr"
,
1
)),
cm
.
tdop
)
end
function
cm
.
thfilter
(
c
)
return
((
c
:
IsLevelBelow
(
4
)
and
rsva
.
filter_ar
(
c
))
or
(
c
:
IsType
(
TYPE_TRAP
)
and
rsva
.
IsSet
(
c
)))
and
c
:
IsAbleToHand
()
end
function
cm
.
act
(
e
,
tp
)
rsop
.
SelectToHand
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,{})
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
--draw
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_DRAW
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e4
:
SetRange
(
LOCATION_GRAVE
)
e4
:
SetCountLimit
(
1
,
m
)
e4
:
SetCost
(
aux
.
bfgcost
)
e4
:
SetTarget
(
cm
.
drtg
)
e4
:
SetOperation
(
cm
.
drop
)
c
:
RegisterEffect
(
e4
)
end
cm
.
VrAqua
=
true
function
cm
.
filter
(
c
)
return
((
c
:
IsLevelBelow
(
4
)
and
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
))
or
(
c
.
VrAqua
and
c
:
IsType
(
TYPE_TRAP
)))
and
c
:
IsAbleToHand
()
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
function
cm
.
tdfilter
(
c
)
return
rsva
.
IsSet
(
c
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
tdop
(
e
,
tp
)
local
tg
=
rsgf
.
GetTargetGroup
()
if
#
tg
>
0
and
Duel
.
SendtoDeck
(
tg
,
nil
,
2
,
REASON_EFFECT
)
>
0
then
local
og
=
Duel
.
GetOperatedGroup
()
if
not
og
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
rsloc
.
de
)
then
return
end
if
og
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
ShuffleDeck
(
tp
)
end
return
c
.
VrAqua
and
c
:
IsAbleToDeck
()
end
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
IsExistingTarget
(
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
cm
.
tdfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
3
,
nil
)
local
ct
=
g
:
GetCount
()
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
ct
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
function
cm
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
tg
:
GetCount
()
<=
0
then
return
end
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
local
g
=
Duel
.
GetOperatedGroup
()
if
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
)
then
Duel
.
ShuffleDeck
(
tp
)
end
if
g
:
IsExists
(
Card
.
IsLocation
,
1
,
nil
,
LOCATION_DECK
+
LOCATION_EXTRA
)
then
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
expansions/script/c64831502.lua
View file @
b250afbd
--虚拟水神士兵
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831502
,
"VrAqua"
)
local
m
=
64831502
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
,
e2
,
e3
=
rsva
.
MonsterEffect
(
c
,
m
,
cm
.
op
)
--search
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e0
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e0
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e0
:
SetCountLimit
(
1
,
m
)
e0
:
SetTarget
(
cm
.
thtg
)
e0
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e0
)
local
e1
=
e0
:
Clone
()
e1
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e1
)
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_MAIN_END
+
TIMINGS_CHECK_MONSTER
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCost
(
cm
.
spcost
)
e2
:
SetTarget
(
cm
.
sptg
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
op
(
e
,
tp
)
cm
.
VrAqua
=
true
function
cm
.
thfilter
(
c
)
return
((
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
))
or
(
c
.
VrAqua
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)))
and
c
:
IsAbleToHand
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToHandAsCost
()
end
Duel
.
SendtoHand
(
e
:
GetHandler
(),
nil
,
REASON_COST
)
end
function
cm
.
sumfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsSummonable
(
true
,
nil
)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
0
,
0
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
,
e2
=
rsef
.
FV_UPDATE
({
c
,
tp
},
"atk,def"
,
cm
.
atkval
,
cm
.
atktg
,{
LOCATION_MZONE
,
0
},
cm
.
atkcon
,
rsreset
.
pend
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetCondition
(
cm
.
actcon
)
e1
:
SetOperation
(
cm
.
actop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
Duel
.
RegisterEffect
(
e2
,
tp
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e3
:
SetTarget
(
cm
.
distg
)
e3
:
SetValue
(
cm
.
atkval
)
Duel
.
RegisterEffect
(
e3
,
tp
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e4
:
SetTarget
(
cm
.
distg
)
e4
:
SetValue
(
cm
.
atkval
)
Duel
.
RegisterEffect
(
e4
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
end
function
cm
.
atkval
(
e
,
c
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
0
,
LOCATION_MZONE
)
*
800
function
cm
.
actcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetAttacker
()
local
sc
=
Duel
.
GetAttackTarget
()
if
tc
:
IsControler
(
1
-
tp
)
then
tc
,
sc
=
sc
,
tc
end
return
tc
and
sc
and
tc
:
IsControler
(
tp
)
and
tc
:
IsLevel
(
10
)
end
function
cm
.
atktg
(
e
,
c
)
return
c
:
IsLevel
(
10
)
and
(
Duel
.
GetAttacker
()
==
c
or
(
Duel
.
GetAttackTarget
()
and
Duel
.
GetAttackTarget
()
==
c
))
function
cm
.
actop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetAttackTarget
()
if
tc
:
IsControler
(
1
-
tp
)
then
tc
=
Duel
.
GetAttacker
()
end
tc
:
RegisterFlagEffect
(
m
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE
,
0
,
1
)
Duel
.
AdjustInstantly
(
c
)
end
function
cm
.
atkcon
(
e
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_DAMAGE_CAL
function
cm
.
distg
(
e
,
c
)
return
c
:
GetFlagEffect
(
m
)
~=
0
end
function
cm
.
atkval
(
e
,
c
)
return
Duel
.
GetFieldGroupCount
(
c
:
GetControler
(),
0
,
LOCATION_MZONE
)
*
800
end
expansions/script/c64831503.lua
View file @
b250afbd
--虚拟水神忍者
--2022/2/1 remake by VHisc
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831503
,
"VrAq
ua"
)
local
m
=
64831503
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.l
ua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCountLimit
(
1
,
m
+
10000
)
e1
:
SetTarget
(
cm
.
thtg
)
e1
:
SetOperation
(
cm
.
thop
)
--search
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e0
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e0
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e0
:
SetCountLimit
(
1
,
m
)
e0
:
SetTarget
(
cm
.
thtg
)
e0
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e0
)
local
e1
=
e0
:
Clone
()
e1
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_FLIP
)
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_MAIN_END
+
TIMINGS_CHECK_MONSTER
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCost
(
cm
.
spcost
)
e2
:
SetTarget
(
cm
.
sptg
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e3
:
SetCategory
(
CATEGORY_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
,
m
+
10000
)
e3
:
SetCost
(
cm
.
cost
)
e3
:
SetTarget
(
cm
.
smtg
)
e3
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e3
)
end
--e1e2
cm
.
VrAqua
=
true
function
cm
.
thfilter
(
c
)
return
c
:
IsAbleToHand
()
and
((
rsva
.
IsSetST
(
c
)
and
not
c
:
IsType
(
TYPE_MONSTER
))
or
(
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsLevel
(
10
))
)
return
((
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
))
or
(
c
.
VrAqua
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)))
and
c
:
IsAbleToHand
(
)
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
...
...
@@ -45,18 +45,18 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
--e3
function
cm
.
smtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
0
)
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToHandAsCost
()
end
Duel
.
SendtoHand
(
e
:
GetHandler
(),
nil
,
REASON_COST
)
end
function
cm
.
op
(
e
,
tp
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
then
function
cm
.
sumfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsSummonable
(
true
,
nil
)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
0
,
0
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
...
...
@@ -66,24 +66,29 @@ function cm.op(e,tp)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
s
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
Summon
(
tp
,
sg
:
GetFirst
(),
true
,
nil
)
end
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
end
function
cm
.
cssfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevel
(
10
)
end
function
cm
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
loc
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TRIGGERING_LOCATION
)
return
rscon
.
excard2
(
rsva
.
filter_l
,
LOCATION_MZONE
)(
e
,
tp
)
and
loc
&
LOCATION_MZONE
~=
0
local
loc
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_LOCATION
)
return
loc
==
LOCATION_MZONE
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
cssfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
cm
.
desop
(
e
,
tp
)
if
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
and
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
33200119
,
0
))
then
if
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
and
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
0
))
then
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
rsop
.
SelectDestroy
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
,{})
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
end
end
end
function
cm
.
sumfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsSummonable
(
true
,
nil
)
end
expansions/script/c64831504.lua
View file @
b250afbd
--虚拟水神天使
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831504
,
"VrAqua"
)
local
m
=
64831504
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
QO
(
c
,
nil
,{
m
,
0
},{
1
,
m
},
"sp"
,
nil
,
LOCATION_HAND
,
cm
.
spcon
,
nil
,
rsop
.
target
(
rscf
.
spfilter2
(),
"sp"
),
cm
.
spop
)
local
e2
=
rsef
.
QO
(
c
,
nil
,{
m
,
1
},{
1
,
m
+
1
},
"sum"
,
nil
,
LOCATION_MZONE
,
rscon
.
phmp
,
rscost
.
cost
(
Card
.
IsAbleToHandAsCost
,
"th"
),
rsop
.
target
(
rsva
.
mesumfilter
,
"sum"
,
LOCATION_HAND
),
cm
.
sumop
)
--spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCondition
(
cm
.
cpcon
)
e1
:
SetTarget
(
cm
.
cptg
)
e1
:
SetOperation
(
cm
.
cpop
)
c
:
RegisterEffect
(
e1
)
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_MAIN_END
+
TIMINGS_CHECK_MONSTER
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
+
1
)
e2
:
SetCondition
(
cm
.
spcon
)
e2
:
SetCost
(
cm
.
spcost
)
e2
:
SetTarget
(
cm
.
sptg
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
cfilter1
(
c
)
cm
.
VrAqua
=
true
function
cm
.
cpfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_CYBERSE
)
end
function
cm
.
spcon
(
e
,
t
p
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter1
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
not
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter1
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
local
b2
=
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsSummonType
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
SUMMON_TYPE_SPECIAL
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsSummonType
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
SUMMON_TYPE_SPECIAL
)
return
b1
or
b2
function
cm
.
cpcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
r
p
)
return
(
Duel
.
IsExistingMatchingCard
(
Card
.
IsSummonLocation
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
LOCATION_EXTRA
)
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsSummonLocation
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
LOCATION_EXTRA
)
)
or
(
Duel
.
IsExistingMatchingCard
(
cm
.
cpfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
not
Duel
.
IsExistingMatchingCard
(
cm
.
cpfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
))
end
function
cm
.
spop
(
e
,
tp
)
local
c
=
aux
.
ExceptThisCard
(
e
)
if
c
then
rssf
.
SpecialSummon
(
c
)
end
function
cm
.
cptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
cm
.
sumop
(
e
,
tp
)
local
e1
=
rsef
.
FV_LIMIT_PLAYER
({
e
:
GetHandler
(),
tp
},
"act"
,
cm
.
val
,
nil
,{
0
,
1
},
nil
,
rsreset
.
pend
)
rsva
.
Summon
(
tp
,
false
,
false
,
rsva
.
mesumfilter
)
function
cm
.
cpop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
function
cm
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
end
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToHandAsCost
()
end
Duel
.
SendtoHand
(
e
:
GetHandler
(),
nil
,
REASON_COST
)
end
function
cm
.
sumfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsSummonable
(
true
,
nil
)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
0
,
0
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetValue
(
cm
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
end
function
cm
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSummonType
(
SUMMON_TYPE_NORMAL
)
and
c
:
IsLevel
(
10
)
end
function
cm
.
val
(
e
,
re
)
function
cm
.
aclimit
(
e
,
re
,
tp
)
local
rc
=
re
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
cfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
nil
)
local
ag
,
atk
=
g
:
GetMaxGroup
(
Card
.
GetAttack
)
...
...
expansions/script/c64831506.lua
View file @
b250afbd
--虚拟水神泳者
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831506
,
"VrAqua"
)
local
m
=
64831506
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
,
e2
,
e3
=
rsva
.
MonsterEffect
(
c
,
m
,
cm
.
op
)
--search
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e0
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e0
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e0
:
SetCountLimit
(
1
,
m
)
e0
:
SetTarget
(
cm
.
thtg
)
e0
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e0
)
local
e1
=
e0
:
Clone
()
e1
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e1
)
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_MAIN_END
+
TIMINGS_CHECK_MONSTER
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCost
(
cm
.
spcost
)
e2
:
SetTarget
(
cm
.
sptg
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
op
(
e
,
tp
)
cm
.
VrAqua
=
true
function
cm
.
thfilter
(
c
)
return
((
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
))
or
(
c
.
VrAqua
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)))
and
c
:
IsAbleToHand
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToHandAsCost
()
end
Duel
.
SendtoHand
(
e
:
GetHandler
(),
nil
,
REASON_COST
)
end
function
cm
.
sumfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsSummonable
(
true
,
nil
)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
0
,
0
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
rsef
.
FV_CANNOT_BE_TARGET
({
c
,
tp
},
"effect"
,
aux
.
tgoval
,
cm
.
tg
,{
LOCATION_MZONE
,
0
},
nil
,
rsreset
.
pend
)
local
e2
=
rsef
.
FV_INDESTRUCTABLE
({
c
,
tp
},
"effect"
,
1
,
cm
.
tg
,{
LOCATION_MZONE
,
0
},
nil
,
rsreset
.
pend
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e1
:
SetTarget
(
cm
.
efftg
)
e1
:
SetValue
(
aux
.
tgoval
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
cm
.
efftg
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetValue
(
1
)
Duel
.
RegisterEffect
(
e2
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
end
function
cm
.
tg
(
e
,
c
)
return
c
:
Is
SummonType
(
SUMMON_TYPE_NORMAL
)
and
c
:
IsLevel
(
10
)
function
cm
.
eff
tg
(
e
,
c
)
return
c
:
Is
Level
(
10
)
and
c
:
IsSummonType
(
SUMMON_TYPE_NORMAL
)
end
expansions/script/c64831507.lua
View file @
b250afbd
--虚拟水神旅者
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831507
,
"VrAqua"
)
local
m
=
64831507
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
,
e2
,
e3
=
rsva
.
MonsterEffect
(
c
,
m
,
cm
.
op
)
--search
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e0
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e0
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e0
:
SetCountLimit
(
1
,
m
)
e0
:
SetTarget
(
cm
.
thtg
)
e0
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e0
)
local
e1
=
e0
:
Clone
()
e1
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e1
)
--special summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_MAIN_END
+
TIMINGS_CHECK_MONSTER
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
)
e2
:
SetCost
(
cm
.
spcost
)
e2
:
SetTarget
(
cm
.
sptg
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
cm
.
op
(
e
,
tp
)
cm
.
VrAqua
=
true
function
cm
.
thfilter
(
c
)
return
((
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
))
or
(
c
.
VrAqua
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)))
and
c
:
IsAbleToHand
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToHandAsCost
()
end
Duel
.
SendtoHand
(
e
:
GetHandler
(),
nil
,
REASON_COST
)
end
function
cm
.
sumfilter
(
c
)
return
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsSummonable
(
true
,
nil
)
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
0
,
0
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
rsef
.
FC
({
c
,
tp
},
EVENT_CHAIN_SOLVING
,
nil
,
nil
,
nil
,
nil
,
cm
.
negcon
,
cm
.
negop
,
rsreset
.
pend
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e1
:
SetTarget
(
cm
.
negcon
)
e1
:
SetOperation
(
cm
.
negop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
end
function
cm
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevel
(
10
)
...
...
@@ -17,10 +81,10 @@ function cm.negcon(e,tp,eg,ep,ev,re,r,rp)
end
function
cm
.
negop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
rsop
.
SelectYesNo
(
tp
,{
m
,
0
}
)
then
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
0
)
)
then
Duel
.
PayLPCost
(
tp
,
800
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
rsreset
.
pend
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
NegateEffect
(
ev
)
end
end
expansions/script/c64831508.lua
View file @
b250afbd
--虚拟水神战士
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831508
,
"VrAqua"
)
local
m
=
64831508
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--summon with no tribute
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e0
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SUMMON_PROC
)
e0
:
SetCondition
(
cm
.
ntcon
)
c
:
RegisterEffect
(
e0
)
--search
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
Set
Description
(
aux
.
Stringid
(
m
,
0
)
)
e1
:
Set
Property
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
Set
Type
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCo
de
(
EFFECT_SUMMON_PROC
)
e1
:
Set
Value
(
1
)
e1
:
Set
Condition
(
cm
.
c
on
)
e1
:
Set
Category
(
CATEGORY_TOGRAVE
)
e1
:
Set
Type
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
Set
Code
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetCo
untLimit
(
1
,
m
)
e1
:
Set
Target
(
cm
.
target
)
e1
:
Set
Operation
(
cm
.
operati
on
)
c
:
RegisterEffect
(
e1
)
local
e2
=
rsef
.
STF
(
c
,
EVENT_SUMMON_SUCCESS
,{
m
,
1
},{
1
,
m
},
"tg,atk"
,
nil
,
nil
,
nil
,
rsop
.
target
(
cm
.
tgfilter
,
"tg"
,
LOCATION_MZONE
+
LOCATION_HAND
,
0
,
1
,
1
,
c
),
cm
.
tgop
)
local
e3
=
rsef
.
QO
(
c
,
nil
,{
m
,
2
},{
1
,
m
+
1
},
"rec"
,
"ptg"
,
LOCATION_MZONE
,
rscon
.
phase
(
"mp1_o"
,
"mp2_o"
),
nil
,
rsop
.
target
(
100
,
"rec"
),
cm
.
recop
)
--link summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_RECOVER
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
m
+
1
)
e2
:
SetCondition
(
cm
.
lpcon
)
e2
:
SetTarget
(
cm
.
lptg
)
e2
:
SetOperation
(
cm
.
lpop
)
c
:
RegisterEffect
(
e2
)
end
cm
.
VrAqua
=
true
function
cm
.
cfilter
(
c
)
return
c
:
IsFacedown
()
or
not
c
:
IsRace
(
RACE_CYBERSE
)
return
c
:
IsFaceup
()
and
not
c
:
IsRace
(
RACE_CYBERSE
)
end
function
cm
.
ntcon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
return
minc
==
0
and
c
:
IsLevelAbove
(
5
)
and
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
not
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
c
:
GetControler
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
cm
.
filter
(
c
)
return
c
.
VrAqua
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceupEx
()
and
c
:
IsAbleToGrave
()
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
)
end
function
cm
.
con
(
e
)
return
not
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
c
)
Duel
.
SendtoGrave
(
g
,
REASON_EFFECT
)
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
1000
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_SELF_TURN
+
RESET_PHASE
+
PHASE_END
,
2
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetValue
(
1
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_SELF_TURN
+
RESET_PHASE
+
PHASE_END
,
2
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e4
:
SetValue
(
aux
.
indoval
)
c
:
RegisterEffect
(
e4
)
end
end
function
cm
.
tgfilter
(
c
)
return
c
:
IsAbleToGrave
()
and
rsva
.
IsSetM
(
c
)
function
cm
.
lpcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
Duel
.
GetTurnPlayer
()
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
)
end
function
cm
.
tgop
(
e
,
tp
)
if
rsop
.
SelectToGrave
(
tp
,
cm
.
tgfilter
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
1
,
1
,
aux
.
ExceptThisCard
(
e
),{})
<=
0
then
return
end
local
c
=
rscf
.
GetFaceUpSelf
(
e
)
if
not
c
then
return
end
Duel
.
BreakEffect
()
local
e1
,
e2
=
rscf
.
QuickBuff
(
c
,
"atk+,def+"
,
1000
,
"reset"
,{
rsreset
.
est_pend
+
RESET_DISABLE
+
RESET_SELF_TURN
,
2
})
local
e3
=
rsef
.
SV_INDESTRUCTABLE
(
c
,
"battle"
,
1
,
nil
,{
rsreset
.
est_pend
+
RESET_SELF_TURN
,
2
},
"cd"
)
local
e3
=
rsef
.
SV_INDESTRUCTABLE
(
c
,
"effect"
,
aux
.
indoval
,
nil
,{
rsreset
.
est_pend
+
RESET_SELF_TURN
,
2
},
"cd"
)
function
cm
.
lptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
100
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_RECOVER
,
nil
,
0
,
tp
,
100
)
end
function
cm
.
rec
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
lp
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
,
d
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
,
CHAININFO_TARGET_PARAM
)
Duel
.
Recover
(
p
,
d
,
REASON_EFFECT
)
end
expansions/script/c64831510.lua
View file @
b250afbd
--虚拟水神都市 狄拉克之渊
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831510
,
"VrAqua"
)
local
m
=
64831510
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
ACT
(
c
)
local
e2
=
rsef
.
FTO
(
c
,
EVENT_SUMMON_SUCCESS
,{
m
,
0
},{
1
,
m
},
nil
,
"de"
,
LOCATION_FZONE
,
cm
.
setcon
,
nil
,
rsop
.
target
(
cm
.
setfilter
,
nil
,
rsloc
.
dg
),
cm
.
setop
)
local
e3
=
rsef
.
FTO
(
c
,
EVENT_CHAIN_SOLVING
,{
m
,
1
},{
1
,
m
},
"se,th,sum"
,
"de"
,
LOCATION_FZONE
,
cm
.
thcon
,
nil
,
rsop
.
target
(
cm
.
thfilter
,
"th"
,
LOCATION_DECK
),
cm
.
thop
)
end
function
cm
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rsva
.
IsSetST
(
rc
)
and
(
not
rc
:
IsRelateToEffect
(
re
)
or
rc
~=
c
)
--Activate
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e0
)
--synchro summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCondition
(
cm
.
setcon
)
e1
:
SetTarget
(
cm
.
settg
)
e1
:
SetOperation
(
cm
.
setop
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e2
)
--damage
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
+
CATEGORY_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_CHAINING
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetCountLimit
(
1
,
m
)
e3
:
SetCondition
(
cm
.
thcon
)
e3
:
SetTarget
(
cm
.
thtg
)
e3
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
cfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
c
:
IsControler
(
tp
)
and
(
rsva
.
filter_rl2
(
c
)
or
rsva
.
filter_al
(
c
))
cm
.
VrAqua
=
true
function
cm
.
sfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
((
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsLevel
(
4
))
or
(
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
or
c
:
IsLevel
(
10
)))
and
c
:
IsControler
(
tp
)
end
function
cm
.
setcon
(
e
,
tp
,
eg
)
return
eg
:
IsExists
(
cm
.
c
filter
,
1
,
nil
,
tp
)
function
cm
.
setcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
s
filter
,
1
,
nil
,
tp
)
end
function
cm
.
setfilter
(
c
)
return
rsva
.
IsSetST
(
c
)
and
c
:
IsSSetable
()
end
function
cm
.
setop
(
e
,
tp
)
local
c
=
aux
.
ExceptThisCard
(
e
)
if
not
c
then
return
end
local
ct
,
og
,
tc
=
rsop
.
SelectSSet
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
setfilter
),
tp
,
rsloc
.
dg
,
0
,
1
,
1
,
nil
,{})
if
tc
and
Duel
.
GetTurnPlayer
()
~=
tp
then
if
tc
:
IsType
(
TYPE_QUICKPLAY
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
return
c
.
VrAqua
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsSSetable
()
end
function
cm
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
setfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
end
function
cm
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
setfilter
),
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
SSet
(
tp
,
tc
)
if
tc
:
IsType
(
TYPE_QUICKPLAY
)
and
Duel
.
GetTurnPlayer
()
==
1
-
tp
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetCode
(
EFFECT_QP_ACT_IN_SET_TURN
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
end
if
tc
:
IsType
(
TYPE_TRAP
)
then
local
e
1
=
Effect
.
CreateEffect
(
c
)
e
1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
1
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e
1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e
1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e
1
)
if
tc
:
IsType
(
TYPE_TRAP
)
and
Duel
.
GetTurnPlayer
()
==
1
-
tp
then
local
e
2
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e
2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e
2
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e
2
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e
2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e
2
)
end
end
end
function
cm
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
return
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rc
.
VrAqua
end
function
cm
.
thfilter
(
c
)
return
c
:
IsLevel
(
10
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thop
(
e
,
tp
)
if
not
aux
.
ExceptThisCard
(
e
)
then
return
end
if
rsop
.
SelectToHand
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,{})
>
0
then
return
rsva
.
Summon
(
tp
,
true
,
true
,
rsva
.
filter_ar
)
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
cm
.
sumfilter
(
c
)
return
c
:
IsSummonable
(
true
,
nil
)
and
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
sg
:
GetCount
()
>
0
then
local
tc
=
sg
:
GetFirst
()
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
end
end
end
expansions/script/c64831511.lua
View file @
b250afbd
--虚拟水神要塞 特洛伊之墙
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831511
,
"VrAqua"
)
local
m
=
64831511
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
ACT
(
c
,
nil
,
nil
,{
1
,
m
,
1
})
e1
:
SetTarget
(
cm
.
tg
)
e1
:
SetOperation
(
cm
.
act
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
thtg
)
e1
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e1
)
--Activate
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e2
:
SetCost
(
cm
.
cost
)
e2
:
SetTarget
(
cm
.
tstg
)
e2
:
SetOperation
(
cm
.
tsop
)
c
:
RegisterEffect
(
e2
)
--Activate
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e3
:
SetCost
(
cm
.
cost
)
e3
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
thfilter1
(
c
)
return
c
:
IsAbleToHand
()
and
rsva
.
IsSetM
(
c
)
cm
.
VrAqua
=
true
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
end
function
cm
.
thfilter
2
(
c
)
return
c
:
IsAbleToHand
()
and
rsva
.
IsSet
(
c
)
and
not
c
:
IsCode
(
m
)
function
cm
.
thfilter
(
c
)
return
c
.
VrAqua
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToHand
(
)
end
function
cm
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter1
,
tp
,
rsloc
.
dg
,
0
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
local
b3
=
true
if
chk
==
0
then
return
b1
or
b2
or
b3
end
local
op
=
rsop
.
SelectOption
(
tp
,
b1
,{
m
,
0
},
b2
,{
m
,
1
},
b3
,{
m
,
2
})
if
op
==
1
then
e
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
+
CATEGORY_SUMMON
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
rsloc
.
dg
)
elseif
op
==
2
then
e
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
+
CATEGORY_SUMMON
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
else
e
:
SetCategory
(
0
)
end
e
:
SetLabel
(
op
)
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
cm
.
act
(
e
,
tp
)
local
c
=
e
:
GetHandler
()
local
op
=
e
:
GetLabel
()
if
op
==
1
then
if
rsop
.
SelectToHand
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
thfilter1
),
tp
,
rsloc
.
dg
,
0
,
1
,
1
,
nil
,{})
>
0
then
--VHisc Repairing 2021/10/12
if
Duel
.
IsExistingMatchingCard
(
c64831511
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
64831511
,
3
))
then
function
cm
.
sumfilter
(
c
)
return
c
:
IsSummonable
(
true
,
nil
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
end
function
cm
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
3
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c64831511
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
sumfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
Summon
(
tp
,
sg
:
GetFirst
(),
true
,
nil
)
local
tc
=
sg
:
GetFirst
()
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
end
--------------------
end
elseif
op
==
2
then
if
rsop
.
SelectToHand
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
thfilter2
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,{})
>
0
--VHisc Repairing 2021/11/6
and
Duel
.
IsExistingMatchingCard
(
c64831511
.
sumfilter2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
64831511
,
3
))
--------------------
then
--old version:
--rsva.Summon(tp,true,true,rsva.filter_al)
--------------------
end
function
cm
.
tsfilter
(
c
)
return
c
.
VrAqua
and
not
c
:
IsCode
(
m
)
and
c
:
IsAbleToHand
()
end
function
cm
.
tstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
tsfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
cm
.
ssmfilter
(
c
)
return
c
:
IsSummonable
(
true
,
nil
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
)
end
function
cm
.
tsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
tsfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
ssmfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
3
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c
64831511
.
sumfilter2
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
c
m
.
ssmfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
Summon
(
tp
,
sg
:
GetFirst
(),
true
,
nil
)
local
tc
=
sg
:
GetFirst
()
Duel
.
Summon
(
tp
,
tc
,
true
,
nil
)
end
--------------------
end
else
local
e1
=
Effect
.
CreateEffect
(
c
)
end
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_DISEFFECT
)
e1
:
SetCode
(
EFFECT_CANNOT_INACTIVATE
)
e1
:
SetValue
(
cm
.
effectfilter
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
rsef
.
RegisterClone
({
c
,
tp
},
e1
,
"code"
,
EFFECT_CANNOT_INACTIVATE
)
end
if
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCanTurnSet
()
and
rscon
.
excard2
(
rsva
.
filter_ar
,
LOCATION_MZONE
,
0
,
1
)(
e
,
tp
)
then
Duel
.
BreakEffect
()
c
:
CancelToGrave
()
Duel
.
ChangePosition
(
c
,
POS_FACEDOWN
)
Duel
.
RaiseEvent
(
c
,
EVENT_SSET
,
e
,
REASON_EFFECT
,
tp
,
tp
,
0
)
end
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_CANNOT_DISEFFECT
)
e2
:
SetValue
(
cm
.
effectfilter
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
cm
.
effectfilter
(
e
,
ct
)
local
te
=
Duel
.
GetChainInfo
(
ct
,
CHAININFO_TRIGGERING_EFFECT
)
local
rc
=
te
:
GetHandler
()
return
rsva
.
IsSet
(
rc
)
and
rc
:
IsControler
(
e
:
GetHandlerPlayer
())
end
--Repairing 2021/10/12 and 2021/11/6
function
c64831511
.
sumfilter
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsSummonable
(
true
,
nil
)
end
function
c64831511
.
sumfilter2
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsLevel
(
10
)
and
c
:
IsSummonable
(
true
,
nil
)
local
p
=
e
:
GetHandler
():
GetControler
()
local
te
,
tp
=
Duel
.
GetChainInfo
(
ct
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_PLAYER
)
local
tc
=
te
:
GetHandler
()
return
p
==
tp
and
tc
.
VrAqua
end
expansions/script/c64831512.lua
View file @
b250afbd
--虚拟水神的乱流
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831512
,
"VrAqua"
)
local
m
=
64831512
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
ACT
(
c
,
nil
,
nil
,{
1
,
m
,
1
},
"rm"
,
nil
,
rscon
.
excard2
(
rsva
.
filter_a
,
LOCATION_MZONE
),
nil
,
cm
.
tg
,
cm
.
act
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_REMOVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
cm
.
con
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetTarget
(
cm
.
rmtg
)
e1
:
SetOperation
(
cm
.
rmop
)
c
:
RegisterEffect
(
e1
)
--Activate
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e2
:
SetCategory
(
CATEGORY_REMOVE
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e2
:
SetCondition
(
cm
.
con
)
e2
:
SetCost
(
cm
.
cost
)
e2
:
SetTarget
(
cm
.
rmtg
)
e2
:
SetOperation
(
cm
.
rmop
)
c
:
RegisterEffect
(
e2
)
--Activate
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
2
))
e3
:
SetCategory
(
CATEGORY_REMOVE
)
e3
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e3
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e3
:
SetCondition
(
cm
.
con
)
e3
:
SetCost
(
cm
.
cost
)
e3
:
SetTarget
(
cm
.
rrtg
)
e3
:
SetOperation
(
cm
.
rrop
)
c
:
RegisterEffect
(
e3
)
end
cm
.
VrAqua
=
true
function
cm
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
end
function
cm
.
rmfilter1
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToRemove
(
)
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
cm
.
rmfilter2
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsAbleToRemove
(
)
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
()
)
end
function
cm
.
rmfilter3
(
c
)
return
c
:
Is
Type
(
TYPE_MONSTER
)
and
c
:
IsAbleToRemove
(
)
function
cm
.
dfilter
(
c
)
return
c
:
Is
Faceup
()
and
c
:
IsSummonType
(
SUMMON_TYPE_NORMAL
)
and
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsLevel
(
10
)
end
function
cm
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
cm
.
rmfilter1
,
tp
,
0
,
rsloc
.
og
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
cm
.
rmfilter2
,
tp
,
0
,
rsloc
.
og
,
1
,
nil
)
local
b3
=
Duel
.
IsExistingMatchingCard
(
cm
.
rmfilter3
,
tp
,
0
,
rsloc
.
og
,
1
,
nil
)
if
chk
==
0
then
return
b1
or
b2
or
b3
end
local
op
=
rsop
.
SelectOption
(
tp
,
b1
,{
m
,
0
},
b2
,{
m
,
1
},
b3
,{
m
,
2
})
e
:
SetLabel
(
op
)
function
cm
.
rmfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToRemove
()
end
function
cm
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSummonType
(
SUMMON_TYPE_NORMAL
)
and
rsva
.
filter_rl
(
c
)
function
cm
.
rmtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
rmfilter
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_GRAVE
,
nil
)
if
chk
==
0
then
return
g
:
GetCount
()
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
1
,
0
,
0
)
end
function
cm
.
act
(
e
,
t
p
)
function
cm
.
rmop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
r
p
)
local
c
=
e
:
GetHandler
()
local
op
=
e
:
GetLabel
()
if
op
==
1
then
if
rsop
.
SelectRemove
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
rmfilter1
),
tp
,
0
,
rsloc
.
og
,
1
,
1
,
nil
,{})
>
0
and
Duel
.
GetOperatedGroup
():
GetFirst
():
IsLocation
(
LOCATION_REMOVED
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
local
e1
=
rsef
.
FV_LIMIT
({
c
,
tp
},
"dis"
,
nil
,
aux
.
TargetBoolFunction
(
Card
.
IsType
,
TYPE_SPELL
),{
0
,
LOCATION_ONFIELD
},
nil
,
rsreset
.
pend
)
end
elseif
op
==
2
then
if
rsop
.
SelectRemove
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
rmfilter2
),
tp
,
0
,
rsloc
.
og
,
1
,
1
,
nil
,{})
>
0
and
Duel
.
GetOperatedGroup
():
GetFirst
():
IsLocation
(
LOCATION_REMOVED
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
local
e1
=
rsef
.
FV_LIMIT
({
c
,
tp
},
"dis"
,
nil
,
aux
.
TargetBoolFunction
(
Card
.
IsType
,
TYPE_TRAP
),{
0
,
LOCATION_ONFIELD
},
nil
,
rsreset
.
pend
)
end
else
local
ct
,
og
,
tc
=
rsop
.
SelectRemove
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
rmfilter3
),
tp
,
0
,
rsloc
.
og
,
1
,
1
,
nil
,{})
if
tc
and
tc
:
IsType
(
TYPE_MONSTER
)
and
tc
:
IsLocation
(
LOCATION_REMOVED
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
rmfilter
),
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_GRAVE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_EFFECT
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
dfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
--disable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_M
ZONE
)
e1
:
SetTargetRange
(
0
,
LOCATION_S
ZONE
)
e1
:
SetTarget
(
cm
.
distg
)
e1
:
SetLabelObject
(
tc
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
function
cm
.
distg
(
e
,
c
)
return
c
:
IsType
(
TYPE_SPELL
)
end
function
cm
.
rsfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsAbleToRemove
()
end
function
cm
.
rstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
rsfilter
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_GRAVE
,
nil
)
if
chk
==
0
then
return
g
:
GetCount
()
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
1
,
0
,
0
)
end
function
cm
.
rsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
rsfilter
),
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_GRAVE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_EFFECT
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
dfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
--disable
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2
:
SetCondition
(
cm
.
discon
)
e2
:
SetOperation
(
cm
.
disop
)
e2
:
SetLabelObject
(
tc
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_DISABLE
)
e2
:
SetTargetRange
(
0
,
LOCATION_SZONE
)
e2
:
SetTarget
(
cm
.
drstg
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
--disable trap monster
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e3
:
SetTarget
(
cm
.
drstg
)
e3
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e3
,
tp
)
end
end
end
function
cm
.
distg
(
e
,
c
)
function
cm
.
drstg
(
e
,
c
)
return
c
:
IsType
(
TYPE_TRAP
)
end
function
cm
.
rrfilter
(
c
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToRemove
()
end
function
cm
.
rrtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
rrfilter
,
tp
,
0
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
nil
)
if
chk
==
0
then
return
g
:
GetCount
()
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
1
,
0
,
0
)
end
function
cm
.
rrop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
rrfilter
),
tp
,
0
,
LOCATION_MZONE
+
LOCATION_GRAVE
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_EFFECT
)
local
tc
=
g
:
GetFirst
()
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_DISABLE
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e4
:
SetTarget
(
cm
.
ddstg
)
e4
:
SetLabelObject
(
tc
)
e4
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e4
,
tp
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e5
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e5
:
SetCondition
(
cm
.
ddscon
)
e5
:
SetOperation
(
cm
.
ddsop
)
e5
:
SetLabelObject
(
tc
)
e5
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e5
,
tp
)
end
end
function
cm
.
ddstg
(
e
,
c
)
local
tc
=
e
:
GetLabelObject
()
return
c
:
IsOriginalCodeRule
(
tc
:
GetOriginalCodeRule
())
return
c
:
IsOriginalCodeRule
(
tc
:
GetOriginalCodeRule
())
and
(
c
:
IsType
(
TYPE_EFFECT
)
or
c
:
GetOriginalType
()
&
TYPE_EFFECT
~=
0
)
end
function
cm
.
d
i
scon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
d
d
scon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetLabelObject
()
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
re
:
GetHandler
():
IsOriginalCodeRule
(
tc
:
GetOriginalCodeRule
())
end
function
cm
.
d
i
sop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
d
d
sop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
NegateEffect
(
ev
)
end
expansions/script/c64831513.lua
View file @
b250afbd
--虚拟水神一闪
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
64831513
,
"VrAqua"
)
local
m
=
64831513
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
local
e1
=
rsef
.
ACT
(
c
,
EVENT_CHAINING
,
nil
,{
1
,
m
,
1
},
"neg,des"
,
nil
,
cm
.
con
,
nil
,
cm
.
tg
,
cm
.
act
)
--Activate(effect)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
function
cm
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
rscon
.
excard2
(
rsva
.
filter_ar
,
LOCATION_MZONE
)(
e
,
tp
)
then
return
false
end
cm
.
VrAqua
=
true
function
cm
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
IsExistingMatchingCard
(
cm
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
return
false
end
if
not
Duel
.
IsChainNegatable
(
ev
)
then
return
false
end
return
re
:
IsActiveType
(
TYPE_MONSTER
)
or
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
end
function
cm
.
t
g
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
t
arget
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
end
if
rscon
.
excard2
(
rsva
.
filter_l
,
LOCATION_MZONE
)(
e
,
tp
)
and
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
e
:
SetLabel
(
100
)
else
e
:
SetLabel
(
0
)
end
end
function
cm
.
act
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
if
Duel
.
NegateActivation
(
ev
)
and
rc
:
IsRelateToEffect
(
re
)
and
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
>
0
and
e
:
GetLabel
()
==
100
then
local
e1
=
rsef
.
FV_LIMIT_PLAYER
({
e
:
GetHandler
(),
tp
},
"act"
,
cm
.
val
(
rc
),
nil
,{
0
,
1
},
nil
,{
rsreset
.
pend
+
RESET_OPPO_TURN
,
2
})
end
function
cm
.
dfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevel
(
10
)
end
function
cm
.
val
(
rc
)
return
function
(
e
,
re
)
return
re
:
GetHandler
():
IsCode
(
rc
:
GetCode
())
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
re
:
GetHandler
()
if
Duel
.
NegateActivation
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
dfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetValue
(
cm
.
aclimit
)
e1
:
SetLabelObject
(
tc
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
,
2
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
function
cm
.
aclimit
(
e
,
re
,
tp
)
local
c
=
re
:
GetHandler
()
local
tc
=
e
:
GetLabelObject
()
return
c
:
IsOriginalCodeRule
(
tc
:
GetOriginalCodeRule
())
end
expansions/script/c81009041.lua
View file @
b250afbd
--虚拟水神喵咪
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
81009041
,
"VrAqua"
)
--虚拟水神奇遇家
local
m
=
81009041
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--cannot special summon
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
...
...
@@ -37,8 +39,9 @@ function cm.initial_effect(c)
e3
:
SetOperation
(
cm
.
regop
)
c
:
RegisterEffect
(
e3
)
end
cm
.
VrAqua
=
true
function
cm
.
cfilter
(
c
)
return
c
:
IsFacedown
()
or
not
rsva
.
IsSetM
(
c
)
return
c
:
IsFacedown
()
or
not
c
.
VrAqua
end
function
cm
.
nscon
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
...
...
expansions/script/c81009042.lua
View file @
b250afbd
--虚拟水神随拍
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
81009042
,
"VrAqua"
)
local
m
=
81009042
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--Normal Summon
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -25,6 +26,7 @@ function cm.initial_effect(c)
e2
:
SetOperation
(
cm
.
drop
)
c
:
RegisterEffect
(
e2
)
end
cm
.
VrAqua
=
true
function
cm
.
sumcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
...
...
@@ -58,7 +60,7 @@ function cm.aclimit(e,re,tp)
return
re
:
GetHandler
():
IsCode
(
e
:
GetLabel
())
end
function
cm
.
drfilter
(
c
)
return
rsva
.
IsSet
(
c
)
and
c
:
IsAbleToDeck
()
and
not
c
:
IsPublic
()
return
c
.
VrAqua
and
c
:
IsAbleToDeck
()
and
not
c
:
IsPublic
()
end
function
cm
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
)
...
...
expansions/script/c81009043.lua
View file @
b250afbd
--虚拟水神女仆长
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
81009043
,
"VrAqua"
)
local
m
=
81009043
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -24,6 +25,7 @@ function cm.initial_effect(c)
e5
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e5
)
end
cm
.
VrAqua
=
true
function
cm
.
spcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToHandAsCost
()
end
Duel
.
SendtoHand
(
e
:
GetHandler
(),
nil
,
REASON_COST
)
...
...
expansions/script/c81009044.lua
View file @
b250afbd
--虚拟水神之忆
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
81009044
,
"VrAqua"
)
local
m
=
81009044
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -13,12 +14,13 @@ function cm.initial_effect(c)
e1
:
SetOperation
(
cm
.
thop
)
c
:
RegisterEffect
(
e1
)
end
cm
.
VrAqua
=
true
function
cm
.
thcfilter
(
c
,
tp
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsAbleToGraveAsCost
()
and
(
c
:
IsLocation
(
LOCATION_HAND
)
or
c
:
IsFaceup
()
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsRace
(
RACE_CYBERSE
)
and
c
:
IsAttribute
(
ATTRIBUTE_WATER
)
and
c
:
IsAbleToGraveAsCost
()
and
c
:
IsFaceupEx
(
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
c
:
GetCode
())
end
function
cm
.
thfilter
(
c
,
code
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
rsva
.
IsSetM
(
c
)
and
not
c
:
IsCode
(
code
)
and
c
:
IsAbleToHand
()
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
.
VrAqua
and
not
c
:
IsCode
(
code
)
and
c
:
IsAbleToHand
()
end
function
cm
.
thcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thcfilter
,
tp
,
LOCATION_HAND
+
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
)
end
...
...
expansions/script/c81009045.lua
View file @
b250afbd
--虚拟水神学妹
Duel
.
LoadScript
(
"c64831501.lua"
)
local
m
,
cm
=
rscf
.
DefineCard
(
81009045
,
"VrAqua"
)
--虚拟水神偶像
local
m
=
81009045
local
cm
=
_G
[
"c"
..
m
]
Duel
.
LoadScript
(
"c81000000.lua"
)
function
cm
.
initial_effect
(
c
)
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -28,8 +29,9 @@ function cm.initial_effect(c)
e3
:
SetCode
(
EVENT_FLIP
)
c
:
RegisterEffect
(
e3
)
end
cm
.
VrAqua
=
true
function
cm
.
thfilter
(
c
)
return
(
c
:
IsFaceup
()
or
c
:
IsLocation
(
LOCATION_GRAVE
))
and
rsva
.
IsSet
(
c
)
and
c
:
IsAbleToHand
()
return
c
:
IsFaceupEx
()
and
c
.
VrAqua
and
c
:
IsAbleToHand
()
end
function
cm
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
)
end
...
...
expansions/script/c88178020.lua
View file @
b250afbd
...
...
@@ -31,6 +31,7 @@ function c88178020.initial_effect(c)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e3
:
SetCountLimit
(
1
,
88179920
)
e3
:
SetTarget
(
c88178020
.
tgtg
)
e3
:
SetOperation
(
c88178020
.
tgop
)
c
:
RegisterEffect
(
e3
)
...
...
expansions/script/c88178056.lua
View file @
b250afbd
...
...
@@ -51,6 +51,7 @@ function c88178056.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if
chk
==
0
then
return
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
EFFECT_AVOID_BATTLE_DAMAGE
)
and
Duel
.
GetBattleDamage
(
tp
)
>
0
end
end
function
c88178056
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CHANGE_BATTLE_DAMAGE
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment