Commit 3a85ba25 authored by 聖園ミカ's avatar 聖園ミカ 🐟

byd

parent 5113ab85
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......@@ -1609,8 +1609,6 @@
#960
96055001 0 --泷樱剑士 绯
96055003 0 --转龙戏画·泷樱剑士 绯
96071057 0 --神道觉醒 初翎山风
96071061 0 --阴阳术·与蛇神的交易
#989
98910514 0 --群侠聚金庸
#986
......
--神道觉醒
local m=96071000
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function cm.filter1(c,e,tp)
return c:IsType(TYPE_MONSTER) and Duel.GetLocationCountFromEx(tp,tp,c)>0 and Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetCode())
end
function cm.filter2(c,e,tp,tcode)
return aux.IsCodeListed(c,96071000) and c.assault_name==tcode and c:IsCanBeSpecialSummoned(e,0,tp,true,true,POS_FACEUP)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroup(tp,cm.filter1,1,nil,e,tp)
end
local rg=Duel.SelectReleaseGroup(tp,cm.filter1,1,1,nil,e,tp)
e:SetLabel(rg:GetFirst():GetCode())
Duel.Release(rg,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCountFromEx(tp)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,cm.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,e:GetLabel()):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
--七野森岭·森林之王 山风
local m=96071001
local set=0x1ef1
local set=0x3ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071002)
e2:SetCondition(cm.atkcon)
e2:SetTarget(cm.atktg)
e2:SetOperation(cm.atkop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,96071003)
e3:SetCondition(cm.condition)
e3:SetTarget(cm.target)
e3:SetOperation(cm.activate)
c:RegisterEffect(e3)
end
--special summon
function cm.cfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck() and not c:IsPublic()
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingTarget(Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,math.floor(g:GetFirst():GetAttack()/2))
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_HAND)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()==0 then return end
Duel.ConfirmCards(1-tp,g)
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)<1 then return end
local tc=Duel.GetFirstTarget()
local dam=math.floor(tc:GetAttack()/2)
if dam<0 or tc:IsFacedown() then dam=0 end
if Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,dam,REASON_EFFECT)
Duel.BreakEffect()
local tg1=g:SelectSubGroup(tp,aux.dncheck,false,1,1)
Duel.SendtoExtraP(tg1,tp,REASON_EFFECT)
end
end
--atk
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
return math.abs(Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)-Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA))>0
end
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,nil) and c:IsAbleToRemove() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
local atk=math.abs(Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)-Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA))
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_REMOVED) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk*300)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
end
--spsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and Duel.CheckChainUniqueness()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
e2:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e2,true)
end
end
\ No newline at end of file
--七野森岭·风神 一目连
local m=96071004
local set=0x1ef1
local set=0x5ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--pen draw
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.descost)
e1:SetTarget(cm.destg)
e1:SetOperation(cm.desop)
c:RegisterEffect(e1)
--disable attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071005)
e2:SetTarget(cm.atktg)
e2:SetOperation(cm.atkop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,96071003)
e3:SetCondition(cm.condition)
e3:SetTarget(cm.target)
e3:SetOperation(cm.activate)
c:RegisterEffect(e3)
end
--pen draw
function cm.descfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToRemoveAsCost()
end
function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.descfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.descfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
Duel.BreakEffect()
Duel.SendtoExtraP(c,tp,REASON_EFFECT)
end
--disable attack
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
local sg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_POSITION,sg,sg:GetCount(),0,0)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.NegateAttack() then
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_REMOVED) then end
Duel.BreakEffect()
local sg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
if sg:GetCount()>0 then
Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
end
--spsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and Duel.CheckChainUniqueness()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(cm.valcon)
c:RegisterEffect(e1)
--no damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e2:SetValue(cm.damlimit)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_REDIRECT)
e3:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e3,true)
end
end
--battle indes
function cm.valcon(e,re,r,rp)
if bit.band(r,REASON_BATTLE)~=0 then
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
return true
else return false end
end
--no damage
function cm.damlimit(e,c)
if e:GetHandler():GetFlagEffect(m)==0 then
return 1
else return 0 end
end
\ No newline at end of file
--七野森岭·生花 萤草
local m=96071007
local set=0x1ef1
local set=0x9ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spcon)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--reverse damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071008)
e2:SetTarget(cm.negtg)
e2:SetOperation(cm.negop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,960710039)
e3:SetCondition(cm.condition)
e3:SetTarget(cm.target)
e3:SetOperation(cm.activate)
c:RegisterEffect(e3)
end
--recover
function cm.csfilter(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.csfilter,tp,LOCATION_MZONE,LOCATION_MZONE,2,nil)
end
function cm.cfilter(c,tp)
return c:IsType(TYPE_PENDULUM) and Duel.GetMZoneCount(tp,c)>0
and (c:IsControler(tp) or c:IsFaceup())
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,cm.cfilter,1,REASON_COST,true,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(tp,cm.cfilter,1,1,REASON_COST,true,nil,tp)
Duel.Release(g,REASON_COST)
end
function cm.filter(c)
return c:IsFaceup() and c:GetAttack()>0
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 then
Duel.Recover(tp,math.ceil(tc:GetAttack()),REASON_EFFECT)
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(800)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
--reverse damage
function cm.tefilter(c)
return c:IsType(TYPE_PENDULUM) and not c:IsCode(m)
end
function cm.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(cm.tefilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and c:IsAbleToExtra() end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function cm.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.tefilter),tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SendtoExtraP(tc,nil,REASON_EFFECT) and tc:IsLocation(LOCATION_EXTRA)
and tc:GetAttack()>0 and e:GetHandler():IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_REMOVED) then
end
end
end
--spsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and Duel.CheckChainUniqueness()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetBaseAttack()*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(c:GetBaseDefense()*2)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_REDIRECT)
e3:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e3,true)
end
end
\ No newline at end of file
--七野森岭·森之力 小鹿男
local m=96071010
local set=0x1ef1
local set=0x6ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetHintTiming(TIMING_END_PHASE)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.thcost)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071011)
e2:SetTarget(cm.distg)
e2:SetOperation(cm.disop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,96071012)
e3:SetCondition(cm.condition)
e3:SetTarget(cm.target)
e3:SetOperation(cm.activate)
c:RegisterEffect(e3)
end
--to hand
function cm.costfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsDiscardable()
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,cm.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function cm.thfilter(c)
return c:IsSetCard(0x1ef1) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and c:IsRelateToEffect(e) then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
Duel.SendtoExtraP(c,tp,REASON_EFFECT)
end
end
--disable
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
Duel.BreakEffect()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then
end
end
--spsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and Duel.CheckChainUniqueness()
end
function cm.Hfilter(c)
return c:IsAbleToHand() and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
local g=Duel.GetMatchingGroup(cm.Hfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
local g=Duel.SelectMatchingCard(tp,cm.Hfilter,tp,0,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
e2:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e2,true)
end
end
end
\ No newline at end of file
--七野森岭·鸮之守 薰
local m=96071013
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.spptg)
e1:SetOperation(cm.sppop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071014)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--rspsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,96071015)
e3:SetCondition(cm.condition)
e3:SetTarget(cm.target)
e3:SetOperation(cm.activate)
c:RegisterEffect(e3)
end
--special summon
function cm.sptgfilter(c)
return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function cm.spptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and cm.sptgfilter(chkc) end
local c=e:GetHandler()
local tc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,c)
if chk==0 then return tc and Duel.GetMZoneCount(tp)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(cm.sptgfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,1))
local g=Duel.SelectTarget(tp,cm.sptgfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
end
function cm.sppop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstMatchingCard(nil,tp,LOCATION_PZONE,0,c)
local fc=Duel.GetFirstTarget()
if tc and Duel.GetMZoneCount(tp)>0
and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0
and fc:IsRelateToEffect(e) then
Duel.MoveToField(fc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
Duel.BreakEffect()
Duel.SendtoExtraP(c,tp,REASON_EFFECT)
end
end
--spsummon
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_PENDULUM) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand()
and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
Duel.BreakEffect()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then
end
end
end
--rspsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and Duel.CheckChainUniqueness()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetValue(cm.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
e2:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e2,true)
end
end
function cm.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
\ No newline at end of file
--七野森岭·虫之舞 虫师
local m=96071016
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.tgcost)
e1:SetTarget(cm.tgtg)
e1:SetOperation(cm.tgop)
c:RegisterEffect(e1)
--position
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(TIMING_BATTLE_PHASE,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_PHASE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071017)
e2:SetTarget(cm.postg)
e2:SetOperation(cm.posop)
c:RegisterEffect(e2)
--rspsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,96071018)
e3:SetCondition(cm.condition)
e3:SetTarget(cm.target)
e3:SetOperation(cm.activate)
c:RegisterEffect(e3)
end
--to grave
function cm.cfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function cm.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetLevel())
end
function cm.tgfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToGrave() and not c:IsCode(m)
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_DECK,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.BreakEffect()
Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--position
function cm.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function cm.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,cm.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function cm.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then end
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
Duel.BreakEffect()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then
end
end
--rspsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and Duel.CheckChainUniqueness()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,2))
--multi attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_REDIRECT)
e3:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e3,true)
end
end
\ No newline at end of file
--七野森岭·栗子 小松丸
local m=96071019
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--lv change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.lvtg)
e1:SetOperation(cm.lvop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071020)
e2:SetCondition(cm.spcon)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_DAMAGE+CATEGORY_GRAVE_SPSUMMON+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DAMAGE)
e3:SetRange(LOCATION_EXTRA)
e3:SetCountLimit(1,96071020)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCondition(cm.dacon)
e3:SetTarget(cm.datg)
e3:SetOperation(cm.daop)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_REMOVED)
e4:SetCountLimit(1,96071021)
e4:SetCondition(cm.condition)
e4:SetTarget(cm.target)
e4:SetOperation(cm.activate)
c:RegisterEffect(e4)
end
--lv change
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:GetLevel()>0
end
function cm.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
local lv=g:GetFirst():GetLevel()
Duel.Hint(HINT_SELECTMSG,tp,HINGMSG_LVRANK)
e:SetLabel(Duel.AnnounceLevel(tp,1,7,lv))
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,0,0)
end
function cm.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetValue(TYPE_TUNER)
tc:RegisterEffect(e2)
Duel.BreakEffect()
Duel.SendtoExtraP(c,tp,REASON_EFFECT)
end
end
--special summon
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and Duel.GetAttacker():IsControler(1-tp)
end
function cm.spfilter(c,v,e,tp)
return c:IsAttackBelow(v) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return r&REASON_EFFECT>0 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,ev,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(spfilter),tp,LOCATION_GRAVE,0,1,nil,ev,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp)
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetOperation(cm.skipop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
Duel.BreakEffect()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(cm.val)
e1:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
--damage
function cm.dacon(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return false end
return r&REASON_EFFECT>0 and rp==1-tp
end
function cm.datg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,tp,LOCATION_EXTRA)
end
function cm.daop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,ev*2,REASON_EFFECT)
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then
end
end
function cm.val(e,re,dam,r,rp,rc)
if cm[e:GetOwnerPlayer()]==1 or bit.band(r,REASON_EFFECT)~=0 then
return math.floor(dam/2)
else return dam end
Duel.BreakEffect()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(cm.val)
e1:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
--spsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()>1 and Duel.CheckChainUniqueness()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,3))
--atk limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_ONLY_ATTACK_MONSTER)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(cm.atklimit)
e1:SetLabel(c:GetRealFieldID())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
--no damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e2:SetValue(cm.damlimit)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_REDIRECT)
e3:SetValue(LOCATION_DECKBOT)
c:RegisterEffect(e3,true)
end
end
function cm.atklimit(e,c)
return c:GetRealFieldID()==e:GetLabel()
end
--no damage
function cm.damlimit(e,c)
if e:GetHandler():GetFlagEffect(m)==0 then
return 1
else return 0 end
end
\ No newline at end of file
--七野森岭·山神使 古笼火
local m=96071022
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.atkcon)
e1:SetTarget(cm.atktg)
e1:SetOperation(cm.atkop)
c:RegisterEffect(e1)
--material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071023)
e2:SetTarget(cm.mattg)
e2:SetOperation(cm.matop)
c:RegisterEffect(e2)
--get effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_XMATERIAL)
e3:SetCode(EFFECT_PIERCE)
e3:SetCondition(cm.condition)
c:RegisterEffect(e3)
--pendulum set
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,2))
e4:SetCategory(CATEGORY_LEAVE_GRAVE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,96071024)
e4:SetCondition(cm.pencon)
e4:SetTarget(cm.pentg)
e4:SetOperation(cm.penop)
c:RegisterEffect(e4)
end
--atk up
function cm.acdfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.acdfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.atkfilter,tp,LOCATION_EXTRA,0,1,nil) end
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil)
local ct=Duel.GetMatchingGroupCount(cm.atkfilter,tp,LOCATION_EXTRA,0,nil)*300
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
tc=g:GetNext()
Duel.BreakEffect()
Duel.SendtoExtraP(c,tp,REASON_EFFECT)
end
end
--material
function cm.matfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function cm.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.matfilter(chkc) end
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING)
and Duel.IsExistingTarget(cm.matfilter,tp,LOCATION_MZONE,0,1,nil)
and e:GetHandler():IsCanOverlay() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,Group.FromCards(c))
end
end
--get effect
function cm.condition(e)
return e:GetHandler():IsSetCard(0x1ef1)
end
--pendulum set
function cm.penfilter(c)
return c:IsSetCard(0x1ef1) and c:IsFaceup()
end
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.penfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
\ No newline at end of file
--七野森岭·海神使 古笼火
local m=96071025
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--atk down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.atkcon)
e1:SetTarget(cm.atktg)
e1:SetOperation(cm.atkop)
c:RegisterEffect(e1)
--material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071026)
e2:SetTarget(cm.mattg)
e2:SetOperation(cm.matop)
c:RegisterEffect(e2)
--get effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_XMATERIAL)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(cm.condition)
e3:SetValue(cm.xval)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e4)
--pendulum set
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,2))
e5:SetCategory(CATEGORY_LEAVE_GRAVE)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,96071027)
e5:SetCondition(cm.pencon)
e5:SetTarget(cm.pentg)
e5:SetOperation(cm.penop)
c:RegisterEffect(e5)
end
--atk down
function cm.acdfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and c:IsFaceup()
end
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.acdfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.atkfilter,tp,LOCATION_EXTRA,0,1,nil) end
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local ct=Duel.GetMatchingGroupCount(cm.atkfilter,tp,LOCATION_EXTRA,0,nil)*300
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-ct)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
tc=g:GetNext()
Duel.BreakEffect()
Duel.SendtoExtraP(c,tp,REASON_EFFECT)
end
end
--material
function cm.matfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function cm.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.matfilter(chkc) end
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING)
and Duel.IsExistingTarget(cm.matfilter,tp,LOCATION_MZONE,0,1,nil)
and e:GetHandler():IsCanOverlay() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,Group.FromCards(c))
end
end
--get effect
function cm.condition(e)
return e:GetHandler():IsSetCard(0x1ef1)
end
function cm.xval(e,c)
return e:GetHandler():GetOverlayCount()*300
end
--pendulum set
function cm.penfilter(c)
return c:IsSetCard(0x1ef1) and c:IsFaceup()
end
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.penfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
\ No newline at end of file
--七野森岭 寻鹿之迹
local m=96071028
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--lv change
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetCost(cm.lvcost)
e2:SetTarget(cm.lvtg)
e2:SetOperation(cm.lvop)
c:RegisterEffect(e2)
end
--activate
function cm.costfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and c:IsDiscardable()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND,0,1,1,nil)
e:SetLabelObject(g:GetFirst())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function cm.filter(c)
return c:IsType(TYPE_PENDULUM)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_DECK,0,nil)
return g:GetClassCount(Card.GetCode)>=2
end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,2,tp,LOCATION_DECK)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_DECK,0,nil)
if g:GetClassCount(Card.GetCode)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,0))
local tg1=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
Duel.SendtoExtraP(tg1,tp,REASON_EFFECT)
end
--lv change
function cm.lvcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1ef1) and c:GetLevel()>0
end
function cm.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINGMSG_LVRANK)
local lv=Duel.AnnounceLevel(tp,1,9)
e:SetLabel(lv)
end
function cm.lvop(e,tp,eg,ep,ev,re,r,rp)
local lv=e:GetLabel()
local g=Duel.GetMatchingGroup(cm.cfilter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
\ No newline at end of file
--英勇交战·岚
local m=96071029
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCost(cm.thcost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--NegateAttack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,96071030)
e2:SetCondition(cm.necon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.netg)
e2:SetOperation(cm.neop)
c:RegisterEffect(e2)
end
--Activate
function cm.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeckAsCost()
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_EXTRA,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_EXTRA,0,1,1,e:GetHandler())
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1)
and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
end
function cm.filter(c)
return c:IsType(TYPE_PENDULUM)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
if ct==0 then return end
if ct>3 then ct=3 end
local t={}
for i=1,ct do t[i]=i end
local ac=Duel.AnnounceNumber(tp,table.unpack(t))
Duel.ConfirmDecktop(tp,ac)
local g=Duel.GetDecktopGroup(tp,ac)
local sg=g:Filter(cm.filter,nil)
Duel.DisableShuffleCheck()
if Duel.SendtoGrave(sg,REASON_EFFECT+REASON_REVEAL)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local tg=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,sg:GetCount(),c)
if tg:GetCount()>0 then
Duel.BreakEffect()
Duel.DisableShuffleCheck(false)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
ac=ac-sg:GetCount()
if ac>0 then
Duel.SortDecktop(tp,tp,ac)
for i=1,ac do
local mg=Duel.GetDecktopGroup(tp,1)
Duel.MoveSequence(mg:GetFirst(),1)
end
end
end
--NegateAttack
function cm.necon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x3ef1)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.netg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA+LOCATION_GRAVE+LOCATION_REMOVED)
end
function cm.neop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local sc=g:GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then
local atk=sc:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(atk*2)
sc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetOperation(cm.retop)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetCountLimit(1)
sc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
\ No newline at end of file
--七野森岭之威慑
local m=96071031
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate(summon)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON)
e1:SetCondition(cm.condition1)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target1)
e1:SetOperation(cm.activate1)
c:RegisterEffect(e1)
--Activate(effect)
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_CHAINING)
e2:SetCondition(cm.condition2)
e2:SetCost(cm.cost)
e2:SetTarget(cm.target2)
e2:SetOperation(cm.activate2)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.setcon)
e3:SetTarget(cm.settg)
e3:SetOperation(cm.setop)
c:RegisterEffect(e3)
end
--Activate(summon)
function cm.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1ef1) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,cm.cfilter,1,REASON_COST,true,nil) end
local g=Duel.SelectReleaseGroup(tp,cm.cfilter,1,1,REASON_COST,true,nil)
Duel.Release(g,REASON_COST)
end
function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()==0
end
function cm.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0)
end
function cm.activate1(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
end
--Activate(effect)
function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev)
end
function cm.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function cm.activate2(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--set
function cm.setcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and ep~=tp and re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and Duel.IsChainNegatable(ev) and aux.exccon(e)
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SSet(tp,c)
end
end
\ No newline at end of file
--七野森岭 薰鸮戏
local m=96071032
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,9607133)
e2:SetTarget(cm.pctg)
e2:SetOperation(cm.pcop)
c:RegisterEffect(e2)
--Cannot target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_PENDULUM))
e3:SetValue(cm.evalue)
c:RegisterEffect(e3)
end
--Activate
function cm.penfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.penfilter,tp,LOCATION_DECK,0,1,nil)
end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,cm.penfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--tohand
function cm.pcfilter(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsSetCard(0x1ef1) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function cm.pctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.pcfilter(chkc) end
local b1=Duel.IsExistingTarget(cm.pcfilter,tp,LOCATION_GRAVE,0,1,nil)
local b2=Duel.IsExistingMatchingCard(cm.pcfilter,tp,LOCATION_EXTRA,0,1,nil)
if chk==0 then
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return false end
return b1 or b2
end
local op=0
if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(m,1),aux.Stringid(m,2))
elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(m,1))
else op=Duel.SelectOption(tp,aux.Stringid(m,2))+1 end
e:SetLabel(op)
if op==0 then
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectTarget(tp,cm.pcfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
else
e:SetProperty(0)
end
end
function cm.pcop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
else
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,cm.pcfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
end
--Cannot target
function cm.evalue(e,re,rp)
return re:IsActiveType(TYPE_SPELL+TYPE_TRAP) and rp==1-e:GetHandlerPlayer()
end
--虫丝寻迹 风神之息
local m=96071034
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.rmcon)
e2:SetTarget(cm.rmtg)
e2:SetOperation(cm.rmop)
c:RegisterEffect(e2)
--inactivatable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_INACTIVATE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(cm.tgcon)
e3:SetValue(cm.effectfilter)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_DISEFFECT)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(cm.tgcon)
e4:SetValue(cm.effectfilter)
c:RegisterEffect(e4)
--Draw
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,0))
e5:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetRange(LOCATION_SZONE)
e5:SetCountLimit(1)
e5:SetTarget(cm.drtg)
e5:SetOperation(cm.drop)
c:RegisterEffect(e5)
end
--remove
function cm.cdfilter(c,tp)
return c:IsType(TYPE_PENDULUM) and c:IsPreviousSetCard(0x1ef1)
and c:GetPreviousControler()==tp and c:IsPreviousPosition(POS_FACEUP)
and c:IsPreviousLocation(LOCATION_MZONE+LOCATION_PZONE)
end
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cdfilter,1,nil,tp)
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--inactivatable
function cm.tgcon(e)
return Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,nil,0x1ef1)
end
function cm.effectfilter(e,ct)
local p=e:GetHandlerPlayer()
local te,tp,loc=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_LOCATION)
local tc=te:GetHandler()
return p==tp and bit.band(loc,LOCATION_ONFIELD)~=0 and tc:IsSetCard(0x1ef1) and tc~=e:GetHandler()
end
--Draw
function cm.filter(c)
return c:IsSetCard(0x1ef1) and c:IsAbleToDeck()
end
function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,5,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,5,5,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,5,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=5 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct==5 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--山牙·迅风援护战术
local m=96071035
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCost(cm.atkcost)
e1:SetTarget(cm.atktg)
e1:SetOperation(cm.atkop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(cm.thcost)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
--atk
function cm.atkfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1ef1) and c:IsAbleToGraveAsCost()
end
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.atkfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.atkfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(g:GetFirst():GetBaseAttack())
end
function cm.atkfilter2(c)
return c:IsType(TYPE_PENDULUM) and c:IsFaceup()
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.atkfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.atkfilter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,cm.atkfilter2,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--to hand
function cm.cfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToDeckAsCost()
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,2,2,e:GetHandler())
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
\ No newline at end of file
--森岭之王·风林火山 山风
local m=96071036
local set=0x1ef1
local set=0x3ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.EnableChangeCode(c,96071001,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsXyzType,TYPE_PENDULUM),7,2)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--can not be xyz material
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e0:SetCondition(cm.noxyzcon)
e0:SetValue(1)
c:RegisterEffect(e0)
--pzone specialsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071037)
e2:SetCondition(cm.discon)
e2:SetTarget(cm.distg)
e2:SetOperation(cm.disop)
c:RegisterEffect(e2)
--material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(cm.xyzcon)
e3:SetTarget(cm.xyztg)
e3:SetOperation(cm.xyzop)
c:RegisterEffect(e3)
--cannot target
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.indcon)
e4:SetValue(aux.tgoval)
c:RegisterEffect(e4)
--indes
local e5=e4:Clone()
e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e5:SetValue(aux.indoval)
c:RegisterEffect(e5)
--actlimit
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetCode(EFFECT_CANNOT_ACTIVATE)
e6:SetRange(LOCATION_MZONE)
e6:SetTargetRange(0,1)
e6:SetValue(1)
e6:SetCondition(cm.actcon)
c:RegisterEffect(e6)
--chain
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetCode(EVENT_CHAINING)
e7:SetRange(LOCATION_MZONE)
e7:SetCondition(cm.chcon)
e7:SetOperation(cm.chop)
c:RegisterEffect(e7)
--atkup
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_CHAIN_END)
e8:SetRange(LOCATION_MZONE)
e8:SetCondition(cm.atkcon)
e8:SetOperation(cm.atkop)
e8:SetLabelObject(e7)
c:RegisterEffect(e8)
--multi attack
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_SINGLE)
e9:SetCode(EFFECT_EXTRA_ATTACK)
e9:SetValue(1)
e9:SetCondition(cm.makcon)
c:RegisterEffect(e9)
end
cm.pendulum_level=7
--can not be xyz material
function cm.noxyzcon(e)
local c=e:GetHandler()
return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsSummonType(SUMMON_TYPE_XYZ)
end
--pzone specialsummon
function cm.costfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsDiscardable()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,cm.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function cm.mfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsCanOverlay()
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
if c:IsType(TYPE_XYZ)
and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(cm.mfilter),tp,LOCATION_GRAVE,0,nil)>0
and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.mfilter),tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Overlay(c,g)
end
end
--disable
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup()
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,LOCATION_PZONE)>0 end
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetCount()*500)
Duel.SelectTarget(tp,aux.NegateEffectMonsterFilter,tp,0,LOCATION_MZONE,1,1,nil)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
local ct=Duel.Destroy(g,REASON_EFFECT)
if ct>0 then
Duel.Damage(1-tp,ct*500,REASON_EFFECT)
end
Duel.BreakEffect()
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
--material
function cm.xyzcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM)
end
function cm.xyzfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsType(TYPE_MONSTER) and c:IsCanOverlay()
end
function cm.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and cm.xyzfilter(chkc) end
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingTarget(cm.xyzfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectTarget(tp,cm.xyzfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function cm.xyzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
Duel.Overlay(c,Group.FromCards(tc))
end
end
--cannot target
function cm.indcon(e)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_EARTH)
end
--actlimit
function cm.actcon(e)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER) and Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
--chain
function cm.chcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE)
end
function cm.chop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentChain()==1 then
e:SetLabel(0)
else
e:SetLabel(1)
end
end
--atkup
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
local res=e:GetLabelObject():GetLabel()
e:GetLabelObject():SetLabel(0)
return res==1
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
--multi attack
function cm.makcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WIND)
end
\ No newline at end of file
--森岭寒风·初霜净洵 一目连
local m=96071038
local set=0x1ef1
local set=0x5ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.EnableChangeCode(c,96071004,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsXyzType,TYPE_PENDULUM),6,2)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--spsummon (self)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spdcon)
e1:SetTarget(cm.spdtg)
e1:SetOperation(cm.spdop)
c:RegisterEffect(e1)
--disable attack2
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071039)
e2:SetCondition(cm.atkcon1)
e2:SetTarget(cm.atktg1)
e2:SetOperation(cm.atkop1)
c:RegisterEffect(e2)
--disable attack3
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetCost(cm.atkcost)
e3:SetOperation(cm.atkop)
c:RegisterEffect(e3)
--immune
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.tgcon)
e4:SetValue(cm.efilter)
c:RegisterEffect(e4)
end
cm.pendulum_level=6
--spsummon (self)
function cm.spdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==1-tp
end
function cm.spdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
if not Duel.GetFieldCard(tp,LOCATION_PZONE,0) and not Duel.GetFieldCard(tp,LOCATION_PZONE,1) then
Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0)
end
end
function cm.spdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
if tc and tc:IsRelateToBattle()
and not Duel.GetFieldCard(tp,LOCATION_PZONE,0) and not Duel.GetFieldCard(tp,LOCATION_PZONE,1)
and tc:IsControler(1-tp) and tc:IsFaceup()
and (tc:GetAttack()>0 or aux.NegateMonsterFilter(tc)) then
Duel.BreakEffect()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SET_ATTACK_FINAL)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
e3:SetValue(0)
tc:RegisterEffect(e3)
end
end
--disable attack2
function cm.atkcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup()
end
function cm.atktg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xef1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.atkop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.NegateAttack() and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--disable attack3
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack()
end
--immune
function cm.tgcon(e)
return e:GetHandler():IsDefensePos()
end
function cm.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
\ No newline at end of file
--森岭驰骋·森之纵横 小鹿男
local m=96071040
local set=0x1ef1
local set=0x6ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.EnableChangeCode(c,96071010,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x1ef1),6,2)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_END_PHASE)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.thcon)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071041)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e3:SetCountLimit(1,96071042)
e3:SetTarget(cm.target)
e3:SetCost(cm.cost)
e3:SetOperation(cm.operation)
c:RegisterEffect(e3)
--to deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(cm.tdcon)
e4:SetTarget(cm.tdtg)
e4:SetOperation(cm.tdop)
c:RegisterEffect(e4)
end
cm.pendulum_level=6
--to hand
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function cm.thfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and c:IsRelateToEffect(e) then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
Duel.ResetFlagEffect(tp,m)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCondition(cm.descon)
e1:SetValue(cm.actlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DISABLE)
e2:SetTargetRange(LOCATION_PZONE,0)
e2:SetCondition(cm.descon)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetCondition(cm.descon)
e3:SetOperation(cm.desop)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function cm.actlimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER)
end
function cm.descon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetFlagEffect(tp,m)==0
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local p,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION)
if re:GetActiveType()==TYPE_PENDULUM+TYPE_SPELL and p==tp and bit.band(loc,LOCATION_PZONE)~=0 then
Duel.NegateEffect(ev)
end
end
--pendulum set
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup()
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--negate
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e,false) then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
end
--to deck
function cm.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousControler(tp) and c:GetReasonPlayer()==1-tp
end
function cm.tdfilter(c)
return c:IsType(TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeck()
end
function cm.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,0)
end
function cm.cfilter(c,p)
return c:IsLocation(LOCATION_DECK) and c:IsControler(p)
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_ONFIELD,nil)
if g:GetCount()<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,1,3,nil)
if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
local sg2=Duel.GetOperatedGroup()
if sg2:IsExists(cm.cfilter,1,nil,tp) then Duel.ShuffleDeck(tp) end
if sg2:IsExists(cm.cfilter,1,nil,1-tp) then Duel.ShuffleDeck(1-tp) end
if not sg2:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end
end
end
\ No newline at end of file
--森岭怜花·丹枫秋意 萤草
local m=96071043
local set=0x1ef1
local set=0x9ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.EnableChangeCode(c,96071007,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.tgcost)
e1:SetTarget(cm.tgtg)
e1:SetOperation(cm.tgop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071044)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(TIMING_DAMAGE_STEP)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(cm.atkcost)
e3:SetOperation(cm.atkop)
c:RegisterEffect(e3)
--recover
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_RECOVER)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EVENT_BATTLE_DAMAGE)
e4:SetCondition(cm.condition)
e4:SetTarget(cm.target)
e4:SetOperation(cm.operation)
c:RegisterEffect(e4)
end
cm.pendulum_level=4
--recover
function cm.cfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function cm.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetLevel())
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,2000)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
Duel.BreakEffect()
Duel.Recover(tp,2000,REASON_EFFECT)
end
end
--pendulum set
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup()
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--atkup
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetAttack()*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
c:RegisterEffect(e1)
end
end
--recover
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()~=nil
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,0,0,tp,ev)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
\ No newline at end of file
--七野森岭·伞剑 姑获鸟
local m=96071045
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,3))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071046)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,96071047)
e3:SetCondition(cm.stpcon)
e3:SetTarget(cm.stptg)
e3:SetOperation(cm.stpop)
c:RegisterEffect(e3)
end
--special summon
function cm.cfilter(c)
return c:IsFaceup() and c:IsLevelBelow(4)
end
function cm.spcon(e,c,minc)
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.cfilter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(1000)
tc:RegisterEffect(e2)
tc=g:GetNext()
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--to hand
function cm.thfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,nil,REASON_EFFECT)~=0 then
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsSetCard(0x1ef1) and c:IsLocation(LOCATION_EXTRA)
end
--special summon
function cm.spcfilter(c,tp,rp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and c:IsPreviousSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT)))
end
function cm.stpcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.spcfilter,1,nil,tp,rp) and not eg:IsContains(e:GetHandler())
end
function cm.stptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.stpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--七野森岭·兔子舞 山兔
local m=96071048
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--pen draw
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.descost)
e1:SetTarget(cm.destg)
e1:SetOperation(cm.desop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_END_PHASE)
e2:SetRange(LOCATION_EXTRA)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,96071049)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,96071050)
e3:SetCost(cm.spscost)
e3:SetTarget(cm.spstg)
e3:SetOperation(cm.spsop)
c:RegisterEffect(e3)
end
--pen draw
function cm.descfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.descfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.descfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetLevel())
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
Duel.BreakEffect()
Duel.SendtoExtraP(c,tp,REASON_EFFECT)
end
--special summon
function cm.filter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1ef1) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and cm.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
Duel.BreakEffect()
if c:IsRelateToEffect(e) and Duel.SendtoGrave(c,nil,REASON_EFFECT)~=0 then end
end
end
--spsummon
function cm.spcfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1ef1) and c:IsAbleToHandAsCost()
end
function cm.spscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.spcfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,cm.spcfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_COST)
end
function cm.spstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_ONFIELD)>-1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)
end
end
\ No newline at end of file
--七野森岭·森林之姬 白狼
local m=96071051
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.costg)
e1:SetOperation(cm.cosop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071052)
e2:SetCost(cm.pencost)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_SET_ATTACK_FINAL)
e3:SetCondition(cm.atkcon)
e3:SetValue(cm.atkval)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(TIMING_END_PHASE)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,96071053)
e4:SetCost(cm.spcost)
e4:SetTarget(cm.sptg)
e4:SetOperation(cm.spop)
c:RegisterEffect(e4)
end
--special summon
function cm.costg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,563)
local att=Duel.AnnounceAttribute(tp,1,0xff-g:GetFirst():GetAttribute())
e:SetLabel(att)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.cosop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--pendulum set
function cm.pencost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupEx(tp,Card.GetType,1,REASON_COST,true,e:GetHandler(),TYPE_PENDULUM) end
local g=Duel.SelectReleaseGroupEx(tp,Card.GetType,1,1,REASON_COST,true,e:GetHandler(),TYPE_PENDULUM)
Duel.Release(g,REASON_COST)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--atkup
function cm.atkcon(e)
local ph=Duel.GetCurrentPhase()
local bc=e:GetHandler():GetBattleTarget()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and bc and bc:IsAttribute(ATTRIBUTE_DARK)
end
function cm.atkval(e,c)
return e:GetHandler():GetAttack()*2
end
--special summon
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToDeckAsCost() end
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.filter(c,e,tp)
return c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and cm.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--七野森岭·黄金羽 以津真天
local m=96071054
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spcon)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071055)
e2:SetCost(cm.pencost)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--dice
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_DICE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetTarget(cm.target)
e3:SetOperation(cm.operation)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--damage reduce
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e5:SetValue(aux.ChangeBattleDamage(1,HALF_DAMAGE))
c:RegisterEffect(e5)
end
--special summon
function cm.hspzone(tp)
local zone=0
local lg=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
for tc in aux.Next(lg) do
zone=bit.bor(zone,tc:GetColumnZone(LOCATION_MZONE,tp))
end
return bit.bnot(zone)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
if c==nil then return true end
local tp=c:GetControler()
local zone=cm.hspzone(tp)
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function cm.cfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetLevel())
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_ONFIELD)>-1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
Duel.BreakEffect()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
--pendulum set
function cm.costfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsDiscardable()
end
function cm.pencost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,cm.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--dice
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local dice=Duel.TossDice(tp,1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+0x1ff0000)
e1:SetValue(dice*1)
c:RegisterEffect(e1)
end
end
\ No newline at end of file
--天翔鹤斩·伞剑
local m=96071056
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,96071057)
e2:SetCost(cm.thcost)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
--Activate
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetCurrentPhase()==PHASE_DAMAGE and Duel.IsDamageCalculated() then return false end
return true
end
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(0xef1)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local atk=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_EXTRA,0,nil,TYPE_PENDULUM)*300
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(atk)
tc:RegisterEffect(e1)
end
end
--to hand
function cm.cfilter(c)
return c:IsSetCard(0xef1) and c:IsAbleToDeckAsCost()
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.SendtoDeck(g,nil,1,REASON_COST)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
\ No newline at end of file
--神道觉醒 初翎山风
local m=96071057
local set=0x1ef1
local set=0x3ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,96071000,96071001)
aux.EnableChangeCode(c,96071001,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
aux.EnablePendulumAttribute(c)
--fusion summon
c:EnableReviveLimit()
--revive limit
aux.EnableReviveLimitPendulumSummonable(c,LOCATION_EXTRA)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,4))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--to pzone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071058)
e2:SetCondition(cm.plcon)
e2:SetTarget(cm.pltg)
e2:SetOperation(cm.plop)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(cm.eqtg)
e3:SetOperation(cm.eqop)
c:RegisterEffect(e3)
--multi attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EXTRA_ATTACK)
e4:SetCondition(cm.matkcon)
e4:SetValue(1)
c:RegisterEffect(e4)
--equip immune
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_IMMUNE_EFFECT)
e5:SetTargetRange(LOCATION_SZONE,0)
e5:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_EQUIP))
e5:SetCondition(cm.matkcon)
e5:SetValue(cm.efilter)
c:RegisterEffect(e5)
--Attach
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_BATTLE_DESTROYING)
e6:SetCondition(cm.xyzcon)
e6:SetTarget(cm.xyztg)
e6:SetOperation(cm.xyzop)
c:RegisterEffect(e6)
--destroy
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(m,3))
e7:SetCategory(CATEGORY_DESTROY)
e7:SetType(EFFECT_TYPE_QUICK_O)
e7:SetProperty(EFFECT_FLAG_CARD_TARGET)
e7:SetCode(EVENT_FREE_CHAIN)
e7:SetRange(LOCATION_MZONE)
e7:SetCountLimit(1)
e7:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e7:SetCost(cm.descost)
e7:SetTarget(cm.destg)
e7:SetOperation(cm.desop)
c:RegisterEffect(e7)
end
cm.card_code_list={96071000}
cm.assault_name=96071001
cm.pendulum_level=7
--spsummon condition
function cm.splimit(e,se,sp,st)
return se:GetHandler():IsCode(96071000) or not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
--spsummon
function cm.spfilter(c)
return c:IsType(TYPE_PENDULUM)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_EXTRA,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>=7 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=g:RandomSelect(tp,7)
Duel.ConfirmCards(1-tp,cg)
end
function cm.filter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
local sg=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,sg:GetCount(),0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
local sg=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
--to pzone
function cm.plcon(e,tp,eg,ep,ev,re,r,rp,te)
local c=e:GetHandler()
local ct=Duel.GetCurrentChain()
if ct<2 then return end
local te,p=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
local tc=te:GetHandler()
return (aux.IsCodeListed(tc,96071000) or tc:IsCode(96071000) or tc:IsSetCard(0xef1)) and p==tp and rp==1-tp and not c:IsFacedown()
end
function cm.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) and Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end
end
function cm.plop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,cm.repop)
local c=e:GetHandler()
Duel.BreakEffect()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function cm.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
Duel.Draw(1-tp,1,REASON_EFFECT)
end
--equip
function cm.eqfilter(c,ec)
return c:IsCode(96071059) and c:CheckEquipTarget(ec)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(cm.eqfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,cm.eqfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,c)
if g:GetCount()>0 then
Duel.Equip(tp,g:GetFirst(),c)
end
end
--multi attack
function cm.matkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetEquipGroup():IsExists(Card.IsCode,1,nil,96071059)
end
--equip immune
function cm.efilter(e,te)
return te:GetOwner()~=e:GetOwner() and not te:GetHandler():IsCode(96071059)
end
--Attach
function cm.xyzcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetBattleTarget()
if not c:IsRelateToBattle() then return false end
e:SetLabelObject(tc)
return e:GetHandler():GetEquipGroup():IsExists(Card.IsCode,1,nil,96071059) and tc and tc:IsType(TYPE_MONSTER) and tc:IsReason(REASON_BATTLE) and tc:IsCanOverlay()
and (tc:IsLocation(LOCATION_GRAVE) or tc:IsFaceup() and tc:IsLocation(LOCATION_EXTRA+LOCATION_REMOVED))
end
function cm.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) end
local tc=e:GetLabelObject()
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0)
end
function cm.xyzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
Duel.Overlay(c,tc)
end
end
--destroy
function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
\ No newline at end of file
--森岭 迅风
local m=96071059
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableCounterPermit(0xff)
c:SetCounterLimit(0xff,5)
c:SetUniqueOnField(1,0,m)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetValue(cm.eqlimit)
c:RegisterEffect(e2)
--atk/def up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetCondition(cm.atkcon)
e3:SetValue(500)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e4)
--double
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_EQUIP)
e5:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e5:SetCondition(cm.damcon)
e5:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e5)
--
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_EQUIP)
e6:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e6:SetCondition(cm.eqcon)
e6:SetValue(1)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e7)
--add counter
local e8=Effect.CreateEffect(c)
e8:SetDescription(aux.Stringid(m,1))
e8:SetCategory(CATEGORY_COUNTER)
e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e8:SetCode(EVENT_ATTACK_ANNOUNCE)
e8:SetRange(LOCATION_SZONE)
e8:SetCondition(cm.ctcon)
e8:SetTarget(cm.cttg)
e8:SetOperation(cm.ctop)
c:RegisterEffect(e8)
--cannot be target
local e9=Effect.CreateEffect(c)
e9:SetType(EFFECT_TYPE_EQUIP)
e9:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e9:SetCondition(cm.effcon)
e9:SetValue(aux.indoval)
c:RegisterEffect(e9)
local e10=e9:Clone()
e10:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e10:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e10:SetValue(aux.tgoval)
c:RegisterEffect(e10)
--atkfftk
local e11=Effect.CreateEffect(c)
e11:SetType(EFFECT_TYPE_EQUIP)
e11:SetCode(EFFECT_UPDATE_ATTACK)
e11:SetCondition(cm.atffcon)
e11:SetValue(cm.atkval)
c:RegisterEffect(e11)
--recover
local e12=Effect.CreateEffect(c)
e12:SetDescription(aux.Stringid(m,2))
e12:SetCategory(CATEGORY_RECOVER)
e12:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e12:SetCode(EVENT_ATTACK_ANNOUNCE)
e12:SetRange(LOCATION_SZONE)
e12:SetCondition(cm.rmcon)
e12:SetTarget(cm.rmtg)
e12:SetOperation(cm.rmop)
c:RegisterEffect(e12)
--atk2
local e13=Effect.CreateEffect(c)
e13:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e13:SetCode(EVENT_ATTACK_ANNOUNCE)
e13:SetRange(LOCATION_SZONE)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetCondition(cm.atkcon2)
e13:SetOperation(cm.atkop2)
c:RegisterEffect(e13)
local e14=e13:Clone()
e14:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e14)
--tohand
local e15=Effect.CreateEffect(c)
e15:SetDescription(aux.Stringid(m,0))
e15:SetCategory(CATEGORY_TOHAND)
e15:SetType(EFFECT_TYPE_QUICK_O)
e15:SetCode(EVENT_FREE_CHAIN)
e15:SetRange(LOCATION_SZONE)
e15:SetProperty(EFFECT_FLAG_CARD_TARGET)
e15:SetCountLimit(1)
e15:SetCondition(cm.descon)
e15:SetCost(cm.descost)
e15:SetTarget(cm.destg)
e15:SetOperation(cm.desop)
c:RegisterEffect(e15)
--to hand
local e16=Effect.CreateEffect(c)
e16:SetCategory(CATEGORY_TOHAND)
e16:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e16:SetCode(EVENT_SPSUMMON_SUCCESS)
e16:SetRange(LOCATION_GRAVE)
e16:SetCountLimit(1,m)
e16:SetCondition(cm.thcon)
e16:SetTarget(cm.thtg)
e16:SetOperation(cm.thop)
c:RegisterEffect(e16)
end
--Equip limit
function cm.eqlimit(e,c)
return c:IsControler(e:GetHandlerPlayer())
end
--Activate
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
--atk/def up
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetEquipTarget()
return tc:IsSetCard(0x1ef1)
end
--double
function cm.damcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetEquipTarget()
return tc:IsSetCard(0x3ef1)
end
--
function cm.eqcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetEquipTarget()
return tc:IsCode(96071013)
end
--add counter
function cm.ctcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetEquipTarget()
return tc:IsCode(96071057) and Duel.GetAttacker()==tc or Duel.GetAttackTarget()==tc
end
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0xff)
end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
e:GetHandler():AddCounter(0xff,1)
end
end
--cannot be target
function cm.effcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetCounter(0xff)>=1
end
--atkfftk
function cm.atffcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetCounter(0xff)>=2
end
function cm.atkval(e,c)
return e:GetHandler():GetCounter(0xff)*500
end
--recover
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return Duel.GetAttacker()==ec and e:GetHandler():GetCounter(0xff)>=3
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local rec=math.ceil(e:GetHandler():GetDefense())
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetEquipTarget()
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local rec=math.ceil(ec:GetDefense())
Duel.BreakEffect()
Duel.Recover(p,rec,REASON_EFFECT)
end
--atk2
function cm.atkcon2(e,tp,eg,ep,ev,re,r,rp)
local eqc=e:GetHandler():GetEquipTarget()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return d and (a==eqc or d==eqc) and e:GetHandler():GetCounter(0xff)>=4
end
function cm.atkop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e1:SetTarget(cm.distg)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(cm.disop)
e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e3,tp)
end
function cm.distg(e,c)
return c~=e:GetHandler()
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if bit.band(loc,LOCATION_ONFIELD)~=0 then
Duel.NegateEffect(ev)
end
end
--tohand
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetCounter(0xff)==5
end
function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0xff,1,REASON_COST) end
e:GetHandler():RemoveCounter(tp,0xff,1,REASON_COST)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--to hand
function cm.cfilter(c,tp)
return c:IsSummonType(SUMMON_TYPE_PENDULUM)
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter,1,nil,tp)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
\ No newline at end of file
--神道觉醒 渺念萤草
local m=96071060
local set=0x1ef1
local set=0x9ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,96071000,96071007)
aux.EnableChangeCode(c,96071007,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
aux.EnablePendulumAttribute(c)
--fusion summon
c:EnableReviveLimit()
--revive limit
aux.EnableReviveLimitPendulumSummonable(c,LOCATION_EXTRA)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--pzone specialsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--to pzone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071061)
e2:SetCondition(cm.plcon)
e2:SetTarget(cm.pltg)
e2:SetOperation(cm.plop)
c:RegisterEffect(e2)
--disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,3))
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_RECOVER)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(cm.discost)
e3:SetTarget(cm.distg)
e3:SetOperation(cm.disop)
c:RegisterEffect(e3)
--atk
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,4))
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_RECOVER)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.incon)
e4:SetOperation(cm.atkop)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_EXTRA_ATTACK)
e5:SetValue(2)
c:RegisterEffect(e5)
end
cm.card_code_list={96071000}
cm.assault_name=96071007
cm.pendulum_level=4
--spsummon condition
function cm.splimit(e,se,sp,st)
return se:GetHandler():IsCode(96071000) or not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
--pzone specialsummon
function cm.mfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsCanOverlay() and not c:IsCode(m)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
if c:IsType(TYPE_XYZ)
and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(cm.mfilter),tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,0,nil)>0
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.mfilter),tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.Overlay(c,g)
end
end
--to pzone
function cm.plcfilter(c,tp)
return c:IsPreviousLocation(LOCATION_PZONE) and c:IsPreviousControler(tp)
end
function cm.plcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup() and eg:IsExists(cm.plcfilter,1,nil,tp)
end
function cm.pltg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.plop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--disable
function cm.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.disfilter(c)
return c:IsFaceup() and (c:GetAttack()>0 or aux.NegateMonsterFilter(c))
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.disfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,cm.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetBaseAttack())
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetValue(0)
e4:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e4)
Duel.Recover(tp,tc:GetBaseAttack(),REASON_EFFECT)
end
end
--atk
function cm.incon(e)
return e:GetHandler():GetOverlayCount()>0
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ev)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
\ No newline at end of file
--阴阳术·与蛇神的交易
local m=96071061
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetTarget(cm.tdtg)
e2:SetOperation(cm.tdop)
c:RegisterEffect(e2)
end
--Activate
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD,nil)
end
function cm.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsLevelAbove(4) or c:IsCode(96071000) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--to deck
function cm.thfilter(c)
return c:IsCode(96071000) and c:IsAbleToHand()
end
function cm.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and cm.thfilter(chkc) end
if chk==0 then return e:GetHandler():IsAbleToDeck()
and Duel.IsExistingTarget(cm.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,cm.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--流光之箭·萤光弓
local m=96071062
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--get effect
local e2=Effect.CreateEffect(c)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetType(EFFECT_TYPE_XMATERIAL)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.xcon)
e2:SetValue(cm.atkval)
c:RegisterEffect(e2)
--recover
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_RECOVER)
e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_TRIGGER_F)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(cm.recon)
e3:SetTarget(cm.retg)
e3:SetOperation(cm.reop)
c:RegisterEffect(e3)
--atk up
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_XMATERIAL)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.econ)
e4:SetValue(cm.atfval)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,1))
e5:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,96071063)
e5:SetCost(cm.thcost)
e5:SetTarget(cm.thtg)
e5:SetOperation(cm.thop)
c:RegisterEffect(e5)
end
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and cm.filter(chkc) end
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE)
and e:GetHandler():IsCanOverlay()
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and c:IsRelateToEffect(e) then
c:CancelToGrave()
Duel.Overlay(tc,Group.FromCards(c))
if tc and Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup,Card.IsCode),tp,LOCATION_EXTRA,0,1,nil,96071051) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=g:GetFirst()
if tc and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and tc:GetAttack()>0 then
Duel.BreakEffect()
Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT)
end
end
end
end
--get effect
function cm.xcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSetCard(0x9ef1)
end
function cm.atkval(e,c)
local atk=c:GetAttack()-c:GetBaseAttack()
return c:GetBaseAttack()+atk*2
end
--recover
function cm.recon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSetCard(0x1ef1)
end
function cm.retg(e,tp,eg,ep,ev,re,r,rp,chk)
local rec=math.ceil(e:GetHandler():GetAttack())
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function cm.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local rec=math.ceil(c:GetAttack())
Duel.BreakEffect()
Duel.Recover(p,rec,REASON_EFFECT)
end
--atk up
function cm.econ(e)
local c=e:GetHandler()
return c:IsCode(96071060)
end
function cm.efilter(e,te)
return te:IsActiveType(TYPE_MONSTER) and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function cm.atfval(e,c)
local c=e:GetHandler()
return c:GetOverlayGroup():GetSum(cm.lv_or_rk())*300
end
function cm.lv_or_rk(c)
if c:IsType(TYPE_XYZ) then return c:GetRank()
else return c:GetLevel() end
end
--to hand
function cm.rfilter(c)
return c:IsFaceup() and c:IsAttackAbove(2000) and c:IsReleasableByEffect()
end
function cm.costfilter(c,tp)
return (c:IsControler(tp) or c:IsFaceup()) and c:IsAttackAbove(2000) and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingTarget(cm.rfilter,tp,0,LOCATION_MZONE,1,c)
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return Duel.CheckReleaseGroup(tp,cm.costfilter,1,REASON_COST,true,nil,tp) end
local g=Duel.SelectReleaseGroup(tp,costfilter,1,1,REASON_COST,true,nil,tp)
Duel.Release(g,REASON_COST)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
Duel.BreakEffect()
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--森岭雏母·慈乌稚子 姑获鸟
local m=96071064
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.EnableChangeCode(c,96071045,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.tgcost)
e1:SetTarget(cm.tgtg)
e1:SetOperation(cm.tgop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071065)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetDescription(aux.Stringid(m,2))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(cm.spcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
--disable spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EVENT_SUMMON)
e4:SetCondition(cm.condition)
e4:SetCost(cm.cost)
e4:SetTarget(cm.target)
e4:SetOperation(cm.operation)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_FLIP_SUMMON)
c:RegisterEffect(e5)
local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e5)
end
cm.pendulum_level=6
--special summon
function cm.cfilter(c)
return c:IsLevelBelow(4) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function cm.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetLevel())
end
function cm.thfilter(c)
return c:IsLevelBelow(4) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK+LOCATION_GRAVE)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
--pendulum set
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup()
end
function cm.setfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsLevelBelow(4) and c:IsAbleToHand()
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_ONFIELD) and cm.setfilter(chkc) end
local c=e:GetHandler()
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) and Duel.IsExistingTarget(cm.setfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,cm.setfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--spsummon
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.spfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if not tc then return end
if Duel.SpecialSummonStep(tc,0,tp,tp,true,true,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(1600)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
end
--disable spsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=ep and Duel.GetCurrentChain()==0
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
end
\ No newline at end of file
--森岭忍者·赤胄青甲 山兔
local m=96071066
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.EnableChangeCode(c,96071048,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSynchroType,TYPE_PENDULUM),1)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071067)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(cm.sptcon)
e3:SetCost(cm.sptcost)
e3:SetTarget(cm.spttg)
e3:SetOperation(cm.sptop)
c:RegisterEffect(e3)
end
cm.pendulum_level=6
--special summon
function cm.cfilter(c,tp)
return c:IsLevelBelow(3) and c:IsType(TYPE_MONSTER)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupEx(tp,cm.cfilter,1,REASON_COST,true,e:GetHandler()) end
local g=Duel.SelectReleaseGroupEx(tp,cm.cfilter,1,1,REASON_COST,true,e:GetHandler())
Duel.Release(g,REASON_COST)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--pendulum set
function cm.pfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x1ef1) and c:IsSummonType(SUMMON_TYPE_XYZ) and c:IsSummonPlayer(tp)
end
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup() and eg:IsExists(cm.pfilter,1,nil,tp)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--spsummon
function cm.sptcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function cm.sptcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.spfilter(c,e,tp)
return (c:IsLevelBelow(7) or c:IsRankBelow(7)) and c:IsType(TYPE_PENDULUM) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function cm.spttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.sptop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
end
end
\ No newline at end of file
--神道觉醒 梦寻山兔
local m=96071068
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,96071000,96071048)
aux.EnableChangeCode(c,96071048,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
aux.EnablePendulumAttribute(c)
--fusion summon
c:EnableReviveLimit()
--revive limit
aux.EnableReviveLimitPendulumSummonable(c,LOCATION_EXTRA)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_CHAINING)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071069)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--position
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,96071070)
e3:SetTarget(cm.settg)
e3:SetOperation(cm.setop)
c:RegisterEffect(e3)
--move
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOKEN+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,96071071)
e2:SetTarget(cm.seqtg)
e2:SetOperation(cm.seqop)
c:RegisterEffect(e2)
--cannot be battle target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(cm.atlimit)
c:RegisterEffect(e3)
end
cm.card_code_list={96071000}
cm.assault_name=96071048
cm.pendulum_level=6
--spsummon condition
function cm.splimit(e,se,sp,st)
return se:GetHandler():IsCode(96071000) or not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
--pzone specialsummon
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5 or Duel.GetFieldGroupCount(1-tp,LOCATION_DECK,0)>=5 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=math.min(5,Duel.GetFieldGroupCount(tp,LOCATION_DECK,0))
if ct==0 then return end
local t={}
for i=1,ct do
t[i]=i
end
local ac=1
if ct>1 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(m,2))
ac=Duel.AnnounceNumber(tp,table.unpack(t))
end
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
Duel.BreakEffect()
Duel.SortDecktop(tp,tp,ac)
end
--pendulum set
function cm.pfilter(c,tp)
return c:IsFaceup() and c:IsSummonType(SUMMON_TYPE_PENDULUM) and c:IsSummonPlayer(tp)
end
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup() and eg:IsExists(cm.pfilter,1,nil,tp)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--position
function cm.setfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_TRAP) and c:IsSSetable()
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.setfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
end
function cm.setfilter(c,mc,tp)
if not (c:IsSetCard(0x1ef1) and c:IsType(TYPE_TRAP)) then return false end
if not mc or mc:IsControler(1-tp) then
return c:IsSSetable()
else
return c:IsSSetable(true)
end
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,cm.setfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
local sc=g:GetFirst()
if sc and Duel.SSet(tp,sc)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
end
end
--move
function cm.seqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local a=Duel.GetAttacker()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,96071072,0x1ef1,TYPES_TOKEN_MONSTER,a:GetAttack(),0,6,RACE_BEASTWARRIOR,ATTRIBUTE_EARTH) end
Duel.SetTargetCard(a)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function cm.seqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e)
or Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0)
local nseq=math.log(s,2)
Duel.MoveSequence(c,nseq)
local a=Duel.GetAttacker()
local atk=a:IsRelateToEffect(e) and a:GetAttack() or 0
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,96071072,0x1ef1,TYPES_TOKEN_MONSTER,atk,0,6,RACE_BEASTWARRIOR,ATTRIBUTE_EARTH) then return end
Duel.BreakEffect()
local token=Duel.CreateToken(tp,96071072)
if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
token:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
--cannot be battle target
function cm.atlimit(e,c)
local tp=e:GetHandlerPlayer()
local atk=c:GetDefense()
return c:IsFaceup() and c:IsAttackBelow(atk-1)
end
\ No newline at end of file
--山兔的潜伏战术
local m=96071073
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.setcon)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
end
--Activate
function cm.dafilter(c)
return c:IsType(TYPE_PENDULUM)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.dafilter,tp,LOCATION_EXTRA,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>=3 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=g:RandomSelect(tp,3)
Duel.ConfirmCards(1-tp,cg)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE)
local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
--set
function cm.setcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SSet(tp,c)
end
end
\ No newline at end of file
--山兔的突击战术
local m=96071074
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.setcon)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
end
--Activate
function cm.dafilter(c)
return c:IsType(TYPE_PENDULUM)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.dafilter,tp,LOCATION_EXTRA,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>=3 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=g:RandomSelect(tp,3)
Duel.ConfirmCards(1-tp,cg)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--set
function cm.setcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SSet(tp,c)
end
end
\ No newline at end of file
--式神·山兔的迎击战术
local m=96071075
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.setcon)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
end
--Activate
function cm.dafilter(c)
return c:IsType(TYPE_PENDULUM)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.dafilter,tp,LOCATION_EXTRA,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>=3 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=g:RandomSelect(tp,3)
Duel.ConfirmCards(1-tp,cg)
end
function cm.tgfilter(c,e,tp)
return c:IsAbleToGrave() and Duel.IsExistingTarget(cm.setfilter,tp,0,LOCATION_GRAVE,1,nil,c,e,tp)
end
function cm.setfilter(c,cc,e,tp)
local b1=Duel.GetMZoneCount(1-tp,cc,tp)>0
local st=Duel.GetLocationCount(1-tp,LOCATION_SZONE,tp)
local b2=st>0 or cc:IsLocation(LOCATION_SZONE) and cc:GetSequence()<5 and st>-1
return b1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp)
or (b2 or c:IsType(TYPE_FIELD)) and c:IsSSetable(true)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(cm.tgfilter,tp,0,LOCATION_ONFIELD,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectTarget(tp,cm.tgfilter,tp,0,LOCATION_ONFIELD,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g2=Duel.SelectTarget(tp,cm.setfilter,tp,0,LOCATION_GRAVE,1,1,nil,g1:GetFirst(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g1,1,0,0)
if g2:GetFirst():IsType(TYPE_MONSTER) then
e:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g2,1,0,0)
else
e:SetCategory(CATEGORY_TOGRAVE)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g2,1,0,0)
end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc1=tg:Filter(Card.IsLocation,nil,LOCATION_ONFIELD):GetFirst()
local tc2=tg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
if tc1 and tc1:IsRelateToEffect(e) and Duel.SendtoGrave(tc1,REASON_EFFECT)~=0 and tc1:IsLocation(LOCATION_GRAVE)
and tc2 and tc2:IsRelateToEffect(e) then
if tc2:IsType(TYPE_MONSTER) then
Duel.SpecialSummon(tc2,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
else
Duel.SSet(tp,tc2,1-tp)
end
end
end
--set
function cm.setcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SSet(tp,c)
end
end
\ No newline at end of file
--神道觉醒 待宵姑获鸟
local m=96071076
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,96071000,96071045)
aux.EnableChangeCode(c,96071045,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
aux.EnablePendulumAttribute(c)
--fusion summon
c:EnableReviveLimit()
--revive limit
aux.EnableReviveLimitPendulumSummonable(c,LOCATION_EXTRA)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--pzone specialsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071077)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--effect
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetTarget(cm.tg)
e4:SetOperation(cm.op)
c:RegisterEffect(e4)
--atkup
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,1))
e5:SetCategory(CATEGORY_ATKCHANGE)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE)
e5:SetCost(cm.chcost)
e5:SetOperation(cm.chop)
c:RegisterEffect(e5)
--material
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EVENT_ATTACK_ANNOUNCE)
e6:SetCountLimit(1)
e6:SetTarget(cm.target)
e6:SetOperation(cm.operation)
c:RegisterEffect(e6)
end
cm.card_code_list={96071000}
cm.assault_name=96071045
cm.pendulum_level=6
--spsummon condition
function cm.splimit(e,se,sp,st)
return se:GetHandler():IsCode(96071000) or not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
--pzone specialsummon
function cm.mfilter(c)
return c:IsFaceup() and c:IsLevelBelow(4)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.mfilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--pendulum set
function cm.pfilter(c,tp)
return c:IsFaceup() and c:IsSummonType(SUMMON_TYPE_PENDULUM) and c:IsSummonPlayer(tp)
end
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup() and eg:IsExists(cm.pfilter,1,nil,tp)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--effect
function cm.ofilter(c)
return c:IsLevelBelow(4) and c:IsCanOverlay()
end
function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(cm.ofilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
end
function cm.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.ofilter),tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.Overlay(c,g)
end
end
--atkup
function cm.chcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.chop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler()
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(cm.atkval)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
Duel.BreakEffect()
if Duel.IsExistingMatchingCard(Card.IsType,tp,0,LOCATION_MZONE,1,nil,TYPE_MONSTER) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
local gn=Group.CreateGroup()
local g2=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_MZONE,nil,TYPE_MONSTER)
while g2:GetCount()>0 do
local tc2=g2:GetFirst()
if tc2:IsCanBeBattleTarget(tc) then
gn:AddCard(tc2)
g2:RemoveCard(tc2)
else
g2:RemoveCard(tc2)
end
end
if gn:GetCount()>0 then
Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(m,3))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g1=gn:FilterSelect(tp,Card.IsType,1,1,nil,TYPE_MONSTER)
if g1:GetCount()>0 then
local tc1=g1:GetFirst()
if tc1:IsLocation(LOCATION_MZONE) and tc:IsLocation(LOCATION_MZONE) then
if not tc1:IsPosition(POS_FACEUP_ATTACK) then
Duel.ChangePosition(tc1,POS_FACEUP_ATTACK)
end
if not tc:IsPosition(POS_FACEUP_ATTACK) then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
end
if tc1:IsLocation(LOCATION_MZONE) and tc:IsLocation(LOCATION_MZONE) then
Duel.CalculateDamage(tc,tc1)
end
end
end
end
end
end
function cm.atkval(e,c)
local tp=c:GetControler()
return math.abs(Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)-Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA))*300
end
--material
function cm.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanOverlay()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,Group.FromCards(tc))
end
end
\ No newline at end of file
--神道觉醒 苍风一目连
local m=96071078
local set=0x1ef1
local set=0x5ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,96071000,96071004)
aux.EnableChangeCode(c,96071004,LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
aux.EnablePendulumAttribute(c)
--fusion summon
c:EnableReviveLimit()
--revive limit
aux.EnableReviveLimitPendulumSummonable(c,LOCATION_EXTRA)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--pzone specialsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_CUSTOM+m)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071079)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--add counter
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_COUNTER)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,96071080)
e3:SetCost(cm.cost)
e3:SetTarget(cm.target)
e3:SetOperation(cm.operation)
c:RegisterEffect(e3)
--attackup
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(TIMING_DAMAGE_STEP)
e4:SetCountLimit(1,96071081)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.atkcon)
e4:SetCost(cm.atkcost)
e4:SetTarget(cm.atktg)
e4:SetOperation(cm.atkop)
c:RegisterEffect(e4)
--cannot attack announce
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_MZONE)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetValue(1)
e5:SetTarget(cm.anntg)
c:RegisterEffect(e5)
local e6=e5:Clone()
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e6:SetValue(1)
c:RegisterEffect(e6)
local e7=e5:Clone()
e7:SetType(EFFECT_TYPE_FIELD)
e7:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e7:SetValue(1)
c:RegisterEffect(e7)
--shuffle
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e8:SetCode(EVENT_CHAINING)
e8:SetRange(LOCATION_MZONE)
e8:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e8:SetCondition(cm.shucon)
e8:SetTarget(cm.shutg)
e8:SetOperation(cm.shuop)
c:RegisterEffect(e8)
if not cm.global_check then
cm.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetCondition(cm.regcon)
ge1:SetOperation(cm.regop)
Duel.RegisterEffect(ge1,0)
end
end
cm.card_code_list={96071000}
cm.assault_name=96071004
cm.pendulum_level=10
--spsummon condition
function cm.splimit(e,se,sp,st)
return se:GetHandler():IsCode(96071000) or not e:GetHandler():IsLocation(LOCATION_EXTRA)
end
--special summon
function cm.rfilter(c,tp)
return c:IsType(TYPE_PENDULUM) and (c:IsControler(tp) or c:IsFaceup())
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local rg=Duel.GetReleaseGroup(tp):Filter(cm.rfilter,nil,tp)
if chk==0 then return rg:CheckSubGroup(aux.mzctcheckrel,2,2,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=rg:SelectSubGroup(tp,aux.mzctcheckrel,false,2,2,tp)
aux.UseExtraReleaseCount(g,tp)
Duel.Release(g,REASON_COST)
end
function cm.filter(c,tp)
return c:GetControler()==tp or c:IsAbleToChangeControler()
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil,tp) then
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_REMOVED,LOCATION_REMOVED,nil)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
Duel.BreakEffect()
Duel.Overlay(c,g)
end
end
--pendulum set
function cm.regcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function cm.regop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
function cm.spcfilter(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function cm.regcon(e,tp,eg,ep,ev,re,r,rp)
local v=0
if eg:IsExists(cm.spcfilter,1,nil,0) then v=v+1 end
if eg:IsExists(cm.spcfilter,1,nil,1) then v=v+2 end
if v==0 then return false end
e:SetLabel(({0,1,PLAYER_ALL})[v])
return true
end
function cm.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+m,re,r,rp,ep,e:GetLabel())
end
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFaceup() and ev==tp or ev==PLAYER_ALL
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--add counter
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsCanAddCounter(0x1015,1) end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,LOCATION_MZONE,0,1,nil,0x1015,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,LOCATION_MZONE,0,1,1,nil,0x1015,1)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0)
Duel.SetChainLimit(aux.FALSE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsCanAddCounter(0x1015,1) then
tc:AddCounter(0x1015,1)
end
end
--attackup
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and aux.dscon()
end
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local x=Duel.GetCounter(tp,LOCATION_ONFIELD,0,0x1015)
if chk==0 then return x>0 end
local t={}
local i=1
for i=1,x do t[i]=i end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NUMBER)
local a=Duel.AnnounceNumber(tp,table.unpack(t))
e:SetLabel(a)
Duel.RemoveCounter(tp,LOCATION_ONFIELD,0,0x1015,a,REASON_COST)
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=e:GetLabel()
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ct*500)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ct*500)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local atk=e:GetLabel()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(atk*1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
Duel.BreakEffect()
Duel.Recover(p,d,REASON_EFFECT)
end
end
--cannot attack announce
function cm.anntg(e,c)
return c:GetCounter(0x1015)>0
end
--shuffle
function cm.shucon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function cm.shutg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>1 and Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>1 end
end
function cm.shuop(e,tp,eg,ep,ev,re,r,rp)
local res0=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>1
local res1=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>1
if res0 and res1 then
Duel.ShuffleDeck(tp)
Duel.ShuffleDeck(1-tp)
end
end
\ No newline at end of file
--七野森岭·山神 不见岳
local m=96071082
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.thcost)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--pendulum set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_LEAVE_DECK)
e2:SetRange(LOCATION_EXTRA)
e2:SetCountLimit(1,96071083)
e2:SetCondition(cm.pencon)
e2:SetTarget(cm.pentg)
e2:SetOperation(cm.penop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,96071084)
e3:SetCost(cm.stpcost)
e3:SetTarget(cm.stptg)
e3:SetOperation(cm.stpop)
c:RegisterEffect(e3)
--Activate
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,96071085)
e4:SetCost(cm.cost)
e4:SetTarget(cm.target)
e4:SetOperation(cm.activate)
c:RegisterEffect(e4)
end
--search
function cm.cfilter(c)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(g:GetFirst():GetLevel())
end
function cm.thfilter(c)
return c:IsSetCard(0x1ef1) and c:IsAbleToHand()
and c:IsType(TYPE_MONSTER)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleDeck(tp)
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if sg:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoDeck(sg,nil,SEQ_DECKTOP,REASON_EFFECT)
end
end
end
--pendulum set
function cm.pencon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_EXTRA)
end
function cm.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
end
function cm.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
--to hand
function cm.costfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsDiscardable()
end
function cm.stpcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,cm.costfilter,1,1,REASON_COST+REASON_DISCARD)
end
function cm.stpfilter(c)
return c:IsSetCard(0x1ef1) and not c:IsCode(m) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.stptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local spchk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
return Duel.IsExistingMatchingCard(cm.stpfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp,spchk)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.stpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local spchk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,cm.stpfilter,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp,spchk)
if g:GetCount()>0 then
local sc=g:GetFirst()
if spchk and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not sc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SendtoHand(sc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sc)
end
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--Activate
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),2)
if ft>1 and Duel.IsPlayerAffectedByEffect(tp,m) then ft=1 end
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
return ft>0 and g:CheckWithSumEqual(Card.GetLevel,7,1,ft)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),2)
if ft>1 and Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
if ft<=0 or g:GetCount()==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectWithSumEqual(tp,Card.GetLevel,7,1,ft)
if sg then
local tc=sg:GetFirst()
for tc in aux.Next(sg) do
if Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
Duel.SpecialSummonComplete()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function cm.splimit(e,c)
return not c:IsSetCard(0x1ef1)
end
\ No newline at end of file
--森岭呼唤
local m=96071086
local set=0x1ef1
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--To hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
--Activate
function cm.thfilter(c,tp)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
and Duel.IsExistingMatchingCard(cm.plfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function cm.plfilter(c,code)
return c:IsSetCard(0x1ef1) and c:IsType(TYPE_PENDULUM) and not c:IsCode(code) and not c:IsForbidden()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=0
if e:GetHandler():IsLocation(LOCATION_HAND) then ft=1 end
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
if g1:GetCount()>0 and Duel.SendtoHand(g1,nil,REASON_EFFECT)~=0
and g1:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g1)
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g2=Duel.SelectMatchingCard(tp,cm.plfilter,tp,LOCATION_DECK,0,1,1,nil,g1:GetFirst():GetCode())
local tc=g2:GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
end
--To hand
function cm.tcfilter(c)
return c:IsCode(96071000) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tcfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.tcfilter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--天将军 源氏·源赖光
local m=96072001
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_EQUIP)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,96072002)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
--eqspecial summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(cm.espcost)
e3:SetTarget(cm.esptg)
e3:SetOperation(cm.espop)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,3))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.descon)
e4:SetTarget(cm.destg)
e4:SetOperation(cm.desop)
c:RegisterEffect(e4)
end
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--special summon
function cm.spfilter(c,rac,tp)
return c:IsRace(rac) and c:IsControler(tp)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=0
if Duel.CheckReleaseGroup(tp,cm.spfilter,1,nil,RACE_WARRIOR,tp) then ct=ct-1 end
if Duel.CheckReleaseGroup(tp,cm.spfilter,1,nil,RACE_FIEND,tp) then ct=ct-1 end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>ct
and Duel.CheckReleaseGroupEx(tp,Card.IsRace,1,REASON_COST,true,e:GetHandler(),RACE_WARRIOR)
and Duel.CheckReleaseGroupEx(tp,Card.IsRace,1,REASON_COST,true,e:GetHandler(),RACE_FIEND)
end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft>0 then
local g1=Duel.SelectReleaseGroupEx(tp,Card.IsRace,1,1,REASON_COST,true,e:GetHandler(),RACE_WARRIOR)
local g2=Duel.SelectReleaseGroupEx(tp,Card.IsRace,1,1,REASON_COST,true,e:GetHandler(),RACE_FIEND)
g1:Merge(g2)
Duel.Release(g1,REASON_COST)
elseif ft==0 then
local g1=Duel.SelectReleaseGroup(tp,cm.spfilter,1,1,nil,RACE_WARRIOR+RACE_FIEND,tp)
local rac=RACE_WARRIOR
if g1:GetFirst():IsRace(RACE_WARRIOR) then rac=RACE_FIEND end
local g2=Duel.SelectReleaseGroupEx(tp,Card.IsRace,1,1,REASON_COST,true,e:GetHandler(),rac)
g1:Merge(g2)
Duel.Release(g1,REASON_COST)
else
local g1=Duel.SelectReleaseGroup(tp,cm.spfilter,1,1,nil,RACE_WARRIOR,tp)
local g2=Duel.SelectReleaseGroup(tp,cm.spfilter,1,1,nil,RACE_FIEND,tp)
g1:Merge(g2)
Duel.Release(g1,REASON_COST)
end
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--to hand
function cm.thfilter(c)
return c:IsSetCard(0xef2) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetChainLimit(cm.chainlm)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--eqspecial summon
function cm.espcostfilter(c,tp)
return c:IsControler(tp) and c:IsAbleToGraveAsCost()
end
function cm.espcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=e:GetHandler():GetEquipGroup()
if chk==0 then return g:IsExists(cm.espcostfilter,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tg=g:FilterSelect(tp,cm.espcostfilter,1,1,nil,tp)
Duel.SendtoGrave(tg,REASON_COST)
end
function cm.espfilter(c,e,tp)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(m)
end
function cm.esptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and cm.espfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.espfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.espfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetChainLimit(cm.chainlm)
end
function cm.espop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--destroy
function cm.descfilter(c,ec,tp)
return c:IsLocation(LOCATION_GRAVE) and c:IsControler(tp) and c:GetEquipTarget()==ec
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.descfilter,1,nil,e:GetHandler(),tp)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetChainLimit(cm.chainlm)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
\ No newline at end of file
--罗成门 源氏·鬼切
local m=96072003
local set=0x3ef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(cm.discon1)
e2:SetOperation(cm.disop1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetTarget(cm.distg)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_DISABLE_EFFECT)
c:RegisterEffect(e4)
--Equip limit
local e5=Effect.CreateEffect(c)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_EQUIP_LIMIT)
e5:SetValue(1)
c:RegisterEffect(e5)
--disable2
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_BE_BATTLE_TARGET)
e6:SetRange(LOCATION_SZONE)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetCondition(cm.discon2)
e6:SetOperation(cm.disop2)
c:RegisterEffect(e6)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD)
e7:SetCode(EFFECT_DISABLE)
e7:SetRange(LOCATION_SZONE)
e7:SetTargetRange(0,LOCATION_MZONE)
e7:SetTarget(cm.distg)
c:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EFFECT_DISABLE_EFFECT)
c:RegisterEffect(e8)
--to grave
local e9=Effect.CreateEffect(c)
e9:SetDescription(aux.Stringid(m,2))
e9:SetCategory(CATEGORY_TOGRAVE)
e9:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e9:SetCode(EVENT_PHASE+PHASE_STANDBY)
e9:SetCountLimit(1)
e9:SetRange(LOCATION_REMOVED)
e9:SetCondition(cm.rmcon)
e9:SetCost(cm.rmcost)
e9:SetTarget(cm.rmtg)
e9:SetOperation(cm.rmop)
c:RegisterEffect(e9)
end
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--equip
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():CheckUniqueOnField(tp)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetChainLimit(cm.chainlm)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function cm.eqlimit(e,c)
return c==e:GetLabelObject()
end
--disable1
function cm.discon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c==Duel.GetAttacker() or c==Duel.GetAttackTarget()) and c:GetBattleTarget()
end
function cm.disop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetBattleTarget()
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1)
Duel.AdjustInstantly(c)
end
--disable2
function cm.discon2(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec and (ec==Duel.GetAttacker() or ec==Duel.GetAttackTarget()) and ec:GetBattleTarget()
end
function cm.disop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetEquipTarget():GetBattleTarget()
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1)
Duel.AdjustInstantly(c)
end
function cm.distg(e,c)
return c:GetFlagEffect(m)~=0
end
--to grave
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1
end
function cm.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end
Duel.SendtoDeck(e:GetHandler(),tp,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.rmfilter(c)
return c:IsSetCard(0xef2) and not c:IsCode(m) and c:IsAbleToGrave()
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.rmfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.rmfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,POS_FACEUP,REASON_EFFECT)
end
end
\ No newline at end of file
--不详之刃 源氏·妖刀姬
local m=96072004
local set=0x5ef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
--multi attack1
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(cm.val)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetValue(1)
c:RegisterEffect(e3)
--multi attack2
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EFFECT_EXTRA_ATTACK)
e4:SetValue(cm.val)
c:RegisterEffect(e4)
--search
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(m,2))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PHASE+PHASE_STANDBY)
e5:SetCountLimit(1)
e5:SetRange(LOCATION_REMOVED)
e5:SetCondition(cm.thcon)
e5:SetCost(cm.thcost)
e5:SetTarget(cm.thtg)
e5:SetOperation(cm.thop)
c:RegisterEffect(e5)
end
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--equip
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():CheckUniqueOnField(tp)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetChainLimit(cm.chainlm)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function cm.eqlimit(e,c)
return c==e:GetLabelObject()
end
--multi attack1
function cm.val(e,c)
return c:GetEquipCount()
end
--search
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end
Duel.SendtoDeck(e:GetHandler(),tp,SEQ_DECKSHUFFLE,REASON_COST)
end
function cm.thfilter(c)
return c:IsSetCard(0xef2) and not c:IsCode(m) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--式神·十二兵阵
local m=96072005
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetValue(cm.eqlimit)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(cm.value)
c:RegisterEffect(e3)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_REMOVE)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.thtg)
e3:SetOperation(cm.thop)
c:RegisterEffect(e3)
end
--Equip limit
function cm.eqlimit(e,c)
return c:IsSetCard(0xef2)
end
function cm.eqfilter(c)
return c:IsFaceup() and c:IsSetCard(0xef2)
end
--Activate
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.eqfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
--atk
function cm.value(e,c)
return Duel.GetMatchingGroupCount(Card.IsType,0,LOCATION_GRAVE,LOCATION_GRAVE,nil,TYPE_MONSTER)*200
end
--to hand
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--静意禅心 源氏·青坊主
local m=96072006
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE+LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCost(cm.thcost)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_REMOVED)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.tthtg)
e3:SetOperation(cm.tthop)
c:RegisterEffect(e3)
end
--to hand
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.thfilter(c)
return c:IsSetCard(0xef2) and not c:IsCode(m) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--special summon
function cm.costfilter(c)
return c:IsSetCard(0xef2) and not c:IsCode(m) and c:IsAbleToRemoveAsCost()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_ONFIELD+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--to hand
function cm.tthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.tthop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--本阵登场 曲目·序
local m=96072007
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCountLimit(1,m)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(cm.eftg)
e2:SetOperation(cm.efop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetHintTiming(0,TIMING_END_PHASE)
e3:SetCountLimit(1,96072008)
e3:SetCondition(cm.spcon)
e3:SetCost(aux.bfgcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
end
--spsummon
function cm.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.eqfilter1(c,tp)
return c:IsFaceup() and c:IsSetCard(0xef2) and Duel.IsExistingMatchingCard(cm.eqfilter2,tp,LOCATION_GRAVE,0,1,nil,c,tp)
end
function cm.eqfilter2(c,tc,tp)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function cm.eftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if e:GetLabel()==0 then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and cm.spfilter(chkc,e,tp)
else return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.eqfilter1(chkc,tp) end
end
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp)
local b2=Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(cm.eqfilter1,tp,LOCATION_MZONE,0,1,nil,tp)
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(m,1),aux.Stringid(m,2))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(m,1))
else op=Duel.SelectOption(tp,aux.Stringid(m,2))+1 end
e:SetLabel(op)
if op==0 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
else
e:SetCategory(CATEGORY_EQUIP)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,cm.eqfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
end
function cm.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if e:GetLabel()==0 then
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
else
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local ec=Duel.GetFirstTarget()
if ec:IsRelateToEffect(e) and ec:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.eqfilter2),tp,LOCATION_GRAVE,0,1,1,nil,ec,tp)
local tc=g:GetFirst()
if not tc or not Duel.Equip(tp,tc,ec) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit2)
e1:SetLabelObject(ec)
tc:RegisterEffect(e1)
end
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetLabelObject(e)
e1:SetTarget(cm.splimit)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0xef2)
end
function cm.eqlimit2(e,c)
return c==e:GetLabelObject()
end
--spsummon
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function cm.spfilter2(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and cm.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.spfilter2,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter2,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--源氏·本真杀伐役
local m=96072009
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_EQUIP)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCondition(aux.exccon)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
end
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--special summon
function cm.spfilter(c,e,tp)
if not c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) then return false end
return c:IsSetCard(0xef2) or (c:IsLevel(10) and c:IsRace(RACE_WARRIOR))
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
Duel.SetChainLimit(cm.chainlm)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
local tc=g:GetFirst()
if not tc:IsLocation(LOCATION_MZONE) then return end
local c=e:GetHandler()
local fid=c:GetFieldID()
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(cm.thcon)
e1:SetOperation(cm.thop)
Duel.RegisterEffect(e1,tp)
end
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(m)~=e:GetLabel() then
e:Reset()
return false
else
return true
end
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end
--set
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
Duel.SetChainLimit(cm.chainlm)
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c)~=0 then
end
end
\ No newline at end of file
--刀鸣伏妖 反鬼相杀
local m=96072010
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,3))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.descost)
e1:SetTarget(cm.destg)
e1:SetOperation(cm.desop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_EQUIP)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCondition(aux.exccon)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
end
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--destroy
function cm.costfilter(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup() or c:GetEquipTarget())
and (c:GetType()&(TYPE_EQUIP+TYPE_SPELL))==TYPE_EQUIP+TYPE_SPELL
and c:IsAbleToRemoveAsCost()
end
function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_SZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_SZONE+LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetChainLimit(cm.chainlm)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
--set
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
Duel.SetChainLimit(cm.chainlm)
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SSet(tp,c)~=0 then
end
end
\ No newline at end of file
--龙胆霖心 源氏·鬼切
local m=96072011
local set=0x3ef2
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFun2(c,cm.mfilter1,cm.mfilter2,true)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(cm.splimit)
c:RegisterEffect(e1)
--spsum condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_EXTRA)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCondition(cm.hspcon)
e2:SetOperation(cm.hspop)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.eqtg)
e3:SetOperation(cm.eqop)
c:RegisterEffect(e3)
--atk1
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCondition(cm.atkcon1)
e4:SetOperation(cm.atkop1)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e5)
--Equip limit
local e6=Effect.CreateEffect(c)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_EQUIP_LIMIT)
e6:SetValue(1)
c:RegisterEffect(e6)
--atk2
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(m,1))
e7:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e7:SetCode(EVENT_ATTACK_ANNOUNCE)
e7:SetRange(LOCATION_SZONE)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetCondition(cm.atkcon2)
e7:SetOperation(cm.atkop2)
c:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e8)
--spsummon
local e9=Effect.CreateEffect(c)
e9:SetDescription(aux.Stringid(m,2))
e9:SetCategory(CATEGORY_SPECIAL_SUMMON)
e9:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e9:SetCode(EVENT_TO_GRAVE)
e9:SetProperty(EFFECT_FLAG_DELAY)
e9:SetCountLimit(1,96072012)
e9:SetCondition(cm.spcon)
e9:SetTarget(cm.sptg)
e9:SetOperation(cm.spop)
c:RegisterEffect(e9)
end
function cm.mfilter1(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.mfilter2(c)
return c:IsRace(RACE_WYRM)
end
--splimit
function cm.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
end
--spsum condition
function cm.hspfilter(c,tp,sc)
return c:IsSetCard(0xef2) and c:IsAttackAbove(3000) and c:GetEquipCount()>0 and c:IsControler(tp)
and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function cm.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroupEx(tp,cm.hspfilter,1,REASON_SPSUMMON,false,nil,tp,c)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroupEx(tp,cm.hspfilter,1,1,REASON_SPSUMMON,false,nil,tp,c)
c:SetMaterial(g)
Duel.Release(g,REASON_SPSUMMON)
end
--
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--equip
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():CheckUniqueOnField(tp)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetChainLimit(cm.chainlm)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function cm.eqlimit(e,c)
return c==e:GetLabelObject()
end
--atk1
function cm.atkcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c==Duel.GetAttacker() or c==Duel.GetAttackTarget()) and c:GetBattleTarget()
end
function cm.atkop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e1:SetTarget(cm.distg)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(cm.disop)
e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e3,tp)
Duel.AdjustInstantly()
if a:IsRelateToBattle() then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_BATTLE_ATTACK)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
e4:SetValue(a:GetBaseAttack())
a:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e5:SetReset(RESET_PHASE+PHASE_DAMAGE)
e5:SetValue(a:GetBaseDefense())
a:RegisterEffect(e5,true)
end
if d and d:IsRelateToBattle() then
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_SET_BATTLE_ATTACK)
e6:SetValue(d:GetBaseAttack())
e6:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e6,true)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e7:SetValue(d:GetBaseDefense())
e7:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e7,true)
end
end
function cm.distg(e,c)
return c~=e:GetHandler()
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if bit.band(loc,LOCATION_ONFIELD)~=0 then
Duel.NegateEffect(ev)
end
end
--atk2
function cm.atkcon2(e,tp,eg,ep,ev,re,r,rp)
local eqc=e:GetHandler():GetEquipTarget()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return d and (a==eqc or d==eqc)
end
function cm.atkop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e1:SetTarget(cm.distg)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(cm.disop)
e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e3,tp)
Duel.AdjustInstantly()
if a:IsRelateToBattle() then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_BATTLE_ATTACK)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
e4:SetValue(a:GetBaseAttack())
a:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e5:SetReset(RESET_PHASE+PHASE_DAMAGE)
e5:SetValue(a:GetBaseDefense())
a:RegisterEffect(e5,true)
end
if d and d:IsRelateToBattle() then
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_SET_BATTLE_ATTACK)
e6:SetValue(d:GetBaseAttack())
e6:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e6,true)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_SET_BATTLE_DEFENSE)
e7:SetValue(d:GetBaseDefense())
e7:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e7,true)
end
end
--spsummon
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE)
or (rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp))
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0xef2) and c:IsDefenseBelow(2500) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
Duel.SetChainLimit(cm.chainlm)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--刀舞战风 源氏·妖刀姬
local m=96072013
local set=0x5ef2
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFun2(c,cm.mfilter1,cm.mfilter2,true)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(cm.splimit)
c:RegisterEffect(e1)
--spsum condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_EXTRA)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCondition(cm.hspcon)
e2:SetOperation(cm.hspop)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.eqtg)
e3:SetOperation(cm.eqop)
c:RegisterEffect(e3)
--atk up1
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_UPDATE_ATTACK)
e4:SetValue(1500)
e4:SetRange(LOCATION_MZONE)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e5)
--multi attack1
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e6:SetRange(LOCATION_MZONE)
e6:SetValue(1)
c:RegisterEffect(e6)
--Equip limit
local e7=Effect.CreateEffect(c)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_EQUIP_LIMIT)
e7:SetValue(1)
c:RegisterEffect(e7)
--atk up2
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_EQUIP)
e8:SetCode(EFFECT_UPDATE_ATTACK)
e8:SetValue(1500)
e8:SetRange(LOCATION_SZONE)
c:RegisterEffect(e8)
local e9=e8:Clone()
e9:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e9)
--multi attack2
local e10=Effect.CreateEffect(c)
e10:SetType(EFFECT_TYPE_EQUIP)
e10:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e10:SetRange(LOCATION_SZONE)
e10:SetValue(1)
c:RegisterEffect(e10)
--Destroy
local e11=Effect.CreateEffect(c)
e11:SetDescription(aux.Stringid(m,1))
e11:SetCategory(CATEGORY_DESTROY)
e11:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e11:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e11:SetCode(EVENT_DESTROYED)
e11:SetCountLimit(1,96072014)
e11:SetCondition(cm.descon)
e11:SetTarget(cm.destg)
e11:SetOperation(cm.desop)
c:RegisterEffect(e11)
end
function cm.mfilter1(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.mfilter2(c)
return c:IsRace(RACE_WARRIOR)
end
--splimit
function cm.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
end
--spsum condition
function cm.hspfilter(c,tp,sc)
return c:IsSetCard(0xef2) and c:IsDefenseAbove(2000) and c:GetEquipCount()>0 and c:IsControler(tp)
and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function cm.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroupEx(tp,cm.hspfilter,1,REASON_SPSUMMON,false,nil,tp,c)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroupEx(tp,cm.hspfilter,1,1,REASON_SPSUMMON,false,nil,tp,c)
c:SetMaterial(g)
Duel.Release(g,REASON_SPSUMMON)
end
--
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--equip
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():CheckUniqueOnField(tp)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetChainLimit(cm.chainlm)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function cm.eqlimit(e,c)
return c==e:GetLabelObject()
end
--Destroy
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE)
or (rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp))
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetChainLimit(cm.chainlm)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
\ No newline at end of file
--樱雨刀舞 源氏·妖刀姬
local m=96072015
local set=0x5ef2
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFun2(c,cm.mfilter1,cm.mfilter2,true)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(cm.splimit)
c:RegisterEffect(e1)
--spsum condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_EXTRA)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCondition(cm.hspcon)
e2:SetOperation(cm.hspop)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.eqtg)
e3:SetOperation(cm.eqop)
c:RegisterEffect(e3)
--atk up1
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_BASE_ATTACK)
e4:SetCondition(cm.adcon1)
e4:SetValue(cm.atkval)
e4:SetRange(LOCATION_MZONE)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_SET_BASE_DEFENSE)
e5:SetValue(cm.defval)
c:RegisterEffect(e5)
--Equip limit
local e6=Effect.CreateEffect(c)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_EQUIP_LIMIT)
e6:SetValue(1)
c:RegisterEffect(e6)
--double atk/def
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_EQUIP)
e7:SetCode(EFFECT_SET_BASE_ATTACK)
e7:SetCondition(cm.adcon2)
e7:SetValue(cm.atkval)
c:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EFFECT_SET_BASE_DEFENSE)
e8:SetValue(cm.defval)
c:RegisterEffect(e8)
--draw
local e9=Effect.CreateEffect(c)
e9:SetCategory(CATEGORY_DRAW)
e9:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e9:SetCode(EVENT_TO_GRAVE)
e9:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e9:SetCountLimit(1,96072016)
e9:SetCondition(cm.drcon)
e9:SetTarget(cm.drtg)
e9:SetOperation(cm.drop)
c:RegisterEffect(e9)
end
function cm.mfilter1(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.mfilter2(c)
return c:IsAttribute(ATTRIBUTE_FIRE)
end
--splimit
function cm.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
end
--spsum condition
function cm.hspfilter(c,tp,sc)
return c:IsSetCard(0xef2) and c:IsDefenseAbove(2000) and c:GetEquipCount()>0 and c:IsControler(tp)
and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function cm.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroupEx(tp,cm.hspfilter,1,REASON_SPSUMMON,false,nil,tp,c)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroupEx(tp,cm.hspfilter,1,1,REASON_SPSUMMON,false,nil,tp,c)
c:SetMaterial(g)
Duel.Release(g,REASON_SPSUMMON)
end
--
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--equip
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():CheckUniqueOnField(tp)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetChainLimit(cm.chainlm)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function cm.eqlimit(e,c)
return c==e:GetLabelObject()
end
--atk up1
function cm.adcon1(e)
return Duel.GetAttackTarget()~=nil
end
function cm.atkval(e,c)
return c:GetBaseAttack()*2
end
function cm.defval(e,c)
return c:GetBaseDefense()*2
end
--double atk/def
function cm.adcon2(e)
if Duel.GetCurrentPhase()~=PHASE_DAMAGE_CAL then return false end
local eqc=e:GetHandler():GetEquipTarget()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return d and (a==eqc or d==eqc)
end
--draw
function cm.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:IsReason(REASON_BATTLE)
or rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp))
and Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0
end
function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
Duel.SetChainLimit(cm.chainlm)
end
function cm.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
\ No newline at end of file
--白槿霜风 源氏·鬼切
local m=96072017
local set=0x5ef2
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--material
aux.AddFusionProcFun2(c,cm.mfilter1,cm.mfilter2,true)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(cm.splimit)
c:RegisterEffect(e1)
--spsum condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_EXTRA)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCondition(cm.hspcon)
e2:SetOperation(cm.hspop)
c:RegisterEffect(e2)
--equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetCategory(CATEGORY_EQUIP)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE+LOCATION_GRAVE+LOCATION_REMOVED)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.eqtg)
e3:SetOperation(cm.eqop)
c:RegisterEffect(e3)
--Damage1
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e4:SetCondition(cm.damcon1)
e4:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e4)
--Equip limit
local e5=Effect.CreateEffect(c)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_EQUIP_LIMIT)
e5:SetValue(1)
c:RegisterEffect(e5)
--Damage2
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_EQUIP)
e6:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e6:SetCondition(cm.damcon2)
e6:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e6)
--spsummon
local e7=Effect.CreateEffect(c)
e7:SetCategory(CATEGORY_SPECIAL_SUMMON)
e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e7:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e7:SetCode(EVENT_TO_GRAVE)
e7:SetCountLimit(1,96072018)
e7:SetCondition(cm.condition)
e7:SetTarget(cm.target)
e7:SetOperation(cm.operation)
c:RegisterEffect(e7)
end
function cm.mfilter1(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.mfilter2(c)
return c:IsAttribute(ATTRIBUTE_WATER)
end
--splimit
function cm.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
end
--spsum condition
function cm.hspfilter(c,tp,sc)
return c:IsSetCard(0xef2) and c:IsAttackAbove(2000) and c:GetEquipCount()>0 and c:IsControler(tp)
and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function cm.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroupEx(tp,cm.hspfilter,1,REASON_SPSUMMON,false,nil,tp,c)
end
function cm.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroupEx(tp,cm.hspfilter,1,1,REASON_SPSUMMON,false,nil,tp,c)
c:SetMaterial(g)
Duel.Release(g,REASON_SPSUMMON)
end
--
function cm.chainlm(e,ep,tp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and tp==ep
end
--equip
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.filter(chkc) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and e:GetHandler():CheckUniqueOnField(tp)
and Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,c)
Duel.SetChainLimit(cm.chainlm)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsControler(1-tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function cm.eqlimit(e,c)
return c==e:GetLabelObject()
end
--Damage1
function cm.damcon1(e)
return e:GetHandler():GetBattleTarget()~=nil
end
--Damage2
function cm.damcon2(e)
return e:GetHandler():GetEquipTarget():GetBattleTarget()~=nil
end
--spsummon
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE)
or rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetChainLimit(cm.chainlm)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
\ No newline at end of file
--不甘怒火 源氏·武士之灵
local m=96072019
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--copy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cpcost)
e1:SetOperation(cm.cpop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
end
--copy
function cm.cpfilter(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER) and not c:IsCode(m) and c:IsAbleToGraveAsCost()
end
function cm.cpcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cpfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.cpfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
Duel.SendtoGrave(g,REASON_COST)
e:SetLabelObject(tc)
end
function cm.cpop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsFaceup() and c:IsRelateToEffect(e)) then return end
local tc=e:GetLabelObject()
local code=tc:GetOriginalCodeRule()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(code)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_RACE)
e2:SetValue(tc:GetOriginalRace())
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e3:SetValue(tc:GetOriginalAttribute())
c:RegisterEffect(e3)
end
--special summon
function cm.thfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xef2) and not c:IsCode(m) and c:IsAbleToHand() and Duel.GetMZoneCount(tp,c)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.thfilter(chkc,tp) end
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(cm.thfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,cm.thfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--宗族卫士 源氏·阵兵
local m=96072020
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,96072021)
e2:SetTarget(cm.tgtg)
e2:SetOperation(cm.tgop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
if not cm.global_check then
cm.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_DESTROYED)
ge1:SetCondition(cm.regcon)
ge1:SetOperation(cm.regop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_TO_GRAVE)
ge2:SetCondition(cm.regcon2)
Duel.RegisterEffect(ge2,0)
end
end
--special summon
function cm.cfilter(c)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(0xef2)
end
function cm.regcon(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(cm.cfilter,1,nil) then
e:SetLabel(PLAYER_ALL)
return true
end
e:SetLabel(PLAYER_NONE)
return false
end
function cm.cfilter2(c,p)
return not c:IsReason(REASON_BATTLE) and c:IsControler(p) and cm.cfilter(c)
end
function cm.regcon2(e,tp,eg,ep,ev,re,r,rp)
local v=0
if eg:IsExists(cm.cfilter2,1,nil,0) then v=v+1 end
if eg:IsExists(cm.cfilter2,1,nil,1) then v=v+2 end
if v==0 then return false end
e:SetLabel(({0,1,PLAYER_ALL})[v])
return true
end
function cm.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseEvent(eg,EVENT_CUSTOM+m,re,r,rp,ep,e:GetLabel())
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return ev==tp or ev==PLAYER_ALL
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--to grave
function cm.tgfilter(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(0xef2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
local tc=g:GetFirst()
if not tc:IsLocation(LOCATION_MZONE) then return end
local c=e:GetHandler()
local fid=c:GetFieldID()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(cm.thcon)
e1:SetOperation(cm.thop)
Duel.RegisterEffect(e1,tp)
end
end
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(m)~=e:GetLabel() then
e:Reset()
return false
else
return true
end
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT)
end
\ No newline at end of file
--军武俑卫 源氏·武兵
local m=96072022
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.sumtg)
e1:SetOperation(cm.sumop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
--special summon
function cm.filter(c,e,tp)
return c:IsSetCard(0xef2) and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0xef2)
end
--to hand
function cm.thfilter(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,e:GetHandler())
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
\ No newline at end of file
--源氏·御击之阵
local m=96072023
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(100)
c:RegisterEffect(e2)
--return
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.rettg)
e3:SetOperation(cm.retop)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_REMOVE)
e4:SetCountLimit(1,96072024)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
--Equip limit
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetCode(EFFECT_EQUIP_LIMIT)
e5:SetValue(1)
c:RegisterEffect(e5)
end
--Activate
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
--return
function cm.retfilter1(c)
return c:IsSetCard(0xef2) and c:IsAbleToDeck()
end
function cm.retfilter2(c)
return c:IsAbleToHand()
end
function cm.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(cm.retfilter1,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,2,nil)
and Duel.IsExistingTarget(cm.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectTarget(tp,cm.retfilter1,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,2,2,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g2=Duel.SelectTarget(tp,cm.retfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,g1:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g2,1,0,0)
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
local g1=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE+LOCATION_REMOVED)
if Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local g2=g:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
Duel.SendtoHand(g2,nil,REASON_EFFECT)
end
end
--to hand
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--源氏·坚不可破之阵
local m=96072025
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--atklimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e3:SetValue(aux.imval1)
c:RegisterEffect(e3)
--reg
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(cm.regcon)
e4:SetOperation(cm.regop)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,96072026)
e5:SetCondition(cm.thcon)
e5:SetTarget(cm.thtg)
e5:SetOperation(cm.thop)
c:RegisterEffect(e5)
--to hand
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(m,2))
e6:SetCategory(CATEGORY_TOHAND)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCode(EVENT_REMOVE)
e6:SetCountLimit(1,96072027)
e6:SetTarget(cm.thhtg)
e6:SetOperation(cm.thhop)
c:RegisterEffect(e6)
end
--activate
function cm.spfilter(c,e,tp)
return c:IsRace(RACE_WARRIOR+RACE_FIEND+RACE_ZOMBIE+RACE_BEASTWARRIOR) and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,LOCATION_HAND)
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
c:RegisterEffect(e1)
end
end
--reg
function cm.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) and e:GetHandler():IsPreviousPosition(POS_FACEUP)
end
function cm.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end
--to hand
function cm.thfilter(c)
return c:IsSetCard(0xef2) and c:IsAbleToHand()
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(m)>0
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--to hand
function cm.thhtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.thhop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--百战之铠 源氏·兵俑
local m=96072028
local set=0xef2
local cm=_G["c"..m]
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.thcon)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--Sm Summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.spcon)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_RELEASE)
e3:SetTarget(cm.tthtg)
e3:SetOperation(cm.tthop)
c:RegisterEffect(e3)
if not cm.global_check then
cm.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetLabel(m)
ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
ge1:SetOperation(aux.sumreg)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
--special summon
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(m)>0
end
function cm.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0xef2) and c:IsLevelAbove(0) and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil,c)
end
function cm.thfilter(c,rc)
return c:GetLevel()~=rc:GetLevel() and c:IsType(TYPE_MONSTER) and c:IsSetCard(0xef2) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.cfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(cm.cfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.SelectTarget(tp,cm.cfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
--Sm Summon
function cm.spfilter(c,e,tp)
return c:IsSetCard(0xef2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function cm.spfilter2(c,e,tp)
return c:IsSetCard(0xef2) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(4)
and c:IsCanBeEffectTarget(e) and Duel.IsExistingTarget(cm.spfilter2,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter2,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
g:AddCard(c)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
local c=e:GetHandler()
local tg=Duel.GetTargetsRelateToChain()
if tg:GetCount()>0 then
Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--to hand
function cm.tthfilter(c)
return c:IsSetCard(0xef2) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.tthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.tthfilter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,cm.tthfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.tthop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
......@@ -790,7 +790,7 @@
#格拉摩根 1025644096 400 0xf10-0xf1f
!setname 0xf11 闪击
!setname 0x7f1a 云上骑士
!setname 0x5f1a 云上骑士
!setname 0xcf1a 泪骑士
!setname 0x3f1b 王冠圣域
!setname 0x5f1b 降灵术师
......
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