Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
S
specials
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
JoyJ
specials
Commits
f4a50b08
Commit
f4a50b08
authored
Jan 14, 2022
by
IMJoyJ
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add skill 71490127
parent
4b3466ba
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
113 additions
and
101 deletions
+113
-101
wanning/special.lua
wanning/special.lua
+113
-101
No files found.
wanning/special.lua
View file @
f4a50b08
...
@@ -2,7 +2,7 @@ local skillLists={}
...
@@ -2,7 +2,7 @@ local skillLists={}
local
function
addSkill
(
code
,
skill
)
local
function
addSkill
(
code
,
skill
)
if
not
skillLists
[
code
]
then
if
not
skillLists
[
code
]
then
skillLists
[
code
]
=
{}
skillLists
[
code
]
=
{}
end
end
table.insert
(
skillLists
[
code
],
skill
)
table.insert
(
skillLists
[
code
],
skill
)
end
end
...
@@ -10,7 +10,7 @@ end
...
@@ -10,7 +10,7 @@ end
local
function
getAllSkillCodes
()
local
function
getAllSkillCodes
()
local
skillCodes
=
{}
local
skillCodes
=
{}
for
code
,
_
in
pairs
(
skillLists
)
do
for
code
,
_
in
pairs
(
skillLists
)
do
table.insert
(
skillCodes
,
code
)
table.insert
(
skillCodes
,
code
)
end
end
return
skillCodes
return
skillCodes
end
end
...
@@ -18,56 +18,56 @@ end
...
@@ -18,56 +18,56 @@ end
local
function
registerSkillForPlayer
(
tp
,
code
)
local
function
registerSkillForPlayer
(
tp
,
code
)
local
skills
=
skillLists
[
code
]
local
skills
=
skillLists
[
code
]
for
_
,
skill
in
ipairs
(
skills
)
do
for
_
,
skill
in
ipairs
(
skills
)
do
local
e1
=
Effect
.
GlobalEffect
()
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
skill
(
e1
)
skill
(
e1
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
end
local
function
wrapDeckSkill
(
code
,
effectFactory
)
local
function
wrapDeckSkill
(
code
,
effectFactory
)
addSkill
(
code
,
function
(
e2
)
addSkill
(
code
,
function
(
e2
)
local
e1
=
Effect
.
GlobalEffect
()
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetRange
(
LOCATION_DECK
)
e1
:
SetRange
(
LOCATION_DECK
)
effectFactory
(
e1
)
effectFactory
(
e1
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e2
:
SetTargetRange
(
LOCATION_DECK
,
0
)
e2
:
SetTargetRange
(
LOCATION_DECK
,
0
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
+
EFFECT_FLAG_SET_AVAILABLE
)
e2
:
SetTarget
(
function
(
e
,
c
)
e2
:
SetTarget
(
function
(
e
,
c
)
local
dg
=
Duel
.
GetFieldGroup
(
e
:
GetHandlerPlayer
(),
LOCATION_DECK
,
0
)
local
dg
=
Duel
.
GetFieldGroup
(
e
:
GetHandlerPlayer
(),
LOCATION_DECK
,
0
)
if
#
dg
==
0
then
return
false
end
if
#
dg
==
0
then
return
false
end
local
minc
=
dg
:
GetMinGroup
(
Card
.
GetSequence
):
GetFirst
()
local
minc
=
dg
:
GetMinGroup
(
Card
.
GetSequence
):
GetFirst
()
return
c
==
minc
return
c
==
minc
end
)
end
)
e2
:
SetLabelObject
(
e1
)
e2
:
SetLabelObject
(
e1
)
end
)
end
)
end
end
local
function
phaseSkill
(
code
,
phase
,
op
,
con
,
both
)
local
function
phaseSkill
(
code
,
phase
,
op
,
con
,
both
)
wrapDeckSkill
(
code
,
function
(
e1
)
wrapDeckSkill
(
code
,
function
(
e1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
phase
)
e1
:
SetCode
(
EVENT_PHASE
+
phase
)
e1
:
SetCountLimit
(
1
,
0x7ffffff
-
code
)
e1
:
SetCountLimit
(
1
,
0x7ffffff
-
code
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
both
or
Duel
.
GetTurnPlayer
()
==
tp
)
and
(
not
con
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
return
(
both
or
Duel
.
GetTurnPlayer
()
==
tp
)
and
(
not
con
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
end
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
code
)
Duel
.
Hint
(
HINT_CARD
,
0
,
code
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
)
end
)
end
)
end
)
end
end
local
function
oneTimeSkill
(
code
,
op
)
local
function
oneTimeSkill
(
code
,
op
)
addSkill
(
code
,
function
(
e1
)
addSkill
(
code
,
function
(
e1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
code
)
Duel
.
Hint
(
HINT_CARD
,
0
,
code
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
Reset
()
e
:
Reset
()
end
)
end
)
end
)
end
)
end
end
...
@@ -79,6 +79,7 @@ local function endPhaseSkill(code, op, con, both)
...
@@ -79,6 +79,7 @@ local function endPhaseSkill(code, op, con, both)
phaseSkill
(
code
,
PHASE_END
,
op
,
con
,
both
)
phaseSkill
(
code
,
PHASE_END
,
op
,
con
,
both
)
end
end
standbyPhaseSkill
(
48356796
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
standbyPhaseSkill
(
48356796
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
2
,
REASON_RULE
)
Duel
.
Draw
(
tp
,
2
,
REASON_RULE
)
end
)
end
)
...
@@ -86,8 +87,8 @@ end)
...
@@ -86,8 +87,8 @@ end)
standbyPhaseSkill
(
2295831
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
standbyPhaseSkill
(
2295831
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToHand
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToHand
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
end
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToHand
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToHand
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
...
@@ -103,24 +104,24 @@ end)
...
@@ -103,24 +104,24 @@ end)
for
_
,
event
in
ipairs
({
EVENT_SUMMON_SUCCESS
,
EVENT_FLIP_SUMMON_SUCCESS
,
EVENT_SPSUMMON_SUCCESS
})
do
for
_
,
event
in
ipairs
({
EVENT_SUMMON_SUCCESS
,
EVENT_FLIP_SUMMON_SUCCESS
,
EVENT_SPSUMMON_SUCCESS
})
do
wrapDeckSkill
(
23434538
,
function
(
e1
)
wrapDeckSkill
(
23434538
,
function
(
e1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
event
)
e1
:
SetCode
(
event
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
count
=
eg
:
FilterCount
(
function
(
c
)
local
count
=
eg
:
FilterCount
(
function
(
c
)
return
c
:
IsControler
(
1
-
tp
)
and
c
:
IsType
(
TYPE_MONSTER
)
return
c
:
IsControler
(
1
-
tp
)
and
c
:
IsType
(
TYPE_MONSTER
)
end
,
1
,
nil
)
end
,
1
,
nil
)
return
ep
~=
tp
and
count
>
0
and
Duel
.
GetMZoneCount
(
tp
)
>=
count
return
ep
~=
tp
and
count
>
0
and
Duel
.
GetMZoneCount
(
tp
)
>=
count
end
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
23434538
)
Duel
.
Hint
(
HINT_CARD
,
0
,
23434538
)
local
tg
=
eg
:
Filter
(
function
(
c
)
local
tg
=
eg
:
Filter
(
function
(
c
)
return
c
:
IsControler
(
1
-
tp
)
and
c
:
IsType
(
TYPE_MONSTER
)
return
c
:
IsControler
(
1
-
tp
)
and
c
:
IsType
(
TYPE_MONSTER
)
end
,
nil
)
end
,
nil
)
for
tc
in
aux
.
Next
(
tg
)
do
for
tc
in
aux
.
Next
(
tg
)
do
local
cc
=
Duel
.
CreateToken
(
tp
,
tc
:
GetOriginalCode
())
local
cc
=
Duel
.
CreateToken
(
tp
,
tc
:
GetOriginalCode
())
Duel
.
MoveToField
(
cc
,
tp
,
tp
,
LOCATION_MZONE
,
tc
:
GetPosition
(),
true
)
Duel
.
MoveToField
(
cc
,
tp
,
tp
,
LOCATION_MZONE
,
tc
:
GetPosition
(),
true
)
end
end
end
)
end
)
end
)
end
)
end
end
...
@@ -128,16 +129,16 @@ wrapDeckSkill(1372887, function(e1)
...
@@ -128,16 +129,16 @@ wrapDeckSkill(1372887, function(e1)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVED
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
ep
~=
tp
and
not
re
:
GetHandler
():
IsType
(
TYPE_TOKEN
)
return
ep
~=
tp
and
not
re
:
GetHandler
():
IsType
(
TYPE_TOKEN
)
end
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
1372887
)
Duel
.
Hint
(
HINT_CARD
,
0
,
1372887
)
local
cc
=
Duel
.
CreateToken
(
tp
,
re
:
GetHandler
():
GetOriginalCode
())
local
cc
=
Duel
.
CreateToken
(
tp
,
re
:
GetHandler
():
GetOriginalCode
())
Duel
.
SendtoHand
(
cc
,
nil
,
REASON_RULE
)
Duel
.
SendtoHand
(
cc
,
nil
,
REASON_RULE
)
if
(
cc
:
IsLocation
(
LOCATION_HAND
))
then
if
(
cc
:
IsLocation
(
LOCATION_HAND
))
then
Duel
.
ConfirmCards
(
1
-
tp
,
cc
)
Duel
.
ConfirmCards
(
1
-
tp
,
cc
)
end
end
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
end
)
end
)
end
)
end
)
...
@@ -162,6 +163,16 @@ end, function(e,tp)
...
@@ -162,6 +163,16 @@ end, function(e,tp)
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
)
end
)
phaseSkill
(
71490127
,
PHASE_BATTLE_START
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
num
=#
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
LOCATION_SZONE
,
0
,
nil
)
for
_
=
1
,
num
do
local
tc
=
Duel
.
CreateToken
(
tp
,
99267150
)
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_MZONE
,
POS_FACEDOWN_DEFENSE
,
true
)
end
end
,
function
(
e
,
tp
)
return
(
#
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
LOCATION_SZONE
,
0
,
nil
))
>
0
end
,
true
)
addSkill
(
9952083
,
function
(
e1
)
addSkill
(
9952083
,
function
(
e1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SET_SUMMON_COUNT_LIMIT
)
e1
:
SetCode
(
EFFECT_SET_SUMMON_COUNT_LIMIT
)
...
@@ -179,22 +190,22 @@ addSkill(47529357, function(e1)
...
@@ -179,22 +190,22 @@ addSkill(47529357, function(e1)
e1
:
SetProperty
(
e1
:
GetProperty
()
|
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetProperty
(
e1
:
GetProperty
()
|
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EFFECT_DESTROY_REPLACE
)
e1
:
SetCode
(
EFFECT_DESTROY_REPLACE
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
eg
:
IsExists
(
destroyReplaceFilter
,
1
,
nil
,
tp
)
end
if
chk
==
0
then
return
eg
:
IsExists
(
destroyReplaceFilter
,
1
,
nil
,
tp
)
end
return
true
return
true
end
)
end
)
e1
:
SetValue
(
function
(
e
,
c
)
e1
:
SetValue
(
function
(
e
,
c
)
return
destroyReplaceFilter
(
c
,
e
:
GetHandlerPlayer
())
return
destroyReplaceFilter
(
c
,
e
:
GetHandlerPlayer
())
end
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
47529357
)
Duel
.
Hint
(
HINT_CARD
,
0
,
47529357
)
end
)
end
)
end
)
end
)
standbyPhaseSkill
(
73915051
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
standbyPhaseSkill
(
73915051
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
count
=
math.min
((
Duel
.
GetMZoneCount
(
tp
)),
4
)
local
count
=
math.min
((
Duel
.
GetMZoneCount
(
tp
)),
4
)
for
i
=
1
,
count
do
for
i
=
1
,
count
do
local
token
=
Duel
.
CreateToken
(
tp
,
73915051
+
i
)
local
token
=
Duel
.
CreateToken
(
tp
,
73915051
+
i
)
Duel
.
SpecialSummonStep
(
token
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
Duel
.
SpecialSummonStep
(
token
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
end
end
Duel
.
SpecialSummonComplete
()
Duel
.
SpecialSummonComplete
()
end
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -209,11 +220,11 @@ addSkill(53239672, function(e1)
...
@@ -209,11 +220,11 @@ addSkill(53239672, function(e1)
e1
:
SetProperty
(
e1
:
GetProperty
()
|
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
e1
:
GetProperty
()
|
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
function
(
e
)
e1
:
SetValue
(
function
(
e
)
Duel
.
Hint
(
HINT_CARD
,
0
,
53239672
)
Duel
.
Hint
(
HINT_CARD
,
0
,
53239672
)
return
0
return
0
end
)
end
)
e1
:
SetCondition
(
function
(
e
)
e1
:
SetCondition
(
function
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_HAND
,
0
)
==
0
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_HAND
,
0
)
==
0
end
)
end
)
end
)
end
)
...
@@ -228,25 +239,26 @@ end, true)
...
@@ -228,25 +239,26 @@ end, true)
local
godCodes
=
{
55410871
,
55410871
,
55410871
,
55410871
,
55410871
}
local
godCodes
=
{
55410871
,
55410871
,
55410871
,
55410871
,
55410871
}
oneTimeSkill
(
21082832
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
oneTimeSkill
(
21082832
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
for
_
,
code
in
ipairs
(
godCodes
)
do
for
_
,
code
in
ipairs
(
godCodes
)
do
local
tc
=
Duel
.
CreateToken
(
tp
,
code
)
local
tc
=
Duel
.
CreateToken
(
tp
,
code
)
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_MZONE
,
POS_FACEUP_ATTACK
,
true
)
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_MZONE
,
POS_FACEUP_ATTACK
,
true
)
--tc:RegisterFlagEffect(37818795,RESET_EVENT+RESETS_STANDARD,0,1,2)
--tc:RegisterFlagEffect(37818795,RESET_EVENT+RESETS_STANDARD,0,1,2)
--[[if code==10000010 then
--[[if code==10000010 then
for _,ecode in ipairs({EFFECT_UPDATE_ATTACK,EFFECT_UPDATE_DEFENSE}) do
for _,ecode in ipairs({EFFECT_UPDATE_ATTACK,EFFECT_UPDATE_DEFENSE}) do
local e1=Effect.CreateEffect(tc)
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(ecode)
e1:SetCode(ecode)
e1:SetValue(4000)
e1:SetValue(4000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true)
tc:RegisterEffect(e1,true)
end
end
end]]
end]]
end
end
end
)
end
)
function
c18940556_tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c18940556_tgtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
Duel
.
GetAttackTarget
()
end
if
chk
==
0
then
return
Duel
.
GetAttacker
()
==
e
:
GetHandler
()
and
Duel
.
GetAttackTarget
()
end
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_HAND
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_HAND
,
nil
)
...
@@ -255,7 +267,7 @@ end
...
@@ -255,7 +267,7 @@ end
function
c18940556_tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c18940556_tgop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_HAND
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
+
LOCATION_HAND
,
nil
)
if
#
g
>
0
then
if
#
g
>
0
then
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_EFFECT
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_EFFECT
)
end
end
end
end
...
@@ -294,7 +306,7 @@ wrapDeckSkill(4392470, function(e1)
...
@@ -294,7 +306,7 @@ wrapDeckSkill(4392470, function(e1)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
4392470
)
return
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
4392470
)
end
)
end
)
e1
:
SetOperation
(
initializeLion
)
e1
:
SetOperation
(
initializeLion
)
end
)
end
)
...
@@ -331,18 +343,18 @@ local function initialize()
...
@@ -331,18 +343,18 @@ local function initialize()
local
skillSelections
=
{}
local
skillSelections
=
{}
local
skillCodes
=
getAllSkillCodes
()
local
skillCodes
=
getAllSkillCodes
()
for
tp
=
0
,
1
do
for
tp
=
0
,
1
do
local
g
=
Group
.
CreateGroup
()
local
g
=
Group
.
CreateGroup
()
for
_
,
code
in
ipairs
(
skillCodes
)
do
for
_
,
code
in
ipairs
(
skillCodes
)
do
local
c
=
Duel
.
CreateToken
(
tp
,
code
)
local
c
=
Duel
.
CreateToken
(
tp
,
code
)
Duel
.
Remove
(
c
,
POS_FACEDOWN
,
REASON_RULE
)
Duel
.
Remove
(
c
,
POS_FACEDOWN
,
REASON_RULE
)
g
:
AddCard
(
c
)
g
:
AddCard
(
c
)
end
end
local
tc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
local
tc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
skillSelections
[
tp
]
=
tc
:
GetOriginalCode
()
skillSelections
[
tp
]
=
tc
:
GetOriginalCode
()
Duel
.
Exile
(
g
,
REASON_RULE
)
Duel
.
Exile
(
g
,
REASON_RULE
)
end
end
for
tp
=
0
,
1
do
for
tp
=
0
,
1
do
registerSkillForPlayer
(
tp
,
skillSelections
[
tp
])
registerSkillForPlayer
(
tp
,
skillSelections
[
tp
])
end
end
end
end
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment