Commit c0769b70 authored by JoyJ's avatar JoyJ

update srv5555

parent da7b5db9
--万物創世龍
function c10000.initial_effect(c)
c:EnableReviveLimit()
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(c10000.spcon)
e2:SetTarget(c10000.sptg)
e2:SetOperation(c10000.spop)
c:RegisterEffect(e2)
--atk
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_REPEAT+EFFECT_FLAG_DELAY)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(10000)
c:RegisterEffect(e4)
end
function c10000.rfilter(c,tp)
return c:IsControler(tp) or c:IsFaceup()
end
function c10000.sumfilter(c)
return c:GetAttack()+c:GetDefense()
end
function c10000.fselect(g,tp)
Duel.SetSelectedCard(g)
return g:CheckWithSumGreater(c10000.sumfilter,10000) and aux.mzctcheckrel(g,tp)
end
function c10000.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetReleaseGroup(tp):Filter(c10000.rfilter,nil,tp)
return rg:CheckSubGroup(c10000.fselect,1,rg:GetCount(),tp)
end
function c10000.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local rg=Duel.GetReleaseGroup(tp):Filter(c10000.rfilter,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:SelectSubGroup(tp,c10000.fselect,true,1,rg:GetCount(),tp)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function c10000.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.Release(g,REASON_COST)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(10000)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e2)
g:DeleteGroup()
end
--ドラゴンメイド・ラドリー
function c13171876.initial_effect(c)
--deckdes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(13171876,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,13171876)
e1:SetTarget(c13171876.ddtg)
e1:SetOperation(c13171876.ddop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(13171876,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE_START)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,13171877)
e3:SetTarget(c13171876.sptg)
e3:SetOperation(c13171876.spop)
c:RegisterEffect(e3)
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetRange(LOCATION_MZONE)
e0:SetCode(EFFECT_CANNOT_LOSE_KOISHI)
e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e0:SetTargetRange(1,0)
e0:SetValue(1)
--immune
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetValue(c13171876.efilter)
c:RegisterEffect(e4)
end
function c13171876.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function c13171876.ddtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,3) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function c13171876.ddop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(tp,3,REASON_EFFECT)
end
function c13171876.spfilter(c,e,tp)
return c:IsSetCard(0x133) and c:IsLevel(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c13171876.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand()
and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(c13171876.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c13171876.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c13171876.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--ジェムナイト・セラフィ
function c3113836.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1047),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_LIGHT),false)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(c3113836.splimit)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(3113836,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetValue(100)
c:RegisterEffect(e2)
end
function c3113836.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
end
--ファイアウォール・ドラゴン
function c5043010.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(5043010,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,5043010)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(c5043010.thtg)
e1:SetOperation(c5043010.thop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(c5043010.regcon)
e2:SetOperation(c5043010.regop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(c5043010.regcon2)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(5043010,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetCode(EVENT_CUSTOM+5043010)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,5043011)
e4:SetTarget(c5043010.sptg)
e4:SetOperation(c5043010.spop)
c:RegisterEffect(e4)
end
function c5043010.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c5043010.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local ct=c:GetMutualLinkedGroupCount()
if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and c5043010.thfilter(chkc) end
if chk==0 then return ct>0 and Duel.IsExistingTarget(c5043010.thfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,c5043010.thfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(5043010,2))
end
function c5043010.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
function c5043010.cfilter(c,tp,zone)
local seq=c:GetPreviousSequence()
if c:IsPreviousControler(1-tp) then seq=seq+16 end
return c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(zone,seq)~=0
end
function c5043010.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c5043010.cfilter,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function c5043010.cfilter2(c,tp,zone)
return not c:IsReason(REASON_BATTLE) and c5043010.cfilter(c,tp,zone)
end
function c5043010.regcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c5043010.cfilter2,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function c5043010.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+5043010,e,0,tp,0,0)
end
function c5043010.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c5043010.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c5043010.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA+LOCATION_REMOVED)
end
function c5043010.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c5043010.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_EXTRA+LOCATION_REMOVED,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--重爆撃禽 ボム・フェネクス
function c6602300.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),aux.FilterBoolFunction(Card.IsRace,RACE_PYRO),true)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(6602300,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(c6602300.damcost)
e2:SetTarget(c6602300.damtg)
e2:SetOperation(c6602300.damop)
c:RegisterEffect(e2)
end
function c6602300.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e:GetHandler():RegisterEffect(e1,true)
end
function c6602300.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=Duel.GetFieldGroupCount(tp,0xc,0xc)
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*500)
end
function c6602300.damop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetFieldGroupCount(tp,0xc,0xc)
Duel.Damage(p,ct*500,REASON_EFFECT)
end
--閃刀姫-ハヤテ
function c8491308.initial_effect(c)
c:SetSPSummonOnce(8491308)
c:EnableReviveLimit()
aux.AddLinkProcedure(c,c8491308.matfilter,1,1)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(8491308,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLED)
e2:SetTarget(c8491308.tgtg)
e2:SetOperation(c8491308.tgop)
c:RegisterEffect(e2)
end
function c8491308.matfilter(c)
return c:IsLinkSetCard(0x1115) and not c:IsLinkAttribute(ATTRIBUTE_WIND)
end
function c8491308.tgfilter(c)
return c:IsAbleToGrave()
end
function c8491308.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c8491308.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c8491308.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c8491308.tgfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,2,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--村规决斗:火之高兴
--所有怪兽得到以下效果:
--这张卡召唤·特殊召唤成功的场合,
--从卡组外将1张【火星】(76103675)加入对方墓地。
--这个效果置于墓地的【火星】增加效果:
--此类效果1回合只能使用1次。
--这张卡在墓地的场合,自己结束阶段发动。给予对方自己墓地【火星】数量*200的伤害。
CUNGUI = {}
function Auxiliary.PreloadUds()
--adjust
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_ADJUST)
e1:SetCountLimit(1)
e1:SetOperation(CUNGUI.AdjustOperation)
Duel.RegisterEffect(e1,0)
end
CUNGUI.RegisteredMonsters = Group.CreateGroup()
function CUNGUI.AdjustOperation(e,tp,eg,ep,ev,re,r,rp)
local g = Duel.GetMatchingGroup(Card.IsType,0,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA+LOCATION_MZONE,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA+LOCATION_MZONE,nil,TYPE_MONSTER)
g:ForEach(CUNGUI.RegisterMonsterSpecialEffects)
end
function CUNGUI.RegisterMonsterSpecialEffects(c)
if CUNGUI.RegisteredMonsters:IsContains(c) then return end
CUNGUI.RegisteredMonsters:AddCard(c)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1)
e2:SetOperation(CUNGUI.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function CUNGUI.thop(e,tp,eg,ep,ev,re,r,rp)
local token=Duel.CreateToken(1-tp,76103675)
Duel.SendtoGrave(token,REASON_RULE)
local e1=Effect.CreateEffect(token)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_GRAVE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,76103675)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetCondition(CUNGUI.dmgcon)
e1:SetTarget(CUNGUI.dmgtg)
e1:SetOperation(CUNGUI.dmgop)
token:RegisterEffect(e1)
end
function CUNGUI.dmgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function CUNGUI.dmgfilter(c)
return c:IsFaceup() and c:IsCode(76103675)
end
function CUNGUI.dmgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local dmg=200*Duel.GetMatchingGroupCount(CUNGUI.dmgfilter,tp,LOCATION_GRAVE,0,nil)
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dmg)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dmg)
end
function CUNGUI.dmgop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
d=200*Duel.GetMatchingGroupCount(CUNGUI.dmgfilter,tp,LOCATION_GRAVE,0,nil)
Duel.Damage(p,d,REASON_EFFECT)
end
--村规决斗:百家争鸣
--每个回合,回合玩家把手卡抽到6。
--所有怪兽(因下列效果特殊召唤的怪兽除外)得到以下效果。
--1回合1次,可以发动。这张卡里侧表示除外,从卡组外选以下1只随机怪兽,
--攻击力/守备力变为和这张卡攻击力相同(离场再返场也不会失效),在自己场上特殊召唤。
--这个效果特殊召唤的怪兽当作正规召唤使用,不受其他这个效果特殊召唤的怪兽的效果的影响。
--万物创世龙(暗);闪刀姬-飒天(风);防火龙(光);重爆击禽 炸弹不死魔鸟(火);宝石骑士·斜绿(地);半龙女仆·洗衣龙女(水)
--半龙女仆·洗衣龙女追加效果:
--这张卡不受其他卡的效果影响。只要这张卡在自己的怪兽区域表侧表示存在,自己即使基本分降为0也不会决斗败北。
--(特殊胜利仍然还是会导致失败的)
--闪刀姬-飒天修改效果:
--②:这张卡进行战斗的伤害计算后才能发动。从卡组·额外卡组把1~2张卡送去墓地。
--防火龙修改效果:
--②:这张卡所连接区的怪兽被战斗破坏的场合或者被送去墓地的场合才能发动。从手卡·卡组·墓地·除外·额外卡组把1只怪兽特殊召唤。
--重爆击禽 炸弹不死魔鸟修改效果:
--每1张700分伤害。
--宝石骑士·斜绿修改效果:
--最多通常召唤100次。
--万物创世龙修改效果:
--攻击力固定为10000(大黑球优先级)(防御力不变)。
CUNGUI = {}
CUNGUI.SPList = {}
CUNGUI.RegisteredMonsters = Group.CreateGroup()
CUNGUI.CardList={10000,8491308,5043010,6602300,3113836,13171876}
function Auxiliary.PreloadUds()
--adjust
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_ADJUST)
e1:SetCountLimit(1)
e1:SetOperation(CUNGUI.AdjustOperation)
Duel.RegisterEffect(e1,0)
end
function CUNGUI.AdjustOperation()
local g = Duel.GetMatchingGroup(Card.IsType,0,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA,LOCATION_DECK+LOCATION_HAND+LOCATION_EXTRA,nil,TYPE_MONSTER)
g:ForEach(CUNGUI.RegisterMonsterRuleEffects)
end
function CUNGUI.RegisterMonsterRuleEffects(c)
if CUNGUI.RegisteredMonsters:IsContains(c) then return end
CUNGUI.RegisteredMonsters:AddCard(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetDescription(aux.Stringid(6625096,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(CUNGUI.target1)
e1:SetOperation(CUNGUI.operation1)
c:RegisterEffect(e1)
end
function CUNGUI.target1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0)
end
function CUNGUI.operation1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local atk=c:GetAttack()
local def=c:GetDefense()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEDOWN,REASON_EFFECT) and Duel.GetMZoneCount(tp)>0 then
local dice=Duel.TossDice(tp,1)
local token = Duel.CreateToken(tp,CUNGUI.CardList[dice])
Duel.SpecialSummonStep(token,0,tp,tp,true,true,POS_FACEUP)
if dice > 1 then
local e1=Effect.CreateEffect(token)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk)
token:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
e2:SetValue(def)
token:RegisterEffect(e2)
else
local e1=Effect.CreateEffect(token)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(10000)
token:RegisterEffect(e1)
end
token:CompleteProcedure()
local e3=Effect.CreateEffect(token)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(CUNGUI.efilter)
token:RegisterEffect(e3)
CUNGUI.RegisteredMonsters:AddCard(token)
CUNGUI.SPList[token]=true
Duel.SpecialSummonComplete()
token:CompleteProcedure()
end
end
function CUNGUI.efilter(e,te)
return CUNGUI.SPList[te:GetHandler()]
end
\ No newline at end of file
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