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JoyJ
specials
Commits
34a70d1b
Commit
34a70d1b
authored
Jan 09, 2022
by
nanahira
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wanning
parent
3855b4bb
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wanning/special.lua
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34a70d1b
local
skillLists
=
{}
local
function
addSkill
(
code
,
skill
)
skillLists
[
code
]
=
skill
end
local
function
getAllSkillCodes
()
local
skillCodes
=
{}
for
code
,
_
in
pairs
(
skillLists
)
do
table.insert
(
skillCodes
,
code
)
end
return
skillCodes
end
local
function
registerSkillForPlayer
(
tp
,
c
)
local
skill
=
skillLists
[
c
:
GetOriginalCode
()]
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
+
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetLabelObject
(
c
)
skill
(
e1
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
local
function
phaseSkill
(
code
,
phase
,
op
,
con
)
addSkill
(
code
,
function
(
e1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
phase
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
(
not
con
or
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
code
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
)
end
)
end
local
function
oneTimeSkill
(
code
,
op
)
addSkill
(
code
,
function
(
e1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_CARD
,
0
,
code
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
Reset
()
end
)
end
)
end
local
function
drawPhaseSkill
(
code
,
op
,
con
)
phaseSkill
(
code
,
PHASE_DRAW
,
op
,
con
)
end
local
function
standbyPhaseSkill
(
code
,
op
,
con
)
phaseSkill
(
code
,
PHASE_STANDBY
,
op
,
con
)
end
local
function
endPhaseSkill
(
code
,
op
,
con
)
phaseSkill
(
code
,
PHASE_END
,
op
,
con
)
end
drawPhaseSkill
(
48356796
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Draw
(
tp
,
2
,
REASON_RULE
)
end
)
standbyPhaseSkill
(
2295831
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToHand
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_RULE
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToHand
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
)
standbyPhaseSkill
(
84257639
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Recover
(
tp
,
4000
,
REASON_RULE
)
end
)
endPhaseSkill
(
19523799
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Damage
(
1
-
tp
,
3200
,
REASON_RULE
)
end
)
function
c69015963_filter
(
c
,
e
,
tp
)
return
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_ATTACK
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
end
endPhaseSkill
(
69015963
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c69015963_filter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_ATTACK
)
end
end
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
c69015963_filter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
)
function
c18144506_filter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
standbyPhaseSkill
(
18144506
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
sg
=
Duel
.
GetMatchingGroup
(
c18144506_filter
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
end
,
function
(
e
,
tp
)
return
Duel
.
IsExistingMatchingCard
(
c18144506_filter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
)
function
c12580477_filter
(
c
)
return
true
end
standbyPhaseSkill
(
12580477
,
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
sg
=
Duel
.
GetMatchingGroup
(
c12580477_filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
end
,
function
(
e
,
tp
)
return
Duel
.
IsExistingMatchingCard
(
c12580477_filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
)
addSkill
(
9952083
,
function
(
e1
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SET_SUMMON_COUNT_LIMIT
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetValue
(
3
)
end
)
local
function
initialize
()
local
skillSelections
=
{}
local
skillCodes
=
getAllSkillCodes
()
for
tp
=
0
,
1
do
local
g
=
Group
.
CreateGroup
()
for
_
,
code
in
ipairs
(
skillCodes
)
do
local
c
=
Duel
.
CreateToken
(
tp
,
code
)
Duel
.
Remove
(
c
,
POS_FACEDOWN
,
REASON_RULE
)
g
:
AddCard
(
c
)
end
local
tc
=
g
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
skillSelections
[
tp
]
=
tc
Duel
.
Exile
(
g
,
REASON_RULE
)
end
for
tp
=
0
,
1
do
registerSkillForPlayer
(
tp
,
skillSelections
[
tp
])
end
end
function
Auxiliary
.
PreloadUds
()
local
e1
=
Effect
.
GlobalEffect
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e1
:
SetCode
(
EVENT_ADJUST
)
e1
:
SetOperation
(
function
(
e
)
initialize
()
e
:
Reset
()
end
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
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