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JoyJ
genkai-toppa
Commits
848d91e4
Commit
848d91e4
authored
Mar 27, 2024
by
JoyJ
Browse files
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Plain Diff
update weather cards
parent
0226e008
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1
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-94
genkai-toppa-3/special.lua
genkai-toppa-3/special.lua
+138
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genkai-toppa-3/special.lua
View file @
848d91e4
...
...
@@ -5,7 +5,7 @@
--·这张卡在对方回合被送去墓地或除外的场合才能发动。自己从卡组抽1张,然后可以从手卡把1只【天气】怪兽特殊召唤。
--
--天气本家陷阱·魔法卡增加效果
--·自己·对方回合可以发动。这张卡返回卡组,从自己卡组·手卡·墓地·除外的卡中把1张【天气】永续魔法·陷阱卡在自己场上表侧表示放置。
--·自己·对方回合
,这张卡已经表侧表示的状态下
可以发动。这张卡返回卡组,从自己卡组·手卡·墓地·除外的卡中把1张【天气】永续魔法·陷阱卡在自己场上表侧表示放置。
--
--影灵衣本家仪式怪兽(索菲娅除外)增加效果
--·多个卡名的此类效果1回合最多能使用5次。
...
...
@@ -62,102 +62,120 @@ function CUNGUI.RegisterMonsterSpecialEffects(c)
end
end
function
InitWeather
(
c
)
end
function
CUNGUI
.
InitFireFormation
(
c
)
--【炎舞】魔法·陷阱卡得到以下效果:
--这个卡名的这个效果1回合只能使用1次,这张卡送去墓地或被除外的场合才能选以下1个效果发动。
--·选1张自己卡组·墓地·除外的【炎星】或【炎舞】卡加入手卡。
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
41546
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_REMOVE
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e1
:
SetCountLimit
(
1
,
c
:
GetCode
()
+
51
)
e1
:
SetTarget
(
CUNGUI
.
ywthtg
)
e1
:
SetOperation
(
CUNGUI
.
ywthop
)
c
:
RegisterEffect
(
e1
)
e1
=
e1
:
Clone
()
e1
:
SetCode
(
EVENT_TO_GRAVE
)
c
:
RegisterEffect
(
e1
)
--·选1只自己卡组·墓地·除外的【炎星】怪兽特殊召唤。
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
102380
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
c
:
GetCode
()
+
51
)
e2
:
SetTarget
(
CUNGUI
.
ywsptg
)
e2
:
SetOperation
(
CUNGUI
.
ywspop
)
c
:
RegisterEffect
(
e2
)
e2
=
e2
:
Clone
()
e2
:
SetCode
(
EVENT_TO_GRAVE
)
c
:
RegisterEffect
(
e2
)
--·选2张自己墓地·除外的【炎舞】魔法·陷阱卡在场上表侧表示放置。
local
e3
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
102380
,
0
))
e2
:
SetCategory
(
CATEGORY_LEAVE_GRAVE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetCountLimit
(
1
,
c
:
GetCode
()
+
51
)
e2
:
SetTarget
(
CUNGUI
.
ywtftg
)
e2
:
SetOperation
(
CUNGUI
.
ywtfop
)
c
:
RegisterEffect
(
e3
)
e3
=
e3
:
Clone
()
e3
:
SetCode
(
EVENT_TO_GRAVE
)
c
:
RegisterEffect
(
e3
)
end
function
CUNGUI
.
ywtffilter
(
c
)
return
c
:
IsAbleToHand
()
and
(
not
c
:
IsLocation
(
LOCATION_REMOVED
)
or
c
:
IsFaceup
())
and
c
:
IsSetCard
(
0x79
)
and
c
:
CheckUniqueOnField
(
tp
)
and
not
c
:
IsForbidden
()
end
function
CUNGUI
.
ywtftg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
ywtffilter
,
tp
,
0x30
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
nil
,
2
,
tp
,
0x30
)
end
function
CUNGUI
.
ywtfop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<
2
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
CUNGUI
.
ywtffilter
),
tp
,
0x30
,
0
,
2
,
2
,
nil
)
if
#
g
<
2
then
return
end
for
tc
in
aux
.
Next
(
g
)
do
Duel
.
MoveToField
(
c
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
--天气本家怪兽增加效果
--·这张卡通常召唤成功的场合才能发动。从卡组把最多2只【天气】怪兽在场上特殊召唤。这个效果的发动后,直到回合结束自己不是【天气】怪兽不能特殊召唤。这个效果不会被无效化。
--·这张卡特殊召唤成功的场合才能发动。选场上1张卡的效果无效化。
--·这张卡在对方回合被送去墓地或除外的场合才能发动。自己从卡组抽1张,然后可以从手卡把1只【天气】怪兽特殊召唤。
--
--天气本家陷阱·魔法卡增加效果
--·自己·对方回合可以发动。这张卡返回卡组,从自己卡组·手卡·墓地·除外的卡中把1张【天气】永续魔法·陷阱卡在自己场上表侧表示放置。
--
function
CUNGUI
.
InitWeather
(
c
)
if
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
then
CUNGUI
.
InitWeatherSpellTrap
(
c
)
else
CUNGUI
.
InitWeatherMonster
(
c
)
end
end
function
CUNGUI
.
ywthfilter
(
c
)
return
c
:
IsAbleToHand
()
and
(
not
c
:
IsLocation
(
LOCATION_REMOVED
)
or
c
:
IsFaceup
())
and
(
c
:
IsSetCard
(
0x79
)
or
c
:
IsSetCard
(
0x7c
))
end
function
CUNGUI
.
ywthtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
ywthfilter
,
tp
,
0x31
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
0x31
)
function
CUNGUI
.
InitWeatherMonster
(
c
)
--summon - spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
3779662
,
1
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetTarget
(
CUNGUI
.
weasptg
)
e1
:
SetOperation
(
CUNGUI
.
weaspop
)
c
:
RegisterEffect
(
e1
)
--disable
local
e2
=
e1
:
Clone
()
e2
:
SetDescription
(
aux
.
Stringid
(
28388927
,
1
))
e2
:
SetCategory
(
CATEGORY_DISABLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetTarget
(
CUNGUI
.
weadistg
)
e2
:
SetOperation
(
CUNGUI
.
weadisop
)
c
:
RegisterEffect
(
e2
)
end
function
CUNGUI
.
ywthop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
CUNGUI
.
ywthfilter
),
tp
,
0x31
,
0
,
1
,
1
,
nil
)
if
#
g
<
1
then
return
end
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
function
CUNGUI
.
weadistg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
chkc
:
IsControler
(
1
-
tp
)
and
aux
.
NegateAnyFilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NegateAnyFilter
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
1
,
0
,
0
)
end
function
CUNGUI
.
weadisop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NegateAnyFilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
):
GetFirst
()
if
tc
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
tc
:
RegisterEffect
(
e2
)
end
end
end
function
CUNGUI
.
ywspfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x79
)
and
(
not
c
:
IsLocation
(
LOCATION_REMOVED
)
or
c
:
IsFaceup
()
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
function
CUNGUI
.
weaspfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x109
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
CUNGUI
.
ywsptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
ywspfilter
,
tp
,
0x31
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
0x31
)
function
CUNGUI
.
weasptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
weaspfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
CUNGUI
.
weaspop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
if
ft
<=
0
then
return
end
if
ft
>
2
then
ft
=
2
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
ft
=
1
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
weaspfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
ft
,
nil
,
e
,
tp
)
if
#
g
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
CUNGUI
.
ywspop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
CUNGUI
.
ywspfilter
),
tp
,
0x31
,
0
,
1
,
1
,
nil
)
if
#
g
<
1
then
return
end
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
function
CUNGUI
.
InitWeatherSpellTrap
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
7093411
,
1
))
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e2
:
SetTarget
(
CUNGUI
.
weatftg
)
e2
:
SetOperation
(
CUNGUI
.
weatfop
)
c
:
RegisterEffect
(
e2
)
end
function
CUNGUI
.
weatffilter
(
c
,
tp
)
return
c
:
IsSetCard
(
0x109
)
and
not
c
:
IsForbidden
()
and
c
:
CheckUniqueOnField
(
tp
)
end
function
CUNGUI
.
weatftg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>-
1
and
Duel
.
IsExistingMatchingCard
(
CUNGUI
.
weatffilter
,
tp
,
0x33
,
0
,
1
,
nil
,
tp
)
end
end
function
CUNGUI
.
weatfop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToChain
(
0
)
and
Duel
.
SendtoDeck
(
c
,
nil
,
2
,
REASON_EFFECT
)
>
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
CUNGUI
.
weatffilter
,
tp
,
0x33
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
if
tc
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
end
end
end
function
CUNGUI
.
InitNekroz
(
c
)
--影灵衣本家仪式怪兽(索菲娅除外)增加效果
...
...
@@ -170,7 +188,7 @@ function CUNGUI.InitNekroz(c)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_DECK
)
e1
:
SetValue
(
SUMMON_VALUE_SELF
)
e1
:
SetValue
(
98765
)
c
:
RegisterEffect
(
e1
)
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
@@ -181,10 +199,36 @@ function CUNGUI.InitNekroz(c)
e1
:
SetCondition
(
CUNGUI
.
neksplcon
)
e1
:
SetTarget
(
CUNGUI
.
neksplimit
)
c
:
RegisterEffect
(
e1
)
--这个方法特殊召唤的这张卡离场时返回卡组
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
51196805
,
1
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetCountLimit
(
1
)
e2
:
SetLabelObject
(
c
)
e2
:
SetCondition
(
CUNGUI
.
neksplcon
)
e2
:
SetOperation
(
CUNGUI
.
nekrmop
)
c
:
RegisterEffect
(
e2
--redirect
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_LEAVE_FIELD_REDIRECT
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCondition
(
CUNGUI
.
neksplcon
)
e3
:
SetValue
(
LOCATION_DECKSHF
)
c
:
RegisterEffect
(
e3
))
end
function
CUNGUI
.
neksplcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_VALUE_SELF
)
return
e
:
GetHandler
():
IsSummonType
(
98765
)
end
function
CUNGUI
.
nekrmop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
e
:
GetLabelObject
()
if
c
:
GetFlagEffect
(
98765432
)
==
0
then
c
:
RegisterFlagEffect
(
98765432
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
2
)
else
Duel
.
SendtoDeck
(
c
,
nil
,
2
,
REASON_EFFECT
)
end
end
function
CUNGUI
.
splimit
(
e
,
c
)
function
CUNGUI
.
nek
splimit
(
e
,
c
)
return
c
:
IsLocation
(
LOCATION_EXTRA
)
end
\ No newline at end of file
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