// Dota Heroes File
"DOTAAbilities"
{
	"Version"		"1"

	// NOTES:
	//
	// "ability_type":
	//	DOTA_ABILITY_TYPE_BASIC = 0 : 
	//  DOTA_ABILITY_TYPE_ULTIMATE = 1 :
	//  DOTA_ABILITY_TYPE_ATTRIBUTES = 2 : 
	//
	// "ability_behavior":
	//	DOTA_ABILITY_BEHAVIOR_HIDDEN = 1 : This ability can be owned by a unit but can't be casted and wont show up on the HUD.
	//	DOTA_ABILITY_BEHAVIOR_PASSIVE = 2 : Can't be casted like above but this one shows up on the ability HUD
	//	DOTA_ABILITY_BEHAVIOR_NO_TARGET = 4 : Doesn't need a target to be cast, ability fires off as soon as the button is pressed
	//	DOTA_ABILITY_BEHAVIOR_UNIT_TARGET = 8 : Ability needs a target to be casted on.
	//	DOTA_ABILITY_BEHAVIOR_POINT = 16 : Ability can be cast anywhere the mouse cursor is (If a unit is clicked it will just be cast where the unit was standing)
	//	DOTA_ABILITY_BEHAVIOR_AOE = 32 : This ability draws a radius where the ability will have effect. YOU STILL NEED A TARGETTING BEHAVIOR LIKE DOTA_ABILITY_BEHAVIOR_POINT FOR THIS TO WORK.
	//	DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE = 64 : This ability probably can be casted or have a casting scheme but cannot be learned (these are usually abilities that are temporary like techie's bomb detonate)
	//	DOTA_ABILITY_BEHAVIOR_CHANNELLED = 128 : This abillity is channelled. If the user moves or is silenced the ability is interrupted.
	//	DOTA_ABILITY_BEHAVIOR_ITEM = 256 : This ability is tied up to an item.
	//	DOTA_ABILITY_BEHAVIOR_TOGGLE = 512 :  
	//
	// "ability_unit_target_type":
	//	DOTA_UNIT_TARGET_NONE = 0 :
	//	DOTA_UNIT_TARGET_FRIENDLY_HERO = 5 : 
	//  DOTA_UNIT_TARGET_FRIENDLY_BASIC = 9 :
	//	DOTA_UNIT_TARGET_FRIENDLY = 13 :
	//	DOTA_UNIT_TARGET_ENEMY_HERO = 6 :
	//	DOTA_UNIT_TARGET_ENEMY_BASIC = 10 :
	//	DOTA_UNIT_TARGET_ENEMY = 14 :
	//	DOTA_UNIT_TARGET_ALL = 15 :
	//

	//=================================================================================================================
	// Ability: Base 
	// Note: This is loaded and overriden/added to by values in the specific ability chunks.
	//=================================================================================================================
	"ability_base"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"0"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NONE"
		"OnCastbar"						"1"
		"OnLearnbar"					"1"
		"FightRecapLevel"				"0"
	
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityOvershootCastRange"		"0"
		"AbilityCastRangeBuffer"		"250"
		"AbilityCastPoint"				"0"
		"AbilityChannelTime"			"0"
		"AbilityCooldown"				"0"
		"AbilityDuration"				"0"
		"AbilityCharges"				"0"
		"AbilityChargeRestoreTime"		"0"
		"AbilitySharedCooldown"			""
		"AbilityDamage"					"0 0 0 0"
		"AbilityManaCost"				"0"
		"AbilityModifierSupportValue"	"1.0"	// for stats tracking.
		"AbilityModifierSupportBonus"	"0"		// for stats tracking.
		
		// Item Info	
		//-------------------------------------------------------------------------------------------------------------
		"ItemCost"						"0"
		"ItemInitialCharges"			"0"
		"ItemCombinable"				"1"
		"ItemPermanent"					"1"
		"ItemStackable"					"0"
		"ItemRecipe"					"0"
		"ItemDroppable"					"1"
		"ItemPurchasable"				"1"
		"ItemSellable"					"1"
		"ItemRequiresCharges"			"0"
		"ItemKillable"					"1"
		"ItemDisassemblable"			"0"
		"ItemShareability"				"ITEM_NOT_SHAREABLE"
		"ItemDeclaresPurchase"			"0"
        "ItemIsNeutralDrop"             "0"
	}
	
	"dota_base_ability"
	{
	}

	//=================================================================================================================
	// Ability: Attack
	//=================================================================================================================
	"default_attack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5001"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
		}
	}

	//=================================================================================================================
	// Ability: Attribute Bonus
	//=================================================================================================================
	"attribute_bonus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5002"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"attribute_bonus_all"		"4"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed"			"0 5"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_speed"				"0 0 20"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_armor"				"0 0 0 5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Attribute Bonus
	//=================================================================================================================
	"special_bonus_attributes"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"730"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"MaxLevel"						"7"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"		"2 4 6 8 10 12 14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Ability Capture
	//=================================================================================================================
	"ability_capture"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5669"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityCastAnimation"			"ACT_DOTA_GENERIC_CHANNEL_1"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"base_capture_time"			"6.0"
				"base_capture_tick"			"0.1"
				"ally_exponent"				"1.0"
				"allow_mixed_capture"		"0"
		}
	}

	//=================================================================================================================
	// Ability: Ability Capture
	//=================================================================================================================
	"ability_lamp_use"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"2610"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetFlags"			"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityTextureName"			"watcher_channel"


		"AbilityCastAnimation"			"ACT_DOTA_GENERIC_CHANNEL_1"
		"MaxLevel"						"1"

			// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300"
		"AbilityChannelTime"			"1.5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"active_duration"		"420"
			"inactive_duration"		"120"
		}
	}

	//=================================================================================================================
	// Ability: Ability Capture
	//=================================================================================================================
	"ability_pluck_famango"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"2611"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetFlags"			"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityTextureName"			"lotus_channel"

		"AbilityChannelTime"			"1.0"
		"AbilityCastAnimation"			"ACT_DOTA_GENERIC_CHANNEL_1"
		"MaxLevel"						"1"

			// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"famango_rate"				"1"
		}
	}

	//=================================================================================================================
	// Ability: Antimage Mana Break
	//=================================================================================================================
	"antimage_mana_break"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5003"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"		
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Antimage.ManaBreak"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"percent_damage_per_burn"		"50"
			"mana_per_hit"			"25 30 35 40"
			"mana_per_hit_pct"		
			{
				"value"		"1.6 2.4 3.2 4"
				"special_bonus_unique_antimage_7"	"+0.6"
			}
			"illusion_percentage"		"50"
			"move_slow"				"25 30 35 40"
			"slow_duration"			"0.75"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Antimage Blink
	//=================================================================================================================
	"antimage_blink"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5004"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_OVERSHOOT"

        "HasScepterUpgrade"             "0"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45"
		
		"AbilitySound"					"Hero_Antimage.Blink_out"


		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"AbilityCooldown"				
				{
					"value"			"13.5 11 8.5 6"
					"special_bonus_unique_antimage"	"-1"
				}
				"AbilityCastRange"			
				{
					"value"					"750 900 1050 1200"
					"special_bonus_unique_antimage_3"	"+200"
				}
				"min_blink_range"		"200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// DEPRECATED Ability: Antimage Spell Shield 
	//=================================================================================================================
	"antimage_spell_shield"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5005"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"spell_shield_resistance"		"20 30 40 50"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_cooldown"		"12"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	

	//=================================================================================================================
	// Ability: Antimage Counterspell
	//=================================================================================================================
	"antimage_counterspell"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7314"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0 0 0 0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 11 7 3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"magic_resistance"			
			{
				"value"			"15 25 35 45"
				"special_bonus_unique_antimage_4"	"+20"
			}
			"duration"					"1.2"
			"shard_radius"				
			{
				"special_bonus_shard"		"+900"
			}
			"shard_spell_damage_reduction_pct"
			{
				"special_bonus_shard"					"+10"
			}
			"shard_bonus_aura_range"
			{
				"special_bonus_shard"	"+300"
			}
			"shard_bonus_spell_damage_reduction_pct"				
			{
				"special_bonus_shard"		"+30"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		
	}
	
	//=================================================================================================================
	// Ability: Antimage Mana Void
	//=================================================================================================================
	"antimage_mana_void"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5006"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"		
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Antimage.ManaVoid"
		"AbilityDraftUltScepterAbility"		"antimage_mana_overload"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 200 300"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// damage only
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"				
			{
				"value"			"70"
				"special_bonus_unique_antimage_2"	"-50"
			}
			"mana_void_damage_per_mana"		
			{
				"value"				"0.8 0.95 1.1"
				"special_bonus_unique_antimage_6"	"+0.1"
			}			
			"mana_void_ministun"			
			{
				"value"					"0.3"
				"special_bonus_unique_antimage_8" "+1"
			}			
			"mana_void_aoe_radius"			
			{
				"value"					"500"
				"special_bonus_unique_antimage_manavoid_aoe"			"+150"
			}
		}
	}
	
	//=================================================================================================================
	// Anti-Mage: Blink Fragment (scepter ability)
	//=================================================================================================================
	"antimage_mana_overload"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"543"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityCharges"				"3"
		"AbilityChargeRestoreTime"		"25"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"7"
			"outgoing_damage"			"-25"
			"incoming_damage"			"100"
		}
	}
	


	//=================================================================================================================
	// Ability: Axe Berserker's Call
	//=================================================================================================================
	"axe_berserkers_call"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5007"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Axe.Berserkers_Call"

		"HasScepterUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
 		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17 15 13 11"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"	
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"
			{
				"value"							"300"
				"special_bonus_unique_axe_2"	"+100"
			}
			"bonus_armor"	
			{
				"value"							"25"
				"special_bonus_unique_axe_7"	"+8"
			}
			"duration"				"1.8 2.2 2.6 3.0"
			"scepter_cooldown_reduction"
			{
				"special_bonus_scepter" "+3.0"
			}
			"applies_battle_hunger"
			{
				"special_bonus_scepter" "+1"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Axe Battle Hunger
	//=================================================================================================================
	"axe_battle_hunger"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5008"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Axe.Battle_Hunger"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
 		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 15 10 5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 60 70 80"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 775 850 925"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// Primarily about the damage

		"HasScepterUpgrade" 			"1"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"					"12.0"
				"slow"
				{
					"value"			"-11 -19 -27 -35"
					"special_bonus_unique_axe_6"	"-12"
				}
				"damage_per_second"	
				{
					"value"			"10 15 20 25"
					"CalculateSpellDamageTooltip" "1"
				}
				"armor_multiplier"			
				{
					"value"			"1"
					"special_bonus_unique_axe"	"x2"
				}
				"scepter_armor_change"
				{
					"special_bonus_scepter"				"+7"
				}
				"speed_bonus"
				{
					"value"			"0"
					"special_bonus_unique_axe_8"	"+12"
				}
		}		
	}
	
	//=================================================================================================================
	// Ability: Axe Counter Helix
	//=================================================================================================================
	"axe_counter_helix"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5009"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Axe.CounterHelix"

        "HasShardUpgrade"               "1"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"				"80 110 140 170"
				"special_bonus_unique_axe_4" "+30"
			}
			"radius"					"300"
			"trigger_attacks"			"7 6 5 4"

			"AbilityCooldown"
			{
				"value"					"0.3"
				"special_bonus_shard"	"-0.3"
			}
			
			"shard_debuff_duration"
			{
				"special_bonus_shard"		"+6.0"
			}
			"shard_damage_reduction"
			{
				"special_bonus_shard"		"+15"
			}
			"shard_max_stacks"
			{
				"special_bonus_shard"		"+6"	
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Axe Culling Blade
	//=================================================================================================================
	"axe_culling_blade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5010"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"


		"AbilitySound"					"Hero_Axe.Culling_Blade_Success"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100 85 70"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"175"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"					
			{	
				"value"			"250 350 450"
				"special_bonus_unique_axe_5"	"+150"
			}
			"speed_bonus"				"20 25 30"
			"atk_speed_bonus"				"20 30 40"
			"speed_duration"			"6"
			"speed_aoe"					"900"
			"charge_speed"				"1200"
			"armor_per_stack"			
			{
				"value"					"1 1.5 2"
				"special_bonus_unique_axe_3"	"+1"
			}
		}
	}	
	
	
	//=================================================================================================================
	// Ability: Bane Enfeeble
	//=================================================================================================================
	"bane_enfeeble"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5012"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"AbilitySound"					"Hero_Bane.Enfeeble"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"800 900 1000 1100"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"28 21 14 7"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 135 150 165"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_reduction"						"55 60 65 70"
			"heal_reduction"
			{
				"value" 							"0"
				"special_bonus_unique_bane_6" 		"+50"
			}
			"cast_reduction"
			{
				"value"								"30"
				"special_bonus_unique_bane_11"		"+20"
			}
			"duration"	"9"
			"enfeeble_tick_damage"
			{
				"value"			"12 18 24 30"
				"special_bonus_unique_bane_10"				"+13"
				"CalculateSpellDamageTooltip" "1"
			}
			"enfeeble_heal_pct"
			{
				"value"					"0"
			}
			"damage_tick_rate"				"1.0"
		}
	}
	
	//=================================================================================================================
	// Ability: Bane Brain Sap
	//=================================================================================================================
	"bane_brain_sap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5011"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"		
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Bane.BrainSap"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"625"
		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 120 140 160"
		"AbilityValues"
		{
			"brain_sap_damage"				
			{
				"value"									"75 150 225 300"
				"special_bonus_unique_bane_2"			"+200"
			}
			"AbilityCooldown"
			{	
				"value"	"17 15 13 11"
				"special_bonus_unique_bane_8"			"-2"
			}
			"shard_radius"
			{
				"special_bonus_shard"				"+550"
			}
			"shard_secondary_target_heal_pct"
			{
				"special_bonus_shard"				"+30"
			}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Ability: Bane Fiend's Grip
	//=================================================================================================================
	"bane_fiends_grip"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5013"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Bane.FiendsGrip"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"625"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 300 400"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"fiend_grip_tick_interval"		"0.5"
			"fiend_grip_mana_drain"	
			{
				"value"						"5"
				"special_bonus_unique_bane_9"			"+5"
			}
			"AbilityChannelTime"
			{
				"value"					"4.75 5.25 5.75"
				"special_bonus_unique_bane_3"		"+3"
			}
			"fiend_grip_damage"
			{
				"value"			"70 110 150"
				"CalculateSpellDamageTooltip" "1"
			}
			"AbilityCooldown"				
			{
				"value"	"120 110 100"
				"special_bonus_scepter"	"-45"
			}
			"illusion_count"
			{
				"special_bonus_scepter" "+2"
			}
			"scepter_incoming_illusion_damage"
			{
				"special_bonus_scepter"	"+200"
			}
		}
	}
	
	//=================================================================================================================
	// Bane: Nightmare
	//=================================================================================================================
	"bane_nightmare"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5014"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Bane.Nightmare"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"425 500 575 650"
		"AbilityCastPoint"				"0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"3.5 5 6.5 8"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"	
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Applies two modifiers

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

			"nightmare_invuln_time"		"1.0"
			"duration"					"3.5 4.5 5.5 6.5"
			"animation_rate"			"0.2 0.2 0.2 0.2"
			"AbilityCooldown"
			{
				"value"	"24 21 18 15"
				"special_bonus_unique_bane_5" "-3"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Bane: Nightmare Wake Up
	//=================================================================================================================
	"bane_nightmare_end"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5523"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"
		"MaxLevel"						"1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}
	
	//=================================================================================================================
	// Ability: Bloodseeker's Bloodrage
	//=================================================================================================================
	"bloodseeker_bloodrage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5015"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"hero_bloodseeker.bloodRage"

		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25"	

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14 12 10 8"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"8"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_speed"				"60 90 120 150"
				"LinkedSpecialBonus"		"special_bonus_unique_bloodseeker_5"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"spell_amp"				"15 20 25 30"
				"LinkedSpecialBonus"		"special_bonus_unique_bloodseeker_6"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_pct"				"1.8"
				"DamageTypeTooltip"			"DAMAGE_TYPE_PURE"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"shard_max_health_dmg_pct"	"1.8"
				"RequiresShard"				"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
	}
	
	//=================================================================================================================
	// Ability: Bloodseeker's Blood Rite/Bath
	//=================================================================================================================
	"bloodseeker_blood_bath"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5016"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"hero_bloodseeker.bloodRite"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1500"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 14 13 12"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 100 110 120"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"						"600"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"silence_duration"			"3 4 5 6"
			}			
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"120 160 200 240"
				"LinkedSpecialBonus"		"special_bonus_unique_bloodseeker_2"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"delay"						"2.6"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"delay_plus_castpoint_tooltip"						"2.9"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Bloodseeker's Thirst
	//=================================================================================================================
	"bloodseeker_thirst"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5017"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"min_bonus_pct"				"80"
			}			
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_movement_speed"		"16 24 32 40"
				"LinkedSpecialBonus"		"special_bonus_unique_bloodseeker_4"
			}			
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"hero_kill_heal"		"10 15 20 25"
			}		
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"creep_kill_heal"		"11 14 17 20"
			}		
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"half_bonus_aoe"		"300"
			}		
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"max_bonus_pct"				"25"
			}	
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"visibility_threshold_pct"	"25"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"invis_threshold_pct"	"25"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"linger_duration"			"4.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ability: Bloodseeker's Rupture
	//=================================================================================================================
	"bloodseeker_rupture"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5018"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"hero_bloodseeker.rupture"
		
		"AbilityDraftUltScepterAbility"		"bloodseeker_blood_mist"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_6"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"75 70 65"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"
			
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Only does damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"10 11 12"
			"movement_damage_pct"		
			{
				"value"	"35 45 55"
				"CalculateSpellDamageTooltip"	"0"
			}
			"hp_pct"
			{
				"value"	"10"
				"CalculateSpellDamageTooltip"	"0"
				"special_bonus_unique_bloodseeker_7"		"+8"		
				"DamageTypeTooltip"				"DAMAGE_TYPE_PURE"		
			}
			"damage_cap_amount"			
			{
				"value"	"200"
				"CalculateSpellDamageTooltip"	"0"
			}
			"AbilityCastRange"			
			{
				"value"	"800"
				"special_bonus_unique_bloodseeker_3"		"+425"				
			}
			"AbilityCharges"		
			{
				"value"	"0"
				"special_bonus_unique_bloodseeker_rupture_charges"	"+2"
			}
		}
	}


	//=================================================================================================================
	// Ability: Bloodseeker's Blood Mist
	//=================================================================================================================
	"bloodseeker_blood_mist"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"902"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"		
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5"
		"AbilityCooldown"				"3.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"hp_cost_per_second"	
			{
				"value"				"7"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
			}
			"radius"				"450"
			"movement_slow"			"30"
			"thirst_bonus_pct"		"50"
		}
	}
	

	//=================================================================================================================
	// Ability: Drow Ranger	Frost Arrows
	//=================================================================================================================
	"drow_ranger_frost_arrows"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5019"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_DrowRanger.FrostArrows"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		
        "HasScepterUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"625"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0 0.0"
		"AbilityDuration"				"1.5"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"9 10 11 12"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"frost_arrows_movement_speed"	"-10 -25 -40 -55"
			"damage"
			{
				"value"						"6 12 18 24"
				"special_bonus_unique_drow_ranger_2"			"+15"
				"CalculateSpellDamageTooltip"	"0"
			}
			"shard_regen_reduction_pct_per_stack"
			{
				"value"								"0"
				"special_bonus_scepter"				"+10"
				"RequiresScepter"					"1"
			}
			"shard_bonus_damage_per_stack"
			{
				"value"								"0"
				"special_bonus_scepter"				"+18"
				"RequiresScepter"					"1"
			}
			"shard_stack_duration"
			{
				"value"								"0"
				"special_bonus_scepter"				"+7.0"
				"RequiresScepter"					"1"
			}
			"shard_burst_radius"
			{
				"value"								"0"
				"special_bonus_scepter"				"+650"
				"RequiresScepter"					"1"
			}
			"shard_burst_damage_per_stack"
			{
				"value"								"0"
				"special_bonus_scepter"				"+60"
				"DamageTypeTooltip"						"DAMAGE_TYPE_MAGICAL"
				"RequiresScepter"					"1"
			}
			"shard_burst_move_slow_pct"
			{
				"value"								"0"
				"special_bonus_scepter"				"+40"
				"RequiresScepter"					"1"
			}
			"shard_burst_slow_duration"
			{
				"value"								"0"
				"special_bonus_scepter"				"+2.0"
				"RequiresScepter"					"1"
			}
			"shard_max_stacks"
			{
				"value"								"0"
				"special_bonus_scepter"				"+9"
				"RequiresScepter"					"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Drow Ranger: Multishot
	//=================================================================================================================
	"drow_ranger_multishot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"343"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityChannelTime"			"1.75"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"26 24 22 20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 70 90 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"wave_count"				"3"
				"LinkedSpecialBonus"		"special_bonus_unique_drow_ranger_8"
			}			
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"arrow_count_per_wave"				"4"
			}			
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"arrow_damage_pct"			"100 120 140 160"
				"LinkedSpecialBonus"		"special_bonus_unique_drow_ranger_1"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"arrow_slow_duration"		"1.25 2 2.75 3.5"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"arrow_width"					"90"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"arrow_speed"					"1200"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"arrow_range_multiplier"	"1.75"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"arrow_angle"					"50"
			}
            "09"
            {
                "var_type"                  "FIELD_INTEGER"
                "bypass_block"              "1"
            }
		}
		"AbilityCastAnimation"		"ACT_DOTA_CHANNEL_ABILITY_3"
	}

	//=================================================================================================================
	// Ability: Drow Ranger	Silence
	//=================================================================================================================
	"drow_ranger_silence"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5020"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 15 14 13"
		"AbilityDuration"				"3.0 4.0 5.0 6.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 90 90 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"silence_radius"			"300"
			}
		}
	}

	//=================================================================================================================
	// Ability: Drow Ranger Wave of Silence
	//=================================================================================================================
	"drow_ranger_wave_of_silence"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5632"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_DrowRanger.Silence"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.25"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"19 17 15 13"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"wave_speed"		"2000.0"
				"wave_width"		
				{
					"value"			"250"
					"LinkedSpecialBonus"	"special_bonus_unique_drow_ranger_4"
				}
				"silence_duration"	"3 4 5 6"
				"knockback_distance_max"	"450"
				"knockback_duration"		"0.6 0.7 0.8 0.9"
				"knockback_height"		"0"
				"wave_length"		"900"
				"bonus_movespeed"		
				{
					"value"					"10"
					"special_bonus_unique_drow_ranger_gust_selfmovespeed"		"+15"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Drow Ranger's Trueshot Aura
	//=================================================================================================================
	"drow_ranger_trueshot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5021"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"ABSOLUTE"
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0 0 0 0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100"
		"AbilityDuration"				"30.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"trueshot_ranged_damage"	"10 20 30 40"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"						"1200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Drow Ranger's Marksmanship
	//=================================================================================================================
	"drow_ranger_marksmanship"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5022"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	

		//"HasScepterUpgrade"			"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"chance"
			{
				"value"										"20 30 40"
				"special_bonus_unique_drow_ranger_3"		"+12"
			}
			"bonus_damage"									
			{
				"value"										"40 60 80"
			}
			"agility_multiplier"							"30 40 50"
			"agility_range"									"1200"
			"agility_multiplier_ally"						"50"
			"split_count"
			{		
				"value"										"0"
				"special_bonus_scepter"						"0"
			}
			"split_range"									"375"
			"split_damage_reduction"						"50"
			"disable_range"									"400"
		
		}
	}
	
	//=================================================================================================================
	// Drow Ranger: Glacier
	//=================================================================================================================
	"drow_ranger_glacier"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1121"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"              "1"
		"MaxLevel"						"1"
		"AbilitySound"					"Hero_Tusk.IceShards"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"shard_width"				"180"
				"shard_count"				"5"
				"shard_speed"				"1200.0"
				"shard_duration"			"8"
				"shard_angle_step"			"40.0"
				"shard_distance"			"125"
				"turn_rate_slow"			"0"
				"end_height"				"128"
				"hilltop_offset"			"150"
				"ramp_radius"				"150"
				"attack_range_bonus"		"200"
				"multishot_arrow_bonus"		"1"
				"knockback_duration"		"0.1"
				"knockback_distance"		"175"
				"knockback_height"			"50"
				"z_speed_override"			"800"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	

	//=================================================================================================================
	// Ability: Earthshaker Fissure
	//=================================================================================================================
	"earthshaker_fissure"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5023"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_EarthShaker.Fissure"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1400"
		"AbilityCastPoint"				"0.69 0.69 0.69 0.69"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 17 16 15"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"fissure_range"				"1400"
				"LinkedSpecialBonus"		"special_bonus_unique_earthshaker_3"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"fissure_duration"			"6.5 7 7.5 8.0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"fissure_radius"				"225"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"0.8 1.0 1.2 1.4"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"fissure_damage"				"110 160 210 260"
				"LinkedSpecialBonus"		"special_bonus_unique_earthshaker_4"
			}
			"06"
			{
				"var_type"							"FIELD_FLOAT"
				"shard_cooldown_reduction"			"2.0"
				"RequiresShard"						"1"
			}
			"07"
			{
				"var_type"								"FIELD_INTEGER"
				"shard_aftershock_stun_duration_pct"	"50"
				"RequiresShard"							"1"
			}
			"08"
			{
				"var_type"								"FIELD_FLOAT"
				"shard_free_pathing_linger_duration"	"1.0"
				"RequiresShard"							"1"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Earthshaker Totem
	//=================================================================================================================
	"earthshaker_enchant_totem"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5024"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_EarthShaker.Totem"

		"HasScepterUpgrade"			"1"
		

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.6"
		"FightRecapLevel"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.0"
		"AbilityDuration"				"14"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 40 45 50"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"totem_damage_percentage"	
			{
				"value"		"100 200 300 400"
				"CalculateSpellDamageTooltip"	"0"
				"special_bonus_unique_earthshaker_totem_damage"	"+50"
			}
			"distance_scepter"			
			{
				"value"		"950"
				"RequiresScepter"		"1"
			}
			"aftershock_range"			
			{
				"value"		"300"
				"LinkedSpecialBonus"		"special_bonus_unique_earthshaker_5"
			}
			"scepter_height"			"950"
			"scepter_height_arcbuffer"	"100"
			"scepter_acceleration_z"	"4000"
			"scepter_acceleration_horizontal"	"3000"
			"scepter_leap_duration"		"0.8"
			"scepter_cleave_pct"
			{
				"value"					"40"
				"RequiresScepter"		"1"
			}
			"scepter_cleave_starting_width"
			{
				"value"					"150"
				"RequiresScepter"		"1"
			}
			"scepter_cleave_ending_width"
			{
				"value"					"360"
				"RequiresScepter"		"1"
			}
			"scepter_cleave_distance"
			{
				"value"					"650"
				"RequiresScepter"		"1"
			}
			"bonus_attack_range"		"75"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Earthshaker Aftershock
	//=================================================================================================================
	"earthshaker_aftershock"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5025"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"0.9 1.0 1.1 1.2"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"	"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"aftershock_range"			"300"
				"LinkedSpecialBonus"		"special_bonus_unique_earthshaker_5"

			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"aftershock_damage"			"70 100 130 160"
				"LinkedSpecialBonus"		"special_bonus_unique_earthshaker_6"

			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Earthshaker Echo Slam
	//=================================================================================================================
	"earthshaker_echo_slam"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5026"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_EarthShaker.EchoSlam"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"150.0 130.0 110.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"145 205 265"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_damage_range"	"600"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_echo_search_range" "600"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_echo_range"		"600"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_echo_damage"		"70 90 110"
				"LinkedSpecialBonus"		"special_bonus_unique_earthshaker_2"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_initial_damage"		"100 140 180"
			}
		}
	}
	
	
	//=================================================================================================================
	// Ability: Juggernaut Blade Dance
	//=================================================================================================================
	"juggernaut_blade_dance"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5027"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"blade_dance_crit_chance"	"20 25 30 35"
				"blade_dance_crit_mult"		"190"
				"blade_dance_lifesteal"
				{
					"value"	"0"
					"special_bonus_unique_juggernaut_blade_dance_lifesteal"	"+50"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ability: Juggernaut Blade Fury
	//=================================================================================================================
	"juggernaut_blade_fury"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5028"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"

	    "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0 0 0 0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"42 34 26 18"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 110 100 90"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"blade_fury_damage_tick"	
			{
				"value"					"0.2"
				"CalculateSpellDamageTooltip"	"0"
			}
			"blade_fury_radius"			
			{
				"value"						"260"
				"LinkedSpecialBonus"		"special_bonus_unique_juggernaut"
			}
			"blade_fury_damage"			
			{
				"value"				"90 115 140 165"
				"LinkedSpecialBonus"		"special_bonus_unique_juggernaut_3"
			}
			"duration"					
			{
				"value"				"5.0"
				"special_bonus_unique_juggernaut_4"	"+1"
			}

			"shard_bonus_move_speed"			
			{	
				"value"				"75"
				"RequiresShard"					"1"
			}
			"shard_attack_rate"			
			{	
				"value"				"1.4"
				"RequiresShard"					"1"
			}
			"shard_damage_pct"			
			{	
				"value"				"75"
				"RequiresShard"					"1"
			}
		
	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Juggernaut Healing Ward
	//=================================================================================================================
	"juggernaut_healing_ward"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5029"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilitySound"					"Hero_Juggernaut.HealingWard.Cast"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"350"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60.0 60.0 60.0 60.0"
		"AbilityDuration"				"25.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"140 130 120 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"healing_ward_heal_amount"	"2 3 4 5"
				"healing_ward_aura_radius"	"400"
				"healing_ward_movespeed_tooltip"	
				{
					"value"	"325"
				}
				"healing_ward_bonus_health"
				{
					"value"	"0"
					"special_bonus_unique_juggernaut_2"	"+2"
				}
				"healing_ward_hits_to_kill_tooltip"
				{
					"value" "1"
					"special_bonus_unique_juggernaut_2" "+2"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Juggernaut Omni Slash
	//=================================================================================================================
	"juggernaut_omni_slash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5030"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"

		"HasScepterUpgrade"			"1"
		"AbilityDraftUltScepterAbility"		"juggernaut_swift_slash"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------

		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 275 350"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// damage only

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_rate_multiplier"	"1.5"
			"bonus_damage"				"30 40 50"
			"bonus_attack_speed"				"40"
			"duration"
			{
				"value"					"3 3.25 3.5"
				"special_bonus_unique_juggernaut_omnislash_duration"			"+1"
			}
			"omni_slash_radius"			"425"
			"AbilityCastRange"				
			{
				"value"					"350"
				"special_bonus_unique_juggernaut_omnislash_cast_range"				"+75"
			}
			"dispel"
			{
				"value"		"0"
			}
		}
	}

	//=================================================================================================================
	// Omnislash: Swift Slash ( scepter ability )
	//=================================================================================================================
	"juggernaut_swift_slash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"419"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"		"1"
		}
	}
	

	//=================================================================================================================
	// Kunkka: Tidal Wave( shard ability )
	//=================================================================================================================
	"kunkka_tidal_wave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"605"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1400"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"		"700"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"		"750"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"		"250"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"		"1.0"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"knockback_distance"		"600"
			}
		}
	}
	

	//=================================================================================================================
	// Kunkka: Torrent
	//=================================================================================================================
	"kunkka_torrent"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5031"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.Torrent"
		"HasScepterUpgrade"			"1"
		"AbilityDraftScepterAbility"    "kunkka_torrent_storm"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1300"
		"AbilityCastPoint"				"0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// applies 2 modifiers
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"
			{
				"value"					"225"
				"special_bonus_unique_kunkka"		"+80"
			}
			"movespeed_bonus"			"-40"
			"slow_duration"				"1 2 3 4"
			"stun_duration"
			{
				"value"								"1.6"
				"special_bonus_unique_kunkka_7"		"+30%"
			}
			"delay"						"1.6 1.6 1.6 1.6"
			"torrent_damage"
			{
				"value"			"80 160 240 320"
				"special_bonus_unique_kunkka_7"		"+30%"
			}
			"damage_tick_interval"				"0.2"
		}		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	

	//=================================================================================================================
	// Kunkka: Torrent Storm ( scepter ability )
	//=================================================================================================================
	"kunkka_torrent_storm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"319"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		"AbilitySound"					"Ability.Torrent"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastRange"				"900"
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"70"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"torrent_interval"		
				{
					"value"				"0.25"
					"RequiresScepter"	"1"
				}
				"torrent_duration"
				{
					"value"				"5.0"
					"RequiresScepter"	"1"
				}
				"torrent_min_distance"		
				{
					"value"				"300"
					"RequiresScepter"	"1"
				}
				"torrent_max_distance"		
				{
					"value"				"1100"
					"RequiresScepter"	"1"
				}
		}
	}

	//=================================================================================================================
	// Kunkka: Tidebringer
	//=================================================================================================================
	"kunkka_tidebringer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5032"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilitySound"					"Hero_Kunkka.Tidebringer.Attack"

		// Time
		//-------------------------------------------------------------------------------------------------------------

		"AbilityCastRange"				"150"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{		
			"cleave_starting_width"			"150"
			"cleave_ending_width"			"500 550 600 650"
			"cleave_distance"			"650 800 950 1100"
			"damage_bonus"				"30 60 90 120"
			"cleave_damage"				
			{
				"value"								"150"
				"special_bonus_unique_kunkka_4"		"+70"
			}
			"movespeed_slow"
			{
				"value"					"0"
				"special_bonus_unique_kunkka_tidebringer_slow"		"-60"	
			}
			"movespeed_slow_duration"
			{
				"value"					"0"
				"special_bonus_unique_kunkka_tidebringer_slow"		"+1"	
			}
			"AbilityCooldown"				
			{
				"value"					"13.0 10.0 7.0 4.0"
				"special_bonus_unique_kunkka_5"			"-2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Kunkka: X Marks the Spot
	//=================================================================================================================
	"kunkka_x_marks_the_spot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5033"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.XMarksTheSpot.Target"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550 700 850 1000"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 24 18 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"					"4.0"
				"allied_duration"	"8.0"
				"fow_range"				"400"
				"fow_duration"				"5.94"
				"ally_ms"	
				{
					"value"		"0"
					"special_bonus_unique_kunkka_6"	"+25"
				}
				"ally_armor"			"0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Kunkka: Return
	//=================================================================================================================
	"kunkka_return"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5034"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Ability.XMarksTheSpot.Return"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
	}

	//=================================================================================================================
	// Kunkka: Ghostship
	//=================================================================================================================
	"kunkka_ghostship"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5035"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Ability.Ghostship"
		"AbilityDraftUltShardAbility"		"kunkka_tidal_wave"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_GHOST_SHIP"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"400 500 600"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 175 225"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"tooltip_delay"				"3.1"
			"ghostship_distance"		"2000"
			"ghostship_width"			"450"
			"movespeed_bonus"			"15"
			"buff_duration"				"10"
			"stun_duration"				"1.2"
			"ghostship_speed"			"650"
			"ghostship_absorb"			"45"
			"AbilityCooldown"				
			{
				"value"					"80 70 60"
				"special_bonus_unique_kunkka_ghostship_cooldown"	"-15"
			}

		}
	}

	//=================================================================================================================
	// Ability: Lina Dragon Slave
	//=================================================================================================================
	"lina_dragon_slave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5040"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Lina.DragonSlave"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1075"
		"AbilityCastPoint"				"0.45"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
		"AbilityDuration"				"0.6875 0.6875 0.6875 0.6875"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 115 130 145"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

			"dragon_slave_damage"		"85 160 235 310"
			"dragon_slave_speed"		"1200"
			"dragon_slave_width_initial"	"275"
			"dragon_slave_width_end"		"200"
			"dragon_slave_distance"			"1075"

			"AbilityCooldown"				
			{ 
				"value"						"12 11 10 9"
				"special_bonus_unique_lina_1"		"-3.5"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Lina Light Strike Array
	//=================================================================================================================
	"lina_light_strike_array"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5041"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.LightStrikeArray"

		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.45 0.45 0.45 0.45"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 11 9 7"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"115"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"light_strike_array_aoe"	"250"
			}
			
			"02"
			{
				"var_type"						"FIELD_FLOAT"
				"light_strike_array_delay_time"	"0.5"
			}
						
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"light_strike_array_stun_duration"	"1.3 1.6 1.9 2.2"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"light_strike_array_damage"	"100 150 200 250"
				"LinkedSpecialBonus"		"special_bonus_unique_lina_3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	
	//=================================================================================================================
	// Ability: Lina's Fiery Soul
	//=================================================================================================================
	"lina_fiery_soul"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5042"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"HasShardUpgrade"				"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"fiery_soul_attack_speed_bonus"	
			{
				"value"								"8 16 24 32"
				"special_bonus_unique_lina_2"		"+10"
			}
			"fiery_soul_move_speed_bonus"	
			{
				"value"							"1 1.5 2 2.5"
				"special_bonus_unique_lina_2"			"+1"
			}
			"fiery_soul_max_stacks"		"7"
			"fiery_soul_stack_duration"			"18"		
			"bonus_spell_damage"
			{
				"value"								"0"
				"special_bonus_shard"		"+15"
			}
												
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
		
	//=================================================================================================================
	// Ability: Lina Flame Cloak
	//=================================================================================================================
	"lina_flame_cloak"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"944"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"IsGrantedByScepter"				"1"
		"MaxLevel"						"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25"
		"AbilityCastPoint"				"0.0"
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"flame_cloak_duration"				"6"
			"magic_resistance"					"35"
			"spell_amp"							"30"
			"visualzdelta"							"100"
			"zchangespeed"							"350"					
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
	}
	
	//=================================================================================================================
	// Ability: Lina Laguna Blade
	//=================================================================================================================
	"lina_laguna_blade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5043"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"							// Changes dynamically with scepter	
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Ability.LagunaBladeImpact"
		 
		"AbilityDraftUltScepterAbility" "lina_flame_cloak"

		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.45"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 300 450"
			
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Modifier just delays damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"					"500 700 900"
			"damage_delay"				"0.25"
			"AbilityCooldown"
			{
				"value"								"70 60 50"
				"special_bonus_unique_lina_6"		"-25"
			}
			"pierce_immunity"
			{
				"value"								"0"
				"special_bonus_unique_lina_7"		"+1"
			}
		}
	}
	




	//=================================================================================================================
	// Lion: Impale
	//=================================================================================================================
	"lion_impale"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5044"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Lion.Impale"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"575"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 110 130 150"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"	"12"

			"damage"			
			{
				"value"			"100 160 220 280"
				"special_bonus_unique_lion_3"	"+65"
			}
			"width"				"125"
			"duration"			"1.3 1.6 1.9 2.2"
			"length_buffer"		"275"
			"speed"				"2800"
			"pierces_immunity"
			{
				"value"			"0"
				"special_bonus_unique_lion_2"	"+1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Lion: Voodoo
	//=================================================================================================================
	"lion_voodoo"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5045"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Lion.Voodoo"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0 0 0 0"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 150 175 200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"				
			{
				"value"				"24 20 16 12"
				"special_bonus_unique_lion_5"	"-3"
			}
			"duration"					"2 2.4 2.8 3.2"
			"movespeed"					"120"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Lion: Mana Drain
	//=================================================================================================================
	"lion_mana_drain"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5046"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityChannelTime"				"5.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 12 9 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"10 10 10 10"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"5.0"	// better then the mana cost implies

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"					"5.0"
				"mana_per_second"			
				{
					"value"		"20 40 60 120"
				}
				"break_distance"			
				{
					"value"	"1100"
					"special_bonus_shard"		"+400"	
				}
				"tick_interval"				"0.1"
				"movespeed"			
				{
					"value"				"20 25 30 35"
					"special_bonus_unique_lion_6"	"+10"
				}
				"shard_bonus_break_distance"			//OBSOLETE
				{
					"value"	"400"
					"RequiresShard"				"1"
				}	
				"shard_bonus_targets"			
				{
					"value"		"2"
					"RequiresShard"				"1"
				}		
				"damage_pct"					
				{
					"value"					"0"		
					"special_bonus_unique_lion_manadrain_damage"			"+150"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Lion: Finger of Death
	//=================================================================================================================
	"lion_finger_of_death"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5047"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Lion.FingerOfDeath"

		"HasScepterUpgrade"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"140.0 90.0 40.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 400 600"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Modifier just delays damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage"					
				{
					"value"				"600 725 850"
					"special_bonus_scepter"		"+100"
				}
				"damage_per_kill"			
				{
					"value"				"40"
					"special_bonus_unique_lion_8"	"+20"
					"CalculateSpellDamageTooltip"	"0"
				}
				"grace_period"				"3"
				"damage_delay"				
				{
					"value"				"0.25"
					"CalculateSpellDamageTooltip"	"0"
				}
				"cooldown_scepter"			
				{
					"value"	"80.0 50.0 20.0"
					"RequiresScepter"			"1"
				}
				"splash_radius_scepter"		
				{
					"value"		"325"
					"RequiresScepter"			"1"
				}
		}
	}


	//=================================================================================================================
	// Ability: Mirana Arrow (sacred arrow)
	//=================================================================================================================
	"mirana_arrow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5048"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Mirana.ArrowCast"
        "HasScepterUpgrade"             "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"3000"
		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"19 18 17 16"
		"AbilityDuration"				"3.11 3.11 3.11 3.11"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"60 150 240 330"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"arrow_speed"		"900.0"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_width"		"115"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_range"		"3000"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_max_stunrange"	"1500"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"arrow_min_stun"	"0.01"
			}
			"06"
			{
				"var_type"			"FIELD_FLOAT"
				"arrow_max_stun"	"3.2 3.8 4.4 5.0"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_bonus_damage"	"180"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_vision"	"400"
			}
			"09"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_radius"		"500"
				"RequiresScepter"		"1"
			}
			"10"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_starstorm_target_pct"		"50"
				"RequiresScepter"		"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Mirana Invis
	//=================================================================================================================
	"mirana_invis"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5049"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Ability.MoonlightShadow"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.5 0.5 0.5"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"140.0 120.0 100.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"fade_delay"			"2.5 2.0 1.5"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"18.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement_speed"		"9 12 15"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"evasion"		"20"
				"LinkedSpecialBonus"	"special_bonus_unique_mirana_5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Mirana Leap
	//=================================================================================================================
	"mirana_leap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5050"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES "
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Ability.Leap"

        "HasShardUpgrade"               "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityCharges"				"3"
		"AbilityChargeRestoreTime"		"45 40 35 30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"leap_distance"			
			{
				"value"							"575"
				"special_bonus_unique_mirana_6"	"+125"
			}
			"min_jump_distance"					"200"
			"leap_speed"			"1300.0"
			"leap_acceleration"		"6000.0"
			"leap_speedbonus"	"8 16 24 32"
			"leap_speedbonus_as"	
			{
				"value"				"25 50 75 100"
				"special_bonus_unique_mirana_1"	"+80"
			}
			"leap_bonus_duration"	"4"
			"shard_radius"					
			{
				"value"				"300"
				"RequiresShard"		"1"
			}
			"shard_radius_end"					
			{
				"value"				"450"
				"RequiresShard"		"1"
			}
			"shard_damage"					
			{
				"value"				"170"
				"RequiresShard"		"1"
				"DamageTypeTooltip"	"DAMAGE_TYPE_MAGICAL"
			}
			"shard_slow_pct"					
			{
				"value"				"30"
				"RequiresShard"		"1"
			}
			"shard_slow_duration"					
			{
				"value"				"2.5"
				"RequiresShard"		"1"
			}
			"shard_bonus_charges"	
			{
				"value"				"1"
				"RequiresShard"		"1"
			}
			"shard_projectile_distance"			
			{
				"value"					"800"
				"RequiresShard"			"1"
			}
			"shard_projectile_speed"
			{
				"value"					"1200"
				"RequiresShard"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Mirana Starfall
	//=================================================================================================================
	"mirana_starfall"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5051"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.Starfall"

		"HasScepterUpgrade"			"0"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12.0 12.0 12.0 12.0"
		"AbilityDuration"				"10.0 10.0 10.0 10.0"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"starfall_radius"	"650"		
			"starfall_secondary_radius"	"650"
			"secondary_starfall_damage_percent"	 "75"
			"damage"	 
			{
				"value"			"75 150 225 300"
				"special_bonus_unique_mirana_7"	"+200"						
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
	}
	
	//=================================================================================================================
	// Morphling: Waveform
	//=================================================================================================================
	"morphling_waveform"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5052"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Morphling.Waveform"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.25"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"75 150 225 300"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"speed"					"1250"
			"width"					"200"
			"AbilityCharges"		
			{
				"value"	"0"
				"special_bonus_unique_morphling_6"	"+2"
			}
			"AbilityCastRange"
			{
				"value"				"700 800 900 1000"
				"special_bonus_unique_morphling_1"	"+250"
			}			
			"AbilityCooldown"
			{
				"value"														"21 18 15 12"
				"special_bonus_unique_morphling_waveform_cooldown"			"-40%"
			}
		}
	}
	
	//=================================================================================================================
	// Morphling: Adaptive Strike
	//=================================================================================================================
	"morphling_adaptive_strike_agi"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5053"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Morphling.AdaptiveStrike"
		"LinkedAbility"					"morphling_adaptive_strike_str"
		"HasShardUpgrade"               "1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 700 800 900"
		"AbilityCastPoint"				"0.25"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 50 60 70"		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage_base"								
				{
					"value"					"55 65 75 85"
					"CalculateSpellDamageTooltip"	"1"
				}
				"damage_min"					
				{
					"value"					"0.5"
					"CalculateSpellDamageTooltip"	"0"
				}
				"damage_max"					
				{
					"value"				"1.0 1.5 2.0 2.5"
					"CalculateSpellDamageTooltip"	"0"
				}
				"projectile_speed"					"1150"
				"shared_cooldown"					"3"
				"bonus_attributes"		
				{
					"value"					"3 5 7 9"
					"special_bonus_shard"					"+6"
				}
		}
	}
	
	//=================================================================================================================
	// Morphling: Adaptive Strike
	//=================================================================================================================
	"morphling_adaptive_strike_str"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7000"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Morphling.AdaptiveStrike"
		"LinkedAbility"					"morphling_adaptive_strike_agi"
		"HasShardUpgrade"               "1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 700 800 900"
		"AbilityCastPoint"				"0.25"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 50 60 70"		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"stun_min"						
				{
					"value" "0.5"
					"special_bonus_unique_morphling_10" "+0.8"
				}
				"stun_max"						
				{
					"value"	"1.2 1.6 2.0 2.4"
					"special_bonus_unique_morphling_10"	"+0.8"
				}
				"knockback_min"					"100"
				"knockback_max"					"500"
				"projectile_speed"					"1150"
				"shared_cooldown"					"3"
				"bonus_attributes"		
				{
					"value"					"3 5 7 9"
					"special_bonus_shard"					"+6"
				}
		}
	}
	
	//=================================================================================================================
	// Morphling: Morph (Attribute Shift)
	//=================================================================================================================
	"morphling_morph"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5054"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"HasShardUpgrade"               "1"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_attributes"		
			{
				"value"					"3 5 7 9"
				"special_bonus_shard"					"+6"
			}
		}
	}

	//=================================================================================================================
	// Morphling: Morph (Agility Gain)
	//=================================================================================================================
	"morphling_morph_agi"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5055"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE"
		"LinkedAbility"					"morphling_morph_str"
		"AbilityCastAnimation"			"ACT_INVALID"
		"HasShardUpgrade"               "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"points_per_tick"		"1"
			"morph_cooldown"		"0.2 0.1 0.06 0.05"
			"morph_rate_tooltip"	"5 10 15 20"
			"mana_cost"				
			{
				"value"						"5 10 15 20"
				"special_bonus_unique_morphling_morph_no_manacost"		"-100%"
			}
			"castable_while_stunned"
			{
				"value"	"0"
				"special_bonus_shard"	"+1"
			}
		}
	}

	//=================================================================================================================
	// Morphling: Morph (Strength Gain)
	//=================================================================================================================
	"morphling_morph_str"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5056"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE"
		"LinkedAbility"					"morphling_morph_agi"
 		"AbilityCastAnimation"			"ACT_INVALID"
		"HasShardUpgrade"               "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"points_per_tick"		"1"
			"morph_cooldown"		"0.2 0.1 0.06 0.05"
			"morph_rate_tooltip"	"5 10 15 20"
			"mana_cost"				
			{
				"value"						"5 10 15 20"
				"special_bonus_unique_morphling_morph_no_manacost"		"-100%"
			}
			"castable_while_stunned"
			{
				"value"	"0"
				"special_bonus_shard"	"+1"
			}
		}
	}
	
	//=================================================================================================================
	// Morphling: Replicate
	//=================================================================================================================
	"morphling_replicate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5057"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Morphling.Replicate"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

        "HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 850 1000"
		"AbilityCastPoint"				"0.25"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"140 100 60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"
			{
				"value"						"20"
				"LinkedSpecialBonus"		"special_bonus_unique_morphling_8"
			}
            "scepter_stat_steal"
			{
				"value"						"20"
				"RequiresScepter"			"1"
			}
			"scepter_spell_amplify"	
			{
				"value"						"25"
				"RequiresScepter"			"1"
			}
			"scepter_attack_speed"	
			{
				"value"						"70"
				"RequiresScepter"			"1"
			}
			"scepter_status_resist"	
			{
				"value"						"40"
				"RequiresScepter"			"1"
			}
			"scepter_additional_stats"
			{
				"value"						"20"
				"RequiresScepter"			"1"
			}
			"scepter_cooldown_reduction"	
			{
				"value"			"0"
				"RequiresScepter"			"1"
			}
		}		
	}
	
	//=================================================================================================================
	// Morphling: Morph Replicate
	//=================================================================================================================
	"morphling_morph_replicate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5058"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1"
	}

	//=================================================================================================================
	// Morphling: Hybrid ( scepter ability )
	//=================================================================================================================
	"morphling_hybrid"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5674"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.25"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200"
		
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"illusion_damage_out_pct"		"-50 -50 -50"
				"CalculateSpellDamageTooltip"	"0"
			}
			"02"
			{
				"var_type"						"FIELD_FLOAT"
				"tooltip_illusion_damage_out_pct"		"50 50 50"
				"CalculateSpellDamageTooltip"	"0"
			}
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"illusion_incoming_dmg_pct_tooltip"		"100 100 100"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"illusion_damage_in_pct"		"0 0 0"
				"CalculateSpellDamageTooltip"	"0"
			}
			"05"
			{
				"var_type"						"FIELD_FLOAT"
				"illusion_damage_out_pct_scepter"	"-20"
				"CalculateSpellDamageTooltip"	"0"
			}
			"06"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"20.0"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Nevermore Shadowraze #1
	//=================================================================================================================
	"nevermore_shadowraze1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5059"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Nevermore.Shadowraze"
		"LinkedAbility"					"nevermore_shadowraze2"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_RAZE_1"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.55"

		// Time		
		//-------------------------------------------------------------------------------------------------------------



		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"shadowraze_damage"	
				{
					"value"				"90 160 230 300"	
					"LinkedSpecialBonus"	"special_bonus_unique_nevermore_2"	
				}
				"shadowraze_radius"	"250"		
				"shadowraze_range"	"200"
				"shadowraze_cooldown"	"3"
				"stack_bonus_damage" 
				{
					"value"				"50 60 70 80"
					"CalculateSpellDamageTooltip"	"0"
					"special_bonus_unique_nevermore_7"	"+25"
				}
				"duration"	
				{
					"value"				"8"
				}
				"procs_attack"
				{
					"value"					"0"
					"special_bonus_unique_nevermore_raze_procsattacks"		"+1"
				}
				"movement_speed_pct"						"-12 -13 -14 -15"
				"turn_rate_pct"								"0"
				"AbilityCooldown"				
				{	
					"value"									"10"	
					"special_bonus_unique_nevermore_shadowraze_cooldown"		"-5"
				}
		}
	}

	//=================================================================================================================
	// Ability: Nevermore Shadowraze #2
	//=================================================================================================================
	"nevermore_shadowraze2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5060"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"OnLearnbar"					"0"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"LinkedAbility"					"nevermore_shadowraze3"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_RAZE_2"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.55"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"shadowraze_damage"	
				{
					"value"				"90 160 230 300"	
					"LinkedSpecialBonus"	"special_bonus_unique_nevermore_2"	
				}
				"shadowraze_radius"	"250"		
				"shadowraze_range"	"450"
				"shadowraze_cooldown"	"3"
				"stack_bonus_damage" 
				{
					"value"				"50 60 70 80"
					"CalculateSpellDamageTooltip"	"0"
					"special_bonus_unique_nevermore_7"	"+25"
				}
				"duration"	
				{
					"value"				"8"
				}
				"procs_attack"
				{
					"value"					"0"
					"special_bonus_unique_nevermore_raze_procsattacks"		"+1"
				}
				"movement_speed_pct"						"-12 -13 -14 -15"
				"turn_rate_pct"								"0"
				"AbilityCooldown"				
				{	
					"value"									"10"	
					"special_bonus_unique_nevermore_shadowraze_cooldown"		"-5"
				}
		}
	}

	//=================================================================================================================
	// Ability: Nevermore Shadowraze #3
	//=================================================================================================================
	"nevermore_shadowraze3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5061"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"OnLearnbar"					"0"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"LinkedAbility"					"nevermore_shadowraze1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_RAZE_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.55"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"shadowraze_damage"	
			{
				"value"				"90 160 230 300"	
				"LinkedSpecialBonus"	"special_bonus_unique_nevermore_2"	
			}
			"shadowraze_radius"	"250"		
			"shadowraze_range"	"700"
			"shadowraze_cooldown"	"3"
			"stack_bonus_damage" 
			{
				"value"				"50 60 70 80"
				"CalculateSpellDamageTooltip"	"0"
				"special_bonus_unique_nevermore_7"	"+25"
			}
			"duration"	
			{
				"value"				"8"
			}
			"procs_attack"
			{
				"value"					"0"
				"special_bonus_unique_nevermore_raze_procsattacks"		"+1"
			}	
			"movement_speed_pct"						"-12 -13 -14 -15"
			"turn_rate_pct"								"0"
			"AbilityCooldown"				
			{	
				"value"									"10"	
				"special_bonus_unique_nevermore_shadowraze_cooldown"		"-5"
			}					
		}
	}
	
	//=================================================================================================================
	// Ability: Nevermore Necromastery
	//=================================================================================================================
	"nevermore_necromastery"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5062"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"OnCastbar"					"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
				"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
        "HasShardUpgrade"           "1"
        "HasScepterUpgrade"           "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"625"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"3"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"necromastery_damage_per_soul"	"1 2 3 4"
				"CalculateSpellDamageTooltip"	"0"
				"LinkedSpecialBonus"			"special_bonus_unique_nevermore_1"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"necromastery_max_souls"	"11 14 17 20"
			}
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"necromastery_soul_release"		"0.7"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"necromastery_max_souls_scepter" "25"
				"RequiresScepter"			"1"
			}	
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"attack_range_bonus" "0"
			}
			"06"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_souls_per_kill" "2"
				"RequiresShard"			"1"
			}
			"07"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_crit_pct"		 "190"
				"RequiresShard"			"1"
			}	
			"08"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_fear_duration"		 "0.4"
				"RequiresShard"			"1"
			}				
			
		}
	}
	
	//=================================================================================================================
	// Ability: Presence of the Dark Lord
	//=================================================================================================================
	"nevermore_dark_lord"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5063"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"OnCastbar"					"0"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"			"1200"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"presence_armor_reduction"
			{
				"value"		"-4 -5 -6 -7"
				"special_bonus_unique_nevermore_5"			"-4"
			}
			"presence_radius"				"1200"
			"bonus_armor_per_stack"			"2"
			"kill_buff_duration"			"20"


		}
	}
	
	//=================================================================================================================
	// Ability: Nevermore Requiem of Souls
	//=================================================================================================================
	"nevermore_requiem"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5064"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_Nevermore.RequiemOfSouls"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"1.67 1.67 1.67"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"80 120 160"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 175 200"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"AbilityCooldown"				
				{
					"value"		"120 110 100"
					"special_bonus_scepter"	"-30"
				}

				"requiem_radius"	"1000"		
				"requiem_reduction_ms"	"-20 -25 -30"
				"requiem_reduction_mres"	"-5 -10 -15"
				"requiem_slow_duration"	
				{
					"value"		"0.7"
					"LinkedSpecialBonus"		"special_bonus_unique_nevermore_6"
				}
				"requiem_slow_duration_max"	
				{
					"value"					"2.15"
					"LinkedSpecialBonus"		"special_bonus_unique_nevermore_6"
					"LinkedSpecialBonusField"		"value2"
				}
				"requiem_reduction_radius"	"700 700 700"
				"requiem_soul_conversion"	"1"
				"requiem_line_width_start"	"125"
				"requiem_line_width_end"	"350"
				"requiem_line_speed"	"700 700 700"
				"soul_death_release"	"0.5"
				"requiem_heal_pct_scepter"	
				{
					"value"			"100"
					"RequiresScepter"			"1"
				}	
				"requiem_damage_pct_scepter"	
				{
					"value"			"40"
					"RequiresScepter"			"1"
					"CalculateSpellDamageTooltip"	"0"
				}
		}
	}
	
	//=================================================================================================================
	// Ability: Phantom Lancer's Spirit Lance
	//=================================================================================================================
	"phantom_lancer_spirit_lance"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5065"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_PhantomLancer.SpiritLance.Throw"

        "HasScepterUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 650 700 750"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"lance_damage"
			{
				"value"				"100 160 220 280"
				"special_bonus_unique_phantom_lancer_lance_damage"		"+50"
			}
			"lance_speed"				"1000 1000 1000 1000"
			"duration"					"3.75"
			"movement_speed_pct"
			{
				"value"				"-14 -21 -28 -35"
				"special_bonus_scepter" "-10"
			}
			"illusion_duration"			"2.0 4.0 6.0 8.0"
			"illusion_damage_out_pct"	"-80"
			"tooltip_illusion_damage"	"20"
			"illusion_damage_in_pct"	"300 300 300 300"
			"tooltip_illusion_total_damage_in_pct"	"400 400 400 400"
			"fake_lance_distance"		"675"
			"scepter_bounce_radius"
			{
				"value"						"750"
				"RequiresScepter"			"1"
			}
			"scepter_bonus_illusion_damage"
			{
				"value"						"40"
				"RequiresScepter"			"1"
			}
			"scepter_total_hits"
			{
				"value"						"2"
				"RequiresScepter"			"1"
			}
		}	
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Phantom Lancer's Doppelwalk
	//=================================================================================================================
	"phantom_lancer_doppelwalk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5066"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"FightRecapLevel"				"1"
		"AbilitySound"			"Hero_PhantomLancer.Doppelganger.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"575"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"19 16 13 10"
			
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"illusion_1_damage_out_pct"	"-100"
			"illusion_1_damage_in_pct"	"0"
			"illusion_2_damage_out_pct"	"-80"
			"illusion_2_damage_in_pct"	"500"
			"target_aoe"	"325"
			"search_radius"	"900"
			"delay"			"1"
			"illusion_duration"			"8"
			"illusion_extended_duration"			"2"
			"illusion_2_amount"
			{
				"value"					"1"
				"special_bonus_unique_phantom_lancer_doppel_illusion2_amt"		"+1"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Phantom Lancer's Juxtapose
	//=================================================================================================================
	"phantom_lancer_juxtapose"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5067"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		"HasShardUpgrade"         "1"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"
			
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"max_illusions"			"6 8 10"
				"LinkedSpecialBonus"		"special_bonus_unique_phantom_lancer_3"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"proc_chance_pct"		"40 45 50"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"illusion_proc_chance_pct"		"8"
			}			
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_duration"			"8"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_damage_out_pct"	"-78"
				"CalculateSpellDamageTooltip"	"0"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_illusion_damage"	"22"
				"LinkedSpecialBonus"		"special_bonus_unique_phantom_lancer_6"
				"CalculateSpellDamageTooltip"	"0"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_damage_in_pct"	"550"
				"CalculateSpellDamageTooltip"	"0"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_total_illusion_damage_in_pct"	"650"
				"CalculateSpellDamageTooltip"	"0"
			}
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_from_illusion_duration"	"4"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_bonus_illusions"		"0"
				"RequiresShard"				"1"
			}
			"11"
			{
				"var_type"					"FIELD_FLOAT"
				"invis_duration"			"8"
				"RequiresScepter"			"1"
			}
			"12"
			{
				"var_type"					"FIELD_FLOAT"
				"invis_movespeed"			"15"
				"RequiresScepter"			"1"
			}
		}
	}

	//=================================================================================================================
	// Ability: Phantom Lancer's Phantom Rush / Phantom Edge
	//=================================================================================================================
	"phantom_lancer_phantom_edge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5068"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE"
		"AbilitySound"			"Hero_PhantomLancer.PhantomEdge"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"HasScepterUpgrade"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 10 7 4"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"min_distance"		"275"
				"max_distance"				
				{
					"value"				"600 675 750 825"
					"LinkedSpecialBonus"		"special_bonus_unique_phantom_lancer"
				}
				"bonus_speed"		"800"
				"bonus_agility"		"10 20 30 40"
				"agility_duration"		
				{
					"value"			"1.5"
					"special_bonus_unique_phantom_lancer_2"		"+2.5"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Puck: Illusory Orb
	//=================================================================================================================
	"puck_illusory_orb"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5069"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Puck.Illusory_Orb"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"
		"AbilityCastRange"				"1950"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					"225"		
			"max_distance"				"1950"
			"orb_speed"					"550"
			"orb_vision"				"450"
			"vision_duration"			"3.34"
			"damage"			
			{		
				"value"										"75 150 225 300"
				"special_bonus_unique_puck_orb_damage"		"+50"
			}
			"AbilityCooldown"
			{
				"value"								"12 11 10 9"
				"special_bonus_unique_puck_8"		"-2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Puck: Ethereal Jaunt
	//=================================================================================================================
	"puck_ethereal_jaunt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5070"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilitySound"					"Hero_Puck.EtherealJaunt"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Puck: Waning Rift
	//=================================================================================================================
	"puck_waning_rift"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5071"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Puck.Waning_Rift"



		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 15 14 13"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				
				{
					"value"					"400"
					"special_bonus_unique_puck_rift_radius"		"+250"
				}
				"silence_duration"		
				{
					"value"					"2.0 2.5 3.0 3.5"
					"special_bonus_unique_puck_7"	"+0.75"
				}
				"damage"				
				{
					"value"		"60 120 180 240"
					"special_bonus_unique_puck_6"	"+75"
				}
				"max_distance"			
				{
					"value"					"400"
					"special_bonus_unique_puck_rift_radius"		"+250"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Puck: Phase Shift
	//=================================================================================================================
	"puck_phase_shift"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5072"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilitySound"					"Hero_Puck.Phase_Shift"
		"HasShardUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
		"AbilityChannelTime"			"1 1.75 2.5 3.25"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8 7.5 7 6.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0 0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"					"1 1.75 2.5 3.25"
				"shard_attack_range_bonus"
				{
					"RequiresShard"				"1"
					"value"						"200"
				}
				"shard_bonus_damage"
				{
					"RequiresShard"				"1"
					"value"						"20"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Puck: Dream Coil
	//=================================================================================================================
	"puck_dream_coil"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5073"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Puck.Dream_Coil"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.1 0.1 0.1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"75"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"
				
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Does two modifiers 

		// Special
		//-------------------------------------------------------------------------------------------------------------

		"AbilityValues"
		{
				"coil_duration"				"6.0"
				"coil_break_radius"			"600"
				"stun_duration"				"0.5"
				"coil_initial_damage"
				{	
					"value"					"150 230 310"
					"special_bonus_unique_puck_coil_damage"			"+150"
				}
				"coil_stun_duration"		
				{
					"value"			"1.4 1.9 2.4"
					"special_bonus_unique_puck_4"	"+0.8"
				}
				"coil_break_damage"			
				{
					"value"					"200 300 400"
					"special_bonus_unique_puck_coil_damage"			"+150"
				}
				"coil_radius"				"375"
				"coil_rapid_fire_rate"
				{
					"value"							"0"
					"special_bonus_scepter"			"+0.6"
				}
				"coil_rapid_fire_z_offset"
				{
					"value"							"0"
					"special_bonus_scepter"			"+150"
				}

		}
	}


	//=================================================================================================================
	// Ability: Pudge Flesh Heap
	//=================================================================================================================
	"pudge_flesh_heap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5074"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 19 18 17"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 50 65 80"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_block"					
			{
				"value"			"8 14 20 26"
				"special_bonus_unique_pudge_1"	"x1.5"
			}
			"flesh_heap_strength_buff_amount"
			{
				"value"	"1.1 1.4 1.7 2"
				"special_bonus_unique_pudge_1"	"x1.5"
			}
			"flesh_heap_range"		"450"
			"duration"	"5 6 7 8"

		}
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Ability: Pudge Meat Hook
	//=================================================================================================================
	"pudge_meat_hook"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5075"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Pudge.AttackHookExtend"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1300"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"									"150 220 290 360"
				"special_bonus_unique_pudge_7"			"+120"
			}
			"hook_speed"								"1600.0"
			"hook_width"								"100"
			"hook_distance"								"1300"
			"vision_radius"		"500 500 500 500"
			"vision_duration"	"4.0 4.0 4.0 4.0"
			"AbilityCooldown"				
			{
				"value"								"18 16 14 12"
				"special_bonus_unique_pudge_5"		"-4"
			}
			"vector_target_distance"
			{
				"value"								"0"
				
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Pudge Rot
	//=================================================================================================================
	"pudge_rot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5076"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"rot_radius"			"250"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"rot_tick"				"0.2"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"rot_slow"				"-14 -20 -26 -32"
				"LinkedSpecialBonus"			"special_bonus_unique_pudge_4"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"rot_damage"			"30 60 90 120"
				"LinkedSpecialBonus"	"special_bonus_unique_pudge_2"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_rot_damage_bonus"			"90"
				"RequiresScepter"			"1"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_rot_radius_bonus"			"200"
				"RequiresScepter"			"1"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"scepter_rot_regen_reduction_pct"			"20"
				"RequiresScepter"				"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	
	//=================================================================================================================
	// Pudge: Eject
	//=================================================================================================================
	"pudge_eject"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"322"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Enchantress.EnchantCreep"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Pudge Dismember
	//=================================================================================================================
	"pudge_dismember"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5077"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"				"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilityDraftPreAbility"		"pudge_eject"
		"HasShardUpgrade"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"200"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 130 170"
		
		"AbilityValues"
		{
			"dismember_damage"		
			{
				"value"					"80 100 120"
				"special_bonus_unique_pudge_3"	"x1.8"	
				"CalculateSpellDamageTooltip"	"1"
			}
			"strength_damage"		
			{
				"value"				"0.3 0.6 0.9"
				"special_bonus_unique_pudge_3"	"x1.8"
				"CalculateSpellDamageTooltip"	"0"
			}
			"ticks"		
			{
				"value"						"6"
				"special_bonus_unique_pudge_6"	"+2"
			}
			"pull_units_per_second"		"75"
			"pull_distance_limit"		"125"
			"animation_rate"		"1.5"
			"AbilityChannelTime"			
			{
				"value"				"2.75 2.75 2.75"
				"special_bonus_unique_pudge_6"	"+0.75"
			}
			"creep_dismember_duration_tooltip"	
			{
				"value"		"5.5"
				"special_bonus_unique_pudge_6"	"+0.75"
			}
			"AbilityCooldown"				
			{
				"value"							"30 25 20"
				"special_bonus_shard"			"-5"
			}
			"shard_regen_pct"			
			{
						"value"			"5"
				"RequiresShard"			"1"
			}
			"order_lock_duration"		
			{
				"value"				"2.75"
				"RequiresShard"			"1"
			}
			"shard_cast_range"		
			{
				"value"				"300"
				"RequiresShard"			"1"
			}
			"shard_cooldown_reduction"		
			{
				"value"					"5.0"
				"RequiresShard"			"1"
			}
		}
	}
	
	//=================================================================================================================
	// Shadow Shaman: Ether Shock
	//=================================================================================================================
	"shadow_shaman_ether_shock"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5078"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ShadowShaman.EtherShock"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14 12 10 8"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 115 130 145"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"start_radius"				"200 200 200 200"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"end_radius"				"300 300 300 300"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"end_distance"				"600"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"targets"					"3 5 7 9"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_shaman_7"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"140 200 260 320"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_shaman_3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Shadow Shaman: Voodoo
	//=================================================================================================================
	"shadow_shaman_voodoo"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5079"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ShadowShaman.Hex.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0 0 0 0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 100 150 200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"movespeed"					"100"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"1.3 1.8 2.3 2.8"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Shadow Shaman: Shackles
	//=================================================================================================================
	"shadow_shaman_shackles"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5080"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"

		"HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"450"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityChannelTime"			"2.4 3.0 3.6 4.2"
		"AbilityCooldown"				"16 14 12 10"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 140 155 170"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"tick_interval"		"0.1 0.1 0.1 0.1"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"total_damage"		"60 130 200 270"
				"LinkedSpecialBonus"	"special_bonus_unique_shadow_shaman_6"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"channel_time"		"2.4 3.0 3.6 4.2"
				"LinkedSpecialBonus"	"special_bonus_unique_shadow_shaman_2"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"shard_bonus_cast_range"		"75"
				"RequiresShard"			"1"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"shard_ward_count"		"4"
				"RequiresShard"			"1"
			}
			"06"
			{
				"var_type"			"FIELD_FLOAT"
				"shard_ward_duration"		"7"
				"RequiresShard"			"1"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"shard_ward_spawn_distance"		"100"
				"RequiresShard"			"1"
			}											

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Shadow Shaman: Mass Serpent Ward
	//=================================================================================================================
	"shadow_shaman_mass_serpent_ward"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5081"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_ShadowShaman.SerpentWard"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"130 120 110"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 350 550"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"ward_count"		"10"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_tooltip"			"50 85 120"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_shaman_4"
				"CalculateSpellDamageTooltip"	"0"				
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_range_tooltip"		"650"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_shaman_8"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"45.0 45.0 45.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_range"			"0"
				"RequiresScepter"			"1"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"spawn_radius"			"150"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"hits_to_destroy_tooltip"			"2"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_shaman_1"
				"LinkedSpecialBonusField"		"value2"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"hits_to_destroy_tooltip_creeps"		"4"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_shaman_1"
			}
		}
	}
	//=================================================================================================================
	// Shadow Shaman: Serpentine (scepter ability)
	//=================================================================================================================
	"shadow_shaman_serpentine"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"536"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT  | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_ShadowShaman.SerpentWard"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"				"1"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"count"		"8"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"length"		"925"
			}
		}
	}
	
	//=================================================================================================================
	// Razor: Plasma Field
	//=================================================================================================================
	"razor_plasma_field"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5082"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.PlasmaField"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0 0 0 0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 12 11 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 125 125 125"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_min"
			{
				"value"				"35 40 45 50"
				"special_bonus_unique_razor_4"	"+30"								
			}
			"damage_max"
			{
				"value"				"80 115 150 185"
				"special_bonus_unique_razor_4"	"+30"														
			}
			"radius"					"700"
			"speed"						"636"  // 1.2 second to reach radius
			"slow_min"				"5"
			"slow_max"				"25 30 35 40"
			"slow_duration"				"1.5"
			"second_ring_delay"
			{
				"value"						"0"
				"special_bonus_unique_razor_plasmafield_second_ring"				"+0.8"
			}
			"second_ring_reduction"
			{
				"value"						"0"
				"special_bonus_unique_razor_plasmafield_second_ring"				"+30"
			}
		}
	}
	
	//=================================================================================================================
	// Razor: Static Link
	//=================================================================================================================
	"razor_static_link"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5083"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Ability.static.start"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"50 40 30 20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"65"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"drain_length"
			{
				"value"			"5 6 7 8"
				"special_bonus_unique_razor_3"	"+6"				
			}
			"drain_duration"		"9 12 15 18"
			"drain_rate"
			{
				"value"			"7 12 17 22"
				"special_bonus_unique_razor"	"+5"
			}
			"drain_range_buffer"	"250"
			"radius"				"200 200 200 200"
			"speed"					"900 900 900 900"
			"vision_radius"			"800 800 800 800"
			"vision_duration"		"3.34 3.34 3.34 3.34"
			"attack_speed_factor"
			{
				"value"						"0"
				"special_bonus_unique_razor_static_link_aspd"				"+1"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Razor: Unstable Current
	//=================================================================================================================
	"razor_unstable_current"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5084"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"HasShardUpgrade"               "1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"self_movement_speed_pct"	"6 12 18 24"
				"LinkedSpecialBonus"	"special_bonus_unique_razor_5"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_pct_chance"		"18"
				"RequiresShard"			"1"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_target_count"	"3"
				"RequiresShard"			"1"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_damage"			"175"
				"RequiresShard"			"1"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
				"CalculateSpellDamageTooltip"	"1"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_move_slow_pct"			"50"
				"RequiresShard"			"1"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"shard_slow_duration"			"1.5"
				"RequiresShard"			"1"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_search_radius"			"900"
				"RequiresShard"			"1"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"shard_internal_cd"		"1.0"
				"RequiresShard"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Razor: Eye of the Storm
	//=================================================================================================================
	"razor_eye_of_the_storm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5085"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_Razor.Storm.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"80 70 60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"500"		
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"30.0"		
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"strike_interval"		"0.7 0.6 0.5"	
				"LinkedSpecialBonus"	"special_bonus_unique_razor_2"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"armor_reduction"	"1 1 1"		
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"60 75 90"		
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Skeleton King
	//=================================================================================================================
	"skeleton_king_hellfire_blast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5086"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_SkeletonKing.Hellfire_Blast"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"525"
		"AbilityCastPoint"				"0.35 0.35 0.35 0.35"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17 14 11 8"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"75 90 105 120"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95 110 125 140"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Applies two modifiers

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"blast_speed"			"1200"
			}			
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"blast_stun_duration"	"1.0 1.2 1.4 1.6"
				"LinkedSpecialBonus"	"special_bonus_unique_wraith_king_11"
	
			}			
			"03"
			{
				"var_type"				"FIELD_FLOAT"	
				"blast_dot_duration"	"2.0"
				"LinkedSpecialBonus"	"special_bonus_unique_wraith_king_7"
			}			
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"blast_slow"			"-20"
			}			
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"blast_dot_damage"		"20 40 60 80"
				"LinkedSpecialBonus"	"special_bonus_unique_wraith_king_3"
			}		
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_move_speed"			"25"
			}	
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_speed"			"25"
			}	
			
	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Skeleton King Vampiric Aura (Vampiric Spirit)
	//=================================================================================================================
	"skeleton_king_vampiric_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5087"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
			
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"

		"AbilityValues"
		{
			"vampiric_aura"
			{
				"value"									"20 30 40 50"
				"special_bonus_unique_wraith_king_2"	"+8"
			}
			"creep_vampiric_aura"
			{
				"value"									"10 15 20 25"
				"special_bonus_unique_wraith_king_2"	"+4"
			}
			"skeleton_duration"
			{
				"value"					"40"
				"special_bonus_unique_wraith_king_vampiric_skeleton_duration"	"+25%"	
			}
			"AbilityCooldown"
			{
				"value"					"50"
				"special_bonus_unique_wraith_king_vampiric_skeleton_duration"	"-25%"	
			}
			"max_skeleton_charges"			"2 4 6 8"
			"min_skeleton_spawn"
			{
				"value"		"0"
				"special_bonus_unique_wraith_king_5"	"+6"
			}
			"spawn_interval"			"0.25"
			"reincarnate_time"			"3"
			"gold_bounty"						"5"
			"xp_bounty"						"5"
			"skeleton_damage_tooltip"
			{
				"value"							"34"
				"special_bonus_unique_wraith_king_6"			"+26"
				"CalculateSpellDamageTooltip"	"0"
			}
			"skeleton_building_damage_reduction"			"35"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
		
	//=================================================================================================================
	// Ability: Skeleton King Mortal Strike
	//=================================================================================================================
	"skeleton_king_mortal_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5088"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilitySound"					"Hero_SkeletonKing.CriticalStrike"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.5 5 4.5 4"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_mult"					"150 200 250 300"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Skeleton King Reincarnation
	//=================================================================================================================
	"skeleton_king_reincarnation"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5089"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"

		"HasShardUpgrade"			"1"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_SkeletonKing.Reincarnate"
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.2"	// Slow isn't the main function of this ability.

		"AbilityValues"
		{
			"reincarnate_time"		"3.0 3.0 3.0"
			"slow_radius"			"900"
			"movespeed"				"-75"
			"attackslow"			"-75"
			"slow_duration"			"5.0"
			"scepter_duration"
			{
				"value"						"0"
				"special_bonus_scepter"			"+7"
				"RequiresScepter"			"1"
			}
			"scepter_aura_radius"
			{
				"value"						"0"
				"special_bonus_scepter"			"+1200"
				"RequiresScepter"			"1"
			}
			"scepter_attack_speed"
			{
				"value"				"0"
				"special_bonus_scepter"		"+75"
				"RequiresScepter"			"1"
			}
			"scepter_move_speed_pct"
			{
				"value"							"0"
				"special_bonus_scepter"			"+25"
				"RequiresScepter"			"1"
			}
			"AbilityManaCost"
			{
				"value"					"180"
				"special_bonus_shard"	"=0"
			}
			"shard_skeleton_count"		
			{
				"value"							"1 2 3"
				"special_bonus_shard"			"+3"
			}
			"scepter_respawn_pct"
			{
				"value"							"0"
				"special_bonus_scepter"			"10"
				"RequiresScepter"				"1"
			}
			"AbilityCooldown"
			{
				"value"							"180 140 100"
				"special_bonus_scepter"			"-40"
			}
			"scepter_cooldown_tooltip"			"40"
		}
	}
	
	//=================================================================================================================
	// Death Prophet: Carrion Swarm ( Crypt Swarm )
	//=================================================================================================================
	"death_prophet_carrion_swarm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5090"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_DeathProphet.CarrionSwarm"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9 8 7 6"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"85 160 235 310"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"start_radius"				"110"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"end_radius"				"300"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"range"						"810 810 810 810"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"speed"						"1100 1100 1100 1100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Death Prophet: Silence
	//=================================================================================================================
	"death_prophet_silence"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5091"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_DeathProphet.Silence"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 14 13 12"
		"AbilityDuration"				"3 4 5 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"425"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"3.0 4.0 5.0 6.0"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"projectile_speed"					"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	
	
	//=================================================================================================================
	// Death Prophet: Witchcraft 
	//=================================================================================================================
	"death_prophet_witchcraft"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5092"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement_speed"	"5 10 15 20"
			}			
			"02"
			{
				"var_type"							"FIELD_INTEGER"
				"carrion_swarm_mana_cost_adjust"	"-10 -15 -20 -25"
			}
			"03"
			{
				"var_type"							"FIELD_FLOAT"
				"carrion_swarm_cooldown_adjust"		"-1.0 -2.0 -3.0 -4.0"
			}
			"04"
			{
				"var_type"							"FIELD_INTEGER"
				"silence_mana_cost_adjust"			"-10 -15 -20 -25"
			}
			"05"
			{
				"var_type"							"FIELD_FLOAT"
				"silence_cooldown_adjust"			"-1.0 -2.0 -3.0 -4.0"
			}
			"06"
			{
				"var_type"							"FIELD_INTEGER"
				"exorcism_1_extra_spirits"			"3 4 5 6"
			}
			"07"
			{
				"var_type"							"FIELD_INTEGER"
				"exorcism_2_extra_spirits"			"3 4 5 6"
			}
			"08"
			{
				"var_type"							"FIELD_INTEGER"
				"exorcism_3_extra_spirits"			"3 4 5 6"
			}
		}
	}
	 
	//=================================================================================================================
	// Death Prophet: Spirit Siphon
	//=================================================================================================================
	"death_prophet_spirit_siphon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5685"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_DeathProphet.SpiritSiphon.Cast"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_DP_SPIRIT_SIPHON"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityCharges"				"1 2 3 4"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage"					
				{
					"value"				"25 50 75 100"
					"special_bonus_unique_death_prophet_3"	"+30"
				}

				"damage_pct"				"0"
				"haunt_duration"				"6"
				"siphon_buffer"			"250"
				"AbilityChargeRestoreTime"		
				{
					"value"					"38"
					"special_bonus_unique_death_prophet_5" "-22"
				}
				"shard_bonus_charges"			
				{
					"value"	"1"
					"RequiresShard"				"1"
				}
				"shard_fear_duration"			
				{
					"value"		"1.2"
					"RequiresShard"				"1"
				}
				"shard_consecutive_siphon_duration"			
				{
					"value"		"3"
					"RequiresShard"				"1"
				}
		}
	}
	
	//=================================================================================================================
	// Death Prophet: Exorcism
	//=================================================================================================================
	"death_prophet_exorcism"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5093"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_DeathProphet.Exorcism.Cast"
        "HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5 0.5 0.5"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"150.0"
		"AbilityDuration"				"35"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 300 400"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				"700 700 700"
				"spirits"				
				{
					"value"					"8 16 24"
					"LinkedSpecialBonus"	"special_bonus_unique_death_prophet"
				}
				"spirit_speed"			"525"
				"max_distance"			"2000 2000 2000"
				"give_up_distance"		"1200 1200 1200"
				"min_damage"			"59"
				"max_damage"			"64"
				"heal_percent"			"25"
				"average_damage"		"61"
				"ghost_spawn_rate"	"0.35"
				"scepter_movespeed_slow"
				{
					"value"				"100"
					"RequiresScepter"			"1"
				}
				"scepter_movespeed_debuff_duration"	
				{
					"value"				"0.3"
					"RequiresScepter"			"1"
				}
				"scepter_spirit_life_duration"	
				{
					"value"				"20"
					"RequiresScepter"			"1"
				}
				"scepter_spirit_bonus_damage"	
				{	
					"value"					"50"
					"RequiresScepter"			"1"
					"CalculateSpellDamageTooltip"	"0"
				}	
				"movement_base"					"12 16 20"
				"movement_bonus"				"8 12 16"
		}
	}	
	
	//=================================================================================================================
	// Ability: Storm Bolt (Storm Hammer)
	//=================================================================================================================
	"sven_storm_bolt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5094"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Sven.StormBoltImpact"

		"HasScepterUpgrade"				"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"80 160 240 320"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 115 120 125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bolt_speed"			"1000"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"bolt_stun_duration"	"1.0 1.2 1.4 1.6"
				"LinkedSpecialBonus"		"special_bonus_unique_sven_4"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"bolt_aoe"			"255"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"vision_radius"		"225"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"cast_range_bonus_scepter"		"350"		
				"RequiresScepter"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Great Cleave
	//=================================================================================================================
	"sven_great_cleave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5095"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{						
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"cleave_starting_width"			"150"
			}			
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"cleave_ending_width"			"360"
			}			
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"cleave_distance"			"700"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"great_cleave_damage"	"40 60 80 100"
				"LinkedSpecialBonus"		"special_bonus_unique_sven_8"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"strength_bonus"		"2 4 6 8"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Ability: Warcry
	//=================================================================================================================
	"sven_warcry"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5096"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilitySound"					"Hero_Sven.WarCry"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35 30 25 20"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"30 35 40 45"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"movespeed"			"10 14 18 22"
				"LinkedSpecialBonus"		"special_bonus_unique_sven_6"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_armor"		"6 9 12 15"		
				"LinkedSpecialBonus"		"special_bonus_unique_sven_7"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"		"700"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"duration"		"10"
				"LinkedSpecialBonus"		"special_bonus_unique_sven_5"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_passive_armor"	"6"
				"RequiresShard"			"1"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_radius"			"1200"
				"RequiresShard"			"1"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: God's Strength
	//=================================================================================================================
	"sven_gods_strength"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5097"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Sven.GodsStrength"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
 		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"105 100 95"
		"AbilityDuration"				"35.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"gods_strength_damage"		"120 160 200"	
				"LinkedSpecialBonus"		"special_bonus_unique_sven_2"	
			}
		}	
	}
	
	//=================================================================================================================
	// Storm Spirit Electric rave
	//=================================================================================================================
	"storm_spirit_electric_rave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"682"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Ability.FrostNova"
		"MaxLevel"						"1"
		
		"IsShardUpgrade"				"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"				"750"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"charges"				"3"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Static Remnant
	//=================================================================================================================
	"storm_spirit_static_remnant"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5098"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_StormSpirit.StaticRemnantPlant"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"3.5"
		"AbilityDuration"				"12.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"static_remnant_radius"		"235"		
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"static_remnant_damage_radius"	"300"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"static_remnant_delay"		"1.0"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"static_remnant_damage"			"120 180 240 300"
				"LinkedSpecialBonus"	"special_bonus_unique_storm_spirit_5"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Electric Vortex
	//=================================================================================================================
	"storm_spirit_electric_vortex"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5099"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_StormSpirit.ElectricVortex"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastRange"				"300"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 18 16 14"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60 70 80 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"electric_vortex_pull_distance"		"180 220 260 300"		
				"electric_vortex_pull_tether_range"			"1200.0"		
				"electric_vortex_self_slow"	"-50"
				"electric_vortex_self_slow_duration"	"3.0"
				"AbilityDuration"				
				{
					"value"				"1.2 1.5 1.8 2.1"
					"special_bonus_unique_storm_spirit"	"+0.3"
				}
				"radius_scepter"	
				{
					"value"			"475"
					"RequiresScepter"			"1"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
		
	//=================================================================================================================
	// Ability: Storm Spirit Overload
	//=================================================================================================================
	"storm_spirit_overload"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5100"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_StormSpirit.Overload"

		"AbilityDuration"				"0.8"
		"HasShardUpgrade"				"1"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"	"40"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"overload_aoe"					"300"
			}			
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"overload_move_slow"			"-80"
			}			
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"overload_attack_slow"			"-80"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"overload_damage"			"25 50 75 100"
				"LinkedSpecialBonus"	"special_bonus_unique_storm_spirit_6"
			}
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_activation_radius"					"750"
				"RequiresShard"						"1"
			}	
			"06"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_activation_charges"					"3"
				"RequiresShard"						"1"
			}	
			"07"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_activation_duration"					"12"
				"RequiresShard"						"1"
			}	
			"08"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_manacost"					"150"
				"RequiresShard"						"1"
			}
			"09"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_cooldown"					"30"
				"RequiresShard"						"1"
			}	
			"10"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_attack_speed_bonus"					"40"
				"RequiresShard"						"1"
			}																	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	//=================================================================================================================
	// Ability: Storm Spirit Ball Lightning
	//=================================================================================================================
	"storm_spirit_ball_lightning"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5101"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST | DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_StormSpirit.BallLightning"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"30"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"8 12 16"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"										"FIELD_FLOAT"
				"ball_lightning_initial_mana_percentage"		"7.5"		
			}
			"02"
			{
				"var_type"										"FIELD_INTEGER"
				"ball_lightning_initial_mana_base"				"25"		
			}
			"03"
			{
				"var_type"							"FIELD_INTEGER"
				"ball_lightning_move_speed"			"1400 1850 2300"		
			}
			"04"
			{
				"var_type"							"FIELD_INTEGER"
				"ball_lightning_aoe"				"200"		
			}
			"05"
			{
				"var_type"							"FIELD_INTEGER"
				"ball_lightning_travel_cost_base"	"10"		
			}
			"06"
			{
				"var_type"								"FIELD_FLOAT"
				"ball_lightning_travel_cost_percent"	"0.65"		
			}
			"07"
			{
				"var_type"								"FIELD_INTEGER"
				"ball_lightning_vision_radius"			"400"		
			}
			"08"
			{
				"var_type"								"FIELD_FLOAT"
				"blocker_duration"			"5"		
			}
			"09"
			{
				"var_type"								"FIELD_INTEGER"
				"scepter_remnant_interval"			"300"		
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Sand King Burrowstrike
	//=================================================================================================================
	"sandking_burrowstrike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5102"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		//"HasScepterUpgrade"			"1"
		"AbilitySound"					"Ability.SandKing_BurrowStrike"

		// Casting
		//-------------------------------------------------------------------------------------------------------------

		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 14 13 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 120 130 140"
		
		"AbilityDamage"					"100 160 220 280"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"burrow_width"		"150"
			"burrow_duration"	
			{
				"value"			"1.2 1.4 1.6 1.8"
				"special_bonus_unique_sand_king_burrowstrike_stun"				"+0.4"
			}
			"burrow_speed"		"2000"
			"burrow_anim_time"	"0.52"
			"AbilityCastRange"
			{
				"value"						"500 550 600 650"
				//"special_bonus_scepter"			"=1300"
			}
			"burrow_speed_scepter"
			{
				"value"		"3000"
				"RequiresScepter"			"1"
			}
			"scepter_channel_time"			"2"
			"scepter_max_power"				"2"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Sand King Sand Storm
	//=================================================================================================================
	"sandking_sand_storm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5103"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.SandKing_SandStorm.start"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityDuration"				"20 25 30 35"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40 34 28 22"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"85"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage_tick_rate"	"0.2"
			"sand_storm_radius"
			{
				"value"		"425 500 575 650"
				"special_bonus_unique_sand_king_3"	"+125"
			}
			"sand_storm_damage"
			{
				"value"		"25 45 65 85"
				"special_bonus_unique_sand_king_2"	"20"
			}
			"fade_delay"			"0.7"
			"scepter_explosion_radius"
			{
				"value"					"0"
				"special_bonus_scepter"		"+65"
			}
			"scepter_explosion_min_dist"
			{
				"value"					"0"
				"special_bonus_scepter"		"+90"
			}
			"scepter_explosions_per_pulse"
			{
				"value"					"0"
				"special_bonus_scepter"		"+2"
			}	


		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Ability: Sand King Caustic Finale
	//=================================================================================================================
	"sandking_caustic_finale"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5104"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Ability.SandKing_CausticFinale"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"caustic_finale_radius"		"500"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"caustic_finale_damage_base"		"70 90 110 130"
				"LinkedSpecialBonus"	"special_bonus_unique_sand_king_8"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"caustic_finale_damage_pct"		"10 14 18 22"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"caustic_finale_duration"	"6"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"caustic_finale_slow"		"-14 -18 -22 -26"
				"LinkedSpecialBonus"	"special_bonus_unique_sand_king_6"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"
			}				
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ability: Sand King Epicenter
	//=================================================================================================================
	"sandking_epicenter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5105"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Ability.SandKing_Epicenter"
        "HasShardUpgrade"               "1"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120 110 100"
		"AbilityDuration"				"3.0"
		"AbilityCastPoint"				"2.0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 225 300"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.2"	// Damage is the main component of spell
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{			
			"epicenter_pulses"	
			{
				"value"		"6 8 10"
				"special_bonus_unique_sand_king"	"+5"
			}
			"epicenter_damage"	
			{
				"value"					"110 120 130"
				"special_bonus_shard"	"+10"
				"CalculateSpellDamageTooltip"	"1"
			}
			"epicenter_radius_base"
			{
				"value"		"500"
				"special_bonus_unique_sand_king_5"	"+100"
			}
			"epicenter_radius_increment"
			{
				"value"		"25"
			}
			"epicenter_slow"	
			{
				"value"			"-30 -40 -50"
			}
			"epicenter_slow_as"		
			{
				"value"			"-30 -45 -60"
			}
			"shard_radius"	
			{
				"value"		"425"
				"special_bonus_unique_sand_king_5"	"+100"
				"RequiresShard"	"1"
			}
			"shard_move_distance"
			{
				"value"				"700.0"
				"RequiresShard"		"1"
			}
					
		}
	}
	
	//=================================================================================================================
	// Tiny: Avalanche
	//=================================================================================================================
	"tiny_avalanche"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5106"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.Avalanche"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"26 22 18 14"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 120 120 120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"					"325 340 355 370"
				"tick_interval"				"0.3"
				"total_duration"			"1.4"
				"tick_count"			"5"
				"stun_duration"				"0.3"
				"projectile_speed"		"1200"
				"avalanche_damage"			
				{
					"value"				"75 150 225 300"
					"LinkedSpecialBonus"		"special_bonus_unique_tiny"
				}
				"toss_multiplier"		"2"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Tiny: Toss
	//=================================================================================================================
	"tiny_toss"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5107"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_RUNE_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800 900 1000 1100"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 17 14 11"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 120 130 140"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// generally used for damage only

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"				"1.4"
				"grab_radius"			"300"
				"radius"				"275"
				"bonus_damage_pct"		"0"
				"toss_damage"	
				{
					"value"					"75 150 225 300"
					"CalculateSpellDamageTooltip"	"1"
				}
				"AbilityCharges"		
				{
					"value"				""
					"LinkedSpecialBonus"	"special_bonus_unique_tiny_2"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	

	//=================================================================================================================
	// Tiny: Craggy Exterior
	//=================================================================================================================
	"tiny_craggy_exterior"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"296"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilitySound"					"Hero_Tiny.CraggyExterior.Stun"

		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"
        "HasShardUpgrade"               "1"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"35"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"stun_chance"				"20"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"1.0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"100"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"400"
			}
		}
	}

	//=================================================================================================================
	// Tiny: Tree Grab
	//=================================================================================================================
	"tiny_tree_grab"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5108"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE | DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Tiny.CraggyExterior.Stun"
		"LinkedAbility"					"tiny_toss_tree"
        "HasShardUpgrade"               "1"
        "AbilityDraftScepterAbility"    "tiny_tree_channel"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"165"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 19 16 13"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"35"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_count"				"5"
				"LinkedSpecialBonus"	"special_bonus_unique_tiny_6"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage"		"20"				
				"CalculateSpellDamageTooltip"	"0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage_buildings"		"40 55 70 85"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_range"				"350"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"splash_width"				"200"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"splash_range"				"400"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"splash_pct"				"40 60 80 100"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"bat_increase"			"0.0"
			}
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"speed_reduction"			"0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ability: Tiny Toss Tree
	//=================================================================================================================
	"tiny_toss_tree"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6937"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"LinkedAbility"					"tiny_tree_grab"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.2"
 		"AbilityCastAnimation"		"ACT_INVALID"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"speed"		"900.0"
				"range"		"1200"
				"bonus_damage"				
				{
					"value"				"20"
					"CalculateSpellDamageTooltip"	"0"
				}
				"splash_radius"				"275"
				"movement_slow"				"25"
				"slow_duration"				"2.5"

		}
	}

	//=================================================================================================================
	// Ability: Tiny Tree Channel (Scepter)
	//=================================================================================================================
	"tiny_tree_channel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7850"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_CHANNELLED  | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
        "HasScepterUpgrade"				"1"
        "IsGrantedByScepter"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityChannelTime"			"2.5"
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"		"1000.0"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"range"		"1200"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"splash_radius"				"400"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"tree_grab_radius"		"700"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"interval"		"0.5"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage"				"0"
				"CalculateSpellDamageTooltip"	"0"
			}
		}
	}

	
	//=================================================================================================================
	// Tiny: Grow
	//=================================================================================================================
	"tiny_grow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5109"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilitySound"					"Tiny.Grow"
		"AbilityCastAnimation"		"ACT_INVALID"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_armor"				"10 17 24"
				"bonus_damage"			
				{
					"value"					"50 110 170"
					"CalculateSpellDamageTooltip"	"0"
				}
				"tree_bonus_damage_pct"			
				{
					"value"				"0"
					"special_bonus_unique_tiny_7"	"+40"
					"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
					"CalculateSpellDamageTooltip"	"0"
				}
				"attack_speed_reduction"	"-30"
				"toss_bonus_damage"
				{
					"value"					"100 200 300"
					"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
				}
		}
	}
	
	

	//=================================================================================================================
	// Zeus: Heavenly Jump
	//=================================================================================================================
	"zuus_heavenly_jump"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"641"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"					"50 60 70 80"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"					
			{
				"value"					"25 50 75 100"
				"CalculateSpellDamageTooltip"	"1"
			}
			"hop_distance"				"500"
			"hop_duration"		"0.5"
			"hop_height"		"250"
			"range"				"700 800 900 1000"
			"duration"			"1.6"
			"move_slow"				"80"
			"aspd_slow"				"100"
			"targets"			
			{
				"value" "1"
				"special_bonus_unique_zeus"	"+1"
			}
			"AbilityCooldown"					
			{
				"value"				"26 22 18 14"
				"special_bonus_unique_zeus_jump_cooldown"	"-4"	
			}
			"postjump_movespeed_duration"
			{
				"value"						"0"
				"special_bonus_unique_zeus_jump_postjump_movespeed"		"+1.6"
			}			
			"postjump_movespeed"
			{
				"value"						"0"
				"special_bonus_unique_zeus_jump_postjump_movespeed"		"+30"
			}
			
		}
	}


	//=================================================================================================================
	// Zuus: Arc Lightning
	//=================================================================================================================
	"zuus_arc_lightning"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5110"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Zuus.ArcLightning.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 85 90 95"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"arc_damage"
			{
				"value"			"85 110 135 160"
			}
			"radius"				"500 500 500 500"
			"jump_count"			"5 7 9 15"
			"jump_delay"			"0.25 0.25 0.25 0.25"
			"damage_health_pct"		
			{
				"value"				"3 4 5 6"
				"special_bonus_unique_zeus_2"	"+4"

			}				
		}
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Zuus: Lightning Bolt
	//=================================================================================================================
	"zuus_lightning_bolt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5111"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Zuus.LightningBolt"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 750 800 850"
		"AbilityCastPoint"				"0.3"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"125 200 275 350"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"6.0 6.0 6.0 6.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 125 130 135"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// just a ministun


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"true_sight_radius"		"750"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"sight_radius_day"		"750"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"sight_radius_night"	"750"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"sight_duration"		"5"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"spread_aoe"	"325"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"ministun_duration"		"0.25"
				"LinkedSpecialBonus"	"special_bonus_unique_zeus_3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Zuus: Cloud
	//=================================================================================================================
	"zuus_cloud"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6325"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"

		"AbilitySound"					"Hero_Zuus.Cloud.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"325"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// just a ministun


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"cloud_duration"	"30"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"cloud_bolt_interval"	"2.5"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"cloud_radius"			"450"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"hits_to_kill_tooltip"		"8"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"creep_hits_to_kill_tooltip"		"16"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"cloud_bounty_tooltip"		"125"
			}
		}
	}
	
	//=================================================================================================================
	// Zuus: Static Field
	//=================================================================================================================
	"zuus_static_field"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5112"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"	
		"AbilitySound"					"Hero_Zuus.StaticField"
		"MaxLevel"						"1"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage_health_pct"			
				{
					"value"	"8"
					"CalculateSpellDamageTooltip"	"0"
				}
		}
	}
	
	//=================================================================================================================
	// Zuus: Thundergod's Wrath
	//=================================================================================================================
	"zuus_thundergods_wrath"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5113"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Zuus.GodsWrath"

		"AbilityDraftUltScepterAbility"		"zuus_cloud"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"130 125 120"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"300 400 500"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"sight_radius_day"		"500"
			"sight_radius_night"	"500"
			"sight_duration"		"3.0 3.0 3.0 3.0"
			"damage"
			{
				"value"							"300 425 550"
				"special_bonus_unique_zeus_4"		"+150"
			}
			"second_strike_delay"				"0.75"
			"second_strike_damage_percent"		"50"
		}
	}

	//=================================================================================================================
	// Ability: Thunder Trail (shard)
	//=================================================================================================================
	"zuus_lightning_hands"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1110"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES "
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Zuus.Arc_Lightning.Cast"
		"MaxLevel"						"1"
        "IsGrantedByShard"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_range_bonus"				"100"
			"arc_lightning_damage_pct"		"50"
			"arc_lightning_damage_illusion_pct"		"20"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}
		
	//=================================================================================================================
	// Ability: Slardar Guardian Sprint
	//=================================================================================================================
	"slardar_sprint"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5114"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Slardar.Sprint"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"29 25 21 17"
		
			"AbilityValues"
		{			
				"bonus_speed"					"25 30 35 40"
				"duration"						"10"
				"river_speed"					"18"
				"puddle_regen"				
				{
					"value"						"2 4 6 8"
					"special_bonus_scepter"		"+22"
				}
				"puddle_armor"				
				{
					"value"						"1 2 3 4"
					"special_bonus_scepter"		"+11"
				}
				"puddle_status_resistance"			
				{
					"value"						"40"
					"RequiresScepter"			"1"
				}
                "river_speed_tooltip"			"18"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	
	

	//=================================================================================================================
	// Slardar Scepter
	//=================================================================================================================
	"slardar_scepter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7864"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"20"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
		}
	}
	
	//=================================================================================================================
	// Ability: Slardar Slithereen Crush
	//=================================================================================================================
	"slardar_slithereen_crush"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5115"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Slardar.Slithereen_Crush"
        "HasScepterUpgrade"			"1"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.35 0.35 0.35 0.35"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Applies multiple modifiers

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"crush_radius"				"350"
				"crush_extra_slow"				
				{
					"value"	"-20 -25 -30 -35"
					"LinkedSpecialBonus"	"special_bonus_unique_slardar_8"
					"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"
				}
				"crush_attack_slow_tooltip"		"-20 -25 -30 -35"
				"crush_extra_slow_duration"		"3 4 5 6"
				"stun_duration"					
				{
					"value"															"0.8"
					"special_bonus_unique_slardar_slithereen_crush_stun"			"+0.2"
				}
				"puddle_duration"		
				{
					"value"					"3 4 5 6"
					"special_bonus_scepter"	"+19"
				}
				"puddle_radius"		
				{
					"value"				"250"
					"special_bonus_scepter"	"+350"
				}
				"crush_damage"			
				{
					"value"					"75 150 225 300"
					"LinkedSpecialBonus"	"special_bonus_unique_slardar"
				}
				"shard_amp_duration"			
				{
					"value"				"5.0"
					"RequiresShard"					"1"
				}
				"shard_bonus_radius"			
				{
					"value"				"75"
					"RequiresShard"					"1"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Ability: Slardar Bash of the Deep
	//=================================================================================================================
	"slardar_bash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5116"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilitySound"					"Hero_Slardar.Bash"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"25"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage"			"50 100 150 200"
				"LinkedSpecialBonus"	"special_bonus_unique_slardar_2"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"1.1"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"attack_count"			"3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Slardar Amplify Damage (corrosive haze)
	//=================================================================================================================
	"slardar_amplify_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5117"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Slardar.Amplify_Damage"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"6.0"	// Very valuable compared to cost.

		
		"AbilityValues"
		{
			"armor_reduction"		
			{ 
				"value"				"-10 -15 -20"
				"special_bonus_unique_slardar_5"	"-3"
			}
			"duration"
			{
				"value"			"18"
			}
			"undispellable"
			{
				"value"			"0"
				"special_bonus_unique_slardar_3"	"+1"
			}
			"puddle_radius"
			{
				"value"			"100"
			}
			"puddle_duration"
			{
				"value"			"8"
			}
		}
	}
	
	
	//=================================================================================================================
	// Tidehunter: Gush
	//=================================================================================================================
	"tidehunter_gush"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5118"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Ability.GushCast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"
		"AbilityDuration"				"4.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 105 110 115"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"gush_damage"		"110 160 210 260"
				"LinkedSpecialBonus"	"special_bonus_unique_tidehunter_2"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"projectile_speed"	"2500"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"movement_speed"	"-40 -40 -40 -40"
				"LinkedSpecialBonus"	"special_bonus_unique_tidehunter_5"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"

			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"negative_armor"		"3 4 5 6"
				"LinkedSpecialBonus"	"special_bonus_unique_tidehunter"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"speed_scepter"		"1500"
				"RequiresScepter"		"1"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"aoe_scepter"		"260"
				"RequiresScepter"		"1"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"cooldown_scepter"		"7"
				"RequiresScepter"		"1"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"cast_range_scepter"		"2200"
				"RequiresScepter"		"1"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Tidehunter: Kraken Shell
	//=================================================================================================================
	"tidehunter_kraken_shell"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5119"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySound"					"Hero_Tidehunter.KrakenShell"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_reduction"		"16 34 52 70"
				"LinkedSpecialBonus"	"special_bonus_unique_tidehunter_4"
				"CalculateSpellDamageTooltip"	"0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_cleanse"		"600 550 500 450"
				"LinkedSpecialBonus"	"special_bonus_unique_tidehunter_6"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"
				"CalculateSpellDamageTooltip"	"0"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"damage_reset_interval"	"7.0 7.0 7.0 7.0"

				"CalculateSpellDamageTooltip"	"0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Tidehunter: Anchor Smash
	//=================================================================================================================
	"tidehunter_anchor_smash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5120"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Tidehunter.AnchorSmash"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7.0 6.0 5.0 4.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45 50 55 60"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_damage"			
			{
				"value"										"45 90 135 180"
				"special_bonus_unique_tidehunter_9"			"+50"
				"CalculateSpellDamageTooltip"				"0"
			}
			"damage_reduction"		
			{
				"value"										"-30 -40 -50 -60"
				"special_bonus_unique_tidehunter_3"			"-25"
				"CalculateSpellDamageTooltip"				"0"
				"DamageTypeTooltip"							"DAMAGE_TYPE_NONE"
			}
			"reduction_duration"							"6.0 6.0 6.0 6.0"
			"radius"										"375"
			"targets_buildings"
			{
				"value"										"0"
				"special_bonus_unique_tidehunter_10"			"+1"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Tidehunter: Ravage
	//=================================================================================================================
	"tidehunter_ravage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5121"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Ability.Ravage"

		"AbilityDraftUltShardAbility" "tidehunter_arm_of_the_deep"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"150.0 150.0 150.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"250 350 450"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 225 325"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"			"1250"
			"speed"				"725"
			"duration"			
			{
				"value"					"2.0 2.2 2.4"
				"special_bonus_unique_tidehunter_7"	"+0.8"
			}
		}
	}
	//=================================================================================================================
	// Tidehunter: Arm of the Deep
	//=================================================================================================================
	"tidehunter_arm_of_the_deep"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"958"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Ability.Ravage"
		"IsGrantedByShard"				"1"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"projectile_width"				"150"
			"damage_pct"					"50"
			"duration_pct"					"50"
			"range_pct"						"75"
		}
	}

	//=================================================================================================================
	// Ability: Vengeful Spirit Magic Missle
	//=================================================================================================================
	"vengefulspirit_magic_missile"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5122"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_VengefulSpirit.MagicMissile"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12 11 10 9"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"magic_missile_speed"	"1350"
			"magic_missile_stun"	"1.1 1.2 1.3 1.4"
			"magic_missile_damage"
			{
				"value"	"90 180 270 360"
				"special_bonus_unique_vengeful_spirit_1"	"+200"
			}
			"AbilityCastRange"
			{
				"value"						"650"
				"special_bonus_unique_vengeful_spirit_missile_castrange"				"+125"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Vengefulspirit Command Aura
	//=================================================================================================================
	"vengefulspirit_command_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5123"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		
		"HasScepterUpgrade"			"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_base_damage"	"10 16 22 28"
				"LinkedSpecialBonus"	"special_bonus_unique_vengeful_spirit_2"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"aura_radius"		"1200"
			}			
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"scepter_illusion_damage_out_pct"	"100"
				"RequiresScepter"			"1"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"scepter_illusion_damage_in_pct"	"100"
				"RequiresScepter"			"1"
			}	
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"scepter_illusion_ms_bonus_pct"	"12"
				"RequiresScepter"			"1"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Vengefulspirit Wave of Terror
	//=================================================================================================================
	"vengefulspirit_wave_of_terror"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5124"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_VengefulSpirit.WaveOfTerror"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1400"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"
		"AbilityDuration"				"8"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"85 100 115 130"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25 30 35 40"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"wave_speed"		"2000.0"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"wave_width"		"325"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"armor_reduction"	"-3 -4 -5 -6"
				"LinkedSpecialBonus"	"special_bonus_unique_vengeful_spirit_4"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"vision_aoe"		"350"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"vision_duration"	"4"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Vengefulspirit Nether Swap
	//=================================================================================================================
	"vengefulspirit_nether_swap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5125"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetFlags"			"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_VengefulSpirit.NetherSwap"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800 950 1100"
		"AbilityCastPoint"				"0.4"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"50 40 30"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_reduction"
			{
				"value"					"30 40 50"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
				"special_bonus_unique_vengeful_spirit_swap_damage_reduction"		"+40"
			}
			"damage_reduction_duration"	
			{
				"value"					"3"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"damage"
			{	
				"value"							"50"
				"special_bonus_unique_vengeful_spirit_swap_damage"			"+150"
			}
		}
	}

	
	//=================================================================================================================
	// Crystal Maiden: Let It Go (Shard ability)
	//=================================================================================================================
	"crystal_maiden_let_it_go"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"595"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Rattletrap.Battery_Assault_Impact"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastPoint"				"0.1"
			"AbilityCastRange"				"1400"
			"AbilityCooldown"				"30"
			"AbilityManaCost"				"100"
			"speed"							"50"
			"duration"						"12"
			"path_radius"					"150"
			"slow"							"10"
		}
	}
	
	//=================================================================================================================
	// Ability: Crystal Maiden's Crystal Nova
	//=================================================================================================================
	"crystal_maiden_crystal_nova"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5126"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Crystal.CrystalNova"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"				"700"
			"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
			"AbilityCooldown"
			{
				"value"										"11 10 9 8"
				"special_bonus_unique_crystal_maiden_5"		"-3"
			}
			"AbilityManaCost"				"115 135 155 175"
			"radius"
			{
				"value"										"425"
				"special_bonus_unique_crystal_maiden_6"		"+125"
			}
			"movespeed_slow"				"-20 -30 -40 -50"
			"attackspeed_slow"				"-30 -45 -60 -75"
			"duration"						"5"
			"vision_duration"				"6.0"
			"nova_damage"
			{
				"value"										"130 170 210 260"
				"special_bonus_unique_crystal_maiden_2"		"+240"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	

	//=================================================================================================================
	// Ability: Crystal Maiden's Frostbite
	//=================================================================================================================
	"crystal_maiden_frostbite"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5127"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"hero_Crystal.frostbite"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Applies multiple modifiers
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"				
			{
				"value"								"600"
				"special_bonus_unique_crystal_maiden_frostbite_castrange" 		"+125"
			}
			"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
			"AbilityCooldown"				"9 8 7 6"
			"AbilityManaCost"				"125 135 145 155"
			"damage_per_second"
			{
				"value"			"100"
				"CalculateSpellDamageTooltip" "1"
			}
			"creep_damage_per_second"		"100"
			"duration"
			{
				"value"										"1.5 2 2.5 3"
				"special_bonus_unique_crystal_maiden_1"		"+1.25"
			}
			"creep_duration"
			{
				"value"										"10"
				"special_bonus_unique_crystal_maiden_1"		"+1.25"
			}
			"tick_interval"					"0.20"
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	
	
	//=================================================================================================================
	// Ability: Crystal Maiden's Arcane Aura
	//=================================================================================================================
	"crystal_maiden_brilliance_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5128"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		
		"AbilityValues"
		{
			"base_mana_regen"					
			{
				"value"										"0.4 0.6 0.8 1.0"
				"special_bonus_unique_crystal_maiden_4" 	"+0.5"
			}
			"proximity_mana_regen_tooltip"					
			{
				"value"										"1.2 1.8 2.4 3.0"
				"special_bonus_unique_crystal_maiden_4" 	"+1.5"
			}
			"self_mana_regen_tooltip"					
			{
				"value"										"2.4 3.6 4.8 6.0"
				"special_bonus_unique_crystal_maiden_4" 	"+3.0"
			}
			"self_factor"					"6"
			"proximity_bonus_factor"		"3"
			"proximity_bonus_radius"		"1200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	//=================================================================================================================
	// Ability: Crystal Maiden's Freezing Field
	//=================================================================================================================
	"crystal_maiden_freezing_field"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5129"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"hero_Crystal.freezingField.wind"
		"HasScepterUpgrade"               "1"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.35"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityChannelTime"			"10"
			"AbilityCastPoint"				"0"
			"AbilityCooldown"				"100 95 90"
			"AbilityDuration"				"10.0"
			"AbilityManaCost"				"200 400 600"
			"radius"						"810"
			"explosion_radius"				"320"
			"bonus_armor"					"20"
			"explosion_interval"			"0.1"
			"movespeed_slow"				"-40"
			"attack_slow"					"-60"
			"slow_duration"					"1.0"
			"explosion_min_dist"			"195"
			"explosion_max_dist"			"785"
			"damage"
			{
				"value"										"105 170 250"
				"special_bonus_unique_crystal_maiden_3"		"+50"
			}
			"frostbite_delay" // negative means don't apply.
			{
				"value"						"-1"
				"special_bonus_scepter"		"+2.75"
				"RequiresScepter"			"1"
			}
			"shard_bonus_explosion"
			{
				"shard_bonus_explosion"		"0"
				"special_bonus_shard"		"+20"
				"RequiresShard"				"1"
			}
			"shard_self_movement_speed_slow_pct"
			{
				"value"						"0"
				"special_bonus_shard"		"-75"
				"RequiresShard"				"1"
			}
			"can_move"
			{
				"value"						"0"
				"special_bonus_shard"		"+1"
			}
		}
	}

	//=================================================================================================================
	// Crystal Maiden: Freezing Field Stop
	//=================================================================================================================
	"crystal_maiden_freezing_field_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8032"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1"
	}
	//=================================================================================================================
	// Crystal Maiden: Ice Rink
	//=================================================================================================================
	"crystal_maiden_ice_rink"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"953"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		

		"AbilityCastRange"				"675"
		"AbilityCastPoint"				"0.45"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"						"500"
			"rink_duration"					"8.0"
			"rink_damage"					"250"
			"rink_formation_time"			"0.5"
			"min_move_speed"				"250"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}		
	//=================================================================================================================
	// Windrunner: Gale Force (shard)
	//=================================================================================================================
	"windrunner_gale_force"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"652"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT |  DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"		

		"MaxLevel"						"1"
		"IsShardUpgrade"				"1"
		"IsGrantedByShard"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"1500"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"			"3"
			"wind_strength"		"240"
			"radius"			"1000"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}


	//=================================================================================================================
	// Windrunner: Shackleshot
	//=================================================================================================================
	"windrunner_shackleshot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5130"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Windrunner.ShackleshotCast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.15"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"fail_stun_duration"	"0.6"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"1.6 2.1 2.6 3.1"
				"LinkedSpecialBonus"	"special_bonus_unique_windranger_6"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"shackle_distance"		"575"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"arrow_speed"			"1650"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"shackle_count"			"1"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"shackle_angle"			"23"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Windrunner: Powershot
	//=================================================================================================================
	"windrunner_powershot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5131"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.Powershot"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"2600"
		"AbilityCastPoint"				"0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12 11 10 9"
		"AbilityChannelTime"			"1.0"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 100 110 120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"powershot_damage"			
				{
					"value"					"170 270 370 470"
					"CalculateSpellDamageTooltip"	"1"
				}
				"damage_reduction"		
				{
					"value"				"20"
					"special_bonus_unique_windranger_3"		"-15"
					"CalculateSpellDamageTooltip"	"0"
					"DamageTypeTooltip"	"DAMAGE_TYPE_NONE"
				}
				"arrow_width"			"125 125 125 125"
				"arrow_range"			"3000"
				"arrow_speed"			"3000.0 3000.0 3000.0 3000.0"
				"tree_width"			"75 75 75 75"
				"vision_radius"			"400"
				"vision_duration"		"3.34 3.34 3.34 3.34"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Windrunner: Windrun
	//=================================================================================================================
	"windrunner_windrun"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5132"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Ability.Windrun"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 14 13 12"
		"AbilityDuration"				"3 4 5 6"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// Mostly about dodging all attacks

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"movespeed_bonus_pct"	"60"		
			"evasion_pct_tooltip"	"100"
			"enemy_movespeed_bonus_pct"	
			{
				"value"		"-15 -20 -25 -30"
			}
			"radius"					
			{	
				"value"			"325"
				"special_bonus_unique_windranger"	"+225"
			}
			"scepter_movespeed_bonus_pct"			
			{
				"RequiresScepter" "1"
				"value"			"-35 -40 -45 -50"
			}
			"physical_damage_pct"
			{
				"value"				"0"
				"special_bonus_scepter"		"-50"
			}
			"cannot_be_dispelled"
			{
				"value"						"0"
				"special_bonus_unique_windranger_windrun_undispellable"			"+1"
			}
			
			"duration"					"3 4 5 6"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
		
	//=================================================================================================================
	// Windrunner: Focus Fire
	//=================================================================================================================
	"windrunner_focusfire"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5133"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Ability.Focusfire"
		"AbilityDraftUltShardAbility"		"windrunner_gale_force"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"70 50 30"
		"AbilityDuration"				"20.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 100 125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_attack_speed"			"350 425 500"
				"focusfire_damage_reduction"	
				{
					"value"						"-25"
					"LinkedSpecialBonus"		"special_bonus_unique_windranger_8"
				}
				"focusfire_fire_on_the_move"	"1"

		}
	}
	
	//=================================================================================================================
	// Puck: Focus Fire Cancel
	//=================================================================================================================
	"windrunner_focusfire_cancel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"587"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}
	
	//=================================================================================================================
	// Lich: Frost Nova
	//=================================================================================================================
	"lich_frost_nova"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5134"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.FrostNova"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"575 600 625 650"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"4.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"40 80 120 160"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 120 130 140"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{	
			"AbilityCooldown"
			{
				"value"		"7.0"
				"special_bonus_unique_lich_3" "-3"
			}
			"radius"				
			{
				"value"		"200"
				"special_bonus_unique_lich_6" "+150"
			}
			"slow_movement_speed"	"-25"
			"slow_attack_speed_primary"		"-30 -40 -50 -60"
			"aoe_damage"			
			{
				"value"			"80 120 160 200"
				"special_bonus_unique_lich_6" "+150"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Lich: Unholy Pact
	//=================================================================================================================
	"lich_dark_sorcery"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7311"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Ability.DarkRitual"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25 20 15 10"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{			
			"mana_drain"		"5 6 7 8"
			"attack_count"		"5"
			"attack_speed"		"100"
			"health_cost"		"20"
			"duration"			"15"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	
	
	//=================================================================================================================
	// Lich: Sinister Gaze
	//=================================================================================================================
	"lich_sinister_gaze"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7325"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"24 22 20 18"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 60 70 80"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityChannelTime"
			{
				"value" "1.10 1.4 1.7 2.0"
				"special_bonus_unique_lich_2" "+0.4"
			}

			"channel_duration"
			{
				"value" "1.10 1.4 1.7 2.0"
				"special_bonus_unique_lich_2" "+0.4"
			}
			"destination"		"32 38 44 50"
			"mana_drain"		"10"
			"aoe_scepter"
			{
				"special_bonus_scepter" "+400"
			}
			"creep_duration_multiplier"				"2"
			"creep_damage"					"250"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	

	//=================================================================================================================
	// Ability: Lich Frost Aura
	//=================================================================================================================
	"lich_frost_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7312"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
				
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"movespeed_slow"	"7 14 21 28"
			"aura_radius"		"1200"
			"duration"		"1.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Lich: Frost Armor
	//=================================================================================================================
	"lich_frost_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5135"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"		
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Lich.FrostArmor"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.0 5.0 5.0 5.0"
		"AbilityDuration"				"40.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 50 50 50"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Easy to spam 

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"armor_bonus"			"4 6 8 10"
			"slow_duration"			"2.0 2.0 2.0 2.0"
			"slow_movement_speed"	"-8 -16 -24 -32"
			"slow_attack_speed"		"-8 -16 -24 -32"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Lich: Frost Shield
	//=================================================================================================================
	"lich_frost_shield"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5136"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"		
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Lich.FrostArmor"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 25 20 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_reduction"
			{
				"value"	"30 40 50 60"
				"CalculateSpellDamageTooltip"	"0"
				"special_bonus_unique_lich_8"	"+10"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"movement_slow"			"20 25 30 35"
			"slow_duration"			"0.5"
			"damage"
			{
				"value"			"20 30 40 50"
				"CalculateSpellDamageTooltip" "1"
			}
			"interval"				"1"
			"radius"				"600"
			"duration"
			{
				"value"	"5 6 7 8"
				"special_bonus_unique_lich_4"	"+4"
			}
			"health_regen"
			{
				"special_bonus_unique_lich_1" "+50"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Lich: Chain Frost
	//=================================================================================================================
	"lich_chain_frost"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5137"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Lich.ChainFrost"

		"AbilityDraftUltShardAbility"		"lich_ice_spire"

		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_6"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100.0 80.0 60.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"180 300 420"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"		"250 400 550"
				"special_bonus_unique_lich_7" "+100"
			}
			"bonus_jump_damage"		
			{
				"value"			"15 20 25"
				"CalculateSpellDamageTooltip" "1"
			}
			"jumps"					"10 10 10"
			"jump_range"			"600"
			"slow_movement_speed"	"-65"
			"slow_attack_speed"		"-65"
			"slow_duration"			"2.5"
			"projectile_speed"		"850"
			"vision_radius"			"800"
			"initial_projectile_speed"		"1050"
			"has_unlimited_jumps"
			{
				"special_bonus_unique_lich_5"	"+1"
			}
		}			
	}

	//=================================================================================================================
	// Lich: Ice Spire
	//=================================================================================================================
	"lich_ice_spire"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8028"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Ability.FrostNova"
		"MaxLevel"						"1"
		
		"IsShardUpgrade"				"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_movespeed"			"-30"
			"aura_radius"				"750"
			"max_hero_attacks"			"2"
			"duration"					"15.0"
			"slow_duration"				"0.5"				
		}
	}
	//=================================================================================================================
	// Witch Doctor: Paralyzing Cask
	//=================================================================================================================
	"witch_doctor_paralyzing_cask"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5138"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_WitchDoctor.Paralyzing_Cask_Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.35 0.35 0.35 0.35"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20.0 18.0 16.0 14.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 100 120 140"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Can have multiple bounces

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"hero_duration"			"0.8"
				"creep_duration"		"0.8"
				"base_damage"				
				{
					"value"					"50"
					"CalculateSpellDamageTooltip"	"1"
				}
				"bounce_range"			"575 575 575 575"
				"bounces"				
				{ 
					"value"					"2 4 6 8"
					"special_bonus_unique_witch_doctor_3"			"+2"
				}
				"speed"					"1200"
				"bounce_delay"			"0.3"
				"bounce_bonus_damage"
				{
					"value"					"10 15 20 25"
					"CalculateSpellDamageTooltip"	"1"
				}
				"creep_damage_pct"		"200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Witch Doctor: Voodoo Restoration
	//=================================================================================================================
	"witch_doctor_voodoo_restoration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5139"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilitySound"					"Hero_WitchDoctor.Voodoo_Restoration"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0 0.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 40 45 50"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"mana_per_second"			"8 12 16 20"
				"LinkedSpecialBonus"	"special_bonus_unique_witch_doctor_4"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_MULTIPLY"
				"LinkedSpecialBonusField"	"value"

			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"500 550 600 650"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"heal"						"10 22 34 46"
				"DamageTypeTooltip"			"DAMAGE_TYPE_MAGICAL"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"heal_interval"				"0.33 0.33 0.33 0.33"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"enemy_damage_pct"				"100"
			}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Witch Doctor: Maledict
	//=================================================================================================================
	"witch_doctor_maledict"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5140"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_WitchDoctor.Maledict_Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"575"
		"AbilityCastPoint"				"0.35 0.35 0.35 0.35"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 26 22 18"
		"AbilityDuration"				"12.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"12 18 24 30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"105 110 115 120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"180"
				"LinkedSpecialBonus"	"special_bonus_unique_witch_doctor_6"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage"				"16 24 32 40"
				"LinkedSpecialBonus"	"special_bonus_unique_witch_doctor_7"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage_threshold"	"100"
			}			
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"ticks"						"3"
				"LinkedSpecialBonusField"		"value2"
			}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}
	
	//=================================================================================================================
	// Witch Doctor: Death Ward
	//=================================================================================================================
	"witch_doctor_death_ward"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5141"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NO_INVIS | DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE | DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE | DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_WitchDoctor.Death_WardBuild"

		"HasScepterUpgrade"			"1"

		"AbilityDraftUltShardAbility"		"witch_doctor_voodoo_switcheroo"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.35 0.35 0.35"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60.0"
		"AbilityChannelTime"			"8.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 200 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"90 150 210"
				"LinkedSpecialBonus"	"special_bonus_unique_witch_doctor_5"
				"CalculateSpellDamageTooltip"	"0"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_range_tooltip"		"700"
				"LinkedSpecialBonus"	"special_bonus_unique_witch_doctor_1"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"bounce_radius"				"650 650 650"
				"RequiresScepter"		"1"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"scepter_lifesteal"			"10"
				"RequiresScepter"		"1"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_accuracy"			"50"
			}
		}
	}
	
	//=================================================================================================================
	// Witch Doctor: Voodoo Switcheroo (Shard Ability)
	//=================================================================================================================
	"witch_doctor_voodoo_switcheroo"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"632"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"IsGrantedByShard"				"1"
	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"		"3"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"attack_speed_reduction"		"30"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Riki: Sleeping Dart ( scepter ability )
	//=================================================================================================================
	"riki_poison_dart"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"550"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"              "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"		"2.4"
			"damage"
			{
				"value"					"150"
				"CalculateSpellDamageTooltip"	"1"
			}
			"movement_slow"		"30"
			"debuff_duration"		"4"
			"projectile_speed"		"1600"
			"wake_damage_limit"		"200"
		}
	}
	
	//=================================================================================================================
	// Riki: Smoke Screen
	//=================================================================================================================
	"riki_smoke_screen"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5142"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Riki.Smoke_Screen"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 17 14 11"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"65 70 75 80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityDuration"
			{
				"value"					"6"
			}

			"radius"
			{
				"value"					"375"
				"LinkedSpecialBonus"	"special_bonus_unique_riki_7"
			}
			"miss_rate"					"30 45 60 75"

			"block_targeting"
			{
				"value"					"0"
				"special_bonus_shard"	"1"
			}

			"armor_reduction"
			{
				"value"					"0"
				"special_bonus_shard"	"7"
			}
		}
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Riki: Blink Strike
	//=================================================================================================================
	"riki_blink_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5143"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Riki.Blink_Strike"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 700 800 900"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.1"
		"AbilityCharges"				"2"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 55 60 65"
		
		// Special
		"AbilityValues"
		{
			
			"bonus_damage"
			{
				"value"					"40 55 70 85"
				"CalculateSpellDamageTooltip"	"1"
			}
			"AbilityChargeRestoreTime"
			{
				"value"							"25 20 15 10"
				"special_bonus_unique_riki_9" "-4"				
			}
			"slow"						"0.2 0.4 0.6 0.8"
		}
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Riki: Backstab
	//=================================================================================================================
	"riki_backstab"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5144"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		"AbilityDraftUltShardAbility"		"riki_poison_dart"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_multiplier"				
			{
				"value"		"1.4 1.8 2.2"
				"LinkedSpecialBonus"		"special_bonus_unique_riki_1"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
			}
		
			"backstab_angle"				"105 105 105"
			"fade_delay"					"4 3 2"
			"bonus_xp_kill"					"150 250 350"
			"bonus_xp_assist"				"100"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Riki: Backstab
	//=================================================================================================================
	"riki_permanent_invisibility"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"316"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"fade_delay"					"4 3 2"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed"			"20 40 60"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Riki: Tricks of the Trade
	//=================================================================================================================
	"riki_tricks_of_the_trade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5145"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"HasScepterUpgrade"				"1"
		"AbilitySound"					"Hero_Riki.TricksOfTheTrade.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.3"
		"AbilityChannelTime"			"2.0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"

		// Ability Data
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"
		"AbilityManaCost"				"55"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"
			{
				"value"		"450"
				"LinkedSpecialBonus"		"special_bonus_unique_riki_4"
			}
			"attack_count"	"4"
			"damage_pct"	"40"
			"agility_pct"
			{
				"value" 				"55 70 85 100"
				"special_bonus_unique_riki_2" "+50"
			}
			"scepter_duration"				
			{
				"value"			"2"
				"RequiresScepter"		"1"
			}
			"scepter_attacks"
			{
				"value"		"5"
				"RequiresScepter"		"1"
			}
			"scepter_cast_range"
			{
				"value"		"700"
				"RequiresScepter"		"1"
			}
			"dispel"
			{
				"value"				"0"
				"special_bonus_unique_riki_5"	"+1"
			}
		}
	}
	
	//=================================================================================================================
	// Enigma: Malefice
	//=================================================================================================================
	"enigma_malefice"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5146"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Enigma.Malefice"

		"HasShardUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 18 16 14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 120 140 160"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.33"	// Applies multiple modifiers

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"tick_rate"				"2.0 2.0 2.0 2.0"
			"stun_duration"
			{
				"value" 							"0.3 0.5 0.7 0.9"
				"special_bonus_shard"		"+0.30"
			}		
			"damage"
			{
				"value"								"40 60 80 100"
				"special_bonus_unique_enigma_5"		"+30"
			}
			"stun_instances"
			{
				"value"									"3 3 3 3"
				"special_bonus_unique_enigma_2"			"+4"
			}
			"eidolon_spawns_per_tick"
			{
				"value"										"0"
				"special_bonus_shard"						"+1"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Enigma: Demonic Conversion
	//=================================================================================================================
	"enigma_demonic_conversion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5147"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"AbilitySound"					"Hero_Enigma.Demonic_Conversion"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60 52 44 36"
		"AbilityDuration"				"40.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"140 150 160 170"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"spawn_count"			"3 3 3 3"
				"LinkedSpecialBonus"	"special_bonus_unique_enigma"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"split_attack_count"	"6 6 6 6"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"eidolon_hp_tooltip"	"180 200 220 240"
				"LinkedSpecialBonus"	"special_bonus_unique_enigma_7"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"life_extension"		"2.0 2.0 2.0 2.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"eidolon_dmg_tooltip"	"20 28 38 47"
				"LinkedSpecialBonus"	"special_bonus_unique_enigma_3"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"creep_max_level"		"4"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"eidolon_magic_resist_tooltip"		"30 40 50 60"
			}	
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"eidolon_attack_range_tooltip"		"425 450 475 500"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Enigma: Midnight Pulse
	//=================================================================================================================
	"enigma_midnight_pulse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5148"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Enigma.Midnight_Pulse"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_MIDNIGHT_PULSE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"50 45 40 35"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 80 110 140"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"550"
				"LinkedSpecialBonus"	"special_bonus_unique_enigma_9"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_percent"			"5 7 9 11"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"9 10 11 12"
				"LinkedSpecialBonus"	"special_bonus_unique_enigma_8"
			}
		}
	}
	//=================================================================================================================
	// Enigma: Black Hole
	//=================================================================================================================
	"enigma_black_hole"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5149"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"

		"HasScepterUpgrade"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"275"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityChannelTime"			"4.0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"200.0 180.0 160.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"300 400 500"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"			
			{
				"value"		"100 150 200"
				"special_bonus_unique_enigma_6"	"+50"
			}

			"radius"			"420"
			"pull_speed"			"30"
			"tick_rate"				"0.1 0.1 0.1"
			"duration"				"4.0"
			"vision_radius"			"800 800 800"
			"pull_rotate_speed"		"0.25"
			"animation_rate"		"0.2"
			"scepter_pct_damage"
			{
				"value"					"3.5"
				"RequiresScepter"		"1"
			}
			"scepter_radius"	
			{
				"value"					"1200"
				"RequiresScepter"			"1"
			}
			"scepter_drag_speed"			
			{
				"value"					"175"
				"RequiresScepter"			"1"
			}
			"scepter_pull_rotate_speed"	
			{
				"value"					"0.1"
				"RequiresScepter"			"1"
			}
		}
	}
	
	

	
	//=================================================================================================================
	// Tinker: Defense Matrix ( shard ability )
	//=================================================================================================================
	"tinker_defense_matrix"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"650"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_absorb"
			{
				"value"							"100 180 240 320"
				"special_bonus_unique_tinker_7"	"+125"
			}
			"status_resistance"		"10 20 30 40"
			"barrier_duration"		"15"
			"cooldown_reduction"
			{
				"value"						"0"
				"special_bonus_unique_tinker_defense_matrix_cdr"		"+25"
			}

		}
	}

	//=================================================================================================================
	// Tinker: Keen Teleport (Keen Conveyance)
	//=================================================================================================================
	"tinker_keen_teleport"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"4646"														// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOASSIST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"LinkedAbility"					"tinker_rearm"
		"AbilityDraftPreAbility"		"tinker_rearm"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCooldown"				"80.0"
		"AbilityChannelTime"			"4.5 4.0 3.5"
		"AbilityCastPoint"				"0.0"
		
		// Item Info
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"minimun_distance"		"70"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"maximum_distance"		"800"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"200"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"channel_time_tooltip"		"4.5 4.0 3.5"
				"LinkedSpecialBonus"		"special_bonus_unique_tinker_5"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"
			}
		}
	}

	//=================================================================================================================
	// Tinker: Laser
	//=================================================================================================================
	"tinker_laser"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5150"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_Tinker.Laser"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 20 18 16"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95 110 125 140"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Primarily about the damageo

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"miss_rate"				"100"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration_hero"			"3 3.5 4 4.5"
				"LinkedSpecialBonus"	"special_bonus_unique_tinker_4"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration_creep"		"6.0 6.0 6.0 6.0"
				"LinkedSpecialBonus"	"special_bonus_unique_tinker_4"
			}	
			"04"	
			{
				"var_type"				"FIELD_INTEGER"
				"laser_damage"			"75 150 225 300"
				"LinkedSpecialBonus"	"special_bonus_unique_tinker"
			}	
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"radius_explosion"				"250"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"splash_pct"		"100"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_bonus_cast_range"		"200"
				"RequiresScepter"				"1"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_reduction_pct"		"10"
				"RequiresScepter"				"1"
			}						
		 	"08"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_bounce_radius"		"700"
				"RequiresScepter"				"1"
			}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Tinker: Shrink Ray (scepter ability)
	//=================================================================================================================
	"tinker_shrink_ray"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"535"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		"AbilitySound"					"Hero_Tinker.Laser"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Primarily about the damageo

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"scale_reduction"		"15"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"health_reduction"		"15"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"slow"		"20"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"6"
			}	
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"max_stacks"		"4"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"radius_explosion"				"250"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Tinker: Heat Seeking Missile
	//=================================================================================================================
	"tinker_heat_seeking_missile"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5151"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE | DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Tinker.Heat-Seeking_Missile"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
		"AbilityCastRange"				"2000"
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95 105 115 125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{ 
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"120 200 280 360"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"2000"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"targets"			"2 2 2 2"
				"LinkedSpecialBonus"	"special_bonus_unique_tinker_6"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"				"700"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"radius_explosion"				"0"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"splash_pct"		"0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Tinker: March of the Machines
	//=================================================================================================================
	"tinker_march_of_the_machines"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5152"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Tinker.March_of_the_Machines"
		"MaxLevel"						"1"
		"IsGrantedByShard"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300"
		"AbilityCastPoint"				"0.53"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"190"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"900"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"collision_radius"		"50"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"splash_radius"			"150"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"6.0"
				"LinkedSpecialBonus"	"special_bonus_unique_tinker_5"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"400"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"machines_per_sec"		"24"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"distance"				"1800"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"distance_scepter"		"1800"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"30"
				"LinkedSpecialBonus"	"special_bonus_unique_tinker_2"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Tinker: Rearm
	//=================================================================================================================
	"tinker_rearm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5153"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilitySound"					"Hero_Tinker.Rearm"
		"LinkedAbility"					"tinker_keen_teleport"
		"AbilityDraftPreAbility"		"tinker_keen_teleport"

		"HasShardUpgrade"	"1"
		"AbilityDraftUltShardAbility"		"tinker_warp_grenade"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"		
		"AbilityChannelTime"				"3.25 2.25 1.25"		
		"AbilityCastAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8 7 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"130 185 240"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
		}
	}
	
	//=================================================================================================================
	// Tinker: Warp Grenade ( shard ability )
	//=================================================================================================================
	"tinker_warp_grenade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"909"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage"					"50"
				"knockback_distance"		"600"
				"range_reduction"		"40"
				"debuff_duration"		"3"
		}
	}
	//=================================================================================================================
	// Sniper: Concussive Grenade ( shard ability )
	//=================================================================================================================
	"sniper_concussive_grenade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"694"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

			"damage"
			{
				"value"					"200"
				"CalculateSpellDamageTooltip"	"1"
			}
			"AbilityCastRange"		
			{
				"value"							"600"
				"special_bonus_unique_sniper_grenade_range"		"+250"
			}
			"radius"		"375"
			"slow"		"50"
			"debuff_duration"		"3"
			"knockback_height"		"100"
			"knockback_distance"		"475"
			"knockback_duration"		"0.4"
			"self_push"					
			{
				"value"			"1"
				"special_bonus_unique_sniper_grenade_self_push"		"+1"

			}
		}
	}

	//=================================================================================================================
	// Sniper: Shrapnel
	//=================================================================================================================
	"sniper_shrapnel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5154"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Sniper.ShrapnelShatter"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1800"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityCharges"				"3"
		"AbilityChargeRestoreTime"		"35"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// primarily about damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_movement_speed"	"-12 -18 -24 -30"
				"LinkedSpecialBonus"	"special_bonus_unique_sniper_5"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"400"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"shrapnel_damage"		"25 40 55 70"
				"LinkedSpecialBonus"	"special_bonus_unique_sniper_1"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"10.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"damage_delay"			"1.2"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"slow_duration"			"2.0 2.0 2.0 2.0"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"AbilityCharges"		""
				"LinkedSpecialBonus"	"special_bonus_unique_sniper_2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Sniper: Headshot
	//=================================================================================================================
	"sniper_headshot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5155"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"	"20 50 80 110"
				"special_bonus_unique_sniper_headshot_damage"	"+30"
			}
			"proc_chance"					"40"
			"knockback_distance"
			{
				"value"					"10"
				"special_bonus_unique_sniper_3"			"+25"
			}
			"slow"			"-100"
			"slow_duration"					"0.5"		
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Sniper: Take Aim
	//=================================================================================================================
	"sniper_take_aim"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5156"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0 0 0 0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 18 16 14"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"bonus_attack_range"			"100 200 300 400"
				"LinkedSpecialBonus"			"special_bonus_unique_sniper_6"
			}
			"02"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"			"3"
				"LinkedSpecialBonus"			"special_bonus_unique_sniper_4"
			}
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"slow"			"45 40 35 30"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"headshot_chance"			"100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Sniper: Assassinate
	//=================================================================================================================
	"sniper_assassinate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5157"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"HasScepterUpgrade"					"1"
		"AbilitySound"					"Ability.Assassinate"

		"AbilityDraftUltShardAbility"		"sniper_concussive_grenade"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"3000"
		"AbilityCastRangeBuffer"		"600"
		"AbilityCastPoint"				"2"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 15 10"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"320 510 700"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"175 225 275"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Modifier just does damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"projectile_speed"			"2500 2500 2500"
				"scepter_stun_duration"			
				{
					"value" "0.8 1.0 1.2"
					"RequiresScepter"		"1"
				}
				"scepter_crit"			
				{
					"value" "0"
					"RequiresScepter"		"1"
				}
				"scepter_cast_point"			
				{
					"value" "0.5"
					"RequiresScepter"		"1"
				}
				"scatter_range"
				{
					"value"			"0"
					"special_bonus_shard"	"0"
				}
				"scatter_width"
				{
					"value"			"0"
					"special_bonus_shard"			"0"
					"RequiresShard"	"1"
				}
				"scatter_damage_pct"
				{
					"value"			"0"
					"special_bonus_shard"			"0"
					"RequiresShard"	"1"
				}				
		}		
	}
	
	
	//=================================================================================================================
	// Necrolyte: Death Seeker (shard ability )
	//=================================================================================================================
	"necrolyte_death_seeker"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"661"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY | DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"              "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"projectile_multiplier"		"175"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"ethereal_duration"		"2.5"
			}	
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"magic_resistance_reduction"		"25"
			}					
		}
	}


	//=================================================================================================================
	// Necrolyte: Death Pulse
	//=================================================================================================================
	"necrolyte_death_pulse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5158"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Necrolyte.DeathPulse"
		"AbilityDraftShardAbility"    "necrolyte_death_seeker"
		"HasShardUpgrade"	"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8 7 6 5"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"100 160 220 280"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 120 140 160"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"area_of_effect"		"500"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"heal"					"55 80 105 130"
				"LinkedSpecialBonus"		"special_bonus_unique_necrophos_4"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"400"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Necrolyte's Heartstopper Aura
	//=================================================================================================================
	"necrolyte_heartstopper_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5159"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		"HasScepterUpgrade"			"1"	
		

		"AbilityValues"
		{
			"aura_radius"			"800"		
			"aura_damage"
			{
				"value"		"0.6 1.2 1.8 2.4" 
				"special_bonus_unique_necrophos_2"		"+0.5"
				"DamageTypeTooltip"	"DAMAGE_TYPE_NONE"
				"CalculateSpellDamageTooltip"	"0"
			} 	
			"health_regen"	"4 5 6 7"
			"mana_regen"	"4 5 6 7"
			"hero_multiplier" "6"
			"regen_duration"		
			{
				"value"						 "8"
				"special_bonus_unique_necrophos_heartstopper_regen_duration"							"+2"
			}
			"scepter_multiplier"
			{
				"value"					"2" 
				"RequiresScepter"		"1"
			} 
			"heal_reduction_pct"
			{
				"value"					"0"
				"special_bonus_unique_necrophos_5"		"+30"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Necrolyte's Sadist
	//=================================================================================================================
	"necrolyte_sadist"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5160"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Necrolyte.SpiritForm.Cast"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		
		"AbilityValues"
		{
			"duration"		"3 3.5 4 4.5"
			"heal_bonus"
			{	
				"value"			"45 55 65 75"
				"special_bonus_unique_necrophos_sadist_heal_bonus"		"+15"
			}			
			"movement_speed"
			{
				"value"			"10 15 20 25"
				"special_bonus_unique_necrophos_3"		"+20"
			}			
			"slow_aoe"		"750"
			"bonus_damage" "-25"
			"AbilityCooldown"
			{
				"value"						"28 24 20 16"
				"special_bonus_scepter"		"-6" 
			} 	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
		
	//=================================================================================================================
	// Aether Form Stop
	//=================================================================================================================
	"necrolyte_sadist_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6316"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
	}


	//=================================================================================================================
	// Ability: Necrolyte's Reaper's Scythe
	//=================================================================================================================
	"necrolyte_reapers_scythe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5161"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Necrolyte.ReapersScythe.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.45"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"110"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250 375 500"		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// Primarily about the damage
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_per_health"			"0.7 0.8 0.9"
			"stun_duration"				"1.5 1.5 1.5"
			"hp_per_kill"				"2 4 6"
			"mana_per_kill"				"1 2 3"
			"AbilityCastRange"
			{
				"value"						"600"
				"special_bonus_unique_necrophos_6"				"+100"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Warlock's Fatal Bonds
	//=================================================================================================================
	"warlock_fatal_bonds"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5162"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Warlock.FatalBonds"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_FATAL_BONDS"
		"AbilityCastRange"				"1000"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"36 30 24 18"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 120 130 140"		
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// only does damage
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"count"						"6"
				"LinkedSpecialBonus"		"special_bonus_unique_warlock_9"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_share_percentage"	"12 16 20 24"
				"LinkedSpecialBonus"		"special_bonus_unique_warlock_5"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"25.0"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"search_aoe"				"700"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Warlock's Shadow Word
	//=================================================================================================================
	"warlock_shadow_word"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5163"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Warlock.ShadowWordCastGood"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 700 800 900"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Modifier just does damage/healing
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage"					
				{
					"value"				"15 25 35 45"
					"special_bonus_unique_warlock_7"		"+18"
				}
				"duration"					
				{
					"value"				"10.0"
					"special_bonus_unique_warlock_8"	"+2"
				}
				"tick_interval"				"1.0"
				"spell_aoe"					
				{
					"value"					"0"
					"special_bonus_unique_warlock_3" "450"
				}
				"shard_movement_speed_pct"					
				{
					"value"					"0"
					"RequiresShard"			"1"
				}	
				"AbilityCooldown"					
				{
					"value"										"14"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	
	
	//=================================================================================================================
	// Ability: Warlock's Upheaval
	//=================================================================================================================
	"warlock_upheaval"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5164"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Warlock.Upheaval"
		"HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"
		"AbilityChannelTime"			"10 12 14 16"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"aoe"					
			{
				"value"				"500 550 600 650"
				"special_bonus_unique_warlock_upheaval_aoe"			"+75"
			}
			"slow_per_second"		"10 15 20 25"
			"duration"				"3.0"
			"max_slow"				"55 70 85 100"
			"aspd_per_second"		"10"
			"damage_per_second"		"10"
			"max_damage"			"35 60 85 110"
			"damage_tick_interval"	
			{
				"value"					"1"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}

			"AbilityCooldown"			"35"
			"imps_interval"				"2"
			"minor_imp_duration"		"15"
			"major_imp_duration"		"40"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Warlock's Rain of Chaos / Chaotic Offering
	//=================================================================================================================
	"warlock_rain_of_chaos"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5165"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"2"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_Warlock.RainOfChaos"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5 0.5 0.5"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"160"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250 375 500"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Primarily about the summon
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"golem_duration"			"60 60 60"
			"stun_duration"				"0.8"
			"aoe"						"600"
			"golem_hp"					"1400 2300 3200"
			"golem_dmg"					"110 170 230"
			"golem_armor"				"8 12 14"
			"golem_movement_speed"		"320 340 360"
			"golem_health_regen"		"25 50 75"
			"golem_gold_bounty"			"100 150 200"
			"stun_delay"				"0.5"
			"number_of_golems_scepter"
			{
				"value"	"2"
				"RequiresScepter"		"1"
			}
			"golem_hp_scepter"
			{
				"value"			"900 1700 2600"
				"RequiresScepter"		"1"
			}
			"golem_dmg_scepter"
			{
				"value"				"80 125 170"
				"RequiresScepter"		"1"
			}
			"golem_gold_bounty_scepter"
			{
				"value"					"50 75 100"
				"RequiresScepter"		"1"
			}
			"bonus_magic_resistance"
			{
				"value"			"0"
				"special_bonus_unique_warlock_1"		"+80"
			}
			"bonus_armor"
			{
				"value"			"0"
				"special_bonus_unique_warlock_2"		"+20"
			}
			"tooltip_golem_armor"
			{
				"value"			"8 12 14"
				"special_bonus_unique_warlock_2"		"+20"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Warlock's Golem Flaming Fists
	//=================================================================================================================
	"warlock_golem_flaming_fists"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5166"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"3"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"damage"				"40 50 60"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"			"300 300 300"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Warlock's Golem Permanent Immolation
	//=================================================================================================================
	"warlock_golem_permanent_immolation"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5167"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"3"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"aura_radius"			"300"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"aura_damage"			"30 50 70"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}


	//=================================================================================================================
	// Ability: Warlock Imps Explosion
	//=================================================================================================================
	"warlock_imp_explode"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1200"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"MaxLevel"						"1"

		"AbilityValues"
		{
			"explosion_delay"			".5"
			"explosion_radius"			"400"
			"explosion_hp_pct"			"60"
		}
	}
	

	//=================================================================================================================
	// Beastmaster: Mark of the Beast ( scepter ability ) LEGACY
	//=================================================================================================================
	"beastmaster_mark_of_the_beast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"602"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"		"6"
			"target_crit_multiplier"	"160"
		}
	}

	//=================================================================================================================
	// Beastmaster: Wild Axes
	//=================================================================================================================
	"beastmaster_wild_axes"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5168"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Beastmaster.Wild_Axes"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1500"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					"175"
			"spread"					"450"
			"range"						"1500"
			"axe_damage"
			{
				"value"					"40 70 100 130"
				"CalculateSpellDamageTooltip"	"1"
			}
			"duration"						"12"
			"damage_amp"
			{
				"value"				"6 8 10 12"
				"special_bonus_unique_beastmaster_9"		"+2.5"
			}
			"AbilityCooldown"				
			{
				"value"			"8"
				"special_bonus_unique_beastmaster_wild_axe_cooldown"						"-5"
			}			
			"min_throw_duration"						"0.4"
			"max_throw_duration"						"1.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Beastmaster: Call of the Wild LEGACY
	//=================================================================================================================
	"beastmaster_call_of_the_wild"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5169"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilitySound"					"Hero_Beastmaster.Call.Boar"

	}

	//=================================================================================================================
	// Beastmaster: Call of the Wild Boar
	//=================================================================================================================
	"beastmaster_call_of_the_wild_boar"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7230"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilitySound"					"Hero_Beastmaster.Call.Boar"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"42 38 34 30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60 65 70 75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"duration"							"60"
			"boar_base_max_health"				"300 450 600 750"
			"boar_base_damage"					"20 35 50 65"
			"boar_total_damage_tooltip"
			{
				"value"										"20 35 50 65"
				"special_bonus_unique_beastmaster_2"		"+35"
				"CalculateSpellDamageTooltip"				"0"
			}
			"boar_bonus_damage"
			{
				"value"										"0"
				"special_bonus_unique_beastmaster_2"		"+35"
			}
			"boar_base_xp_bounty"				"60 70 80 90"
			"boar_base_movespeed"				"320 330 340 350"
			"boar_moveslow_tooltip"				"10 18 26 34"
			"boar_poison_duration_tooltip"		"3.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	
	//=================================================================================================================
	// Hawk: Dive Bomb ( shard ability )
	//=================================================================================================================
	"beastmaster_hawk_dive"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"700"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"              "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"1.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"		"250"
			"stun_duration"		"2"
		}
	}

	//=================================================================================================================
	// Beastmaster: Call of the Wild Hawk
	//=================================================================================================================
	"beastmaster_call_of_the_wild_hawk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7231"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				" DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilitySound"					"Hero_Beastmaster.Call.Hawk"
		"AbilityDraftPreAbility"			"beastmaster_call_of_the_wild_boar"

        "HasShardUpgrade"               "1"
        "LinkedShardAbility"			"beastmaster_hawk_dive"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"30"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"						"60"
			"hawk_base_max_health"			"150 200 250 300"
			"hawk_base_movespeed"			"300 340 380 420"
			"hawk_base_gold_bounty"			"30 40 50 60"
			"hawk_base_vision_range"		"750 800 850 900"
			"AbilityCooldown"
			{
				"value"						"60 50 40 30"	
				"special_bonus_shard"		"-10"

			}				
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Beastmaster: Greater Hawk: Invisibility
	//=================================================================================================================
	"beastmaster_hawk_invisibility"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5170"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"fade_time"				"1.0"
			"idle_invis_delay"		"3"		// This plus the fade time equal the total time before the hawk goes invis.
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Beastmaster: Boar: Poison
	//=================================================================================================================
	"beastmaster_boar_poison"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5171"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_speed"			"-10 -18 -26 -34"
			"movement_speed"		"-10 -18 -26 -34"
			"duration"				"3.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Beastmaster: Boar: Poison LEGACY
	//=================================================================================================================
	"beastmaster_greater_boar_poison"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5352"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_speed"			"-35"
			"movement_speed"		"-35"
			"duration"				"3.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Beastmaster: Inner Beast
	//=================================================================================================================
	"beastmaster_inner_beast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5172"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"				"1200"
			"bonus_attack_speed"
			{
				"value"									"10 20 30 40"
				"special_bonus_unique_beastmaster_4"		"+10"
			}
		}
	}

	//=================================================================================================================
	// Beastmaster: Primal Roar
	//=================================================================================================================
	"beastmaster_primal_roar"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5177"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Beastmaster.Primal_Roar"

		"AbilityDraftUltScepterAbility"		"beastmaster_drums_of_slom"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5 0.5 0.5"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.6"	// Applies multiple modifiers

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"2.75 3.25 3.75"
			"damage"					
			{
				"value"			"150 225 300"
				"CalculateSpellDamageTooltip" "1"
			}
			"side_damage"				
			{
				"value"			"150 225 300"
				"CalculateSpellDamageTooltip" "1"
			}
			"damage_radius"				
			{
				"value"		"300"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
				"CalculateSpellDamageTooltip"		"0"
			}
			"slow_movement_speed_pct"	"-60"
			"slow_attack_speed_pct"		"-60"
			"push_distance"				"450"
			"push_duration"				"1.0"
			"slow_duration"				"3 3.5 4"
			"movement_speed"			"40"
			"movement_speed_duration"			"3.0 3.5 4"
			"AbilityCooldown"
			{ 
				"value"				"100.0 80.0 60.0"
				"special_bonus_unique_beastmaster_7"		"-30"
			}

		}
	}
	
	//=================================================================================================================
	// Beastmaster: Drums of Slom (scepter)
	//=================================================================================================================
	"beastmaster_drums_of_slom"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1005"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ElderTitan.EchoStomp"
		"IsGrantedByScepter"			"1"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"						"600"
			"max_stacks"					"20"
			"stack_decay_time"				"1.0"
			"min_drum_hit_interval"			"0.4"
			"max_drum_hit_interval"			"3"

			"base_damage"						
			{
				"value"			"90"
				"CalculateSpellDamageTooltip" "1"
			}
			"heal_pct"						"25"
			"creep_heal_pct"				"5"
			"aura_radius"					"1200"
		}
	}	
	//=================================================================================================================
	// Beastmaster: Drums of Slom Stop (scepter)
	//=================================================================================================================
	"beastmaster_drums_of_slom_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1006"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0 0 0 0"
		"AbilityManaCost"				"0 0 0 0"

	}



	//=================================================================================================================
	// Queen of Pain: Shadow Strike
	//=================================================================================================================
	"queenofpain_shadow_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5173"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_QueenOfPain.ShadowStrike"
		"HasScepterUpgrade"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"450 500 550 600"
		"AbilityCastPoint"				"0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16.0 12.0 8.0 4.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 135 145 155"
	
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"strike_damage"			
			{
				"value"								"30 60 90 120"
				"special_bonus_scepter"				"+80"
			}
			"duration_damage"		"20 40 60 80"
			"movement_slow"			"-20 -35 -50 -65"
			"projectile_speed"		"900"
			"damage_interval"		
			{
				"value"					"3.0"
				"special_bonus_unique_queen_of_pain_4"		"-0.7"
			}
			"duration_heal"		"10 20 30 40"
			"generate_scream"
			{
				"value"								"0"
				"special_bonus_scepter"				"+1"
			}
			"aoe_radius"
			{
				"value"								"0"
				"special_bonus_scepter"				"+400"
			}
			"duration"						"15"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Queen of Pain: Blink
	//=================================================================================================================
	"queenofpain_blink"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5174"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_OVERSHOOT"
		"AbilitySound"					"Hero_QueenOfPain.Blink_in"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastRange"				"1075 1150 1225 1300"
		"AbilityCastPoint"				"0.33 0.33 0.33 0.33"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12.0 10.0 8.0 6.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60 60 60 60"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"min_blink_range"				"200"
				"shard_damage"			
				{
					"RequiresShard"				"1"
					"value"						"125"
				}

				"shard_duration"
				{
					"RequiresShard"				"1"
					"value"						"1.75"
				}	
				"shard_aoe"
				{
					"RequiresShard"				"1"
					"value"						"300"
				}									
		}
	}
	
	
	//=================================================================================================================
	// Queen of Pain: Scream of Pain
	//=================================================================================================================
	"queenofpain_scream_of_pain"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5175"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_QueenOfPain.ScreamOfPain"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"area_of_effect"									"550"
			"projectile_speed"									"900"
			"damage"										
			{
				"value"											"75 150 225 300"
				"special_bonus_unique_queen_of_pain_2" 			"+120"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
	}

	//=================================================================================================================
	// Queen of Pain: Sonic Wave
	//=================================================================================================================
	"queenofpain_sonic_wave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5176"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT"				   
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_QueenOfPain.SonicWave"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.452 0.452 0.452"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250 400 550"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"starting_aoe"		"100"
				"distance"			"900"
				"final_aoe"			"450"
				"speed"				"900"
				"damage"			
				{
					"value"											"310 430 550"
					"special_bonus_unique_queen_of_pain_7"			"+200"
				}
				"knockback_distance"	"350"
				"knockback_duration" "1.4"
				"AbilityCooldown"
				{	
					"value"											"110 100 90"
					"special_bonus_unique_queen_of_pain_3"			"-40"
				}

		}
	}
	
	
	//=================================================================================================================
	// Venomancer Scepter
	//=================================================================================================================
	"venomancer_area_poison"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"592"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"
		"AbilityCastRange"				"900"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"		"15"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"		"650"
			}
		}
	}

	//=================================================================================================================
	// Venomancer: Venomous Gale
	//=================================================================================================================
	"venomancer_venomous_gale"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5178"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Venomancer.VenomousGale"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95 105 115 125"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"15.0 15.0 15.0 15.0"
			"strike_damage"			
			{
				"value"					"50 75 100 125"
				"CalculateSpellDamageTooltip"	"1"
			}
			"tick_damage"			
			{
				"value"					"15 45 75 105"
				"CalculateSpellDamageTooltip"	"1"
			}
			"tick_interval"			"3.0 3.0 3.0 3.0"
			"movement_slow"			"-50 -50 -50 -50"
			"radius"				"125"
			"speed"					"1200 1200 1200 1200"
			"create_wards"
			{
				"value"					"0"
				"special_bonus_unique_venomancer_gale_plagueward"		"+2"
			}	
			"AbilityCooldown"
			{
				"value"												"21 20 19 18"
				"special_bonus_unique_venomancer_3"					"-5"
			}
		}
	}

	//=================================================================================================================
	// Venomancer: Poison Sting
	//=================================================================================================================
	"venomancer_poison_sting"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5179"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"6.0 9.0 12.0 15.0"
			"damage"
			{
				"value"					"8 16 24 32"
				"CalculateSpellDamageTooltip"	"1"
			}
			"movement_speed"
			{
				"value"			"-8 -10 -12 -14"
				"special_bonus_unique_venomancer_2"		"-8"
			}	
			"hp_regen_reduction"
			{
				"value"				"0"
				"special_bonus_unique_venomancer_poisonsting_regen_reduction"	"+20"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Venomancer: Plague Ward
	//=================================================================================================================
	"venomancer_plague_ward"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5180"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Venomancer.Plague_Ward"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"21 24 27 30"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"40.0"
				"LinkedSpecialBonus"		"special_bonus_unique_venomancer_7"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"ward_hp_tooltip"		"120 230 340 450"
				"LinkedSpecialBonus"	"special_bonus_unique_venomancer"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_MULTIPLY"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"ward_damage_tooltip"	"13 22 31 40"
				"LinkedSpecialBonus"	"special_bonus_unique_venomancer"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_MULTIPLY"
			}
			"04" // For special bonus at level 25
			{
				"var_type"				"FIELD_INTEGER"
				"ward_hp"		"240 460 680 900"
			}
			"05" // For special bonus at level 25
			{
				"var_type"				"FIELD_INTEGER"
				"ward_damage"	"26 44 62 80"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Venomancer: Noxious Plague
	//=================================================================================================================
	"venomancer_noxious_plague"
	{
		"ID"			"1105"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Venomancer.PoisonNova"
		"FightRecapLevel"				"1"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120 100 80"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.15"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 300 400"

		"AbilityValues"
		{
			"debuff_duration"			"5"
			"impact_damage"				"200 300 400"
			"health_damage"
			{
				"value"							"5 6 7"
				"special_bonus_unique_venomancer_4" "1.5"
			}
			"debuff_radius"				"800"
			"movement_slow_max"			"50"
			"attack_slow"
			{
				"value"					"0"
				"special_bonus_unique_venomancer_5"	"+200"
			}

			"projectile_speed"			"1200"		
		}
	}

	//=================================================================================================================
	// Venomancer: Poison Nova
	//=================================================================================================================
	"venomancer_poison_nova"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5181"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Venomancer.PoisonNova"
		"IsGrantedByScepter"			"1"
		"MaxLevel"						"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					"900"
			"start_radius"				"255"
			"duration"					"10"
			"damage"					"3"
			"magic_resist"				"-30"
			"speed"						"550"
			"trigger_cd"				"10"
		}
	}
		
		//=================================================================================================================
	// Queen of Pain: Shadow Strike
	//=================================================================================================================
	"venomancer_latent_poison"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"986"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_QueenOfPain.ShadowStrike"
		"IsGrantedByShard"				"1"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
	
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration_damage"				
				{
					"value"					"20"
					"CalculateSpellDamageTooltip"	"1"
				}
				"movement_slow"			"-10"
				"projectile_speed"		"1800"
				"damage_interval"		"1.0"
				"duration"				"7"
				"explosion_damage"		"300"
				"explosion_stun_duration"	"1.6"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_6"
	}
	//=================================================================================================================
	// Faceless Void: Time Walk
	//=================================================================================================================
	"faceless_void_time_walk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5182"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilitySound"					"Hero_FacelessVoid.TimeWalk"
		"HasScepterUpgrade"			"1"

		"HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"24 18 12 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// mostly about the blink

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"3000"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"range"					"650 700 750 800"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"backtrack_duration"	"2.0"
				"LinkedSpecialBonus"	"special_bonus_unique_faceless_void_7"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"radius_scepter"				"400"
				"RequiresScepter"		"1"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_bonus_range"				"150"
				"RequiresShard"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Faceless Void: Time Walk Reverse (Shard)
	//=================================================================================================================
	"faceless_void_time_walk_reverse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8030"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilitySound"					"Hero_FacelessVoid.TimeWalk"
		"MaxLevel"						"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// mostly about the blink

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"buff_duration"			"3000"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"3000"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}


	
	//=================================================================================================================
	// Faceless Void: Backtrack
	//=================================================================================================================
	"faceless_void_backtrack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5183"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"dodge_chance_pct"		"10 15 20 25"
			}
		}
	}

	//=================================================================================================================
	// Faceless Void: Time Lock
	//=================================================================================================================
	"faceless_void_time_lock"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5184"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilitySound"					"Hero_FacelessVoid.TimeLockImpact"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"25"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"				"0.5"	
				"duration_creep"		"2.0"
				"chance_pct"			"12 16 20 24"
				"bonus_damage"			
				{
					"value"				"15 20 25 30"
					"LinkedSpecialBonus"	"special_bonus_unique_faceless_void_3"
				}
				"delay"			"0.4"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Faceless Void: Time Dilation
	//=================================================================================================================
	"faceless_void_time_dilation"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5691"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_FacelessVoid.TimeDilation.Cast"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityCastPoint"				"0.1"
		"AbilityCooldown"				"28 24 20 16"
		"AbilityManaCost"				"60 70 80 90"
				
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"				"775"
			"duration"				"8 9 10 11"
			"slow"						
			{	
				"value"					"10"
				"special_bonus_unique_faceless_void_8"					"+10"
			}			
			"cooldown_percentage"	"60"
			"base_damage"			"0"
			"damage_per_stack"		
			{
				"value"				"7 9 11 13"
				"special_bonus_unique_faceless_void_6" "+6"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Faceless Void: Chronosphere
	//=================================================================================================================
	"faceless_void_chronosphere"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5185"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_FacelessVoid.Chronosphere"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.35 0.35 0.35"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"160 150 140"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 225 300"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"500"
				"LinkedSpecialBonus"	"special_bonus_unique_faceless_void_2"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"3.75 4.25 4.75"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"475"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_speed"	"0"
				"LinkedSpecialBonus"	"special_bonus_unique_faceless_void"

			}
		}
	}
	
	//=================================================================================================================
	// Pugna: Nether Blast
	//=================================================================================================================
	"pugna_nether_blast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5186"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Pugna.NetherBlast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"85 105 125 145"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"structure_damage_mod"		"0.5"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"delay"						"0.8"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"400"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"blast_damage"				"100 180 260 340"
				"LinkedSpecialBonus"		"special_bonus_unique_pugna_2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Pugna: Decrepify
	//=================================================================================================================
	"pugna_decrepify"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5187"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK |  DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Pugna.Decrepify"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400 475 550 625"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16.0 13.0 10.0 7.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_heal_amp_pct_allies"			"5 10 15 20"
			"bonus_movement_speed_allies"		"0"
			"bonus_spell_damage_pct"	
			{
				"value"		"-30 -40 -50 -60"
				"DamageTypeTooltip"			"DAMAGE_TYPE_MAGICAL"
			}
			"bonus_movement_speed"		"-30 -40 -50 -60"
			"AbilityDuration"				
			{
				"value"				"3.5"
				"special_bonus_unique_pugna_5" "+1.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Pugna: Nether Ward
	//=================================================================================================================
	"pugna_nether_ward"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5188"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT "		
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Pugna.NetherWard"
		"HasShardUpgrade"			"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35.0 35.0 35.0 35.0"
		"AbilityDuration"				"18 22 26 30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					"1400"
			"base_damage"				"50 60 70 80"
			"mana_multiplier"
			{
				"value"			"1 1.2 1.4 1.6"
				"special_bonus_unique_pugna_3"		"+1.75"
				"DamageTypeTooltip"			"DAMAGE_TYPE_MAGICAL"
			}
			"mana_regen"				"0"

			"attacks_to_destroy"
			{
				"value"				"4 4 4 4"
				"special_bonus_unique_pugna_6"		"+3"
			}
			"spell_damage_reduction"
			{
				"value"						"0"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
			}
			"AbilityCastRange"
			{
				"value"									"150"
				"special_bonus_shard"					"=350"
			}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Pugna: Life Drain
	//=================================================================================================================
	"pugna_life_drain"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5189"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"
		"HasShardUpgrade"			"1"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.2 0.2 0.2"
		"AbilityChannelTime"			"10.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 175 225"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// All about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"health_drain"
			{
				"value"					"160 240 320"
				"CalculateSpellDamageTooltip"	"1"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
			}
			"ally_healing"
			{
				"value"					"160 240 320"
			}
			"tick_rate"					"0.25 0.25 0.25"
			"drain_buffer"				"200"
			"shard_damage_pct_from_ward"
			{
				"value"				"75"
				"RequiresShard"		"1"
			}
			"bonus_heal_pct"
			{
				"value"					"0"
				"special_bonus_unique_pugna_1"			"+20"
			}
			"spell_amp_drain_rate"
			{
				"value"						"0"
				"special_bonus_scepter"		"+8"
			}
			"spell_amp_drain_max"
			{
				"value"						"0"
				"special_bonus_scepter"		"+75"
			}
			"spell_amp_drain_rate_ward"
			{
				"value"						"0"
				"special_bonus_scepter"		"+4"
			}
			"spell_amp_drain_duration"
			{
				"value"						"0"
				"special_bonus_scepter"		"+8"
			}			
			"max_spell_amp_drain_pct"
			{
				"value"						"0"
				"special_bonus_scepter"		"+100"
			}	
			"AbilityCooldown"				
			{
				"value"						"7"		
				"special_bonus_scepter"		"-50%"
			}
		}
	}
	
	//=================================================================================================================
	// Phantom Assassin: Fan of Knives ( shard ability )
	//=================================================================================================================
	"phantom_assassin_fan_of_knives"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"662"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"			"1"
		"AbilitySound"					"Ability.Torrent"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.15"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"pct_health_damage_initial"			"16"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"pct_health_damage"			"2"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"degen"			"-50"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"		"3"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"			"550"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"			"1000"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"max_damage_initial"	"-1"
			}
		}
	}

	//=================================================================================================================
	// Ability: Phantom Assassin's Stifling Dagger
	//=================================================================================================================
	"phantom_assassin_stifling_dagger"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5190"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_PhantomAssassin.Dagger.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550 750 950 1150"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"6"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"30"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"move_slow"					"-50"
				"dagger_speed"			"1200"
				"duration"			"2.2 2.8 3.4 4"
				"base_damage"			"65 70 75 80"
				"attack_factor"
				{
					"value"				"-75 -60 -45 -30"
					"special_bonus_unique_phantom_assassin_5"	"+20"
				}
				"attack_factor_tooltip"	
				{
					"value"				"25 40 55 70"
					"special_bonus_unique_phantom_assassin_5"	"+20"
					"DamageTypeTooltip"			"DAMAGE_TYPE_PHYSICAL"
				}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Phantom Assassin's Phantom Strike
	//=================================================================================================================
	"phantom_assassin_phantom_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5191"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_PhantomAssassin.Strike.Start"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.25"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"11 9 7 5"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 40 45 50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_attack_speed"	
			{
				"value"													"80 110 140 170"
				"special_bonus_unique_phantom_assassin_strike_aspd"		"+60"
			}

			"duration"				
			{
				"value"						"2"
				"special_bonus_unique_phantom_assassin_4"		"+0.5"
			}
			"AbilityCastRange"
			{
				"value"											"1000"
				"special_bonus_unique_phantom_assassin_6"		"+250"				
			}
			"lifesteal_pct"						"10 15 20 25"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Ability: Phantom Assassin's Blur
	//=================================================================================================================
	"phantom_assassin_blur"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5192"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
        "HasScepterUpgrade" 		    "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60 55 50 45"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_evasion"				"20 30 40 50"
				"LinkedSpecialBonus"		"special_bonus_unique_phantom_assassin_3"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"			"25"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"				"400"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"fade_duration"			"0.5"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"scepter_cooldown"			"10"
				"RequiresScepter"		"1"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"scepter_fade_duration"			"0.75"
				"RequiresScepter"		"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Phantom Coup de Grace
	//=================================================================================================================
	"phantom_assassin_coup_de_grace"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5193"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_PhantomAssassin.CoupDeGrace"

		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityDraftUltShardAbility"		"phantom_assassin_fan_of_knives"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_chance"				"15"
				"LinkedSpecialBonus"		"special_bonus_unique_phantom_assassin_2"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_bonus"				"200 325 450"
			}
		}
	}
	
	//=================================================================================================================
	// Templar Assassin: Refraction
	//=================================================================================================================
	"templar_assassin_refraction"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5194"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_TemplarAssassin.Refraction"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17.0 17.0 17.0 17.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"instances"
			{
				"value"						"3 4 5 6"
				"LinkedSpecialBonus"		"special_bonus_unique_templar_assassin"
			}
			"bonus_damage"				
			{
				"value"						"25 45 65 85"
				"special_bonus_unique_templar_assassin_refraction_damage"		"+25"
			}
			"damage_threshold"			"5"
			"duration"					"17.0 17.0 17.0 17.0"
			"cast_while_disabled"
			{
				"value"					"0"
				"special_bonus_unique_templar_assassin_refraction_disable_cast"				"+1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Templar Assassin: Meld
	//=================================================================================================================
	"templar_assassin_meld"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5195"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_TemplarAssassin.Meld"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"11 9 7 5"
		"AbilityDuration"				"12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 40 45 50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage"				"80 120 160 200"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_armor"				"-5 -6 -7 -8"
				"LinkedSpecialBonus"		"special_bonus_unique_templar_assassin_2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Templar Assassin: Psi Blades
	//=================================================================================================================
	"templar_assassin_psi_blades"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5196"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_attack_range"		
				{
					"value"		"80 130 180 230"
					"special_bonus_unique_templar_assassin_8"	"+120"
				}
				"attack_spill_range"		
				{
					"value"							"550 600 650 700"
					"special_bonus_unique_templar_assassin_8"	"+120"
				}
				"attack_spill_width"		"90"
				"attack_spill_pct"			"100"
				"attack_spill_penalty"			"5"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}	
	
	//=================================================================================================================
	// Templar Assassin: Psionic Trap
	//=================================================================================================================
	"templar_assassin_psionic_trap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5197"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_TemplarAssassin.Trap"

		"HasShardUpgrade"				"1"

		"AbilityDraftPreAbility"			"templar_assassin_trap"
		"AbilityDraftUltScepterAbility"		"templar_assassin_trap_teleport"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1800"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"11.0 8.0 5.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"15 15 15"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"max_traps"					"5 8 11"
				"LinkedSpecialBonus"		"special_bonus_unique_templar_assassin_6"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_fade_time"			"2.0 2.0 2.0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_min"			"30"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_max"			"60"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_duration_tooltip"			"5"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_bonus_damage"			"250 300 350"
				"LinkedSpecialBonus"	"special_bonus_unique_templar_assassin_3"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_max_charge_duration"			"3.5"
			}
			"08"
			{
				"var_type"							"FIELD_FLOAT"
				"shard_min_silence_duration"		"1.5"
				"RequiresShard"						"1"
			}
			"09"
			{
				"var_type"							"FIELD_FLOAT"
				"shard_max_silence_duration"		"3.5"
				"RequiresShard"						"1"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_bonus_max_traps"			"4"
				"RequiresShard"						"1"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_bonus_vision"			"125"
				"RequiresShard"						"1"
			}
		}
	}

	//=================================================================================================================
	// Templar Assassin: Trap
	//=================================================================================================================
	"templar_assassin_trap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5198"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_AUTOCAST"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"3"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_radius"				"400"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_duration"				"5.0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_bonus_damage"			"250 300 350"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_min"			"30"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_max"			"60"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_max_charge_duration"			"4"
			}
			"07"
			{
				"var_type"							"FIELD_FLOAT"
				"shard_min_silence_duration"		"1.5"
				"RequiresShard"						"1"
			}
			"08"
			{
				"var_type"							"FIELD_FLOAT"
				"shard_max_silence_duration"		"3.5"
				"RequiresShard"						"1"
			}
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_bonus_max_traps"			"4"
				"RequiresShard"						"1"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_bonus_vision"			"125"
				"RequiresShard"						"1"
			}
		}
	}

	//=================================================================================================================
	// Templar Assassin Scepter
	//=================================================================================================================
	"templar_assassin_trap_teleport"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7853"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"3"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"

		"HasScepterUpgrade"			"1"
		"AbilityDraftPreAbility"		"templar_assassin_trap"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		"AbilityChannelTime"			"1.5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_radius"				"400"
				"RequiresScepter"		"1"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_duration"				"5.0"
				"RequiresScepter"		"1"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_bonus_damage"			"250 300 350"
				"RequiresScepter"		"1"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_min"			"30"
				"RequiresScepter"		"1"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_max"			"60"
				"RequiresScepter"		"1"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_max_charge_duration"			"4"
				"RequiresScepter"		"1"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"tooltip_channel_time"			"1.5"
				"RequiresScepter"		"1"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_cooldown"			"30"
				"RequiresScepter"		"1"
			}
			
		}
	}

	//=================================================================================================================
	// Templar Assassin: Self Trap
	//=================================================================================================================
	"templar_assassin_self_trap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5199"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"3"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_radius"				"400"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_duration"				"5.0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"trap_bonus_damage"			"250 300 350"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_min"			"30"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_speed_max"			"60"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"trap_max_charge_duration"			"4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Viper: Poison Attack
	//=================================================================================================================
	"viper_poison_attack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5218"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"hero_viper.poisonAttack.Cast"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 640 680 720"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"24"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"						"4"
				"damage"					
				{
					"value"					"4 8 12 16"
					"special_bonus_unique_viper_7"	"+25%"
				}	

				"movement_speed"			
				{
					"value"					"3 6 9 12"
					"special_bonus_unique_viper_7"	"+25%"
				}
				"magic_resistance"			
				{
					"value"			"4 6 8 10"
					"special_bonus_unique_viper_4"	"+5"
				}
				"max_stacks"			"5"
				"bonus_range"			"25 65 105 145"
				"shard_armor_reduction"
				{
					"value"				"1"
					"RequiresShard"		"1"
				}
				"shard_building_dmg_pct"
				{
					"value"				"40"
					"RequiresShard"		"1"
				}
				"shard_bonus_max_stacks"
				{
					"value"				"3"
					"RequiresShard"		"1"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Viper: Nethertoxin
	//=================================================================================================================
	"viper_nethertoxin"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5219"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"900"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70"
		
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"min_damage"			"15 20 25 30"
				"LinkedSpecialBonus"	"special_bonus_unique_viper_3"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"max_damage"			"50 75 100 125"
				"LinkedSpecialBonus"	"special_bonus_unique_viper_3"

			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"max_duration"			"4"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"		"400"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"			"6.5 7 7.5 8"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"	"2000"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Viper: Corrosive Skin
	//=================================================================================================================
	"viper_corrosive_skin"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5220"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"hero_viper.CorrosiveSkin"
		"HasScepterUpgrade"				"1"
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"10"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"4.0"
			"bonus_attack_speed"		"8 16 24 32"
			"bonus_magic_resistance"	
			{
				"value"								"10 15 20 25"
				"special_bonus_unique_viper_6"		"+15"
			}
			"damage"
			{
				"value"					"8 16 24 32"
				"special_bonus_unique_viper_1"	"+18"
			}
			"max_range_tooltip"					"1400"
			"effect_multiplier_distance"
			{
				"value"						"500"
				"RequiresScepter"		"1"
			}
			"effect_multiplier"
			{
				"value"						"2"
				"RequiresScepter"		"1"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Viper: Viper Strike
	//=================================================================================================================
	"viper_viper_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5221"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"hero_viper.viperStrike"

		"AbilityDraftUltScepterAbility" "viper_nose_dive"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 800 900"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"5"

			"damage"
			{
				"value"				"80 120 160"
				"special_bonus_unique_viper_2"	"+80"
			}
			"bonus_movement_speed"	"-40 -60 -80"
			"bonus_attack_speed"	"-40 -60 -80"
			"AbilityCooldown"
			{
				"value"				"50 40 30"
				"special_bonus_unique_viper_8"		"-50%"
			}
			"AbilityManaCost"
			{
				"value"				"100 150 200"
				"special_bonus_unique_viper_8"		"-50%"
			}
			"projectile_speed"	"1200"
			"max_charges"			"2"
			"charge_restore_time"	"30.0"

		}
	}

	//=================================================================================================================
	// Viper: Nose Dive
	//=================================================================================================================
	"viper_nose_dive"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"983"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"IsGrantedByScepter"			"1"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"
		"AbilityCastRange"				"375"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"							"500"
			"corrosive_radius"					"1200"
			"duration"							"0.1"
			"effect_duration"						"4"
			"dive_speed"						"500"
			"start_height"						"100"
			"movespeed_slow"					"0"


		}
		"AbilityCastAnimation"		"ACT_DOTA_VIPER_DIVE"
		"AbilityCastGestureSlot"	"DEFAULT"
	}
	//=================================================================================================================
	// Luna: Lucent Beam
	//=================================================================================================================
	"luna_lucent_beam"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5222"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Luna.LucentBeam.Target"
		"HasShardUpgrade"				"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.4"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Mostly about the damage
		
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"9.0 8.0 7.0 6.0"
				"special_bonus_unique_luna_2" "-2.0"
			}
			"AbilityManaCost"
			{
				"value"					"90 100 110 120"
				
			}
			"beam_damage"
			{
				"value"					"80 160 240 320"
				"special_bonus_unique_luna_1"	"+100"
			}
			"glaives_fired"
			{
				"value"			"0"
				"special_bonus_unique_luna_8"	"+2"
			}
			"search_radius"
			{
				"value"					"0"
			}
			"attack_radius"
			{
				"value"					"0"
				"special_bonus_unique_luna_8"	"+500"
			}
			"stun_duration"
			{
				"value"					"0.6"
				"special_bonus_unique_luna_4"	"+0.3"
			}
			"damage_buff_duration"
			{
				"value"						"0"
				"special_bonus_shard"		"+15"
			}
			"damage_buff_per_beam"
			{
				"value"						"0"
				"special_bonus_shard"		"+17"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Luna: Moon Glaives
	//=================================================================================================================
	"luna_moon_glaive"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5223"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Luna.MoonGlaive.Impact"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"range"								"500"
			"bounces"							"3 4 5 6"
			"damage_reduction_percent"
			{
				"value"							"56 50 44 38"
				"special_bonus_unique_luna_7"	"-8"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Luna: Lunar Blessing
	//=================================================================================================================
	"luna_lunar_blessing"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5224"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"			"1200"
				"bonus_damage"			
				{
					"value"			"3 9 15 21"
					"special_bonus_unique_luna_3"	"+20"
				}
				"self_increase_pct"	"200"
				"bonus_night_vision"		
				{
					"value"			"250 500 750 1000"
				}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Luna: Lunar Grace
	//=================================================================================================================
	"luna_lunar_grace"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"337"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 25 20 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_speed"					"30 45 60 75"
			"night_multiplier"				"2.0"
			"duration"						"5.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Luna: Eclipse
	//=================================================================================================================
	"luna_eclipse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5225"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Luna.Eclipse.Cast"
		
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 200 250"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"beams"
			{
				"value"					"6 9 12"
				"special_bonus_scepter"	"+0 +3 +6"
			}
			"beam_interval"
			{
				"value"					"0.6 0.6 0.6"
				"special_bonus_scepter"	"-0.3"
			}
			"beam_interval_scepter"		"0.3" // purely for the tooltip Note, since the scepter tooltip doesn't show this.
			"radius"					"675"
			"hit_count"
			{
				"value"					"5"
				"special_bonus_scepter"	"+1 +7 +13"
			}
			"AbilityCastRange"
			{
				"value"					"0"
				"special_bonus_scepter"	"+2500"
			}
			"AbilityDuration"
			{
				"value"					"2.4 4.2 6.0"
				"special_bonus_scepter"	"-0.6"
			}
			"night_duration"	
			{
				"value"	"10.0"

			}
			"stun_duration"
			{
				"value"							"0.0"
				"special_bonus_unique_luna_5"	"+0.25"
			}
			"AbilityCooldown"
			{
				"value"							"140.0 130.0 120.0"
				"special_bonus_unique_luna_6"	"-25.0"
			}
		}
	}
	
	
	//=================================================================================================================
	// Dragon Knight: Fireball
	//=================================================================================================================
	"dragon_knight_fireball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"660"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN  | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"IsGrantedByShard"			"1"
		

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"			"350"
			"damage"			
			{
				"value"			"75"
				"CalculateSpellDamageTooltip" "1"
			}
			"duration"			"8.0"
			"burn_interval"			"0.5"
			"linger_duration"			"2"
			"dragon_form_cast_range"	"1400"
			"melee_cast_range"			"600"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}	

	
	//=================================================================================================================
	// Dragon Knight: Breathe Fire
	//=================================================================================================================
	"dragon_knight_breathe_fire"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5226"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"				   
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	   
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_DragonKnight.BreathFire"

		// Casting
		//-------------------------------------------------------------------------------------------------------------

		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14 13 12 11"
		
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 95 100 105"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"start_radius"			"150 150 150 150"
			"end_radius"			"250 250 250 250"
			"range"					"750"
			"AbilityCastRange"			"600"	
			"speed"					"1050"		
			"damage"			
			{
				"value"			"80 160 240 320"
				"CalculateSpellDamageTooltip" "1"
			}
			"reduction"
			{
				"value"				"-30"
				"special_bonus_unique_dragon_knight_3"		"-30"
			}
			"dragon_form_bonus_pct"
			{
				"value"		"0"
				"special_bonus_unique_dragon_knight_9"				"+75"
			}
			"duration"				"11"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Dragon Knight: Dragon Tail
	//=================================================================================================================
	"dragon_knight_dragon_tail"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5227"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_DragonKnight.DragonTail.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"150"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"
	
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"70 100 130 160"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"1.8 2.0 2.2 2.4"
				"LinkedSpecialBonus"		"special_bonus_unique_dragon_knight_2"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"dragon_cast_range"			"400"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"			"1600"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Dragon Knight: Dragon Blood
	//=================================================================================================================
	"dragon_knight_dragon_blood"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5228"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"bonus_health_regen"			"4 7 10 13"
				"LinkedSpecialBonus"			"special_bonus_unique_dragon_knight"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"bonus_armor"					"4 7 10 13"
				"LinkedSpecialBonus"			"special_bonus_unique_dragon_knight"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Dragon Knight: Elder Dragon Form
	//=================================================================================================================
	"dragon_knight_elder_dragon_form"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5229"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_DragonKnight.ElderDragonForm"
        "HasScepterUpgrade"             "1"

		"AbilityDraftUltShardAbility"		"dragon_knight_fireball"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 50 50"		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.35"	// Attacks are primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"60"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_movement_speed"		"25 30 35"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_attack_range"		"350 350 350 350"
				"LinkedSpecialBonus"		"special_bonus_unique_dragon_knight_7"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_attack_damage"		"0"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"corrosive_breath_damage"	"20 20 20 30"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"corrosive_breath_duration"	"5.0 5.0 5.0"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"splash_radius"				"350"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"splash_damage_percent"		"75 75 75 100"
				"LinkedSpecialBonus"			"special_bonus_unique_dragon_knight_6"
			}
			"09"
			{
				"var_type"						"FIELD_INTEGER"
				"frost_bonus_movement_speed"	"-40 -40 -40 -60"
				"LinkedSpecialBonus"			"special_bonus_unique_dragon_knight_5"
			}
			"10"
			{
				"var_type"						"FIELD_INTEGER"
				"frost_bonus_attack_speed"		"-40 -40 -40 -60"
				"LinkedSpecialBonus"			"special_bonus_unique_dragon_knight_5"
			}
			"11"
			{
				"var_type"						"FIELD_FLOAT"
				"frost_duration"				"3.0 3.0 3.0"
			}
			"12"
			{
				"var_type"					"FIELD_FLOAT"
				"frost_aoe"					"300"
			}
			"13"
			{
				"var_type"					"FIELD_INTEGER"
				"magic_resistance"			"0 0 0 25"
			}
			"14"
			{
				"var_type"					"FIELD_INTEGER"
				"model_scale"				"0 0 0 30"
			}
			
		}
	}
	//=================================================================================================================
	// Dragon Knight: Frost Breath
	//=================================================================================================================
	"dragon_knight_frost_breath"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5232"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_movement_speed"		"-30"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_attack_speed"		"-20"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"3.0"
			}
		}
	}	
	
	
	//=================================================================================================================
	// Dazzle: Rain of Vermin (scepter ability)
	//=================================================================================================================
	"dazzle_rain_of_vermin"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"579"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"				"1"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"		"7"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"interval"		"0.5"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"		"650"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"hex_chance"		"12"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"hex_duration"		"1"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"		"125"
			}
		}
	}

	//=================================================================================================================
	// Dazzle: Poison Touch
	//=================================================================================================================
	"dazzle_poison_touch"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5233"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Dazzle.Poison_Touch"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500 600 700 800"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"27 23 19 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 130 135 140"
				
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.35"	// Can apply multiple modifiers

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"start_radius"				"200 200 200 200"
			"end_radius"				"300 300 300 300"
			"end_distance"				"600 700 800 900"
			"targets"					"2 4 6 8"
			"damage"
			{	
				"value"			"16 28 40 52"
				"special_bonus_unique_dazzle_3"	"+45"
			}
			"slow"
			{	
				"value"							"-16 -18 -20 -22"
				"special_bonus_unique_dazzle_1"	"-40"
			}
			"projectile_speed"	"1300"
			"duration"		"5 6 7 8"
			"bonus_damage"			"0"
			"bonus_slow"			"-2 -2.5 -3 -3.5"
			"hex_duration"
			{	
				"value"						"0"
				"special_bonus_shard"			"+1.6"
			}
			"attack_range_bonus"		
			{
				"value"							"0"
				"special_bonus_unique_dazzle_poison_touch_attack_range_bonus"			"+350"
			}	

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Dazzle: Shallow Grave
	//=================================================================================================================
	"dazzle_shallow_grave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5234"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Dazzle.Shallow_Grave"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_SHALLOW_GRAVE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"700 800 900 1000"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"36 30 24 18"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{	
				"var_type"			"FIELD_FLOAT"
				"duration"			"3.5 4 4.5 5.0"
			}
			"02"	// used to place the halo in the particles at the right height so that it hits the ground right when the effect expires
			{
				"var_type"			"FIELD_FLOAT"
				"fx_halo_height"	"190 240 300 350"
			}
			"03"
			{	
				"var_type"			"FIELD_FLOAT"
				"heal_amplify"		"2 4 6 8"
			}
		}
	}
	
	//=================================================================================================================
	// Dazzle: Shadow Wave
	//=================================================================================================================
	"dazzle_shadow_wave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5235"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Dazzle.Shadow_Wave"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12 11 10 9"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"
		
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bounce_radius"		"475"
			}
			"02"
			{	
				"var_type"			"FIELD_INTEGER"
				"damage_radius"		"185"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
				"CalculateSpellDamageTooltip"	"0"
			}
			"03"
			{	
				"var_type"			"FIELD_INTEGER"
				"max_targets"		"3 4 5 6"
			}
			"04"
			{	
				"var_type"			"FIELD_INTEGER"
				"tooltip_max_targets_inc_dazzle"		"4 5 6 7"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"60 85 110 135"
				"LinkedSpecialBonus"	"special_bonus_unique_dazzle_2"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"scepter_heal_pct"		"150"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"scepter_cd_increase"	"2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Dazzle: Weave
	//=================================================================================================================
	"dazzle_weave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5236"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Dazzle.Weave"

		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"2000"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40 40 40"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 100 100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"575 575 575"
			}
			"02"
			{	
				"var_type"					"FIELD_INTEGER"
				"vision"					"800"
			}
			"03"
			{	
				"var_type"					"FIELD_FLOAT"
				"armor_per_second"			"0.75 1 1.25"
				"LinkedSpecialBonus"	"special_bonus_unique_dazzle_4"
			}
			"04"
			{	
				"var_type"					"FIELD_FLOAT"
				"duration"					"24.0"
			}
		}
	}
	
	//=================================================================================================================
	// Dazzle: Bad Juju
	//=================================================================================================================
	"dazzle_bad_juju"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7304"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Dazzle.Weave"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastPoint"				"0.2"

		// Casting
		//-------------------------------------------------------------------------------------------------------------	
		"AbilityCooldown"				"3"
		"AbilityHealthCost"				"75 100 125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"armor_reduction"			
			{
				"value"			"1 2 3"
				"LinkedSpecialBonus"	"special_bonus_unique_dazzle_4"
			}
			"duration"					"8 10 12"
			
			"cooldown_reduction"			"4 5 6"
			"cooldown_reduction_items" 		"3 4 5"
			"mana_cost_increase_pct"		"50"
			"mana_cost_increase_duration"	"30 25 20"
			"max_stacks"					"15"
		}
	}
	//=================================================================================================================
	// Dazzle: Good Juju
	//=================================================================================================================
	"dazzle_good_juju"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"933"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"LinkedAbility"					"dazzle_bad_juju"
		"HasScepterUpgrade"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastRange"				"250"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"cooldown_reduction"		"1 1.5 2"
				"item_cooldown_reduction"		
				{
					"value"		"50"
					"RequiresScepter"	"1"
				}
				"scepter_mana_cost"			"250"
				"scepter_cooldown"			"180"
		}
	}
	
	
	//=================================================================================================================
	// Rattletrap: Jetpack (Shard ability)
	//=================================================================================================================
	"rattletrap_jetpack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"630"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"  			"1"
		"HasShardUpgrade"     			"1"
		"AbilitySound"					"Hero_Rattletrap.Battery_Assault_Impact"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_speed"		"20"
			}
			"02"
			{	
				"var_type"			"FIELD_INTEGER"
				"turn_rate"			"75"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"height"			"250"
			}
			"04"
			{	
				"var_type"			"FIELD_FLOAT"
				"duration"			"6"
			}
		}
	}

	//=================================================================================================================
	// Rattletrap: Overclocking (scepter ability)
	//=================================================================================================================
	"rattletrap_overclocking"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"321"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		"AbilitySound"					"Hero_Rattletrap.Battery_Assault_Impact"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"50"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"buff_duration"					"13"
			"bonus_movement_speed"			"0"
			"bonus_attack_speed"			"250"
			"debuff_duration"				"3"
			"hookshot_damage_bonus_pct"		"0"
			"hookshot_radius_bonus_pct"		"50"
			"hookshot_duration_bonus_pct"	"50"
			"rocket_flare_interval"				"0.15"
			"rocket_flare_offset_pct"		"125"
			"rocket_flare_rockets"				"2"
			"rocket_flare_cooldown"				"3"
		}
	}

	//=================================================================================================================
	// Rattletrap: Battery Assault
	//=================================================================================================================
	"rattletrap_battery_assault"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5237"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Rattletrap.Battery_Assault_Impact"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"24 22 20 18"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		//"AbilityDamage"					"20 45 70 95"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.2"	// applies many mini-stuns
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"			"275 275 275 275"
			"duration"					"10.5 10.5 10.5 10.5"
			"interval"
			{	
				"value"								"0.7 0.7 0.7 0.7"
				"special_bonus_unique_clockwerk"		"-0.25"
			}
			"damage"
			{	
				"value"									"20 45 70 95"
				"special_bonus_unique_clockwerk_3"		"+24"
			}
			"creep_damage_multiplier"					"2"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
		
	//=================================================================================================================
	// Rattletrap: Power Cogs
	//=================================================================================================================
	"rattletrap_power_cogs"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5238"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Rattletrap.Power_Cogs"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------

		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"			"5.0 6.0 7.0 8.0"
			"damage"
			{
				"value"			"50 125 200 275"
				"CalculateSpellDamageTooltip" "1"
			}
			"mana_burn"		
			{
				"value"				"50 80 110 140"
				"special_bonus_unique_clockwerk_8"		"+60"
			}
			"magic_barrier"
			{
				"value"				"50 100 150 200"
			}
			"attacks_to_destroy"	
			{
				"value"					"2"
				"special_bonus_unique_clockwerk_5"		"+2"
			}
			"push_length"		"300"
			"push_duration"		"0.8"
			"cogs_radius"			"215"
			"trigger_distance"			"185"
			"extra_pull_buffer"			"-10"
			"bonus_armor"		"0"
			"leash"			
			{
				"value"			"0"
				"special_bonus_unique_clockwerk_2"	"+1"
			}
			"AbilityCooldown"				
			{
				"value"			"15"
				"special_bonus_unique_clockwerk_9"		"-2"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Rattletrap: Rocket Flare
	//=================================================================================================================
	"rattletrap_rocket_flare"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5239"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Rattletrap.Rocket_Flare.Fire"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastRange"				"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"ABSOLUTE"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 40 45 50"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		//"AbilityDamage"					"80 120 160 200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"			"600"
			"duration"			"6.0"
			"speed"				"2250"
			"damage"
			{
				"value"			"80 120 160 200"
				"special_bonus_unique_clockwerk_flare_damage"	"+75"
				"CalculateSpellDamageTooltip" "1"
			}
			"AbilityCooldown"				
			{
				"value"				"20.0 18.0 16.0 14.0"
				"special_bonus_unique_clockwerk_7" "-2"
			}

			"slow_pct"		"100"
			"slow_duration"	"0.4"
		}	
	}
	
	//=================================================================================================================
	// Rattletrap: Hookshot
	//=================================================================================================================
	"rattletrap_hookshot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5240"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Rattletrap.Hookshot.Fire"

		"AbilityDraftUltScepterAbility"		"rattletrap_overclocking"
		"AbilityDraftUltShardAbility"		"rattletrap_jetpack"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastRange"				"2000 2500 3000"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60.0 45.0 30.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"latch_radius"		"125 125 125"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"stun_radius"		"175 175 175"
			}
			"03"
			{	
				"var_type"			"FIELD_FLOAT"
				"duration"			"1.2 1.4 1.6"
			}
			
			"04"
			{	
				"var_type"			"FIELD_INTEGER"
				"speed"				"4000 5000 6000"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"75 175 275"
			}
		}
	}
	
	//=================================================================================================================
	// Leshrac: Split Earth
	//=================================================================================================================
	"leshrac_split_earth"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5241"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Leshrac.Split_Earth"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.7 0.7 0.7 0.7"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9 9 9 9"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 100 120 140"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"120 180 240 300"
		"AbilityDuration"				"1.6"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"delay"				"0.35"
			}
			
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"150 175 200 225"
				"LinkedSpecialBonus"	"special_bonus_unique_leshrac_5"
			}
			
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"1.7"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"shard_radius_increase"			"60"
				"RequiresShard"					"1"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"shard_max_count"			"3"
				"RequiresShard"					"1"
			}
			"06"
			{
				"var_type"			"FIELD_FLOAT"
				"shard_secondary_delay"			"5"
				"RequiresShard"					"1"
			}						



		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Leshrac: Diabolic Edict
	//=================================================================================================================
	"leshrac_diabolic_edict"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5242"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Leshrac.Diabolic_Edict"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95 120 135 155"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"7 14 21 28"
		"AbilityDuration"				"10"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"num_explosions"		"40"
				"LinkedSpecialBonus"	"special_bonus_unique_leshrac_1"
			}
			
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"500"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"tower_bonus"			"0"

			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Leshrac: Lightning Storm
	//=================================================================================================================
	"leshrac_lightning_storm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5243"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Leshrac.Lightning_Storm"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 100 120 140"
		
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"70 120 170 220"
				"LinkedSpecialBonus"	"special_bonus_unique_leshrac_6"
			}			
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"jump_count"			"5 7 9 11"
			}			
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"475"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"jump_delay"			"0.25 0.25 0.25 0.25"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_movement_speed"	"-75"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"slow_duration"			"0.4 0.6 0.8 1.0"
				"LinkedSpecialBonus"	"special_bonus_unique_leshrac_2"
			}	
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"interval_scepter"			"1.5"
				"RequiresScepter"		"1"
			}		
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"radius_scepter"	"750"
				"RequiresScepter"		"1"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Leshrac: Greater Lightning Storm (scepter ability)
	//=================================================================================================================
	"leshrac_greater_lightning_storm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"539"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE| DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"				"1"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"		"4"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"magic_amp"		"30"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"slow"		"30"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"		"450"
			}
		}
	}
	


	//=================================================================================================================
	// Leshrac: Pulse Nova
	//=================================================================================================================
	"leshrac_pulse_nova"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5244"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"

		"AbilityDraftUltScepterAbility" "leshrac_greater_lightning_storm"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
		"AbilityCooldown"				"1.0 1.0 1.0 1.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"mana_cost_per_second"	"25 45 65"
				"radius"				"525"
				"damage"
				{
					"value"			"80 135 180"
					"LinkedSpecialBonus"	"special_bonus_unique_leshrac_3"
				}
				"damage_resistance"
				{
					"value"			"0"
					"special_bonus_unique_leshrac_4"	"+20"
				}
				"bonus_movespeed"
				{
					"value"			"0"
					"special_bonus_unique_leshrac_7"	"+10"
				}
		}
	}
	
	//=================================================================================================================
	// Furion: Sprout
	//=================================================================================================================
	"furion_sprout"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5245"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Furion.Sprout"

        

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"625 700 775 850"
		"AbilityCastPoint"				"0.35"
		"AbilityCooldown"				"12 11 10 9"
		"AbilityManaCost"				"70 90 110 130"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"vision_range"					"250"
			"duration"						"3 4 5 6"
			"blind_pct"
			{
				"value" 			"0"
				"special_bonus_unique_furion_4" 	"+100"
			}
			"leash"
			{
				"value"				"0"
				"special_bonus_unique_furion_7"		"+1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Furion: Greater Sprout (scepter)
	//=================================================================================================================
	"furion_greater_sprout"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"625"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Furion.Sprout"

		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850"
		"AbilityCastPoint"				"0.35"
		"AbilityCooldown"				"30"
		"AbilityManaCost"				"130"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_range"			"500"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"6"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Furion: Teleportation
	//=================================================================================================================
	"furion_teleportation"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5246"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Furion.Teleport_Grow"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"3 3 3 3"
		"AbilityCooldown"				"65 55 45 35"
		"AbilityManaCost"				"50 60 70 80"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		// Special
		//-------------------------------------------------------------------------------------------------------------		
		"AbilityValues"
		{
			"max_stacks"				
			{
				"value"				"3 6 9 12"
				"special_bonus_unique_furion_teleportation_max_stacks"		"+4"

			}
			
			"buff_duration"				"15"
			"damage_per_stack"		"6"
			"armor_per_stack"		"1"	
		}
	}
	
	//=================================================================================================================
	// Furion: Force of Nature, Nature's Call
	//=================================================================================================================
	"furion_force_of_nature"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5247"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilitySound"					"Hero_Furion.ForceOfNature"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"

		"AbilityManaCost"				"150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"area_of_effect"		"150 225 300 375"
			"max_treants"
			{
				"value"							"2 3 4 5"
				"special_bonus_unique_furion_2"	"+5"
			}
			"treant_duration"				"50"
			"treant_health"
			{
				"value"								"550"
				"special_bonus_unique_furion"			"x2.5"
			}
			"treant_damage_min"
			{
				"value"					"11 19 27 35"
				"special_bonus_unique_furion"			"x2.5"
			}
			"treant_damage_max"
			{
				"value"					"15 23 31 39"
				"special_bonus_unique_furion"			"x2.5"
			}
			"AbilityCooldown"				
			{
				"value"				"37"
				"special_bonus_unique_furion_6"		"-8"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Furion: Wrath of Nature
	//=================================================================================================================
	"furion_wrath_of_nature"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5248"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Furion.WrathOfNature_Cast"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"HasScepterUpgrade"			"1"

		"AbilityDraftUltShardAbility" "furion_curse_of_the_forest"
		
		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.5 0.5 0.5"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		"AbilityManaCost"				"130 160 190"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"max_targets"			"18"
			"damage"
			{
				"value"				"105 145 185"
				"special_bonus_unique_furion_5"			"+30"
			}
			"damage_percent_add"
			{
				"value"						"10"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"jump_delay"			"0.15"
			"kill_damage"
			{
				"value"					"0"
				"DamageTypeTooltip"		"DAMAGE_TYPE_PHYSICAL"
				"CalculateSpellDamageTooltip"	"0"
			}
			"kill_damage_duration"
			{
				"value"					"0"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
				"CalculateSpellDamageTooltip"	"0"
			}
			"AbilityCooldown"
			{
				"value"						"85"
				"special_bonus_scepter"		"-25"
			}	
			"scepter_min_entangle_duration"
			{
				"value"			"2"
				"RequiresScepter"		"1"
			}	
			"scepter_max_entangle_duration"
			{
				"value"					"3.8"
				"RequiresScepter"		"1"
			}	
		}
	}
	
	//=================================================================================================================
	// Furion: Curse of the Oldgrowth (shard ability)
	//=================================================================================================================
	"furion_curse_of_the_forest"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"997"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Furion.WrathOfNature_Cast"
		"MaxLevel"					"1"
		"IsGrantedByShard"			"1"
		
		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityCooldown"				"18"
		"AbilityManaCost"				"80"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"		"7"
			"damage_per_tree"		"15"
			"slow_per_tree"			"7"
			"radius"				"250"
			"range"					"1200"
		}
	}

	//=================================================================================================================
	// Furion: Hedgerow
	//=================================================================================================================
	"furion_hedgerow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1103"																			// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_OVERSHOOT"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Furion.Teleport_Grow"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.0"
		"AbilityCooldown"				"16 15 14 13"
		"AbilityManaCost"				"80 70 60 50"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		// Special
		//-------------------------------------------------------------------------------------------------------------		
		"AbilityValues"
		{

			"duration"					"5"
			"hedge_width"						"50"
			"hedge_length"					"450"
			"hedge_range"				"125"
			"max_hits"						"3 4 5 6"
			"movement_slow_pct"				"-50 -80 -120 -160"
			"damage_per_tick"				"10 15 20 25"
			"damage_tick_interval"			"0.5"
		}
	}
	
	//=================================================================================================================
	// Furion: Hedgerow
	//=================================================================================================================
	"furion_arboreal_might"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1114"																			// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilitySound"					"Hero_Furion.ForceOfNature"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"
		"AbilityCooldown"				"30"
		"AbilityManaCost"				"80 90 100 110"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"area_of_effect"		"700"
			"max_trees"				
			{
				"value"													"14 18 22 26"
				"special_bonus_unique_furion_arboreal_might_trees"		"+8"
			}
			
			"duration"				"15"
			"trees_per_stack"		"2"
			"damage_per_stack"		"6"
			"armor_per_stack"		"1"
		}
	}
	//=================================================================================================================
	// Lifestealer: Rage
	//=================================================================================================================
	"life_stealer_rage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5249"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_LifeStealer.Rage"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastRange"				"0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"21 20 19 18"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 100 125 150"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"movement_speed_bonus"
			{
				"value"						"15 16 17 18"
				"special_bonus_unique_lifestealer_2"	"+12"
			}
			"duration"
			{
				"value"				"3.0 4.0 5.0 6.0"
				"special_bonus_unique_lifestealer"	"+1.5"
			}
			"bonus_armor"
			{
				"value"					"0"
				"special_bonus_unique_lifestealer_rage_armor"		"+7"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Lifestealer: Feast
	//=================================================================================================================
	"life_stealer_feast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5250"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"hp_leech_percent"		"1.6 2.2 2.8 3.4"
				"LinkedSpecialBonus"	"special_bonus_unique_lifestealer_3"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"hp_damage_percent"		"0.8 1.1 1.4 1.7"
				"CalculateSpellDamageTooltip"	"0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	
	//=================================================================================================================
	// Lifestealer: Open Wounds
	//=================================================================================================================
	"life_stealer_open_wounds"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5251"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_LifeStealer.OpenWounds.Cast"

		"MaxLevel"						"1"
		"IsGrantedByShard"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"800"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"				"7"
				"slow_steps"			"-50 -50 -40 -30 -20 -10 -10 -10"
				"heal_percent"			"50"
				"max_health_as_damage_pct"	"2"
				"damage_threshold"		"500"
				"spread_radius"			"700"
				"slow_tooltip"			"50"
				
		}
	}

	//=================================================================================================================
	// Lifestealer: Ghoul Frenzy
	//=================================================================================================================
	"life_stealer_ghoul_frenzy"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"631"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"movement_slow"
			{
				"value"				"10 15 20 25"
				"special_bonus_unique_lifestealer_6"	"+15"
			}
			"duration"				"1.5"
			"attack_speed_bonus"
			{
				"value"	"25 40 55 70"
				"special_bonus_unique_lifestealer_7"	"+50"
			}
			"miss_pct"
			{
				"value"							"0"
				"special_bonus_unique_lifestealer_ghoul_frenzy_miss"			"+15"
			}
			
		}
	}

	//=================================================================================================================
	// Lifestealer: Infest
	//=================================================================================================================
	"life_stealer_infest"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5252"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_LifeStealer.Infest"

		"AbilityDraftUltShardAbility"		"life_stealer_open_wounds"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150"		
		
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"				"700 700 700"
			"damage"				
			{
				"value"					"150 275 400"
				"special_bonus_unique_lifestealer_infest_damage"			"+150"
			}
			
			"bonus_movement_speed"		 
			{
				"value"				 "15 20 25"
				"special_bonus_unique_lifestealer_infest_target_bonus"			"+15"
			}
			"bonus_health"	
			{
				"value"								"400 800 1200"
				"special_bonus_unique_lifestealer_infest_target_bonus"			"+15%"	
			}
			"self_regen"	
			{
				"value"							"3 4 5"
				"special_bonus_scepter"			"+100%"
			}			
			"infest_duration_enemy"
			{
				"value"				"0"
				"special_bonus_scepter"		"+5"
			}
			"AbilityCastRange"
			{
				"value"				"150"
				"special_bonus_scepter"		"+350"
			}
			"attack_rate_enemy"
			{
				"value"				"0"
				"special_bonus_scepter"		"+1.25"
			}
			"AbilityCooldown"
			{
				"value"				"100 75 50"
				"special_bonus_scepter"	"=20"
			}
		}
	}

	//=================================================================================================================
	// Naix: Assimilate ( scepter ability )
	//=================================================================================================================
	"life_stealer_assimilate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5671"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"MaxLevel"						"1"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_LIFESTEALER_ASSIMILATE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"150"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"50"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"300"
				"RequiresScepter"		"1"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"700 700 700"
				"RequiresScepter"		"1"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"order_lock_duration"		"2.0"
				"RequiresScepter"		"1"
			}
			
		}
	}

	//=================================================================================================================
	// Lifestealer: Assimilate Eject
	//=================================================================================================================
	"life_stealer_assimilate_eject"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5675"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_tooltip"				"300"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius_tooltip"				"700 700 700"
			}
		}
	}
	
	//=================================================================================================================
	// Lifestealer: Consume
	//=================================================================================================================
	"life_stealer_consume"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5253"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_LifeStealer.Consume"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}
	
	//=================================================================================================================
	// Lifestealer: Control
	//=================================================================================================================
	"life_stealer_control"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5655"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}
	
	//=================================================================================================================
	// Lifestealer: Empty 1
	//=================================================================================================================
	"life_stealer_empty_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5657"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	//=================================================================================================================
	// Lifestealer: Empty 2
	//=================================================================================================================
	"life_stealer_empty_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5658"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	//=================================================================================================================
	// Lifestealer: Empty 3
	//=================================================================================================================
	"life_stealer_empty_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5659"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	//=================================================================================================================
	// Lifestealer: Empty 4
	//=================================================================================================================
	"life_stealer_empty_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5660"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	
		
	//=================================================================================================================
	// Ability: Dark Seer: Normal Punch (Shard Ability)
	//=================================================================================================================
	"dark_seer_normal_punch"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"687"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		
		//"IsShardUpgrade"				"1"
		"IsGrantedByScepter"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"max_stun"					"1.5"
				"recent_duration"			"3.0"
				"max_distance"			"900"
				"knockback_distance"			"350"
				"illusion_duration"			"6.0"
				"max_damage"					"450"
				"normal_punch_illusion_delay"   "0.25"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Dark Seer: Vacuum
	//=================================================================================================================
	"dark_seer_vacuum"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5255"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Dark_Seer.Vacuum"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"450 500 550 600"
		"AbilityCastPoint"				"0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60 50 40 30"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60 90 120 150"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"400 450 500 550"
				"LinkedSpecialBonus"	"special_bonus_unique_dark_seer_2"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"0.3 0.4 0.5 0.6"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"100 150 200 250"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"radius_tree"				"150"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Dark Seer: Ion Shell
	//=================================================================================================================
	"dark_seer_ion_shell"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5256"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Dark_Seer.Ion_Shield_Start"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9 9 9 9"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 120 130 140"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// just does damage
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"
			{ 
				"value"										"275"
				"special_bonus_unique_dark_seer_5"			"+50"
			}
			"damage_per_second"		
			{ 
				"value"										"30 50 70 90"
				"special_bonus_unique_dark_seer"			"+50"
			}
			"duration"				
			{
				"value"										"21 24 27 30"
				"special_bonus_unique_dark_seer_15"						"+15"
			}

			"tick_interval"									"0.2"

			"AbilityCharges"			
			{
				"value"										"0"
				"special_bonus_unique_dark_seer_14"						"+2"
			}
			"bonus_health"	
			{
				"value"										"0"
				"special_bonus_unique_dark_seer_6"						"+250"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Dark Seer: Surge
	//=================================================================================================================
	"dark_seer_surge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5257"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"  
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Dark_Seer.Surge"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 15 12 9"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 40 45 50"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"2.5"	// Value much higher than manacost
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"3 4 5 6"
			"speed_boost"				"550"
			"trail_radius"				
			{
				"value" 				"0"
				"special_bonus_shard"			"+150"
			}
			"trail_duration"		
			{
				"value" 					"7"
				"RequiresShard"			"1"
			}
			"trail_move_slow"		
			{
				"value" 					"-50"
				"RequiresShard"			"1"
			}
			"trail_damage"			
			{
				"value" 					"35"
				"RequiresShard"			"1"
			}
			"trail_damage_interval"		
			{
				"value" 				"0.5"
				"RequiresShard"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Dark Seer: Wall of Replica
	//=================================================================================================================
	"dark_seer_wall_of_replica"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5258"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Dark_Seer.Wall_of_Replica_Start"

		"AbilityDraftUltScepterAbility"		"dark_seer_normal_punch"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1300"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100.0 100.0 100.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 250 375"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"30.0"
			}			
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"replica_damage_outgoing"	"-30 -15 0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"tooltip_outgoing"	"70 85 100"
				"LinkedSpecialBonus"	"special_bonus_unique_dark_seer_7"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"replica_damage_incoming"	"100"
			}	
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"tooltip_replica_total_damage_incoming"	"200"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}				
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"width"					"1300"
			}			
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"replica_scale"	"0"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_slow"					"50 60 70"
			}
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"slow_duration"				"1"
				"LinkedSpecialBonus"	"special_bonus_unique_dark_seer_12"
			}	
			"10"
			{
				"var_type"				"FIELD_FLOAT"
				"scepter_length_multiplier"				"2"
				"RequiresScepter"		"1"
			}
		}
	}

	//=================================================================================================================
	// Clinkz: Strafe
	//=================================================================================================================
	"clinkz_strafe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1120"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Ability.Focusfire"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
	

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_speed_bonus"			
			{
				"value"									"100 140 180 220"
				"special_bonus_unique_clinkz_7"			"+40"
			}
	
			"duration"						"3.5"
			"attack_range_bonus"			"200"
			"AbilityCooldown"				
			{
				"value"								"30 25 20 15"
				"special_bonus_unique_clinkz_4"		"-7"

			}
			"strafe_skeleton_radius"					"1200"
			"archer_attack_speed_pct"					"50"

			
		}
	}
	
	//=================================================================================================================
	// Clinkz: Burning Barrage
	//=================================================================================================================
	"clinkz_burning_barrage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5259"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"
		"MaxLevel"						"1"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityChannelTime"			"2.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityChannelAnimation"	"ACT_DOTA_CHANNEL_ABILITY_1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45 60 75 90"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"wave_count"		"6"
			"range"	"850"				
			"damage_pct"			"65"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Clinkz: Searing Arrows
	//=================================================================================================================
	"clinkz_searing_arrows"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5260"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilitySound"					"Hero_Clinkz.SearingArrows.Impact"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0 0.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"10"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"damage_bonus"					"24 36 48 60"
				"LinkedSpecialBonus"			"special_bonus_unique_clinkz_1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Clinkz: Wind Walk
	//=================================================================================================================
	"clinkz_wind_walk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5261"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Clinkz.WindWalk"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 105 130"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"35 40 45"
			"fade_time"					"0.6 0.6 0.6"
			"move_speed_bonus_pct"		"30 45 60"
			"skeleton_count"			
			{
				"value"								"2 3 4"
			}
			"AbilityCooldown"
			{
				"value"									"18"
				"special_bonus_unique_clinkz_10"		"-3"
			}
			"skeleton_offset"				"250"
			"skeleton_offset_min"				"150"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	
	//=================================================================================================================
	// Ability: Clinkz Burning Army
	//=================================================================================================================
	"clinkz_burning_army"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7319"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Clinkz.DeathPact"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"80"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"range"			"1300"
			"count"			"5"
			"spawn_interval"			"0.5"
		}
	}	

	//=================================================================================================================
	// Clinkz Scepter
	//=================================================================================================================
	"clinkz_scepter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7855"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST  | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"			"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7"
	}
	
	//=================================================================================================================
	// Clinkz: Death Pact
	//=================================================================================================================
	"clinkz_death_pact"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5262"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.

		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Clinkz.DeathPact"
		"AbilityDraftUltScepterAbility" "clinkz_burning_army"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"
		"AbilityChargeRestoreTime"		"40"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
						
			"duration"				"45"
			"AbilityCharges"				
			{
				"value"				"1 1 2 2"
				"special_bonus_unique_clinkz_9"		"+1"
			}
			"health_gain"			
			{
				"value"				"125 200 275 350"
				"special_bonus_unique_clinkz_8"		"+200"
			}
			"skeleton_duration"					"45"
			"skeleton_health"
			{
				"value"					"12"
				
			}
			"skeleton_health_tooltip"
			{
				"value"					"3"
				
			}
			"skeleton_building_damage_reduction"			"25"
			"attack_rate"			"1.6"
			"damage_percent"		"20"
			"creep_level"			"4 5 6 6"
		}
	}
	//=================================================================================================================
	// Clinkz: Tar Bomb
	//=================================================================================================================
	"clinkz_tar_bomb"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1119"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Batrider.Flamebreak"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7 6 5 4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 45 50 55"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"1.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

			"radius"		"275"
			"projectile_speed"					"1500"
			"damage_bonus"					
			{
				"value"					"15 25 35 45"		
				"special_bonus_unique_clinkz_1"			"+20"
			}
			"ground_duration"				"5"				
			"slow_movement_speed"			"-16 -19 -22 -25"
			"slow_duration"					"2.5"
			"has_multishot"	
			{
				"value"						"0"
				"special_bonus_unique_clinkz_3"		"+1"
			}
			"impact_damage"					
			{
				"value"				"40 60 80 100"
				"DamageTypeTooltip"				"DAMAGE_TYPE_MAGICAL"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}


	
	//=================================================================================================================
	// Ability: Omniknight: Hammer of Purity (Shard)
	//=================================================================================================================
	"omniknight_hammer_of_purity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"656"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"AbilitySound"					"Hero_Omniknight.Repel"
		"HasShardUpgrade"				"1"
        

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"350"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 45 50 55"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"				
			{
				"value"				"16 14 12 10"
				"special_bonus_unique_omniknight_3"		"-6"
			}
			"base_damage"	
			{
				"value"		"60 80 100 120"
				"special_bonus_unique_omniknight_4"	"+75"
			}
			"bonus_damage"	"50 75 100 125"
			"duration"	"5"
			"movement_slow"				"14 22 30 38"

			"heal_pct"
			{
				"value"					"0"
				"special_bonus_shard"	"30"
			}

			"attack_cooldown"
			{
				"value"					"-1"
				"special_bonus_shard"	"6"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}


	//=================================================================================================================
	// Omniknight: Purification
	//=================================================================================================================
	"omniknight_purification"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5263"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Omniknight.Purification"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 95 110 125"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"heal"					"90 160 230 300"
				"LinkedSpecialBonus"	"special_bonus_unique_omniknight_1"
				"DamageTypeTooltip"		"DAMAGE_TYPE_PURE"
				"CalculateSpellDamageTooltip" "1"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"260"
				"LinkedSpecialBonus"	"special_bonus_unique_omniknight_4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Omniknight: Repel
	//=================================================================================================================
	"omniknight_repel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5264"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Omniknight.Repel"
		
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.25"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"26 22 18 14"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95 105 115 125"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"3.0"	// Value much higher than cost.

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"10"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"status_resistance"		"50"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_str"		"8 18 28 38"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"hp_regen"		"8 12 16 20"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	//=================================================================================================================
	// Ability: Omniknight, Pacify
	//=================================================================================================================
	"omniknight_pacify"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7323"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Omniknight.Repel"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 60 70 80"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"425"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"spell_resistance_reduction"	"50 60 70 80"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"7.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	
	
	//=================================================================================================================
	// Omniknight: Degen Aura
	//=================================================================================================================
	"omniknight_degen_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5265"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"speed_bonus"			"40"
			"radius"				"450"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Omniknight: Martyr (Heavenly Grace)
	//=================================================================================================================
	"omniknight_martyr"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"895"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"26 22 18 14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95 105 115 125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"base_strength"				"8 16 24 32"
				"base_hpregen"				"8 12 16 20"
				"strength_bonus"		
				{
					"value"			"3 4 5 6"
					"LinkedSpecialBonus"	"special_bonus_unique_omniknight_2"
				}
				"duration"				
				{
					"value"			"10"
					"LinkedSpecialBonus"	"special_bonus_unique_omniknight_5"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Omniknight: Guardian Angel
	//=================================================================================================================
	"omniknight_guardian_angel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5266"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Omniknight.GuardianAngel.Cast"

		"HasScepterUpgrade"				"1"
		

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"160 140 120"
		"AbilityCastPoint"				"0.4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 200 250"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"					"5 6 7"
				"radius"					"1200"
				"duration_scepter"
				{
					"value"		"6 7 8"
					"RequiresScepter"		"1"
				}
				"scepter_status_resist"					
				{
					"value"			"40"
					"RequiresScepter"		"1"
				}
		}
	}


	//=================================================================================================================
	// Omniknight: Angelic Flight (scepter ability)
	//=================================================================================================================
	"omniknight_angelic_flight"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"552"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Omniknight.Repel"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"3.0"	// Value much higher than cost.

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"5"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_speed"		"20"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"hp_regen"		"25"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Enchantress: Untouchable
	//=================================================================================================================
	"enchantress_untouchable"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5267"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"

		"AbilityDraftUltScepterAbility"		"enchantress_bunny_hop"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_attack_speed"		"-120 -160 -200"
				"LinkedSpecialBonus"	"special_bonus_unique_enchantress_3"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_duration"			"4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	

	
	//=================================================================================================================
	// Enchantress: Bunny Hop ( scepter ability - sproink )
	//=================================================================================================================
	"enchantress_bunny_hop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"320"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"AbilitySound"					"Hero_Enchantress.EnchantCreep"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"hop_distance"				"500"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"hop_duration"				"0.4"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"hop_height"				"150"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_targets"			"3"
			}		
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_attack_range"		"200"
			}					
		}
	}


	//=================================================================================================================
	// Enchantress: Little Friends
	//=================================================================================================================
	"enchantress_little_friends"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"981"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"
		"AbilitySound"					"Hero_Enchantress.EnchantCreep"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"
		"AbilityCastRange"				"750"
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"6"
			"bonus_attack_speed"		"100"
			"bonus_move_speed"			"100"
			"radius"					"1200"
		}
	}

	
	//=================================================================================================================
	// Enchantress: Enchant
	//=================================================================================================================
	"enchantress_enchant"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5268"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Enchantress.EnchantCreep"
		"HasShardUpgrade"				"1"

		"AbilityDraftShardAbility"		"enchantress_little_friends"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500 550 600 650"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 24 18 12"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 50 60 70"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"dominate_duration"			"30 60 90 120"
			"enchant_health"			
			{
				"value" 				"200 300 400 500"
				"special_bonus_unique_enchantress_enchant_health_damage"		"+30%"
			}
			
			"enchant_armor"				"2 4 6 8"
			"enchant_damage"			
			{
				"value" 				"10 30 50 70"
				"special_bonus_unique_enchantress_enchant_health_damage"		"+30%"
			}
			"slow_movement_speed"		"-30 -40 -50 -60"
			"slow_duration"				"5"
			"level_req"					"4 5 6 6"
			"max_creeps"
			{
				"value"					"1"
				"special_bonus_shard"	"+1"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Enchantress: Nature's Attendants
	//=================================================================================================================
	"enchantress_natures_attendants"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5269"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilitySound"					"Hero_Enchantress.NaturesAttendantsCast"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35"
		"AbilityDuration"				"9 10 11 12"

		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"140"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"heal_interval"			"0.5"
			"heal"					
			{
				"value"				"4 8 12 16"
				"LinkedSpecialBonus"	"special_bonus_unique_enchantress_5"
			}
			"radius"				"275 275 275 275"
			"wisp_count"			
			{
				"value"				"8"
				"LinkedSpecialBonus"	"special_bonus_unique_enchantress_2"
			}
			"movespeed"
			{
				"value"			"0"
				"special_bonus_unique_enchantress_6"	"+30"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	
	//=================================================================================================================
	// Enchantress: Impetus
	//=================================================================================================================
	"enchantress_impetus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5270"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Enchantress.Impetus"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"575"
		"AbilityCastPoint"				"0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"6 4 2 0"
		"AbilityDuration"				"1.5 1.5 1.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"distance_damage_pct"	
			{
				"value"			"10 15 20 25"
				"special_bonus_unique_enchantress_4"	"+8"	
			}
			"distance_cap"			"1750"
			"creep_multiplier"		"2"
		}
	}
	
	//=================================================================================================================
	// Huskar: Inner Vitality
	//=================================================================================================================
	"huskar_inner_vitality"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5271"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"					   
		"AbilitySound"					"Hero_Huskar.Inner_Vitality"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 18 14 10"
		"AbilityDuration"				"16 16 16 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"140 150 160 170"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// already gets credit for the healing

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"heal"					"12"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"attrib_bonus"			"0.05 0.1 0.15 0.20"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"hurt_attrib_bonus"		"0.2 0.4 0.6 0.8"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"hurt_percent"			"0.35"
			}
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"tooltip_attrib_bonus"			"6 8 10 12"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"tooltip_hurt_attrib_bonus"		"22 30 38 46"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	
	//=================================================================================================================
	// Huskar: Inner Fire
	//=================================================================================================================
	"huskar_inner_fire"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7300"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"					
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"   
		"AbilitySound"					"Hero_Huskar.Inner_Vitality"

		"HasShardUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.2"
		


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 100 125 150"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// already gets credit for the healing

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"				
			{
				"value"			"120 180 240 300"
				"CalculateSpellDamageTooltip" "1"
			}
			"radius"				"500"
			"disarm_duration"
			{
				"value"		"1.9 2.6 3.3 4.0"
				"special_bonus_unique_huskar_3"			"+0.75"

			}
			"knockback_distance"	"400"
			"knockback_duration"	"1"
			"AbilityCooldown"
			{ 
				"value"					"17 15 13 11"
				"special_bonus_shard"	"-3"
			}
			"movement_slow_pct"
			{
				"value"					"0"
				"special_bonus_shard"	"+40"
				"RequiresShard"			"1"
			}
			"hero_damage_heal_pct"
			{
				"value"						"0"
				"special_bonus_shard"		"+50"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
				"RequiresShard"			"1"
			}
			"creep_damage_heal_pct"
			{
				"value"						"0"
				"special_bonus_shard"			"+10"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
				"RequiresShard"			"1"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	
	
	//=================================================================================================================
	// Huskar: Burning Spear
	//=================================================================================================================
	"huskar_burning_spear"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5272"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Huskar.Burning_Spear"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"450"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0 0.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0 0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"health_cost"					"3"
				"DamageTypeTooltip"				"DAMAGE_TYPE_PURE"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"burn_damage"					"5 10 15 20"
				"LinkedSpecialBonus"			"special_bonus_unique_huskar_2"
			}		
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"duration"						"8"
			}	

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Huskar: Berserker's Blood
	//=================================================================================================================
	"huskar_berserkers_blood"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5273"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"maximum_attack_speed"			"160 210 260 310"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"maximum_health_regen"			"25 40 55 70"
				"LinkedSpecialBonus"			"special_bonus_unique_huskar_6"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"maximum_magic_resist"			"10 15 20 25"
				"LinkedSpecialBonus"			"special_bonus_unique_huskar_6"
			}
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"hp_threshold_max"				"10"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Huskar: Life Break
	//=================================================================================================================
	"huskar_life_break"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5274"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Huskar.Life_Break"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"3 4 5"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"health_cost_percent"		"0.32 0.38 0.44"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"health_damage"				"0.32 0.38 0.44"
				"LinkedSpecialBonus"		"special_bonus_unique_huskar"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"charge_speed"				"1200"
			}
			"04"
			{
				"var_type"							"FIELD_INTEGER"
				"tooltip_health_damage"				"32 38 44"
				"LinkedSpecialBonus"		"special_bonus_unique_huskar"
				"LinkedSpecialBonusField"		"value2"

			}
			"05"
			{
				"var_type"							"FIELD_INTEGER"
				"tooltip_health_cost_percent"		"32 38 44"
				"CalculateSpellDamageTooltip"		"1"
				"DamageTypeTooltip"					"DAMAGE_TYPE_MAGICAL"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"movespeed"					"-60 -60 -60"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"slow_duration_tooltip"		"3 4 5"
				"LinkedSpecialBonus"		"special_bonus_unique_huskar_4"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"taunt_duration"		"3.0"
				"RequiresScepter"		"1"
			}
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_range_bonus"		"250"
				"RequiresScepter"		"1"
			}
		}
	}
	
	//=================================================================================================================
	// Night Stalker: Void
	//=================================================================================================================
	"night_stalker_void"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5275"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilitySound"					"Hero_Nightstalker.Void"
        "HasScepterUpgrade"			"1"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"525"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCooldown"				"11 10 9 8"
		"AbilityManaCost"				"90 100 110 110"
			
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// applies 2 modifiers

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"			
			{
				"value"		"80 160 240 320"
				"special_bonus_unique_night_stalker_4"	"+50"
			}
			"duration_day"			"1.25"
			"duration_night"		"2.5 3 3.5 4"
			"movespeed_slow"		"-50"
			"attackspeed_slow"		"-50"
			"radius_scepter"		
			{
				"value"				"450"			
				"RequiresScepter"	"1"
			}
			"scepter_ministun"		
			{
				"value"			"1.0"
				"RequiresScepter"		"1"
			}
			"scepter_zone_duration"
			{
				"value"			"5"
				"RequiresScepter"		"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Night Stalker: Crippling Fear
	//=================================================================================================================
	"night_stalker_crippling_fear"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5276"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Nightstalker.Trickling_Fear"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCooldown"				"30 25 20 15"
		"AbilityManaCost"				"50"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration_day"			"3.0 3.0 3.0 3.0"
			"duration_night"		"4.5 5 5.5 6.0"
			"radius"	"375"
		}
		
	}
	
	//=================================================================================================================
	// Night Stalker: Hunter in the Night
	//=================================================================================================================
	"night_stalker_hunter_in_the_night"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5277"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

        "HasShardUpgrade"               "1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_movement_speed_pct_night"	
			{
				"value"			"22 28 34 40"
				"special_bonus_unique_night_stalker_5" "+0"
			}
			"bonus_attack_speed_night"			
			{
				"value"			"20 40 60 80"
				"special_bonus_unique_night_stalker_2"	"+100"
			}
			"bonus_status_resist_night"			
			{
				"value"			"0"
				"special_bonus_unique_night_stalker_hunter_status_resist"	"+15"
			}
			"shard_hp_restore_pct"
			{
				"value"				"35"
				"RequiresShard"		"1"
			}
			"shard_mana_restore_pct"
			{
				"value"				"25"
				"RequiresShard"		"1"
			}
			"shard_cooldown"
			{
				"value"				"20"
				"RequiresShard"		"1"
			}
			"shard_cast_range"
			{
				"value"				"125"
				"RequiresShard"		"1"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}
	
	//=================================================================================================================
	// Night Stalker: Darkness
	//=================================================================================================================
	"night_stalker_darkness"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5278"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Nightstalker.Darkness"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityCooldown"				"140 135 130"
		"AbilityManaCost"				"125 175 225"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				
			{
				"value"			"30.0"
				"special_bonus_unique_night_stalker_7"	"+8"
			}
			"bonus_damage"			
			{
				"value"			"50 100 150"
				"special_bonus_unique_night_stalker_3"	"+35"
				"CalculateSpellDamageTooltip"	"0"
			}
		}
	}


	//=================================================================================================================
	// Broodmother: Spawn Spiderlings
	//=================================================================================================================
	"broodmother_spawn_spiderlings"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5279"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Broodmother.SpawnSpiderlingsImpact"
		"AbilityDraftUltScepterAbility"		"broodmother_sticky_snare"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"
		"AbilityCooldown"				"9 8 7"
		"AbilityManaCost"				"120"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Modifier has no support value
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"buff_duration"			"20"
				"spiderling_duration"	"40"
				"damage"				
				{
					"value"				"220 320 420"
					"special_bonus_unique_broodmother_3" "+80"
				}
				"damage_bonus"	"0 3 6"
				"hp_bonus"
				{
					"value"				"0"
					"special_bonus_unique_broodmother_7" "+130"
				}
				"count"					"4 5 6"
				"projectile_speed"	"1200"
				"tooltip_spiderling_hp"
				{
					"value"				"320"
					"special_bonus_unique_broodmother_7" "+130"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Broodmother: Poison Sting
	//=================================================================================================================
	"broodmother_poison_sting"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5284"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"15"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"movement_speed"		"-6 -8 -10"
			"duration_hero"			"2.0"
			"duration"				"6.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Broodmother: Spawn Spiderites
	//=================================================================================================================
	"broodmother_spawn_spiderite"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5283"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"spiderite_duration"			"40.0"
			"buff_duration"					"2.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}


	//=================================================================================================================
	// Broodmother: Spin Web
	//=================================================================================================================
	"broodmother_spin_web"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5280"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Broodmother.SpinWebCast"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.4"
		"AbilityCooldown"				"0.0"
		"AbilityManaCost"				"40"
		"AbilityCharges"				"4 6 8 10"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"				"900"
			"count"					
			{
				"value"				"3 5 7 9"
				"special_bonus_unique_broodmother_6" "+3"
			}
			"heath_regen"			"2 5 8 11"
			"bonus_movespeed"		"10 22 34 46"
			"AbilityChargeRestoreTime"	
			{
				"value"				"30"
				"special_bonus_unique_broodmother_5" "-7"
			}
			"bonus_turn_rate"	"0.2"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Broodmother: Silken Bola
	//=================================================================================================================
	"broodmother_silken_bola"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"639"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.1"
		

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"24 20 16 12"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 75 80 85"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Primarily about the damageo

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"movement_speed"			
			{
					"value"		"25 35 45 55"
					"special_bonus_unique_broodmother_4"	"+35"
			}
			"aoe"
			{
				"value"	"0"				
				"special_bonus_unique_broodmother_2"	"+400"
			}
			"duration"				"6"
			"projectile_speed"	"1200"
			"impact_damage"			
			{
					"value"				"100 120 140 160"
			}
			"attack_damage"			
			{
					"value"				"6 7 8 9"
			}
			"miss_chance"			
			{
				"value"		"40 45 50 55"
				"special_bonus_unique_broodmother_4"	"+35"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Broodmother: Incapacitating Bite
	//=================================================================================================================
	"broodmother_incapacitating_bite"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5281"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"miss_chance"			"30 40 50 60"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movespeed"		"-20 -30 -40 -50"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"			"2.0 2.0 2.0 2.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Broodmother: Insatiable Hunger
	//=================================================================================================================
	"broodmother_insatiable_hunger"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5282"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
        "HasShardUpgrade"               "1"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2 0.2 0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityCooldown"				"40 35 30 25"
		"AbilityManaCost"				"50 60 70 80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_damage"			
			{
				"value"					"30 40 50 60"
				"CalculateSpellDamageTooltip"	"0"
			}
			"lifesteal_pct"			
			{
				"value"				"40 60 80 100"
			}
			"duration"				
			{
				"value"		"8 10 12 14"
				"special_bonus_shard"	"+2"
			}
			"bat_bonus"				
			{
				"value"				"0"
				"special_bonus_unique_broodmother_1" "+0.3"
			}
			"shard_damage_per_tick"
			{
				"value"						"0"
				"special_bonus_shard"		"+4"
			}
			"shard_damage_tick_interval"
			{
					"value"				"1"
					"RequiresShard"		"1"
			}
		}
	}
	
	//=================================================================================================================
	// Broodmother: 
	//=================================================================================================================
	"broodmother_sticky_snare"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"873"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_CHANNELLED "
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"HasScepterUpgrade"				"1"
		"IsGrantedByScepter"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCharges"				"2"
		"AbilityChargeRestoreTime"		"30"		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"formation_delay"		"2.0"
			"root_duration"			"3.0"
			"damage_per_second"	
			{
				"value"			"100"
				"CalculateSpellDamageTooltip" "1"
			}
			"count"					"5"
			"width"					"900"
			
		}
	}

	//=================================================================================================================
	// Bounty Hunter: Shuriken Toss
	//=================================================================================================================
	"bounty_hunter_shuriken_toss"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5285"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_BountyHunter.Shuriken"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"375 425 475 525"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCooldown"				"5"
		"AbilityManaCost"				"50 60 70 80"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.1"	// just a mini stun

		"HasScepterUpgrade"				"1"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_damage"			
			{
				"value"					"80 120 160 200"
				"special_bonus_unique_bounty_hunter_2"	"+50"
			}
			"speed"					"1000 1000 1000 1000"
			"bounce_aoe"			"1200"
			"slow_duration"			
			{
				"value"				"0.35"
				"special_bonus_unique_bounty_hunter_5"		"+0.65"
			}
			"scepter_cast_range"
			{

				"value"				"700"
				"RequiresScepter"	"1"
			}
			"scepter_cooldown"
			{
				"value"				"6"
				"RequiresScepter"	"1"
			}
			"cast_range"			"375 425 475 525"
			"slow"					"100"		
			"attack_slow"			"100"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Bounty Hunter: Jinada
	//=================================================================================================================
	"bounty_hunter_jinada"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5286"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		//"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"		
		"AbilitySound"					"Hero_BountyHunter.Jinada"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"

		"AbilityCastRange"				"150"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"		

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9 7 5 3"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_damage"
			{
				"value"			"60 100 140 180"
				"special_bonus_unique_bounty_hunter_4"	"+40"
			}
			"gold_steal"
			{
				"value"			"12 20 28 36"
				"special_bonus_unique_bounty_hunter"		"+50"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Bounty Hunter: Wind Walk / Shadow Walk
	//=================================================================================================================
	"bounty_hunter_wind_walk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5287"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		//"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilitySound"					"Hero_BountyHunter.WindWalk"

        "HasShardUpgrade"               "1"
		"AbilityCastRange"				"650"
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"65"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"					"20.0 25.0 30.0 35.0"
				"fade_time"					"1.0 0.75 0.5 0.25"
				"stun_duration"				
				{
					"value"										"1.0 1.2 1.4 1.6"
				}
				"AbilityCooldown"				
				{
					"value"		"18 17 16 15"
					"special_bonus_shard" "-5"
				}
				"AbilityChargeRestoreTime"		
				{
					"value"	"15 14 13 12"
					"RequiresShard"		"1"
				}
				"ally_fade_time"
				{
					"value"			"1.0"
					"RequiresShard"		"1"
				}
				"damage_reduction_pct"
				{
					"value"										"0"
					"special_bonus_unique_bounty_hunter_9"		"+25"
				}


		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Bounty Hunter: Track
	//=================================================================================================================
	"bounty_hunter_track"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5288"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_BountyHunter.Target"


		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityCooldown"				"4"
		"AbilityManaCost"				"60"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"target_crit_multiplier"	"140 170 200"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_gold_radius"		"1200"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_gold_self"		"130 225 320"
				"LinkedSpecialBonus"	"special_bonus_unique_bounty_hunter_3"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_gold"			"40 80 120"
				"LinkedSpecialBonus"	"special_bonus_unique_bounty_hunter_3"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"30.0 30.0 30.0"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"gold_steal"			"0.3 0.4 0.5"
			}			
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_move_speed_pct"	"16 20 24"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"toss_crit_multiplier"	"140 170 200"
			}
		}
	}



	//=================================================================================================================
	// Bounty Hunter: Lookout
	//=================================================================================================================
	"bounty_hunter_lookout"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"941"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_TemplarAssassin.Trap"
		"MaxLevel"						"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1800"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"30"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"max_lookouts"				"4"
			"lookout_fade_time"			"2.25"
			"radius"					"150"
		}
	}


	//=================================================================================================================
	// Weaver: The Swarm
	//=================================================================================================================
	"weaver_the_swarm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5289"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Weaver.Swarm.Cast"
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastRange"				"3000"
		"AbilityCooldown"				"44 36 28 20"
		"AbilityManaCost"				"110"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.2"	// Primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"18 20 22 24"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"attack_rate"		"1.15 1.0 0.85 0.7"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"count"				"12 12 12 12"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"armor_reduction"	"1 1 1 1"
				"LinkedSpecialBonus"	"special_bonus_unique_weaver_3"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"16"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"destroy_attacks"	"6 6 8 8"
				"LinkedSpecialBonus"	"special_bonus_unique_weaver_4"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"100 100 100 100"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"				"750 750 750 750"
			}
			"09"
			{
				"var_type"			"FIELD_INTEGER"
				"spawn_radius"		"300 300 300 300"
			}
			"10"
			{
				"var_type"			"FIELD_FLOAT"
				"shard_cooldown_reduction"		"2"
				"RequiresShard"		"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}


	//=================================================================================================================
	// Weaver: Shukuchi
	//=================================================================================================================
	"weaver_shukuchi"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5290"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Weaver.Shukuchi"
		"HasShardUpgrade"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"				
			{
				"value"										"100 125 150 175"
				"special_bonus_unique_weaver_1"				"+50"
			}
			"speed"					"200 230 260 290"
			"radius"				"175 175 175 175"
			"fade_time"				"0.25"
			"duration"				"4.0 4.0 4.0 4.0"
			"AbilityCooldown"
			{
				"value"								"15 12 9 6"
				"special_bonus_unique_weaver_6"		"-2.5"
			}
			"geminate_attack_mark_duration"
			{
				"value"									"0"
				"special_bonus_shard"					"+12.0"
			}
			"shukuchi_attack_mark_radius"
			{
				"value"									"0"
				"special_bonus_shard"					"+1200"
			}
		
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	
	//=================================================================================================================
	// Ability: Weaver's Geminate Attack
	//=================================================================================================================
	"weaver_geminate_attack"
	{
		// General
		"ID"					"5291"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"AbilityCooldown"				"7 5.5 4 2.5"

		"AbilityCastRange"				"425"
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"delay"			"0.25"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"tooltip_attack"			"1"
				"LinkedSpecialBonus"	"special_bonus_unique_weaver_5"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage"			"15 30 45 60"
				"LinkedSpecialBonus"	"special_bonus_unique_weaver_2"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_beetle_search_range"			"1200"
				"RequiresShard"			"1"
			}
			"05"
			{
				"var_type"								"FIELD_INTEGER"
				"shukuchi_attack_mark_radius"				"1200"

			}				
		}		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}


	//=================================================================================================================
	// Ability: Weaver's Time Lapse
	//=================================================================================================================
	"weaver_time_lapse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5292"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"AbilityCastRange"				"500"
		"AbilitySound"					"Hero_Weaver.TimeLapse"

		"FightRecapLevel"				"2"

		"HasScepterUpgrade"			"1"

		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityCooldown"				"70 55 40"
		"AbilityManaCost"				"150 75 0"	
		
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"cooldown_scepter"		"40"
				"RequiresScepter"		"1"
			}					
		}
	}

	//=================================================================================================================
	// Ability: Jakiro's Dual Breath
	//=================================================================================================================
	"jakiro_dual_breath"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5297"								// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Jakiro.DualBreath.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------

		"AbilityCastPoint"				"0.35"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10.0"
		"AbilityDuration"				"5.0"

		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"140 150 160 170"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// Applies two modifiers 
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"start_radius"			"225"
			"end_radius"			"275"
			"AbilityCastRange"
			{
				"value"							"750 750 750 750"
				"special_bonus_unique_jakiro_2"	"+100%"
			}
			"speed"					"1050"
			"fire_delay"			"0.2"
			"burn_damage"			
			{
				"value"							"20 40 60 80"
				"special_bonus_unique_jakiro_2"	"+100%"
			}
			"slow_movement_speed_pct"	
			{
				"value"												"-28 -32 -36 -40"
				"special_bonus_unique_jakiro_dualbreath_slow"		"-10"
			}

			"slow_attack_speed_pct"
			{
				"value"												"-28 -32 -36 -40"
				"special_bonus_unique_jakiro_dualbreath_slow"		"-10"
			}
			"speed_fire"			"1050"

		}		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Jakiro's Ice Path
	//=================================================================================================================
	"jakiro_ice_path"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5298"									// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Jakiro.IcePath"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.65"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"path_delay"				"0.5"
			"stun_duration"
			{
				"value"					"1.25 1.50 1.75 2.0"
				"special_bonus_unique_jakiro"		"+0.4"
			}
			"path_duration"
			{
				"value"					"3 3.5 4 4.5"
				"special_bonus_unique_jakiro"		"+0.5"
			}			
			"path_radius"				"150"
			"damage"		
			{
				"value"			"50"
				"CalculateSpellDamageTooltip" "1"
			}
			"AbilityCooldown"				
			{
				"value"								"18 15 12 9"
				"special_bonus_unique_jakiro_6"		"-2.5"
			}	
		}		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Jakiro's Liquid Fire
	//=================================================================================================================
	"jakiro_liquid_fire"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5299"											// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_DEAD"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Jakiro.LiquidFire"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 12 8 4"
		"AbilityDuration"				"5.0"
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"35"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_attack_speed_pct" 		"-30 -40 -50 -60"
				"LinkedSpecialBonus"	"special_bonus_unique_jakiro_4"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"300"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"15 25 35 45"
				"LinkedSpecialBonus"	"special_bonus_unique_jakiro_8"
			}
			"04"
			{
				"building_dmg_pct"		"75"
			}
		}		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}


	//=================================================================================================================
	// Ability: Jakiro's Liquid Ice
	//=================================================================================================================
	"jakiro_liquid_ice"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"553"											// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_DEAD"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Jakiro.LiquidFire"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"			"1"
		"HasShardUpgrade"				"1"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"35"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_slow" 		"20"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"base_damage" 		"20"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"pct_health_damage" 		"2.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"4.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"300"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_rate"				"1"
			}			
		}		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ability: Jakiro's Macropyre
	//=================================================================================================================
	"jakiro_macropyre"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5300"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Jakiro.Macropyre.Cast"

		"HasScepterUpgrade"   			"1"
		"AbilityDraftUltShardAbility"		"jakiro_liquid_ice"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1400"
		"AbilityCastPoint"				"0.4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"80 70 60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"230 340 450"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"100 150 200"
				"LinkedSpecialBonus"	"special_bonus_unique_jakiro_7"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_range"				"1400"					
			}
			
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"path_radius"				"260"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"duration"					"10"
			}	
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"burn_interval"				"0.5 0.5 0.5"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"linger_duration"			"2"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"scepter_bonus_range"			"400"
				"RequiresScepter"		"1"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"scepter_bonus_duration"			"15"
				"RequiresScepter"		"1"
			}
			
		}	
	}

	//=================================================================================================================
	// Batrider: Sticky Napalm
	//=================================================================================================================
	"batrider_sticky_napalm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5320"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"		
		"AbilitySound"					"Hero_Batrider.StickyNapalm.Impact"
		"HasShardUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"3.0 3.0 3.0 3.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Works by boosting damage


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"	"5 10 15 20"
				"special_bonus_unique_batrider_4"	"+10"
				"CalculateSpellDamageTooltip"		"1"
			}
			"radius"
			{
				"value"								"375"
				"special_bonus_unique_batrider_7"	"+50"
			}
			"duration" "6"
			"movement_speed_pct" "-1.5 -3 -4.5 -6"			
			"turn_rate_pct"			"-10 -30 -50 -70"
			"max_stacks"			"10 10 10 10"
			"creep_damage_pct"			"50"
			"shard_napalm_on_attack_chance_pct"		
			{
				"value"			"50"
				"RequiresShard"			"1"
			}
			"application_damage"	"5 10 15 20"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	//=================================================================================================================
	// Batrider: Sticky Napalm
	//=================================================================================================================
	"batrider_sticky_napalm_application_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"976"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Batrider.StickyNapalm.Impact"
		"MaxLevel"						"1"

	}	


	//=================================================================================================================
	// Batrider: Flamebreak
	//=================================================================================================================
	"batrider_flamebreak"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5321"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Batrider.Flamebreak"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1300"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 19 16 13"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 115 120 125"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"1.0"



		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

			"damage_impact"		
			{
				"value"			"25 50 75 100"
				"CalculateSpellDamageTooltip" "1"
			}
			"damage_per_second"		
			{
				"value"			"10 20 30 40"
				"CalculateSpellDamageTooltip" "1"
			}
			"damage_duration"		
			{
				"value"		"5"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
				"CalculateSpellDamageTooltip" "0"
			}
			"explosion_radius"		"500"
			"collision_radius"		"100 100 100 100"
			"stun_duration"			"0.5 0.5 0.5 0.5"
			"speed"					"1200"
			"knockback_distance"	
			{
				"value"				"250"
				"special_bonus_unique_batrider_3"	"+50"
			}
			"knockback_height"		"100 100 100 100"
			"knockback_duration"	"0.35"
			"napalm_stacks"
			{
				"value"				"0"
				"special_bonus_unique_batrider_2"	"+2"
			}
			"AbilityCharges"		
			{
				"value"	"0"
				"special_bonus_unique_batrider_5"	"+2"
			}
			"slow"	"25"			
						
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Batrider: Firefly
	//=================================================================================================================
	"batrider_firefly"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5322"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"52 46 40 34"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_per_second"
			{
				"value"			"25 50 75 100"
				"CalculateSpellDamageTooltip" "1"
			}
			"radius"				"200"
			"duration"				
			{
				"value"					"15"
				"special_bonus_unique_batrider_1"	"+4.5"
			}
			"tick_interval"			"0.5"
			"tree_radius"			"100"
		}
	}

	//=================================================================================================================
	// Batrider: Flaming Lasso
	//=================================================================================================================
	"batrider_flaming_lasso"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5323"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Batrider.FlamingLasso.Cast"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"200"
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 175 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"2.25 2.75 3.25"
			"drag_distance"			"300 300 300"
			"break_distance"		"425"
			"damage"
			{
				"value"			"100 200 300"
				"CalculateSpellDamageTooltip" "1"
			}
			"grab_radius_scepter"
			{
				"value"		"650"
				"RequiresScepter"		"1"
			}
			"AbilityCooldown"				
			{
				"value"				"90 75 60"
				"special_bonus_unique_batrider_6"			"-10"
			}
			"tick_rate"			"0.5"

		}
	}

	//=================================================================================================================
	// Chen: Penitence
	//=================================================================================================================
	"chen_penitence"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5328"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Chen.PenitenceCast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCooldown"				"14.0 13.0 12.0 11.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 75 80 85"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"5 6 7 8"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1400"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement_speed"	"-12 -20 -28 -36"
				"LinkedSpecialBonus"	"special_bonus_unique_chen_8"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_speed"	"25 50 75 100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	
	//=================================================================================================================
	// Chen: Test of Faith
	//=================================================================================================================
	"chen_test_of_faith"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5329"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Chen.TestOfFaith.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 600 600 600"
		"AbilityCooldown"				"16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60 80 100 120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_min"			"50 100 150 200"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_max"			"100 200 300 400"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"heal_min"			"25 50 75 100"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"heal_max"			"50 100 150 200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	

	
	//=================================================================================================================
	// Chen: Divine Favor
	//=================================================================================================================
	"chen_divine_favor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7306"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Chen.TestOfFaith.Target"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"armor"					"1 2 3 4"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"heal_rate"					"1 2 3 4"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"aura_radius"		"1200"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"teleport_delay"		"6"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"creep_bonus"			"1"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	//=================================================================================================================
	// Chen: Test of Faith Teleport
	//=================================================================================================================
	"chen_test_of_faith_teleport"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5522"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"LinkedAbility"					"chen_test_of_faith"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 600 600 600"
		"AbilityCooldown"				"24.0 24.0 24.0 24.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 200 200 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"hero_teleport_delay"	"6.0 5.0 4.0 3.0"
			}
		}
	}

	//=================================================================================================================
	// Chen: Holy Persuasion
	//=================================================================================================================
	"chen_holy_persuasion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5330"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Chen.HolyPersuasionCast"
		"HasScepterUpgrade"			"1"
		"HasShardUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCooldown"				"15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 110 130 150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"max_units"				"1 2 3 4"
			"level_req"				"3 4 5 6"
			"health_min"			
			{
				"value"						"700 800 900 1000"
				"special_bonus_unique_chen_4"	"+1200"
			}
			"movement_speed_bonus"	"10 20 30 40"
			"damage_bonus"	
			{
				"value"					"4 10 16 22"
				"special_bonus_unique_chen_5"		"+12"
			}
			"teleport_delay"	
			{
				"value"		"6"
				"special_bonus_unique_chen_3" "-2"
			}
			"is_martyr"
			{
				"value"			"0"
				"special_bonus_scepter"			"+1"
			}
			"creep_ability_level"
			{
				"value"			"0"
				"special_bonus_shard"			"=2"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}



	//=================================================================================================================
	// Chen: Martyrdom
	//=================================================================================================================
	"chen_martyrdom"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"951"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Chen.HandOfGodHealHero"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8"
		"AbilityCastRange"				"99999"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

		}
	}



	//=================================================================================================================
	// Chen: Hand of God
	//=================================================================================================================
	"chen_hand_of_god"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5331"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Chen.HandOfGodHealHero"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"150 130 110"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 300 400"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"heal_amount"
			{
				"value"							"200 300 400"
				"special_bonus_unique_chen_2"	"+200"
			}
			"hot_duration"	"8"
			"heal_per_second"
			{
				"value"							"20 30 40"
				"special_bonus_unique_chen_2"	"+10"
			}
			"ancient_creeps_scepter"		
			{
				"value"	"1 2 3"
				"RequiresShard"			"1"
			}
			"does_purge"
			{
				"value"				"0"
				"special_bonus_unique_chen_12"		"+1"

			}
		}
	}

	//=================================================================================================================
	// Spectre: Spectral Dagger
	//=================================================================================================================
	"spectre_spectral_dagger"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5334"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Spectre.DaggerCast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1800"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 20 18 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"130 140 150 160"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Modifier has no support value

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"70 120 170 220"
				"LinkedSpecialBonus"		"special_bonus_unique_spectre_6"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movespeed"		"10 14 18 22"
				"LinkedSpecialBonus"		"special_bonus_unique_spectre_3"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"dagger_path_duration"	"12.0 12.0 12.0 12.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"hero_path_duration"	"7.0 7.0 7.0 7.0"
			}
			"05"	
			{
				"var_type"				"FIELD_FLOAT"
				"buff_persistence"		"4.0 4.0 4.0 4.0"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"dagger_radius"			"125 125 125 125"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"path_radius"			"175 175 175 175"
			}
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"200"
			}
			"11"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"800"
			}
			"12"
			{
				"var_type"				"FIELD_FLOAT"
				"dagger_grace_period"	"1.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Spectre: Desolate
	//=================================================================================================================
	"spectre_desolate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5335"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_Spectre.Desolate"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage"			"21 34 47 60"
				"LinkedSpecialBonus"		"special_bonus_unique_spectre_2"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"400"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Spectre: Dispersion
	//=================================================================================================================
	"spectre_dispersion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5336"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
        "HasShardUpgrade"               "1"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_reflection_pct"
			{
				"value"		"8 12 16 20"
				"special_bonus_unique_spectre_5"		"+5"
			}
			"min_radius"			"400"
			"max_radius"			"800"
			"activation_cooldown"
			{
				"value"				"0"
				"special_bonus_shard"				"+25"
			}
			"activation_manacost"
			{
				"value"				"0"
				"special_bonus_shard"				"+50"
			}
			"activation_bonus_pct"
			{
				"value"				"0"
				"special_bonus_shard"				"+100"
			}
			"activation_duration"
			{
				"value"				"0"
				"special_bonus_shard"				"+5"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Spectre: Haunt
	//=================================================================================================================
	"spectre_haunt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5337"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Spectre.Haunt"

		"AbilityDraftPreAbility"		"spectre_reality"
		"AbilityDraftUltScepterAbility"		"spectre_haunt_single"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"180 160 140"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 175 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"5.0 6.0 7.0"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_damage_outgoing"	"-60 -40 -20"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_outgoing"	"40 60 80"
				"LinkedSpecialBonus"		"special_bonus_unique_spectre_4"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_damage_incoming"	"100 100 100"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_illusion_total_damage_incoming"	"200 200 200"
			}			
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"attack_delay"				"0"
			}			
		}
	}

	//=================================================================================================================
	// Spectre: Haunt Single
	//=================================================================================================================
	"spectre_haunt_single"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7851"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"
		"MaxLevel"						"3"
		"AbilitySound"					"Hero_Spectre.Haunt"
		"HasScepterUpgrade"			"1"

		"IsGrantedByScepter"			"1"
		"AbilityDraftPreAbility"		"spectre_reality"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"180"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"5.0 6.0 7.0"
				"RequiresScepter"			"1"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_damage_outgoing"	"-60 -40 -20"
				"RequiresScepter"			"1"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_outgoing"	"40 60 80"
				"LinkedSpecialBonus"		"special_bonus_unique_spectre_4"
				"RequiresScepter"			"1"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_damage_incoming"	"100 100 100"
				"RequiresScepter"			"1"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_illusion_total_damage_incoming"	"200 200 200"
				"RequiresScepter"			"1"
			}			
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"attack_delay"				"0"
				"RequiresScepter"			"1"
			}						
		}
	}

	//=================================================================================================================
	// Spectre: Reality
	//=================================================================================================================
	"spectre_reality"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5338"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"MaxLevel"						"1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
	}

	//=================================================================================================================
	// Doom Bringer: Devour
	//=================================================================================================================
	"doom_bringer_devour"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5339"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_AUTOCAST"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_DoomBringer.Devour"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300 300 300 300"
		"AbilityCooldown"				"60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 50 60 70"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_gold"			
			{
				"value"				"50 100 150 200"
				"LinkedSpecialBonus"	"special_bonus_unique_doom_3"
			}
			"armor"					"1 3 5 7"
			"creep_level"			"4 5 6 6"
			"hero_ability_steal_time"	"99999"
			"magic_resist"
			{
				"value"			"0"
				"special_bonus_unique_doom_3"	"+15"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Doom Bringer: Scorched Earth
	//=================================================================================================================
	"doom_bringer_scorched_earth"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5340"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_DoomBringer.ScorchedEarthAura"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 600 600 600"
		"AbilityCooldown"				"35"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60 70 80 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_per_second"		"20 35 50 65"
				"LinkedSpecialBonus"	"special_bonus_unique_doom_4"				
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"600 600 600 600"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement_speed_pct"	"9 11 13 15"
				"LinkedSpecialBonus"	"special_bonus_unique_doom_6"	
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"10.0 12.0 14.0 16.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_per_hero"		"0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Doom Bringer: Infernal Blade
	//=================================================================================================================
	"doom_bringer_infernal_blade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5341"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_DoomBringer.InfernalBlade.Target"
        
		"HasShardUpgrade"               "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 12 8 4"
		"AbilityManaCost"				"40"
		"AbilityCastRange"				"200"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"burn_damage"			"20 30 40 50"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"burn_damage_pct"		"1 2 3 4"
				"LinkedSpecialBonus"	"special_bonus_unique_doom_1"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"burn_duration"			"4.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"ministun_duration"		"0.5"
			}
			"05"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_ministun_duration"		"1.0"
				"RequiresShard"					"1"
			}
			"06"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_bonus_stun_duration"		"1.45"
				"RequiresShard"					"1"
			}
			"07"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_bonus_damage"			"150"
				"RequiresShard"					"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Doom Bringer: Doom
	//=================================================================================================================
	"doom_bringer_doom"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5342"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"FightRecapLevel"				"2"
		"HasScepterUpgrade"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5"
		"AbilityCastRange"				"500"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		// Time		
		//-------------------------------------------------------------------------------------------------------------


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 225 300"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				
			{
				"value"								"16.0"
				"special_bonus_unique_doom_7"		"+3"
			}

			"damage"
			{
				"value"								"30 45 60"
				"special_bonus_unique_doom_5"		"+30"
			}				
			"deniable_pct"			"25 25 25"
			"AbilityCooldown"
			{
				"value"								"145"
				"special_bonus_unique_doom_10"		"-35"
			}
			"does_break"
			{
				"value"										"0"
				"special_bonus_unique_doom_11"				"+1"
			}
			"scepter_aura_radius"
			{
				"value"										"0"
				"special_bonus_scepter"						"+300"
			}
			
		}
	}

	//=================================================================================================================
	// Doom Bringer: Empty 1
	//=================================================================================================================
	"doom_bringer_empty1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5343"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
	}

	//=================================================================================================================
	// Doom Bringer: Empty 2
	//=================================================================================================================
	"doom_bringer_empty2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5344"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
	}
	//=================================================================================================================
	// Doom Bringer: Empty 1
	//=================================================================================================================
	"clinkz_empty1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"919"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
	}
	//=================================================================================================================
	// Ancient Apparition: Cold Feet
	//=================================================================================================================
	"ancient_apparition_cold_feet"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5345"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Ancient_Apparition.ColdFeetCast"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_COLD_FEET"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"700 800 900 1000"
		"AbilityCastPoint"				"0.01 0.01 0.01 0.01"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12 11 10 9"
		"AbilityDuration"				"4.0 4.0 4.0 4.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Does two modifiers 

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"				
			{
				"value"		"30 50 70 90"
				"special_bonus_unique_ancient_apparition_8"	"+40"
				"CalculateSpellDamageTooltip" "1"
			}
			"break_distance"
			{
				"value"		"715"
				"special_bonus_unique_ancient_apparition_1"	"+300"
			}
			"stun_duration"			"1.6 2.0 2.4 2.8"
			"area_of_effect"
			{
				"value"			"0"
				"special_bonus_unique_ancient_apparition_6"			"+450"
			}			
		}
	}

	//=================================================================================================================
	// Ancient Apparition: Ice Vortex
	//=================================================================================================================
	"ancient_apparition_ice_vortex"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5346"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Ancient_Apparition.IceVortexCast"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_ICE_VORTEX"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"1500 1500 1500 1500"
		"AbilityCastPoint"				"0.01 0.01 0.01 0.01"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"6 9 12 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 50 60 70"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"10 8 6 4"
				"special_bonus_unique_ancient_apparition_3"			"-2"
			}
			"radius"				"300"
			"drag_speed"	"40 50 60 70"
			"movement_speed_pct"
			{
				"value"	"-16 -19 -22 -25"
				"special_bonus_unique_ancient_apparition_4"	"-5"
			}
			"spell_resist_pct"
			{
				"value"		"-16 -19 -22 -25"
				"special_bonus_unique_ancient_apparition_4"	"-5"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
			}
			"vision_aoe"		"200 200 200 200"
			"vortex_duration"		"6 9 12 15"
			"shard_dps"
			{
				"value"		"12 20 28 36"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
				"CalculateSpellDamageTooltip"	"1"
			}
		}
	}

	//=================================================================================================================
	// Ancient Apparition: Chilling Touch
	//=================================================================================================================
	"ancient_apparition_chilling_touch"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5347"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Ancient_Apparition.ChillingTouchCast"

		"HasScepterUpgrade"			"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------


		// Cost
		//-------------------------------------------------------------------------------------------------------------


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"				"40 80 120 160"
				"special_bonus_unique_ancient_apparition_2"		"+80"
			}
			"slow"					"100"
			"duration"				"0.7 0.8 0.9 1"
			"attack_range_bonus"
			{
				"value"				"60 120 180 240"
				"special_bonus_unique_ancient_apparition_7"		"+300"
			}
			"AbilityManaCost"
			{
				"value"										"30 40 50 60"
				"special_bonus_scepter"						"-50%"
			}
			"AbilityCooldown"				
			{
				"value"			"12 9 6 3"
				"special_bonus_scepter"						"-100%"
			}
		}
	}

	//=================================================================================================================
	// Ancient Apparition: Ice Blast
	//=================================================================================================================
	"ancient_apparition_ice_blast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5348"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"HasShardUpgrade"				"1"
		"AbilitySound"					"Hero_Ancient_Apparition.IceBlast.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.01 0.01 0.01"
		"AbilityCastRange"				"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60.0 50.0 40.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"175"
		
		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"250 325 400"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius_min"			"275"
			"radius_grow"			"50.0"
			"radius_max"			"1000"
			"path_radius"			"275"
			"frostbite_duration"	"10 11 12"
			"dot_damage"				
			{
				"value"					"12.5 20.0 32.0"
				"CalculateSpellDamageTooltip"	"1"
			}
			"speed"					"1500 1500 1500 1500"
			"kill_pct"
			{	
				"value"				"12 13 14"
				"special_bonus_unique_ancient_apparition_5"	"+4"
			}
			"cold_feet_stun_duration_pct"
			{
				"value"					"0"
				"special_bonus_shard"		"+60"
			}
			"target_sight_radius"	"500 500 500"
		}
	}

	//=================================================================================================================
	// Ancient Apparition: Ice Blast Release
	//=================================================================================================================
	"ancient_apparition_ice_blast_release"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5349"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"MaxLevel"						"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0"
 		"AbilityCastAnimation"				"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.0 1.0 1.0"
	}
	//=================================================================================================================
	// Ancient Apparition: Ice Age
	//=================================================================================================================
	"ancient_apparition_ice_age"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7422"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT "
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Ancient_Apparition.ColdFeetCast"
		"MaxLevel"						"1"
	
		"IsGrantedByShard"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.01 0.01 0.01 0.01"
		"AbilityCastRange"				"800"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilityDuration"				"4.0 4.0 4.0 4.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"			"25"
			"duration"			"5"
			"health_degen"		"100"
			"radius"			"800"
		}
	}
	//=================================================================================================================
	// Spirit Breaker: Charge of Darkness
	//=================================================================================================================
	"spirit_breaker_charge_of_darkness"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5353"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"

		"AbilitySound"					"Hero_Spirit_Breaker.ChargeOfDarkness"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"
		"AbilityCastRange"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17 15 13 11"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	".30" // applies multiple modifiers

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_speed"		"300 325 350 375"
				"LinkedSpecialBonus"	"special_bonus_unique_spirit_breaker_4"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"1.2 1.5 1.8 2.1"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bash_radius"			"300 300 300 300"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"400 400 400 400"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"vision_duration"		"0.94 0.94 0.94 0.94"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"scepter_cooldown"		"7"
				"RequiresScepter"			"1"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_speed"		"175"
				"RequiresScepter"			"1"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"scepter_cast_point"		"0.1"
				"RequiresScepter"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Bulldoze
	//=================================================================================================================
	"spirit_breaker_bulldoze"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7301"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Spirit_Breaker.EmpoweringHaste.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 20 18 16"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"30 40 50 60"

		
		"AbilityValues"
		{
			"movement_speed"				"10 15 20 25"
			"status_resistance"				"35 45 55 65"
			"duration"						"8"
			"damage_barrier"
			{
				"value"						"0"
				"special_bonus_unique_spirit_breaker_shield" "+500"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"
	}

	//=================================================================================================================
	// Spirit Breaker: Empowering Haste
	//=================================================================================================================
	"spirit_breaker_empowering_haste"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5354"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Spirit_Breaker.EmpoweringHaste.Cast"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movespeed_pct_self"	"8 12 16 20"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movespeed_pct_allies"	"4 6 8 10"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"aura_radius"			"1200"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movespeed_pct_extra"		"3 4 5 6"
			}
			"05s"
			{
				"var_type"				"FIELD_INTEGER"
				"duration"			"6"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Spirit Breaker: Greater Bash
	//=================================================================================================================
	"spirit_breaker_greater_bash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5355"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilitySound"					"Hero_Spirit_Breaker.GreaterBash"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.5 1.5 1.5 1.5"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"	"40"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"chance_pct"			"17 17 17 17"
				"LinkedSpecialBonus"	"special_bonus_unique_spirit_breaker_1"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"damage"				"15 20 25 30"
				"LinkedSpecialBonus"	"special_bonus_unique_spirit_breaker_3"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"0.9 1.1 1.3 1.5"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"knockback_duration"	"0.5"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"knockback_distance"	"143 152 158 162"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"knockback_height"		"50 50 50 50"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movespeed_pct"	"17"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"movespeed_duration"	"3.0 3.0 3.0 3.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Spirit Breaker: Nether Strike
	//=================================================================================================================
	"spirit_breaker_nether_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5356"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Spirit_Breaker.NetherStrike.Begin"

		"AbilityDraftUltShardAbility"   "spirit_breaker_planar_pocket"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"1.0"
		"AbilityCastRange"				"700"
		"AbilityCastRangeBuffer"		"500"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time			
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90 70 50"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 150 175"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"				
			{
				"value"					"125 200 275"
				"CalculateSpellDamageTooltip"	"1"
			}
			"fade_time"				"1.0 1.0 1.0"
			"shard_bonus_damage"	
			{
				"value"				"0"
				"RequiresShard"		"1"
			}
			"shard_break_duration"
			{
				"value"				"0.0"
				"RequiresShard"		"1"
			}
			"shard_spell_immune_duration"
			{
				"value"				"0.0"
				"RequiresShard"		"1"
			}
		}
	}

	//=================================================================================================================
	// Spirit Breaker: Spirit Magnet
	//=================================================================================================================
	"spirit_breaker_planar_pocket"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"987"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_DoomBringer.ScorchedEarthAura"
		"IsGrantedByShard"				"1"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"				"900"
			"duration"				"6"
			"magic_resistance"		"75"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"
	}
	//=================================================================================================================
	// Ursa: Earthshock
	//=================================================================================================================
	"ursa_earthshock"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5357"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Ursa.Earthshock"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"

        "HasShardUpgrade"               "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"4.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"75 125 175 225"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"shock_radius"				"385"
			"movement_slow"				"-22 -28 -34 -40"
			"hop_distance"				"250"
			"hop_duration"				"0.25"
			"hop_height"				"83"
			"shard_enrage_duration"
			{
				"value"				"1.5"
				"RequiresShard"		"1"
			}
			"fury_swipe_stacks_on_hit"
			{
				"value"				"0"
				"special_bonus_unique_ursa_earthshock_furyswipes"			"+2"
			}
			"AbilityCooldown"				
			{
				"value"				"14 12 10 8"
				"special_bonus_unique_ursa_2"			"-2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
	}	

	//=================================================================================================================
	// Ursa: Overpower
	//=================================================================================================================
	"ursa_overpower"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5358"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Ursa.Overpower"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12 11 10 9"
		"AbilityDuration"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"30 40 50 60"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"max_attacks"				"3 4 5 6"
				"LinkedSpecialBonus"		"special_bonus_unique_ursa_7"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_speed_bonus_pct"	"400 400 400 400"
			}
		}
	}
	
	//=================================================================================================================
	// Ursa: Fury Swipes
	//=================================================================================================================
	"ursa_fury_swipes"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5359"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_reset_time"				
				{
					"value"						"8 12 16 20"
					"special_bonus_unique_ursa_4" "+20"
				}
				"bonus_reset_time_roshan"		"10"
				"damage_per_stack"				
				{
					"value"					"10 19 28 37"
					"LinkedSpecialBonus"			"special_bonus_unique_ursa"
				}
				"stun_stack_count"
				{
					"value"				"0"
					"special_bonus_unique_ursa_furyswipes_stun"			"+5"	
				}
				"stun_duration"
				{
					"value"				"0"
					"special_bonus_unique_ursa_furyswipes_stun"			"+1.5"	
				}
				
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}		

	//=================================================================================================================
	// Ursa: Enrage
	//=================================================================================================================
	"ursa_enrage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5360"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Ursa.Enrage"

		"HasScepterUpgrade"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"70 50 30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{			
			"damage_reduction"			"80"
			"status_resistance"
			{
				"value"							"50"
				"special_bonus_unique_ursa_8"			"+10"
			}
			"duration"
			{
				"value"							"4 4.5 5"
				"special_bonus_unique_ursa_3"	"+1.2"
			}
			"cooldown_scepter"
			{
				"value"						"30 24 18"
				"RequiresScepter"			"1"
			}
			"aoe_radius"
			{
				"value"						"0"
				"special_bonus_unique_ursa_enrage_radius"		"+700"
			}

		}
	}

	//=================================================================================================================
	// Gyrocopter: Rocket Barrage
	//=================================================================================================================
	"gyrocopter_rocket_barrage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5361"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7.0 6.5 6 5.5"
		"AbilityDuration"				"3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"					"400"
				"rockets_per_second"		"10"
				"rocket_damage"				
				{
					"value"				"6 12 18 24"
					"LinkedSpecialBonus"		"special_bonus_unique_gyrocopter_3"
				}
				"bonus_movement_speed"
				{
					"value"			"0"
					"special_bonus_unique_gyrocopter_4"	"+30"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	

	//=================================================================================================================
	// Gyrocopter: Homing Missile
	//=================================================================================================================
	"gyrocopter_homing_missile"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5362"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1050"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 24 18 12"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"90 180 270 360"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"hits_to_kill_tooltip"		"3"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"tower_hits_to_kill_tooltip"		"6"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"1.55 1.9 2.25 2.6"
				"LinkedSpecialBonus"		"special_bonus_unique_gyrocopter_6"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_speed_bonus_pct"	"400 400 400 400"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"min_damage"				"50"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"max_distance"				"1500"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"pre_flight_time"			"2.5"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"hero_damage"				"2"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"speed"						"500"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"acceleration"				"15"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"enemy_vision_time"			"4"
			}	
			"12"
			{
				"var_type"				"FIELD_INTEGER"
				"AbilityCharges"		""
				"LinkedSpecialBonus"	"special_bonus_unique_gyrocopter_1"
			}
			"13"
			{
				"var_type"					"FIELD_FLOAT"
				"shard_delay"						"1.0"
				"RequiresShard"				"1"
			}
			"14"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_radius"				"700"
				"RequiresShard"				"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Gyrocopter: Flak Cannon
	//=================================================================================================================
	"gyrocopter_flak_cannon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5363"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Gyrocopter.FlackCannon"
		"HasScepterUpgrade"				"1"

		"AbilityCastPoint"				"0 0 0 0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 50 60 70"

		//Duration
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"12"
						
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"						
			{
				"value"										"1000"
			}
			"max_attacks"
			{
				"value"					"4 5 6 7"
				"special_bonus_unique_gyrocopter_2"			"+3"
			}
			"projectile_speed"				"800"
			"bonus_damage"
			{
				"value"							"0"
				"special_bonus_unique_gyrocopter_flak_cannon_bonus_damage"			"+40"
			}
			"fire_rate"  
			{
				"value"								"1.2"
				"RequiresScepter"					"1"
			}
			"scepter_radius"
			{
				"value"								"700"
				"RequiresScepter"					"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}	

	//=================================================================================================================
	// Gyrocopter: Call Down
	//=================================================================================================================
	"gyrocopter_call_down"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5364"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Gyrocopter.CallDown.Fire"

		
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90 75 60"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 125 125"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"slow_duration_first"		"2"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"slow_duration_second"		"4"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_first"				"150 250 350"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_second"				"200 275 350"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"slow_first"				"30"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"slow_second"				"60"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"600"
			}			
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"range_scepter"					"0"
			}
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_second_scepter"		"175 225 275"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"missile_delay_tooltip"		"2"
			}
		}
	}

	

	//=================================================================================================================
	// Alchemist: Berserk Potion (Shard)
	//=================================================================================================================
	"alchemist_berserk_potion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"642"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"  			"1"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"		"10"
			"attack_speed"		"50"
			"hp_regen"		"40"
			"projectile_speed"			"900"
			"move_speed"			"30"

		}
	}

	//=================================================================================================================
	// Alchemist: Acid Spray
	//=================================================================================================================
	"alchemist_acid_spray"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5365"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"
		"AbilityCastRange"				"900"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22.0 21 20 19"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"				"475 525 575 625"
			"duration"				"15"
			"damage"
			{
				"value"			"25 30 35 40"
				"CalculateSpellDamageTooltip" "1"
			}
			"armor_reduction"		
			{
				"value"						"4 5 6 7"
				"special_bonus_unique_alchemist_5"		"+1"
			}
			"armor_allies"	
			{
				"value"					"0"
				"special_bonus_unique_alchemist_3"	"+1"
			}
			"tick_rate"				"1.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Alchemist: Unstable Concoction
	//=================================================================================================================
	"alchemist_unstable_concoction"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5366"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Alchemist.UnstableConcoction.Fuse"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"775" // for visualization on hover
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"brew_time"					"5.0"
			"brew_explosion"			"5.5"
			"min_stun"					"0.25"
			"max_stun"					"1.7 2.2 2.7 3.2"
			"min_damage"				"0"
			"max_damage"				
			{ 
				"value"					"150 220 290 360"
				"special_bonus_unique_alchemist_2"		"+400"
			}

			"radius"
			{
				"value"					"250"
				"special_bonus_unique_alchemist"	"+125"
			}
			"move_speed"				"4 8 12 16"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Alchemist: Unstable Concoction Throw
	//=================================================================================================================
	"alchemist_unstable_concoction_throw"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5367"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"775"
		"AbilityCastPoint"				"0.2"
  		"AbilityCastAnimation"			"ACT_INVALID"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"	"120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"brew_time"					"5.0"
			"min_stun"					"0.25"
			"max_stun"					"1.75 2.25 2.75 3.25"
			"min_damage"				"0"
			"max_damage"				
			{ 
				"value"					"150 220 290 360"
				"special_bonus_unique_alchemist_2"		"+400"
			}
			"projectile_speed"			"900"
			"midair_explosion_radius"
			{
				"value"					"250"
				"special_bonus_unique_alchemist"	"+125"
			}			
			"brew_explosion"			"7.0"
		}
	}

	//=================================================================================================================
	// Alchemist: Goblin's Greed
	//=================================================================================================================
	"alchemist_goblins_greed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5368"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_SELF"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"


		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"36"
			"bonus_gold"			"3"
			"bonus_bonus_gold"		"3"
			"bonus_gold_cap"		"18"
			"bounty_multiplier"		"2"
			"damage"
			{
				"value"		"0"
				"special_bonus_unique_alchemist_7"	"+3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Alchemist: Chemical Rage
	//=================================================================================================================
	"alchemist_chemical_rage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5369"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Alchemist.ChemicalRage.Cast"

		"HasScepterUpgrade"			"1"
		"AbilityDraftUltShardAbility"  "alchemist_berserk_potion"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 75 100"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"30"
			"transformation_time"	"0.35"
			"base_attack_time"		
			{
				"value"		"1.2 1.1 1.0"
				"special_bonus_unique_alchemist_8"		"-0.1"

			}
			"bonus_health"			"0"
			"bonus_health_regen"
			{
				"value"	"50 80 110"
				"special_bonus_unique_alchemist_4"		"+50"
			}
			"bonus_mana_regen"		"0"
			"bonus_movespeed"
			{
				
				"value"		"40 50 60"
				"special_bonus_unique_alchemist_6"			"+50"
			}
			"scepter_gold_damage"
			{
				"value"						"2"
				"RequiresScepter"			"1"
			}
			"scepter_bonus_damage"
			{
				"value"						"25"
				"RequiresScepter"			"1"
			}
			"scepter_spell_amp"
			{
				"value"						"5"
				"RequiresScepter"			"1"
			}
		}
	}
	//=================================================================================================================
	// Alchemist: Corrosive Weaponry
	//=================================================================================================================
	"alchemist_corrosive_weaponry"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1116"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Meepo.Geostrike"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{		
				"max_stacks"	"5 7 9 11"
				"debuff_duration"		"3.5"
				"slow_per_stack"		"3 4 5 6"
				"status_resist_per_stack"		"3 4 5 6"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}


	//=================================================================================================================
	// Invoker: Quas
	//=================================================================================================================
	"invoker_quas"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5370"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"7"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityManaCost"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"health_regen_per_instance"
			{
				"value"					"1 2 3 4 5 6 7"
				"special_bonus_unique_invoker_13"	"x3"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Wex
	//=================================================================================================================
	"invoker_wex"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5371"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"7"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityManaCost"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		"AbilityValues"
		{
			"attack_speed_per_instance"
			{
				"value"					"1 2 3 4 5 6 7"
				"special_bonus_unique_invoker_13"	"x3"
			}
			"move_speed_per_instance"
			{
				"value"					"0.8 1.6 2.4 3.2 4 4.8 5.6"
				"special_bonus_unique_invoker_13"	"x3"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Exort
	//=================================================================================================================
	"invoker_exort"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5372"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"7"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityManaCost"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_damage_per_instance"
			{
				"value"					"2 4 6 8 10 12 14"
				"special_bonus_unique_invoker_13"	"x3"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Empty 1
	//=================================================================================================================
	"invoker_empty1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5373"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Invoker: Empty 2
	//=================================================================================================================
	"invoker_empty2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5374"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Invoker: Invoke
	//=================================================================================================================
	"invoker_invoke"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5375"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"MaxLevel"						"1"
		"RequiredLevel"					"1"
		"AbilitySound"					"Hero_Invoker.Invoke"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7"
		"AbilityManaCost"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"max_invoked_spells"			"2"
			"cooldown_reduction_per_orb"	"0.3"
		}
	}
	
	//=================================================================================================================
	// Ability: Attribute Bonus
	//=================================================================================================================
	"invoker_attribute_bonus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5690"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"1"
		"LevelsBetweenUpgrades"			"1"
		"RequiredLevel"					"25"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attribute_bonus_per_level"		"6"
		}
	}

	//=================================================================================================================
	// Invoker: Cold Snap
	//=================================================================================================================
	"invoker_cold_snap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5376"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"HotKeyOverride"				"Y"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.ColdSnap"
		
		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityManaCost"				"100"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.15"	// Applies multiple modifiers
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"20"
				"special_bonus_unique_invoker_9"	"-8"
			}
			"duration"
			{
				"value"					"3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5"
				"levelkey"				"quaslevel"	
				"special_bonus_unique_invoker_7"	"+3"
			}
			"freeze_duration"			"0.3"
			"freeze_cooldown"
			{
				"value"					"0.83 0.80 0.77 0.74 0.71 0.68 0.65 0.62"
				"levelkey"				"quaslevel"	
			}
			"freeze_damage"
			{
				"value"					"8 16 24 32 40 48 56 64"
				"levelkey"				"quaslevel"	
			}
			"damage_trigger"			"10.0"
		}
	}

	//=================================================================================================================
	// Invoker: Ghost Walk
	//=================================================================================================================
	"invoker_ghost_walk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5381"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"HotKeyOverride"				"V"
		"AbilitySound"					"Hero_Invoker.GhostWalk"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"175"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"35"
			}
			"duration"				"60"
			"area_of_effect"		"450"
			"enemy_slow"
			{
				"value"					"-20 -25 -30 -35 -40 -45 -50 -55"
				"levelkey"				"quaslevel"
				
			}
			"self_slow"
			{
				"value"					"-15 -10 -5 0 5 10 15 20"
				"levelkey"				"wexlevel"
			}		
			"aura_fade_time"			"2.0"
		}
	}

	//=================================================================================================================
	// Invoker: Tornado
	//=================================================================================================================
	"invoker_tornado"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5382"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"HotKeyOverride"				"X"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilitySound"					"Hero_Invoker.Tornado"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"2000"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityManaCost"				"150"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"30"
				"special_bonus_unique_invoker_3" "-6"
			}
			"travel_distance"
			{
				"value"					"800 1200 1600 2000 2400 2800 3200 3600"
				"levelkey"				"wexlevel"
			}
			"travel_speed"			"1000"
			"area_of_effect"		"200"
			"vision_distance"		"200"
			"end_vision_duration"	"1.75"
			"lift_duration"
			{
				"value"				"0.85 1.1 1.35 1.6 1.85 2.1 2.35 2.6"
				"special_bonus_unique_invoker_8"	"+1.25"
				"levelkey"			"quaslevel"
			}
			"base_damage"			
			{
				"value"							"70"			
				"CalculateSpellDamageTooltip"	"1"
			}
			"quas_damage"
			{
				"value"				"0 0 0 0 0 0 0"
				"levelkey"			"quaslevel"
			}
			"wex_damage"
			{
				"value"				"45 90 135 180 225 270 315 360"
				"levelkey"			"wexlevel"
			}
		}
	}

	//=================================================================================================================
	// Invoker: EMP
	//=================================================================================================================
	"invoker_emp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5383"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		"HotKeyOverride"				"C"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilitySound"					"Hero_Invoker.EMP.Charge"

		"HasShardUpgrade"				"1"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"950"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"30"
		"AbilityManaCost"				"125"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"delay"
			{
				"value"					"2.9"
				"levelkey"				"wexlevel"
			}
			"area_of_effect"		"675"
			"mana_burned"
			{
				"value"			"100 175 250 325 400 475 550 625"
				"levelkey"				"wexlevel"
				
			}
			"damage_per_mana_pct"					
			{
				"value"			"60"
				"special_bonus_shard"	"+50%"
			}
			
			"shard_drag_speed"
			{
				"value"					"100"
				"RequiresShard"			"1"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Alacrity
	//=================================================================================================================
	"invoker_alacrity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5384"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"MaxLevel"						"1"
		"HotKeyOverride"				"Z"
		"AbilitySound"					"Hero_Invoker.Alacrity"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"17"
		"AbilityManaCost"				"100"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_attack_speed"
			{
				"value"					"10 22 34 46 58 70 82 94"
				"levelkey"				"wexlevel"
				"special_bonus_unique_invoker_5"	"+30"
			}
			"bonus_damage"
			{
				"value"					"10 22 34 46 58 70 82 94"
				"levelkey"				"exortlevel"
				"special_bonus_unique_invoker_5"	"+30"
				"CalculateSpellDamageTooltip"	"0"
			}
			"duration"					"9"
		}
	}

	//=================================================================================================================
	// Invoker: Chaos Meteor
	//=================================================================================================================
	"invoker_chaos_meteor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5385"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"MaxLevel"						"1"
		"HotKeyOverride"				"D"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.ChaosMeteor.Impact"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityManaCost"				"200"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Mainly about damage
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"55"
				"special_bonus_shard"	"-15"
			}
			"land_time"					"1.3"
			"area_of_effect"			"275"
			"travel_distance"
			{
				"value"					"465 615 780 930 1095 1245 1410 1575"
				"levelkey"				"wexlevel"
			}
			"travel_speed"				"300"
			"damage_interval"
			{
				"value"					"0.5"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"vision_distance"			"500"
			"end_vision_duration"		"3.0"
			"main_damage"
			{
				"value"					"52 71 90 109 128 147 166 185"
				"levelkey"				"exortlevel"
				"special_bonus_unique_invoker_6"	"+80%"
			}
			"burn_duration"				"3.0"
			"burn_dps"
			{
				"value"					"10 14 18 22 26 30 34 38"
				"levelkey"				"exortlevel"
				"CalculateSpellDamageTooltip"	"1"
				"special_bonus_unique_invoker_6"	"+80%"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
			}
			"meteor_count"
			{
				"value"					"1"
				"special_bonus_unique_invoker_additional_chaos_meteors"	"+2"
			}
		}
	}
	//=================================================================================================================
	// Invoker: Sun Strike
	//=================================================================================================================
	"invoker_sun_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5386"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"MaxLevel"						"1"
		"HotKeyOverride"				"T"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.SunStrike.Charge"

		"HasScepterUpgrade"			"1"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"25"
		"AbilityManaCost"				"175"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"delay"						"1.7"
			"area_of_effect"			"175"
			"damage"
			{
				"value"					"120 180 240 300 360 420 480 540"
				"levelkey"				"exortlevel"
			}
			"vision_distance"			"400"
			"vision_duration"			"4.0"
			"cataclysm_count"
			{
				"value"					"0"
				"special_bonus_scepter"	"+2"
				"RequiresScepter"		"1"
			}
			"cataclysm_cooldown"
			{
				"value"					"100"
				"RequiresScepter"		"1"
			}
			"cataclysm_min_range"
			{
				"value"					"160"
				"RequiresScepter"		"1"
			}
			"cataclysm_max_range"
			{
				"value"					"200"
				"RequiresScepter"		"1"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Forge Spirit
	//=================================================================================================================
	"invoker_forge_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5387"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		"HotKeyOverride"				"F"
		"AbilitySound"					"Hero_Invoker.ForgeSpirit"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilityManaCost"				"75"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		"AbilityValues"
		{
			"spirit_damage"			
			{
				"value"			"22 32 42 52 62 72 82 92"
				"levelkey"		"exortlevel"
			}
			"spirit_mana"			
			{	
				"value"			"100 150 200 250 300 350 400 450"
				"levelkey"		"exortlevel"
			}
			"spirit_armor"
			{
				"value"			"0 1 2 3 4 5 6 7"
				"levelkey"		"exortlevel"
			}
			"spirit_attack_range"	
			{
				"value"			"300 365 430 495 560 625 690 755"
				"levelkey"		"quaslevel"
			}
			"spirit_hp"				
			{	"value"			"300 400 500 600 700 800 900 1000"
				"levelkey"		"quaslevel"
			}
			"spirit_duration"
			{
				"value"			"20 30 40 50 60 70 80 90"
				"levelkey"		"quaslevel"
			}
			"armor_per_attack"
			{
				"value"			"0.8 0.9 1 1.1 1.2 1.3 1.4 1.5"
				"levelkey"		"exortlevel"
			}
			"spirit_count"
			{
				"value"			"1"
				"special_bonus_unique_invoker_1"	"+4"
			}
			"spirit_attack_speed"
			{
				"special_bonus_unique_invoker_11" "+50"
			}
			"extra_spirit_count_quas"	"0 0 0 1 1 1 1 1"
			"extra_spirit_count_exort"	"0 0 0 1 1 1 1 1"
		}
			
	}

	//=================================================================================================================
	// Invoker: Forged Spirit: Melting Strike
	//=================================================================================================================
	"forged_spirit_melting_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5388"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"8"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"armor_removed"			"0.8 0.9 1 1.1 1.2 1.3 1.4 1.5"
			"max_armor_removed"		"20"
			"duration"				"5"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Invoker: Ice Wall
	//=================================================================================================================
	"invoker_ice_wall"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5389"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"HotKeyOverride"				"G"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.IceWall.Cast"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25"
		"AbilityManaCost"				"125"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"
			{
				"value"				"3.0 4.5 6.0 7.5 9.0 10.5 12.0 13.5"
				"levelkey"			"quaslevel"
			}
			"slow"
			{
				"value"				"-20 -40 -60 -80 -100 -120 -140 -160"
				"levelkey"			"quaslevel"
			}
			"slow_duration"			"2.0"
			"damage_per_second"
			{
				"value"				"6 12 18 24 30 36 42 48"
				"levelkey"			"exortlevel"
				"special_bonus_unique_invoker_ice_wall_dps" "+50"
			}
			"wall_place_distance"	"200"
			"num_wall_elements"		"15"
			"wall_element_spacing"	"80"
			"wall_element_radius"	"105"
			"vector_cast_range"
			{
				"value"				"0"
				"special_bonus_unique_invoker_12"	"+1200"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Deafening Blast
	//=================================================================================================================
	"invoker_deafening_blast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5390"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"HotKeyOverride"				"B"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.DeafeningBlast"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"40"
		"AbilityManaCost"				"300"
		"AbilityModifierSupportValue"	"0.5"	// Applies 2 modifiers

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"travel_distance"			"1000"
			"travel_speed"				"1100"
			"radius_start"				"175"
			"radius_end"				"225"
			"end_vision_duration"		"1.75"
			"damage"
			{
				"value"					"60 100 140 180 220 260 300 340"
				"levelkey"				"exortlevel"
			}
			"knockback_duration"
			{
				"value"					"0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6"
				"levelkey"				"quaslevel"
			}
			"disarm_duration"
			{
				"value"					"1.25 2.0 2.75 3.5 4.25 5.0 5.75 6.5"
				"levelkey"				"wexlevel"
			}
			"radial_count"
			{
				"value"					"1"
				"special_bonus_unique_invoker_2"	"+11"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Cold Snap (AD)
	//=================================================================================================================
	"invoker_cold_snap_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7836"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"4"
		"HotKeyOverride"				"Y"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.ColdSnap"
		
		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityManaCost"				"100"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.15"	// Applies multiple modifiers
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"20"
				"special_bonus_unique_invoker_9"	"-8"
			}
			"duration"
			{
				"value"				"3.5 4.3 5.1 6.0"
				"special_bonus_unique_invoker_7"	"+3"
			}
			"freeze_duration"		"0.4"
			"freeze_cooldown"		"0.8 0.75 0.70 0.65"
			"freeze_damage"			"16 30 43 56"
			"damage_trigger"		"10.0"
		}
	}

	//=================================================================================================================
	// Invoker: Ghost Walk (AD) 
	//=================================================================================================================
	"invoker_ghost_walk_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7837"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"4"
		"HotKeyOverride"				"V"
		"AbilitySound"					"Hero_Invoker.GhostWalk"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"45"
			}
			"duration"				"100.0"
			"area_of_effect"		"400"
			"enemy_slow"	"-20 -30 -40 -50"
			"self_slow"		"-15 -5 5 15"
			"aura_fade_time"		"2.0"
		}
	}

	//=================================================================================================================
	// Invoker: Tornado (AD)
	//=================================================================================================================
	"invoker_tornado_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7838"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"4"
		"HotKeyOverride"				"X"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilitySound"					"Hero_Invoker.Tornado"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"2000"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityManaCost"				"150"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"30"
				"special_bonus_unique_invoker_3" "-6"
			}
			"travel_distance"		"1200 1865 2530 3200"
			"travel_speed"			"1000"
			"area_of_effect"		"200"
			"vision_distance"		"200"
			"end_vision_duration"	"1.75"
			"lift_duration"
			{
				"value"				"1.1 1.6 2.1 2.6"
				"special_bonus_unique_invoker_8"	"+1.25"
			}
			"base_damage"			"70"
			"quas_damage"			"0 0 0 0"
			"wex_damage"			"90 165 240 315"
		}
	}

	//=================================================================================================================
	// Invoker: EMP (AD)
	//=================================================================================================================
	"invoker_emp_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7839"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"4"
		"HotKeyOverride"				"C"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilitySound"					"Hero_Invoker.EMP.Charge"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"950"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"30"
		"AbilityManaCost"				"125"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"delay"					"2.9"
			"area_of_effect"		"675"
			"mana_burned"			"175 300 425 550"
			"damage_per_mana_pct"	
			{
				"value"		"60"
				"special_bonus_unique_invoker_10"	"+20"				
			}
		}
	}

	//=================================================================================================================
	// Invoker: Alacrity (AD)
	//=================================================================================================================
	"invoker_alacrity_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7840"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"MaxLevel"						"4"
		"HotKeyOverride"				"Z"
		"AbilitySound"					"Hero_Invoker.Alacrity"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"17"
		"AbilityManaCost"				"100"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_attack_speed"
			{
				"value"					"22 42 62 82"
				"special_bonus_unique_invoker_5"	"+30"
			}
			"bonus_damage"
			{
				"value"					"22 42 62 82"
				"special_bonus_unique_invoker_5"	"+30"
			}
			"duration"					"9"
		}
	}


	//=================================================================================================================
	// Invoker: Sun Strike (AD)
	//=================================================================================================================
	"invoker_sun_strike_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7841"  // unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"MaxLevel"						"4"
		"HotKeyOverride"				"T"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.SunStrike.Charge"
		"HasScepterUpgrade"			    "1"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"25"
		"AbilityManaCost"				"175"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"delay"						"1.7"
			"area_of_effect"			"175"
			"damage"					"162 266 370 475"
			"vision_distance"			"400"
			"vision_duration"			"4.0"
			"cataclysm_count"
			{
				"value"					"0"
				"special_bonus_scepter"	"+2"
				"RequiresScepter"		"1"
			}
			"cataclysm_cooldown"
			{
				"value"					"100"
				"RequiresScepter"		"1"
			}
			"cataclysm_min_range"
			{
				"value"					"160"
				"RequiresScepter"		"1"
			}
			"cataclysm_max_range"
			{
				"value"					"200"
				"RequiresScepter"		"1"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Forge Spirit (AD)
	//=================================================================================================================
	"invoker_forge_spirit_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7842"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"4"
		"HotKeyOverride"				"F"
		"AbilitySound"					"Hero_Invoker.ForgeSpirit"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilityManaCost"				"75"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"spirit_damage"			"32 49 66 82"
			"spirit_mana"			"150 233 316 400"
			"spirit_armor"			"1 2 4 6"
			"spirit_attack_range"	"365 470 580 690"
			"spirit_hp"				"400 566 733 900"
			"spirit_duration"		"30 47 63 80"
			"spirit_count"
			{
				"value"			"1"
				"special_bonus_unique_invoker_1"	"+4"
			}
			"spirit_attack_speed"
			{
				"special_bonus_unique_invoker_11" "+50"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Chaos Meteor (AD)
	//=================================================================================================================
	"invoker_chaos_meteor_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7843"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"MaxLevel"						"4"
		"HotKeyOverride"				"D"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.ChaosMeteor.Impact"
		"HasShardUpgrade"				"1"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityManaCost"				"200"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Mainly about damage
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"
			{
				"value"					"55"
				"special_bonus_shard"	"-15"
			}
			"land_time"					"1.3"
			"area_of_effect"			"275"
			"travel_distance"			"615 880 1145 1410"
			"travel_speed"				"300"
			"damage_interval"
			{
				"value"					"0.5"
				"CalculateSpellDamageTooltip"	"0"
			}
			"vision_distance"			"500"
			"end_vision_duration"		"3.0"
			"main_damage"
			{
				"value"					"71 103 134 166"
				"special_bonus_unique_invoker_6"	"+80%"
			}
			"burn_duration"				"3.0"
			"burn_dps"
			{
				"value"					"14 20 26.5 32.5"
				"CalculateSpellDamageTooltip"	"1"
				"special_bonus_unique_invoker_6"	"+80%"
			}
			"meteor_count"
			{
				"value"					"1"
				"special_bonus_shard"	"+2"
			}
		}
	}

	//=================================================================================================================
	// Invoker: Ice Wall
	//=================================================================================================================
	"invoker_ice_wall_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7844"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"4"
		"HotKeyOverride"				"G"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.IceWall.Cast"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25"
		"AbilityManaCost"				"125"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"4.5 7.0 9.5 12.0"
			"slow"					"-40 -74 -106 -140"
			"slow_duration"			"2.0"
			"damage_per_second"		"12 22 32 42"
			"wall_place_distance"	"200"
			"num_wall_elements"		"15"
			"wall_element_spacing"	"80"
			"wall_element_radius"	"105"
			"vector_cast_range"
			{
				"value"				"0"
				"special_bonus_unique_invoker_12"	"+1200"
			}
		}
	}

	
	//=================================================================================================================
	// Invoker: Deafening Blast (AD)
	//=================================================================================================================
	"invoker_deafening_blast_ad"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7845"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"4"
		"HotKeyOverride"				"B"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Invoker.DeafeningBlast"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.05"
		"AbilityCastAnimation"			"ACT_INVALID"

		"AbilityCooldown"				"40"
		"AbilityManaCost"				"300"
		"AbilityModifierSupportValue"	"0.5"	// Applies 2 modifiers

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"travel_distance"		"1000"
			"travel_speed"			"1100"
			"radius_start"			"175"
			"radius_end"			"225"
			"end_vision_duration"	"1.75"
			"damage"				"60 127 293 260"
			"knockback_duration"	"0.4 0.74 1.06 1.4"
			"disarm_duration"		"2.0 3.25 4.5 5.75"
			"radial_count"
			{
				"value"					"1"
				"special_bonus_unique_invoker_2"	"+11"
			}
		}
	}

	//=================================================================================================================
	//=================================================================================================================

	
	//=================================================================================================================
	// Silencer: Arcane Curse
	//=================================================================================================================
	"silencer_curse_of_the_silent"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5377"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Silencer.Curse.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 20 18 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"130 135 140 145"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Mainly about damage
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"							"16 24 32 40"
				"special_bonus_unique_silencer"		"+10"
			}
			"application_damage"				"40 60 80 100"

			"radius"			"340 360 380 400"
			"duration"			"6"
			"penalty_duration"			"2"
			"movespeed"			"-10 -15 -20 -25"
			"penalty_multiplier"			"1.5"
			"undispellable"
			{
				"value"					"0"
				"special_bonus_unique_silencer_arcane_curse_undispellable"		"+1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	
	
	//=================================================================================================================
	// Silencer: Glaives of Wisdom
	//=================================================================================================================
	"silencer_glaives_of_wisdom"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5378"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"AbilitySound"					"Hero_Silencer.GlaivesOfWisdom"

        "HasShardUpgrade"               "1"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"0.0 0.0 0.0 0.0"
		"AbilityCastRange"				"600"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"15"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"intellect_damage_pct"
			{
				"value"					"15 35 55 75"
				"special_bonus_unique_silencer_3"	"+10"
			}
			"int_steal"		
			{
				"value"		"1 1 2 3"
				"special_bonus_shard"		"+2"
			}
			"int_steal_duration"		"20 25 30 35"
			"bounce_range"
			{
				"value"					"0"
				"special_bonus_unique_silencer_glaives_bounces"					"+600"
			}
			"bounce_count"
			{
				"value"															"0"
				"special_bonus_unique_silencer_glaives_bounces"					"+2"
			}
			"permanent_int_steal_range"		"925"
			"permanent_int_steal_amount"
			{
				"value"						"2"
				"special_bonus_shard"		"+2"
			}	
			"stacks_for_silence"
			{
				"value"						"0"
				"special_bonus_shard"		"+4"
			}							
			"silence_duration"
			{
				"value"						"0"
				"special_bonus_shard"		"+1.75"
			}							

						
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}


	//=================================================================================================================
	// Silencer: Last Word
	//=================================================================================================================
	"silencer_last_word"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5379"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Silencer.LastWord.Target"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCastRange"				"900"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 18 14 10"
		"AbilityManaCost"				"100 105 110 115"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Applies multiple modifiers


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"120 160 200 240"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"int_multiplier"	"1 1.5 2 2.5"
				"LinkedSpecialBonus"	"special_bonus_unique_silencer_4"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"debuff_duration"	"4"
				"LinkedSpecialBonus"	"special_bonus_unique_silencer_2"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"duration"	"3 4 5 6"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_radius"		"500"
				"RequiresScepter"			"1"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_bonus_damage"		"0"
				"RequiresScepter"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Silencer: Global Silence
	//=================================================================================================================
	"silencer_global_silence"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5380"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Silencer.GlobalSilence.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"130 115 100"
		"AbilityDuration"				"4.5 5.25 6.0"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"300 450 600"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Hits all units on the map.

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
		}
	}


	
	//=================================================================================================================
	// Obsidian Destroyer: Arcane Orb
	//=================================================================================================================
	"obsidian_destroyer_arcane_orb"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5391"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_ObsidianDestroyer.ArcaneOrb"
		
		"AbilityCastRange"				"450"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		"AbilityCooldown"				"6 4 2 0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"mana_pool_damage_pct"	
			{
				"value"										"13 14 15 16"
				"special_bonus_unique_outworld_devourer"	"+2"
			}
			"mana_cost_percentage"							"20"
			"bounce_radius"
			{
				"value"										"0"			
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	

	//=================================================================================================================
	// Obsidian Destroyer: Astral Imprisonment
	//=================================================================================================================
	"obsidian_destroyer_astral_imprisonment"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5392"														// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY | DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_ObsidianDestroyer.AstralImprisonment"
        "HasShardUpgrade"               "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5" // applies multiple modifiers


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"prison_duration"		"1.75 2.5 3.25 4"
			"damage"				"120 200 280 360"
			"mana_capacity_steal"	
			{
				"value"							"16 18 20 22"
				"special_bonus_shard"			"+5"
			}
			
			"mana_capacity_duration"	"30 40 50 60"
			"allied_movement_speed_pct"
			{
				"value"					"0"
				"special_bonus_shard"	"+60"
			}								
			"damage_radius"				"0"
			"AbilityCastRange"
			{
				"value"						"650"
				"special_bonus_unique_outworld_devourer_astral_castrange"	"+100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Obsidian Destroyer: Essence Aura
	//=================================================================================================================
	"obsidian_destroyer_essence_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5393"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilitySound"					"Hero_ObsidianDestroyer.EssenceAura"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"1200"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_mana"	    "150 250 350 450"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"restore_amount"	"10 15 20 25"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"restore_chance"		"40"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"intelligence_bonus"	"4"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"intelligence_duration"	"30"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Obsidian Destroyer: Equilibrium (Essence Flux)
	//=================================================================================================================
	"obsidian_destroyer_equilibrium"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5684"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"		
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"HasScepterUpgrade"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.75"
						
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"proc_chance"	"30"
			"mana_restore"	"25 35 45 55"
			"mana_capacity_steal" 	"5"
			"mana_capacity_duration"	"30 40 50 60"
			"shard_bonus_mana"			"300"
			"shard_mana_duration"		"10"

			"scepter_barrier_threshold"	"20"
			"scepter_barrier_duration"	"15"
			"scepter_barrier_cooldown"	"60"
			"scepter_max_mana_barrier_pct"	"50"
		}
	}

	//=================================================================================================================
	// Obsidian Destroyer: Sanity's Eclipse
	//=================================================================================================================
	"obsidian_destroyer_sanity_eclipse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5394"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.25 0.25 0.25"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_ObsidianDestroyer.SanityEclipse"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"160 145 130"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 325 450"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"base_damage"				"200 300 400"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"400 500 600"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_range"					"700"
			}			
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"damage_multiplier"	"0.4"
				"LinkedSpecialBonus"	"special_bonus_unique_outworld_devourer_4"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"illusion_bonus_damage"	"200"
			}
		}
	}
	
	//=================================================================================================================
	// Lycan: Summon Wolves
	//=================================================================================================================
	"lycan_summon_wolves"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5395"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilitySound"					"Hero_Lycan.SummonWolves"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0 30.0 30.0 30.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"115 120 125 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"wolf_index"				"1 2 3 4"
			"wolf_duration"				"50"
			"wolf_bat"					"1.2 1.1 1.0 0.9"
			"wolf_damage"
			{
				"value"							"21 27 33 39"
				"special_bonus_unique_lycan_3"	"+10"

			}
			"wolf_hp"					
			{
				"value"	"325 375 425 475"
				"special_bonus_unique_lycan_7"	"+200"
			}
			"bonus_health"
			{
				"value"			"0"
				"special_bonus_unique_lycan_7"	"+200"
			}
			"bonus_damage"
			{
				"value"			"0"
				"special_bonus_unique_lycan_3"	"+10"
			}
			"bash_chance"				"15"
			"bash_duration"				"1.0"
			"tooltip_wolf_count"			
			{
				"value"			"2 2 2 2"
				"special_bonus_unique_lycan_2" "+2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	

	//=================================================================================================================
	// Lycan: Wolf Bite
	//=================================================================================================================
	"lycan_wolf_bite"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"333"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		
		"MaxLevel"						"3"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300"
		"AbilityCooldown"				"125 110 95"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"


		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"lifesteal_percent"		"30"		
			"lifesteal_range"		"1200"		
			"attack_range"		"150"		
		}
	}

	//=================================================================================================================
	// Lycan: Howl
	//=================================================================================================================
	"lycan_howl"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5396"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilitySound"					"Hero_Lycan.Howl"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 20 18 16"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"	"5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"howl_duration"		"8"		
			"attack_damage_reduction"		
			{
				"value"		"25 30 35 40"
				"special_bonus_unique_lycan_6"	"+20"
			}
			"total_attack_damage_reduction"		
			{
				"value"		"0"
				"special_bonus_unique_lycan_5"	"+1"
			}
			"armor"			"4 5 6 7"
			"radius"			"2000"
			"fear_duration"		"1 1.5 2 2.5"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastGestureSlot"	"DEFAULT" 
	}

	//=====================================================================================================
	// Lycan: Feral Impulse
	//=================================================================================================================
	"lycan_feral_impulse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5397"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Casting
		"AbilityValues"
		{
			"bonus_damage"			
			{
				"value"			"10 20 30 40"
				"special_bonus_unique_lycan_4"	"+25"
			}
			"bonus_hp_regen"		
			{
				"value"			"1 3 5 7"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Lycan: Shapeshift
	//=================================================================================================================
	"lycan_shapeshift"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5398"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Lycan.Shapeshift.Cast"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityDraftUltScepterAbility"		"lycan_wolf_bite"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"125 110 95"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"
			{
				"value"				"25"
				"special_bonus_unique_lycan_1"	"+6"
			}
			"speed"				"550"
			"bonus_night_vision"		"1000"
			"transformation_time"		"1.1"
			"crit_chance"			
			{
				"value"			"40"
			}
			"crit_multiplier"		"160 190 220"
			"health_bonus"		"200 300 400"
		}
	}

	//=================================================================================================================
	// Lycan: Summon Wolves Critical Strike
	//=================================================================================================================
	"lycan_summon_wolves_critical_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5399"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"maim_chance"				"20"
			"maim_duration"				"4.0"
			"maim_movement_speed"				
			{
				"value"			"15"
				"special_bonus_unique_lycan_3"	"+10"
			}
			"maim_attack_speed"			"60"
			"maim_damage"				"8"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Lycan Summon Wolves: Permanent Invisibility
	//=================================================================================================================
	"lycan_summon_wolves_invisibility"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5500"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"fade_time"					"0.0 0.0 0.0"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"fade_delay"				"2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Lone Druid: Summon Spirit Bear
	//=================================================================================================================
	"lone_druid_spirit_bear"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5412"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"DisplayAdditionalHeroes"	"1"
		"AbilitySound"					"Hero_LoneDruid.SpiritBear.Cast"

		"HasScepterUpgrade"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 75 75 75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"bear_hp"					"1100 1400 1700 2000"
				"LinkedSpecialBonus"		"special_bonus_unique_lone_druid_7"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bear_regen_tooltip"	"5 6 7 8"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"bear_bat"					"1.75 1.65 1.55 1.45"
				"LinkedSpecialBonus"	"special_bonus_unique_lone_druid_10"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"bear_armor"				"3 4 5 6"
				"LinkedSpecialBonus"	"special_bonus_unique_lone_druid_2"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"backlash_damage"			"20.0"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"cooldown_scepter"			"120.0"
				"RequiresScepter"			"1"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"movespeed_tooltip"			"340 360 380 400"
				"LinkedSpecialBonus"		"special_bonus_unique_lone_druid_11"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Lone Druid: Rabid
	//=================================================================================================================
	"lone_druid_rabid"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5413"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_LoneDruid.Rabid"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 50 50 50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_attack_speed"		"20 30 40 50"		
				"LinkedSpecialBonus"	"special_bonus_unique_lone_druid_6"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_move_speed"	"10 15 20 25"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"rabid_duration"	"25"
			}
		}
	}

	//=================================================================================================================
	// Lone Druid: Spirit Link
	//=================================================================================================================
	"lone_druid_spirit_link"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7309"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_LoneDruid.Rabid"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_attack_speed"		
				{
					"value"			"16 32 48 64"		
					"LinkedSpecialBonus"	"special_bonus_unique_lone_druid_6"
				}
				"lifesteal_percent"			"20 35 50 65"
				"armor_sharing"				"8 12 16 20"
		}
	}

	//=================================================================================================================
	// Lone Druid: Savage Roar
	//=================================================================================================================
	"lone_druid_savage_roar"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5414"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_LoneDruid.SavageRoar.Cast"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"38 32 26 20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"	
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				"375"
				"bonus_speed"			"20"
				"duration"				"0.8 1.2 1.6 2.0"
				"only_affects_player_units"	"1"
				"shard_radius"
				{
					"value"					"700"
					"RequiresShard"				"1"
				}
				"shard_movement_speed_pct"				
				{
					"value"					"15"
					"RequiresShard"				"1"
				}
				"shard_attack_speed"				
				{
					"value"				"40"
					"RequiresShard"				"1"
				}
				"shard_duration"				
				{
					"value"				"5.0"
					"RequiresShard"				"1"
				}
		}
	}

	//=================================================================================================================
	// Lone Druid: Savage Roar Bear
	//=================================================================================================================
	"lone_druid_savage_roar_bear"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5687"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"38 32 26 20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"375"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_speed"			"20"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"1.1 1.6 2.1 2.6"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"only_affects_player_units"	"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Lone Druid: True Form
	//=================================================================================================================
	"lone_druid_true_form"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5415"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_LoneDruid.TrueForm.Cast"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200"	

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_armor"				"8 10 12"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_hp"					"500 1000 1500"
				"LinkedSpecialBonus"	"special_bonus_unique_lone_druid_7"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"base_attack_time"			"1.7"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"40"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"transformation_time"		"1.933"
			}
		}
	}

	//=================================================================================================================
	// Lone Druid: Druid Form
	//=================================================================================================================
	"lone_druid_true_form_druid"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5416"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25 25 25"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"transformation_time"		"1.933"
			}
		}
	}

	//=================================================================================================================
	// Lone Druid: True Form Battle Cry
	//=================================================================================================================
	"lone_druid_true_form_battle_cry"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5417"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_TYPE_ULTIMATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"MaxLevel"						"3"
		"AbilitySound"					"Hero_LoneDruid.BattleCry"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5 0.5 0.5"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 50 50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_damage"		"70 100 130"		
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_armor"		"10 15 20"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"cry_duration"		"5.0"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"range"		"1000"
			}
		}
	}

	
	//=================================================================================================================
	// Lone Druid: Spirit Bear Return
	//=================================================================================================================
	"lone_druid_spirit_bear_return"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5418"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"
		"AbilityCastPoint"				"0"
		"AbilityChannelTime"			"3.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"channel_tooltip"		"3"		
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Lone Druid: Spirit Bear Entangling Claws
	//=================================================================================================================
	"lone_druid_spirit_bear_entangle"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5419"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"LoneDruid_SpiritBear.Entangle"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"60"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage"				"30 40 50 60"
				"entangle_chance"		"20"
				"hero_duration"			"1 1.6 2.2 2.8"
				"creep_damage_multiplier"		"3"
				"hero_entangle_chance"		"30"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	
	//=================================================================================================================
	// Ability: Lone Druid Entangling Claws
	//=================================================================================================================
	"lone_druid_entangling_claws"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"314"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"LoneDruid_SpiritBear.Entangle"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"450"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 90 105 120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"1.5 2.25 3.0 3.75"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"attack_amp"	"25"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	
	

	//=================================================================================================================
	// Lone Druid: Spirit Bear Defender
	//=================================================================================================================
	"lone_druid_spirit_bear_defender"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7308"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_share"			"30"
			}
		}
	}

	//=================================================================================================================
	// Lone Druid: Spirit Bear Demolish
	//=================================================================================================================
	"lone_druid_spirit_bear_demolish"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5420"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"spell_resistance"		"33"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_building_damage"		"10 20 30 40"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"true_form_bonus_building_damage"		"15 30 45 60"
			}
		}
	}

	

	//=================================================================================================================
	// Brewmaster: Thunder Clap
	//=================================================================================================================
	"brewmaster_thunder_clap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5400"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Brewmaster.ThunderClap"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4 0.4 0.4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 100 110 120"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"400 400 400 400"
				"LinkedSpecialBonus"		"special_bonus_unique_brewmaster_7"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"90 160 230 300"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_slow"				"25 35 45 55"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_speed_slow"			"25 35 45 55"
			}			
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"4.0"
				"LinkedSpecialBonus"		"special_bonus_unique_brewmaster_3"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Brewmaster: Drunken Haze
	//=================================================================================================================
	"brewmaster_drunken_haze"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5401"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityCastRange"				"850 850 850 850"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Brewmaster.DrunkenHaze.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"11 9 7 5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"4.5"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_slow"				"10 20 30 40"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"miss_chance"				"70"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Gyrocopter Lock On
	//=================================================================================================================
	"gyrocopter_lock_on"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"898"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"

		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0"
	}
	//=================================================================================================================
	// Brewmaster: Cinder Brew
	//=================================================================================================================
	"brewmaster_cinder_brew"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7310"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Brewmaster.DrunkenHaze.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"850 850 850 850"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 17 14 11"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 60 70 80"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"5"
				"LinkedSpecialBonus"		"special_bonus_unique_brewmaster_5"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_MULTIPLY"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"total_damage"				"80 160 240 320"
				"LinkedSpecialBonus"		"special_bonus_unique_brewmaster_5"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_MULTIPLY"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_slow"				"24 28 32 36"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"400"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"extra_duration"					"3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Brewmaster: Drunken Brawler
	//=================================================================================================================
	"brewmaster_drunken_brawler"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5402"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilitySound"					"Hero_Brewmaster.Brawler.Crit"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"

		"AbilityDraftScepterAbility"		"brewmaster_primal_companion"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"dodge_chance"		"15 20 25 30"
			"crit_chance"				"24"
			"active_multiplier"			
			{
				"value"						"3"
				"special_bonus_unique_brewmaster_8"		"+1"
			}
			"crit_multiplier"			"145 160 175 190"
			"magic_resist"	"5 10 15 20"
			"armor"		"1 3 5 7"
			"movespeed"				"10 15 20 25"
			"slow_duration"				"2"
			"bonus_move_speed"		"5 7 9 11"
			"bonus_status_resist"	"5 10 15 20"
			
		}
	}

	//=================================================================================================================
	// Brewmaster: Primal Split
	//=================================================================================================================
	"brewmaster_primal_split"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5403"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Brewmaster.PrimalSplit.Spawn"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"HasShardUpgrade"			"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"140 130 120"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.55"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 150 175"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"duration"					
			{
				"value"			"16 18 20"
				"special_bonus_shard"		"+12"
			}
			
			"split_duration"			"0.6"
			"tooltip_earth_brewling_hp"				
			{
				"value"										"1400 2300 3200"				
				"special_bonus_unique_brewmaster"			"+1200"
			}
			"tooltip_storm_brewling_hp"				
			{
				"value"							"1000 1500 2000"
				"special_bonus_unique_brewmaster"			"+1200"
			}
			"tooltip_fire_brewling_hp"
			{
				"value"							"1300 1450 1600"
				"special_bonus_unique_brewmaster"			"+1200"
			}
			"tooltip_void_brewling_hp"
			{
				"value"		"1200 1500 1800"
				"special_bonus_unique_brewmaster"			"+1200"
			}
			"bonus_brewling_hp"
			{
				"value"									"0"
				"special_bonus_unique_brewmaster"		"+1200"
			}
			"bonus_damage"
			{
				"value"									"0"
				"special_bonus_unique_brewmaster_2"		"+10"
			}
		}
	}

	//=================================================================================================================
	// Brewmaster: Primal Split Cancel
	//=================================================================================================================
	"brewmaster_primal_split_cancel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"537"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
		}
	}
	//=================================================================================================================
	// Brewmaster: Primal Companion
	//=================================================================================================================
	"brewmaster_primal_companion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"942"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Brewmaster.PrimalSplit.Spawn"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"cooldown_on_death"				"70"
			"cooldown_on_take_damage"		"3"
			"disable_distance"				"1600"
			"cooldown_penalty_pct"			"100"
			"movement_slow_when_out_of_range"		"50"
		}
	}

	//=================================================================================================================
	// Brewmaster Earth: Hurl Boulder
	//=================================================================================================================
	"brewmaster_earth_hurl_boulder"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5404"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilitySound"					"Brewmaster_Earth.Boulder.Cast"

		"AbilityCastRange"				"800 800 800 800"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5"
		"AbilityCastPoint"				"0.25"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"50 100 150"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"1.6 1.6 1.6 1.6"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"speed"						"800"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Brewmaster Void: Astral Pulse
	//=================================================================================================================
	"brewmaster_void_astral_pulse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"693"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		"AbilityCastRange"				"500"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"
		"AbilityCastPoint"				"0.15"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"500"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"2.5"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"slow"						"20 30 40"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Brewmaster Earth: Spell Immunity
	//=================================================================================================================
	"brewmaster_earth_spell_immunity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5405"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"magic_resist"			"50" //NOTE: IS HARDCODED, PLUMB THROUGH TO CODE IF CHANGE IS NEEDED!!!!
		}
	}

	//=================================================================================================================
	// Brewmaster Earth: Pulverize
	//=================================================================================================================
	"brewmaster_earth_pulverize"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5406"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_building_damage"		"90 180 270"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Brewmaster Storm: Dispel Magic
	//=================================================================================================================
	"brewmaster_storm_dispel_magic"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5408"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Brewmaster_Storm.DispelMagic"

		"AbilityCastRange"				"500 500 500 500"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"4"
		"AbilityCastPoint"				"0.4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 75 75 75"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"1000"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"600"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Brewmaster Storm: Cyclone
	//=================================================================================================================
	"brewmaster_storm_cyclone"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5409"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		"AbilityCastRange"				"600 600 600 600"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8.0"
		"AbilityCastPoint"				"0.4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 150 150 150"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration_hero"				"5.0"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration_unit"				"16 16 16 16"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}

	//=================================================================================================================
	// Brewmaster Storm: Wind Walk
	//=================================================================================================================
	"brewmaster_storm_wind_walk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5410"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Brewmaster_Storm.WindWalk"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 75 75 75"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage"				"140 200 260"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_movement_speeed"		"50 50 50 50"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"20.0 20.0 20.0 20.0"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"fade_time"					"0.6 0.6 0.6 0.6"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Brewmaster Fire: Permanent Immolation
	//=================================================================================================================
	"brewmaster_fire_permanent_immolation"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5411"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"25 50 75"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"220 220 220"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	//=================================================================================================================
	// Brewmaster Fire: Permanent Immolation
	//=================================================================================================================
	"brewmaster_fire_phase"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"943"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"status_resistance"				"30"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	//=================================================================================================================
	// Brewmaster Void: Astral Pull
	//=================================================================================================================
	"brewmaster_void_astral_pull"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1117"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastPoint"				"0.10"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"			"150"
			"damage"					"50 100 150"
			"pull_distance"				"300 500 700"
			"pull_duration"				"0.5"
		}
	}



	//=================================================================================================================
	// Shadow Demon: Shadow Demon Disruption
	//=================================================================================================================
	"shadow_demon_disruption"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5421"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY | DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ShadowDemon.Disruption"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"2.75"
		"AbilityCooldown"				"26 24 22 20"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 120 120 120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"disruption_duration"		"2.75"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_demon_5"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"illusion_duration"			"11 12 13 14"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"illusion_outgoing_damage"	"-70.0 -55.0 -40.0 -25.0"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"illusion_outgoing_tooltip"	"30.0 45.0 60.0 75.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"illusion_incoming_damage"	"200"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"tooltip_total_illusion_incoming_damage"	"300"
			}			
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"AbilityCharges"	""
				"LinkedSpecialBonus"	"special_bonus_unique_shadow_demon_7"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_bounty_base"		"0"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"illusion_bounty_growth"	"2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Shadow Demon: Shadow Demon Soul Catcher
	//=================================================================================================================
	"shadow_demon_soul_catcher"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5422"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ShadowDemon.Soul_Catcher"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"26 24 22 20"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 100 120 140"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"health_lost"			"20 25 30 35"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"175 200 225 250"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"10"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_demon_8"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_outgoing_damage"	"-70 -55 -40 -25"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"illusion_outgoing_damage_tooltip"	"30 45 60 75"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"illusion_incoming_damage"	"100"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"illusion_incoming_damage_tooltip"	"200"
			}	
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_spell_amp"		"5 7 9 11"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Shadow Demon: Shadow Demon Shadow Poison
	//=================================================================================================================
	"shadow_demon_shadow_poison"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5423"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_ShadowDemon.ShadowPoison"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"10"
		"AbilityCooldown"				"2.5"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1500"
		"AbilityCastPoint"				"0.25"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0" // modifier is damage only.

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"stack_damage"			"24 36 48 60"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_demon_4"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_PERCENTAGE_ADD"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"max_multiply_stacks"	"5"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"bonus_stack_damage"	"50"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_demon_4"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_PERCENTAGE_ADD"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"200"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1000 1000 1000 1000"
			}
			"06" //Damage that is applied every time shadow poison is applied.
			{
				"var_type"				"FIELD_FLOAT"
				"hit_damage"			"30 40 50 60"
				"LinkedSpecialBonus"		"special_bonus_unique_shadow_demon_4"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_PERCENTAGE_ADD"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Shadow Demon: Shadow Poison Release
	//=================================================================================================================
	"shadow_demon_shadow_poison_release"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5424"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.0"
	}

	//=================================================================================================================
	// Shadow Demon: Shadow Demon Demonic Purge
	//=================================================================================================================
	"shadow_demon_demonic_purge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5425"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"2"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_ShadowDemon.DemonicPurge.Cast"

		"AbilityDraftUltShardAbility"	"shadow_demon_demonic_cleanse"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"7.0"
		"AbilityCooldown"				"60"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 175 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"purge_damage"		"300 450 600"
				"LinkedSpecialBonus"	"special_bonus_unique_shadow_demon_1"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"max_charges"		"2"
				"RequiresScepter"			"1"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"charge_restore_time"		"60"
				"RequiresScepter"			"1"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"charge_restore_time_tooltip_scepter"		"60"
				"RequiresScepter"			"1"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"max_slow"			"100.0"
			}
			"06"
			{
				"var_type"			"FIELD_FLOAT"
				"min_slow"			"20.0"
			}
		}
	}

	//=================================================================================================================
	// Shadow Demon: Shadow Demon Demonic Purge
	//=================================================================================================================
	"shadow_demon_demonic_cleanse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"916"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"2"
		"HasScepterUpgrade"			"1"
		"IsGrantedByShard"			"1"
		"AbilitySound"					"Hero_ShadowDemon.DemonicPurge.Cast"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"7.0"
		"AbilityCooldown"				"60"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 175 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"purge_damage"		
				{
					"value"	"300 450 600"
					"LinkedSpecialBonus"	"special_bonus_unique_shadow_demon_1"
				}
				"max_charges"		
				{	
					"value"					"2"
					"RequiresScepter"			"1"
				}
				"charge_restore_time"		
				{
					"value"				"60"
					"RequiresScepter"			"1"
				}
				"charge_restore_time_tooltip_scepter"		
				{
					"value"				"60"
					"RequiresScepter"			"1"
				}
		}
	}


	//=================================================================================================================
	// Shadow Demon: Disseminate
	//=================================================================================================================
	"shadow_demon_disseminate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1001"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_ShadowDemon.Soul_Catcher"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 25 20 15"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 800 900 1000"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"						"6"
			"damage_reflection_pct"	
			{
				"value"						"20 25 30 35"
				"special_bonus_unique_shadow_demon_disseminate_damage"		"+10"
			}
			"radius"					"675"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}



	//=================================================================================================================
	// Chaos Knight: Chaos Bolt
	//=================================================================================================================
	"chaos_knight_chaos_bolt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5426"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ChaosKnight.ChaosBolt.Cast"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 12 11 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"chaos_bolt_speed"		"700"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_min"				"1 1.2 1.4 1.6"
				"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_3"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_max"				"1.75 2.25 2.75 3.25"
				"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_3"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_min"			"60 90 120 150"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_max"			"120 180 240 300"
			}			
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"fake_bolt_distance"		"675"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_bonus_cast_range"		"150"
				"RequiresShard"				"1"
			}
			"08"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_illusion_duration"		"6.0"
				"RequiresShard"					"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Chaos Knight: Reality Rift
	//=================================================================================================================
	"chaos_knight_reality_rift"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5427"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ChaosKnight.RealityRift"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"550 600 650 700"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 14 10 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_range"				"550 600 650 700"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"pull_distance"				"250 300 350 400"
				"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_2"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"armor_reduction"			"4 5 6 7"
			}		
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"			"6"
			}		
		}
	}

	//=================================================================================================================
	// Chaos Knight: Chaos Strike
	//=================================================================================================================
	"chaos_knight_chaos_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5428"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySound"					"Hero_ChaosKnight.ChaosStrike"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"chance"				
				{
						"value"				"33.33"
						"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_5"
				}
				"crit_min"				"125"
				"crit_max"				"140 175 210 245"
				"lifesteal"					
				{
					"value"					"30 40 50 60"
					"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_6"
				}

				"creep_multiplier"					"1.5"
				"creep_lifesteal_reduction_pct"		"50"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}


	//=================================================================================================================
	// Chaos Knight: Phantasm
	//=================================================================================================================
	"chaos_knight_phantasm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5429"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"2"

        "HasScepterUpgrade"			"1"

		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"AbilitySound"					"Hero_ChaosKnight.Phantasm"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4 0.4 0.4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"75"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 125 175"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"images_count"				"1 2 3"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"illusion_duration"			"30"
				"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_4"
			}	
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"outgoing_damage"			"0"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"outgoing_damage_tooltip"			"100"
			}	
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"incoming_damage"			"225"
				"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_7"

			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"incoming_damage_tooltip"			"325"
				"LinkedSpecialBonus"		"special_bonus_unique_chaos_knight_7"

			}		
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"invuln_duration"		"0.5"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"400"
			}		
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"magic_resistance"			"0"
			}			
		}
	}

	
	//=================================================================================================================
	// Meepo: Petrify (scepter ability)
	//=================================================================================================================
	"meepo_petrify"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"547"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"		
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"3"
			"hp_restore"				"35"
		}
		
	}


	//=================================================================================================================
	// Meepo: Earthbind
	//=================================================================================================================
	"meepo_earthbind"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5430"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Meepo.Earthbind.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500 750 1000 1250"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"2.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"220"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"900"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"abilitycastrange"			""
				"LinkedSpecialBonus"		"special_bonus_unique_meepo_4"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"megameepo_net_offset"		"160"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Meepo: Poof
	//=================================================================================================================
	"meepo_poof"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5431"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_AUTOCAST"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Meepo.Poof"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityChannelTime"			"0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12 10 8 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastPoint"		"1.5"
			"radius"				"400"
			"poof_damage"			
			{
				"value"			"40 60 80 100"
				"special_bonus_unique_meepo_2"	"+30"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Meepo: Geostrike
	//=================================================================================================================
	"meepo_geostrike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5432"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Meepo.Geostrike"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"	"5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"gold_steal"			"1 3 5 7"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"hp_steal"				"6 12 18 24"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Meepo: Ransack
	//=================================================================================================================
	"meepo_ransack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7318"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Meepo.Geostrike"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{		
				"health_steal_heroes"	
				{
					"value"			"6 10 14 18"
					"LinkedSpecialBonus"		"special_bonus_unique_meepo_6"
					"DamageTypeTooltip"			"DAMAGE_TYPE_PURE"
				}
				"health_steal_creeps"	
				{
					"value"				"3 5 7 9"
					"LinkedSpecialBonus"		"special_bonus_unique_meepo_6"
					"DamageTypeTooltip"			"DAMAGE_TYPE_PURE"
				}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Meepo: Divided We Stand
	//=================================================================================================================
	"meepo_divided_we_stand"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5433"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"DisplayAdditionalHeroes"	"1"
		"LevelsBetweenUpgrades"		"7"
		"RequiredLevel"			"4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------


		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"tooltip_clones"		
			{
				"value"				"1 2 3"
				"LinkedSpecialBonus"		"special_bonus_unique_meepo_5"
			}
			"tooltip_share_percentage"		"20"
			"tooltip_share_percentage_scepter"		"100"
			"respawn"		"0.0"
			"tooltip_respawn"		"20"
			"magic_resist"	"10 15 20"
			"rat_pack"
			{
				"value"	"0"
				"special_bonus_unique_meepo_7"	"+1"
			}
			
			
		}
	}

			
	//=================================================================================================================
	// Ability: Meepo Fair Share
	//=================================================================================================================
	"meepo_megameepo"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1109"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"LinkedAbility"					"meepo_megameepo_fling"


		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"
		"AbilityCastPoint"				"0.0"
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"						"600"
			"duration"						"20"
			"model_scale"					"0"
			"damage_distribution_duration"	"6"	
			"end_knockback_duration"		"0.3"
			"end_knockback_distance"		"400"
			"end_knockback_height"			"0"		
			"stats_pct"						"50"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
	}
	//=================================================================================================================
	// Ability: Meepo Megameepo Fling
	//=================================================================================================================
	"meepo_megameepo_fling"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"329"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Sven.StormBoltImpact"
		"LinkedAbility"					"meepo_megameepo"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"


		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"fling_damage"					"225"
			"fling_radius" 					"300"
			"fling_movespeed"				"900"
			"fling_slow_duration"			"3"
			"movement_slow"					"-60"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_6"
		"AbilityCastGestureSlot"		"DEFAULT"
	}


	//=================================================================================================================
	// Treant Protector: Nature's Guise
	//=================================================================================================================
	"treant_natures_guise"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5434"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"FightRecapLevel"				"2"
		"MaxLevel"						"1"
		"AbilitySound"					"Hero_Treant.NaturesGuise.On"
		"HasShardUpgrade"				"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					"150"
			"grace_time"				"0.75"
			"cooldown_time"				"3"
			"regen_amp"					"0"
			"shard_root_time"
			{
				"value"			"1.0"
				"RequiresShard"				"1"
			}
			"shard_by_tree_root_time"
			{
				"value"			"2.0"
				"RequiresShard"				"1"
			}
			"shard_damage"
			{
				"value"					"200"
				"RequiresShard"				"1"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
			}
			"movement_bonus"
			{
				"value"							"12"
				"special_bonus_shard"						"+15"
			}
			"shard_cooldown"
			{
				"value"					"10"
				"RequiresShard"						"1"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	
	//=================================================================================================================
	//  Treant Protector: Nature's Grasp
	//=================================================================================================================
	"treant_natures_grasp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"338"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilitySound"					"Hero_Treant.NaturesGuise.On"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1500"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 19 18 17"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_per_second"				"30 40 50 60"
				"LinkedSpecialBonus"			"special_bonus_unique_treant_9"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_slow"				"20 25 30 35"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"vines_duration"				"9 10 11 12"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"creation_interval"			"0.1"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"initial_latch_delay"			"0.3"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"vine_spawn_interval"		"175"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"latch_range"		"135"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"latch_vision"		"150"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Treant Protector: Leech Seed
	//=================================================================================================================
	"treant_leech_seed"
	{
		"ID"					"5435"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Treant.LeechSeed.Cast"

		"AbilityCastPoint"				"0.3"
		"AbilityCastRange"				"400 450 500 550"
		"FightRecapLevel"				"1"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"damage_interval"				"1"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"leech_damage"					"20 35 50 65"
				"LinkedSpecialBonus"			"special_bonus_unique_treant_2"
			}		
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"movement_slow"					"-8 -14 -20 -26"
				"LinkedSpecialBonus"			"special_bonus_unique_treant_3"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"

			}	
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"650"
			}
			"06"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"5.0"
			}
			"07"
			{
				"var_type"						"FIELD_INTEGER"
				"projectile_speed"				"450"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Treant Protector: Living Armor
	//=================================================================================================================
	"treant_living_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5436"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"					
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Treant.LivingArmor.Cast"

		//"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3"
		"FightRecapLevel"				"1"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30 25 20 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		"AbilityValues"
		{
			"heal_per_second"
			{
				"value"		"3 4 5 6"
				"special_bonus_unique_treant_8"			"+2"
			}
			"bonus_armor"
			{
				"value"		"4 6 8 10"
				"special_bonus_unique_treant_13"			"+8"
			}
			"duration"			"15 20 25 30"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Treant Protector: Overgrowth
	//=================================================================================================================
	"treant_overgrowth"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5437"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"		
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Treant.Overgrowth.Cast"

		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		"FightRecapLevel"				"2"

		"AbilityDraftUltScepterAbility"		"treant_eyes_in_the_forest"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200 250 300"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"						"3 4 5"
				"radius"						
				{
					"value"		"800"
					"LinkedSpecialBonus"			"special_bonus_unique_treant_5"
				}	
			
				"eyes_radius"					
				{
					"value"						"800"
					"LinkedSpecialBonus"			"special_bonus_unique_treant_5"
				}
				"damage"
				{
					"value"					"85"
					"CalculateSpellDamageTooltip"	"1"
				}
				"AbilityCooldown"				
				{
					"value"						"100"
					"special_bonus_unique_treant_14"	"-40"
				}

				"undispellable"
				{
					"value"								"0"
					"special_bonus_unique_treant_11"	"+1"
				}
			
		}
	}

	//=================================================================================================================
	// Treant: Eyes In The Forest ( scepter ability )
	//=================================================================================================================
	"treant_eyes_in_the_forest"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5649"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		"AbilitySound"					"Hero_Treant.Eyes.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"160"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCharges"				"3"
		"AbilityChargeRestoreTime"		"40.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"vision_aoe"		"800"
				"LinkedSpecialBonus"			"special_bonus_unique_treant_5"
				"RequiresScepter"				"1"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"overgrowth_aoe"		"800"
				"LinkedSpecialBonus"			"special_bonus_unique_treant_5"
				"RequiresScepter"				"1"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"tree_respawn_seconds"		"10"
				"RequiresScepter"				"1"
			}
		}
	}

	//=================================================================================================================
	// Ogre Magi: Dumb Luck
	//=================================================================================================================
	"ogre_magi_dumb_luck"
	{
		"ID"							"1115"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_NONE"	

		"MaxLevel"						"1"

		"AbilityValues"
		{
			"mana_per_str"				"6"
			"mana_regen_per_str"		"0.03"
		}
	}

	//=================================================================================================================
	// Ogre Magi: Fireblast
	//=================================================================================================================
	"ogre_magi_fireblast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5438"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"				"0"
		"AbilitySound"					"Hero_OgreMagi.Fireblast.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"475"
		"AbilityCastPoint"				"0.45"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"11 10 9 8"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 85 100 115"

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"1.2"
			}

			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"multicast_delay"	"0.6"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"fireblast_damage"		"70 130 190 250"
				"LinkedSpecialBonus"	"special_bonus_unique_ogre_magi_2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	
	//=================================================================================================================
	// Ogre Magi: Fire Shield ( shard ability ) ogre_magi_fire_shield
	//=================================================================================================================
	"ogre_magi_smash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"648"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"

		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"		"160"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"attacks"		"3"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"		"25"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"multicast_fireshield_aoe"			"1000"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"1400"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_absorb_pct"		"85"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
		}
	}

	//=================================================================================================================
	// Ogre Magi: Unrefined Fireblast ( scepter ability )
	//=================================================================================================================
	"ogre_magi_unrefined_fireblast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5466"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"475"
		"AbilityCastPoint"				"0.45"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"400"
		
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"1.2"
			}

			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"multicast_delay"	"0.6"
			}

			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"scepter_mana"		"35"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"fireblast_damage"		"275"
			}
		}
	}

	//=================================================================================================================
	// Ogre Magi: Ignite
	//=================================================================================================================
	"ogre_magi_ignite"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5439"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_OgreMagi.Ignite.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 800 900 1000"
		"AbilityCastPoint"				"0.35"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"5 6 7 8"
			}

			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"burn_damage"		"20 30 40 50"
				"LinkedSpecialBonus"	"special_bonus_unique_ogre_magi_4"
			}		

			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"slow_movement_speed_pct"		"-20 -23 -26 -29"
			}

			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"1000"
			}	
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"multicast_delay"	"0.6"
			}	
			"06"
			{
				"var_type"			"FIELD_INT"
				"ignite_multicast_aoe"	"1400"
			}				
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ogre Magi: Bloodlust
	//=================================================================================================================
	"ogre_magi_bloodlust"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5440"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_OgreMagi.Bloodlust.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.45"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 18 16 14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 55 60 65"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"modelscale"		"25"
			}	
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement_speed"		"7 9 11 13"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_speed"	"30 40 50 60"
				"LinkedSpecialBonus"	"special_bonus_unique_ogre_magi"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"self_bonus"	"30 50 70 90"
				"LinkedSpecialBonus"	"special_bonus_unique_ogre_magi"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"30"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"multicast_bloodlust_aoe"			"700"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ogre Magi: Multicast
	//=================================================================================================================
	"ogre_magi_multicast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5441"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"multicast_2_times"		"75 75 75"
			}

			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"multicast_3_times"		"0 30 30"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"multicast_4_times"		"0 0 15"
			}
		}
	}

	
	//=================================================================================================================
	// Undying: Decay
	//=================================================================================================================
	"undying_decay"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"5442"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Undying.Decay.Cast"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_UNDYING_DECAY"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10 8 6 4"
		"AbilityDuration"				"21.0 24.0 27.0 30.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"decay_damage"
			{
				"value"		"0 40 80 120"
				"special_bonus_unique_undying_8" "+50"
			}

			"str_steal"
			{
				"value"		"4"
				"special_bonus_scepter" "+4"
			}

			"decay_duration"
			{
				"value"		"40"
			}

			"radius"
			{
				"value"		"325"
			}

			"str_scale_up"	"2"
			"creep_damage_multiplier"	"2.0"
			"shard_buff_duration"		"40"
		}
	}

	//=================================================================================================================
	// Undying: Soul Rip
	//=================================================================================================================
	"undying_soul_rip"
	{
	// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5443"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Undying.SoulRip.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_UNDYING_SOUL_RIP"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.3"
		"AbilityCastRange"				"750"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 14 10 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120"		
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.0"	// Modifier just does damage/healing
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_per_unit"			"15 25 35 45"
				"LinkedSpecialBonus"			"special_bonus_unique_undying_6"
			}			
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"max_units"					"10"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"1300"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"tombstone_heal"			"4 8 12 16"
			}
		}
	}	

	//=================================================================================================================
	// Undying: Tombstone
	//=================================================================================================================
	"undying_tombstone"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5444"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"FightRecapLevel"				"1"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Undying.Tombstone"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_UNDYING_TOMBSTONE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.6"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90 85 80 75"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 140 160 180"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"tombstone_health"
			{
				"value"					"20 24 28 32"
				"special_bonus_unique_undying_5"	"+24" 
			}

			"hits_to_destroy_tooltip"
			{
				"value"					"5 6 7 8"
				"special_bonus_unique_undying_5"	"+6"
			}

			"duration"					"30.0"
			"radius"					"1200"
			"health_threshold_pct_tooltip"	"40"
			"zombie_interval"
			{
				"value"		"4.0 3.6 3.2 2.8"
			}

			"zombie_damage_tooltip"
			{
				"value"					"34"
				"special_bonus_unique_undying" "+20"
				"CalculateSpellDamageTooltip"	"0"
			}

			"bunker_units"				"1"
			"bunker_heal_pct"			"0"
			"tombstone_grab_radius"		"350"
			"tombstone_bunker_cd"		"3"

			"zombie_damage_interval"
			{
				"value"					"0"
			}
		}
	}

	//=================================================================================================================
	// Tombstone Aura
	//=================================================================================================================
	"undying_tombstone_zombie_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5445"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"600 800 1000 1200"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"health_threshold"		"100 200 300 400"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"zombie_interval"		"3.0"
			}
		}
	}

	//=================================================================================================================
	// Undying: Tombstone Zombie Deathlust
	//=================================================================================================================
	"undying_tombstone_zombie_deathstrike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5446"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
	

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"	"5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"slow"					"-5"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"health_threshold_pct"	"40"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"2.5"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_move_speed"			"35 40 45 50"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_speed"			"50 60 70 80"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Undying: Flesh Golem
	//=================================================================================================================
	"undying_flesh_golem"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5447"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Undying.FleshGolem"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"140"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"slow"						"40 45 50"
				"damage_amp"				
				{
					"value"					"25 30 35"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
				}
				"slow_duration"					"6"
				"str_percentage"			
				{
					"value"					"40 50 60"
				"special_bonus_unique_undying_4" "+60"

				}
				"duration"					"40"
				"movement_bonus"			"30 40 50"
				
			
		}
	}

	

	//=================================================================================================================
	// Undying: Tombstone Grab (for Undying)
	//=================================================================================================================
	"undying_tombstone_grab"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1108"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"3000"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		"AbilityValues"
		{
			"grab_radius"				"400"
		}
	}

	//=================================================================================================================
	// Undying: Tombstone Grab (for Tombstone)
	//=================================================================================================================
	"undying_tombstone_unit_grab"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8253"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"
	}

	//=================================================================================================================
	// Rubick: Telekinesis
	//=================================================================================================================
	"rubick_telekinesis"
	{
	// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5448"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"28 26 24 22"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550 575 600 625"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"lift_duration"				"0.95 1.2 1.45 1.7"
				"LinkedSpecialBonus"		"special_bonus_unique_rubick_7"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"0.9 1.1 1.3 1.5"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"325 325 325 325"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"max_land_distance"			"375 375 375 375"
				"LinkedSpecialBonus"		"special_bonus_unique_rubick"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"fall_duration"				"0.3 0.3 0.3 0.3"  // the portion of the lift that is falling
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_max_land_distance_bonus_pct"			"85"
				"RequiresShard"				"1"
			}			
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_cooldown_reduction_pct"			"0"
				"RequiresShard"				"1"
			}					
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"shard_teammate_throw_delay"			"0.5"
				"RequiresShard"				"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	

	//=================================================================================================================
	// Rubick: Telekinesis Land
	//=================================================================================================================
	"rubick_telekinesis_land"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5449"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_AOE"
		"MaxLevel"						"1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"325 325 325 325"
			}
		}
	}

	//=================================================================================================================
	// Rubick: Telekinesis Land
	//=================================================================================================================
	"rubick_telekinesis_land_self"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"647"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"
		"MaxLevel"						"1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"325 325 325 325"
			}
		}
	}


	//=================================================================================================================
	// Rubick: Fade Bolt
	//=================================================================================================================
	"rubick_fade_bolt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5450"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Rubick.FadeBolt.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800 800 800 800"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.35"	// can chain to multiple units

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"100 175 250 325"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"jump_damage_reduction_pct"	"6"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
			}
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"attack_damage_reduction"	"14 21 28 35"
				"LinkedSpecialBonus"		"special_bonus_unique_rubick_2"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"10.0 10.0 10.0 10.0"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"440"
			}			
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"jump_delay"				"0.25 0.25 0.25 0.25"
			}
		}
	}	


	//=================================================================================================================
	// Rubick: Null Field
	//=================================================================================================================
	"rubick_null_field"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5451"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"magic_damage_reduction_pct"	"10 14 18 22"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"1200"
			}
		}
	}


	//=================================================================================================================
	// Rubick: Arcane Supremacy
	//=================================================================================================================
	"rubick_arcane_supremacy"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7320"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"cast_range"				"100 150 200 250"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"spell_amp"			"14 18 22 26"
			}
		}
	}

	//=================================================================================================================
	// Rubick: Spell Steal
	//=================================================================================================================
	"rubick_spell_steal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5452"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Rubick.SpellSteal.Cast"

		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"1"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_7"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 12 4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"25 25 25"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000 1000 1000"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"180.0 240.0 300.0"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"projectile_speed"			"1200"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_range_scepter"			"1400"
				"RequiresScepter"	"1"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"stolen_debuff_amp"			"10 20 30"
			}
		}
	}	

	//=================================================================================================================
	// Rubick: Empty 1
	//=================================================================================================================
	"rubick_empty1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5453"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
	}

	//=================================================================================================================
	// Rubick: Empty 2
	//=================================================================================================================
	"rubick_empty2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5454"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"
	}

	//=================================================================================================================
	// Rubick: Hidden 1 
	//=================================================================================================================
	"rubick_hidden1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5455"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Rubick: Hidden 2
	//=================================================================================================================
	"rubick_hidden2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5456"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Rubick: Hidden 3
	//=================================================================================================================
	"rubick_hidden3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5457"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}


	//=================================================================================================================
	// Disruptor: Thunder Strike
	//=================================================================================================================
	"disruptor_thunder_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5458"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Disruptor.ThunderStrike.Target"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_THUNDER_STRIKE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.05 0.05 0.05 0.05"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 15 12 9"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 130 135 140"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"
			{
				"value"						"800"
				"special_bonus_shard"		"+800"
			}

			"radius"						
			{
				"value" 					"240"
				"special_bonus_unique_disruptor_3" "+100"
			}

			"strikes"
			{
				"value"						"4"
				"special_bonus_shard"		"+2"
			}

			"strike_interval"				"2.0"
			"strike_damage"					"35 60 85 110"

			"slow_duration"
			{
				"value"						"0.1 0.2 0.3 0.4"
				"special_bonus_unique_disruptor" ".4"
			}

			"slow_amount"					"100"
			"shard_ground_delay"			"5"
		}
	}

	//=================================================================================================================
	// Disruptor: Glimpse
	//=================================================================================================================
	"disruptor_glimpse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5459"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Disruptor.Glimpse.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.05 0.05 0.05 0.05"

		// Time		
		//-------------------------------------------------------------------------------------------------------------	

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 85 100 115"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 1000 1400 1800"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"backtrack_time"			"4.0 4.0 4.0 4.0"
			"cast_range"				"600 1000 1400 1800"
			"silence_duration"			"0"
			"AbilityCooldown"
			{
				"value"									"24 22 20 18"
				"special_bonus_unique_disruptor_4"		"-12"
			}
			"min_damage"				"25"
			"max_damage"				
			{
				"value"											"125 175 225 275"
				"special_bonus_unique_disruptor_9"				"250"
			}
			"max_distance"					"1400"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Disruptor: Kinetic Field
	//=================================================================================================================
	"disruptor_kinetic_field"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5460"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Disruptor.KineticField"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_KINETIC_FIELD"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.05 0.05 0.05 0.05"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 17 14 11"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900 900 900 900"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"350"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"formation_time"			"1"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"2.6 3.2 3.8 4.4"
				"LinkedSpecialBonus"		"special_bonus_unique_disruptor_5"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_per_second"			"0"
			}
		}
	}	

	//=================================================================================================================
	// Disruptor: Static Storm
	//=================================================================================================================
	"disruptor_static_storm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5461"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Disruptor.StaticStorm.Cast"

		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_STATIC_STORM"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.05 0.05 0.05 0.05"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90 80 70"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 175 225"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800 800 800 800"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"500"
				"LinkedSpecialBonus"		"special_bonus_unique_disruptor_8"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"pulses"					"20"
				"LinkedSpecialBonus"			"special_bonus_unique_disruptor_7"
				"LinkedSpecialBonusField"		"value2"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_max"				"200 275 350"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"6.0"
				"LinkedSpecialBonus"		"special_bonus_unique_disruptor_7"
			}
		}
	}

	//=================================================================================================================
	// Nyx Assassin: Impale
	//=================================================================================================================
	"nyx_assassin_impale"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5462"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_NyxAssassin.Impale"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17 16 15 14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"
		
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"width"				"140"
			}
			"02"
			{	
				"var_type"			"FIELD_FLOAT"
				"duration"			"1.1 1.4 1.7 2.0"
				"LinkedSpecialBonus"	"special_bonus_unique_nyx_4"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"length"			"750"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"				"1600"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"impale_damage"			"100 160 220 280"
				"LinkedSpecialBonus"	"special_bonus_unique_nyx_2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Nyx Assassin: Mana Burn
	//=================================================================================================================
	"nyx_assassin_mana_burn"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5463"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_NyxAssassin.ManaBurn.Target"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"	
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 600 600 600"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 15 10 5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"float_multiplier"		
			{
				"value"		"2.3 3.2 4.1 5"
				"special_bonus_unique_nyx_5"			"+0.5"
			}
			"aoe"
			{
				"value"		"0"
				"special_bonus_unique_nyx"		"+300"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	//=================================================================================================================
	// Nyx Assassin: Jolt
	//=================================================================================================================
	"nyx_assassin_jolt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1104"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_NyxAssassin.ManaBurn.Target"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"	
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 10 7 4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"float_multiplier"		
			{
				"value"		"2 3 4 5"
				"special_bonus_unique_nyx_5"			"+0.75"
			}
			"aoe"
			{
				"value"		"0"
				"special_bonus_unique_nyx"		"+300"
			}
			"damage_echo_duration"		"15"
			"damage_echo_pct"			"30"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"
	}
	//=================================================================================================================
	// Nyx Assassin: Spiked Carapce
	//=================================================================================================================
	"nyx_assassin_spiked_carapace"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5464"														// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_NyxAssassin.SpikedCarapace"

		// Stats		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25 20 15 10"
		"AbilityCastPoint"				"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 40 40 40"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"reflect_duration"			
			{
				"value"			"2.0"
				"special_bonus_unique_nyx_carapace_reflect_duration"			"+0.5"
			}
			"stun_duration"
			{
				"value"					"0.4 0.8 1.2 1.6"
				"special_bonus_unique_nyx_6"	"+0.45"
			}
			"damage_reflect_pct"				"100"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
	}

	//=================================================================================================================
	// Nyx Assassin: Vendetta
	//=================================================================================================================
	"nyx_assassin_vendetta"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5465"														// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_NyxAssassin.Vendetta"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

        "HasShardUpgrade"               "1"

		"AbilityDraftUltScepterAbility"		"nyx_assassin_burrow"

		// Stats		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"80 70 60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"180 240 300"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"duration"				"40 50 60"
			"fade_time"				"0.0"
			"movement_speed"		"16 18 20"
			"bonus_damage"					
			{
				"value"					"300 450 600"
				"CalculateSpellDamageTooltip"	"1"
			}
			"health_regen_rate_scepter"		"3"
			"mana_regen_rate_scepter"		"3"
			"break_duration"		"4.0"
			"shard_debuff_duration"	
			{
				"value" 			"4.0"
				"RequiresShard"		"1"
			}
			"shard_magic_resist_reduction"	
			{
				"value" 			"17"
				"RequiresShard"		"1"
			}
			"shard_movement_speed_bonus"	
			{
				"value" 			"25"
				"RequiresShard"		"1"
			}
			"mana_removal_pct"		"50"
		}
	}


	//=================================================================================================================
	// Nyx Assassin: Burrow ( scepter ability )
	//=================================================================================================================
	"nyx_assassin_burrow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5666"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"AbilitySound"					"Hero_NyxAssassin.Burrow.In"
		"LinkedAbility"					"nyx_assassin_unburrow"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"1.5"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"health_regen_rate"		"1"
			"mana_regen_rate"		"1"
			"damage_reduction"			"40"
			"impale_bonus_cast_range"			"525"
			"jolt_bonus_cast_range"			"400"
			"impale_cooldown_reduction"			"7.0"
			"carapace_radius"			"300"
		}
	}

	//=================================================================================================================
	// Nyx Assassin: Unburrow
	//=================================================================================================================
	"nyx_assassin_unburrow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5673"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"LinkedAbility"					"nyx_assassin_burrow"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
	}

	//=================================================================================================================
	// Naga Siren: Mirror Image
	//=================================================================================================================
	"naga_siren_mirror_image"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5467"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilitySound"					"Hero_NagaSiren.MirrorImage"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40 35 30 25"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 85 100 115"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"illusion_duration"			"26"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"outgoing_damage"			"-75 -70 -65 -60"
				"LinkedSpecialBonus"		"special_bonus_unique_naga_siren_4"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"outgoing_damage_tooltip"	"25 30 35 40"
				"LinkedSpecialBonus"		"special_bonus_unique_naga_siren_4"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"incoming_damage"			"250"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_incoming_damage_total_pct"			"350"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"images_count"				"3 3 3 3"
				"LinkedSpecialBonus"		"special_bonus_unique_naga_siren"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"invuln_duration"			"0.5"
			}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Naga Siren: Ensnare
	//=================================================================================================================
	"naga_siren_ensnare"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5468"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		//"AbilityUnitTargetFlags"			"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_NagaSiren.Ensnare.Cast"
		"HasScepterUpgrade"			"1"

		"AbilityDraftScepterAbility"		"naga_siren_reel_in"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
	

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"2.75 3.5 4.25 5.0"
			"net_speed"					
			{
				"value"						"1500"
				"special_bonus_scepter"				"+60%"
			}
			"fake_ensnare_distance"		"900 900 900 900"	
			"AbilityCooldown"				
			{
				"value"								"21 18 15 12"
				"special_bonus_unique_naga_siren_net_cooldown"				"-2"
			}
			"AbilityCastRange"
			{
				"value"					"500 525 550 575"
				"special_bonus_scepter"		"+50%"
			}
			"can_target_magic_immune"
			{
				"value"							"0"
				"special_bonus_scepter"			"+1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Naga Siren: Rip Tide
	//=================================================================================================================
	"naga_siren_rip_tide"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5469"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_NagaSiren.Riptide.Cast"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"hits"						
			{
				"value"											"6"
				"special_bonus_unique_naga_siren_3"				"-1"
			}
			"armor_reduction"			
			{	
				"value"						"-2 -4 -6 -8"
			}
			"damage"	
			{
				"value"			"34 41 48 55"
				"LinkedSpecialBonus"		"special_bonus_unique_naga_siren_2"
			}
			
			"radius"					"300"
			"duration"					"4.0"
			"debuff_duration"			"10"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}	

	//=================================================================================================================
	// Naga Siren: Crit
	//=================================================================================================================
	"naga_siren_crit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"622"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"

		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_NagaSiren.Riptide.Cast"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"chance"					"60"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"crit"			"120"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}	

	//=================================================================================================================
	// Naga Siren: Song of the Siren
	//=================================================================================================================
	"naga_siren_song_of_the_siren"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5470"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_NagaSiren.SongOfTheSiren"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"1.0"
		"AbilityCastRange"				"1000 1200 1400"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 175 200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					
			{
				"value"			"1000 1200 1400"
			}
			"duration"					
			{
				"value"			"7"
				"special_bonus_shard"	"+1"
			}
			"animation_rate"				"0.55 0.55 0.55"
			"heal_pct"
			{
				"value"									"0"
				"special_bonus_shard"					"+5"
			}
			"AbilityCooldown"
			{
				"value"									"180 130 80"
				"special_bonus_unique_naga_siren_5" 	"-20"
			}
		}
	}

	//=================================================================================================================
	// Naga Siren: Song of the Siren Cancel
	//=================================================================================================================
	"naga_siren_song_of_the_siren_cancel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5478"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"MaxLevel"						"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.0 1.0 1.0"
	}
	//=================================================================================================================
	// Naga Siren: Reel In
	//=================================================================================================================
	"naga_siren_reel_in"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1008"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitTargetFlags"			"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_NagaSiren.SongOfTheSiren"
        "IsGrantedByScepter"               "1"
        "MaxLevel"							"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastRange"				"1400"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityChannelAnimation"		"ACT_DOTA_CHANNEL_ABILITY_4"
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		"AbilityChannelTime"				"5"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					"1400"
			"pull_strength"				"200"
			"min_pull_distance"			"100"
		}
	}

	//=================================================================================================================
	// Keeper of the Light: Illuminate
	//=================================================================================================================
	"keeper_of_the_light_illuminate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5471"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_KeeperOfTheLight.Illuminate.Discharge"
		"AbilityDraftPreAbility"		"keeper_of_the_light_spirit_form_illuminate"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1800"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		"AbilityChannelTime"			"3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150 175"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"total_damage"
			{
				"value"				"185 290 395 500"
				"special_bonus_unique_keeper_of_the_light"		"+180"
			}
			"max_channel_time"		"3"
			"radius"				"400"
			"range"					"1550"
			"speed"					"900.0"
			"vision_radius"			"800 800 800 800"
			"vision_duration"		"3.34 3.34 3.34 3.34"
			"AbilityCooldown"				
			{
				"value"					"13"
				"special_bonus_unique_keeper_of_the_light_illuminate_cooldown"			"-2"
			}
			"channel_vision_radius"	"400"
			"channel_vision_interval"	"0.5"
			"channel_vision_duration"	"10.34"
			"channel_vision_step"		"150 180 210 240"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Keeper of the Light: Mana Leak
	//=================================================================================================================
	"keeper_of_the_light_mana_leak"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5472"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_KeeperOfTheLight.ManaLeak.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"160"		

		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400 500 600 700"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"4.0 5.0 6.0 7.0"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"mana_leak_pct"				"5.0"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"1.5 2.0 2.5 3.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Keeper of the Light: Radiant Bind
	//=================================================================================================================
	"keeper_of_the_light_radiant_bind"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"532"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_KeeperOfTheLight.ManaLeak.Cast"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120"		

		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"6"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"slow"						"10"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"magic_resistance"			"35"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Keeper of the Light: Will-O-Wisp
	//=================================================================================================================
	"keeper_of_the_light_will_o_wisp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7316"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_KeeperOfTheLight.ManaLeak.Cast"

		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250"		

		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"on_count"					"5"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"725"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"hit_count"					"7"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"off_duration"				"1.85"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"on_duration"				"1.0"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"off_duration_initial"		"1.0"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"fixed_movement_speed"		"60"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"bounty"		"100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Keeper of the Light: Chakra Magic
	//=================================================================================================================
	"keeper_of_the_light_chakra_magic"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5473"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"AbilitySound"					"Hero_KeeperOfTheLight.ChakraMagic.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900 900 900 900"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"3.0"	// Value much higher than cost.


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"mana_restore"			"80 160 240 320"
				"LinkedSpecialBonus"	"special_bonus_unique_keeper_of_the_light_2"
			}						
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"cooldown_reduction"	"3 4 5 6"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"mana_leak_pct"	"4.5 5 5.5 6.0"
			}	
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"	"5"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Keeper of the Light: Empty 1
	//=================================================================================================================
	"keeper_of_the_light_empty1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5501"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	//=================================================================================================================
	// Keeper of the Light: Empty 2
	//=================================================================================================================
	"keeper_of_the_light_empty2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5502"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	//=================================================================================================================
	// Keeper of the Light: Spirit Form
	//=================================================================================================================
	"keeper_of_the_light_spirit_form"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5474"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_KeeperOfTheLight.SpiritForm"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		"AbilityDraftPreAbility"		"keeper_of_the_light_radiant_bind"
		"AbilityDraftUltScepterAbility"	"keeper_of_the_light_will_o_wisp"
		"AbilityDraftUltShardAbility"	"keeper_of_the_light_recall"
				

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"85"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 125 175"		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.35"	// Attacks are primarily about the damage

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{ 
				"var_type"					"FIELD_FLOAT"
				"duration"					"40.0 40.0 40.0"
				"LinkedSpecialBonus"	"special_bonus_unique_keeper_of_the_light_11"
			}
			"02"
			{ 
				"var_type"					"FIELD_INTEGER"
				"movement_speed"			"15 20 25" 
			}
			"03"
			{ 
				"var_type"					"FIELD_INTEGER"
				"cast_range"			"125 250 375" 
			}
			"04"
			{ 
				"var_type"					"FIELD_INTEGER"
				"illuminate_heal"			"50 60 70" 
			}
		}
	}

	//=================================================================================================================
	// Keeper of the Light: Recall
	//=================================================================================================================
	"keeper_of_the_light_recall"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5475"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetFlags"			"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"AbilitySound"					"Hero_KeeperOfTheLight.Recall.Cast"

		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCooldown"				"15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"teleport_delay"		"3"
			}
		}
	}

	//=================================================================================================================
	// Keeper of the Light: Blinding Light
	//=================================================================================================================
	"keeper_of_the_light_blinding_light"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5476"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_KeeperOfTheLight.BlindingLight"
		"MaxLevel"						"4"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500 550 600 650"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 20 18 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"1.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"miss_rate"				
				{
					"value"				"40"
					"LinkedSpecialBonus"		"special_bonus_unique_keeper_of_the_light_8"
				}
				"duration"				"4"
				"radius"				"500"
				"knockback_duration"	"0.6"
				"knockback_distance"	"400"
				"damage"				"100 140 180 220"
			
		}
	}

	//=================================================================================================================
	// Keeper of the Light: Illuminate End
	//=================================================================================================================
	"keeper_of_the_light_illuminate_end"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5477"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
 		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Keeper of the Light: Spirit Form Illuminate
	//=================================================================================================================
	"keeper_of_the_light_spirit_form_illuminate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5479"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1800"
		"AbilityCastPoint"				"0"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_7"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150 175"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"total_damage"
			{
				"value"				"185 290 395 500"
				"special_bonus_unique_keeper_of_the_light"		"+180"
			}
			"max_channel_time"		"3"
			"radius"				"400"
			"range"					"1550"
			"speed"					"900.0"
			"vision_radius"			"800 800 800 800"
			"vision_duration"		"3.34 3.34 3.34 3.34"
			"channel_vision_radius"	"400"
			"channel_vision_interval"	"0.5"
			"channel_vision_duration"	"10.34"
			"channel_vision_step"		"150 180 210 240"
			"AbilityCooldown"				
			{
				"value"					"13"
				"special_bonus_unique_keeper_of_the_light_illuminate_cooldown"			"-2"
			}

		}
	}

	//=================================================================================================================
	// Keeper of the Light: Spirit Form Illuminate End
	//=================================================================================================================
	"keeper_of_the_light_spirit_form_illuminate_end"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5503"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
 		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Visage: Grave Chill
	//=================================================================================================================
	"visage_grave_chill"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5480"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Visage.GraveChill.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"17 15 13 11"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"		

		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"625"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"chill_duration"			"6"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"movespeed_bonus"				"15 20 25 30"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"attackspeed_bonus"				"25 40 55 70"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"900"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}	

	//=================================================================================================================
	// Visage: Soul Assumption
	//=================================================================================================================
	"visage_soul_assumption"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5481"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Visage.SoulAssumption.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"		

		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"bolt_speed"				"1000"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"soul_base_damage"			"20"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"soul_charge_damage"		"70"
				"LinkedSpecialBonus"		"special_bonus_unique_visage_4"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"stack_limit"				"3 4 5 6"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"stack_duration"			"6.0"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_limit"				"100"
				"DamageTypeTooltip"			"DAMAGE_TYPE_NONE"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"1800"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_min"				"2.0"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_max"				"3000.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}	

	//=================================================================================================================
	// Visage: Gravekeeper's Cloak
	//=================================================================================================================
	"visage_gravekeepers_cloak"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5482"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"HasShardUpgrade"             "1"
		"AbilityDraftPreAbility"		"visage_summon_familiars_stone_form"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"							"FIELD_INTEGER"
				"max_layers"						"4"
			}
			"02"
			{
				"var_type"							"FIELD_INTEGER"
				"damage_reduction"					"8 12 16 20"
			}
			"03"
			{
				"var_type"							"FIELD_INTEGER"
				"recovery_time"						"6 5 4 3"
			}
			"04"
			{
				"var_type"							"FIELD_INTEGER"
				"minimum_damage"					"40"
			}
			"05"
			{
				"var_type"							"FIELD_INTEGER"
				"radius"							"900"
			}
			"06"
			{
				"var_type"							"FIELD_INTEGER"
				"max_damage_reduction"					"80"
			}
			"07"
			{
				"var_type"							"FIELD_INTEGER"
				"shard_hp_restoration_pct"				"25"
				"RequiresShard"						"1"
			}	
			"08"
			{
				"var_type"							"FIELD_FLOAT"
				"shard_cooldown"				"65"
				"RequiresShard"						"1"
			}
			"09"
			{
				"var_type"							"FIELD_INTEGER"
				"shard_manacost"				"125"
				"RequiresShard"						"1"
			}		
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}


	//=================================================================================================================
	// Visage: Summon Familiars
	//=================================================================================================================
	"visage_summon_familiars"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5483"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"

		"AbilityDraftUltScepterAbility"		"visage_silent_as_the_grave"

		"AbilitySound"					"Hero_Visage.SummonFamiliars.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"130 120 110"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 150 150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"familiar_hp"				"500 600 700"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"familiar_armor"			"0 2 4"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"familiar_speed"			"430"
				"LinkedSpecialBonus"		"special_bonus_unique_visage_2"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"familiar_attack_damage"	"25 50 75"
				"LinkedSpecialBonus"		"special_bonus_unique_visage_7"
				"CalculateSpellDamageTooltip"	"0"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"tooltip_familiar_count"	"2"
				"LinkedSpecialBonus"		"special_bonus_unique_visage_6"
			}
		}
	}

	//=================================================================================================================
	// Visage: Silent as the Grave (scepter)
	//=================================================================================================================
	"visage_silent_as_the_grave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"683"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"

		"IsGrantedByScepter"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"							"FIELD_FLOAT"
				"bonus_duration"						"4"
			}
			"02"
			{
				"var_type"							"FIELD_INTEGER"
				"bonus_damage"						"25"
			}
			"03"
			{
				"var_type"							"FIELD_FLOAT"
				"invis_duration"					"35.0"
			}
			"04"
			{
				"var_type"							"FIELD_INTEGER"
				"movespeed_bonus"					"20"
			}			
		}
	}

	//=================================================================================================================
	// Visage: Summon Familiars Stone Form Self Cast
	//=================================================================================================================
	"visage_stone_form_self_cast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7116"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"3"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"							"FIELD_INTEGER"
				"stun_radius"						"375"
			}
			"02"
			{
				"var_type"							"FIELD_FLOAT"
				"stun_delay"						"0.55"
			}			
			"03"
			{
				"var_type"							"FIELD_INTEGER"
				"stun_damage"						"60 100 140"
			}
			"04"
			{
				"var_type"							"FIELD_FLOAT"
				"stun_duration"						"0.8 1.0 1.2"
			}
			"05"
			{
				"var_type"							"FIELD_FLOAT"
				"stone_duration"					"6.0"
			}
			"06"
			{
				"var_type"							"FIELD_FLOAT"
				"hp_regen"							"150 175 200"
			}
		}
	}


	//=================================================================================================================
	// Visage: Summon Familiars Stone Form
	//=================================================================================================================
	"visage_summon_familiars_stone_form"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5484"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityCastRange"				"160"
		"AbilityCastPoint"				"0.0"
		"MaxLevel"						"3"
		"AbilitySound"					"Visage_Familiar.StoneForm.Cast"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"							"FIELD_INTEGER"
				"stun_radius"						"375"
			}
			"02"
			{
				"var_type"							"FIELD_FLOAT"
				"stun_delay"						"0.55"
			}			
			"03"
			{
				"var_type"							"FIELD_INTEGER"
				"stun_damage"						"60 100 140"
			}
			"04"
			{
				"var_type"							"FIELD_FLOAT"
				"stun_duration"						"0.8 1.0 1.2"
			}
			"05"
			{
				"var_type"							"FIELD_FLOAT"
				"stone_duration"					"6.0"
			}
			"06"
			{
				"var_type"							"FIELD_FLOAT"
				"hp_regen"							"150 175 200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}

	//=================================================================================================================
	// Wisp: Tether
	//=================================================================================================================
	"wisp_tether"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5485"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"LinkedAbility"					"wisp_tether_break"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 40 40 40"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1600"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"					"1000"
				"movespeed"					
				{
					"value"				"6 8 10 12"
					"special_bonus_unique_wisp_3"	"+6"
				}
				"latch_distance"			"700 700 700 700"
				"latch_speed"				"1000 1000 1000 1000"
				"tether_heal_amp"			"60 80 100 120"
				"self_bonus"				"0"
				"slow"				
				{
					"value"			"15 25 35 45"
					"special_bonus_unique_wisp_11"			"+15"
				}
				"slow_duration"				"0.2"
				"shard_bonus_spell_lifesteal"
				{
					"value"			"10"
					"RequiresShard"	"1"
				}
		}
	}

	//=================================================================================================================
	// Wisp: Spirits
	//=================================================================================================================
	"wisp_spirits"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5486"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Wisp.Spirits.Cast"
        "HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
  		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"19.0 19.0 19.0 19.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"creep_damage"				"10 15 20 25"
			"hero_damage"
			{
				"value"				"30 50 70 90"
				"special_bonus_unique_wisp"		"+55"
			}
			"revolution_time"			"5.0 5.0 5.0 5.0"
			"min_range"					"200"
			"max_range"					"650"
			"hero_hit_radius"			"110"
			"explode_radius"			"360"
			"hit_radius"				"150 150 150 150"
			"spirit_movement_rate"		"250 250 250 250"
			"spirit_duration"			"19.0 19.0 19.0 19.0"
			"spirit_amount"			"5"
			"scepter_slow_pct"
			{
				"value"			"0"
				"special_bonus_scepter"			"+15"
			}
			"scepter_slow_duration"
			{
				"value"			"0"
				"special_bonus_scepter"			"+0.3"
			}
			"AbilityManaCost"				
			{
				"value"							"100 110 120 130"
			}
			"AbilityCooldown"				
			{
				"value"				"26.0 24.0 22.0 20.0"
				"special_bonus_scepter"			"-50%"
			}
		}
	}	

	//=================================================================================================================
	// Wisp: Overcharge
	//=================================================================================================================
	"wisp_overcharge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5487"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
   		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25 22 19 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"40 60 80 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_attack_speed"		"35 60 85 110"
				"bonus_spell_amp"		"8 10 12 14"
				"hp_regen"			
				{
					"value"			"0.5 0.6 0.7 0.8"
					"special_bonus_unique_wisp_10"	"+0.2"
				}
				"duration"			"8"
				"shard_bonus_spell_amp"
				{
					"value"			"10"
					"RequiresShard"	"1"
				}
				"shard_bonus_spell_lifesteal"
				{
					"value"			"10"
					"RequiresShard"	"1"
				}
		}
	}	

	//=================================================================================================================
	// Wisp: Relocate
	//=================================================================================================================
	"wisp_relocate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5488"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Wisp.Relocate"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100 90 80"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"175"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"cast_delay"				"3.5 3.25 3.0"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"return_time"				"12.0 12.0 12.0"
			}
		}
	}

	//=================================================================================================================
	// Wisp: Tether
	//=================================================================================================================
	"wisp_tether_break"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5489"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"LinkedAbility"					"wisp_tether"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.0 1.0 1.0 1.0"
	}

	//=================================================================================================================
	// Wisp: Spirits In
	//=================================================================================================================
	"wisp_spirits_in"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5490"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"MaxLevel"						"4"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
	}

	//=================================================================================================================
	// Wisp: Spirits Out
	//=================================================================================================================
	"wisp_spirits_out"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5493"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"MaxLevel"						"4"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"
 		"AbilityCastAnimation"			"ACT_INVALID"
	}
	
	
	
	//=================================================================================================================
	// Slark: Fish Bait (shard ability )
	//=================================================================================================================
	"slark_fish_bait"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"668"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"              "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1100"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"slow_duration"		"6"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"movement_speed"				"30"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"attack_speed"				"75"
			}
		}
	}
	
	
	//=================================================================================================================
	// Slark: Depth Shroud (shard ability )
	//=================================================================================================================
	"slark_depth_shroud"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"729"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"              "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"75"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"		"3"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"		"250"
			}
		}
	}


	//=================================================================================================================
	// Slark: Dark Pact
	//=================================================================================================================
	"slark_dark_pact"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5494"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Slark.DarkPact.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityCastPoint"				"0.001 0.001 0.001 0.001"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9.0 8.0 7.0 6.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"65"	
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"delay"					"1.5"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"pulse_duration"		"1.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"325"
			}	
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"total_damage"			"75 150 225 300"
				"LinkedSpecialBonus"	"special_bonus_unique_slark_2"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"total_pulses"			"10"
			}	
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"pulse_interval"		"0.1"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"self_damage_pct"			"30"
			}							
		}
	}

	//=================================================================================================================
	// Slark: Pounce
	//=================================================================================================================
	"slark_pounce"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5495"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Slark.Pounce.Cast"
		"HasScepterUpgrade"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22.0 18.0 14.0 10.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 75 75 75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"pounce_damage"			"0"
			"pounce_distance"		"700"
			"pounce_speed"			"933.33"
			"pounce_acceleration"	"7000.0"
			"pounce_radius"			"120"
			"leash_duration"		
			{
				"value"			"2.5 2.75 3 3.25"
				"LinkedSpecialBonus"	"special_bonus_unique_slark"
			}
			"leash_radius"			"400"
			"max_charges"			
			{
				"value"	"2"
				"RequiresScepter"	"1"
			}
			"charge_restore_time"
			{
				"value"	"10"
				"RequiresScepter"	"1"
			}
			"pounce_distance_scepter"		
			{
				"value"		"1100"
				"RequiresScepter"	"1"
			}
			"essence_stacks"	"0 1 2 3"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Slark: Essence Shift
	//=================================================================================================================
	"slark_essence_shift"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5496"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"agi_gain"				"3"
				"LinkedSpecialBonus"	"special_bonus_unique_slark_5"

			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"stat_loss"				"1"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"20 40 60 80"
				"LinkedSpecialBonus"	"special_bonus_unique_slark_4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Slark Shadow Dance
	//=================================================================================================================
	"slark_shadow_dance"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5497"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Slark.ShadowDance"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityDraftUltShardAbility"		"slark_depth_shroud"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"75 60 45"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 120 120"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"duration"					
			{	
				"value"			"4 4.25 4.5"
				"LinkedSpecialBonus"	"special_bonus_unique_slark_3"
			}
			"fade_time"					"0.0 0.0 0.0"
			"bonus_movement_speed"		"24 36 48"
			"bonus_regen"			
			{
				"value"				"60 90 120"
				"special_bonus_unique_slark_8"	"+40"
			}
			"activation_delay"			"0.5 0.5 0.5"
			"neutral_disable"			"2.0 2.0 2.0"
		}
	}
	
	
	//=================================================================================================================
	// Medusa: Cold Blooded ( shard ability )
	//=================================================================================================================
	"medusa_cold_blooded"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"701"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"		"0"
		}
	}

	//=================================================================================================================
	// Medusa: Split Shot
	//=================================================================================================================
	"medusa_split_shot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5504"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"		
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage_modifier"		
				{
					"value"		"-55 -45 -35 -25"
					"special_bonus_unique_medusa_2"	"+10"
				}
				"damage_modifier_tooltip"		
				{	
					"value"			"45 55 65 75"
					"special_bonus_unique_medusa_2"	"+10"
				}
				
				"arrow_count"	"4"
								
				"split_shot_bonus_range"		"150"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Medusa: Mystic Snake
	//=================================================================================================================
	"medusa_mystic_snake"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5505"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Medusa.MysticSnake.Cast"
		
		"AbilityDraftShardAbility"		"medusa_cold_blooded"
		"HasScepterUpgrade"				"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"					"750"
			"AbilityCastPoint"					"0.2"
			"AbilityCooldown"					
			{
				"value"				"10"
				"special_bonus_unique_medusa_5"					"-3"
			}
			"AbilityManaCost"					"80 100 120 140"
			"radius"							"450"
			"snake_jumps"			
			{
				"value"							"3 4 5 6"
				"special_bonus_unique_medusa_3"	"+2"
			}
			"jump_delay"						"0.25 0.25 0.25 0.25"
			"snake_damage"		
			{
				"value"			"85 130 175 220"
				"CalculateSpellDamageTooltip" "1"
			}
			"snake_damage_pct"					"0"
			"snake_mana_steal"					"11 14 17 20"
			"snake_scale"						"35"
			"snake_speed_scale"					"15"
			"initial_speed"						"800"
			"return_speed"						"800"
			"stone_form_scepter_base"		
			{
				"value"							"1.0"
				"RequiresScepter"				"1"
			}
			"stone_form_scepter_increment"		
			{
				"value"							"0.2"
				"RequiresScepter"				"1"
			}
			"movement_slow"						
			{	
				"value"			"30"
				"special_bonus_unique_medusa_7"		"+15"
			}
			"turn_slow"							
			{	
				"value"			"50"
				"special_bonus_unique_medusa_7"		"+15"
			}
			"slow_duration"						"3"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Medusa: Mana Shield
	//=================================================================================================================
	"medusa_mana_shield"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5506"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"		
		"AbilitySound"					"Hero_Medusa.ManaShield.On"
		"MaxLevel"						"5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage_per_mana"		
			{
				"value"								"2 2.3 2.6 2.9 3.2"
				"special_bonus_unique_medusa_6"		"+1.3"
			}
			"absorption_pct"						"98"
			"bonus_mana"							"200 225 250 275 300"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Medusa: Stone Gaze
	//=================================================================================================================
	"medusa_stone_gaze"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5507"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		//"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Medusa.StoneGaze.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"

		// Casting
		//-------------------------------------------------------------------------------------------------------------		
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"					"1200"
			"AbilityCooldown"					"90"
			"AbilityManaCost"					"150"
			"radius"							"1200"
			"duration"
			{
				"value"							"5 5.5 6"
				"special_bonus_unique_medusa"	"+2"
			}
			"slow"								"35"
			"stone_duration"					"2.4"
			"face_duration"						"2.0"
			"vision_cone"						"0.08715"		// 85 degree cone
			"bonus_physical_damage"
			{
				"value"							"35 45 55"
				"DamageTypeTooltip"				"DAMAGE_TYPE_PHYSICAL"
				"special_bonus_unique_medusa_8"	"+5"
			}
			"speed_boost"						"50"
		}
	}

	
	
	//=================================================================================================================
	// Troll Warlord: Rampage (shard upgrade)
	//=================================================================================================================
	"troll_warlord_rampage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"728"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		
		"IsShardUpgrade"				"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"80"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_speed"				"70"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"status_resistance"				"25"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"				"5"
			}
		}
	}

	//=================================================================================================================
	// Troll Warlord: Berserker's Rage
	//=================================================================================================================
	"troll_warlord_berserkers_rage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5508"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_TrollWarlord.BerserkersRage.Toggle"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_hp"				"0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_move_speed"		"15 25 35 45"
				"LinkedSpecialBonus"		"special_bonus_unique_troll_warlord_2"

			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_armor"			"4 5 6 7"
				"LinkedSpecialBonus"		"special_bonus_unique_troll_warlord"

			}
			"04"
			{	
				"var_type"				"FIELD_INTEGER"
				"bonus_range"			"350"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"base_attack_time"		"1.4"
			}	
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"ensnare_chance"			"14 16 18 20"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"ensnare_duration"			"0.8 1.2 1.6 2.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}


	//=================================================================================================================
	// Troll Warlord: Whirling Axes (Throw)
	//=================================================================================================================
	"troll_warlord_whirling_axes_ranged"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5509"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_TrollWarlord.WhirlingAxes.Ranged"
		"HasScepterUpgrade"             "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_WHIRLING_AXES_RANGED"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"950"
		"AbilityCastPoint"				"0.2 0.2 0.2 0.2"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"axe_width"					"100"
			"axe_speed"					"1500.0"
			"axe_range"					"950.0"
			"axe_damage"				
			{ 
				"value"						"90"
				"special_bonus_unique_troll_warlord_3"		"+90"
			}
			"axe_slow_duration"			
			{
				"value"						"2.5 3 3.5 4"
				"special_bonus_unique_troll_warlord_whirling_axes_debuff_duration"				"+2"
			}
			"movement_speed"			"40"
			"axe_spread"				"25"
			"axe_count"					"5"
			"AbilityCooldown"
			{
				"value"							"9"
				"special_bonus_scepter"			"-5"
				"RequiresScepter"				"1"
			}
			"AbilityManacost"
			{
				"value"							"60"
				"special_bonus_scepter"			"-30"
				"RequiresScepter"				"1"
			}
			"pierces_magic_immunity"
			{
				"value"											"0"
				"special_bonus_unique_troll_warlord_6"			"+1"
			}
		}
	}

	//=================================================================================================================
	// Troll Warlord: Whirling Axes Spin
	//=================================================================================================================
	"troll_warlord_whirling_axes_melee"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5510"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_TrollWarlord.WhirlingAxes.Melee"

		"HasScepterUpgrade"             "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.0"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"					"50 100 150 200"
				"special_bonus_unique_troll_warlord_3"		"+90"
			}
			"hit_radius"				"100"
			"max_range"					"450.0"
			"axe_movement_speed"		"1250"
			"blind_duration"			
			{
				"value"						"5"
				"special_bonus_unique_troll_warlord_whirling_axes_debuff_duration"				"+2"
			}
			"blind_pct"					"60"
			"whirl_duration"			"3.0"
			"AbilityCooldown"
			{
				"value"							"9"
				"special_bonus_scepter"			"-5"
			}
			"AbilityManacost"
			{
				"value"							"50"
				"special_bonus_scepter"			"-25"
			}
			"pierces_magic_immunity"
			{
				"value"											"0"
				"special_bonus_unique_troll_warlord_6"			"+1"
			}
		}
	}

	//=================================================================================================================
	// Troll Warlord Scepter
	//=================================================================================================================
	"troll_warlord_scepter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7865"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_WHIRLING_AXES_RANGED"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"range"			"1200"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"				"3.0"
			}
		}
	}

	//=================================================================================================================
	// Troll Warlord: Fervor
	//=================================================================================================================
	"troll_warlord_fervor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5511"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
 		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Casting
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"attack_speed"			"15 20 25 30"
				"LinkedSpecialBonus"		"special_bonus_unique_troll_warlord_5"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"max_stacks"			"12"
			}
		}
	}
	
	//=================================================================================================================
	//  Troll Warlord: Battle Trance
	//=================================================================================================================
	"troll_warlord_battle_trance"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5512"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_TrollWarlord.BattleTrance.Cast"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"MaxLevel"						"3"

		"AbilityDraftUltShardAbility" "troll_warlord_rampage"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.0 0.0 0.0"
		"AbilityCastRange"				"525"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"trance_duration"		"6.5"	
			"AbilityCooldown"
			{
				"value"			"90 80 70"
				"special_bonus_unique_troll_warlord_7"		"-15"
			}
			"lifesteal"			"40 60 80"
			"attack_speed"			"140 170 200"
			"movement_speed"
			{
				"value"		"25 30 35"
				"special_bonus_unique_troll_warlord_battle_trance_movespeed"		"+20"
			}
			"range"				"900"
		}
	}

	//=================================================================================================================
	// Centaur Warchief: Hoof Stomp
	//=================================================================================================================
	"centaur_hoof_stomp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5514"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Centaur.HoofStomp"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"
		"AbilityCooldown"				"18 16 14 12"
		"AbilityManaCost"				"100 110 120 130"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"						"350"
			"stomp_damage"
			{
				"value"			"120 180 240 300"
				"CalculateSpellDamageTooltip" "1"
			}
			"stun_duration"					
			{
				"value"						"1.6 1.8 2.0 2.2"
				"special_bonus_unique_centaur_2" "+0.8"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Centaur Warchief: Double Edge
	//=================================================================================================================
	"centaur_double_edge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5515"														// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Centaur.DoubleEdge"
		
        "HasShardUpgrade"             "1"

		// Stats		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"4.0"
		"AbilityCastRange"				"150 150 150 150"
		"AbilityCastPoint"				"0.25"

		//------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0 0"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{			
			"edge_damage"					
			{
				"value"							"120 180 240 300"			
				"CalculateSpellDamageTooltip"	"1"
			}
			"strength_damage"
			{
				"value"				"60 80 100 120"
				"special_bonus_unique_centaur_4" "+40"
			}
			"radius"						"220"
			"shard_str_pct"
			{
				"special_bonus_shard"		"+15"
			}
			"shard_str_duration"
			{
				"special_bonus_shard"		"+15"
			}
			"shard_max_stacks"
			{
				"special_bonus_shard"		"+5"
			}
			"shard_movement_slow"
			{
				"special_bonus_shard"		"+25"
			}
			"shard_movement_slow_duration"
			{
				"special_bonus_shard"		"+2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Centaur Warchief: Return (Retaliate)
	//=================================================================================================================
	"centaur_return"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5516"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"return_damage"				
				{
					"value"	"15 25 35 45"
					"special_bonus_unique_centaur_3"	"+45"	
					"CalculateSpellDamageTooltip"	"1"
				}
				"return_damage_str"			"16 24 32 40"
				"aura_radius"				"1200"
		}
	}

	//=================================================================================================================
	// Centaur: Stampede
	//=================================================================================================================
	"centaur_stampede"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5517"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Centaur.Stampede"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityDraftUltScepterAbility" "centaur_mount"
		
        //"HasScepterUpgrade"             "1"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 200 250"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.2"	// hits everything on the map

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"			
			{
				"value"						"3.5 4 4.5"
				"special_bonus_unique_centaur_7"	"+1"
			}
			"scepter_bonus_duration"     
			{
				"special_bonus_scepter"		"+1"
			}
			"base_damage"		"0"
			"strength_damage"	
			{
				"value"							"2 2.5 3"			
				"CalculateSpellDamageTooltip"	"1"
			}
			"slow_duration"		"3"
			"radius"			"105"
			"slow_movement_speed"			"100"
			"damage_reduction"	
			{
			//	"special_bonus_scepter"	"+20 +25 +30"
			}
			"AbilityCooldown"
			{
				"value"					"100"
				"special_bonus_unique_centaur_5"	"-25"
			}
			"has_flying_movement"	
			{
			//	"special_bonus_scepter"	"+1"
			}
		}
	}

	

	//=================================================================================================================
	// Centaur: Mount
	//=================================================================================================================
	"centaur_mount"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"980"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET |  DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"AbilitySound"					"Hero_Centaur.Stampede"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilityCastRange"				"300"
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"8"
			"melee_attack_range"		"200"
			"air_duration"		"0.5"
			"air_height"		"450"
			"break_distance"		"600"
		}
	}

	

	//=================================================================================================================
	// Centaur: Overrun
	//=================================================================================================================
	"centaur_overrun"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"581"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Centaur.Stampede"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"MaxLevel"						"1"
		"FightRecapLevel"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.2"	// hits everything on the map

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"2.0"
			}
		}
	}
	

	
	//=================================================================================================================
	// Magnataur: Horn Toss ( shard ability )
	//=================================================================================================================
	"magnataur_horn_toss"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"649"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"		"275"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"		"325"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"air_duration"		"0.6"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"air_height"		"300"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"slow_duration"		"2"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"pull_offset"		"75"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"destination_offset"		"175"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"pull_angle"				"230"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"horn_toss_slow_pct"		"100"
			}
			"10"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"0.75"
			}
		}
	}

	//=================================================================================================================
	// Magnataur: Shockwave
	//=================================================================================================================
	"magnataur_shockwave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5518"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"

        "HasShardUpgrade"             "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 12 11 10"
		"AbilityDuration"				"0.6875 0.6875 0.6875 0.6875"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"shock_speed"				
			{
				"value"					"900"
				"special_bonus_shard"	"+300"

			}
			"shock_width"				"200"
			"shock_damage"				
			{
				"value"			"90 160 230 300"				
				"special_bonus_unique_magnus"	"+125"
			}
			"pull_duration"				"0.2"
			"movement_slow"				"75"
			"slow_duration"				"2"
			"pull_distance"		"150"
			"basic_slow_duration"		
			{
				"value"					"0.9"
				"special_bonus_unique_magnus_6"	"+0.5"
			}
			"return_damage_pct"			
			{
				"value"			"0"
				"special_bonus_shard"		"+50"
			}
			"AbilityCastRange"
			{
				"value"					"1200"
				"special_bonus_shard"		"+400"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	
	//=================================================================================================================
	// Magnataur: Greater Shockwave (scepter ability)
	//=================================================================================================================
	"magnataur_greater_shockwave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"538"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT  | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilitySound"					"Hero_ShadowShaman.SerpentWard"
		"FightRecapLevel"				"1"
		"HasScepterUpgrade"				"1"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1500"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"length"		"1200"
			}
		}
	}
	

	//=================================================================================================================
	// Magnataur: Empower
	//=================================================================================================================
	"magnataur_empower"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5519"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Magnataur.Empower.Cast"
		//"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------

		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45 55 65 75"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.3"	// Easy to spam 

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"				
			{
				"value"								"800"
				//"special_bonus_shard"				"+99999"
			}
			"should_self_cast"
			{
				"value"								"0"
				//"special_bonus_shard"				"+1"
			}
			"empower_duration"
			{
				"value"		"35"
				"special_bonus_unique_magnus_4"	"+10"
			}
			"bonus_damage_pct"
			{
				"value"							"12 20 28 36"
				"special_bonus_unique_magnus_2"	"+10"
			}
			"cleave_damage_pct"
			{
				"value"						"10 20 30 40"
				"special_bonus_unique_magnus_2"	"+10"
			}			
			"cleave_starting_width"
			{
				"value"			"150"
			}			
			"cleave_ending_width"
			{
				"value"			"360"
			}			
			"cleave_distance"			"650"
			"secondary_cleave_distance"	
			{
				"value"			"0"
				//"special_bonus_shard"	"+400"
			}
			"self_multiplier"		"75"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Magnataur: Skewer
	//=================================================================================================================
	"magnataur_skewer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5520"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Magnataur.Skewer.Cast"
		"HasScepterUpgrade"			"0"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22 20 18 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 80 80 80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"skewer_speed"					"900"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"range"					"900 975 1050 1125"
				"LinkedSpecialBonus"	"special_bonus_unique_magnus_3"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_pct"				"20 30 40 50"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"skewer_radius"				"145"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"slow_duration"				"3.25"
			}			
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"skewer_damage"			"90 180 270 360 "
			}			
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"tree_radius"				"200"
			}			
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"tool_attack_slow"				"10 20 30 40"
			}	
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"skewer_cooldown"				"6"
				"RequiresScepter"	"1"
			}
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"skewer_manacost"				"40"
				"RequiresScepter"	"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Magnataur: Reverse Polarity
	//=================================================================================================================
	"magnataur_reverse_polarity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5521"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Magnataur.ReversePolarity.Cast"

		"AbilityDraftUltShardAbility"		"magnataur_horn_toss"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		"AbilityCooldown"				"120"
		"AbilityManaCost"				"150 225 300"
		"AbilityCastRange"				"410 410 410"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"	// Applies multiple modifiers
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"pull_radius"					"410"
			"polarity_damage"				
			{
				"value"			"75 150 225"
				"CalculateSpellDamageTooltip" "1"
			}
			"hero_stun_duration"
			{
				"value"					"2.5 3.0 3.5"
				"special_bonus_unique_magnus_5"	"+0.8"
			}
			"pull_duration"			"0.0 0.0 0.0"
			"stat_buff_duration"
			{
				"value"					"0"
				"special_bonus_unique_magnus_reverse_polarity_stats"			"+15"
			}
			"stats_per_stack"
			{
				"value"					"0"
				"special_bonus_unique_magnus_reverse_polarity_stats"			"+5"
			}
		}
	}
	
	
	//=================================================================================================================
	// Ability: Magnus Strength of Joelrak (scepter)
	//=================================================================================================================
	"magnus_strength_of_joelrak"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1126"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"IsGrantedByShard"				"1"
		"MaxLevel"						"1"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"strength_per_stack"				"6"
			"max_stacks"						"10"
			"stack_duration"					"12"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	//=================================================================================================================
	// Shredder: Flamethrower ( shard ability )
	//=================================================================================================================
	"shredder_flamethrower"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"651"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_per_second"		"80"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"duration"		"8"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"width"		"275"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"length"		"400"
			}
			"05"
			{
				"var_type"		"FIELD_INTEGER"
				"move_slow_pct"	"30"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"building_dmg_pct"	"40"
			}
			"07"
			{
				"var_type"			"FIELD_FLOAT"
				"debuff_linger_duration"	"2.0"
			}
		}
	}


	//=================================================================================================================
	// Shredder: Whirling Death
	//=================================================================================================================
	"shredder_whirling_death"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5524"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Shredder.WhirlingDeath.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7.5 7 6.5 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"whirling_radius"			"325"
				"whirling_damage"			"80 120 160 200"
				"tree_damage_scale"			"11 18 25 32"
				"whirling_tick"				"0.3"
				"stat_loss_pct"				"10"
				"stat_loss_univ"			"5"
				"duration"					"12 13 14 15"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Shredder: Timber Chain
	//=================================================================================================================
	"shredder_timber_chain"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5525"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Shredder.TimberChain.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastRange"				"750 900 1050 1200"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"4"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60 70 80 90"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"chain_radius"		"90 90 90 90"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"range"				"750 900 1050 1200"
				"LinkedSpecialBonus"	"special_bonus_unique_timbersaw_3"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"		"225 225 225 225"
			}
			"04"
			{	
				"var_type"			"FIELD_INTEGER"
				"speed"				"2200 2400 2600 2800"
			}
			"05"
			{	
				"var_type"			"FIELD_INTEGER"
				"damage"			"70 120 170 220"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Shredder: Reactive Armor
	//=================================================================================================================
	"shredder_reactive_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5526"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"HasScepterUpgrade"				"1"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_armor"						"0.5 0.6 0.7 0.8"
			"bonus_hp_regen"					"0.4 0.5 0.6 0.7"
			"stack_limit"						
			{
				"value"			"10 20 30 40"
				"LinkedSpecialBonus"			"special_bonus_unique_timbersaw_2"
			}
			"stack_duration"					
			{
				"value"				"10 12 14 16"
				"LinkedSpecialBonus"				"special_bonus_unique_timbersaw_2"
			}
			"AbilityManaCost"				
			{
				"value"						"0"
				"special_bonus_scepter"				"+200"
			}
			"AbilityCooldown"				
			{
				"value"  		"45"
				"RequiresScepter"				"1"
			}
			"initial_shield"
			{
				"value"  		"200"
				"RequiresScepter"				"1"
			}
			"shield_per_sec"
			{
				"value"  		"100"
				"RequiresScepter"				"1"
			}
			"shield_per_sec_per_enemy"
			{
				"value"  		"75"
				"RequiresScepter"				"1"
			}
			"max_shield"
			{
				"value"		"800"
				"RequiresScepter"				"1"

			}
			"duration"
			{
				"value"	"8"
				"RequiresScepter"				"1"
			}
			"radius"
			{
				"value"	"600"
				"RequiresScepter"				"1"
			}
			"explosion_radius"
			{
				"value"	"600"
				"RequiresScepter"				"1"
			}
			"base_explosion"
			{
				"value"	"200"
				"RequiresScepter"				"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Shredder: Chakram
	//=================================================================================================================
	"shredder_chakram"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5527"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Shredder.Chakram.Cast"

		"AbilityDraftUltScepterAbility"		"shredder_chakram_2"
		"AbilityDraftUltShardAbility"		"shredder_flamethrower"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200 1200 1200"
		"AbilityCastPoint"				"0.15"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8.0 8.0 8.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 125 175"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"speed"					"900.0"
				"radius"				"200"
				"pass_damage"			"110 155 200"
				"damage_per_second"		"50 75 100"
				"slow"
				{
					"value"				"5"
					"LinkedSpecialBonus"	"special_bonus_unique_timbersaw_4"
				}
				"damage_interval"		"0.5"
				"break_distance"		"2000.0"
				"mana_per_second"		"14 22 30"
				"pass_slow_duration"	"0.5"
				"slow_health_percentage"	"5"
				"castpoint_scepter"		
				{
					"value"			"0.1"
					"RequiresScepter"	"1"
				}
				"second_chakram"
				{
					"value"			"0"
					"special_bonus_unique_timbersaw"	"+1"
				}
		}
	}

	//=================================================================================================================
	// Shredder: Chakram 2
	//=================================================================================================================
	"shredder_chakram_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5645"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"		
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"3"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200 1200 1200"
		"AbilityCastPoint"				"0.15"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8.0 8.0 8.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 125 175"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"speed"					
				{
					"value"				"900.0"
					"RequiresScepter"	"1"
				}
				"radius"				
				{
					"value"		"200"
					"RequiresScepter"	"1"
				}
				"pass_damage"
				{
					"value"			"110 155 200"
					"RequiresScepter"	"1"
				}
				"damage_per_second"		
				{
					"value"			"50 75 100"
					"RequiresScepter"	"1"
				}
				"slow"					
				{
					"value"			"5"
					"LinkedSpecialBonus"	"special_bonus_unique_timbersaw_4"
					"RequiresScepter"	"1"
				}
				"damage_interval"		
				{
					"value"			"0.5"
					"RequiresScepter"	"1"
				}
				"break_distance"		
				{
					"value"			"2000.0"
					"RequiresScepter"	"1"
				}
				"mana_per_second"		
				{
					"value"		"14 22 30"
					"RequiresScepter"	"1"
				}
				"pass_slow_duration"	
				{
					"value"		"0.5"
					"RequiresScepter"	"1"
				}
				"slow_health_percentage"	
				{
					"value"		"5"
					"RequiresScepter"	"1"
				}
				"scepter_bonus_damage"	
				{
					"value"		"20"
					"RequiresScepter"		"1"
				}		
				"second_chakram"
				{
					"value"			"0"
					"special_bonus_unique_timbersaw"	"+1"
				}
		}
	}

	//=================================================================================================================
	// Shredder: Return Chakram
	//=================================================================================================================
	"shredder_return_chakram"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5528"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0"
	}

	//=================================================================================================================
	// Shredder: Return Chakram
	//=================================================================================================================
	"shredder_return_chakram_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5646"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"		
		"MaxLevel"						"3"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0"
	}

	
	

	//=================================================================================================================
	// Bristleback: Hairball (Shard)
	//=================================================================================================================
	"bristleback_hairball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"643"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"			    "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1500"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"projectile_speed"		"1200"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"700"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"quill_stacks"		"2"
			}
		}
	}

	//=================================================================================================================
	// Bristleback: Viscous Nasal Goo
	//=================================================================================================================
	"bristleback_viscous_nasal_goo"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5548"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Bristleback.ViscousGoo.Cast"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.75"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"12 16 20 24"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"goo_speed"				"1000"
			"goo_duration"			"5.0"
			"base_armor"			"2"
			"armor_per_stack"
			{
				"value"		"1.5 2.0 2.5 3.0"
				"special_bonus_unique_bristleback_4"	"+0.75"
			}
			"base_move_slow"		"15"
			"move_slow_per_stack"	"3 6 9 12"
			"stack_limit"
			{
				"value"			"4"
				"special_bonus_scepter"	"+3"
			}
			"goo_duration_creep"			"10.0"
			"AbilityCastRange"
			{
				"value"				"650"
				"special_bonus_unique_bristleback_5"				"+150"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Bristleback: Quill Spray
	//=================================================================================================================
	"bristleback_quill_spray"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5549"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Bristleback.QuillSpray"
		"AbilityDraftShardAbility"    "bristleback_hairball"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"3.0 3.0 3.0 3.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 35 35 35"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"700"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"quill_base_damage"		"25 45 65 85"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"quill_stack_damage"	"28 30 32 34"
				"LinkedSpecialBonus"	"special_bonus_unique_bristleback_2"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"quill_stack_duration"	"14.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"max_damage"			"550.0"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"2400"
			}
		}
	}

	//=================================================================================================================
	// Bristleback: Bristleback
	//=================================================================================================================
	"bristleback_bristleback"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5550"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySound"					"Hero_Bristleback.Bristleback"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"side_damage_reduction"
			{
				"value"													"8 12 16 20"
				"special_bonus_unique_bristleback_6"					"+4"
			}
			"back_damage_reduction"
			{
				"value"			"16 24 32 40"
				"special_bonus_unique_bristleback_6"						"+8"
			}
			"side_angle"							"110"
			"back_angle"							"70"
			"quill_release_threshold"				"200"
			"quill_release_interval"				".1"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Bristleback: Warpath
	//=================================================================================================================
	"bristleback_warpath"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5551"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDuration"				"10.0 10.0 10.0"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"damage_per_stack"					"20 25 30"
				"LinkedSpecialBonus"	"special_bonus_unique_bristleback_3"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"move_speed_per_stack"				"3 4 5"
			}
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"stack_duration"				"16.0 18.0 20.0"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"max_stacks"					"6 8 10"
			}
		}
	}

	//=================================================================================================================
	// Tusk: Ice Shards
	//=================================================================================================================
	"tusk_ice_shards"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5565"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"HasShardUpgrade"               "1"
		"AbilitySound"					"Hero_Tusk.IceShards"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1400"
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"23 20 17 14"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"shard_width"				"200"
				"shard_damage"
				{
					"value"					"75 150 225 300"
					"CalculateSpellDamageTooltip"	"1"
				}
				"shard_count"				"7"
				"shard_speed"				"1200.0"
				"shard_duration"			"4 5 6 7"
				"shard_angle_step"			"40.0"
				"shard_distance"			"200"
				"turn_rate_slow"			"0"
				"aghs_shard_move_slow"	
				{
					"value"					"40"
					"RequiresShard"			"1"
				}
				"aghs_shard_damage"			
				{
					"value"					"60"
					"RequiresShard"			"1"
				}
				"aghs_shard_depth"			
				{
					"value"						"300"
					"RequiresShard"				"1"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Tusk: Ice Shards Stop
	//=================================================================================================================
	"tusk_ice_shards_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5668"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
	}


	
	//=================================================================================================================
	// Tusk: Snowball
	//=================================================================================================================
	"tusk_snowball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5566"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Tusk.Snowball.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1150"
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"21 19 17 15"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 75 75 75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_damage"			"80 140 200 260"
				"LinkedSpecialBonus"		"special_bonus_unique_tusk_2"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_speed"			"575 600 625 650"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_damage_bonus"		"25 50 75 100"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"0.6 0.8 1.0 1.2"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_windup_radius"	"100"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"snowball_duration"			"3.0"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_radius"			"200"
			}			
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_grow_rate"		"40"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"snowball_windup"			"3.0"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_grab_radius"		"350"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_speed_bonus"		"50"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Tusk: Launch Snowball
	//=================================================================================================================
	"tusk_launch_snowball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5641"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"
		"AbilityTextureName"		"tusk_snowball"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Tusk: Frozen Sigil
	//=================================================================================================================
	"tusk_frozen_sigil"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5567"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Tusk.FrozenSigil"

		"MaxLevel"						"1"
		"FightRecapLevel"				"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"sigil_radius"				"650"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"sigil_duration"			"25.0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"move_slow"					"40"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_slow"				"0"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_6"
	}

	//=================================================================================================================
	// Tusk: Tag Team
	//=================================================================================================================
	"tusk_tag_team"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7322"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Tusk.FrozenSigil"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"24 21 18 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_damage"
			{
				"value"						"20 45 70 95"		
				"special_bonus_unique_tusk_3"		"+25"
			}
			"movement_slow"				"75"
			"slow_duration"				"0.5"
			"debuff_duration"			"5"
			"radius"				"350"
		}
	}

	//=================================================================================================================
	// Tusk: Walrus Punch
	//=================================================================================================================
	"tusk_walrus_punch"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5568"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Tusk.WalrusPunch.Target"

		"AbilityDraftUltScepterAbility"		"tusk_walrus_kick"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastRange"				"150"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 15 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_multiplier"			"250 325 400"
				"LinkedSpecialBonus"		"special_bonus_unique_tusk"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"air_time"					"1.0"
				"LinkedSpecialBonus"		"special_bonus_unique_tusk_7"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"slow_duration"				"2.0 3.0 4.0"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"move_slow"					"40"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"push_length"				"1000"
			}
		}
	}

	//=================================================================================================================
	// Tusk: Walrus Kick
	//=================================================================================================================
	"tusk_walrus_kick"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5672"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_Tusk.WalrusKick.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"250"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"air_time"					"1.0"
				"push_length"				"1400"
				"move_slow"					"40"
				"slow_duration"				"4"
				"damage"					
				{
					"value"					"350"
					"CalculateSpellDamageTooltip"	"1"
				}
				"search_radius"					"250"
				"creep_cooldown_reduction_pct"	"50"
		}
	}

	//=================================================================================================================
	// Skywrath Mage: Arcane Bolt
	//=================================================================================================================
	"skywrath_mage_arcane_bolt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5581"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_SkywrathMage.ArcaneBolt.Cast"
		"HasScepterUpgrade"			"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"875"
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.0 4.0 3.0 2.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"95"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bolt_speed"			"500"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bolt_vision"			"325"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"bolt_damage"			"75 95 115 135"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"int_multiplier"		"1.5"
				"CalculateSpellDamageTooltip"	"1"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"vision_duration"		"3.34"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_radius"		"700"
				"RequiresScepter"	"1"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"lifesteal_duration"	"5"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"lifesteal_amt"			"20 30 40 50"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Skywrath Mage: Concussive Shot
	//=================================================================================================================
	"skywrath_mage_concussive_shot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5582"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_SkywrathMage.ConcussiveShot.Cast"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastRange"				"1600"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 14 13 12"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 85 90 95" 


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{ 
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"launch_radius"		"1600"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"slow_radius"		"250"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"				"800 800 800 800"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"120 180 240 300"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"slow_duration"		"4.0"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"movement_speed_pct"	"40"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"shot_vision"		"300"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"vision_duration"		"3.34"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_radius"		"700"
				"RequiresScepter"	"1"
			}
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"creep_damage_pct"		"75"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Skywrath Mage: Ancient Seal
	//=================================================================================================================
	"skywrath_mage_ancient_seal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5583"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_SkywrathMage.AncientSeal.Target"
		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 750 800 850"
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"resist_debuff"			"-20 -25 -30 -35"
				"LinkedSpecialBonus"	"special_bonus_unique_skywrath_3"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"seal_duration"			"3.0 4.0 5.0 6.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_radius"		"700"
				"RequiresScepter"	"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Skywrath Mage: Mystic Flare
	//=================================================================================================================
	"skywrath_mage_mystic_flare"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5584"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"2"

		"HasScepterUpgrade"			"1"
		"HasShardUpgrade"			"1"

		"AbilityDraftUltShardAbility" "skywrath_mage_shield_of_the_scion"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60.0 40.0 20.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"300 550 800"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"170"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"2.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"800 1200 1600"
				"LinkedSpecialBonus"	"special_bonus_unique_skywrath_5"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"damage_interval"		"0.1"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"scepter_radius"		"700"
				"RequiresScepter"	"1"
			}
		}
	}

	//=================================================================================================================
	// Skywrath Mage: Shield of the Scion (shard ability)
	//=================================================================================================================
	"skywrath_mage_shield_of_the_scion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"833"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"IsGrantedByShard"				"1"
		"MaxLevel"						"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"stack_duration"			"35"
			"bonus_intelligence"		"2"
			"bonus_armor"				"0.5"
		}
	}

	//=================================================================================================================
	// Abaddon: Death Coil (mist coil)
	//=================================================================================================================
	"abaddon_death_coil"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5585"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Abaddon.DeathCoil.Cast"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"575"
		"AbilityCastPoint"				"0.25"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"self_damage"			
			{
				"value"				"50"
				"DamageTypeTooltip"		"DAMAGE_TYPE_PURE"
			}
			"missile_speed"			"1300"
			"target_damage"
			{
				"value"			"110 160 210 260"
				"special_bonus_unique_abaddon_2"	"+50"
			}
			"heal_amount"
			{
				"value"			"110 160 210 260"
				"special_bonus_unique_abaddon_2"	"+50"
			}			
			
			"effect_radius"
			{
				"value"				"0"
				"special_bonus_unique_abaddon_4"	"+400"
			}



		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Abaddon: Aphotic Shield
	//=================================================================================================================
	"abaddon_aphotic_shield"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5586"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Abaddon.AphoticShield.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12.0 10.0 8.0 6.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"85 100 115 130"

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"15.0"
			"radius"				"675"
			"damage_absorb"
			{
				"value"			"110 140 170 200"
				"special_bonus_unique_abaddon"		"+100"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Abaddon: Frostmourne (Curse of Avernus)
	//=================================================================================================================
	"abaddon_frostmourne"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5587"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
        "HasShardUpgrade"               "1"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"slow_duration"				"5"
			"movement_speed"
			{
				"value"						"10 15 20 25"
				"special_bonus_shard" 		"+10"		
			}
			"hit_count"
			{
				"value"					"4"
				"special_bonus_unique_abaddon_3" "-1"
			}
			"curse_duration"			"4.5"
			"curse_slow"				
			{
				"value"									"15 30 45 60"
				"special_bonus_unique_abaddon_6"		"+15"
			}
			"curse_attack_speed"		"40 60 80 100"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Abaddon: Borrowed Time
	//=================================================================================================================
	"abaddon_borrowed_time"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5588"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Abaddon.BorrowedTime"
		"HasShardUpgrade"				"0"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"ABSOLUTE"

		"HasScepterUpgrade"			"1"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCooldown"				
			{
				"value"								"70 60 50"
			}
			"hp_threshold"							"400"
			"duration"								"4.0 5.0 6.0"
			"duration_scepter"
			{
				"value"								"7 8 9"
				"RequiresScepter"					"1"
			}
			"ally_threshold_scepter"
			{
				"value"								"525"
				"RequiresScepter"					"1"
			}
			"redirect_range_scepter"
			{
				"value"								"1200"
				"RequiresScepter"					"1"
			}
			"immolate_damage"
			{
				"value"								"0"
				"special_bonus_unique_abaddon_immolation"	"+85"
			}
			"immolate_aoe"
			{
				"value"								"0"
				"special_bonus_unique_abaddon_immolation"	"+400"
			}
			"immolate_tick"							".25"
		}
	}

	//=================================================================================================================
	// Elder Titan: Echo Stomp
	//=================================================================================================================
	"elder_titan_echo_stomp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5589"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ElderTitan.EchoStomp"
        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
 		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityCastPoint"				"0.4"
 		"AbilityCastRange"				"500"
		"AbilityChannelTime"			"1.3"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"cast_time"						"1.7"
			"radius"						"500"
			"sleep_duration"				"2 2.8 3.6 4.4"
			"stomp_damage"
			{
				"value"					"70 100 130 160"
				"special_bonus_unique_elder_titan_2"			"+75"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
			}
			"initial_stun_duration"					"0.2"
			"animation_rate"					"0.0"
			"wake_damage_limit"
			{
				"value"				"55 120 185 250"
				"special_bonus_unique_elder_titan_4"			"+450"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
				"CalculateSpellDamageTooltip"				"0"
			}
			"AbilityCooldown"				
			{
				"value"				"14 13 12 11"
				"special_bonus_shard"				"-2"
			}
		}
	}
	//=================================================================================================================
	// Elder Titan: Echo Stomp (Spirit Version)
	//=================================================================================================================
	"elder_titan_echo_stomp_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5590"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"FightRecapLevel"				"1"
		"HasShardUpgrade"               "1"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_INVALID"
		"AbilityCastPoint"				"0.0"
		"AbilityChannelTime"			"1.3"
		"AbilityManaCost"				"0 0 0 0"
		"AbilityCastRange"				"500"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"cast_time"						"1.7"
			"radius"						"500"
			"sleep_duration"				"2 3 4 5"
			"stomp_damage"
			{
				"value"					"75 100 125 150"
				"special_bonus_unique_elder_titan_2"			"+75"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
			}
			"wake_damage_limit"
			{
				"value"				"50 100 150 200"
				"special_bonus_unique_elder_titan_4"			"+450"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
			}
			"animation_rate"					"0.0"
			"AbilityCooldown"				
			{
				"value"				"14 13 12 11"
				"special_bonus_shard"				"-2"
			}
		}
	}

	//=================================================================================================================
	// Elder Titan: Ancestral Spirit
	//=================================================================================================================
	"elder_titan_ancestral_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5591"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_ElderTitan.AncestralSpirit.Cast"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_ANCESTRAL_SPIRIT"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.4 0.4 0.4 0.4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"23 21 19 17"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"						"275"
			"pass_damage"								
			{
				"value"	"50"
				"CalculateSpellDamageTooltip"				"1"
			}
			"spirit_duration"				"10.0"
			"buff_duration"					"10.0"
			"speed"							"900"
			"move_pct_creeps"				"1.5"
			"move_pct_heroes"				
			{
				"value"		"5 6 7 8"
				"special_bonus_unique_elder_titan_bonus_spirit_speed"	"+2"
			}
			"damage_creeps"					
			{
				"value"	"3 7 11 15"
				"CalculateSpellDamageTooltip"				"0"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"damage_heroes"
			{
				"value"		"17 38 59 80"
				"special_bonus_unique_elder_titan"	"+25"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
			}
			"armor_creeps"					"0.5"
			"armor_heroes"					"1.5 3 4.5 6"
			"move_pct_cap"					"40"
			"scepter_magic_immune_per_hero"	
			{
				"value"				"2"
				"RequiresScepter"				"1"
			}
		}
	}

	//=================================================================================================================
	// Elder Titan: Return Spirit
	//=================================================================================================================
	"elder_titan_return_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5592"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0"
	}

	//=================================================================================================================
	// Elder Titan: Return Spirit
	//=================================================================================================================
	"elder_titan_move_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6563"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_POINT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
 		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0 0.0 0.0"
	}


	//=================================================================================================================
	// Elder Titan: Natural Order
	//=================================================================================================================
	"elder_titan_natural_order"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5593"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
 		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"					
				{
					"value"		"350"
					"special_bonus_unique_elder_titan_5"	"+100"
				}
				"armor_reduction_pct"	    "40 60 80 100"
				"magic_resistance_pct"		"40 60 80 100"
		}
	}

	//=================================================================================================================
	// Elder Titan: Natural Order Spirit
	//=================================================================================================================
	"elder_titan_natural_order_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5750"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
 		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"350"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"armor_reduction_pct"	    "40 60 80 100"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"magic_resistance_pct"		"40 60 80 100"
			}
		}
	}

	//=================================================================================================================
	// Elder Titan: Earth Splitter
	//=================================================================================================================
	"elder_titan_earth_splitter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5594"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_ElderTitan.EarthSplitter.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"2400"
		"AbilityCastPoint"				"0.4 0.4 0.4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 175 225"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"crack_time"				"2.7182"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"crack_width"				"315"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"crack_distance"			"2400"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"slow_pct"					"30 40 50"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"slow_duration"				"3.0 4.0 5.0"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"speed"						"1100"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_pct"				"30 40 50"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"vision_width"				"500"
			}
			"09"
			{	
				"var_type"					"FIELD_FLOAT"
				"vision_interval"			"0.22"
			}
			"10"
			{
				"var_type"					"FIELD_FLOAT"
				"vision_duration"			"4.0"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"vision_step"				"200"
			}
			"12"
			{
				"var_type"					"FIELD_INTEGER"
				"total_steps"				"12"
			}
			"13"
			{
				"var_type"					"FIELD_FLOAT"
				"slow_duration_scepter"		"4.0 5.0 6.0"
			}
		}
	}

	//=================================================================================================================
	// Legion Commander: Overwhelming Odds
	//=================================================================================================================
	"legion_commander_overwhelming_odds"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5595"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_LegionCommander.Overwhelming.Location"
		"HasShardUpgrade"				"1"
		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{			
				"damage"				"35 65 95 125"
				"damage_per_unit"		"14 16 18 20"
				"damage_per_hero"		
				{
					"value"				"35 65 95 125"
					"special_bonus_unique_legion_commander_4"	"+75"
				}
				"illusion_dmg_pct"		
				{
					"value"				"25"
					"CalculateSpellDamageTooltip"	"1"
				}
				"bonus_attack_speed_creeps"		"0"
				"bonus_attack_speed"		"65 90 115 140"
				"duration"				"5.0"
				"radius"				
				{
					"value"		"600"
					"special_bonus_unique_legion_commander_2" "+150"
				}
				"armor_per_creep"	
				{
					"value" 				"1"
					"RequiresShard"				"1"
				}
				"armor_per_hero"	
				{
					"value" 				"5"
					"RequiresShard"  		"1"
				}
				"shard_duration"	
				{	
					"value" 				"8"
					"RequiresShard"		"1"
				}
				"AbilityCooldown"
				{
					"value"						"15"
					"special_bonus_unique_legion_commander_9"		"-2"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Legion Commander: Press the Attack
	//=================================================================================================================
	"legion_commander_press_the_attack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5596"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_LegionCommander.PressTheAttack"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16.0 15.0 14.0 13.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"3.0"	// Value much higher than cost.


		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"5.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"move_speed"			"10 14 18 22"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"hp_regen"				"30 40 50 60"
				"LinkedSpecialBonus"	"special_bonus_unique_legion_commander_6"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Legion Commander: Moment of Courage
	//=================================================================================================================
	"legion_commander_moment_of_courage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5597"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySound"					"Hero_LegionCommander.Courage"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.9 1.5 1.1 0.7"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"trigger_chance"			
			{
				"value"				"25"
				"LinkedSpecialBonus"        "special_bonus_unique_legion_commander_3"																	
			}
			"buff_duration"				"1.0"
			"hp_leech_percent"			
			{
				"value"		"55 65 75 85"
				"special_bonus_unique_legion_commander_7" "+50"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Legion Commander: Duel
	//=================================================================================================================
	"legion_commander_duel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5598"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_LegionCommander.Duel"

		"HasScepterUpgrade"			"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"200 250 300"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 75 75"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"3.0"	// Value much higher than cost.

		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"3.75 4.5 5.25"
			"duration_scepter"		
			{
				"value"			"5.5 6.5 7.5"
				"RequiresScepter"	"1"
			}
			"reward_damage"			
			{
				"value"			"10 20 30"
				"LinkedSpecialBonus"	"special_bonus_unique_legion_commander"
			}
			"victory_range"			"600"
			"scepter_damage_reduction_pct"			
			{
				"value"				"50"
				"RequiresScepter"						"1"
			}
			"AbilityCooldown"	
			{
				"value"					"50"
				"special_bonus_scepter"			"-20"
			}

		}
	}
	
	//=================================================================================================================
	// Ember Spirit: Searing Chains
	//=================================================================================================================
	"ember_spirit_searing_chains"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5603"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_EmberSpirit.SearingChains.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 12 11 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"1.5 2.0 2.5 3.0"
				"LinkedSpecialBonus"			"special_bonus_unique_ember_spirit_2"
			}			
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"400"
			}	
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"damage_per_second"				"50 70 90 110"
			}
			"04"
			{
				"var_type"						"FIELD_FLOAT"
				"tick_interval"					"0.5"
			}
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"unit_count"					"2"
				"LinkedSpecialBonus"			"special_bonus_unique_ember_spirit_7"
			}		
			"06"
			{
				"var_type"						"FIELD_INTEGER"
				"radius_scepter"				"500"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ember Spirit: Sleight of Fist
	//=================================================================================================================
	"ember_spirit_sleight_of_fist"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5604"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0"
		"FightRecapLevel"				"1"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 12 9 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"250 350 450 550"
			}
			
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_hero_damage"			"45 80 115 150"
				"LinkedSpecialBonus"			"special_bonus_unique_ember_spirit_6"
				"CalculateSpellDamageTooltip"	"0"
			}
						
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"attack_interval"				"0.2"
			}

			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"creep_damage_penalty"			"0"
				"CalculateSpellDamageTooltip"	"0"

			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"AbilityCharges"		""
				"LinkedSpecialBonus"	"special_bonus_unique_ember_spirit_4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ember Spirit: Flame Guard
	//=================================================================================================================
	"ember_spirit_flame_guard"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5605"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_EmberSpirit.FlameGuard.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"65 80 95 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"						"11 14 17 20"
				"radius"						"400"
				"absorb_amount"					
				{
					"value"					"65 145 225 305"
					"LinkedSpecialBonus"			"special_bonus_unique_ember_spirit_1"
				}				
				"tick_interval"					"0.2"
				"damage_per_second"				
				{
					"value"			"25 35 45 55"
					"LinkedSpecialBonus"			"special_bonus_unique_ember_spirit_3"
				}
				"blind_pct"				"50"
				"shield_pct_absorb"		"70"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ember Spirit: Fire Remnant
	//=================================================================================================================
	"ember_spirit_fire_remnant"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5606"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_EmberSpirit.FireRemnant.Cast"
		"AbilityDraftPreAbility"		"ember_spirit_activate_fire_remnant"
		"HasShardUpgrade"			"1"
		"HasScepterUpgrade"			"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1400"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"
		"AbilityCharges"				"3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"speed_multiplier"				"250"
				"AbilityChargeRestoreTime"		
				{
					"value"			"38.0"
					"special_bonus_unique_ember_spirit_5"	"-12"
				}
				"damage"
				{
					"value"			"100 200 300"
					"CalculateSpellDamageTooltip" "1"
				}
				"radius"				"450"
				"duration"				"45.0"
				"scepter_range"
				{
					"value"			"3000"
					"RequiresScepter"	"1"
				}
				"scepter_speed_multiplier"	
				{
					"value"		"2"
					"RequiresScepter"	"1"
				}
                "scepter_max_charges"	
				{
					"value"			"5"
					"RequiresScepter"	"1"
				}
                "shard_radius"				
				{
					"value"			"600"
					"RequiresShard"				"1"
				}
                "shard_damage_per_second"	
				{
					"value"		"45"
					"RequiresShard"				"1"
				}
                "shard_charge_radius"				
				{
					"value"		"400"
					"RequiresShard"				"1"
				}
		}
	}

	//=================================================================================================================
	// Ember Spirit: Activate Fire Remnant
	//=================================================================================================================
	"ember_spirit_activate_fire_remnant"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5607"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"MaxLevel"						"3"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"99999"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed_multiplier"				"250"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"max_charges"				"3"
			}
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"charge_restore_time"			"35.0"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"100 200 300"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"450"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1300"
			}
			"07"
            {
                "var_type"				"FIELD_INTEGER"
                "scepter_mana_cost"		"75"
				"RequiresScepter"		"1"
            }
			"08"
            {
                "var_type"					"FIELD_INTEGER"
                "shard_remnant_speed_pct"	"300"
            }
		}
	}

	//=================================================================================================================
	// Earth Spirit: Boulder Smash
	//=================================================================================================================
	"earth_spirit_boulder_smash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5608"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitTargetFlag"			"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_EarthSpirit.BoulderSmash.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"150"
		"AbilityCastPoint"				"0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"22.0 18.0 14.0 10.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				"180"	// NOTE: This radius must match the radius for geomagnetic grip
				"rock_search_aoe"				"200"
				"rock_damage"			
				{
					"value"			"120 180 240 300"
					"special_bonus_unique_earth_spirit_6"	"+125"
				}	
				"move_slow"				"50"
				"duration"			"1.25 2.5 3.25 4"
				"speed"					"900"
				"unit_distance"			
				{
					"value"		"500.0 600.0 700.0 800.0"
					"LinkedSpecialBonus"	"special_bonus_unique_earth_spirit_7"
				}
				"rock_distance"			
				{
					"value"		"2000.0"
					"LinkedSpecialBonus"	"special_bonus_unique_earth_spirit_7"
				}			
				"remnant_smash_radius_tooltip"			"200"
				"creep_multiplier"		"1.25"
		}
	}


	//=================================================================================================================
	// Earth Spirit: Rolling Boulder
	//=================================================================================================================
	"earth_spirit_rolling_boulder"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5609"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilitySound"					"Hero_EarthSpirit.RollingBoulder.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"3000"
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16.0 12.0 8.0 4.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"160"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1000"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"rock_speed"			"1600"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"distance"				"750.0"
				"LinkedSpecialBonus"	"special_bonus_unique_earth_spirit_4"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"rock_distance_multiplier"	"2.0"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"delay"					"0.5"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"30"
				"LinkedSpecialBonus"	"special_bonus_unique_earth_spirit"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"0.3 0.5 0.7 0.9"
				"LinkedSpecialBonus"	"special_bonus_unique_earth_spirit_3"
			}
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"rock_bonus_duration"	"0.3 0.5 0.7 0.9"
			}
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_str"			"100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	
	//=================================================================================================================
	// Earth Spirit: Geomagnetic Grip
	//=================================================================================================================
	"earth_spirit_geomagnetic_grip"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5610"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_EarthSpirit.GeomagneticGrip.Target"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"1100"
		"AbilityCastPoint"				"0.1"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				"180"	// NOTE: This radius must match the radius for boulder smash
				"rock_damage"			"50 100 150 200"
				"duration"			"2 2.5 3 3.5"
				"pull_units_per_second_heroes"		"600"
				"pull_units_per_second"		"900"
				"speed"					"800"
				"total_pull_distance"		"1400"
				"AbilityCooldown"		
				{
					"value"		"13"
					"special_bonus_unique_earth_spirit_5"	"-2"
				}
		}
	}

	//=================================================================================================================
	// Earth Spirit: Stone Caller
	//=================================================================================================================
	"earth_spirit_stone_caller"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5611"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"MaxLevel"						"7"
		"AbilitySound"					"Hero_EarthSpirit.StoneRemnant.Impact"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_ES_STONE_CALLER"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"1100"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"

		"AbilityChargeRestoreTime"		"18"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"60.0"
			"polarization_distance"
			{
				"value"			"0"
				
			}
			"vision_radius"				
			{
				"value"							"0"
			}		
			"AbilityCharges"
			{
				"value"							"7 8 9 10 11 12 13"
			}
			"rolling_offset_distance"			"150"
			"hero_level_increment"				"5"
		}
	}

	//=================================================================================================================
	// Earth Spirit: Petrify ( Enchant Remnant scepter ability )
	//=================================================================================================================
	"earth_spirit_petrify"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5648"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET |  DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"AbilitySound"					"Hero_EarthSpirit.Petrify"

		"HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"175"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"		"2.4"
				"damage"
				{
					"value"			"450"
					"CalculateSpellDamageTooltip" "1"
				}
				"aoe"		"450"
				"ally_cast_range"	"500"
		}
	}

	//=================================================================================================================
	// Earth Spirit: Magnetize
	//=================================================================================================================
	"earth_spirit_magnetize"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5612"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_EarthSpirit.Magnetize.Cast"

		"AbilityDraftPreAbility"		"earth_spirit_stone_caller"
		"AbilityDraftUltScepterAbility" "earth_spirit_petrify"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"350"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100 90 80"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"cast_radius"			"350"
			"damage_per_second"	
			{
				"value"									"40 80 120"
				"LinkedSpecialBonus"			"special_bonus_unique_earth_spirit_8"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_PERCENTAGE_ADD"
			}		
			
			"damage_duration"
			{
				"value"			"6.0"
				"LinkedSpecialBonus"			"special_bonus_unique_earth_spirit_8"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_PERCENTAGE_ADD"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
				"CalculateSpellDamageTooltip"	"0"
			}
			"rock_search_radius"			"400"
			"rock_explosion_radius"			"600"
			"damage_interval"			"1.0"
			"rock_explosion_delay"			"8.0"
			"silence_duration"			"5.0"
			"slow_duration"			"2.0"
		}
	}

	//=================================================================================================================
	// Abyssal Underlord: Firestorm
	//=================================================================================================================
	"abyssal_underlord_firestorm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5613"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

        "HasShardUpgrade"               "1"

		"AbilityCastRange"				"600 625 650 675"
		"AbilityCastPoint"				"0.5"
		"FightRecapLevel"				"1"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 125 140 155"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"AbilityCooldown"
				{
					"value"	"15 14 13 12"
					"special_bonus_unique_underlord_5"	"-4"
				}
				"radius"					
				{
					"value"					"425"
					"special_bonus_unique_underlord_8"	"+100"
				}
				"wave_duration"					
				{
					"value"	"7.0"
					"special_bonus_unique_underlord_7"	"+2"
				}
				"wave_count"					"6"
				"wave_damage"								
				{
					"value"					"30 50 70 90"
					"CalculateSpellDamageTooltip"	"1"
				}
				"wave_interval"					"1.0"
				"burn_damage"					
				{
					"value"					"1.5 2 2.5 3"
					"special_bonus_unique_underlord_4"	"+1"
				}
				"burn_interval"					"1.0"
				"burn_duration"					"2.0"
				"can_target_units"
				{
					"special_bonus_shard"	"+1"
				}
				"shard_wave_count_bonus"	
				{
					"special_bonus_shard"	"+3"
				}
				"shard_wave_interval_reduction"	
				{
					"special_bonus_shard"	"+25"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Abyssal Underlord: Pit of Malice
	//=================================================================================================================
	"abyssal_underlord_pit_of_malice"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5614"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_AbyssalUnderlord.PitOfMalice"

		"AbilityCastRange"				"675"
		"AbilityCastPoint"				"0.45"
		"FightRecapLevel"				"1"

		"HasScepterUpgrade"				"1"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"21 19 17 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 100 120 140"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"
			{
				"value"					"400"
				"special_bonus_unique_underlord_6"	"+75"
			}

			"pit_duration"					"12.0"
			"pit_interval"					"3.6"
			"pit_damage"					"0"
			"ensnare_duration"
			{
				"value"	"1.2 1.4 1.6 1.8"
				"special_bonus_unique_underlord" "+0.65"
			}
			"speed_bonus"
			{
				"special_bonus_scepter" "+40"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Abyssal Underlord: Atrophy Aura
	//=================================================================================================================
	"abyssal_underlord_atrophy_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5615"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		"AbilityValues"
		{
			"radius"						"900"
			"damage_reduction_pct"
			{
				"value"		"5 15 25 35"
				"special_bonus_unique_underlord_3"	"+15"
				"CalculateSpellDamageTooltip"		"0"
				"DamageTypeTooltip"					"DAMAGE_TYPE_NONE"
			}
			"bonus_damage_from_creep"
			{
				"value"							"2 4 6 8"
				"CalculateSpellDamageTooltip"	"0"
			}
			"bonus_damage_from_hero"
			{
				"value"							"30 35 40 45"
				"CalculateSpellDamageTooltip"	"0"
			}
			"bonus_damage_duration"
			{
				"value"							"35 45 55 65"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
			}
			"bonus_shared_by_allies_pct"
			{
				"special_bonus_unique_underlord_9"	"+50"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Abyssal Underlord: Dark Rift
	//=================================================================================================================
	"abyssal_underlord_dark_rift"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5616"														
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_BUILDING | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilitySound"					"Hero_AbyssalUnderlord.DarkRift.Cast"
		"AbilityDraftUltScepterAbility"		"abyssal_underlord_dark_portal"


		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.6"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"110 100 90"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 200 300"
			
		"AbilityValues"
		{

			"radius"						"600"
			"teleport_delay"				"6.0 5.0 4.0"
			"scepter_health_bonus" 
			{
				"special_bonus_scepter"	"+1000 +1500 +2000"
			}			
		}
	}

	//=================================================================================================================
	// Abyssal Underlord: Cancel Dark Rift
	//=================================================================================================================
	"abyssal_underlord_cancel_dark_rift"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"								"5617"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"					"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityType"						"DOTA_ABILITY_TYPE_ULTIMATE"
		"MaxLevel"							"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
	}

	//=================================================================================================================
	// Abyssal Underlord: Fiend's Gate
	//=================================================================================================================
	"abyssal_underlord_dark_portal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"865"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING "
		"AbilityType"						"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"1"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Undying.Tombstone"
		"MaxLevel"						"3"
		"HasScepterUpgrade"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.45 0.45 0.45"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"110 100 90"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"				"20.0"
				"damage_reduction"		"14 22 30"
				"bonus_ms"				"10 20 30"
				"buff_duration"			"5.0 6.0 7.0"
				"minimum_distance"		"2000"
				"spawn_pit_on_cast"
				{
					"special_bonus_scepter"	"+1"
				}
		}
	}

	//=================================================================================================================
	// Ability: Underlord Portal Warp
	//=================================================================================================================
	"abyssal_underlord_portal_warp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"842"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOASSIST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"IsCastableWhileHidden"			"1"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityCastAnimation"			"ACT_DOTA_GENERIC_CHANNEL_1"
		"AbilityChannelTime"			"3.0"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

			"animation_rate"		"0.8"
			"stop_distance"			"100"
		}
	}

	//=================================================================================================================
	// Ability: Underlord Portal Warp
	//=================================================================================================================
	"twin_gate_portal_warp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8873"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOASSIST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"IsCastableWhileHidden"			"1"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityCastAnimation"			"ACT_DOTA_GENERIC_CHANNEL_1"
		"AbilityChannelTime"			"3.0"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"200"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{

			"animation_rate"		"0.8"
			"stop_distance"			"500"
		}
	}

	//=================================================================================================================
	// Terrorblade: Reflection
	//=================================================================================================================
	"terrorblade_reflection"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5619"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Terrorblade.Reflection"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCastRange"				"700"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35 40 45 50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"AbilityCooldown"				
				{
					"value"		"25 22 19 16"
					"special_bonus_unique_terrorblade_2" "-3"
				}
				"illusion_duration"			
				{
					"value"		"5"					
				}
				"illusion_outgoing_damage"	
				{
					"value"					"-45 -30 -15 0"
					"special_bonus_unique_terrorblade_6"		"+10"
				}
				"illusion_outgoing_tooltip"	
				{
					"value"					"55 70 85 100"
					"special_bonus_unique_terrorblade_6"		"+10"
				}
				
				"move_slow"
				{
					"value"					"15 20 25 30"
					"special_bonus_unique_terrorblade_6"				"+10"
				}
				"attack_slow"
				{
					"value"					"15 20 25 30"
					"special_bonus_unique_terrorblade_6"				"+10"
				}				
				"range"						"500"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Terrorblade: Conjure Image
	//=================================================================================================================
	"terrorblade_conjure_image"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5620"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilitySound"					"Hero_Terrorblade.ConjureImage"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.15"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"55 65 75 85"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"illusion_duration"					
			{
				"value"			"34.0"
				"special_bonus_unique_terrorblade_5"	"+10"
			}
			"illusion_outgoing_damage"	
			{
				"value"		"-70 -60 -50 -40"		 
				"special_bonus_unique_terrorblade_4"	"+10"
			}
					
			"illusion_outgoing_tooltip"			
			{
				"value"				"30 40 50 60"
				"special_bonus_unique_terrorblade_4"	"+10"
			}
			"illusion_incoming_damage"			"200.0"
			"illusion_incoming_damage_total_tooltip"			"300.0"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Terrorblade: Metamorphosis
	//=================================================================================================================
	"terrorblade_metamorphosis"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5621"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Terrorblade.Metamorphosis"
        "HasScepterUpgrade"			"1"
		"AbilityDraftScepterAbility"    "terrorblade_terror_wave"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0."

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"150.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"35 40 45 50"
				"LinkedSpecialBonus"	"special_bonus_unique_terrorblade_3"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"transformation_time"	"0.35"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"base_attack_time"		"1.5"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_range"			"340 360 380 400"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"tooltip_attack_range"			"490 510 530 550"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage"			"30 40 50 60"
				"CalculateSpellDamageTooltip"	"0"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"speed_loss"				"0"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"metamorph_aura_tooltip"				"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Terrorblade: Terror Wave ( scepter ability )
	//=================================================================================================================
	"terrorblade_terror_wave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"425"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"fear_duration"		"2.0"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"scepter_radius"				"1600"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"scepter_speed"				"1000"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"scepter_spawn_delay"		"0.6"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"scepter_meta_duration"		"10"
			}
		}
	}
	

	//=================================================================================================================
	// Terrorblade: Demon Zeal ( shard ability )
	//=================================================================================================================
	"terrorblade_demon_zeal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"699"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN  | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"			"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityCastPoint"				"0.2"
		"AbilityCastGestureSlot"		"DEFAULT"

		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"berserk_bonus_attack_speed"		"65"
			"berserk_bonus_movement_speed"				"65"
			"melee_bonus"				"100"
			"duration"		"7"
			"health_cost_pct"
			{
				"value"					"20"
				"DamageTypeTooltip"		"DAMAGE_TYPE_PURE"
			}
		}
	}

	//=================================================================================================================
	// Terrorblade: Sunder
	//=================================================================================================================
	"terrorblade_sunder"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5622"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_NO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Terrorblade.Sunder.Target"
	
		"AbilityDraftUltShardAbility"		"terrorblade_demon_zeal"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120.0 80.0 40.0"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"475"
		"AbilityCastPoint"				"0.35"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 75 50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"hit_point_minimum_pct"		"35 30 25"
		}
	}

	//=================================================================================================================
	// Phoenix: Icarus Dive
	//=================================================================================================================
	"phoenix_icarus_dive"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5623"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Phoenix.IcarusDive.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"36 34 32 30"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"hp_cost_perc"			"15"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"dash_length"			"1100 1200 1300 1400" 
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_4"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"dash_width"			"500"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"hit_radius"			"200"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"burn_duration"			"4"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_per_second"		"15 35 55 75"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"burn_tick_interval"	"1.0"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"slow_movement_speed_pct"	"16 19 22 25"
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_6"
			}
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"dive_duration"			"2.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Phoenix: Icarus Dive Stop
	//=================================================================================================================
	"phoenix_icarus_dive_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5624"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Phoenix: Fire Spirits
	//=================================================================================================================
	"phoenix_fire_spirits"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5625"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Phoenix.FireSpirits.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"1400"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"50 40 30 20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"hp_cost_perc"		"20"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"spirit_duration"	"20"
			}
			"03"
			{	
				"var_type"			"FIELD_INTEGER"
				"spirit_speed"		"900 900 900 900"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"200"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"4.0"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"attackspeed_slow"	"-80 -100 -120 -140"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_per_second"				"20 40 60 80"
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_3"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"spirit_count"		"5"
			}
			"09"
			{
				"var_type"			"FIELD_FLOAT"
				"tick_interval"		"1.0"
			}
		}
	}

	//=================================================================================================================
	// Phoenix: Sun Ray
	//=================================================================================================================
	"phoenix_sun_ray"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5626"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Phoenix.SunRay.Cast"

        "HasShardUpgrade"               "1"

		// Casting
		// ---------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.01"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilityDuration"				"6.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"hp_cost_perc_per_second"		"6"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"base_damage"			"14 20 26 32"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"hp_perc_damage"		"1 2.75 4.5 6.25"
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_5"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"base_heal"			"7 10 13 16"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"hp_perc_heal"			"0.5 1.0 1.5 2.0"
			}
			
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"130"
			}
			"07"
			{
				"var_type"			"FIELD_FLOAT"
				"tick_interval"		"0.2"
			}
			"08"
			{
				"var_type"			"FIELD_FLOAT"
				"forward_move_speed"	"250"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"turn_rate_initial"			"250"
			}
			"10"
			{
				"var_type"					"FIELD_FLOAT"
				"turn_rate"					"25"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_move_slow_pct"			"12"
				"RequiresShard"				"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Phoenix: Sun Ray Stop
	//=================================================================================================================
	"phoenix_sun_ray_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5627"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Phoenix: Sun Ray Toggle Move
	//=================================================================================================================
	"phoenix_sun_ray_toggle_move"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5628"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"MaxLevel"						"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Phoenix: Supernova
	//=================================================================================================================
	"phoenix_supernova"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5630"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"HasScepterUpgrade"			"1"
		"AbilitySound"					"Hero_Phoenix.SuperNova.Begin"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.01"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120"
		"AbilityDuration"				"6.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 200 250"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"aura_radius"		"1200"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_per_sec"	"60 90 120"
			}
			
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"1.6 2 2.4"
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_2"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"max_hero_attacks"	"6 8 10"
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_1"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"max_hero_attacks_scepter"	"7 10 13"
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_1"
				"RequiresScepter"	"1"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"cast_range_tooltip_scepter"	"500"
				"RequiresScepter"	"1"
			}
		}
	}

	//=================================================================================================================
	// Phoenix: Launch Fire Spirit
	//=================================================================================================================
	"phoenix_launch_fire_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5631"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.

		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_Phoenix.FireSpirits.Launch"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1400"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0 0 0 0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0 0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"hp_cost_perc"		"20"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"spirit_duration"	"20.0 20.0 20.0 20.0"
			}
			"03"
			{	
				"var_type"			"FIELD_INTEGER"
				"spirit_speed"		"900 900 900 900"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"200"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"4.0"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"attackspeed_slow"	"-80 -100 -120 -140"
			}
			"07"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_per_second"				"20 40 60 80"
				"LinkedSpecialBonus"	"special_bonus_unique_phoenix_3"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"spirit_count"		"5"
			}
			"09"
			{
				"var_type"			"FIELD_FLOAT"
				"tick_interval"		"1.0"
			}
		}
	}

	//=================================================================================================================
	// Oracle: Fortune's End
	//=================================================================================================================
	"oracle_fortunes_end"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5637"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Oracle.FortunesEnd.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850"
		"AbilityCastPoint"				"0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15 12 9 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"channel_time"
			{
				"value"								"2.5"
				"special_bonus_unique_oracle_7"		"-2.5"
			}
			"damage"
			{
				"value"					"100 160 220 280"
				"special_bonus_unique_oracle_fortunes_end_damage"		"+80"
			}
			"bolt_speed"				"1200"
			"minimum_purge_duration"
			{
				"value"								"0.75"
				"special_bonus_unique_oracle_2"		"+0.5"
			}
			"maximum_purge_duration"
			{
				"value"								"2.75"
				"special_bonus_unique_oracle_2"		"+0.5"
			}
			"radius"								"350"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Oracle: Fate's Edict
	//=================================================================================================================
	"oracle_fates_edict"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5638"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY | DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Oracle.FatesEdict.Cast"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500 600 700 800"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 17 14 11"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"3.5 4.0 4.5 5.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"magic_damage_resistance_pct_tooltip"				"100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Oracle: Purifying Flames
	//=================================================================================================================
	"oracle_purifying_flames"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5639"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY | DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Oracle.PurifyingFlames.Damage"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850"
		"AbilityCastPoint"				"0.15"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"2.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"90 180 270 360"
			}			
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"heal_per_second"		"11.0 22.0 33.0 44.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"total_heal_tooltip"	"99 198 297 396"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"9.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_rate"				"1.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	} 

	//=================================================================================================================
	// Oracle: False Promise
	//=================================================================================================================
	"oracle_false_promise"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5640"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Oracle.FalsePromise.Cast"

        "HasScepterUpgrade"               "1"

		"AbilityDraftUltScepterAbility"		"oracle_rain_of_destiny"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 850 1000"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"
			{
				"value"				"7 8.5 10"
				"special_bonus_unique_oracle"	"+1.5"
			}
			"radius"				"400"
			"shard_fade_time"
			{
				"value"								"0.15"
				"RequiresShard"						"1"
			}
			"shard_spell_amp_bonus"
			{
				"value"								"25"
				"RequiresShard"						"1"
			}
			"shard_bat_bonus"
			{
				"value"								"0.25"
				"RequiresShard"						"1"
			}
			"AbilityCooldown"
			{
				"value"								"110 85 60"
				"special_bonus_unique_oracle_6"		"-20"
			}			
			"bonus_armor"
			{
				"value"								"0"
				"special_bonus_unique_oracle_9"		"+10"
			}	
			"heal_amp_pct"
			{
				"value"							"100"
				"special_bonus_shard"			"+0"
			}
		}
	}

	//=================================================================================================================
	// Alchemist: Rain of Destiny
	//=================================================================================================================
	"oracle_rain_of_destiny"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"932"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"IsGrantedByShard"			"1"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"650"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				"650"
				"duration"				"10"
				"damage"				
				{
					"value"					"40"
					"CalculateSpellDamageTooltip"	"1"
				}
				"tick_rate"				"1.0"
				"heal_amp"				"25"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
	}


	//=================================================================================================================
	// Broodmother: Spin Web Destroy
	//=================================================================================================================
	"broodmother_spin_web_destroy"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5643"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"

	}

	//=================================================================================================================
	// Monkey King: Boundless Strike
	//=================================================================================================================
	"monkey_king_boundless_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5716"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_MK_STRIKE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.4"
		"AbilityCastRange"				"1100"
		"HasShardUpgrade"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"stun_duration"
			{
				"value"										"0.8 1 1.2 1.4"
				"special_bonus_unique_monkey_king_9"		"+0.3"
			}
			"strike_crit_mult"
			{
				"value"						"135 165 195 225"	
				"DamageTypeTooltip"			"DAMAGE_TYPE_PHYSICAL"
			}
			"AbilityCooldown"				
			{
				"value"					"28 26 24 22"	
			}
			"strike_radius"				"150"
			"strike_cast_range"			"1100"
			"soldier_spawn_duration"		"0"
			"acceleration_z"					"5000"
			"min_height_above_lowest"			"100"
			"min_height_above_highest"			"150"
			"max_horizontal_acceleration"		"30000"
			"duration"							"0.2"

		}
	}

	//=================================================================================================================
	// Monkey King: Mischief
	//=================================================================================================================
	"monkey_king_mischief"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5719"												// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"FightRecapLevel"				"2"
		"MaxLevel"						"1"
		"AbilitySound"					"Hero_MonkeyKing.Transform.On"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0 0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"movespeed"					"200"
			"reveal_radius"				"200"
			"invul_duration"			
			{
				"value"										"0.2"
				"special_bonus_unique_monkey_king_12"		"+0.2"
			}
		}
	}

	//=================================================================================================================
	// Monkey King: Un-Transform
	//=================================================================================================================
	"monkey_king_untransform"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5722"												// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilitySound"					"Hero_MonkeyKing.Transform.Off"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"

		"MaxLevel"						"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1"
		"AbilityDuration"				"10.0 10.0 10.0 10.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0 0"
	}

	//=================================================================================================================
	// Monkey King: Tree Dance
	//=================================================================================================================
	"monkey_king_tree_dance"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5721"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilitySound"					"Hero_MonkeyKing.TreeJump.Cast"

		"FightRecapLevel"				"1"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.1"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.45 1.3 1.15 1.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"leap_speed"				"800"
			}
			"02" // this should belong to Spring ability but for how it gets called it's simpler to have Tree Jump own it
			{
				"var_type"					"FIELD_INTEGER"
				"spring_leap_speed"			"1300"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"give_up_distance"			"1850"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"ground_jump_distance"		"900"
				"LinkedSpecialBonus"		"special_bonus_unique_monkey_king_7"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"perched_jump_distance"		"1000"
				"LinkedSpecialBonus"		"special_bonus_unique_monkey_king_7"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"jump_damage_cooldown"		"3.0"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"perched_day_vision"			"700"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"perched_night_vision"			"500"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"perched_spot_height"		"192.0"
			}
			"10"
			{
				"var_type"					"FIELD_FLOAT"
				"unperched_stunned_duration"	"4.0"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"top_level_height"			"500"
			}
			"12"
			{
				"var_type"					"FIELD_INTEGER"
				"impact_damage_tooltip"		"140 210 280 350"
				"LinkedSpecialBonus"		"special_bonus_unique_monkey_king_3"
			}
			"13"
			{
				"var_type"						"FIELD_INTEGER"
				"impact_movement_slow_tooltip"	"20 40 60 80"
			}
			"14"
			{
				"var_type"					"FIELD_INTEGER"
				"range"				"1000"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Primal Spring
	//=================================================================================================================
	"monkey_king_primal_spring"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5724"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_OVERSHOOT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_MonkeyKing.Spring.Channel"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastRange"				"1000"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 18 16 14"
		"AbilityChannelTime"			"1.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"impact_damage"			"140 210 280 350"
				"LinkedSpecialBonus"		"special_bonus_unique_monkey_king_3"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"impact_movement_slow"	"20 40 60 80"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"impact_slow_duration"	"4.0"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"impact_radius"			"375"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Monkey King: Primal Spring (Early)
	//=================================================================================================================
	"monkey_king_primal_spring_early"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"5726"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE"
		"AbilityTextureName"		"monkey_king_primal_spring"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Monkey King: Wukong's Command
	//=================================================================================================================
	"monkey_king_wukongs_command"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5725"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_MonkeyKing.FurArmy"
        "HasScepterUpgrade"			"1"

		"AbilityDraftPreAbility"		"monkey_king_mischief"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"1.0"
		"AbilityCastRange"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120 100 80"
		"AbilityDuration"				"13.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"							"FIELD_INTEGER"
				"first_radius"						"300"
			}
			"02"
			{
				"var_type"							"FIELD_INTEGER"
				"second_radius"						"750"
			}
			"03"
			{
				"var_type"							"FIELD_INTEGER"
				"num_first_soldiers"				"5"
			}
			"04"
			{
				"var_type"							"FIELD_INTEGER"
				"num_second_soldiers"				"9"
			}
			"05"
			{
				"var_type"							"FIELD_INTEGER"
				"move_speed"						"700"
			}
			"06"
			{
				"var_type"							"FIELD_INTEGER"
				"bonus_armor"						"14 19 24"
				"LinkedSpecialBonus"		"special_bonus_unique_monkey_king_4"
			}
			"07"
			{
				"var_type"							"FIELD_FLOAT"
				"attack_speed"						"1.2"
			}
			"08"
			{
				"var_type"							"FIELD_FLOAT"
				"duration"							"13.0"
			}
			"09"
			{
				"var_type"							"FIELD_INTEGER"
				"leadership_radius_buffer"			"30"
			}
			"10"
			{
				"var_type"							"FIELD_INTEGER"
				"cast_range"						"550"
			}
			"11"
			{
				"var_type"							"FIELD_INTEGER"
				"cast_range_scepter"						"1550"
				"RequiresScepter"	"1"
			}
			"12"
			{
				"var_type"							"FIELD_INTEGER"
				"outer_attack_buffer"				"0"
			}
			"13"
			{
				"var_type"							"FIELD_INTEGER"
				"cooldown_scepter"				"90 70 50"
				"RequiresScepter"	"1"
			}
			"14"
			{
				"var_type"							"FIELD_FLOAT"
				"scepter_spawn_interval"			"4"
				"RequiresScepter"	"1"
			}
			"15"
			{
				"var_type"							"FIELD_FLOAT"
				"scepter_spawn_duration"			"12"
				"RequiresScepter"	"1"
			}
		}
	}
	
	//=================================================================================================================
	// Monkey King: Jingu Mastery
	//=================================================================================================================
	"monkey_king_jingu_mastery"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5723"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_MonkeyKing.IronCudgel"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"required_hits"				
				{
					"value"			"4"
					"special_bonus_unique_monkey_king_11"	"-1"
				}
				"counter_duration"			"7 8 9 10"
				"charges"	"4"
				"bonus_damage"
				{
					"value"						"40 80 120 160"
					"LinkedSpecialBonus"		"special_bonus_unique_monkey_king_2"
					"CalculateSpellDamageTooltip"	"0"
				}
				"lifesteal"					"20 40 60 80"
				"max_duration"				"35"
		}
	}

	//=================================================================================================================
	// Pangolier: Swashbuckle
	//=================================================================================================================
	"pangolier_swashbuckle"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6344"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastRange"				"850"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 16 12 8"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"dash_range"			"850"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"range"					"1000"
				"LinkedSpecialBonus"	"special_bonus_unique_pangolier"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"25 45 65 85"
				"LinkedSpecialBonus"	"special_bonus_unique_pangolier_3"
				"CalculateSpellDamageTooltip"	"0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"dash_speed"			"2000"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"attack_interval"		"0.1 0.1 0.1 0.1"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"start_radius"			"125"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"end_radius"			"125"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"strikes"				"4"
				"LinkedSpecialBonus"	"special_bonus_unique_pangolier_7"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Pangolier: Shield Crash
	//=================================================================================================================
	"pangolier_shield_crash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6461"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
        "HasScepterUpgrade"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"
			{
				"value"					"70 140 210 280"
				"CalculateSpellDamageTooltip"	"1"
			}
			"hero_stacks"			
			{
				"value"					"20"
				"special_bonus_unique_pangolier_shield_crash_herostacks"		"+5"
			}
			"duration"				"5"
			"radius"				"500"
			"jump_duration"			"0.4"
			"jump_duration_gyroshell"	"0.75"
			"jump_height"			"250"
			"jump_height_gyroshell"	"350"
			"jump_horizontal_distance"	"225"
			"rolling_thunder_cooldown"
			{
				"value"						"0"
				"special_bonus_unique_pangolier_2"	"+3.0"
			}
			"slow"	"20 25 30 35"
			"slow_duration"	"3"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Pangolier: Heartpiercer
	//=================================================================================================================
	"pangolier_heartpiercer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6346"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"chance_pct"			"15"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"2 3 4 5"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_pct"			"-35 -40 -45 -50"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"debuff_delay"			"2.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Pangolier: Lucky Shot
	//=================================================================================================================
	"pangolier_lucky_shot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7307"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"chance_pct"			"15"
			"duration"				"2.5 3 3.5 4"
			"slow"			"0"
			"armor"			
			{
				"value"					"2 4 6 8"
				"special_bonus_unique_pangolier_luckyshot_armor"			"+3"
			}
		}
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Pangolier: Gyroshell (Rolling Thunder)
	//=================================================================================================================
	"pangolier_gyroshell"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6343"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"1"

		"AbilityDraftUltShardAbility"		"pangolier_rollup"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"1.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90 85 80"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"180 260 340"

        "precache"
		{
			"model" "models/heroes/pangolier/pangolier_gyroshell.vmdl"
			"model" "models/heroes/pangolier/pangolier_gyroshell2.vmdl"
		}

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"cast_time_tooltip"		"1.2"
			}			
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_interval"			"0.05"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"forward_move_speed"	"550"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT" // used after any break in the roll (start/jump/bounce)
				"turn_rate_boosted"		"165"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"turn_rate"				"120"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"400"
			}			
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"hit_radius"			"150"
			}			
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"bounce_duration"		"0.4"
			}			
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"0.8 1.0 1.2"
			}			
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"knockback_radius"		"150"
			}			
			"11"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"10.0"
				"LinkedSpecialBonus"	"special_bonus_unique_pangolier_6"
			}
			"12"
			{
				"var_type"				"FIELD_FLOAT"
				"jump_recover_time"		"0.25"
			}			
		}
	}

	//=================================================================================================================
	// Pangolier: Gyroshell Stop
	//=================================================================================================================
	"pangolier_gyroshell_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6459"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}


	//=================================================================================================================
	// Pangolier: Rollup ( shard ability )
	//=================================================================================================================
	"pangolier_rollup"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8027"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET |  DOTA_ABILITY_BEHAVIOR_HIDDEN  | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"


        "precache"
		{
			"model" "models/heroes/pangolier/pangolier_gyroshell.vmdl"
			"model" "models/heroes/pangolier/pangolier_gyroshell2.vmdl"
		}

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"cast_time_tooltip"		"0.5"
			}			
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_interval"			"0.05"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"forward_move_speed"	"600"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT" // used after any break in the roll (start/jump/bounce)
				"turn_rate_boosted"		"275"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"turn_rate"				"275"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"400"
			}			
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"hit_radius"			"150"
			}			
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"bounce_duration"		"0.4"
			}			
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"1.0 1.25 1.5"
			}			
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"knockback_radius"		"150"
			}			
			"11"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"2.75"
			}
			"12"
			{
				"var_type"				"FIELD_FLOAT"
				"jump_recover_time"		"0.25"
			}	
			"13"
			{
				"var_type"				"FIELD_FLOAT"
				"rollup_bounce_duration"				"0.75"
			}		
		}
	}

	//=================================================================================================================
	// Pangolier: Gyroshell Stop
	//=================================================================================================================
	"pangolier_rollup_stop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8029"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"
	}

	//=================================================================================================================
	// Dark Willow: Bramble Maze
	//=================================================================================================================
	"dark_willow_bramble_maze"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6339"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000 1100 1200 1300"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 120 140 160"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"placement_range"		"500"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"placement_count"			"8"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"placement_duration"		"15"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"latch_duration"		"1.0 1.5 2.0 2.5"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"latch_range"		"90"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_per_tick"		"50 55 60 65"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"latch_creation_interval"		"0.075"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"latch_creation_delay"		"0.1"
			}
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"initial_creation_delay"		"0.3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Dark Willow: Bedlam
	//=================================================================================================================
	"dark_willow_bedlam"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6340"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"MaxLevel"						"3"
		"FightRecapLevel"				"1"
		"LinkedAbility"					"dark_willow_terrorize"

		// Casting
		//-------------------------------------------------------------------------------------------------------------		
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"ABSOLUTE"

		"AbilityCooldown"				"30"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 150 200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"attack_damage"			
			{
				"value"						"70 120 170"
				"LinkedSpecialBonus"		"special_bonus_unique_dark_willow_4"
			}
			"attack_interval"		"0.25"
			"attack_radius"			"300"
			"attack_targets"			"1"
			"roaming_radius"			"200"
			"roaming_seconds_per_rotation"				"1.5"
			"roaming_duration"		"5.0"
			"pierces_magic_immunity"
			{
				"value"		"0"
				"special_bonus_unique_dark_willow_2" "+1"	
			}
			"target_count"
			{
				"value"		"1"
				"special_bonus_unique_dark_willow_bedlam_targets" "+2"	
			}
		}
	}

	//=================================================================================================================
	// Dark Willow: Terrorize
	//=================================================================================================================
	"dark_willow_terrorize"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8340"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"LinkedAbility"					"dark_willow_bedlam"
		"AbilityDraftPreAbility"		"dark_willow_bedlam"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"1.0"
		"AbilityCooldown"				"100 90 80"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"destination_travel_speed"	"2000"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"destination_radius"		"400"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"destination_status_duration"	"2.8 3.0 3.2"
			}	
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"return_travel_speed"	"600"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"starting_height"		"300"
			}	
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"telegraph_to_enemies"		"0"
			}
		}
	}

	//=================================================================================================================
	// Dark Willow: Shadow Realm
	//=================================================================================================================
	"dark_willow_shadow_realm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6341"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastGestureSlot"		"ABSOLUTE"
		"HasScepterUpgrade"			"1"
	
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 18 16 14"
		"AbilityCastPoint"				"0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"5"
				"LinkedSpecialBonus"			"special_bonus_unique_dark_willow_1"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"damage"						"120 200 280 360"
			}
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"attack_range_bonus"			"600"
			}
			"04"
			{
				"var_type"						"FIELD_FLOAT"
				"max_damage_duration"			"3.5"
				"CalculateSpellDamageTooltip"	"0"
				"DamageTypeTooltip"				"DAMAGE_TYPE_NONE"
			}
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"scepter_radius"			"900"
				"RequiresScepter"			"1"
			}
		}
	}
	//=================================================================================================================
	// Dark Willow: Cursed Crown
	//=================================================================================================================
	"dark_willow_cursed_crown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6342"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600 625 650 675"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 90 100 110"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"delay"			"4"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"1.2 1.6 2.0 2.4"
				"LinkedSpecialBonus"			"special_bonus_unique_dark_willow_6"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"stun_radius"			"360"
				"LinkedSpecialBonus"			"special_bonus_unique_dark_willow_7"
			}
			"04"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_delay_reduction"			"1"
				"RequiresShard"					"1"
			}			
			"05"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_bramble_amount"			"4"
				"RequiresShard"					"1"
			}
			"06"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_spawn_radius"			"175"
				"RequiresShard"					"1"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Grimstroke: Stroke of Fate
	//=================================================================================================================
	"grimstroke_dark_artistry"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8000"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		"AbilityCastRange"				"1400"
		"AbilityCastPoint"				"0.6"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"

		"AbilityCooldown"				"11 9 7 5"
		"AbilityManaCost"				"100 110 120 130"

		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"start_radius"			"120"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"end_radius"			"160"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"2000"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"100 160 220 280"
				"LinkedSpecialBonus"		"special_bonus_unique_grimstroke_2"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_PERCENTAGE_ADD"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage_per_target"	"20 30 40 50"
				"LinkedSpecialBonus"		"special_bonus_unique_grimstroke_2"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_PERCENTAGE_ADD"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_slow_pct"		"50 60 70 80"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"slow_duration"			"1.75"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"vision_duration"			"2.0"
			}
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"abilitycastrange"				""
				"LinkedSpecialBonus"		"special_bonus_unique_grimstroke_3"
			}
		}
	}

	//=================================================================================================================
	// Grimstroke: Phantom's Embrace
	//=================================================================================================================
	"grimstroke_ink_creature"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8006"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_GS_INK_CREATURE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"36 30 24 18"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 100 120 140"

		"AbilityModifierSupportValue"	"0.5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"spawn_time"				"0.0"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"speed"						"850"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"latch_duration"			"5"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"destroy_attacks"			"6 6 9 9"
				"LinkedSpecialBonus"		"special_bonus_unique_grimstroke_4"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"hero_attack_multiplier"	"3"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_per_second"				"10 20 30 40"
				"LinkedSpecialBonus"		"special_bonus_unique_grimstroke_8"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"enemy_vision_time"			"4"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"tick_interval"				"0.5"
			}
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"infection_search_radius"	"1000"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"pop_damage"				"120 200 280 360"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"return_projectile_speed"	"1150"
			}
			"12"
			{
				"var_type"					"FIELD_INTEGER"
				"latched_unit_offset"		"130"
			}
			"13"
			{
				"var_type"					"FIELD_INTEGER"
				"latched_unit_offset_short"	"95"
			}
		}
	}

	//=================================================================================================================
	// Grimstroke: Dark Portrait (Scepter)
	//=================================================================================================================
	"grimstroke_dark_portrait"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7852"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"	
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_GS_INK_CREATURE"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"35"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200"

		"AbilityModifierSupportValue"	"0.5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"illusion_duration"			"25"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"images_do_damage_percent"	"50"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"images_do_damage_percent_tooltip"			"150"
			}	
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"images_take_damage_percent"	"250"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"images_take_damage_percent_tooltip"			"350"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"images_movespeed_bonus"			"30"
			}				
		}
	}

	//=================================================================================================================
	// Grimstroke: Ink Over (Shard)
	//=================================================================================================================
	"grimstroke_ink_over"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"561"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"IsGrantedByShard"			    "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastRange"				"950"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"

		"AbilityModifierSupportValue"	"0.5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"6"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"total_damage"		"320"
			}			
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"attack_speed"		"50"
			}			
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"move_speed"		"25"
			}				
		}
	}

//=================================================================================================================
	// Grimstroke: Ink Swell
	//=================================================================================================================
	"grimstroke_spirit_walk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8007"	// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"AbilitySound"					"Hero_ObsidianDestroyer.AstralImprisonment"
		"FightRecapLevel"				"1"
		
        "HasShardUpgrade"               "1"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"27 24 21 18"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400 525 650 775"
		"AbilityCastPoint"				"0.15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 130 140 150"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.75"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"buff_duration"			"3"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"movespeed_bonus_pct"	"20"
				"LinkedSpecialBonus"		"special_bonus_unique_grimstroke_6"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"375"
				"LinkedSpecialBonus"	"special_bonus_unique_grimstroke_1"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"max_damage"			"90 180 270 360"
				"LinkedSpecialBonus"		"special_bonus_unique_grimstroke_5"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"max_stun"				"1 1.6 2.2 2.8"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_per_tick"		"5 8 11 14"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_rate"				"0.2"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"tick_dps_tooltip"		"25 40 55 70"
			}
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"max_threshold_duration"		"2.5"
			}
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_bonus_damage_pct"		"40"
				"RequiresShard"					"1"
			}	
			"11"
			{
				"var_type"				"FIELD_INTEGER"
				"shard_heal_pct"		"40"
				"RequiresShard"					"1"
			}						
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
	}	
	//=================================================================================================================
	// Grimstroke: Soulbind
	//=================================================================================================================
	"grimstroke_soul_chain"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6491"	// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"

		"AbilityDraftUltScepterAbility"		"grimstroke_dark_portrait"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_GS_SOUL_CHAIN"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCooldown"				"70 60 50"
		"AbilityCastRange"				"700 800 900"
		"AbilityCastPoint"				"0.15"
		"AbilityManaCost"				"150 200 250"
		
		"AbilityModifierSupportValue"	"0.75"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"chain_duration"		"6.0 7.0 8.0"
			"chain_latch_radius"	"600"
			"chain_break_distance"	"700"
			"leash_limit_multiplier"	"1.3"
			"leash_radius_buffer"		"50"
			"creep_duration_pct"		"50.0"
			"bonus_reflected_spell_damage"
			{
				"value"							"0"
				"special_bonus_unique_grimstroke_soul_chain_reflect_damage"		"+25.0"
			}
		}
	}


	//=================================================================================================================
	// Ability: Spear of Mars
	//=================================================================================================================
	"mars_spear"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6583"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_DIRECTIONAL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Mars.Spear.Cast"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.25"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15.0 14.0 13.0 12.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"100 175 250 325"
				"LinkedSpecialBonus"	"special_bonus_unique_mars_spear_bonus_damage"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"spear_speed"		"1400"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"spear_width"		"125"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"spear_vision"		"300"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"spear_range"		"900 1000 1100 1200"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"activity_duration"		"1.7"
			}
			"07"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"1.3 1.6 1.9 2.2"
				"LinkedSpecialBonus"	"special_bonus_unique_mars_spear_stun_duration"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"knockback_duration"	"0.25"
			}			
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"knockback_distance"	"75"
			}			
			"10"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_trail_duration"	"10.0"
				"RequiresShard"				"1"
			}
			"11"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_trail_radius"					"200"
				"RequiresShard"						"1"
			}
			"12"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_dps"					"35"
				"RequiresShard"						"1"
				"CalculateSpellDamageTooltip"	"1"
			}
			"13"
			{
				"var_type"						"FIELD_INTEGER"
				"shard_move_slow_pct"					"20"
				"RequiresShard"						"1"
			}
			"14"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_debuff_linger_duration"					"2.0"
				"RequiresShard"						"1"
			}
			"15"
			{
				"var_type"						"FIELD_FLOAT"
				"shard_interval"					"0.5"
				"RequiresShard"						"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
	}

	//=================================================================================================================
	// Mars: God's Rebuke
	//=================================================================================================================
	"mars_gods_rebuke"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6495"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Mars.Shield.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastPoint"				"0.2"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"crit_mult"
			{
				"value"								"150 190 230 270"
				"special_bonus_unique_mars_gods_rebuke_extra_crit"		"+65"
				"DamageTypeTooltip"			"DAMAGE_TYPE_PHYSICAL"
			}
			"angle"						"140"
			"radius"					
			{
				"value"					"500"
				"special_bonus_unique_mars_rebuke_radius"		"+100"
			}
			"knockback_duration"		"0.3"
			"knockback_distance"		"150"
			"knockback_slow"			"40"
			"knockback_slow_duration"
			{
				"value"	"2.5"
				"special_bonus_unique_mars_rebuke_slow"		"+0"
			}
			"activity_duration"			"2"
			"bonus_damage_vs_heroes"	"5 10 15 20"
			"AbilityCooldown"
			{
				"value"					"16 14 12 10"
				"special_bonus_unique_mars_rebuke_cooldown"				"-4"
			}
		}
	}

	//=================================================================================================================
	// Ability: Mars Bulwark
	//=================================================================================================================
	"mars_bulwark"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"6582"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE"
        "HasScepterUpgrade"			"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"physical_damage_reduction"
			{
				"value"		"40 50 60 70"
				"special_bonus_unique_mars_bulwark_damage_reduction"		"+12"
			}
			"forward_angle"					"140"
			"physical_damage_reduction_side"
			{
				"value"												"20 25 30 35"
				"special_bonus_unique_mars_bulwark_damage_reduction"		"+6"
			}
			"side_angle"					"240"
			"redirect_chance"
			{
				"value"								"70"
				"special_bonus_unique_mars_bulwark_redirect_chance"			"+30"
			}
			"redirect_range"				"900"
			"redirect_speed_penatly"
			{
				"value"				"18"
				"special_bonus_unique_mars_bulwark_speed"			"-10"
			}
			"redirect_close_range"				"100"

			// Scepter here
            "soldier_count"
            {
                "value"            				  "5"
                "RequiresScepter"           	 "1"
            }
            "soldier_offset"
            {
                "value"            				  "200"
                "RequiresScepter"           	 "1"
            }
            "scepter_movement_slow_pct"
            {
                "value"            				  "30"
                "RequiresScepter"           	 "1"
            }
            "scepter_movement_slow_duration"
            {		
                "value"            				  "1.0"
                "RequiresScepter"           	 "1"
            }
            "scepter_bonus_damage"
            {
                "value"            				  "75"
                "RequiresScepter"           	 "1"

            }
		}
	}
	
	//=================================================================================================================
	// Ability: Mars Arena of Blood
	//=================================================================================================================
	"mars_arena_of_blood"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6598"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
 		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
 		"AbilitySound"					"Hero_Mars.ArenaOfBlood.Start"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.2"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 200 250"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"5 6 7"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"550"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"width"				"100"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"spear_damage"		"75 150 225"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"formation_time"	"0.3"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"spear_distance_from_wall"	"160"
			}
			"07"
			{
				"var_type"			"FIELD_FLOAT"
				"spear_attack_interval"	"1"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"warrior_count"		"14"
			}
			"09"
			{
				"var_type"			"FIELD_FLOAT"
				"first_warrior_angle"	"0.0"
			}
			"10"
			{
				"var_type"			"FIELD_FLOAT"
				"warrior_fade_min_dist"	"350.0"
			}
			"11"
			{
				"var_type"			"FIELD_FLOAT"
				"warrior_fade_max_dist"	"450.0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_mars_spear_bonus_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6759"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"value"				"100"
				"ad_linked_abilities"			"mars_spear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_mars_gods_rebuke_extra_crit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6756"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_mars_spear_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"466"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"value"					"3"
				"ad_linked_abilities"			"mars_spear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_mars_rebuke_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"545"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mars_spear_stun_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6584"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"value"				"0.6"
				"ad_linked_abilities"			"mars_spear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mars_arena_of_blood_hp_regen"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6766"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"value"				"180"
				"ad_linked_abilities"			"mars_arena_of_blood"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mars_bulwark_damage_reduction"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"884"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mars_bulwark_speed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"843"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mars_rebuke_slow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"883"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mars_rebuke_radius"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1020"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mars_bulwark_redirect_chance"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1031"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Void Spirit: Aether Remnant
	//=================================================================================================================
	"void_spirit_aether_remnant"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7701"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_VoidSpirit.AetherRemnant.Cast"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastRange"				"850"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75 80 85 90"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"start_radius"				"90"
			"end_radius"				"90"
			"radius"					"300"
			"projectile_speed"			"900"
			"remnant_watch_distance"
			{
				"value"		"450"
				"special_bonus_shard"		"+150"
			}
			"remnant_watch_radius"		"130"
			"watch_path_vision_radius"	"200"
			"activation_delay"		"0.4"
			"impact_damage"
			{
				"value"			"80 130 180 230"
				"special_bonus_unique_void_spirit_2"	"+50"
			}
			"pull_duration"			"1.0 1.2 1.4 1.6"
			"pull_destination"		"44 50 56 62"
			"duration"				"20.0"
			"think_interval"		"0.1"
			"pierces_creeps"
			{
				"value"							"0"
				"special_bonus_shard"			"+1"
			}
			"AbilityCooldown"				
			{
				"value"							"17.0 15.0 13.0 11.0"
				"special_bonus_shard"			"-2"
			}
			
		}
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastGestureSlot"		"DEFAULT"
	}

	//=================================================================================================================
	// Void Spirit: Dissimilate
	//=================================================================================================================
	"void_spirit_dissimilate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6470"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		//"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_VoidSpirit.Dissimilate.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20 17 14 11"

		// Damage
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"100 180 260 340"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 110 120 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"phase_duration"		"1.3"
			"destination_fx_radius"	"183" // proportional to distance_offset
			"portals_per_ring"		"6"
			"angle_per_ring_portal"	"60"
			"first_ring_distance_offset"	"520"
			"damage_radius"			"275" // proportional to distance_offset
			"has_outer_ring"
			{
				"value"				"0"
				"special_bonus_unique_void_spirit_dissimilate_outerring"			"+1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Void Spirit: Astral Step
	//=================================================================================================================
	"void_spirit_astral_step"
	{
		// General
 	//-------------------------------------------------------------------------------------------------------------
		"ID"							"7705"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_VoidSpirit.AstralStep.Start"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityCharges"		"2"
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				"170"
				"AbilityChargeRestoreTime"	
				{
					"value"			"28 23 18"
					"special_bonus_unique_void_spirit_1"	"-4"
				}
				"min_travel_distance"	"200"
				"max_travel_distance"	"800 900 1000"
				"pop_damage_delay"		
				{
					"value"	"1.25"
					"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"
				}
				"pop_damage"			
				{
					"value"					"150 250 350"
					"CalculateSpellDamageTooltip"	"1"
				}
				"movement_slow_pct"		"40 60 80"
				"ability_chance_pct"
				{
					"value"				"0"

				}
				"attack_chance_pct"
				{
					"value"				"0"
				}
		}
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Void Spirit Pulse
	//=================================================================================================================
	"void_spirit_resonant_pulse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7710"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_VoidSpirit.Pulse.Cast"
		"HasScepterUpgrade"			"1"
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"115 120 125 130"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"500"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1200"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"70 120 170 220"
				"LinkedSpecialBonus"	"special_bonus_unique_void_spirit_4"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"buff_duration"			"10.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"base_absorb_amount"	"40 80 120 160"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"absorb_per_hero_hit"	"30 50 70 90"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"return_projectile_speed"	"900"
			}
			"08"
			{
				"var_type"			"FIELD_INTEGER"
				"max_charges"		"2"
				"RequiresScepter"			"1"
			}
			"09"
			{
				"var_type"			"FIELD_INTEGER"
				"charge_restore_time"		"18"
				"RequiresScepter"			"1"
			}
			"10"
			{
				"var_type"				"FIELD_FLOAT"
				"silence_duration_scepter"			"2.0"
				"RequiresScepter"			"1"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus Start
	//=================================================================================================================
	"special_bonus_unique_void_spirit_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7706"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus 
	//=================================================================================================================
	"special_bonus_unique_void_spirit_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7707"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus (Dissimilate Stuns)
	//=================================================================================================================
	"special_bonus_unique_void_spirit_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7708"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"value"					"2"
				"ad_linked_abilities"		"void_spirit_dissimilate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus (Pulse Damage)
	//=================================================================================================================
	"special_bonus_unique_void_spirit_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7709"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"120"
				"ad_linked_abilities"		"void_spirit_resonant_pulse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus (Larger Dissimilate Portals)
	//=================================================================================================================
	"special_bonus_unique_void_spirit_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7711"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"50" // bonus percent portal radius
				"ad_linked_abilities"			"void_spirit_dissimilate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_void_spirit_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7712"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"value"					"3" // (Astral Step Invis)
				"ad_linked_abilities"		"void_spirit_astral_step"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus (Remnant provides truesight)
	//=================================================================================================================
	"special_bonus_unique_void_spirit_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7713"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"475"
				"ad_linked_abilities"		"void_spirit_aether_remnant"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_void_spirit_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7714"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"160" // (Astral Step Crit)
				"ad_linked_abilities"		"void_spirit_astral_step"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_void_spirit_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7715"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"	
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_void_spirit_dissimilate_outerring"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1070"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"	
		"BaseClass"						"special_bonus_base"
	}	
	

	//=================================================================================================================
	// Ability: Snapfire Scatterblast
	//=================================================================================================================
	"snapfire_scatterblast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6480"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Snapfire.Shotgun.Fire"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.4"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AnimationPlaybackRate"			"1.2" // 1.0 corresponds to cast point of 0.45 or so

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"85 90 95 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"100 160 220 280"
				"LinkedSpecialBonus"		"special_bonus_unique_snapfire_7"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"blast_speed"				"3000"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"blast_width_initial"		"225"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"blast_width_end"			"400"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"debuff_duration"			"1.0"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_slow_pct"			"100"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_slow_pct"			"100"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"point_blank_range"			"450"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"point_blank_dmg_bonus_pct"	"50.0"
			}
			"10"
			{
				"var_type"					"FIELD_INTEGER"
				"shard_knockback_distance"			"250"
				"RequiresShard"				"1"
			}
			"11"
			{
				"var_type"					"FIELD_FLOAT"
				"shard_knockback_duration"			"0.3"
				"RequiresShard"				"1"
			}
			"12"
			{
				"var_type"					"FIELD_FLOAT"
				"shard_stun_duration"			"1.4"
				"RequiresShard"				"1"
				
			}
			"13"
			{
				"var_type"					"FIELD_FLOAT"
				"shard_bonus_point_blank_dmg_pct"			"85.0"
				"RequiresShard"				"1"
				
			}
		}
	}

	//=================================================================================================================
	// Ability: Snapfire Mortimer Kisses
	//=================================================================================================================
	"snapfire_mortimer_kisses"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6482"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Snapfire.MortimerBlob.Launch"

		// Gobble up scepter ability not tied to any spell in regular game, for AD, associating it here.
		"AbilityDraftUltScepterAbility" "snapfire_gobble_up"
		"AbilityDraftUltScepterPreAbility" "snapfire_spit_creep"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"3000"
		"AbilityCastPoint"				"0.5"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Damage
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120 110 100"
		"AbilityDuration"				"5.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 150 175"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"projectile_count"
			{
				"value"		"8"
				"special_bonus_unique_snapfire_1"	"+6"
			}
			"projectile_speed"		"1300"
			"projectile_width"		"130"
			"impact_radius"			"275"
			"damage_per_impact"
			{
				"value"		"160 240 320"
				"special_bonus_unique_snapfire_mortimer_kisses_impact_damage"		"+60"
			}
			"duration_tooltip"		"5.5"
			"projectile_vision"		"500"
			"turn_rate"				"75"
			"burn_interval"			"0.5"
			"burn_damage"					
			{
				"value"					"60 80 100"
				"CalculateSpellDamageTooltip"	"1"
			}
			"move_slow_pct"
			{
				"value"			"15 20 25"
				"special_bonus_unique_snapfire_4"	"+20"
			}
			"burn_ground_duration"	"3.0"
			"dist_change_speed"		"75"
			"min_range"				"600"
			"min_lob_travel_time"	"0.8"
			"max_lob_travel_time"	"2.0"
			"delay_after_last_projectile"	"0.5"
			"burn_linger_duration"	"1.0"
		}
	}

	//=================================================================================================================
	// Snapfire: Gobble Up
	//=================================================================================================================
	"snapfire_gobble_up"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6484"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		"AbilitySound"					"Hero_Snapfire.GobbleUp.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"150"
		"AbilityCooldown"				"40"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"max_time_in_belly"		"3.0"
				"RequiresScepter"		"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Snapfire Spit Creep
	//=================================================================================================================
	"snapfire_spit_creep"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6486"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"
		"AbilitySound"					"Hero_Snapfire.MortimerBlob.Launch"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"3000"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"

		// Damage
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"projectile_speed"		"1400"
			"projectile_width"		"130"
			"impact_radius"			"400"
			"projectile_vision"		"500"
			"burn_interval"			"0.5"
			"burn_damage"			"100"
			"move_slow_pct"
			{
				"value"			"25"
				"special_bonus_unique_snapfire_4"	"+20"
			}
			"burn_ground_duration"	"3.0"
			"min_lob_travel_time"	"0.1"
			"max_lob_travel_time"	"2.0"
			"burn_linger_duration"	"1.0"
			"stun_duration"			"1.2"
			"min_height_above_lowest"	"150.0"
			"min_height_above_highest"	"100.0"
			"min_acceleration"		"1000.0"
			"max_acceleration"		"2000.0"
		}
	}

	//=================================================================================================================
	// Ability: Snapfire Firesnap Cookie
	//=================================================================================================================
	"snapfire_firesnap_cookie"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6483"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Snapfire.FeedCookie.Cast"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"

		// Time
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"AbilityCooldown"				
				{
					"value"		"21 19 17 15"
					"special_bonus_unique_snapfire_3"	"-4"
				}

				"projectile_speed"		"1100"
				"pre_hop_duration"		"0.0"
				"jump_duration"			
				{
					"value"	"0.484" //"0.431 0.484 0.538 0.592" // proportional to horizontal distance
					"special_bonus_shard"	"+0.2"
				}
				"jump_height"			
				{
					"value"						"257" //"228 257 285 314" // proportional to horizontal distance
					"special_bonus_shard"		"+105"
				}
				"jump_horizontal_distance"	
				{
					"value"						"425" //"400 450 500 550"
					"special_bonus_shard"		"+175"
				}
				"pre_land_anim_time"	"0.14"
				"landing_gesture_duration"	"0.6"
				"impact_radius"			"300"
				"impact_damage"			
				{
					"value"					"70 140 210 280"
					"CalculateSpellDamageTooltip"	"1"
				}
				"impact_stun_duration"	"1.0 1.4 1.8 2.2"
				"self_cast_delay"		"0.3"
				"target_heal"			
				{
					"value"			"0"
					"special_bonus_unique_snapfire_5"	"+125"
				}

				"shard_damage_multiplier_tooltip" "50"
		}
	}

	//=================================================================================================================
	// Ability: Snapfire Lil Shredder
	//=================================================================================================================
	"snapfire_lil_shredder"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6488"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Snapfire.ExplosiveShells.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastRange"				"800"
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_3"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"24 20 16 12"
		"AbilityDuration"				"6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 65 80 95"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage"					"20 45 70 95"
				"buffed_attacks"			
				{
					"value"		"6"
					"special_bonus_unique_snapfire_2"	"+2"
				}
				"attack_speed_bonus"		"300"
				"attack_range_bonus"		"75 150 225 300"
				"buff_duration_tooltip"		"6"
				"base_attack_time"			"1.0"
				"armor_reduction_per_attack"	"0.5"
				"armor_duration"				"5.0"
		}
	}

 	//=================================================================================================================
	// Ability: Snapfire Special Bonus (Bonus Mortimer Kisses Launched)
	//=================================================================================================================
  	"special_bonus_unique_snapfire_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"6485"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}

 	//=================================================================================================================
	// Ability: Snapfire Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_snapfire_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"6487"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"					"special_bonus_base"
		"ad_linked_abilities"			"snapfire_lil_shredder"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

 	//=================================================================================================================
	// Ability: Snapfire Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_snapfire_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"6489"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"snapfire_firesnap_cookie"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.

	}

 	//=================================================================================================================
	// Ability: Snapfire Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_snapfire_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"6490"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"					"special_bonus_base"
	}

 	//=================================================================================================================
	// Ability: Snapfire Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_snapfire_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"6479"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"snapfire_firesnap_cookie"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.

	}

	//=================================================================================================================
	// Ability: Snapfire Special Bonus
	//=================================================================================================================
	"special_bonus_unique_snapfire_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"382"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"1" // Mounted Turret Uses Your Attack
				"ad_linked_abilities"			"snapfire_lil_shredder"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Snapfire Special Bonus (Bonus Scatterblast Damage)
	//=================================================================================================================
	"special_bonus_unique_snapfire_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"384"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"70"
				"ad_linked_abilities"			"snapfire_scatterblast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Snapfire Special Bonus (Bonus Scatterblast Damage)
	//=================================================================================================================
	"special_bonus_unique_snapfire_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"500"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"snapfire_lil_shredder"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	"special_bonus_unique_snapfire_mortimer_kisses_impact_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"989"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Hoodwink: Hunter's Boomerang
	//=================================================================================================================
	"hoodwink_hunters_boomerang"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9627"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_VengefulSpirit.MagicMissile"

		"MaxLevel"						"1"
		"IsGrantedByShard"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"900"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"150"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"200"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"mark_duration"			"7.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"slow_pct"				"20"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"spell_amp"				"20"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"status_resistance"		"0"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"spread"				"400"
			}
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"min_throw_duration"			"0.5"
			}
			"10"
			{
				"var_type"				"FIELD_FLOAT"
				"max_throw_duration"			"1.2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Hoodwink: Decoy
	//=================================================================================================================
	"hoodwink_decoy"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8107"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		"IsGrantedByScepter"			"1"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"6.0"
			"decoy_detonate_radius"		"250"
			"decoy_stun_duration"				"1.6"
			"images_do_damage_percent"	"100"
			"images_take_damage_percent"	"100"
			"projectile_speed"	"1200"
			"movement_speed"				"15"
			"sharpshooter_damage_pct"			"60"

		}
	}
	
	
	//=================================================================================================================
	// Hoodwink: Acorn Shot
	//=================================================================================================================
	"hoodwink_acorn_shot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8429"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_AUTOCAST"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"


		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"
		"AbilityCastRange"				"575"
		"AbilityCastPoint"				"0.2"
		"AbilityManaCost"				"75 85 95 105"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{		
			"01"
			{	
				"var_type"				"FIELD_INTEGER"
				"bonus_range"			"125 200 275 350"
			}
			"02"
			{	
				"var_type"				"FIELD_INTEGER"
				"acorn_shot_damage"		"50 80 110 140"
				"CalculateSpellDamageTooltip"	"0"
			}
			"03"
			{	
				"var_type"				"FIELD_INTEGER"
				"base_damage_pct"		"75"
				"CalculateSpellDamageTooltip"	"0"
			}
			"04"
			{	
				"var_type"				"FIELD_INTEGER"
				"bounce_count"			"2 3 4 5"
				"LinkedSpecialBonus"		"special_bonus_unique_hoodwink_acorn_shot_bounces"
			}
			"05"
			{	
				"var_type"				"FIELD_INTEGER"
				"bounce_range"			"525"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"debuff_duration"		"0.35"
			}
			"07"
			{	
				"var_type"				"FIELD_INTEGER"
				"slow"					"100"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"bounce_delay"			"0.1"
			}
			"09"
			{
				"var_type"				"FIELD_FLOAT"
				"projectile_speed"			"2200"
			}
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Hoodwink: Bushwhack
	//=================================================================================================================
	"hoodwink_bushwhack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8158"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE | DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90 100 110 120"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"trap_radius"		
			{
				"value"		"265"
				"special_bonus_unique_hoodwink_bushwhack_radius"	"+135"
			}
			"debuff_duration"		"1.25 1.5 1.75 2.0"
			"projectile_speed"	"1300"
			"total_damage"
			{
				"value"							"75 150 225 300"
				"CalculateSpellDamageTooltip"	"1"
				"LinkedSpecialBonus"			"special_bonus_unique_hoodwink_bushwhack_damage"
			}
			"animation_rate"	"0.3"
			"visual_height"		"50"
		}
	}


	//=================================================================================================================
	// Hoodwink: Scurry
	//=================================================================================================================
	"hoodwink_scurry"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9501"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastRange"				"275"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.0"
		"AbilityCharges"				"2"
		"AbilityChargeRestoreTime"		"30 24 18 12"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"35"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"						"275"
			"movement_speed_pct"			"20 25 30 35"
			"duration"						"4.0"
			"evasion"						"15 20 25 30"
			"bonus_active_evasion"
			{
				"value"			"0"
				"special_bonus_unique_hoodwink_scurry_evasion"			"+40"
			}
			"decoy_duration"					"6.0"
			"decoy_detonate_radius"				"250"
			"decoy_stun_duration"				"1.6"
			"images_do_damage_percent"			"0"
			"images_take_damage_percent"		"100"
			"projectile_speed"					"1200"
			"movement_speed"					"15"


		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Hoodwink: Sharpshooter
	//=================================================================================================================
	"hoodwink_sharpshooter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8106"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Mirana.ArrowCast"
		"AbilityDraftUltScepterAbility"	"hoodwink_hunters_boomerang"
		"AbilityDraftUltShardAbility"	"hoodwink_decoy"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"3000"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"125 175 225"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"arrow_speed"		"2200"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_width"		"125"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_range"		"3000"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"arrow_vision"		"350"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"max_charge_time"			"3.0"
				"LinkedSpecialBonus"		"special_bonus_unique_hoodwink_sharpshooter_speed"
			}			
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"max_damage"				"550 900 1250"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"recoil_distance"			"350"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"recoil_height"				"75"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"recoil_duration"			"0.4"
			}
			"10"
			{
				"var_type"					"FIELD_FLOAT"
				"max_slow_debuff_duration"	"5.0"
			}
			"11"
			{
				"var_type"					"FIELD_FLOAT"
				"misfire_time"				"5.0"
			}
			"12"
			{
				"var_type"					"FIELD_INTEGER"
				"slow_move_pct"				"30 40 50"
			}
			"13"
			{
				"var_type"					"FIELD_FLOAT"
				"turn_rate"					"60"
			}
			"14"
			{
				"var_type"					"FIELD_FLOAT"
				"base_power"				"0.2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CHANNEL_ABILITY_6"
	}

	//=================================================================================================================
	// Hoodwink: Sharpshooter Release
	//=================================================================================================================
	"hoodwink_sharpshooter_release"	
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8159"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastRange"				"999999"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_7"
 		"MaxLevel"						"3"
	}

	//=================================================================================================================
	// Talent: Hoodwink Acorn Shot Charges
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_acorn_shot_charges"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"9509"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"value"							"2"
				"ad_linked_abilities"			"hoodwink_acorn_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Talent: Hoodwink Camouflage
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_camouflage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9505"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"fade_time"						"1.2"
				"ad_linked_abilities"			"hoodwink_scurry"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Talent: Hoodwink Sharpshooter Speed
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_sharpshooter_speed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9506"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"value"							"-0.75"  // used for tooltip only
				"ad_linked_abilities"			"hoodwink_sharpshooter"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"						"FIELD_FLOAT"
				"pct_change"							"25.0"
			}
		}
	}

	//=================================================================================================================
	// Talent: Hoodwink Sharpshooter Pure Damage
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_sharpshooter_pure_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9507"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
			"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"value"							"0"
				"ad_linked_abilities"				"hoodwink_sharpshooter"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Talent: Hoodwink Sharpshooter Pure Damage
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_bushwhack_radius"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"967"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"				"hoodwink_bushwhack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"							"special_bonus_base"
	}

	//=================================================================================================================
	// Talent: Hoodwink Bushwhack Cooldown
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_bushwhack_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9510"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"value"							"3"
				"ad_linked_abilities"			"hoodwink_bushwhack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Talent: Hoodwink Bushwhack Damage
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_bushwhack_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9511"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"value"							"60"
				"ad_linked_abilities"			"hoodwink_bushwhack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Talent: Hoodwink Scurry Duration
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_scurry_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9512"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Talent: Hoodwink Scurry Duration
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_acorn_shot_bounces"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9513"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"value"							"2"
				"ad_linked_abilities"			"hoodwink_acorn_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Talent: Hoodwink Scurry Duration
	//=================================================================================================================
  	"special_bonus_unique_hoodwink_scurry_evasion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1075"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// DAWNBREAKER START
	//=================================================================================================================
	// Dawnbreaker: FIRE WREATH
	//=================================================================================================================
	"dawnbreaker_fire_wreath"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7902"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"1"
		"HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		//"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			
			"AbilityCooldown"				
			{
				"value"					"17 15 13 11"
				"special_bonus_unique_dawnbreaker_fire_wreath_cooldown"			"-6"
			}
			"duration"					"1.1"
			"swipe_radius"				"300"					
			"swipe_damage"
			{
				"value"											"25 40 55 70"
				"special_bonus_unique_dawnbreaker_fire_wreath_swipe"		"+18"

			}
			"smash_radius"				"300"
			"smash_damage"
			{
				"value"				"25 40 55 70"
				"special_bonus_unique_dawnbreaker_fire_wreath_swipe"			"+18"
			}
			"movement_speed"				"215"
			"total_attacks"				"3"
			"smash_stun_duration"			"0.6 0.8 1.0 1.2"
			"sweep_stun_duration"			"0.12"
			"self_stun_duration"			"0.2"
			"swipe_slow"			"-100"
			"smash_distance_from_hero"				"120"
			"animation_rate"				"0"
			"turn_rate"					"90"
			"shard_cast_point"
			{
				"value"			"0.2"
				"special_bonus_shard"				"-0.1"
			}
			"shard_movement_penalty"
			{
				"value"							"0"
				"special_bonus_shard"				"+25"
			}			
			
		}	
	}

	//=================================================================================================================
	// Dawnbreaker Celestial Hammer
	//=================================================================================================================
	"dawnbreaker_celestial_hammer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7914"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"18 16 14 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 120 130 140"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"hammer_damage"			"50 80 110 140"
			"projectile_radius"			"200"
			"projectile_speed"				
			{
				"value"					"1500"
				"special_bonus_unique_dawnbreaker_celestial_hammer_cast_range"				"+80%"
			}
			"flare_debuff_duration"				"2.5"
			"flare_radius"					"200"
			"move_slow"
			{
				"value"							"24 28 32 36"
				"special_bonus_unique_dawnbreaker_celestial_hammer_slow"		"+14"
			}	
			"burn_damage"						"20 30 40 50"
			"burn_interval"						"0.5"
			"pause_duration"						"2"
			"hammer_aoe_radius"						"200"
			"travel_speed_pct"						"100"
			"return_anim_distance_threshold"						"300"
			"range"	
			{
				"value"								"700 900 1100 1300"
				"special_bonus_unique_dawnbreaker_celestial_hammer_cast_range"				"+80%"
			}
		
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}


	//=================================================================================================================
	// Dawnbreaker: Converge
	//=================================================================================================================
	"dawnbreaker_converge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7903"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		"AbilityCastAnimation"			"ACT_INVALID"


		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"375"
		"AbilityCastPoint"				"0.0"
		"AbilityCooldown"				"0.25"
		"AbilityManaCost"				"0"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
								
		}
	}	
	//=================================================================================================================
	// Ability: Dawnbreaker Luminosity
	//=================================================================================================================
	"dawnbreaker_luminosity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7918"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"


		// Special
		//-------------------------------------------------------------------------------------------------------------


		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_count"				"3"
				"LinkedSpecialBonus"		"special_bonus_unique_dawnbreaker_luminosity_attack_count"
				"LinkedSpecialBonusOperation"	"SPECIAL_BONUS_SUBTRACT"				  
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"heal_radius"				"650"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"heal_pct"					"35 40 45 50"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"heal_from_creeps"			"50"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage"				"125 150 175 200"
				"LinkedSpecialBonus"		"special_bonus_unique_dawnbreaker_luminosity_crit"
			}	
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"proc_cooldown"				"0.00"
			}	
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"allied_healing_pct"		"50"
			}				
		
		}
	}
	//=================================================================================================================
	// Dawnbreaker: Solar Guardian
	//=================================================================================================================
	"dawnbreaker_solar_guardian"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7906"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"LinkedAbility"					"dawnbreaker_land"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"0.1 0.1 0.1 0.1"
		"AbilityChannelTime"			"1.7"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120 105 90"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 200 250"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// generally used for damage only

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"airtime_duration"				"0.8"
			"radius"				
			{
				"value"	"500"
				"LinkedSpecialBonus"	"special_bonus_unique_dawnbreaker_solar_guardian_radius"
			}
			"base_damage"
			{
				"value"			"30 50 70"
				"CalculateSpellDamageTooltip" "1"
			}
			"base_heal"				
			{
				"value"				"45 70 95"
				"special_bonus_scepter"	"+15 20 25"
			}
			"pulse_interval"				"0.5"
			"land_damage"
			{
				"value"			"130 160 190"
				"CalculateSpellDamageTooltip" "1"
			}
			"land_stun_duration"			"1.4 1.6 1.8"
			"max_offset_distance"			"350"
			"scepter_channel_time"				
			{
				"value"	"1.0"
				"RequiresScepter"			"1"
			}
			"airtime_scepter_bonus"	
			{
				"value"				"3.5"
				"RequiresScepter"			"1"
			}
			"miss_rate"				
			{
				"value"			"60"
				"RequiresScepter"			"1"
			}
			"airtime_scepter_movement_speed"				"200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		//"AbilityChannelAnimation"	"ACT_DOTA_CAST_ABILITY_4"
	}

	//=================================================================================================================
	// Ability: Dawnbreaker: Land
	//=================================================================================================================
	"dawnbreaker_land"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8037"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE"		
		"LinkedAbility"					"dawnbreaker_solar_guardian"
		"MaxLevel"						"1"
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCooldown"				"2"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_solar_guardian_radius"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7930"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"150"
				"ad_linked_abilities"				"dawnbreaker_solar_guardian"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_fire_wreath_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7931"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_converge_slow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7932"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"		"40"
				"ad_linked_abilities"				"dawnbreaker_celestial_hammer"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}	


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_celestial_hammer_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7933"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"60"
				"ad_linked_abilities"				"dawnbreaker_celestial_hammer"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_celestial_hammer_cast_range"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7934"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_fire_wreath_ministun"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7935"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{	
				"var_type"				"FIELD_INTEGER"
				"value"					"0" // need type and value for schema checker
				"ad_linked_abilities"				"dawnbreaker_fire_wreath"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_fire_wreath_charges"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7939"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"2"
				"ad_linked_abilities"				"dawnbreaker_fire_wreath"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_luminosity_crit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7937"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"50"
				"ad_linked_abilities"				"dawnbreaker_luminosity"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_solar_guardian_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7938"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"20"
				"ad_linked_abilities"				"dawnbreaker_solar_guardian"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_luminosity_attack_count"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7940"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"1"
				"ad_linked_abilities"				"dawnbreaker_luminosity"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	
			//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_fire_wreath_swipe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7941"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"18"
				"ad_linked_abilities"				"dawnbreaker_fire_wreath"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

			//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_fire_wreath_aoe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"857"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"250"
				"ad_linked_abilities"				"dawnbreaker_fire_wreath"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.

			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
  	"special_bonus_unique_dawnbreaker_celestial_hammer_slow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7942"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Marci: Dispose
	//=================================================================================================================
	"marci_grapple"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8192"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Marci.Grapple.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastRange"				"175"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		//"AbilityCastGestureSlot"		"DEFAULT"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"90"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"landing_radius"	"300"
				"air_duration"		"0.5"
				"air_height"		"150"
				"pull_offset"		"75"
				"throw_distance_behind"	
				{
					"value"		"250"
					"special_bonus_unique_marci_dispose_range"	"+350"
				}
				"pull_angle"		"230"
				"debuff_duration"	"3"			
				"impact_damage"		
				{
					"value"			"70 140 210 280"
					"special_bonus_unique_marci_grapple_damage"	"+70"
				}
				"movement_slow_pct"		"20 30 40 50"
		}
	}

	//=================================================================================================================
	// Marci: Unleashed
	//=================================================================================================================
	"marci_unleash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8198"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Marci.Unleash.Cast"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"100 80 60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150"


		"AbilityValues"
		{
				"duration"				"16"
				"charges_per_flurry"	"3 4 5"
				"flurry_bonus_attack_speed"	"700 975 1325"
				"time_between_flurries"	"1.5"
				"pulse_radius"			"800"
				"pulse_debuff_duration"	"2.0"
				"pulse_damage"					
				{
					"value"			"50 100 150"
					"CalculateSpellDamageTooltip" "1"
				}
				"pulse_move_slow_pct"	"30.0"
				"pulse_attack_slow_pct"	"60.0 80.0 100.0"
				"max_time_window_per_hit"	"1.0"
				"bonus_movespeed"		
				{
					"value"		"15"
					"special_bonus_unique_marci_unleash_speed"	"+15"
				}
				"recovery_fixed_attack_rate"	"2.0"
				"shard_push_length"		"300"
				"scepter_cooldown_reduction"
				{		
					"value"					"20.0"
					"RequiresScepter"		"1"
				}
				"dispel"			
				{
					"value"			"0"
					"special_bonus_scepter"	"+1"
				}
				"pulse_silence_duration"
				{
					"value"			"0"
					"special_bonus_scepter"	"+1.5"
				}
		}
		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
	}

	//=================================================================================================================
	// Marci: Rebound
	//=================================================================================================================
	"marci_companion_run"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8235"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Marci.Rebound.Cast"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.1"
		"AbilityCastRange"				"450 550 650 750"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"

		// Time
		//-------------------------------------------------------------------------------------------------------------

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"70 80 90 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"AbilityCooldown"				
				{
					"value"		"24 20 16 12"
					"special_bonus_unique_marci_lunge_cooldown"	"-3"
				}
				
				"move_speed"			"1700"
				"min_jump_distance"		"150"
				"max_jump_distance"		
				{
					"value"				"450 550 650 750"
					"LinkedSpecialBonus"	"special_bonus_unique_marci_lunge_range"
				}
				"landing_radius"		"275"
				"impact_damage"			
				{
					"value"				"75 150 225 300"
					"LinkedSpecialBonus"	"special_bonus_unique_marci_lunge_damage"
				}
				"debuff_duration"
				{
					"value"			"0.8 1.1 1.4 1.7"
					"special_bonus_unique_marci_grapple_stun_duration"	"+0.5"
				}
				"min_lob_travel_time"	"0.1"
				"max_lob_travel_time"	"0.2"
				"min_height_above_lowest"	"250.0"
				"min_height_above_highest"	"200.0"
				"min_acceleration"		"6000.0"
				"max_acceleration"		"6000.0"
				"vector_preview_radius"	"100"
				"ally_buff_duration"	"5.0"
				"ally_movespeed_pct"	"25 30 35 40"
				"impact_position_offset"	"64"
				"target_abort_distance"		"700"
				"scepter_heal"
				{
					"value"	"300"
					"RequiresScepter"	"1"
				}
				"scepter_armor"
				{
					"value"	"15"
					"RequiresScepter"	"1"
				}

		}
		
	}

	//=================================================================================================================
	// Marci: Sidekick
	//=================================================================================================================
	"marci_guardian"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8234"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Marci.Guardian.Applied"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"36 28 20 12"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"45 40 35 30"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"buff_duration"		"7"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"lifesteal_pct"			"30 35 40 45"
				"LinkedSpecialBonus"	"special_bonus_unique_marci_guardian_lifesteal"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_damage"		"20 35 50 65"
				"CalculateSpellDamageTooltip"	"0"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_range"	"0"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"nearest_ally_search_range"	"700"
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_lunge_ally_absorb"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8236"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"160.0"
				"ad_linked_abilities"			"marci_companion_run"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_lunge_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8237"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"150.0"
				"ad_linked_abilities"			"marci_companion_run"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_grapple_stun_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8238"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"					"special_bonus_base"
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_guardian_magic_immune"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8239"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"marci_guardian"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_unleash_flurry_crits"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8240"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"150.0"
				"ad_linked_abilities"			"marci_unleash"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_unleash_pulse_lunge_refresh"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8244"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"0.0"
				"ad_linked_abilities"			"marci_unleash"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_unleash_silence"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8241"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"1.5" // duration
				"ad_linked_abilities"			"marci_unleash"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_guardian_lifesteal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8242"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"	"marci_guardian"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Marci: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_marci_lunge_range"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8243"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"marci_companion_run"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	"special_bonus_unique_marci_unleash_speed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"1042"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"

		
	}

	"special_bonus_unique_marci_lunge_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8245"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"

		
	}

	"special_bonus_unique_marci_grapple_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8246"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"

	
	}
	
	"special_bonus_unique_marci_dispose_range"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"8347"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"

	
	}

//=============================================================================================================================================================================
//=============================================================================================================================================================================
//=============================================================================================================================================================================
//=============================================================================================================================================================================
//=============================================================================================================================================================================
//=============================================================================================================================================================================
//=============================================================================================================================================================================
//=============================================================================================================================================================================

	//=================================================================================================================
	// Backdoor Protection
	//=================================================================================================================
	"backdoor_protection"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5350"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"900"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"activation_time"		"15.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"regen_rate"			"90"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Backdoor Protection In Base
	//=================================================================================================================
	"backdoor_protection_in_base"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5351"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"activation_time"		"15.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"regen_rate"			"90"
			}
			// this is only used for event games
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"900"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Filler buildings ability (Shrines)
	//=================================================================================================================
	"filler_ability"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6226"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"240"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"hp_heal"				"90"
				"mp_heal"				"50"
				"hp_heal_growth"		"0"
				"mp_heal_growth"		"0"
				"hp_heal_pct"				"2"
				"mp_heal_pct"				"2"
				"duration"				"5"
				"radius"				"500"
				"initial_cooldown"		"240"
				"base_xp"				"50"
				"bonus_xp"				"50"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	//=================================================================================================================
	// Ability: Necronomicon Warrior's Last Will
	//=================================================================================================================
	"necronomicon_warrior_last_will"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5200"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"explosion"				"600 700 800"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Necronomicon Warrior's Sight
	//=================================================================================================================
	"necronomicon_warrior_sight"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5201"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1000"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Necronomicon Warrior's Mana Burn
	//=================================================================================================================
	"necronomicon_warrior_mana_burn"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5202"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"burn_amount"			"30 40 50"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"burn_damage_conversion"	"50"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Necronomicon Archer's Mana Burn
	//=================================================================================================================
	"necronomicon_archer_mana_burn"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5203"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"			
				
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.5 0.5 0.5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0 0 0"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"burn_amount"			"125 175 225"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"burn_as_damage_tooltip"			"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Necronomicon Archer's Purge
	//=================================================================================================================
	"necronomicon_archer_purge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8203"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
				
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"

				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"purge_rate"		"5"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"4.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Necronomicon Archer's AoE
	//=================================================================================================================
	"necronomicon_archer_aoe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5204"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"ms_bonus"			"5 7 9"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"as_bonus"			"10 15 20"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
		
	//=================================================================================================================
	// Ability: Courier's Return to Base
	//=================================================================================================================
	"courier_autodeliver"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"84" // unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_TOGGLE"

		"MaxLevel"		"1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_7"
	}	

	//=================================================================================================================
	// Ability: Courier's Return to Base
	//=================================================================================================================
	"courier_return_to_base"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5205"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		
		"MaxLevel"		"1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	

	//=================================================================================================================
	// Ability: Courier's Go to Secret Shop
	//=================================================================================================================
	"courier_go_to_secretshop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5492"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		
		"MaxLevel"		"1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Courier's Transfer Items
	//=================================================================================================================
	"courier_transfer_items"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5206"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"handoff_distance"		"400"
			}
		}
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier's Transfer Items To Other Player
	//=================================================================================================================
	"courier_transfer_items_to_other_player"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6328"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"handoff_distance"		"400"
			}
		}
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier's Return Items to Stash
	//=================================================================================================================
	"courier_return_stash_items"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5207"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		
		"MaxLevel"		"1"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}
	
	//=================================================================================================================
	// Ability: Courier's Take items from Stash
	//=================================================================================================================
	"courier_take_stash_items"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5208"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_4"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"stash_pickup_distance"		"250"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"handoff_distance"		"400"
			}

		}
		
		"MaxLevel"		"1"
	}


	//=================================================================================================================
	// Ability: Courier queue pickup items from Stash
	//=================================================================================================================
	"courier_queue_pickup_from_stash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7826"		// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"		
		"MaxLevel"		"1"
	}


	//=================================================================================================================
	// Ability: Courier Remove queued pickup items from Stash
	//=================================================================================================================
	"courier_dequeue_pickup_from_stash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7827"		// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"stash_pickup_distance"		"250"
			}
		}
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier's shortcut ability to take stash items if there are any, then transfer all to the hero
	//=================================================================================================================
	"courier_take_stash_and_transfer_items"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5676"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"handoff_distance"		"400"
			}
		}
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier Shield
	//=================================================================================================================
	"courier_shield"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5209"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"MaxLevel"		"1"		
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"200.0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"		"FIELD_FLOAT"
				"duration"		"2.0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Courier Burst
	//=================================================================================================================
	"courier_burst"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5210"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120.0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"		"FIELD_FLOAT"
				"duration"		"6.0"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"movement_speed"	"50"
			}
		}
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier Morph 
	//=================================================================================================================
	"courier_morph"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5642"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.1"
		"AbilityCastRange"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
		}
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier's Go to enemy secret shop
	//=================================================================================================================
	"courier_go_to_enemy_secretshop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6329"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier's Go to side shop
	//=================================================================================================================
	"courier_go_to_sideshop"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6333"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Ability: Courier's Go to other side shop
	//=================================================================================================================
	"courier_go_to_sideshop2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6334"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		"MaxLevel"		"1"
	}

	//=================================================================================================================
	// Roshan: Spell Block
	//=================================================================================================================
	"roshan_spell_block"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5213"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15.0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Furion: Teleportation
	//=================================================================================================================
	"roshan_teleport"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8249"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilitySound"					"Hero_Furion.Teleport_Grow"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCooldown"				"0"
		"AbilityManaCost"				"0"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
		"IsCastableWhileHidden"			"1"

		// Special
		//-------------------------------------------------------------------------------------------------------------		
		"AbilitySpecial"
		{
		}
	}
	//=================================================================================================================
	// Roshan: Halloween Spell Block
	//=================================================================================================================
	"roshan_halloween_spell_block"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5618"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10.0"
	}

	//=================================================================================================================
	// Roshan: Bash
	//=================================================================================================================
	"roshan_bash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5214"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bash_chance"		"15"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_damage"		"50"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"1.65"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Roshan: Slam
	//=================================================================================================================
	"roshan_slam"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5215"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10.0"
		"AbilityCastPoint"				"0.47 0.47 0.47 0.47"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"350"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"slow_duration_hero"	"2.0"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"slow_duration_unit"	"4.0"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"slow_amount"		"50"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"70"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_growth"		"10"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Roshan: Inherent Buffs
	//=================================================================================================================
	"roshan_inherent_buffs"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5216"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Roshan: Devotion
	//=================================================================================================================
	"roshan_devotion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5217"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"5"
			}
		}
	}

	//=================================================================================================================
	// Kobold Taskmaster: Speed Aura
	//=================================================================================================================
	"kobold_taskmaster_speed_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5293"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"		"DOTA_ABILITY_BEHAVIOR_PASSIVE"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement_speed"	"12 15 18 24"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Centaur Khan: Endurance Aura
	//=================================================================================================================
	"centaur_khan_endurance_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5294"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"		"DOTA_ABILITY_BEHAVIOR_PASSIVE"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_speed"	"15 18 21 27"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Centaur Khan: War Stomp
	//=================================================================================================================
	"centaur_khan_war_stomp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5295"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"
		"AbilityCooldown"				"12.0"
		"AbilityDamage"					"25 50 75 150"
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"250"
			}
			"02"
			{
				"var_type"						"FIELD_FLOAT"
				"non_hero_stun_duration"		"3.0"
			}
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"hero_stun_duration"			"1.6"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ogre Bruiser: Ogre Smash
	//=================================================================================================================
	"ogre_bruiser_ogre_smash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"885"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"2.8"
		"AbilityCooldown"				"12.0"
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"						"200 210 220 230"
				"damage"						"200 250 300 400"
				"damage_pct"					"8"
				"hero_stun_duration"			"2.4"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

		//=================================================================================================================
	"giant_wolf_intimidate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"894"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCooldown"				"16.0"
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"300 350 400 500"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"damage_reduction"				"50"
			}
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"			"4.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Fell Ghost: Haunt
	//=================================================================================================================
	"fel_beast_haunt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"887"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		"AbilityCastRange"		"600"
		"AbilityCooldown"		"15 13 11 7"
		"AbilityManaCost"		"75"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"projectile_speed"	"500 600 700 800"
			"duration"				"3"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Hill Troll: Rally
	//=================================================================================================================
	"hill_troll_rally"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"893"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"		"DOTA_ABILITY_BEHAVIOR_PASSIVE"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_bonus"			"3"
			}
			
		}
	}

	//=================================================================================================================
	// Berserker Troll: Break
	//=================================================================================================================
	"berserker_troll_break"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"889"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"		"DOTA_ABILITY_BEHAVIOR_PASSIVE"		
		"AbilityCooldown"		"10 9 8 6"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"3.0"
			}						
		}
	}

	//=================================================================================================================
	// Spawnlord Master Stomp
	//=================================================================================================================
	"spawnlord_master_stomp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6270"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"
		"AbilityCooldown"				"12.0"
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"300"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"damage"						"200"
			}
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"6.0"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"armor_reduction_pct"			"50"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	

	//=================================================================================================================
	// Spawnlord Master Freeze
	//=================================================================================================================
	"spawnlord_master_freeze"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6278"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_ATTACK"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"
		"AbilityCastRange"				"150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{		
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"2.0"
			}			
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"75"
			}			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Gnoll Assassin: Envenomed Weapon
	//=================================================================================================================
	"gnoll_assassin_envenomed_weapon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5296"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"damage_per_second"				"0 20 40 80"
			}
			"02"
			{
				"var_type"						"FIELD_FLOAT"
				"non_hero_duration"				"20.0"
			}
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"hero_duration"					"2.0"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"regen_reduction"				"75 80 85 90"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ghost: Frost Attack
	//=================================================================================================================
	"ghost_frost_attack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5301"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"movespeed_slow"		"-25 -28 -31 -37"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"attackspeed_slow"		"-25 -28 -31 -37"
			}			
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"1.5"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Polar Furbolg Ursa Warrior: Thunder Clap
	//=================================================================================================================
	"polar_furbolg_ursa_warrior_thunder_clap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5302"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.4"
		"AbilityCooldown"				"12.0 11.0 10.0 9.0"
		"AbilityDamage"					"150 200 250 350"
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"300"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"movespeed_slow"		"-25"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"attackspeed_slow"		"-25"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"3.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Generic Neutral Ability: Spell Immunity
	//=================================================================================================================
	"neutral_spell_immunity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5303"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ogre Magi: Frost Armor
	//=================================================================================================================
	"ogre_magi_frost_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5304"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.56"
		"AbilityCooldown"				"5.0"
		"AbilityManaCost"				"40"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"armor_bonus"			"5 6 7 9"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"45.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"movespeed_slow"		"-25 -28 -31 -37"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"attackspeed_slow"		"-25 -28 -31 -37"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"slow_duration"			"5.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Dark Troll Warlord: Ensnare
	//=================================================================================================================
	"dark_troll_warlord_ensnare"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5305"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"550 625 700 825"
		"AbilityCastPoint"				"0.3"
		"AbilityCooldown"				"15.0"
		"AbilityManaCost"				"75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"1.75"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"net_speed"					"1500"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Dark Troll Warlord: Raise Dead
	//=================================================================================================================
	"dark_troll_warlord_raise_dead"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5306"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCooldown"				"20.0"
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"35.0"
			"skeletons_created"		"3"
			"skeletons_health"		"250 275 300 375"
			"skeletons_damage"		"12 15 18 21"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Mud Golem: Rock Destroy
	//=================================================================================================================
	"mud_golem_rock_destroy"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5667"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"				"250"
			"duration"					"2"
			"movespeed"				"-25"
			"shard_health"				"250 280 310 370"
			"shard_damage"				"12 16 20 28"
			"shard_duration"				"60"
			"shard_amount"						"2 2 3 3"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	
	//=================================================================================================================
	// Pine Cone: Seed Shot
	//=================================================================================================================
	"warpine_raider_seed_shot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"935"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING "
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"


		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"
		"AbilityCastRange"				"575"
		"AbilityCastPoint"				"0.2"
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{		
			"damage"		"100"
			"bounces"			"4 6 8 12"
			"bounce_range"			"500"
			"duration"				"1"
			"slow"					"100"
			"bounce_delay"			"0.3"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}


	//=================================================================================================================
	// Mud Golem: Hurl Boulder
	//=================================================================================================================
	"mud_golem_hurl_boulder"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5670"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES_STRONG"
		"MaxLevel"						"1"

		"AbilityCastRange"				"800"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilityCastPoint"				"0.3"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"					"75"
			"damage_creeps"				"150"
			"duration"					"0.5"
			"speed"						"800"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Giant Wolf: Critical Strike
	//=================================================================================================================
	"giant_wolf_critical_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5307"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_chance"				"20"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_mult"					"200"
			}
		}
	}

	//=================================================================================================================
	// Alpha Wolf: Critical Strike
	//=================================================================================================================
	"alpha_wolf_critical_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5308"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_chance"				"20"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"crit_mult"					"200 225 250 300"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	
	//=================================================================================================================
	// Alpha Wolf: Command Aura
	//=================================================================================================================
	"alpha_wolf_command_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5309"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_damage_pct"	"30"
			"radius"			"1200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}
	//=================================================================================================================
	// Frostbitten Golem: Time Warp Aura
	//=================================================================================================================
	"frostbitten_golem_time_warp_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"936"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_cdr"			"10 11 12 14"
			"radius"			"1200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	"ice_shaman_incendiary_bomb"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"937"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_OgreMagi.Ignite.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 725 750 800"
		"AbilityCastPoint"				"0.35"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 95 90 80"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"				"8"
				"burn_damage"			"50"
				"building_damage_pct"	"25"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Black Drake: Magic Amplification
	//=================================================================================================================
	"ancient_rock_golem_weakening_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"922"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"armor_reduction"	"2 3 4 5"
			"radius"			"1200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Black Drake: Magic Amplification
	//=================================================================================================================
	"black_drake_magic_amplification_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"923"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"spell_amp"			"5 6 7 9"
			"radius"			"1200"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Tornado: Tempest
	//=================================================================================================================
	"tornado_tempest"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5310"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"far_radius"			"600"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"movespeed_slow"		"-15"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"attackspeed_slow"		"-15"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"near_radius"			"150"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"near_damage"			"45"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"far_damage"			"15"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_rate"				"0.25"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Tornado: Tempest
	//=================================================================================================================
	"neutral_upgrade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"896"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"max_level"				"30"
				"increase_time"			"450"
				"increase_damage"		"3"
				"increase_aspd"			"5"
				"increase_health"		"30"
				"increase_armor"		"0.5"
				"increase_gold"			"1"
				"increase_xp"			"5"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	"ability_scout_bonuses"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"4201"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"	
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"max_health"			"1500"
				"max_armor"				"20"
				"increase_health"		"100"
				"increase_armor"		"2"
				"reveal_radius"			"600"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	"miniboss_unyielding_shield"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"4202"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"damage_absorb"		"2500"
				"regen_per_second"	"100"
				"regen_bonus_per_death"	"100"
		}
	}

	"miniboss_reflect"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"4203"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"passive_reflection_pct"			"70"
				"passive_reflection_bonus_per_death"		"20"
		}
	}

	//=================================================================================================================
	// Heavy (Replacing legacy Siege Attack Type / Structure Defend type)
	//=================================================================================================================
	"creep_siege"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"912"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"1"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_building_damage"		"150"
				"incoming_hero_damage_penalty"		"-50"
				"incoming_basic_damage_penalty"		"-30"
				"incoming_controlled_unit_penalty"	"-40"
		}
	}

	//=================================================================================================================
	// Piercing (Replacing legacy Piercing Attack Type)
	//=================================================================================================================
	"creep_piercing"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"913"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"1"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"creep_damage_bonus"		"50"
				"hero_damage_penalty"		"-50"
				"heavy_damage_penalty"		"-50"
		}
	}

	//=================================================================================================================
	// Irresolute: Less damage to heroes ( Melee creeps )
	//=================================================================================================================
	"creep_irresolute"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"914"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"MaxLevel"						"1"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"hero_damage_penalty"		"-25"
		}
	}
	//=================================================================================================================
	// Enraged Wildkin: Tornado
	//=================================================================================================================
	"enraged_wildkin_tornado"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5312"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"		
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED |DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.4"
		"AbilityCooldown"				"40.0 36.0 32.0 26.0"
		"AbilityChannelTime"			"10.0"
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"				"15.0" 
				"linger_duration"		"5.0"
				"tornado_base_movespeed"		"125 140 155 185"
	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Enraged Wildkin: Hurricane
	//=================================================================================================================
	"enraged_wildkin_hurricane"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"866"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400 500 600 750"
		"AbilityCastPoint"				"0"
		"AbilityCooldown"				"30.0 28.0 26.0 22.0"
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01" 
			{
				"var_type"				"FIELD_INTEGER"
				"distance"				"400"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Kobold: Disarm
	//=================================================================================================================
	"kobold_disarm"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"875"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01" 
			{
				"var_type"				"FIELD_INTEGER"
				"duration"				"3.0 3.5 4.0 5.0"
			}
		}
	}

	//=================================================================================================================
	// Enraged Wildkin: Toughness Aura
	//=================================================================================================================
	"enraged_wildkin_toughness_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5313"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_armor"		"3"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Flagbearer Creep: Aura Effect
	//=================================================================================================================
	"flagbearer_creep_aura_effect"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1086"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"bonus_health_regen"		"3"
				"radius"			"700"
				"bonus_gold"			"10"

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ancient Granite Golem: HP Aura
	//=================================================================================================================
	"granite_golem_hp_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5656"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"bonus_hp"			"15 16.5 18 21"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ancient Granite Golem: Bash
	//=================================================================================================================
	"granite_golem_bash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5680"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bash_chance"		"7"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_damage"		"25"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"1.0"
			}
		}
	}

	//=================================================================================================================
	// Satyr Trickster: Purge
	//=================================================================================================================
	"satyr_trickster_purge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5314"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"350 400 450 550"
		"AbilityCastPoint"				"0.2"
		"AbilityCooldown"				"3.0"
		"AbilityManaCost"				"120 115 110 100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"purge_rate"		"5"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"5.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"summon_damage"			"400"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Satyr Soulstealer: Mana Burn
	//=================================================================================================================
	"satyr_soulstealer_mana_burn"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5315"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"Modelscale" 					".85"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3"
		"AbilityCooldown"				"18.0"
		"AbilityManaCost"				"50"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"burn_amount"			"20 25 30 35"
			"int_multiplier"		"2 2.5 3 4"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Satyr Hellcaller: Shockwave
	//=================================================================================================================
	"satyr_hellcaller_shockwave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5316"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.5"
		"AbilityCooldown"				"8.0"
		"AbilityDamage"					"160"
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"speed"					"900"
			"radius_start"			"180"
			"radius_end"			"200"
			"distance"				"1380"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ancient Golem: Rockslide
	//=================================================================================================================
	"ancient_golem_rockslide"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5686"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.5"
		"AbilityCooldown"				"16.0"
		"AbilityDamage"					"200"
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1050"
			}
			
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius_start"			"180"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius_end"			"200"
			}			
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"distance"				"980"
			}			
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"				"1.5"
			}
		}
	}

	//=================================================================================================================
	// Satyr Hellcaller: Unholy Aura
	//=================================================================================================================
	"satyr_hellcaller_unholy_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5317"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"health_regen"		"3.0 5.0 7.0 11.0"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Forest Troll High Priest: Heal
	//=================================================================================================================
	"forest_troll_high_priest_heal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5318"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_AUTOCAST"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"350 375 400 450"
		"AbilityCastPoint"				"0.5"
		"AbilityCooldown"				"10 9 8 6"
		"AbilityManaCost"				"60"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"health"			"100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Harpy Scout: Take Off
	//=================================================================================================================
	"harpy_scout_take_off"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"860"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"1.5"
		"AbilityCooldown"				"10"
		"AbilityManaCost"				"20"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"move_speed_penalty"	"50 40 30 10"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"cost_per_second"	"4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Furbolg Champion: Enrage Attack Speed
	//=================================================================================================================
	"furbolg_enrage_attack_speed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"862"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_aspd"	"100"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"	"5"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"	"700"
			}
		}
	}

	//=================================================================================================================
	// Furbolg Champion: Enrage Damage
	//=================================================================================================================
	"furbolg_enrage_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"863"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_dmg_pct"	"50"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"	"5"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"	"700"
			}
		}
	}

	//=================================================================================================================
	// Kobold Tunneler: Prospecting
	//=================================================================================================================
	"kobold_tunneler_prospecting"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"861"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"gpm_aura"	"20 25 30 40"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"	"1200"
			}
		}
	}
	//=================================================================================================================
	// Harpy Storm: Chain Lightning
	//=================================================================================================================
	"harpy_storm_chain_lightning"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5319"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.3"
		"AbilityCooldown"				"4.0"
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"initial_damage"		"140 180 220 260"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"jump_range"			"500"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"jump_delay"			"0.25"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"damage_percent_loss"	"25.0 20.0 15.0 10.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"max_targets"			"4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	

	//=================================================================================================================
	// Ability: Thunder Lizard Wardrums Aura
	//=================================================================================================================
	"big_thunder_lizard_wardrums_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5682"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{			
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed_bonus"			"25"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"accuracy"			"40 43 46 51"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Black Dragon: Dragonhide Aura
	//=================================================================================================================
	"black_dragon_dragonhide_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5681"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{			
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_armor"			"3"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"					"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	
	
	//=================================================================================================================
	// Black Dragon: Fireball
	//=================================================================================================================
	"black_dragon_fireball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5689"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"200"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"300"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"85"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"8.0 9 10 12"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"burn_interval"			"0.5"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	

	//=================================================================================================================
	// Mud Golem Cloak Aura
	//=================================================================================================================
	"mudgolem_cloak_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5688"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{			
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_magical_armor"	"15 17 19 23"
			}	
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_magical_armor_creeps"	"30 34 38 46"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"					"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Mud Golem Cloak Aura
	//=================================================================================================================
	"treant_lifebomb_explode"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"888"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE "

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{			
			
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	//=================================================================================================================
	// Black Dragon: Splash Attack
	//=================================================================================================================
	"black_dragon_splash_attack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5324"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"range"			"250"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_percent"			"100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Blue Dragonspawn Sorcerer: Evasion
	//=================================================================================================================
	"blue_dragonspawn_sorcerer_evasion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5325"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"evasion_chance_pct"	"15"
			}
		}
	}

	//=================================================================================================================
	// Blue Dragonspawn Overseer: Evasion
	//=================================================================================================================
	"blue_dragonspawn_overseer_evasion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5326"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"evasion_chance_pct"	"15"
			}
		}
	}

	//=================================================================================================================
	// Spawnlord HP regen aura
	//=================================================================================================================
	"spawnlord_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6125"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"lifesteal"				"10"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"hp_regen"				"10"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"	"1200"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Spawnlord Master Bash
	//=================================================================================================================
	"spawnlord_master_bash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6126"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bash_chance"		"40"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_damage"		"0"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"stun_duration"		"1.0"
			}
		}
	}

	//=================================================================================================================
	// Blue Dragonspawn Overseer: Devotion Aura
	//=================================================================================================================
	"blue_dragonspawn_overseer_devotion_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5327"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bonus_armor"		"3"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"1200"
			}
		}
	}

	//=================================================================================================================
	// Big Thunder Lizard: Slam
	//=================================================================================================================
	"big_thunder_lizard_slam"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5332"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCooldown"				"6.0"
		"AbilityDamage"					"250"
		"AbilityManaCost"				"150"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"350"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"movespeed_slow"		"-60"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"attack_slow_tooltip"	"-60"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"non_hero_duration"		"4.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"hero_duration"			"2.0 2.25 2.5 3.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Big Thunder Lizard: Frenzy
	//=================================================================================================================
	"big_thunder_lizard_frenzy"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5333"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"						"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.0"
		"AbilityCooldown"				"8.0"
		"AbilityManaCost"				"75"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"attackspeed_bonus"		"75"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"8.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Forest Troll High Priest: Mana Aura
	//=================================================================================================================
	"forest_troll_high_priest_mana_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5491"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"		"DOTA_ABILITY_BEHAVIOR_PASSIVE"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"mana_regen"		"1.75"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"allow_multiple"		"0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Forest Troll High Priest: Mana Aura
	//=================================================================================================================
	"forest_troll_high_priest_heal_amp_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"864"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"		"DOTA_ABILITY_BEHAVIOR_PASSIVE"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"heal_amp"				"15"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1200"
			}
		}
	}


	// Next free ID 5523
	//=================================================================================================================
	// Roshan Candy
	//=================================================================================================================
	"roshan_halloween_candy"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9990"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE"	

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement"			"20"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_health"			"500"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage"			"10"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_armor"			"2"
			}
		}
	}

	//=================================================================================================================
	// Roshan Angry
	//=================================================================================================================
	"roshan_halloween_angry"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9991"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement"			"20"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_health"			"500"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage"			"20"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_armor"			"2"
			}
		}
	}

	//=================================================================================================================
	// Roshan Halloween: Wave of Force
	//=================================================================================================================
	"roshan_halloween_wave_of_force"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9993"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"3.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"600"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"800"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"				"775"
			}
			"03"
			{	
				"var_type"			"FIELD_FLOAT"
				"duration"			"2.0"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"mana_burn"			"50"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"game_end_radius"	"3000"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"game_end_damage"	"100000"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Roshan Halloween: Greater Bash
	//=================================================================================================================
	"roshan_halloween_greater_bash"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9994"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"MaxLevel"						"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"chance_pct"			"25"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				".35"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"knockback_duration"	".25"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"knockback_distance"	"500"
			}
		}
	}

	//=================================================================================================================
	// Roshan Halloween: Toss
	//=================================================================================================================
	"roshan_halloween_toss"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9995"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"MaxLevel"						"1"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1300"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"duration"				"1.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"grab_radius"			"300"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"275"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage_pct"		"20"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"grow_bonus_damage_pct"		"35"
			}
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"toss_damage"				"500"
			}

		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Roshan: Halloween Shell
	//=================================================================================================================
	"roshan_halloween_shell"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9997"														// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"MaxLevel"						"1"

		// Stats		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45.0"

		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"5"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"bonus_spell_damage_pct"		"-60"
			}
		}
	}

	//=================================================================================================================
	// Roshan Halloween: Apocalypse
	//=================================================================================================================
	"roshan_halloween_apocalypse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9998"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"1.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20.0"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"area_of_effect"		"200"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"delay"					"2.0"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"damage"				"3000.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Roshan Halloween: Burn
	//=================================================================================================================
	"roshan_halloween_burn"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9999"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"MaxLevel"						"1"
		"AbilityTextureName"            "dragon_knight_breathe_fire"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"
		"AbilityChannelTime"			"2.5"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"1.5"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"radius"				"200.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1000"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"damage"				"1000.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"rotation_angle"			"90.0"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_count"			"20"
			}
		}
	}

	//=================================================================================================================
	// Roshan Halloween Levels
	//=================================================================================================================
	"roshan_halloween_levels"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"393"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"MaxLevel"				"1"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement"			"8"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_damage"			"200"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_armor"			"1"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_health_regen"	"5"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_magic_resist"	"5"
			}
		}
	}

	//=================================================================================================================
	// Roshan Halloween: Summon
	//=================================================================================================================
	"roshan_halloween_summon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"394"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"MaxLevel"						"1"
		"AbilityTextureName"			"roshan_spell_block"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"0"
		"AbilityCastPoint"				"1.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"


		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
		}
	}

	//=================================================================================================================
	// Roshan Halloween: Fireball
	//=================================================================================================================
	"roshan_halloween_fireball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"395"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"MaxLevel"						"1"
		"AbilityTextureName"            "jakiro_liquid_fire"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"3.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"area_of_effect"		"1200"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"400"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"300 300 300 300"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_percent"			"50 50 50 50"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Magic Missile
	//=================================================================================================================
	"greevil_magic_missile"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5529"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"6.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"magic_missile_speed"	"1250"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"magic_missile_stun"	"1.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_damage"		"35 45 55"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Cold Snap
	//=================================================================================================================
	"greevil_cold_snap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5530"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		
		// Unit Targeting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.3"
		"AbilityCooldown"				"10"
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"3.0"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_initial_damage"	"25 30 35"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"freeze_duration"		"0.4"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"freeze_cooldown"		"0.7"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_damage"		"10 15 20"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"damage_trigger"		"10.0"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Decrepify
	//=================================================================================================================
	"greevil_decrepify"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5531"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"customval_spell_damage_pct"	"-15 -20 -25"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_movement_speed"		"-50"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"customval_duration"		"1.0 1.5 2.0"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Diabolic Edict
	//=================================================================================================================
	"greevil_diabolic_edict"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5532"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"num_explosions"	"20"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"500"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"customval_damage"	"8 13 18"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"5.0"
			}
		}
	}
	
	//=================================================================================================================
	// Greevil: Maledict
	//=================================================================================================================
	"greevil_maledict"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5533"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_bonus_damage"	"8 9 11"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"bonus_damage_threshold"	"100"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"150"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"ticks"						"3"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"10.0"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Shadow Strike
	//=================================================================================================================
	"greevil_shadow_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5534"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
	
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_strike_damage"	"20 25 30"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_duration_damage"		"10 15 20"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_slow"			"-40"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"900"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"6.0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Laguna Blade
	//=================================================================================================================
	"greevil_laguna_blade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5535"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_damage"			"80 105 130"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_delay"				"0.25"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Poison Nova
	//=================================================================================================================
	"greevil_poison_nova"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5546"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"830"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"start_radius"				"255"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"10.0"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_damage"			"11 14 17"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"speed"						"500"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Ice Wall
	//=================================================================================================================
	"greevil_ice_wall"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5547"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"1"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"customval_duration"	"3.0 4.0 5.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"slow"					"-40"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_damage_per_second"		"13 18 23"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"wall_place_distance"	"200"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"num_wall_elements"		"15"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"wall_element_spacing"	"80"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"wall_element_radius"	"105"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"slow_duration"			"2.0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Fatal Bonds
	//=================================================================================================================
	"greevil_fatal_bonds"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5552"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"count"						"4"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_dmg_share_percentage"	"6 9 12"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"10.0"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"search_aoe"				"575"
			}
		}
	}

	//=================================================================================================================
	// Ability: Blade Fury
	//=================================================================================================================
	"greevil_blade_fury"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5553"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
	
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"blade_fury_damage_tick"	"0.2"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"5.0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"blade_fury_radius"			"250"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_damage"			"28 33 38"
			}
			
		}
	}

	//=================================================================================================================
	// Ability: Phantom Strike
	//=================================================================================================================
	"greevil_phantom_strike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5554"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_CUSTOM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_CUSTOM"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000 1000 1000 1000"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_attack_speed"	"100"
			}
			
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_bonus_attacks"	"3"
			}
		}
	}

	//=================================================================================================================
	// Ability: Time Lock
	//=================================================================================================================
	"greevil_time_lock"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5555"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"1.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"chance_pct"			"10 15 20"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_bonus_damage"	"7 11 15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Shadow Wave
	//=================================================================================================================
	"greevil_shadow_wave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5556"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"bounce_radius"		"475"
			}
			"02"
			{	
				"var_type"			"FIELD_INTEGER"
				"damage_radius"		"185"
			}
			"03"
			{	
				"var_type"			"FIELD_INTEGER"
				"max_targets"		"4"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"customval_damage"			"28 33 38"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Leech Seed
	//=================================================================================================================
	"greevil_leech_seed"
	{
		"ID"							"5557"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		"AbilityCastRange"				"350"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"damage_interval"				"0.75"
			}
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"customval_leech_damage"		"12 15 18"
			}		
			"03"
			{
				"var_type"						"FIELD_INTEGER"
				"movement_slow"					"-24"
			}
			"04"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"500"
			}
			"05"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"3.0"
			}
			"06"
			{
				"var_type"						"FIELD_INTEGER"
				"projectile_speed"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Echo Slam
	//=================================================================================================================
	"greevil_echo_slam"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5558"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_damage_range"	"500"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_echo_search_range" "550"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"echo_slam_echo_range"		"500"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_echo_damage"		"14 17 20"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_damage"			"30 40 50"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Nature's Attendants
	//=================================================================================================================
	"greevil_natures_attendants"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5559"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"heal_interval"			"1.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_heal"		"7 8 9"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"275"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"wisp_count"			"4 5 6"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"5.0"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Bloodlust
	//=================================================================================================================
	"greevil_bloodlust"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5560"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AUTOCAST | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"


		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"20"
			}

			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"modelscale"		"25"
			}	

			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_bonus_movement_speed"	"12 14 16"
			}

			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_bonus_attack_speed"	"18 23 28"
			}
		}
	}

	//=================================================================================================================
	// Ability: Purification
	//=================================================================================================================
	"greevil_purification"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5561"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400 500 600 700"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_heal"		"50 55 60"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"225"
			}
		}
	}

	//=================================================================================================================
	// Ability: Flesh Golem
	//=================================================================================================================
	"greevil_flesh_golem"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5562"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"8.0"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_bonus_damage"	"12"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"customval_armor_bonus"		"3"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"health_regen"				"1"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"700"
			}
		}
	}

	//=================================================================================================================
	// Greevil Meat Hook
	//=================================================================================================================
	"greevil_hook"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5563"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 900 1100 1300"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13.0"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"hook_speed"			"1600.0"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"hook_width"		"100"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"hook_distance"		"1300"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"vision_radius"		"500 500 500 500"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"vision_duration"	"4.0 4.0 4.0 4.0"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"customval_damage"	"50"
			}
		}
	}
	
	//=================================================================================================================
	// Greevil Rot
	//=================================================================================================================
	"greevil_rot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5564"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0 0 0 0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"rot_radius"			"250"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"rot_tick"				"0.2"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"rot_slow"				"-20"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"customval_damage"	"20"
			}
		}
	}

	//=================================================================================================================
	// Greevil: Black Hole
	//=================================================================================================================
	"greevil_black_hole"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5569"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"250"
		"AbilityCastPoint"				"0.3 0.3 0.3"
		"AbilityChannelTime"			"3.0 3.0 3.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"40.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_pull_radius"	"200"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"pull_speed"			"40"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_far_radius"	"200"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"near_radius"			"150"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_far_damage"	"10 13 16"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"customval_near_damage"	"30 35 40"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_rate"				"0.1"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"3.0"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"800"
			}
		}
	}


	//=================================================================================================================
	// Greevil Black Miniboss: Nightmare
	//=================================================================================================================
	"greevil_miniboss_black_nightmare"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5536"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"650"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"15.0"
		"AbilityDuration"				"6.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"	
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"nightmare_invuln_time"		"1.0"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"7.0"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"animation_rate"			"0.2"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Greevil Black Miniboss: Brain Sap
	//=================================================================================================================
	"greevil_miniboss_black_brain_sap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5537"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"		

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCastRange"				"600"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"200"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Greevil Blue Miniboss: Cold Feet
	//=================================================================================================================
	"greevil_miniboss_blue_cold_feet"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5538"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9.0"
		"AbilityDuration"				"4.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"damage"				"75"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"break_distance"		"740"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"stun_duration"			"3.5"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"cast_animation"		"2"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Greevil Blue Miniboss: Ice Vortex
	//=================================================================================================================
	"greevil_miniboss_blue_ice_vortex"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5539"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1500"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12.0"
		"AbilityDuration"				"6.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"275"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_speed_pct"	"-30"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"spell_resist_pct"		"-25"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"cast_animation"		"3"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Greevil Miniboss Red: Earthshock
	//=================================================================================================================
	"greevil_miniboss_red_earthshock"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5540"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"150"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"6.0"
		"AbilityDuration"				"4.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"240"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"shock_radius"				"385"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"movement_slow"				"-55"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"4"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}	

	//=================================================================================================================
	// Greevil Miniboss Red: Overpower
	//=================================================================================================================
	"greevil_miniboss_red_overpower"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5541"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10.0"
		"AbilityDuration"				"15.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"max_attacks"				"5"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"attack_speed_bonus_pct"	"300"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"5"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Dark Seer: Ion Shell
	//=================================================================================================================
	"greevil_miniboss_yellow_ion_shell"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5542"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
			
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"250"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_per_second"		"90"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"20"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"6"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Dark Seer: Surge
	//=================================================================================================================
	"greevil_miniboss_yellow_surge"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5543"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_BASIC"  

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"7.5"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"7"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Omniknight: Purification
	//=================================================================================================================
	"greevil_miniboss_white_purification"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5544"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"heal"					"360"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"225"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"8"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Omniknight: Degen Aura
	//=================================================================================================================
	"greevil_miniboss_white_degen_aura"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5545"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_AURA"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"300"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed_bonus"			"-28"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"315"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Greevil Miniboss Green: Living Armor
	//=================================================================================================================
	"greevil_miniboss_green_living_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5570"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"	
		
		"AbilityCastRange"				"300"
		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"14.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_count"		"6"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"health_regen"		"7"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"damage_block"		"40"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"10.0"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"9"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Greevil Miniboss Green: Overgrowth
	//=================================================================================================================
	"greevil_miniboss_green_overgrowth"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5571"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"	
		
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.5 0.5 0.5 0.5"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_FLOAT"
				"duration"						"3.0"
			}
			
			"02"
			{
				"var_type"						"FIELD_INTEGER"
				"radius"						"625"
			}				
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"10"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Greevil Miniboss Orange: Lina Dragon Slave
	//=================================================================================================================
	"greevil_miniboss_orange_dragon_slave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5572"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.45 0.45 0.45 0.45"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"9"
		"AbilityDuration"				"0.6875 0.6875 0.6875 0.6875"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"170"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"dragon_slave_speed"		"1200"
			"dragon_slave_width_initial"	"275"
			"dragon_slave_width_end"		"150"
			"dragon_slave_distance"			"1075"
			"cast_animation"			"11"
	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}
	
	//=================================================================================================================
	// Ability: Greevil Miniboss Orange Light Strike Array
	//=================================================================================================================
	"greevil_miniboss_orange_light_strike_array"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5573"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.45 0.45 0.45 0.45"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"13 11 9 7"
		"AbilityDuration"				"1.6 1.6 1.6 1.6"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"150"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"light_strike_array_aoe"	"225"
			}
			
			"02"
			{
				"var_type"						"FIELD_FLOAT"
				"light_strike_array_delay_time"	"0.5"
			}
						
			"03"
			{
				"var_type"						"FIELD_FLOAT"
				"light_strike_array_stun_duration"	"1.6"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_animation"			"12"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Greevil Miniboss Purple: Venomous Gale
	//=================================================================================================================
	"greevil_miniboss_purple_venomous_gale"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5574"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"10"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"strike_damage"			"50"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"tick_damage"			"30"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_interval"			"2"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_slow"			"-50"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"125"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1200"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"cast_animation"		"13"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Greevil Miniboss Purple: Plague Ward
	//=================================================================================================================
	"greevil_miniboss_purple_plague_ward"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5575"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"450"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"30.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"ward_hp_tooltip"		"200"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"ward_damage_tooltip"	"19"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"cast_animation"		"14"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Ability: Greevil Miniboss Sight
	//=================================================================================================================
	"greevil_miniboss_sight"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5576"				// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"1000"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Ability: Throw Snowball
	//=================================================================================================================
	"throw_snowball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5577"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityCastAnimation"			"ACT_INVALID"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1000"
			}
		}
	}

	//=================================================================================================================
	// Ability: Throw Coal
	//=================================================================================================================
	"throw_coal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5578"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityCastAnimation"			"ACT_INVALID"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1000"
			}
		}
	}

	//=================================================================================================================
	// Ability: Healing Campfire
	//=================================================================================================================
	"healing_campfire"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5579"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"350"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_INVALID"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10.0"
		"AbilityDuration"				"10.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"heal_amount"			"0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"healing_aura_radius"	"500"
			}
		}
	}

	//=================================================================================================================
	// Ability: Shoot Firework
	//=================================================================================================================
	"shoot_firework"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5650"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
	
		"AbilityCastRange"				"1800"
		"AbilityCastPoint"				"0.5"
		"AbilityCastAnimation"			"ACT_INVALID"
	}
	

	//=================================================================================================================
	// Techies: Land Mines
	//=================================================================================================================
	"techies_land_mines"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5599"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityCharges"				"3"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"110 140 170"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"radius"				"500"
				"proximity_threshold"				"1.0"
				"damage"					
				{
					"value"			"400 575 750"
				}
				"building_damage_pct"		"30"
				"activation_delay"			
				{
					"value"		"1"
					"special_bonus_unique_techies_4"	"-0.8"
				}
				"cast_range_scepter_bonus"		
				{
					"value"		"300"
					"RequiresScepter"			"1"
				}
				"AbilityChargeRestoreTime"
				{
					"value"		"19 17 15"
					"special_bonus_unique_techies_3"	"-3"
				}
				"outer_damage"				"50"
				"min_distance"				"150"
				"placement_radius"			"350"
				"mres_reduction"			"15 20 25"
				"burn_duration"				"5"
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Techies: Stasis Trap
	//=================================================================================================================
	"techies_stasis_trap"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5600"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | DOTA_ABILITY_BEHAVIOR_AOE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"150"
		"AbilityCastPoint"				"1.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20.0 16.0 13.0 10.0"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80 110 140 160"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{		
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"activation_radius"			"400"
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"explode_delay"			"0"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"stun_radius"				"600"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"2 3 4 5"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"activation_time"			"2.0"
			}	
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"fade_time"					"2.0"
			}		
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"600.0"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_range_scepter_bonus"		"300"
				"RequiresScepter"			"1"
			}	
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Techies: Suicide Squad, Attack!
	//=================================================================================================================
	"techies_suicide"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5601"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"1.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"39 36 33 30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 125 150 175"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"				"400"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"200 300 400 500"
				"LinkedSpecialBonus"		"special_bonus_unique_techies"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"stun_duration"				"0.8 1.0 1.2 1.4"
			} 
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"hp_cost"			"35 30 25 20"
			} 
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"0.75"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}


	//=================================================================================================================
	// Techies: Sticky Bomb
	//=================================================================================================================
	"techies_sticky_bomb"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"879"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12 10 8 6"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 115 130 145"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// generally used for damage only

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"				"1.2"
				"countdown"				"2"
				"radius"				
				{
					"value"			"250"
					"special_bonus_unique_techies_2"	"+125"
				}
				"damage"				
				{
					"value"	"90 180 270 360"
				}
				"slow"					"25 35 45 55"
				"secondary_slow"		"15 25 35 45"
				"secondary_slow_duration"		"3"
				"explosion_radius"		
				{
					"value"				"300"
					"special_bonus_unique_techies_2"	"+125"
				}
				"speed"					"500.0"
				"acceleration"			"2000"
				"pre_chase_time"		"0.1"
				"max_chase_time"		"4"
		}
	}
	//=================================================================================================================
	// Techies: Reactive Taser
	//=================================================================================================================
	"techies_reactive_tazer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"886"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"HasShardUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------		
		"AbilityCastPoint"				"0.1"
		"AbilityCastRange"				"500"
		

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"28 24 20 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"60"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportValue"	"0.25"	// generally used for damage only

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"				"6"
			"disarm_duration"		"2.4 2.7 3 3.3"
			"bonus_ms"				"18 22 26 30"
			"stun_radius"			"400"
			"shard_damage"	
			{
				"value"					"300"
				"RequiresShard"			"1"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
			}	
		}
	}
	

	//=================================================================================================================
	// Techies: Remote Mines
	//=================================================================================================================
	"techies_remote_mines"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5602"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_6"

		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"HasScepterUpgrade"				"1"
		"AbilityDraftPreAbility"		"techies_focused_detonate"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.75"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"8"
	
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120 180 240"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"max_mines"					"21"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"damage"					"300 450 600"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"425"
			}		
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"600.0"
			}
			"05"
			{
				"var_type"					"FIELD_FLOAT"
				"activation_time"			"2.0"
			}	
			"06"
			{
				"var_type"					"FIELD_INTEGER"
				"damage_scepter"			"450 600 750"
				"RequiresScepter"			"1"
			}
			"07"
			{
				"var_type"					"FIELD_INTEGER"
				"radius_scepter"			"425"
				"RequiresScepter"			"1"
			}
			"08"
			{
				"var_type"					"FIELD_INTEGER"
				"cast_range_scepter_bonus"		"300"
				"RequiresScepter"			"1"
			}			
			"09"
			{
				"var_type"					"FIELD_INTEGER"
				"vision_radius"			"500"
			}
			"10"
			{
				"var_type"					"FIELD_FLOAT"
				"vision_duration"			"3.0"
			}
			"11"
			{
				"var_type"					"FIELD_INTEGER"
				"model_scale"				"0 10 20"     // Percentage over model scale
			}
			"12"
			{
				"var_type"					"FIELD_FLOAT"
				"detonate_delay"			"0.25"
			}
		}
	}

	
	//=================================================================================================================
	// Ability: Focused Detonate
	//=================================================================================================================
	"techies_focused_detonate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5635"// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		"AbilityCastRange"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"

		"MaxLevel"				"1"
		"AbilityCooldown"				"1.0 1.0 1.0"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"				"700"
			}
			
		}
	}
	//=================================================================================================================
	// Ability: Remote Mine Self Detonate
	//=================================================================================================================
	"techies_remote_mines_self_detonate"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5636"// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		
		"AbilityCastRange"				"0"
		"MaxLevel"						"1"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"					"400 410 425"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Ability: Minefield Sign
	//=================================================================================================================
	"techies_minefield_sign"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5644"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_NONE"	

		"MaxLevel"						"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"10"
		"AbilityCastPoint"				"2.0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"aura_radius"
			{
				"value"					"500"
				"special_bonus_scepter"	"+500"
			}

			"AbilityCooldown"
			{
				"value"					"60.0"
				
			}

			"lifetime"
			{
				"value"					"60"
				"special_bonus_scepter" "+180"
			}
			"minefield_duration"		"10"
			"trigger_radius"			"200"
			"scepter_move_damage"
			{
				"value"					"300"
				"RequiresScepter"		"1"
			}


			"scepter_move_amt"
			{
				"value"					"200"
				"RequiresScepter"		"1"
			}
		}
	}

	//=================================================================================================================
	// Ability: CNY Beast Force Attack
	//=================================================================================================================
	"cny_beast_force_attack"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5661"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.	
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP | DOTA_UNIT_TARGET_BUILDING"


		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"10000"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20.0"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"duration"					"5.0"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// CNY2015 Beast Sonic Wave
	//=================================================================================================================
	"cny2015_sonic_wave"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5662"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT"				   
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PURE"	
		"FightRecapLevel"				"2"
		"MaxLevel"						"10"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700"
		"AbilityCastPoint"				"0.452"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"135"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"starting_aoe"		"100"
			}
			"02"
			{
				"var_type"			"FIELD_INTEGER"
				"distance"			"900"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"final_aoe"			"450"
			}
			"04"
			{
				"var_type"			"FIELD_INTEGER"
				"speed"				"1100"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"damage"			"290 390 490 590 690 790 890 990 1090 1190"
			}
		}
	}

	//=================================================================================================================
	// CNY 2015: Black Hole
	//=================================================================================================================
	"cny2015_black_hole"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5663"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"
		"MaxLevel"						"10"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"275"
		"AbilityCastPoint"				"0.3"
		"AbilityChannelTime"			"4.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"200.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"275"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"pull_radius"			"400 425 450 475 500 525 550 575 600 625"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"pull_speed"			"40 50 60 70 80 90 100 110 120 130"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"far_radius"			"400 425 450 475 500 525 550 575 600 625"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"near_radius"			"200 225 250 275 300 325 350 375 400 425"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"far_damage"			"25 50 75"
			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"near_damage"			"50 100 150"
			}
			"07"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_rate"				"0.1 0.1 0.1"
			}
			"08"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"4.0 4.0 4.0"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"800 800 800"
			}
		}
	}

	//=================================================================================================================
	// CNY2015: Chronosphere
	//=================================================================================================================
	"cny2015_chronosphere"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5664"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"
		"MaxLevel"						"10"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.35"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"130.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150"

		// Stats
		//-------------------------------------------------------------------------------------------------------------
		"AbilityModifierSupportBonus"		"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"425 450 475 500 525 550 575 600 625 650 675"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"4.0 4.5 5.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"vision_radius"			"475"
			}
		}
	}

	//=================================================================================================================
	// Winter Wyvern: Arctic Burn
	//=================================================================================================================
	"winter_wyvern_arctic_burn"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5651"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"		
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilitySound"					"Hero_WinterWyvern.ArcticBurn.Cast"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

        "HasScepterUpgrade"             "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0 0.0 0.0 0.0"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"38 32 26 20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"7 8 9 10"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"attack_range_bonus"	"350 400 450 500"
			}			
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"percent_damage"		"4 6 8 10"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_rate"				"1.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"damage_duration"		"5.0"
				"CalculateSpellDamageTooltip"	"0"
				"LinkedSpecialBonus"	"special_bonus_unique_winter_wyvern_6"
				"DamageTypeTooltip"		"DAMAGE_TYPE_NONE"

			}
			"06"
			{
				"var_type"				"FIELD_INTEGER"
				"move_slow"				"16 24 32 40"
				"LinkedSpecialBonus"	"special_bonus_unique_winter_wyvern_1"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"night_vision_bonus"	"400"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed_bonus"	"500"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"tree_destruction_radius"	"175"
			}
			"10"
			{
				"var_type"				"FIELD_FLOAT"
				"attack_point"			"0.1"
			}
			"11"
			{
				"var_type"				"FIELD_INTEGER"
				"max_attacks"			"5"
			}
			"12"
			{
				"var_type"				"FIELD_INTEGER"
				"mana_cost_scepter"		"20"
				"RequiresScepter"			"1"
			}
			"13"
			{
				"var_type"				"FIELD_INTEGER"
				"movement_scepter"		"25"
				"RequiresScepter"			"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Winter Wyvern: Splinter Blast
	//=================================================================================================================
	"winter_wyvern_splinter_blast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5652"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"7"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"105 120 135 150"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"650"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"projectile_max_time"	"1.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"split_radius"			"500"
				"LinkedSpecialBonus"	"special_bonus_unique_winter_wyvern_2"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movespeed"		"-30"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"movespeed_slow_tooltip"		"30"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"4.0"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"secondary_projectile_speed"		"1000"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"damage"				"100 180 260 340"
				"LinkedSpecialBonus"	"special_bonus_unique_winter_wyvern_7"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Winter Wyvern: Cold Embrace
	//=================================================================================================================
	"winter_wyvern_cold_embrace"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5653"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Winter_Wyvern.ColdEmbrace"

        "HasShardUpgrade"             "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"850 900 950 1000"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"24 21 18 15"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 60 70 80"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{	
				"var_type"			"FIELD_FLOAT"
				"duration"			"4.0"
			}
			"02"
			{	
				"var_type"			"FIELD_INTEGER"
				"heal_additive"		"30 35 40 45"
				"LinkedSpecialBonus"	"special_bonus_unique_winter_wyvern_5"
			}
			"03"
			{	
				"var_type"			"FIELD_FLOAT"
				"heal_percentage"	"1.75 2.5 3.25 4"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"shard_cooldown_reduction"			"4.0"	
				"RequiresShard"				"1"
			}
			"05"
			{
				"var_type"			"FIELD_INTEGER"
				"shard_splinter_range"			"1200"	
				"RequiresShard"				"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Winter Wyvern: Winter's Curse
	//=================================================================================================================
	"winter_wyvern_winters_curse"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5654"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"		
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_WinterWyvern.WintersCurse.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"700 750 800"
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"90 85 80"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250"
				
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{	
				"var_type"			"FIELD_INTEGER"
				"radius"			"525"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"damage_reduction"	"100"
			}
			"03"
			{	
				"var_type"			"FIELD_INTEGER"
				"damage_amplification"	"0"
			}
			"04"
			{	
				"var_type"			"FIELD_INTEGER"
				"bonus_attack_speed"	"65"
			}
			"05"
			{	
				"var_type"			"FIELD_FLOAT"
				"duration"			"4.25 4.75 5.25"
				"LinkedSpecialBonus"	"special_bonus_unique_winter_wyvern_3"
			}
			"06"
			{	
				"var_type"			"FIELD_FLOAT"
				"early_out_timer"	"2.5"
			}
		}
	}

	//=================================================================================================================
	// CNY Beast Teleport
	//=================================================================================================================
	"cny_beast_teleport"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5665"														// unique ID number for this item.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_UNRESTRICTED"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_FRIENDLY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_CREEP | DOTA_UNIT_TARGET_BUILDING"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_INVULNERABLE"

		// Stats		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30.0"
		"AbilitySharedCooldown"			"teleport"
		"AbilityChannelTime"			"4.5"
		"AbilityManaCost"				"75"
		
		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"bonus_movement_speed"	"100"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_2"
	}

	//=================================================================================================================
	// Arc Warden: Scepter
	//=================================================================================================================
	"arc_warden_scepter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7854"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.15"
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"tooltip_scepter_cooldown"	"60"
				"RequiresScepter"			"1"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"tooltip_scepter_manacost"	"100"
				"RequiresScepter"			"1"
			}
		}
	}


	//=================================================================================================================
	// Arc Warden: Flux
	//=================================================================================================================
	"arc_warden_flux"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5677"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ArcWarden.Flux.Target"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3 0.3 0.3 0.3"
		
		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"75"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
				"duration"						
				{
					"value"			"6.0"
					"special_bonus_unique_arc_warden_4"	"+2"
				}
				
				"damage_per_second"				
				{
					"value"		"15 30 45 60"
					"special_bonus_unique_arc_warden_2"		"+40"
				}
				"tempest_damage_per_second"				
				{
					"value"		"20 45 70 95"
					"special_bonus_unique_arc_warden_2"		"+40"
				}
				"search_radius"					"225"
				"think_interval"				"0.5"
				"move_speed_slow_pct"				"14 21 28 35"
				"tempest_move_speed_slow_pct"		"6 10 14 18"
				"AbilityCastRange"			
				{
					"value"				"500 600 700 800"
					"special_bonus_unique_arc_warden_5"	"+175"
				}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_1"
	}

	//=================================================================================================================
	// Arc Warden: Magnetic Field
	//=================================================================================================================
	"arc_warden_magnetic_field"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5678"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellImmunityType"				"SPELL_IMMUNITY_ALLIES_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ArcWarden.MagneticField.Cast"

        "HasShardUpgrade"               "1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_AW_MAGNETIC_FIELD"
		"AbilityCastGestureSlot"		"DEFAULT"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"50 70 90 110"
		
		// Cast Range
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"					"300"
			"duration"					"3.5 4.5 5.5 6.5"
			"tempest_duration"			"5 6 7 8"
			"attack_speed_bonus"		
			{
				"value" 				"50 60 70 80"
				"special_bonus_unique_arc_warden_3" 		"+40"
			}
			"evasion_chance"			"100"
			"shard_magic_resist"
			{

				"value"						"40"
				"RequiresShard"				"1"
			}
			"shard_slow_pct"
			{
				"value"						"30"
				"RequiresShard"				"1"
			}
			"attack_range_bonus"				"150"
			"attack_magic_damage"				"20 40 60 80"
			"special_bonus_unique_arc_warden_3" 		"+40"
			"AbilityCooldown"
			{
				"value"						"20"
				"special_bonus_unique_arc_warden_9"		"-9"
			}
		}
	}
		
	//=================================================================================================================
	// Arc Warden: Spark Wraith
	//=================================================================================================================
	"arc_warden_spark_wraith"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5679"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_ArcWarden.SparkWraith.Activate"

		"AbilityCastRange"				"2000"
		"AbilityCastPoint"				"0.3"

		"HasScepterUpgrade"               "1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"4.0 4.0 4.0 4.0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"80"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"radius"									"375"
			"spark_damage_base"
			{
			
				"value"									"100 180 260 340"
				"special_bonus_unique_arc_warden"		"+35%"
			}
			"base_activation_delay"							"2.0"
			"wraith_speed_base"							"400"
			"duration"									"45"
			"spark_damage_tempest"
			{
			
				"value"									"75 135 195 255"
				"special_bonus_unique_arc_warden"		"+35%"
			}			
			"tempest_activation_delay"							"1.0"
			"wraith_speed_tempest"						"725"
			"think_interval"							"0.2"
			"wraith_vision_radius"						"300"
			"wraith_vision_duration"					"3.34"
			"ministun_duration"							"0.4 0.5 0.6 0.7"
			"ministun_duration_tempest"					"0.6 0.8 1.0 1.2"
			"move_speed_slow_pct"						"100"
			"scepter_activation_delay"
			{
				"value"									"2.0"
				"RequiresScepter"						"1"
			}
			"scepter_duration"
			{
				"value"									"15"
				"RequiresScepter"						"1"
			}				
			"scepter_radius"
			{
				"value"									"225"
				"RequiresScepter"						"1"
			}
		}
		"AbilityCastAnimation"		"ACT_DOTA_CAST_ABILITY_3"
	}

	//=================================================================================================================
	// Arc warden: Tempest Double
	//=================================================================================================================
	"arc_warden_tempest_double"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5683"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_ArcWarden.TempestDouble"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.15"
		"AbilityCastAnimation"			"ACT_DOTA_OVERRIDE_ABILITY_4"
		"AbilityCastGestureSlot"		"DEFAULT"
		

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"56 48 40"


		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"
			{
				"value"				"18 22 26"
				"special_bonus_unique_arc_warden_6"		"+12"
			}
			"bounty"				"180 240 300"
			"penalty_distance"			"2000"
			"ignore_penalty_distance"		
			{
				"value"						"0"
				"special_bonus_unique_arc_warden_8"		"+1"
			}
			"attack_damage_penalty"				"50"
			"tempest_double_cooldown_reduction"
			{
				"value"							"0"
				"special_bonus_unique_arc_warden_7"		"+40"
			}
		}
	}

	//=================================================================================================================
	// Primal Beast: Onslaught
	//=================================================================================================================
	"primal_beast_onslaught"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"992"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_HERO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY" 
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"AbilityCastGestureSlot"		"DEFAULT"
		//"AbilityCastRange"			"2000"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"25 22 19 16"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"120"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"charge_speed"				"1200"
			"chargeup_time"				"2.2"
			"knockback_radius"			"190"
			"max_distance"				"2000"
			"knockback_distance"		"200"
			"knockback_damage"
			{
				"value"					"95 190 285 380"
				"special_bonus_unique_primal_beast_onslaught_damage"	"+90"
			}
			"knockback_duration"		"0.2"
			"max_charge_time"			"1.7"
			"turn_rate"					"70"
			"base_power"				"0.05"
			"movement_turn_rate"		"50"
			"stun_duration"				"0.8 1.0 1.2 1.4"
		}
	}

	//=================================================================================================================
	//Primal Beast: Onslaught release
	//=================================================================================================================
	"primal_beast_onslaught_release"	
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"993"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"
		"AbilityCastRange"				"999999"
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_7"


		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.3"
	}

	//=================================================================================================================
	//Primal Beast: Trample
	//=================================================================================================================
	"primal_beast_trample"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"994"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"

		// Time		
		//-------------------------------------------------------------------------------------------------------------

		"AbilityManaCost"				"90 85 80 75"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		
		// Stats
		//-------------------------------------------------------------------------------------------------------------
		
		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_4"
		"AbilityCastGestureSlot"		"ABSOLUTE"
		

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"effect_radius"				"230"
			"step_distance"				"140"
			"base_damage"
			{
				"value"							"15 30 45 60"			
				"CalculateSpellDamageTooltip"	"1"
			}
			"duration"					"5.5"
			"attack_damage"
			{
				"value"					"35"
				"special_bonus_unique_primal_beast_trample_attack_damage"	"+25"
			}
			"bonus_magic_resistance"
			{
				"value"					"0"
				"special_bonus_unique_primal_beast_trample_magic_resist"		"+20"
			}
			
			"AbilityCooldown"				
			{
				"value"				"30 27 24 21"
				"special_bonus_unique_primal_beast_trample_cooldown"	"-5"
			}
			"unslowable"
			{
				"value"				"0"
				"special_bonus_unique_primal_beast_trample_unslowable"	"+1"
			}
			
			
		}
	}

	//=================================================================================================================
	// Primal Beast: Uproar
	//=================================================================================================================
	"primal_beast_uproar"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"995"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityCooldown"				"0"
		"HasScepterUpgrade" 					"1"


		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_damage"				"6 12 18 24"
			"bonus_damage_per_stack"	"10 20 30 40"
			"stack_limit"				
			{
				"value"						"5"
	
			}
			"damage_limit"				"50"
			"stack_duration"			"20"
			"move_slow_per_stack"		"8"
			"slow_duration"				"3.0"
			"damage_min"				"20"
			"damage_max"				"2000"
			"radius"					"900"
			"roared_bonus_attack_speed"	"0"
			"roared_bonus_armor"
			{
				"value"					"1 2 3 4"
				"special_bonus_unique_primal_beast_uproar_armor"	"+4"
			}
			"roar_duration"				"7"
			"should_dispell"
			{
				"value"					"0"
				"special_bonus_unique_primal_beast_roar_dispells"	"+1"
			}
			"projectiles_per_stack"			
			{
				"value"		"2"
				"RequiresScepter"		"1"
			}
            "projectile_distance"        
            {
				"value"		"1400"
				"RequiresScepter"		"1"
			}
            "projectile_width"           
            {
				"value"		"75"
				"RequiresScepter"		"1"
			}
            "projectile_damage"          
            {
				"value"		"100"
				"RequiresScepter"		"1"
				"DamageTypeTooltip"		"DAMAGE_TYPE_MAGICAL"
				"CalculateSpellDamageTooltip"	"1"
			}
            "projectile_speed"           
            {
				"value"		"500"
				"RequiresScepter"		"1"
			}
            "splinter_angle"                      
            {
				"value"		"30"
				"RequiresScepter"		"1"
			}
            "max_split_amount"                  
            {
				"value"		"2"
				"RequiresScepter"		"1"
			}
            "split_delay"                	  
            {
				"value"		"1.25"
				"RequiresScepter"		"1"
			}
            "projectile_break_duration"			
            {
				"value"		"2.5"
				"RequiresScepter"		"1"
			}
			"projectile_waves"
			{
				"value"		"3"
				"RequiresScepter"		"1"
			}
		}
	}	

	//=================================================================================================================
	// Ability: Pulverize
	//=================================================================================================================
	"primal_beast_pulverize"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"996"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_CHANNELLED  | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_AOE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"AnimationIgnoresModelScale"      	"1"

		"AbilityDraftUltShardAbility"		"primal_beast_rock_throw"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.25"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"
		"AbilityChannelAnimation"	"ACT_DOTA_CHANNEL_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"200"
		"AbilityCooldown"				"36 32 28"
		

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"splash_radius"				"600"
			"interval"					"0.75"
			"ministun"					"0.2"
			"cast_range"				"200"
			"animation_rate"			"1.5"			// FLAIL MULTIPLIER ON ENEMY UNITS
			"damage"
			{
				"value"						"100 150 200"

			}
			"channel_time"
			{
				"value"					"2.3"
				"special_bonus_unique_primal_beast_pulverize_duration"	"+100%"
			}
            "pierce_immunity"
            {
            	"value"						"0"
            	"special_bonus_unique_primal_beast_pulverize_pierces_magic_immunity"		"+1"
            }
		}
	}
	//=================================================================================================================
    // Primal Beast: Rock Throw (Shard)
    //=================================================================================================================
    "primal_beast_rock_throw"
    {
        // General
        //-------------------------------------------------------------------------------------------------------------
        "ID"							"7739"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_HIDDEN  | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_PHYSICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"FightRecapLevel"				"1"
		"MaxLevel"						"1"
		"IsGrantedByShard"			"1"
        "AbilityUnitTargetTeam"         "DOTA_UNIT_TARGET_TEAM_BOTH"
        "AbilityUnitTargetType"         "DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"



        // Time     
        //-------------------------------------------------------------------------------------------------------------
        "AbilityCooldown"               "25"
        "AbilityManaCost"               "85"
        "AbilityCastPoint"              "0.5"
        "AbilityCastRange"              "1800"

        // Damage.
        //-------------------------------------------------------------------------------------------------------------
        
        // Stats
        //-------------------------------------------------------------------------------------------------------------
        
        // Casting
        //-------------------------------------------------------------------------------------------------------------
        "AbilityCastAnimation"          "ACT_DOTA_CAST_ABILITY_1"
        "AbilityCastGestureSlot"        "DEFAULT"

        // Special
        //-------------------------------------------------------------------------------------------------------------
        "AbilityValues"
        {
            "base_damage"
			{
				"value"					"325"
				"CalculateSpellDamageTooltip"	"1"
			}
            "impact_radius"             "225"    
            "min_range"               "550"
            "min_travel_time"                 "0.45"
            "max_travel_time"                  "1.7"
            "bounce_travel_time"                  "0.6"
            "stun_duration"                  "1.4"
			"fragment_impact_distance"    "600"
            "fragment_impact_radius"                  "150"
        }
    } 

	//=================================================================================================================
	// Ability: Primal Beast Uproar Dispels
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_roar_dispells"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7740"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Onslaught knockback damage
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_onslaught_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7741"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Primal Beast Trample Damage
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_trample_attack_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7742"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Primal Beast Pulverize Duration
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_pulverize_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7743"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}			
	//=================================================================================================================
	// Ability: Primal Beast Uproar Armor
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_uproar_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7744"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Primal Beast Uproar Armor
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_trample_magic_resist"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1081"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Primal Beast Uproar Armor
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_trample_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1082"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Primal Beast Uproar Armor
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_pulverize_pierces_magic_immunity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"904"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Primal Beast Uproar Armor
	//=================================================================================================================
  	"special_bonus_unique_primal_beast_trample_unslowable"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1132"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	



	//=================================================================================================================
	// MUERTA: Dead Shot
	//=================================================================================================================
	"muerta_dead_shot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5751"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC | DOTA_UNIT_TARGET_TREE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"FightRecapLevel"				"1"
		"AbilitySound"					"Hero_Muerta.DeadShot.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
 		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"
		"AbilityCastPoint"				"0.15"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"16 14 12 10"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100 120 140 160"

		// Special	
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"AbilityCastRange"			
			{
				"value"						"1000"
				"special_bonus_unique_muerta_dead_shot_range"	"+250"
			}
			"damage"
			{
				"value"						"75 150 225 300"
				"special_bonus_unique_muerta_dead_shot_damage"	"+80"
			}
			"speed"							"2000"
			"radius"						"100"
			"ricochet_radius_start"			"115"
			"ricochet_radius_end"			"115"
			"ricochet_distance_multiplier"	"1.5"
			"ricochet_fear_duration"		"0.8 0.95 1.1 1.25"
			"impact_slow_percent"			"-100"
			"impact_slow_duration"			"0.5"
		}
	}

	//=================================================================================================================
	// MUERTA: The Calling
	//=================================================================================================================
	"muerta_the_calling"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5752"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_YES"
		"AbilitySound"					"Hero_Muerta.Revenants.Cast"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"580"
		"AbilityCastPoint"				"0.1"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 175 200 225"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"damage"						"45 90 135 180"
			"duration"						"7 8 9 10"
			"hit_radius"					"120"
			"dead_zone_distance"			"340"
			"num_revenants"
			{
				"value"						"4"
				"special_bonus_unique_muerta_the_calling_num_revenants"	"+2"
			}
			"speed_initial"					"0.2"
			"speed_max"						"1.0"
			"acceleration"			"0.75"
			"rotation_initial"		"0"
			"debug_draw"					"0"
			"aura_movespeed_slow"			"-30"
			"aura_attackspeed_slow"			"-30 -40 -50 -60"
			"silence_duration"				"1.5 2 2.5 3"
			"rotation_direction"			"-1"
			"show_warning"					"1"
		}
	}
	
	//=================================================================================================================
	// MUERTA: Gunslinger
	//=================================================================================================================
	"muerta_gunslinger"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5753"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_YES"
		//"AbilitySound"					"Hero_PhantomAssassin.CoupDeGrace"

		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_3"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"double_shot_chance"
			{
				"value"					"20 30 40 50"
				"special_bonus_unique_muerta_gunslinger_double_shot_chance"	"+20"
			}
			"target_search_bonus_range"	"150"
		}
	}

	//=================================================================================================================
	// MUERTA: Pierce the Veil
	//=================================================================================================================
	"muerta_pierce_the_veil"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5754"							// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityType"					"DOTA_ABILITY_TYPE_ULTIMATE"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"FightRecapLevel"				"2"
		"AbilitySound"					"Hero_Muerta.PierceTheVeil.Cast"
		"AbilityCastPoint"				"0"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"HasShardUpgrade"				"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"75 60 45"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"150 250 350"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"duration"					"6 7 8"
			"transform_duration"		"0.35"
			"base_damage_pct"			"100"
			"modelscale"				"30"
			"bonus_damage"				"50 100 150"
			"spell_lifesteal"
			{
				"value"				"30"
				"RequiresShard"		"1"
			}
			"spell_amp_steal"
			{
				"value"				"2"
				"RequiresShard"		"1"
			}
			"spell_amp_steal_range"
			{
				"value"				"925"
				"RequiresShard"		"1"
			}
		}
	}

	//=================================================================================================================
	// Talent: MUERTA Deadshot charges
	//=================================================================================================================
  	"special_bonus_unique_muerta_dead_shot_charges"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5755"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"						"FIELD_INTEGER"
				"value"							"2"
				"ad_linked_abilities"			"muerta_dead_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Talent: MUERTA Deadshot damage
	//=================================================================================================================
  	"special_bonus_unique_muerta_dead_shot_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5756"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"muerta_dead_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Talent: MUERTA Deadshot range
	//=================================================================================================================
	"special_bonus_unique_muerta_dead_shot_range"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5757"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"muerta_dead_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Talent: MUERTA The Calling Num Revenants
	//=================================================================================================================
	"special_bonus_unique_muerta_the_calling_num_revenants"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5758"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"muerta_the_calling"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Talent: MUERTA Gunslinger Double Shot Chance
	//=================================================================================================================
  	"special_bonus_unique_muerta_gunslinger_double_shot_chance"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5759"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"muerta_gunslinger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Muerta: Grave Tracker
	//=================================================================================================================
	"muerta_grave_tracker"
	{
		"ID"							"9140"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityType"					"DOTA_ABILITY_TYPE_BASIC"
	}

	//=================================================================================================================
	// Muerta: Grave Visitation
	//=================================================================================================================
	"muerta_grave_visitation"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9142"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"1"
		"FightRecapLevel"				"1"
		"IsGrantedByScepter"			"1"

		"HasScepterUpgrade"				"1"
		"AbilityDraftPreAbility"		"muerta_the_calling"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.2"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"AbilityChannelTime"			"2.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"100"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"tooltip_channel_time"
			{
				"value"		"2.0"
				"RequiresScepter"		"1"
			}			
		}
	}

	//=================================================================================================================
	// Muerta: Soul Snipe
	//=================================================================================================================
	"muerta_parting_shot"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5760"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"AbilityUnitTargetFlags"		"DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | DOTA_UNIT_TARGET_FLAG_INVULNERABLE"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"FightRecapLevel"				"2"
		"AbilitySound"					"Ability.Assassinate"
		
		"MaxLevel"						"1"
		"IsGrantedByScepter"			"1"
		"HasScepterUpgrade"				"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"750"
		"AbilityCastPoint"				"0.3"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_5"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"300"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"250"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"projectile_speed"			"2500"
			"knockback_duration"		"0.2"
			"knockback_distance"		"150"
			"debuff_duration"			"4"
			"ethereal_damage_bonus"		"0"
			"movement_slow"				"0"
			"soul_return_time"			"0.75"
			"soul_return_min_speed"		"500"
			"damage_reduction_percent"	"50"
		}		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_undefined"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6285"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"0"
			}
		}
	}

	

	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Left Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl10_l"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7828"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Left Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl15_l"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7829"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"500"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Left Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl20_l"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7830"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"750"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Left Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl25_l"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7831"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"1250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Right Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl10_r"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7832"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Right Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl15_r"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7833"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"500"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Right Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl20_r"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7834"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"750"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus Grant Gold Right Column ( differentiating L / R column, for UI highlighting the correct side, and for level 30 granting other column gold )
	//=================================================================================================================
	"ad_special_bonus_gold_lvl25_r"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"7835"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"1250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5900"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_125"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5901"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"125"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5902"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_175"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6034"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"175"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5959"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_225"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6405"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"225"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5903"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_275"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6311"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"275"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_300"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5993"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_325"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6423"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"325"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_350"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6195"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"350"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_375"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"726"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"375"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_400"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5976"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_450"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"467"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"450"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_475"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"429"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"475"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_500"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6235"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"500"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_600"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6377"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"600"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_650"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"458"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"650"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_700"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6415"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"700"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_800"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6905"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"800"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_900"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"874"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"900"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_1000"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"786"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1000"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6096"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_125"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5904"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"125"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5905"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_175"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6067"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"175"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6094"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_225"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6504"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"225"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6006"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_275"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"438"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"275"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_300"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5990"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_350"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6254"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"350"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_400"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6321"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_500"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6185"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"500"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_600"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6382"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"600"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_700"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7059"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"700"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_800"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6816"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"800"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_1000"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6686"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1000"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_base_attack_rate_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"549"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.2"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6118"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6119"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5906"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6016"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5907"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6196"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6210"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_45"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6224"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"45"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6020"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_55"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"409"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"55"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5908"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_70"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6444"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"70"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_80"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6030"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6037"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_110"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"478"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"110"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_120"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6650"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_140"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6555"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"140"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_160"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6605"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"160"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_175"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7893"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"175"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6622"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_225"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6623"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"225"
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_speed_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7020"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_corruption_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"439"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityTextureName"				"phantom_assassin_armor_corruption_debuff"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_corruption_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7383"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityTextureName"				"phantom_assassin_armor_corruption_debuff"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_corruption_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7011"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"AbilityTextureName"				"phantom_assassin_armor_corruption_debuff"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_corruption_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6846"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6845"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6603"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6801"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7122"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7899"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7200"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6631"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6827"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_130"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7201"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"130"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_140"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"455"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"140"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7124"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cleave_175"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7670"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"175"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_haste"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6629"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_truestrike"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6922"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_block_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7034"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"block_cooldown"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_block_18"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"448"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"block_cooldown"				"18"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_block_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7035"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"block_cooldown"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_break_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"436"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_ranged"				"8"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_melee"				"8"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_per_burn"				"0.8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_break_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6987"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_ranged"				"10"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_melee"				"10"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_per_burn"				"0.8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_break_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6830"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_ranged"				"10"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_melee"				"10"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_per_burn"				"0.8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_break_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6825"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_ranged"				"10"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_melee"				"10"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_per_burn"				"0.8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_break_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6695"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_ranged"				"10"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"burn_illusions_melee"				"10"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"damage_per_burn"				"0.8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_immunity"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6646"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5909"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5910"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5969"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5966"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5911"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5912"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6730"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5913"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5914"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_16"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7188"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6079"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6308"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6351"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8351"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6022"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6302"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_hp_regen_80"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6660"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_reduction_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"800"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_reduction_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8018"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"9"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mana_reduction_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"440"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"11"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_amp_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"636"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5915"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_125"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"738"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.25"
			}
		}
	}

	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7132"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_175"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6926"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.75"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5961"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7873"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5916"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6410"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6160"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5980"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6243"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6116"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_mp_regen_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6255"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_percentage_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"831"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_percentage_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"832"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_percentage_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"783"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_percentage_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"784"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5958"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5917"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5918"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5919"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6141"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6077"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6093"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_45"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6249"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"45"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6306"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6373"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_65"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7130"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"65"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_75"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6355"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_90"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6706"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"90"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_movement_speed_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6422"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"432"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6158"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"433"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6289"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_18"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"785"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"18"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6078"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6111"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6121"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8011"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7896"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_lifesteal_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6721"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5920"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5921"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5922"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6074"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5923"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6168"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6139"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6252"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6135"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_all_stats_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6309"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_all_stats"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_and_intelligence_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"489"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility_and_intelligence"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5924"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6117"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5925"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5965"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5926"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6042"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"13"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6567"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5991"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_16"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6332"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5995"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6050"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6060"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6248"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_intelligence_75"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"528"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_intelligence"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6817"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6565"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6564"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"434"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6560"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"13"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6550"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6166"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"441"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6513"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"792"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"806"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6575"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_lifesteal_70"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6061"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_spell_lifesteal"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"70"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6002"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6005"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5927"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6048"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6115"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5982"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6250"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"9"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6137"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"437"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"11"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5928"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5978"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"13"
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6281"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6145"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_16"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"447"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_18"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"469"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"18"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6080"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5984"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6708"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7135"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_strength_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6633"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_strength"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"446"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7384"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"454"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6014"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"749"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"9"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6029"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7386"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6011"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"13"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6170"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5929"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_16"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6169"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5962"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6150"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6406"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6430"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_80"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"435"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_agility_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6705"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"SpecialBonusIntrinsicModifier" "modifier_special_bonus_agility"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6110"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5930"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5931"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5932"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5933"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5970"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5934"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6136"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"9"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6004"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6286"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6175"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6503"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_armor_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6645"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_status_resistance_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"753"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_status_resistance_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6122"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_status_resistance_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6123"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_status_resistance_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6124"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5935"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5994"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5936"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5937"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6299"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1089"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"value"				"14"
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6138"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6000"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6091"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6221"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6386"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6663"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6641"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_80"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6965"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_magic_resistance_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6874"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_day_vision_400"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6092"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_night_vision_400"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6920"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_night_vision_500"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7022"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"500"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_night_vision_600"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7019"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"600"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_night_vision_800"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"457"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"800"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_night_vision_1000"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6888"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1000"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_vision_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6228"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6095"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6159"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5938"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_16"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"487"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_18"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"488"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"18"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5960"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6009"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5939"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6164"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5940"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_45"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6253"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"45"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5941"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_55"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6396"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"55"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6366"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_65"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6142"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"65"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_70"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5942"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"70"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_75"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"427"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_80"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"442"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_90"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5968"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"90"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5979"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_120"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6112"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6247"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_160"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8017"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"160"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"460"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6556"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_251"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7039"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"251"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_252"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"703"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"252"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_damage_400"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6553"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"524"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"496"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"450"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7372"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"706"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_45"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7370"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"45"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"548"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_base_damage_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"623"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_speed_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7472"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5992"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_75"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6027"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5943"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_125"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5944"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"125"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5963"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_175"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6186"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"175"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5945"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6040"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_275"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"481"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"275"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_300"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6051"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_325"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"584"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"325"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_attack_range_400"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6307"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5946"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6032"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_75"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5947"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_100"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6003"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_125"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6197"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"125"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6056"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_175"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6120"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"175"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6114"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_225"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"443"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"225"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6161"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_275"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7117"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"275"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_300"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6213"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_325"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"430"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"325"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_350"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6930"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"350"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cast_range_400"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6384"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6162"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6015"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5948"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5996"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"522"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5949"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"511"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"9"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5989"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"444"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"11"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6326"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7401"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6055"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_16"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"456"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_18"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"743"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"18"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6236"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_spell_amplify_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6327"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"428"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5950"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6021"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6190"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"568"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5951"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5952"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6222"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6561"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6445"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6804"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_cooldown_reduction_65"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7109"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"65"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5975"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5953"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5954"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5964"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6038"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6066"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_45"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6375"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"45"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6269"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_respawn_reduction_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6059"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5955"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5956"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_90"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6007"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"90"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_120"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6008"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_150"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5957"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_180"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6026"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"180"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_210"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8005"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"210"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_240"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6301"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"240"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_300"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6318"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_gold_income_420"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6446"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"420"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"451"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5971"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6239"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5972"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_16"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"452"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5973"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5974"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6700"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"431"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6613"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_evasion_75"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6882"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_20_bash_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6025"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"1.5"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"value2"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_24_crit_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6851"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_chance"				"24"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_multiplier"				"200" 
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_30_crit_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"445"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_chance"				"30"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_multiplier"				"200" 
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_20_crit_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7045"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_chance"				"20" 
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_multiplier"				"150" 
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_50_crit_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7145"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_chance"				"50" 
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"crit_multiplier"				"140" 
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5983"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5985"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5986"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_20"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6017"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_25"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5987"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_30"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6317"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_35"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6372"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_40"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6447"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_50"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"344"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_exp_boost_60"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7125"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5977"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6364"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"rattletrap_power_cogs"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6512"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"24"
				"ad_linked_abilities"			"rattletrap_battery_assault"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7028"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"rattletrap_rocket_flare"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"502"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"614"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"850"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"851"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1080"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clockwerk_flare_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8252"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_omniknight_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5981"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"160"
				"ad_linked_abilities"			"omniknight_purification"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_omniknight_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6300"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"omniknight_martyr"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_omniknight_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6709"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_omniknight_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7010"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
				"ad_linked_abilities"			"omniknight_hammer_of_purity"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_omniknight_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"404"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"omniknight_martyr"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_omniknight_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"472"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"omniknight_purification"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_omniknight_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"501"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"30"
				"ad_linked_abilities"			"omniknight_guardian_angel"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_centaur_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6322"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"centaur_return"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_centaur_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5988"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"centaur_hoof_stomp"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_centaur_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6616"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"centaur_return"						// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_centaur_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6617"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"centaur_double_edge"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_centaur_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"453"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"centaur_stampede"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_centaur_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"615"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"centaur_stampede"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_centaur_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"696"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"centaur_stampede"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_witch_doctor_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"5998"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"witch_doctor_death_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_witch_doctor_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6298"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"witch_doctor_voodoo_restoration"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_witch_doctor_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6524"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_witch_doctor_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6995"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.75" 					
				"ad_linked_abilities"			"witch_doctor_voodoo_restoration"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER" 
				"value2"				"25"					
				"ad_linked_abilities"			"witch_doctor_voodoo_restoration"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_witch_doctor_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6996"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
				"ad_linked_abilities"			"witch_doctor_death_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_witch_doctor_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"417"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
				"ad_linked_abilities"			"witch_doctor_maledict"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_witch_doctor_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"555"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"witch_doctor_maledict"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6010"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.5"
				"ad_linked_abilities"			"necrolyte_death_pulse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6703"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7110"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7111"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"necrolyte_death_pulse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"350"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"820"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"necrolyte_reapers_scythe"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos_heartstopper_regen_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1049"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_necrophos_sadist_heal_bonus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1050"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6012"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6353"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6606"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6607"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6800"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"665"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"666"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_antimage_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"735"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}
	"special_bonus_unique_antimage_manavoid_aoe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"966"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mirana_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6013"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"mirana_leap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mirana_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6242"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"mirana_arrow"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mirana_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6397"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"mirana_arrow"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mirana_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6692"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"mirana_invis"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mirana_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"702"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"20"
				"ad_linked_abilities"			"mirana_invis"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mirana_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"817"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"mirana_leap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_mirana_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"823"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"200"
				"ad_linked_abilities"			"mirana_starfall"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6018"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6358"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"					"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7040"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
				"ad_linked_abilities"			"bounty_hunter_track"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"484"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"869"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"			
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"876"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"bounty_hunter_track"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"877"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"bounty_hunter_shuriken_toss"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"878"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"500"
				"ad_linked_abilities"			"bounty_hunter_track"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bounty_hunter_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"959"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_queen_of_pain"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6407"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"525"
				"ad_linked_abilities"			"queenofpain_shadow_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_queen_of_pain_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6856"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_queen_of_pain_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"590"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_queen_of_pain_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"629"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_queen_of_pain_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"715"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"queenofpain_sonic_wave"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_queen_of_pain_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"751"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"queenofpain_blink"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_queen_of_pain_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"965"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6019"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_pit_of_malice"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6967"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
				"ad_linked_abilities"			"abyssal_underlord_firestorm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6968"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_atrophy_aura"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6969"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_firestorm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"556"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_firestorm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"557"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_pit_of_malice"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"663"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_firestorm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"710"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_firestorm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_underlord_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"805"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"abyssal_underlord_atrophy_aura"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pudge_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6023"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"pudge_flesh_heap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pudge_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6245"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"pudge_rot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pudge_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6506"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"pudge_dismember"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pudge_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7142"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-16"
				"ad_linked_abilities"			"pudge_rot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pudge_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"332"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pudge_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"408"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"pudge_dismember"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pudge_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"507"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6024"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"treant_living_armor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6531"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"45"
				"ad_linked_abilities"			"treant_leech_seed"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6955"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"18"
				"ad_linked_abilities"			"treant_leech_seed"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6956"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"treant_natures_guise"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6957"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"350"
				"ad_linked_abilities"			"treant_overgrowth"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7103"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"treant_living_armor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7115"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"450"
				"ad_linked_abilities"			"treant_living_armor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"339"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"340"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"treant_natures_grasp"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"341"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"special_bonus_inherent"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"342"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"755"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"5"
				"ad_linked_abilities"			"treant_natures_grasp"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"756"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_treant_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1131"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_razor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6028"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_razor_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6408"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"-0.10"
				"ad_linked_abilities"			"razor_eye_of_the_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_razor_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6860"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"razor_static_link"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_razor_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6861"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"razor_plasma_field"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_razor_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"567"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"21"
				"ad_linked_abilities"			"razor_unstable_current"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_razor_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"586"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"razor_eye_of_the_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_razor_plasmafield_second_ring"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1064"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================	
	"special_bonus_unique_razor_static_link_aspd"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1065"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6031"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"visage_summon_familiars"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6320"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"visage_summon_familiars"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6522"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"visage_soul_assumption"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6983"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"visage_soul_assumption"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6984"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"visage_gravekeepers_cloak"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6985"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"visage_summon_familiars"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"626"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"6"
				"ad_linked_abilities"			"visage_summon_familiars"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_visage_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"776"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"3"
				"ad_linked_abilities"			"visage_grave_chill"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earthshaker"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6035"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"earthshaker_enchant_totem"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earthshaker_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6425"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"earthshaker_echo_slam"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earthshaker_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6511"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
				"ad_linked_abilities"			"earthshaker_fissure"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earthshaker_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"744"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"90"
				"ad_linked_abilities"			"earthshaker_fissure"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earthshaker_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8041"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"earthshaker_aftershock"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earthshaker_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"858"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"earthshaker_aftershock"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earthshaker_totem_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"918"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"earthshaker_enchant_totem"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6039"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lich_frost_shield"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6292"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.4"
				"ad_linked_abilities"			"lich_sinister_gaze"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6387"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lich_frost_nova"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7360"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lich_frost_shield"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"318"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"lich_chain_frost"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"530"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lich_frost_nova"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"531"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lich_chain_frost"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lich_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"775"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"	
		"ad_linked_abilities"			"lich_frost_shield"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6041"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"240"
				"ad_linked_abilities"			"rubick_telekinesis"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6862"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"rubick_fade_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6863"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"rubick_fade_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6864"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"rubick_telekinesis"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6870"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"rubick_spell_steal"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"518"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"rubick_spell_steal"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"787"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.4"
				"ad_linked_abilities"			"rubick_telekinesis"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_rubick_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"897"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
				"ad_linked_abilities"			"rubick_telekinesis"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6045"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"sven_storm_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6910"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"sven_gods_strength"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6911"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"sven_gods_strength"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7112"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.0"
				"ad_linked_abilities"			"sven_storm_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"673"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"						"3"
				"ad_linked_abilities"			"sven_warcry"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"734"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"8"
				"ad_linked_abilities"			"sven_warcry"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"716"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"10"
				"ad_linked_abilities"			"sven_warcry"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sven_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"763"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"25"
				"ad_linked_abilities"			"sven_great_cleave"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6047"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6365"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"dark_seer_vacuum"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6624"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"350"
				"ad_linked_abilities"			"dark_seer_surge"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7046"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"600"
				"ad_linked_abilities"			"dark_seer_wall_of_replica"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"420"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"513"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"560"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"dark_seer_wall_of_replica"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"591"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"dark_seer_vacuum"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"689"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"dark_seer_surge"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"644"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"dark_seer_wall_of_replica"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"690"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"800"
				"ad_linked_abilities"			"dark_seer_wall_of_replica"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"697"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"dark_seer_wall_of_replica"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"736"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"40"
				"ad_linked_abilities"			"dark_seer_wall_of_replica"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"954"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_seer_15"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"955"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dazzle_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6049"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dazzle_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6232"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"45"
				"ad_linked_abilities"			"dazzle_shadow_wave"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dazzle_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6528"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dazzle_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6626"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"dazzle_bad_juju"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dazzle_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"789"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"dazzle_shallow_grave"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dazzle_poison_touch_attack_range_bonus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1018"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6052"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"shadow_shaman_mass_serpent_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"value2"				"1"
				"ad_linked_abilities"			"shadow_shaman_mass_serpent_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6295"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.0"
				"ad_linked_abilities"			"shadow_shaman_shackles"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6502"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
				"ad_linked_abilities"			"shadow_shaman_ether_shock"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6521"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"shadow_shaman_mass_serpent_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6877"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"shadow_shaman_voodoo"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"468"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"170"
				"ad_linked_abilities"			"shadow_shaman_shackles"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"760"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"shadow_shaman_voodoo"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_shaman_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"793"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"140"
				"ad_linked_abilities"			"shadow_shaman_mass_serpent_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6053"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"base_class"					"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6054"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"warlock_rain_of_chaos"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6412"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"base_class"					"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6505"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"warlock_rain_of_chaos"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6982"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"warlock_fatal_bonds"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6986"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"500"
				"ad_linked_abilities"			"warlock_shadow_word"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"764"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"768"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"warlock_shadow_word"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"812"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"warlock_fatal_bonds"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"845"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"warlock_upheaval"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_warlock_upheaval_aoe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1038"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6310"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"vengefulspirit_magic_missile"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6237"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"16"
				"ad_linked_abilities"			"vengefulspirit_command_aura"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6057"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"vengefulspirit_magic_missile"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6977"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-2"
				"ad_linked_abilities"			"vengefulspirit_wave_of_terror"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6978"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.0"
				"ad_linked_abilities"			"vengefulspirit_magic_missile"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7018"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"vengefulspirit_wave_of_terror"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"323"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"vengefulspirit_command_aura"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"493"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"vengefulspirit_command_aura"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"790"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"15"
				"ad_linked_abilities"			"vengefulspirit_nether_swap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_missile_castrange"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1067"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_swap_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1068"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_vengeful_spirit_swap_damage_reduction"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1233"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6058"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.5"
				"ad_linked_abilities"			"venomancer_plague_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6532"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6979"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6980"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6981"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"venomancer_poison_nova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6999"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"640"
				"ad_linked_abilities"			"venomancer_poison_nova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"416"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"venomancer_plague_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"811"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"venomancer_plague_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_poisonsting_regen_reduction"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"859"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_venomancer_gale_plagueward"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1083"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}





	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6062"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"morphling_waveform"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
				
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6225"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"morphling_replicate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6698"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"morphling_adaptive_strike"				// for morphling_adaptive_strike, its a substring search, so will find if they have agi or str suffix. This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6840"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"morphling_waveform"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6927"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"morphling_replicate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7052"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"morphling_waveform"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7056"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"morphling_adaptive_strike"				// for morphling_adaptive_strike, its a substring search, so will find if they have agi or str suffix. This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7060"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
				"ad_linked_abilities"			"morphling_replicate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"759"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
				"ad_linked_abilities"			"morphling_adaptive_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"903"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"morphling_morph_agi"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_morphling_waveform_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6383"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_leshrac_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6063"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"leshrac_diabolic_edict"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_leshrac_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6240"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.0"
				"ad_linked_abilities"			"leshrac_lightning_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_leshrac_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6672"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"leshrac_pulse_nova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_leshrac_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7101"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
				
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_leshrac_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"509"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"leshrac_split_earth"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_leshrac_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"516"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"leshrac_lightning_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_leshrac_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9418"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6064"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6381"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6538"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"	
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"jakiro_macropyre"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6661"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"	
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-50"
				"ad_linked_abilities"			"jakiro_liquid_fire"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7660"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"526"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"	
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.5"
				"ad_linked_abilities"			"jakiro_ice_path"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"542"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"	
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"jakiro_macropyre"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"899"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"	
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"jakiro_liquid_fire"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_jakiro_dualbreath_slow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1040"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6065"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"enigma_demonic_conversion"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6510"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"enigma_malefice"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"					// instances for tooltip
				"value2"			"4"
				"ad_linked_abilities"			"enigma_malefice"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6649"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"enigma_demonic_conversion"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"346"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"enigma_demonic_conversion"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7658"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"461"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"520"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
				"ad_linked_abilities"			"enigma_demonic_conversion"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"521"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"5"
				"ad_linked_abilities"			"enigma_midnight_pulse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enigma_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"620"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"200"
				"ad_linked_abilities"			"enigma_midnight_pulse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6068"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"125"
				"ad_linked_abilities"			"bane_enfeeble"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6069"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"bane_brain_sap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6609"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"5"
				"ad_linked_abilities"			"bane_fiends_grip"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6826"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"bane_enfeeble"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"476"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"bane_nightmare"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"671"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"bane_enfeeble"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"672"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"bane_brain_sap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"720"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"bane_brain_sap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"779"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"bane_fiends_grip"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"978"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bane_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"979"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6670"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"3"
				"ad_linked_abilities"			"nevermore_necromastery"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6070"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"nevermore_shadowraze2"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6875"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"nevermore_dark_lord"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6876"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"nevermore_requiem"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6912"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"815"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.25"
				"ad_linked_abilities"			"nevermore_requiem"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"value2"				"0.95"
				"ad_linked_abilities"			"nevermore_requiem"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"999"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"nevermore_shadowraze2"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_raze_procsattacks"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1072"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nevermore_shadowraze_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"929"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6071"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
				"ad_linked_abilities"			"templar_assassin_refraction"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6545"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-3"
				"ad_linked_abilities"			"templar_assassin_meld"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6938"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"110"
				"ad_linked_abilities"			"templar_assassin_psionic_trap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6939"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"templar_assassin_meld"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6940"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"templar_assassin_psi_blades"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"value2"				"1.0"
				"ad_linked_abilities"			"templar_assassin_psi_blades"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7058"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"templar_assassin_psionic_trap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7371"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"templar_assassin_meld"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"757"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
				"ad_linked_abilities"			"templar_assassin_psi_blades"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_refraction_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1059"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_templar_assassin_refraction_disable_cast"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1060"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_crystal_maiden_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6072"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"crystal_maiden_frostbite"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_crystal_maiden_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6234"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"crystal_maiden_crystal_nova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_crystal_maiden_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6520"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"crystal_maiden_freezing_field"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_crystal_maiden_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7042"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"crystal_maiden_brilliance_aura"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_crystal_maiden_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7654"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"crystal_maiden_crystal_nova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_crystal_maiden_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"772"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"crystal_maiden_crystal_nova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_crystal_maiden_frostbite_castrange"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"956"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6073"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.1"
				"ad_linked_abilities"			"doom_bringer_infernal_blade"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6314"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"doom_bringer_devour"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6369"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6370"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"doom_bringer_scorched_earth"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6371"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7123"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"doom_bringer_scorched_earth"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"459"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"594"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"doom_bringer_scorched_earth"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"733"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"12"
				"ad_linked_abilities"			"doom_bringer_scorched_earth"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"970"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_doom_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"971"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6082"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6359"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6516"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"brewmaster_thunder_clap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6614"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"654"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.3"
				"ad_linked_abilities"			"brewmaster_cinder_brew"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"value_tooltip"				"30"
				"ad_linked_abilities"			"brewmaster_cinder_brew"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"646"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"brewmaster_primal_split && brewmaster_drunken_brawler"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"732"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"brewmaster_thunder_clap"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_brewmaster_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"960"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bristleback"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6083"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bristleback_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6360"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"bristleback_quill_spray"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bristleback_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6615"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"18"
				"ad_linked_abilities"			"bristleback_warpath"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bristleback_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"659"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bristleback_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1078"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bristleback_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1079"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6084"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6500"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6539"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"furion_teleportation"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6702"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"470"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"926"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"927"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_sprout_treant_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1102"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_furion_teleportation_max_stacks"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1118"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6227"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"phoenix_supernova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6085"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.4"
				"ad_linked_abilities"			"phoenix_supernova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6401"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"phoenix_fire_spirits"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6852"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1000"
				"ad_linked_abilities"			"phoenix_icarus_dive"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"value2"				"1"
				"ad_linked_abilities"			"phoenix_icarus_dive"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6915"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"phoenix_sun_ray"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"406"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"phoenix_icarus_dive"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"426"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"phoenix_sun_ray && phoenix_supernova"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phoenix_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"713"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"phoenix_sun_ray"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enchantress_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6331"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"enchantress_enchant"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enchantress_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6086"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"enchantress_natures_attendants"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enchantress_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6379"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-65"
				"ad_linked_abilities"			"enchantress_untouchable"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enchantress_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6515"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"enchantress_impetus"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enchantress_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6648"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"enchantress_natures_attendants"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enchantress_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8432"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_enchantress_enchant_health_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1130"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_batrider_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6087"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_batrider_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6229"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_batrider_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6610"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_batrider_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"512"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
				
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_batrider_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"572"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_batrider_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"658"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_batrider_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"714"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6201"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"skeleton_king_reincarnation"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6088"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6414"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"skeleton_king_hellfire_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6566"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"skeleton_king_reincarnation && skeleton_king_hellfire_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6821"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6822"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7107"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.2"
				"ad_linked_abilities"			"skeleton_king_hellfire_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7108"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"80"
				"ad_linked_abilities"			"skeleton_king_vampiric_aura"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"477"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"skeleton_king_hellfire_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"741"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"skeleton_king_mortal_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"809"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"skeleton_king_hellfire_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wraith_king_vampiric_skeleton_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1041"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6089"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6385"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"kunkka_torrent"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6666"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"3.5" // Ship Spawn Interval
				"ad_linked_abilities"			"kunkka_ghostship"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6667"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"70"
				"ad_linked_abilities"			"kunkka_tidebringer"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7131"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"745"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"766"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_ghostship_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1014"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_kunkka_tidebringer_slow"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1015"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6090"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"dragon_knight_dragon_blood"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6635"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.4"
				"ad_linked_abilities"			"dragon_knight_dragon_tail"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7113"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-30"
				"ad_linked_abilities"			"dragon_knight_breathe_fire"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7114"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"900"
				"ad_linked_abilities"			"dragon_knight_dragon_blood"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7380"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-30"
				"ad_linked_abilities"			"dragon_knight_elder_dragon_form"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7381"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
				"ad_linked_abilities"			"dragon_knight_elder_dragon_form"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"740"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
				"ad_linked_abilities"			"dragon_knight_elder_dragon_form"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"742"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
				"ad_linked_abilities"			"dragon_knight_dragon_tail"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dragon_knight_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1043"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}




	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6097"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6098"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6099"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6656"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"invoker_sunstrike_ad"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"cooldown"				"90"
			}
			"03"
			{
				"var_type"					"FIELD_INTEGER"
				"min_range"				"160"
			}
			"04"
			{
				"var_type"					"FIELD_INTEGER"
				"max_range"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6657"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6811"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7016"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"invoker_cold_snap_ad"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7017"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7148"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"invoker_cold_snap_ad"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7390"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"315"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"619"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_invoker_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"724"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Talent: INVOKER Ice Wall DPS
	//=================================================================================================================
  	"special_bonus_unique_invoker_ice_wall_dps"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5761"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"invoker_ice_wall"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Talent: INVOKER Additional Chaos Meteors
	//=================================================================================================================
  	"special_bonus_unique_invoker_additional_chaos_meteors"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5762"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"invoker_chaos_meteor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_abaddon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6100"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_abaddon_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6601"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_abaddon_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6602"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_abaddon_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7335"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_abaddon_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7340"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_abaddon_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"972"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_abaddon_immolation"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8251"												// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6101"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6350"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6604"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7054"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7144"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"351"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1002"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_alchemist_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1003"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6102"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6608"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6815"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6991"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"562"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"670"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"974"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_axe_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9401"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6103"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6517"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6611"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6612"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"506"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"beastmaster_call_of_the_wild_hawk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_ms"					"20"
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"613"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"beastmaster_call_of_the_wild_boar"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"bonus_hp"				"250"
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"722"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"803"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"901"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_beastmaster_wild_axe_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1007"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6104"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6231"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"3.0"
				"ad_linked_abilities"			"clinkz_wind_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6620"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7878"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7895"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"clinkz_burning_army"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"345"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"494"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"495"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base" 
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"554"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"clinkz_wind_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"523"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"					"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"583"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"clinkz_death_pact"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_clinkz_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"617"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_juggernaut"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6105"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"100"
				"ad_linked_abilities"			"juggernaut_blade_fury"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_juggernaut_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6662"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_juggernaut_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7021"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
				"ad_linked_abilities"			"juggernaut_blade_fury"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_juggernaut_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7394"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"juggernaut_blade_fury"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_juggernaut_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"628"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"20"
				"ad_linked_abilities"			"juggernaut_healing_ward"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	"special_bonus_unique_juggernaut_blade_dance_lifesteal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"915"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"ad_linked_abilities"			"juggernaut_blade_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	"special_bonus_unique_juggernaut_omnislash_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1013"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}

	

	"special_bonus_unique_juggernaut_omnislash_cast_range"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"991"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_winter_wyvern_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6106"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"winter_wyvern_arctic_burn"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_winter_wyvern_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6297"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
				"ad_linked_abilities"			"winter_wyvern_splinter_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_winter_wyvern_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6523"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.25"
				"ad_linked_abilities"			"winter_wyvern_winters_curse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_winter_wyvern_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6994"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"winter_wyvern_splinter_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_winter_wyvern_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"418"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"25"
				"ad_linked_abilities"			"winter_wyvern_cold_embrace"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_winter_wyvern_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"684"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"winter_wyvern_arctic_burn"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_winter_wyvern_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"719"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"winter_wyvern_splinter_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_terrorblade"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6107"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"terrorblade_sunder"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_terrorblade_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6942"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"terrorblade_reflection"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_terrorblade_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6943"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"terrorblade_metamorphosis"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_terrorblade_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7861"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"terrorblade_conjure_image"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_terrorblade_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"479"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"terrorblade_conjure_image"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_terrorblade_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"924"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"terrorblade_reflection"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6180"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_lucent_beam"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6127"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_lucent_beam"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6682"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_lunar_blessing"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7047"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_lucent_beam"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7055"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_eclipse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"770"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_eclipse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"847"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_moon_glaive"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_luna_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"848"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"luna_lucent_beam && luna_moon_glaive"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6128"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"95"
				"ad_linked_abilities"			"faceless_void_chronosphere"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6651"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"140"
				"ad_linked_abilities"			"faceless_void_chronosphere"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6807"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"70"
				"ad_linked_abilities"			"faceless_void_time_lock"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7001"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"dodge_chance_pct"				"20"
				"ad_linked_abilities"			"special_bonus_inherent"				// inherent bonus is for bonuses not tied to an ability but can be inherent on the hero.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7388"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"					"1.0"
				"ad_linked_abilities"			"faceless_void_time_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"856"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"867"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"					"0.5"
				"ad_linked_abilities"			"faceless_void_time_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_faceless_void_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"868"												// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6129"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"night_stalker_darkness"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6704"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"480"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"505"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"503"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"799"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"5"
				"ad_linked_abilities"			"night_stalker_crippling_fear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"816"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_night_stalker_hunter_status_resist"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1048"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nyx"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6130"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"75"
				"ad_linked_abilities"			"nyx_assassin_spiked_carapace"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nyx_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6399"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"130"
				"ad_linked_abilities"			"nyx_assassin_impale"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nyx_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6814"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"1"
				"ad_linked_abilities"			"nyx_assassin_vendetta"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nyx_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"402"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"						"0.2"
				"ad_linked_abilities"			"nyx_assassin_impale"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nyx_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"778"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"nyx_assassin_mana_burn"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nyx_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"891"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"						"0.6"
				"ad_linked_abilities"			"nyx_assassin_spiked_carapace"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_nyx_carapace_reflect_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1051"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_weaver_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6200"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"weaver_shukuchi"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_weaver_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6131"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"90"
				"ad_linked_abilities"			"weaver_geminate_attack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_weaver_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6988"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"weaver_the_swarm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_weaver_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6989"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"weaver_the_swarm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_weaver_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6990"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"weaver_geminate_attack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_weaver_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"796"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6132"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"ursa_fury_swipes"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6973"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"ursa_earthshock"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6974"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.2"
				"ad_linked_abilities"			"ursa_enrage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6975"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"ursa_fury_swipes"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6976"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"500"
				"ad_linked_abilities"			"ursa_earthshock"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7133"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
				"ad_linked_abilities"			"ursa_enrage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"424"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"ursa_overpower"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"758"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"ursa_enrage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_earthshock_furyswipes"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1062"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ursa_enrage_radius"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1063"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6133"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"chaos_knight_reality_rift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6618"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"225"
				"ad_linked_abilities"			"chaos_knight_reality_rift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6619"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.6"
				"ad_linked_abilities"			"chaos_knight_chaos_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7651"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"10"
				"ad_linked_abilities"			"chaos_knight_phantasm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"510"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"chaos_knight_chaos_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"871"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"chaos_knight_chaos_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"870"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-75"
				"ad_linked_abilities"			"chaos_knight_phantasm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chaos_knight_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"872"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"chaos_knight_chaos_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6134"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lycan_shapeshift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6140"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lycan_summon_wolves"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6519"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lycan_summon_wolves"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6684"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lycan_feral_impulse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6685"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lycan_howl"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"621"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lycan_howl"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"794"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lycan_summon_wolves"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lycan_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"846"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"lycan_shapeshift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6144"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"windrunner_windrun"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6413"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"windrunner_focusfire"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6562"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"windrunner_powershot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6992"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"windrunner_windrun"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6993"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"windrunner_shackleshot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7062"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.65"
				"ad_linked_abilities"			"windrunner_shackleshot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7888"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"windrunner_windrun"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7889"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
				"ad_linked_abilities"			"windrunner_focusfire"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7890"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"windrunner_shackleshot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7911"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"windrunner_windrun"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_windranger_windrun_undispellable"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1071"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6146"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
				"ad_linked_abilities"			"phantom_lancer_phantom_edge"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6400"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"100"
				"ad_linked_abilities"			"phantom_lancer_spirit_lance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6849"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"phantom_lancer_juxtapose"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6850"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"phantom_lancer_doppelwalk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"563"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"phantom_lancer_spirit_lance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"564"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"phantom_lancer_juxtapose"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"634"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"phantom_lancer_spirit_lance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_doppel_illusion2_amt"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1055"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_lancer_lance_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1056"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6147"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"slark_pounce"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6892"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"70"
				"ad_linked_abilities"			"slark_dark_pact"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6893"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"slark_shadow_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6894"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"slark_essence_shift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"814"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"slark_essence_shift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"821"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0.5"
				"ad_linked_abilities"			"slark_dark_pact"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"892"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
				"ad_linked_abilities"			"slark_shadow_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slark_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"921"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"ad_linked_abilities"			"slark_shadow_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.		
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spectre"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6148"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"spectre_spectral_dagger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spectre_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6900"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"spectre_desolate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spectre_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6901"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"spectre_spectral_dagger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spectre_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6902"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"spectre_haunt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spectre_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6903"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"spectre_dispersion"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spectre_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8040"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
				"ad_linked_abilities"			"spectre_spectral_dagger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spirit_breaker_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6149"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"13"
				"ad_linked_abilities"			"spirit_breaker_greater_bash"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spirit_breaker_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6296"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"4"
				"ad_linked_abilities"			"spirit_breaker_bulldoze"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spirit_breaker_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6543"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"spirit_breaker_greater_bash"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spirit_breaker_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"830"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"175"
				"ad_linked_abilities"			"spirit_breaker_charge_of_darkness"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_spirit_breaker_shield"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8254"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"spirit_breaker_bulldoze"	
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6167"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"storm_spirit_electric_vortex"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6906"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"6"
				"ad_linked_abilities"			"storm_spirit_ball_lightning"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6907"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"storm_spirit_overload"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6908"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"500"
				"ad_linked_abilities"			"storm_spirit_ball_lightning && storm_spirit_static_remnant"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6916"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"storm_spirit_static_remnant"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7936"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"24"
				"ad_linked_abilities"			"storm_spirit_overload"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"627"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"storm_spirit_overload"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_storm_spirit_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"762"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.25"
				"ad_linked_abilities"			"storm_spirit_static_remnant"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6151"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"tidehunter_gush"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6945"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
				"ad_linked_abilities"			"tidehunter_gush"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6946"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6947"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"tidehunter_kraken_shell"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"754"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"10"
				"ad_linked_abilities"			"tidehunter_gush"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7977"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"100"
				"ad_linked_abilities"			"tidehunter_kraken_shell"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7978"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7979"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"tidehunter_anchor_smash"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"963"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tidehunter_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"964"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}		
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6152"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
				"ad_linked_abilities"			"tinker_laser"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6952"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"tinker_march_of_the_machines"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6953"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.25"
				"ad_linked_abilities"			"tinker_heat_seeking_missile"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7898"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"tinker_laser"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"413"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"tinker_keen_teleport"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"765"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"tinker_heat_seeking_missile"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8039"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"125"
				"ad_linked_abilities"			"tinker_defense_matrix"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tinker_defense_matrix_cdr"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1069"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tiny"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6153"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
				"ad_linked_abilities"			"tiny_avalanche"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tiny_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6932"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"tiny_toss"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tiny_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6933"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"tiny_avalanche"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tiny_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6934"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
				"ad_linked_abilities"			"tiny_tree_grab"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tiny_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7005"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"tiny_toss"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tiny_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"558"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"tiny_tree_grab"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tiny_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"718"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"tiny_grow"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6154"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"troll_warlord_berserkers_rage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6958"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"troll_warlord_berserkers_rage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6959"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6960"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"troll_warlord_battle_trance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"492"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"5"
				"ad_linked_abilities"			"troll_warlord_fervor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"988"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"704"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"

	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_whirling_axes_debuff_duration"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1010"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_troll_warlord_battle_trance_movespeed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1011"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6155"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"undying_tombstone"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6420"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"undying_decay"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6546"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"undying_tombstone"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6971"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying_5"
	{
		// Gener
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6972"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"undying_tombstone"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying_6"
	{
		// Gener
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"616"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"undying_soul_rip"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying_7"
	{
		// Gener
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"807"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"15"
				"ad_linked_abilities"			"undying_tombstone"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_undying_8"
	{
		// Gener
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"813"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6156"								// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6165"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"80"
				"ad_linked_abilities"			"viper_viper_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6819"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"viper_nethertoxin"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6820"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"viper_poison_attack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"645"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"11"
				"ad_linked_abilities"			"viper_nethertoxin"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"717"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"984"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_viper_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"985"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}		

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_zeus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6157"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_zeus_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6501"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_zeus_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6518"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.3"
				"ad_linked_abilities"			"zuus_lightning_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_zeus_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"611"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_zeus_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8038"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"325"
				"ad_linked_abilities"			"zuus_lightning_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_zeus_jump_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1061"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_zeus_jump_postjump_movespeed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"934"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_elder_titan"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6171"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"elder_titan_ancestral_spirit"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_elder_titan_bonus_spirit_speed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"917"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"ad_linked_abilities"			"elder_titan_ancestral_spirit"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_elder_titan_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6378"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_elder_titan_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6720"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
				"ad_linked_abilities"			"elder_titan_earth_splitter"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_elder_titan_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7350"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_elder_titan_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1016"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"	
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ember_spirit_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6172"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"ember_spirit_flame_guard"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ember_spirit_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6176"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"ember_spirit_searing_chains"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ember_spirit_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6647"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"ember_spirit_flame_guard"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ember_spirit_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7050"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"ember_spirit_sleight_of_fist"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ember_spirit_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7051"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ember_spirit_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"353"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"55"
				"ad_linked_abilities"			"ember_spirit_sleight_of_fist"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ember_spirit_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"810"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"ember_spirit_searing_chains"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6173"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6676"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7012"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.2"
				"ad_linked_abilities"			"life_stealer_feast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"464"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"life_stealer_rage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"499"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"4"
				"ad_linked_abilities"			"life_stealer_open_wounds"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"709"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"746"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_ghoul_frenzy_miss"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1036"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_infest_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1033"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_infest_target_bonus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1034"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lifestealer_rage_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1035"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_reincarnation_200"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6677"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_reincarnation_250"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7385"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_reincarnation_300"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"449"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6174"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"lion_mana_drain"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"radius"				"400"
				"ad_linked_abilities"			"lion_mana_drain"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6389"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6600"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6678"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
				"ad_linked_abilities"			"lion_voodoo"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"401"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"465"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lion_mana_drain"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"540"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"lion_impale"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"541"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"lion_finger_of_death"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"708"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
				"ad_linked_abilities"			"lion_mana_drain"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"777"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"lion_mana_drain"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"781"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"70"
				"ad_linked_abilities"			"lion_finger_of_death"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lion_manadrain_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1084"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_skywrath"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6181"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"skywrath_mage_ancient_seal"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_skywrath_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6884"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"skywrath_mage_arcane_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_skywrath_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6885"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-10"
				"ad_linked_abilities"			"skywrath_mage_ancient_seal"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_skywrath_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6886"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"skywrath_mage_concussive_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_skywrath_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6921"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
				"ad_linked_abilities"			"skywrath_mage_mystic_flare"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_skywrath_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"411"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"skywrath_mage_arcane_bolt"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_skywrath_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"519"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
				"ad_linked_abilities"			"skywrath_mage_ancient_seal"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_medusa"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6182"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"medusa_stone_gaze"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_medusa_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6392"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"medusa_split_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_medusa_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6687"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"medusa_mystic_snake"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_medusa_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6803"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"medusa_split_shot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_medusa_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7389"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_medusa_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"920"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"medusa_mana_shield"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_medusa_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1045"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	"special_bonus_unique_medusa_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1345"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ogre_magi"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6183"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"ogre_magi_bloodlust"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ogre_magi_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6707"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"240"
				"ad_linked_abilities"			"ogre_magi_fireblast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ogre_magi_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7030"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"17"
				"ad_linked_abilities"			"ogre_magi_fireblast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ogre_magi_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"403"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"16"
				"ad_linked_abilities"			"ogre_magi_ignite"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ogre_magi_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"801"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"ogre_magi_fireblast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6184"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6878"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-4"
				"ad_linked_abilities"			"silencer_last_word"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6879"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6880"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.8"
				"ad_linked_abilities"			"silencer_last_word"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7048"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"silencer_glaives_of_wisdom"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"410"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"silencer_curse_of_the_silent"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"721"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"20"
				"ad_linked_abilities"			"silencer_global_silence"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_glaives_bounces"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1073"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_silencer_arcane_curse_undispellable"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8247"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}





	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_death_prophet"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6191"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"death_prophet_exorcism"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_death_prophet_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6367"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"death_prophet_carrion_swarm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_death_prophet_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6628"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_death_prophet_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6805"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"-25"
				"ad_linked_abilities"			"death_prophet_spirit_siphon"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_death_prophet_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"698"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"22.0"
				"ad_linked_abilities"			"death_prophet_spirit_siphon"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6192"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"phantom_assassin_stifling_dagger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6847"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
				"ad_linked_abilities"			"phantom_assassin_coup_de_grace"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6848"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"phantom_assassin_blur"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"483"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"phantom_assassin_phantom_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"491"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"phantom_assassin_stifling_dagger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"490"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"559"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"						"2"
				"ad_linked_abilities"			"phantom_assassin_stifling_dagger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8026"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"700"
				"ad_linked_abilities"			"phantom_assassin_stifling_dagger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"798"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"phantom_assassin_phantom_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_phantom_assassin_strike_aspd"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1074"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6330"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"riki_backstab"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6193"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"riki_tricks_of_the_trade"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6865"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"riki_smoke_screen"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6866"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"300"
				"ad_linked_abilities"			"riki_tricks_of_the_trade"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6867"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"riki_tricks_of_the_trade"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"347"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"riki_tricks_of_the_trade"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"474"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"60"
				"ad_linked_abilities"			"riki_smoke_screen"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"782"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"riki_backstab"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_riki_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"795"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tusk"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6194"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
				"ad_linked_abilities"			"tusk_walrus_punch"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tusk_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6411"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
				"ad_linked_abilities"			"tusk_snowball"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tusk_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6961"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tusk_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6962"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"tusk_walrus_punch"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tusk_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6963"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"tusk_ice_shards"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tusk_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7891"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"tusk_snowball"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_tusk_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"414"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"tusk_walrus_punch"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Talent: TUSK Tag Team Armor Reduction
	//=================================================================================================================
	"special_bonus_unique_tusk_tag_team_armor_reduction"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"5763"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"tusk_tag_team"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6305"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"sniper_shrapnel"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6198"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"sniper_shrapnel"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6896"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"sniper_headshot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6897"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"sniper_take_aim"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7396"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"-15"
				"ad_linked_abilities"			"sniper_shrapnel"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7892"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"125"
				"ad_linked_abilities"			"sniper_take_aim"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_grenade_range"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1047"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_grenade_self_push"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"906"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sniper_headshot_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"928"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6199"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"magnataur_shockwave"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6390"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6507"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"375"
				"ad_linked_abilities"			"magnataur_skewer"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6690"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6691"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"525"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"712"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"7"
				"ad_linked_abilities"			"magnataur_skewer"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_magnus_reverse_polarity_stats"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1037"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6202"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"drow_ranger_multishot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6209"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"15"
				"ad_linked_abilities"			"drow_ranger_frost_arrows"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6280"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6634"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"250"
				"ad_linked_abilities"			"drow_ranger_wave_of_silence"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8010"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"drow_ranger_wave_of_silence"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"486"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"8"
				"ad_linked_abilities"			"drow_ranger_multishot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"580"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"4"
				"ad_linked_abilities"			"drow_ranger_wave_of_silence"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"739"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"3"
				"ad_linked_abilities"			"drow_ranger_multishot"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_gust_invis"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1087"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_drow_ranger_gust_selfmovespeed"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1088"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6203"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"120"
				"ad_linked_abilities"			"earth_spirit_rolling_boulder"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6514"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
		"ad_linked_abilities"			"earth_spirit_magnetize"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6640"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.5"
				"ad_linked_abilities"			"earth_spirit_rolling_boulder"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"324"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"325"
				"ad_linked_abilities"			"earth_spirit_rolling_boulder"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7657"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
		"ad_linked_abilities"			"earth_spirit_geomagnetic_grip"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7661"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7662"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"300"
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_earth_spirit_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"977"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"		
		
		"AbilityValues"
		{
			"value"			"25"
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6204"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.2"
				"ad_linked_abilities"			"huskar_life_break"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"value2"				"20"
				"ad_linked_abilities"			"huskar_life_break"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6380"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"huskar_burning_spear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6655"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.75"
				"ad_linked_abilities"			"huskar_inner_fire"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7140"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"huskar_life_break"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7143"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"huskar_burning_spear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"462"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"huskar_berserkers_blood"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"688"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"5"
				"ad_linked_abilities"			"huskar_life_break"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_huskar_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"723"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"huskar_inner_fire"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6205"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"naga_siren_mirror_image"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6398"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"30"
				"ad_linked_abilities"		"naga_siren_rip_tide"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6701"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"						"-1"
				"ad_linked_abilities"		"naga_siren_rip_tide"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7029"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"13"
				"ad_linked_abilities"			"naga_siren_mirror_image"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"601"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"naga_siren_song_of_the_siren"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"AbilityValues"
		{
				"value"				"-20"
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"761"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"naga_siren_mirror_image"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"808"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"7"
				"ad_linked_abilities"			"naga_siren_song_of_the_siren"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_naga_siren_net_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1009"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6206"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6540"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.4"
				"ad_linked_abilities"			"oracle_fortunes_end"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6710"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"4.0"
				"ad_linked_abilities"			"oracle_fates_edict"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6970"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"oracle_false_promise"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"405"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.25"
				"ad_linked_abilities"			"oracle_purifying_flames"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"471"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"544"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2.5"
				"ad_linked_abilities"			"oracle_fortunes_end"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"681"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"oracle_purifying_flames"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"791"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_oracle_fortunes_end_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1052"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6207"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6409"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6530"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"475"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"35"
				"ad_linked_abilities"			"sandking_sand_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6872"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"sandking_epicenter"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"497"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"sandking_caustic_finale"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"498"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"sandking_burrowstrike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"890"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"120"
				"ad_linked_abilities"			"sandking_caustic_finale"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_sand_king_burrowstrike_stun"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1066"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6208"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"shadow_demon_demonic_purge"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6293"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"shadow_demon_soul_catcher"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6542"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"shadow_demon_shadow_poison"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6873"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"15"
				"ad_linked_abilities"			"shadow_demon_shadow_poison"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7002"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"5"
				"ad_linked_abilities"			"shadow_demon_disruption"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7061"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"shadow_demon_soul_catcher"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7118"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"shadow_demon_disruption"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"667"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"5"
				"ad_linked_abilities"			"shadow_demon_soul_catcher"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"752"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"						"30"
				"ad_linked_abilities"			"shadow_demon_demonic_purge"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_shadow_demon_disseminate_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"1004"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}




	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6211"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"150"
				"ad_linked_abilities"			"slardar_slithereen_crush"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6889"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"slardar_bash"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6890"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"slardar_amplify_damage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7871"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"4"
				"ad_linked_abilities"			"slardar_slithereen_crush"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"504"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"slardar_amplify_damage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"695"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"slardar_amplify_damage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"852"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"slardar_sprint"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"853"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"10"
				"ad_linked_abilities"			"slardar_slithereen_crush"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_slardar_slithereen_crush_stun"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1085"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6212"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"

	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6313"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6388"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"130"
				"ad_linked_abilities"			"lina_light_strike_array"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6509"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"75"
				"ad_linked_abilities"			"lina_light_strike_array"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"773"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"844"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"961"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lina_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"962"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6214"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6291"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6352"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6534"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6810"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7106"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7652"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_ancient_apparition_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"973"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6215"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6368"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"disruptor_kinetic_field"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6536"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6630"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6812"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"disruptor_kinetic_field"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7656"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"disruptor_kinetic_field"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"517"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"disruptor_static_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"value2"				"6"
				"ad_linked_abilities"			"disruptor_static_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"737"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"disruptor_static_storm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_disruptor_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"788"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_gyrocopter_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6216"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"gyrocopter_flak_cannon"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_gyrocopter_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6312"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_gyrocopter_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6652"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
				"ad_linked_abilities"			"gyrocopter_rocket_barrage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_gyrocopter_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6653"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_gyrocopter_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6654"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"gyrocopter_call_down"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_gyrocopter_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7141"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.3"
				"ad_linked_abilities"			"gyrocopter_homing_missile"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_gyrocopter_flak_cannon_bonus_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1012"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_outworld_devourer"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6241"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_outworld_devourer_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6711"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"obsidian_destroyer_essence_aura"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_outworld_devourer_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6712"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_outworld_devourer_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7375"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0.15"
				"ad_linked_abilities"			"obsidian_destroyer_sanity_eclipse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_outworld_devourer_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"750"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"60"
				"ad_linked_abilities"			"obsidian_destroyer_sanity_eclipse"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_outworld_devourer_astral_castrange"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"957"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}



	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6217"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6527"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"keeper_of_the_light_chakra_magic"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6665"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"keeper_of_the_light_will_o_wisp"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7398"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"keeper_of_the_light_will_o_wisp"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"421"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"8"
				"ad_linked_abilities"			"keeper_of_the_light_blinding_light"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"422"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"150"
				"ad_linked_abilities"			"keeper_of_the_light_will_o_wisp"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"527"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"4"
				"ad_linked_abilities"			"keeper_of_the_light_chakra_magic"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"657"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"keeper_of_the_light_blinding_light"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"669"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"keeper_of_the_light_illuminate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"624"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.2"
				"ad_linked_abilities"			"keeper_of_the_light_blinding_light"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"664"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"15"
				"ad_linked_abilities"			"keeper_of_the_light_spirit_form"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"771"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"keeper_of_the_light_blinding_light"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_13"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"881"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"keeper_of_the_light_radiant_bind"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_14"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"804"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"keeper_of_the_light_chakra_magic"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_keeper_of_the_light_illuminate_cooldown"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1046"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6218"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"legion_commander_duel"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6449"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"legion_commander_overwhelming_odds"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6526"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"12"
				"ad_linked_abilities"			"legion_commander_moment_of_courage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6671"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7395"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"250"
				"ad_linked_abilities"			"legion_commander_press_the_attack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"463"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"40"
				"ad_linked_abilities"			"legion_commander_press_the_attack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"880"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"925"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		"ad_linked_abilities"			"legion_commander_press_the_attack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_legion_commander_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1113"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6219"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"puck_dream_coil"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"AbilityValues"
		{
				"value"				"10"
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6402"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"puck_waning_rift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6855"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7057"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"puck_waning_rift"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"348"								// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"puck_dream_coil"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"407"										// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"767"										// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"797"										// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_orb_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1057"										// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_coil_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1058"										// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_puck_rift_radius"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1129"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pugna_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6220"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"20"
				"ad_linked_abilities"			"pugna_life_drain"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pugna_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6238"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"160"
				"ad_linked_abilities"			"pugna_nether_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pugna_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6403"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pugna_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6448"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1"
				"ad_linked_abilities"			"pugna_nether_blast"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pugna_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6541"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"pugna_decrepify"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_pugna_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6859"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_timbersaw"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6223"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_timbersaw_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6948"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"6"
				"ad_linked_abilities"			"shredder_reactive_armor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_timbersaw_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6949"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1125"
				"ad_linked_abilities"			"shredder_timber_chain"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_timbersaw_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6951"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"4"
				"ad_linked_abilities"			"shredder_chakram"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bloodseeker"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6230"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"value"
			{
				"value" "2.5"
				"ad_linked_abilities"			"bloodseeker_blood_bath"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bloodseeker_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6356"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"85"
				"ad_linked_abilities"			"bloodseeker_blood_bath"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bloodseeker_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6357"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"	
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bloodseeker_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6809"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"18"
				"ad_linked_abilities"			"bloodseeker_thirst"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bloodseeker_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"482"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"bloodseeker_bloodrage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bloodseeker_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"818"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"bloodseeker_bloodrage"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_bloodseeker_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"819"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_bloodseeker_rupture_charges"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"905"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_broodmother_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6257"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"broodmother_insatiable_hunger"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_broodmother_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6258"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"broodmother_silken_bola"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_broodmother_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6361"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"broodmother_spawn_spiderlings"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_broodmother_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6362"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"broodmother_silken_bola"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_broodmother_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8033"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"broodmother_spin_web"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_broodmother_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"900"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"broodmother_spin_web"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		"BaseClass"						"special_bonus_base"				
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_broodmother_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1039"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"				
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6259"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6260"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"chen_hand_of_god"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6363"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6535"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7869"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7894"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"32"
				"ad_linked_abilities"			"chen_divine_favor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7653"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"chen_hand_of_god"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"529"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"14"
				"ad_linked_abilities"			"chen_penitence"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"551"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"chen_holy_persuasion"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"769"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"chen_divine_favor"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"841"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"225"
				"ad_linked_abilities"			"chen_penitence"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_chen_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"952"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6261"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"lone_druid_spirit_bear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6262"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"lone_druid_spirit_bear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6263"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6268"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"lone_druid_savage_roar"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6508"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"lone_druid_spirit_bear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6679"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"lone_druid_spirit_link"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6680"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1000"
				"ad_linked_abilities"			"lone_druid_true_form"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6806"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"lone_druid_true_form"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7036"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"lone_druid_spirit_bear || lone_druid_true_form"			 // one of the abilities (not all) listed needs to be present for the talent to be valid. 		
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7382"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"-0.1"
				"ad_linked_abilities"			"lone_druid_spirit_bear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"423"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"lone_druid_spirit_bear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_lone_druid_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"711"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"0"
				"ad_linked_abilities"			"lone_druid_spirit_bear"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6265"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6537"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"wisp_tether"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6659"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"wisp_tether"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6808"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"wisp_tether"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6924"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"wisp_tether"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7070"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"wisp_relocate"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7897"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"slow"						"80"
				"ad_linked_abilities"			"wisp_spirits"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_FLOAT"
				"slow_duration"				"0.3"
				"ad_linked_abilities"			"wisp_spirits"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7071"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"wisp_tether"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7072"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"400"
				"ad_linked_abilities"			"wisp_tether"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7073"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"wisp_overcharge"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_wisp_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1044"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_techies"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6282"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"techies_suicide"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_techies_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6552"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"techies_sticky_bomb"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_techies_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6997"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"techies_land_mines"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_techies_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6998"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"ad_linked_abilities"			"techies_land_mines"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_techies_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"412"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"15"
				"ad_linked_abilities"			"techies_suicide"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6287"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6354"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7104"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7105"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7120"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"685"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"		
	}
		//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"975"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1111"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_arc_warden_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1112"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6288"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6689"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"meepo_poof"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7027"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"3"
				"ad_linked_abilities"			"meepo_earthbind"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7102"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"meepo_earthbind"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"546"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"meepo_divided_we_stand"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"618"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"8"
				"ad_linked_abilities"			"meepo_ransack"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9268"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_meepo_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9269"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6303"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"40"
				"ad_linked_abilities"			"monkey_king_boundless_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6421"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"130"
				"ad_linked_abilities"			"monkey_king_jingu_mastery"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6696"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"350"
				"ad_linked_abilities"			"monkey_king_tree_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6697"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"200"
				"ad_linked_abilities"			"monkey_king_wukongs_command"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7024"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"50"
				"ad_linked_abilities"			"monkey_king_tree_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7025"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"1100"
				"ad_linked_abilities"			"monkey_king_wukongs_command"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"value2"				"7"
				"ad_linked_abilities"			"monkey_king_wukongs_command"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7038"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"450"
				"ad_linked_abilities"			"monkey_king_tree_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"747"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"0"
				"ad_linked_abilities"			"monkey_king_tree_dance"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_9"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"748"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_10"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"802"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_FLOAT"
				"value"				"7"
				"ad_linked_abilities"			"monkey_king_boundless_strike"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_11"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"822"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_monkey_king_12"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"982"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9063"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"350"
				"ad_linked_abilities"			"pangolier_swashbuckle"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6463"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9060"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"25"
				"ad_linked_abilities"			"pangolier_swashbuckle"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9061"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"-3"
				"ad_linked_abilities"			"pangolier_swashbuckle"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9062"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"18.0"
				"ad_linked_abilities"			"pangolier_gyroshell"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9135"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"3"
				"ad_linked_abilities"			"pangolier_gyroshell"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"9391"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"1"
				"ad_linked_abilities"			"pangolier_swashbuckle"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_shield_crash_herostacks"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1053"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================

	"special_bonus_unique_pangolier_luckyshot_armor"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1054"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"						"special_bonus_base"
	}


	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6464"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"value"				"2"
				"ad_linked_abilities"			"dark_willow_shadow_realm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"6465"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"1.5"
				"ad_linked_abilities"			"dark_willow_terrorize"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7859"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"7"
				"ad_linked_abilities"			"dark_willow_bramble_maze"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7655"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"30"
				"ad_linked_abilities"			"dark_willow_bedlam"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"514"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"2"
				"ad_linked_abilities"			"dark_willow_shadow_realm"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"515"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"value"				"0.4"
				"ad_linked_abilities"			"dark_willow_cursed_crown"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"780"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"value"				"160"
				"ad_linked_abilities"			"dark_willow_cursed_crown"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
	//=================================================================================================================
	// Ability: Special Bonus
	//=================================================================================================================
	"special_bonus_unique_dark_willow_bedlam_targets"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"1133"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"					"special_bonus_base"
	}

	//=================================================================================================================
	// Ability: Special Bonus - +200 Ink Swell Radius
	//=================================================================================================================
	"special_bonus_unique_grimstroke_1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8001"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"150"
				"ad_linked_abilities"			"grimstroke_spirit_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus - +50% Stroke of Fate Damage
	//=================================================================================================================
	"special_bonus_unique_grimstroke_2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8002"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"60"
				"ad_linked_abilities"			"grimstroke_dark_artistry"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus - +600 Stroke of Fate Cast Range
	//=================================================================================================================
	"special_bonus_unique_grimstroke_3"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8003"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"1000"
				"ad_linked_abilities"			"grimstroke_dark_artistry"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus - Phantom's Embrace +1 Hit To Kill
	//=================================================================================================================
	"special_bonus_unique_grimstroke_4"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8004"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"3" // 3 for non-heroes means 1 for heroes
				"ad_linked_abilities"			"grimstroke_ink_creature"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus - Phantom's Embrace Rend Damage
	//=================================================================================================================
	"special_bonus_unique_grimstroke_5"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7659"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"80"
				"ad_linked_abilities"			"grimstroke_spirit_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus - Phantom's Embrace Rend Damage
	//=================================================================================================================
	"special_bonus_unique_grimstroke_6"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"508"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"16"
				"ad_linked_abilities"			"grimstroke_spirit_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus - Phantom's Embrace Rend Damage
	//=================================================================================================================
	"special_bonus_unique_grimstroke_7"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"705"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"value"					"5"
				"ad_linked_abilities"			"grimstroke_spirit_walk"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}

	//=================================================================================================================
	// Ability: Special Bonus 
	//=================================================================================================================
	"special_bonus_unique_grimstroke_8"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"774"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"					"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		
		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"value"					"65"
				"ad_linked_abilities"			"grimstroke_ink_creature"				// this is the ability this bonus affects.  This line is required for Ability Draft to correctly choose talents.
			}
		}
	}
  	"special_bonus_unique_grimstroke_soul_chain_reflect_damage"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"						"1019"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityType"				"DOTA_ABILITY_TYPE_ATTRIBUTES"
		"AbilityBehavior"			"DOTA_ABILITY_BEHAVIOR_PASSIVE"
		"BaseClass"							"special_bonus_base"
	}



	//=================================================================================================================
	// Generic: Hidden
	//=================================================================================================================
	"generic_hidden"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"6251"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	//=================================================================================================================
	// Lone Druid: Filler ability for Bear
	//=================================================================================================================
	"bear_empty1"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"82"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}

	//=================================================================================================================
	// Lone Druid: Filler ability for Bear
	//=================================================================================================================
	"bear_empty2"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"83"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_PASSIVE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"MaxLevel"						"0"
	}


	//=================================================================================================================
	// Consumable: Hidden
	//=================================================================================================================
	"consumable_hidden"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7816"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_HIDDEN | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"MaxLevel"						"0"
	}


	//=================================================================================================================
	// Ability: Throw Snowball
	//=================================================================================================================
	"seasonal_throw_snowball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7804"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17433"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1000"
			}
		}
	}


	//=================================================================================================================
	// Ability: Summon Snowman
	//=================================================================================================================
	"seasonal_summon_snowman"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7806"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17437"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"350"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"30"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"grace_period"		"1.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"search_distance"		"70"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"think_interval"	"0.2"
			}
		}
	}

	//=================================================================================================================
	// Ability: Summon Penguin
	//=================================================================================================================
	"seasonal_summon_penguin"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7814"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		//"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT"
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17527"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"initial_lifetime"		"20.0"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"initial_speed"			"100"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"speed_step"			"1"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"max_speed"				"1000"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"impaired_duration"		"3.0"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"bump_delay"			"1.5"
			}
			"07"
			{
				"var_type"				"FIELD_INTEGER"
				"bump_collision_radius"	"120"
			}
			"08"
			{
				"var_type"				"FIELD_INTEGER"
				"spawn_offset"			"150"
			}
			"09"
			{
				"var_type"				"FIELD_INTEGER"
				"run_distance"			"200"
			}
			"10"
			{
				"var_type"				"FIELD_INTEGER"
				"jump_distance"			"150"
			}
			"11"
			{
				"var_type"				"FIELD_INTEGER"
				"speed_after_crash"		"125"
			}
			"12"
			{
				"var_type"					"FIELD_INTEGER"
				"speed_gain_per_hero_bump"	"60"
			}
			"13"
			{
				"var_type"				"FIELD_FLOAT"
				"speed_step_interval"	"0.05"
			}
			"14"
			{
				"var_type"				"FIELD_FLOAT"
				"max_gainable_lifetime"	"20.0"
			}
			"15"
			{
				"var_type"						"FIELD_FLOAT"
				"lifetime_gain_per_hero_bump"	"5.0"
			}
			"16"
			{
				"var_type"					"FIELD_FLOAT"
				"min_speech_repeat_time"	"0.5"
			}
			"17"
			{
				"var_type"				"FIELD_FLOAT"
				"bump_delay_absolute"	"0.25"
			}
		}
	}


	//=================================================================================================================
	// Ability: Decorate Tree
	//=================================================================================================================
	"seasonal_decorate_tree"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7807"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17440"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"165"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"5.0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"300"
			}
		}
	}


	//=================================================================================================================
	// Ability: Festive Firework
	//=================================================================================================================
	"seasonal_festive_firework"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7809"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17469"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"1200"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0.5"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"600"
			}
			"02"
			{	
				"var_type"			"FIELD_INTEGER"
				"speed"				"1200"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"linger_duration"	"5.0"
			}
		}
	}

	//=================================================================================================================
	// Ability: Throw Snowball (Frostivus 2018)
	//=================================================================================================================
	"frostivus2018_throw_snowball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7810"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_ENEMY"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"	
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17465"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilitySharedCooldown"			"frostivus2018_consumable"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"400"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_speed"			"1000"
			}
			"02"
			{
				"var_type"					"FIELD_INTEGER"
				"snowball_aoe"				"500"
			}
			"03"
			{
				"var_type"					"FIELD_FLOAT"
				"snowball_stun_duration"	"5.0"
			}
		}
	}


	//=================================================================================================================
	// Ability: Summon Snowman (Frostivus 2018)
	//=================================================================================================================
	"frostivus2018_summon_snowman"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7812"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17472"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilitySharedCooldown"			"frostivus2018_consumable"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{	
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"15"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"tick_rate"			"3.0"
			}
			"03"
			{
				"var_type"			"FIELD_INTEGER"
				"taunt_radius"		"300"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"taunt_duration"	"2.0"
			}
		}
	}


	//=================================================================================================================
	// Ability: Decorate Tree (Frostivus 2018)
	//=================================================================================================================
	"frostivus2018_decorate_tree"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7813"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17471"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilitySharedCooldown"			"frostivus2018_consumable"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"50"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"20"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"num_explosions"		"200"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"radius"				"500"
			}
		}
	}

	//=================================================================================================================
	// Ability: Festive Firework (Frostivus 2018)
	//=================================================================================================================
	"frostivus2018_festive_firework"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7815"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_AOE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_MAGICAL"
		"SpellImmunityType"				"SPELL_IMMUNITY_ENEMIES_NO"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17473"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.3"
		"AbilityCastRange"				"0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"
		"AbilitySharedCooldown"			"frostivus2018_consumable"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"200"
		
		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"600"
			}
			"02"
			{	
				"var_type"			"FIELD_FLOAT"
				"vision_duration"	"10.0"
			}
			"03"
			{	
				"var_type"			"FIELD_INTEGER"
				"speed"				"2250"
			}
			"04"
			{	
				"var_type"			"FIELD_INTEGER"
				"vision_radius"		"600"
			}
			"05"
			{
				"var_type"			"FIELD_FLOAT"
				"blind_duration"	"12.0"
			}
			"06"
			{
				"var_type"			"FIELD_INTEGER"
				"miss_rate"			"100"
			}
		}
	}

	//=================================================================================================================
	// Ability: Summon CNY Balloon
	//=================================================================================================================
	"seasonal_summon_cny_balloon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7817"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17537"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1500"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"min_distance_before_bounce"	"300"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"drag"					"7"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"duration"				"30"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"max_height"			"300"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"max_vertical_move_time"	"0.5"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"bounce_turn_angle"			"45.0"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"bounce_turn_angle_tree"	"30.0"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"bounce_delay"				"0.6"
			}
		}
	}


	//=================================================================================================================
	// Ability: Summon Dragon
	//=================================================================================================================
	"seasonal_summon_dragon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7818"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17476"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"350"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"3"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"6"
			}
			"02"
			{
				"var_type"			"FIELD_FLOAT"
				"grace_period"		"1.0"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"search_distance"		"70"
			}
			"04"
			{
				"var_type"			"FIELD_FLOAT"
				"think_interval"	"0.2"
			}
		}
	}


	//=================================================================================================================
	// Ability: Summon CNY Tree
	//=================================================================================================================
	"seasonal_summon_cny_tree"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7819"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_TREE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17477"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"250"
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.5"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_FLOAT"
				"duration"			"300"
			}
		}
	}


	//=================================================================================================================
	// Ability: Festive Firework
	//=================================================================================================================
	"seasonal_firecrackers"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7820"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17478"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"1.5"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"			"FIELD_INTEGER"
				"radius"			"600"
			}
			"02"
			{	
				"var_type"			"FIELD_INTEGER"
				"speed"				"1200"
			}
			"03"
			{
				"var_type"			"FIELD_FLOAT"
				"linger_duration"	"5.0"
			}
		}
	}


	//=================================================================================================================
	// High Five
	//=================================================================================================================
	"high_five"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"7968"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"think_interval"		"0.2"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"acknowledge_range"		"900"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"request_duration"		"10.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"high_five_speed"		"700.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"acknowledged_cooldown"	"1.0"
			}
		}
	}


	//=================================================================================================================
	// Ability: Summon TI9 Balloon
	//=================================================================================================================
	"seasonal_summon_ti9_balloon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7821"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO | DOTA_UNIT_TARGET_BASIC"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17495"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"10"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"speed"					"1500"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"min_distance_before_bounce"	"300"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"drag"					"7"
			}
			"04"
			{
				"var_type"				"FIELD_INTEGER"
				"duration"				"30"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"max_height"			"300"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"max_vertical_move_time"	"0.5"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"bounce_turn_angle"			"45.0"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"bounce_turn_angle_tree"	"30.0"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"bounce_delay"				"0.6"
			}
		}
	}


	//=================================================================================================================
	// Ability: TI9 Banner
	//=================================================================================================================
	"seasonal_ti9_banner"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7822"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
  		"UnlockMinEffectIndex"			"24"
  		"UnlockMaxEffectIndex"			"25"
		"EventID"						"25"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"size"					"0.7"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"max_simultaneous"		"1"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"lifetime"				"300"
			}
		}
	}


	//=================================================================================================================
	// Ability: TI9 Shovel
	//=================================================================================================================
	"seasonal_ti9_shovel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7824"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_DOTA_GENERIC_CHANNEL_1"
		"MaxLevel"						"1"
 		"AssociatedConsumable"			"17494"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"250"
		"AbilityCastPoint"				"0.1"
		"AbilityChannelTime"			"1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"20"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"
	}

 	//=================================================================================================================
	// Ability: TI9 Instruments
	//=================================================================================================================
	"seasonal_ti9_instruments"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7823"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17496"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"size"					"320"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"duration"				"30"
			}
		}
	}

 	//=================================================================================================================
	// Ability: TI9 Monkey
	//=================================================================================================================
	"seasonal_ti9_monkey"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"7825"														// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17505"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"45"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"duration"				"45"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"attack_range"			"1400"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"attack_time"			"6"
			}
			"04"
			{
				"var_type"					"FIELD_FLOAT"
				"attack_projectile_time"	"0.34"
			}
			"05"
			{
				"var_type"					"FIELD_INTEGER"
				"projectile_speed"			"1000"
			}
			"06"
			{
				"var_type"					"FIELD_FLOAT"
				"turn_time"					"0.25"
			}
			"07"
			{
				"var_type"					"FIELD_FLOAT"
				"turn_angle"					"45"
			}
			"08"
			{
				"var_type"					"FIELD_FLOAT"
				"shoot_angle"					"90"
			}
			"09"
			{
				"var_type"					"FIELD_FLOAT"
				"debuff_time"					"2.5"
			}
		}
	}

	//=================================================================================================================
	//=================================================================================================================
	// TI10 Abilities
	//=================================================================================================================
	//=================================================================================================================


	//=================================================================================================================
	// TI10 High Five
	//=================================================================================================================
	"seasonal_ti10_high_five"
	{
		"ID"							"4000"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		// General
		//-------------------------------------------------------------------------------------------------------------
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"think_interval"		"0.2"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"acknowledge_range"		"900"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"request_duration"		"10.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"high_five_speed"		"700.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"acknowledged_cooldown"	"1.0"
			}
		}
	}

	//=================================================================================================================
	// TI10 Guild Banner
	//=================================================================================================================
	"seasonal_ti10_guild_banner"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"4001"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"EventID"						"25"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"size"					"0.7"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"max_simultaneous"		"1"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"lifetime"				"60"
			}
		}
	}	


	//=================================================================================================================
	// Ability: TI10 Summoning Portal
	//=================================================================================================================
	"seasonal_ti10_portal"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8019"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_2"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17548"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"500"
		"AbilityCastPoint"				"0.3"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"12"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"10.0"
			}
		}
	}	

	//=================================================================================================================
	// Ability: TI10 Disco Ball
	//=================================================================================================================
	"seasonal_ti10_disco_ball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8020"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_DOTA_CAST_ABILITY_1"	
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17549"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"30"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"size"					"320"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"duration"				"30"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"idle_lifetime"			"0.25"
			}
		}
	}

	"seasonal_ti10_disco_ball_channel"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8021"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityCastAnimation"			"ACT_INVALID"	
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"600"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"
		"AbilityChannelTime"			"30.0"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"duration"				"30"
			}
		}
	}	

	//=================================================================================================================
	// TI10 Soccer Ball
	//=================================================================================================================
  	"seasonal_ti10_soccer_ball"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8022"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17550"

		"AbilityCastRange"				"1000"
		"AbilityCastPoint"				"0.1"

		"AbilityCooldown"				"20"
		"AbilityDamage"					"0"
		"AbilityManaCost"				"0"

		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"tick_interval"			"0.05"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"forward_move_speed"	"1000"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"magnus_coefficient"	"1000"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"magnus_falloff"		"0.7"
			}
			"05"
			{
				"var_type"				"FIELD_INTEGER"
				"hit_radius"			"80"
			}
			"06"
			{
				"var_type"				"FIELD_FLOAT"
				"drag_coefficient"		"0.0002"
			}
			"07"
			{
				"var_type"			"FIELD_FLOAT"
				"min_delay"			"0.2"
			}
			"08"
			{
				"var_type"			"FIELD_FLOAT"
				"max_delay"			"1.25"
			}			
		}
	}



	//=================================================================================================================
	// Ability: TI10 Hot Potato
	//=================================================================================================================
	"seasonal_ti10_hot_potato"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8023"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_NONE"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"17551"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"1000"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"min_duration"			"7.0"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"max_duration"			"22.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"debuff_duration"		"30.0"			// note: this has to be in sync with "seasonal_ti10_hot_potato_throw_existing_potato" below
			}
		}
	}

	"seasonal_ti10_hot_potato_throw_existing_potato"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"8024"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_HIDDEN"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"SpellDispellableType"			"SPELL_DISPELLABLE_NO"
		"AbilityUnitDamageType"			"DAMAGE_TYPE_NONE"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"900"
		"AbilityCastAnimation"			"ACT_INVALID"

		// Time
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_INTEGER"
				"projectile_speed"		"1000"
			}
			"02"
			{
				"var_type"				"FIELD_FLOAT"
				"debuff_duration"		"30.0"			// note: this has to be in sync with "seasonal_ti10_hot_potato" above
			}
		}
	}


	//=================================================================================================================
	//=================================================================================================================
	// End TI10 Abilities
	//=================================================================================================================
	//=================================================================================================================

	//=================================================================================================================
	// Diretide 2020 High Five
	//=================================================================================================================
	"seasonal_diretide2020_high_five"
	{
		"ID"							"8025"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		// General
		//-------------------------------------------------------------------------------------------------------------
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"think_interval"		"0.2"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"acknowledge_range"		"900"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"request_duration"		"10.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"high_five_speed"		"700.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"acknowledged_cooldown"	"1.0"
			}
		}
	}


	//=================================================================================================================
	//=================================================================================================================
	// Plus Abilities
	//=================================================================================================================
	//=================================================================================================================


	//=================================================================================================================
	// Plus High Five
	//=================================================================================================================
	"plus_high_five"
	{
		"ID"							"8034"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		// General
		//-------------------------------------------------------------------------------------------------------------
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"think_interval"		"0.2"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"acknowledge_range"		"900"
			}
			"03"
			{
				"var_type"				"FIELD_FLOAT"
				"request_duration"		"10.0"
			}
			"04"
			{
				"var_type"				"FIELD_FLOAT"
				"high_five_speed"		"700.0"
			}
			"05"
			{
				"var_type"				"FIELD_FLOAT"
				"acknowledged_cooldown"	"1.0"
			}
		}
	}

	//=================================================================================================================
	// Plus Guild Banner
	//=================================================================================================================
	"plus_guild_banner"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"					"8035"	// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"EventID"						"25"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastRange"				"400"
		"AbilityCastPoint"				"0.1"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"60"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilitySpecial"
		{
			"01"
			{
				"var_type"				"FIELD_FLOAT"
				"size"					"0.7"
			}
			"02"
			{
				"var_type"				"FIELD_INTEGER"
				"max_simultaneous"		"1"
			}
			"03"
			{
				"var_type"				"FIELD_INTEGER"
				"lifetime"				"60"
			}
		}
	}	


	//=================================================================================================================
	//=================================================================================================================
	// End Plus Abilities
	//=================================================================================================================
	//=================================================================================================================


	//=================================================================================================================
	//=================================================================================================================
	// TI10 Abilities
	//=================================================================================================================
	//=================================================================================================================

	//=================================================================================================================
	// TI11 Balloon
	//=================================================================================================================
	"seasonal_ti11_balloon"
	{
		// General
		//-------------------------------------------------------------------------------------------------------------
		"ID"							"9709"		// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_POINT | DOTA_ABILITY_BEHAVIOR_CHANNELLED | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AbilityCastRange"				"800"
		"AbilityCastPoint"				"0.2"
		"AbilityCooldown"				"6"
		"AbilityDamage"					"0"
		"AbilityManaCost"				"0"
		"AbilityChannelTime"			"2.0"
		"AssociatedConsumable"			"23681"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"speed"							"1500"
			"min_distance_before_bounce"	"200"
			"drag"							"7"
			"duration"						"30"
			"max_height"					"300"
			"max_vertical_move_time"		"0.5"
			"bounce_turn_angle"				"45.0"
			"bounce_turn_angle_tree"		"30.0"
			"bounce_delay"					"0.6"
			"max_bounces"					"2"
			"model_scale_per_stack"			"4"
			"power_growth_exponent"			"4"
			"max_usable_charges"			"25"
		}
	}

	//=================================================================================================================
	// TI11 Bubble Gun
	//=================================================================================================================
	"seasonal_ti11_bubble_gun"
	{
		"ID"							"9710"		// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AbilityCastPoint"				"0.0"
		"AbilityCooldown"				"0"
		"AbilityDamage"					"0"
		"AbilityManaCost"				"0"
		// "AbilityCharges"				"125"
		"AssociatedConsumable"			"23784"

		"AbilityValues"
		{
			"think_interval"			"1.0"
			"max_charges"				"10"		// How many charges of bubbles can be used before the ability is toggled off.
		}
	}

	//=================================================================================================================
	// TI11 Duel
	//=================================================================================================================
	"seasonal_ti11_duel"
	{
		"ID"							"9711"		// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityUnitTargetTeam"			"DOTA_UNIT_TARGET_TEAM_BOTH"
		"AbilityUnitTargetType"			"DOTA_UNIT_TARGET_HERO"
		"MaxLevel"						"1"
		"AbilityCastPoint"				"0.0"
		"AbilityDamage"					"0"
		"AbilityManaCost"				"0"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AssociatedConsumable"			"23574"

		// Casting
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCastPoint"				"0.0"

		// Time		
		//-------------------------------------------------------------------------------------------------------------
		"AbilityCooldown"				"120"

		// Damage.
		//-------------------------------------------------------------------------------------------------------------
		"AbilityDamage"					"0"

		// Cost
		//-------------------------------------------------------------------------------------------------------------
		"AbilityManaCost"				"0"

		// Special
		//-------------------------------------------------------------------------------------------------------------
		"AbilityValues"
		{
			"model_scale"			"1.8"
			"projectile_speed"		"1000"
		}
	}

	//=================================================================================================================
	// TI11 Conga Line
	//=================================================================================================================
	"seasonal_ti11_conga_line"
	{
		"ID"							"9712"		// unique ID number for this ability.  Do not change this once established or it will invalidate collected stats.
		"AbilityBehavior"				"DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_TOGGLE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | DOTA_ABILITY_BEHAVIOR_ITEM"
		"AbilityCastAnimation"			"ACT_INVALID"
		"MaxLevel"						"1"
		"AbilityCastPoint"				"0.0"
		"AbilityCooldown"				"0"
		"AbilityDamage"					"0"
		"AbilityManaCost"				"0"
		"AssociatedConsumable"			"23572"

		"AbilityValues"
		{
			"dance_interval"			"2.6"
			"gesture_duration"			"1.0"
			"catch_up_distance"			"200"
			"slow_duration"				"1.0"
			"slow_amount"				"20"
			"max_duration"				"60"
		}
	}

	//=================================================================================================================
	//=================================================================================================================
	// End TI11 Abilities
	//=================================================================================================================
	//=================================================================================================================

}




////////////////////////
////////////////////////
// Next Ability ID: 8255
////////////////////////
////////////////////////
