using UnityEngine;

public class ParticleConverge : MonoBehaviour
{
	private ParticleSystem pe;

	private ParticleSystem.Particle[] particle;

	public int particle_total;

	public float particle_radius;

	public float particule_start_time;

	public float particule_appearance_interval;

	private float particule_appearance_time;

	public float anlgle_speed;

	public float anlgle_accel;

	public float converge_time;

	public float converge_size;

	public float circle_decrease_speed;

	private int particle_num;

	private float angle_interval;

	private float particle_angle;

	private float time;

	private void Start()
	{
	}

	private void Update()
	{
	}

	private void particle_ini()
	{
	}

	private void lay_converge()
	{
	}
}
