using UnityEngine.Playables;

namespace YgomSystem.Extension
{
	public static class PlayableDirectorExtension
	{
		public static void PauseTimeline(this PlayableDirector director)
		{
		}

		public static void ResumeTimeline(this PlayableDirector director)
		{
		}

		public static void SetTimelineSpeed(this PlayableDirector director, double speed = 1.0)
		{
		}
	}
}
