using System;
using UnityEngine;

namespace YgomSystem.UI.PropertyOverrider
{
	[Serializable]
	public class OverrideSpriteArrayProperty : OverridePropertyBase<Sprite[]>
	{
		public OverrideSpriteArrayProperty()
		{
			//((OverridePropertyBase<>)(object)this)._002Ector();
		}
	}
}
