using TMPro;
using UnityEngine;

namespace YgomSystem.UI
{
	public class BindingTextMeshProUGUIFormat : BindingTextMeshProUGUI
	{
		[SerializeField]
		private string[] m_Args;

		public string[] args => null;

		//protected override string GetText(TextMeshProUGUI target)
		//{
		//	return null;
		//}

		//protected override void SetText(TextMeshProUGUI target, string text)
		//{
		//}
	}
}
