using System.Runtime.CompilerServices;
using UnityEngine;
using YgomSystem.ElementSystem;

namespace YgomGame.CardPack.Open.Actor
{
	public class CardPackPackActor : ActorBase<CardPackPackActor>
	{
		private readonly string k_ELabelPackSprite;

		private readonly string k_ELabelPackSpriteAdd;

		private readonly string k_ELabelPackCutUpperSprite;

		private readonly string k_ELabelPackCutLowerSprite;

		private readonly string k_ELabelPackRefrectionSprite;

		public SpriteRenderer packSprite
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			set
			{
			}
		}

		public SpriteRenderer packSpriteAdd
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			set
			{
			}
		}

		public SpriteRenderer packCutUpperSprite
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			set
			{
			}
		}

		public SpriteRenderer packCutLowerSprite
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			set
			{
			}
		}

		public SpriteRenderer packRefrectionSprite
		{
			[CompilerGenerated]
			get
			{
				return null;
			}
			[CompilerGenerated]
			set
			{
			}
		}

		public static CardPackPackActor Create(ElementObjectManager eom)
		{
			return null;
		}

		protected override void CollectComponents()
		{
		}

		public CardPackPackActor()
		{
			//((ActorBase<>)(object)this)._002Ector();
		}
	}
}
