using UnityEngine;
using UnityEngine.Scripting;

namespace Willow.InGameField
{
	[Preserve]
	public class FieldParamEventController_Hub : MonoBehaviour
	{
		public FieldParamEventController fieldParamEventController;

		public void RaiseBoolEventTrue(BoolFieldEvent boolFieldEvent)
		{
		}

		public void RaiseBoolEventFalse(BoolFieldEvent boolFieldEvent)
		{
		}
	}
}
