using System;
using System.Collections.Generic;
using UnityEngine;

namespace YgomGame.Utility
{
	public class TextGroupLoadHolder : MonoBehaviour
	{
		private List<string> m_LoadedTextGroups;

		private void OnDestroy()
		{
		}

		public void LoadCheck<T>()
		{
		}

		public void LoadCheck(Type textGroupType)
		{
		}

		public void LoadCheck(string groupId)
		{
		}
	}
}
