using UnityEngine;

namespace YgomGame.Duel
{
	public class CursorTargetLine : MonoBehaviour
	{
		private Vector3 point1;

		private Vector3 point2;

		private int middlePoints;

		private Vector3 controlPoint;

		private LineRenderer render;

		private bool isActive;

		public static CursorTargetLine Create()
		{
			return null;
		}

		private void Start()
		{
		}

		private void Update()
		{
		}

		private void LineRendererUpdate()
		{
		}

		public void SetBase(Vector3 pos1)
		{
		}

		public void SetMoving(Vector3 pos2)
		{
		}

		public void ShowLine()
		{
		}

		public void HideLine()
		{
		}
	}
}
