using System.Collections.Generic;
using UnityEngine;

namespace YgomSystem.Utility
{
	public class AdoptiveParent : MonoBehaviour
	{
		public List<GameObject> adoptedChildren;

		public bool syncActive;

		public bool syncDestroy;

		public void AddAdoptedChild(GameObject adoptedChild)
		{
		}

		public void RemoveAdoptedChild(GameObject adoptedChild)
		{
		}

		private void OnEnable()
		{
		}

		private void OnDisable()
		{
		}

		private void OnDestroy()
		{
		}
	}
}
