using System.Runtime.CompilerServices;

namespace YgomGame.Duelpass
{
	public class DuelpassRewardColumnContext
	{
		public int Grade
		{
			[CompilerGenerated]
			get
			{
				return 0;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public int ScrollEntityIdx
		{
			[CompilerGenerated]
			get
			{
				return 0;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public int NormalRewardId
		{
			[CompilerGenerated]
			get
			{
				return 0;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public int GoldRewardId
		{
			[CompilerGenerated]
			get
			{
				return 0;
			}
			[CompilerGenerated]
			private set
			{
			}
		}

		public DuelpassRewardColumnContext(int grade, int scrollEntityIdx, int normalRewardId = -1, int goldRewardId = -1)
		{
		}
	}
}
