using UnityEngine;

namespace YgomGame.Card
{
	public class CardPictureManager : CardTextureManagerBase
	{
		public static CardPictureManager Create(CardIllustManager cardIllustManager)
		{
			return null;
		}

		public Texture GetLoadingCardTexture(int cardid)
		{
			return null;
		}

		public void IgnoreCardIllust(bool enable)
		{
		}
	}
}
