using System;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

[Serializable]
public sealed class Grayscale : VolumeComponent, IPostProcessComponent
{
	public FloatParameter blend;

	public bool IsActive()
	{
		return false;
	}

	public bool IsTileCompatible()
	{
		return false;
	}
}
