--バブル・ショット
function c53586134.initial_effect(c)
	aux.AddCodeList(c,79979666)
	aux.AddSetNameMonsterList(c,0x3008)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(c53586134.target)
	e1:SetOperation(c53586134.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(c53586134.eqlimit)
	c:RegisterEffect(e2)
	--equip effect
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_EQUIP)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetValue(800)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_EQUIP)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e4:SetCode(EFFECT_DESTROY_SUBSTITUTE)
	e4:SetValue(c53586134.repval)
	c:RegisterEffect(e4)
	local e5=Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_EQUIP)
	e5:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e5:SetValue(1)
	c:RegisterEffect(e5)
end
function c53586134.eqlimit(e,c)
	return c:IsCode(79979666)
end
function c53586134.filter(c)
	return c:IsFaceup() and c:IsCode(79979666)
end
function c53586134.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and c53586134.filter(chkc) end
	if chk==0 then return Duel.IsExistingTarget(c53586134.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
	Duel.SelectTarget(tp,c53586134.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
	Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c53586134.operation(e,tp,eg,ep,ev,re,r,rp)
	local tc=Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp,e:GetHandler(),tc)
	end
end
function c53586134.repval(e,re,r,rp)
	return bit.band(r,REASON_BATTLE)~=0
end
