--増殖するG
local s,id,o=GetID()
function s.initial_effect(c)
	--draw
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id,0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.cost)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
    return c:IsRace(RACE_INSECT) and c:IsAbleToGraveAsCost() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
    local c=e:GetHandler()
	if chk==0 then return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,LOCATION_MZONE,1,c) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
	local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,LOCATION_MZONE,1,1,c)
	g:AddCard(c)
	Duel.SendtoGrave(g,REASON_COST)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.drcon1)
	e1:SetOperation(s.drop1)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
	--sp_summon effect
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	e2:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e2,tp)
	local e3=Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetCondition(s.drcon2)
	e3:SetOperation(s.drop2)
	e3:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e3,tp)
end
function s.filter(c,sp)
	return c:IsSummonPlayer(sp)
end
function s.drcon1(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.filter,1,nil,1-tp)
		and not Duel.IsChainSolving()
end
function s.drop1(e,tp,eg,ep,ev,re,r,rp)
	Duel.Draw(tp,1,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(s.filter,1,nil,1-tp)
		and Duel.IsChainSolving()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
end
function s.drcon2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFlagEffect(tp,id)>0
end
function s.drop2(e,tp,eg,ep,ev,re,r,rp)
	local n=Duel.GetFlagEffect(tp,id)
	Duel.ResetFlagEffect(tp,id)
	Duel.Draw(tp,n,REASON_EFFECT)
end
