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Biluo Shen
Neos
Commits
2d1ca98c
Commit
2d1ca98c
authored
Jul 01, 2024
by
biluo.shen
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add AI predict
parent
d27fb2f1
Pipeline
#28077
failed with stages
in 32 seconds
Changes
8
Pipelines
1
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Showing
8 changed files
with
964 additions
and
315 deletions
+964
-315
package.json
package.json
+5
-0
src/api/ygoAgent/predict.ts
src/api/ygoAgent/predict.ts
+6
-2
src/api/ygoAgent/schema.ts
src/api/ygoAgent/schema.ts
+828
-303
src/service/duel/agent.ts
src/service/duel/agent.ts
+44
-8
src/service/duel/gameMsg.ts
src/service/duel/gameMsg.ts
+58
-1
src/stores/matStore/store.ts
src/stores/matStore/store.ts
+3
-1
src/stores/matStore/types.ts
src/stores/matStore/types.ts
+1
-0
src/ui/Duel/PlayMat/Menu/index.tsx
src/ui/Duel/PlayMat/Menu/index.tsx
+19
-0
No files found.
package.json
View file @
2d1ca98c
...
@@ -3,9 +3,13 @@
...
@@ -3,9 +3,13 @@
"version"
:
"0.1.0"
,
"version"
:
"0.1.0"
,
"private"
:
true
,
"private"
:
true
,
"dependencies"
:
{
"dependencies"
:
{
"
@ant-design/icons
"
:
"
^5.3.7
"
,
"
@ant-design/pro-components
"
:
"
^2.6.12
"
,
"
@ant-design/pro-components
"
:
"
^2.6.12
"
,
"
@ant-design/pro-provider
"
:
"
^2.14.7
"
,
"
@dnd-kit/core
"
:
"
^6.0.8
"
,
"
@dnd-kit/core
"
:
"
^6.0.8
"
,
"
@dnd-kit/sortable
"
:
"
^7.0.2
"
,
"
@dnd-kit/sortable
"
:
"
^7.0.2
"
,
"
@dnd-kit/utilities
"
:
"
^3.2.2
"
,
"
@react-spring/shared
"
:
"
^9.7.3
"
,
"
@react-spring/web
"
:
"
^9.7.3
"
,
"
@react-spring/web
"
:
"
^9.7.3
"
,
"
antd
"
:
"
^5.8.3
"
,
"
antd
"
:
"
^5.8.3
"
,
"
classnames
"
:
"
^2.3.2
"
,
"
classnames
"
:
"
^2.3.2
"
,
...
@@ -16,6 +20,7 @@
...
@@ -16,6 +20,7 @@
"
i18next
"
:
"
^23.11.4
"
,
"
i18next
"
:
"
^23.11.4
"
,
"
idb-keyval
"
:
"
^6.2.1
"
,
"
idb-keyval
"
:
"
^6.2.1
"
,
"
lodash-es
"
:
"
^4.17.21
"
,
"
lodash-es
"
:
"
^4.17.21
"
,
"
overlayscrollbars
"
:
"
^2.9.1
"
,
"
overlayscrollbars-react
"
:
"
^0.5.1
"
,
"
overlayscrollbars-react
"
:
"
^0.5.1
"
,
"
rdndmb-html5-to-touch
"
:
"
^8.0.3
"
,
"
rdndmb-html5-to-touch
"
:
"
^8.0.3
"
,
"
react
"
:
"
^18.2.0
"
,
"
react
"
:
"
^18.2.0
"
,
...
...
src/api/ygoAgent/predict.ts
View file @
2d1ca98c
...
@@ -5,7 +5,7 @@ import { Input, MsgResponse } from "./schema";
...
@@ -5,7 +5,7 @@ import { Input, MsgResponse } from "./schema";
import
{
agentHeader
}
from
"
./util
"
;
import
{
agentHeader
}
from
"
./util
"
;
const
{
agentServer
}
=
useConfig
();
const
{
agentServer
}
=
useConfig
();
const
apiPath
=
(
duelId
:
string
)
=>
`
${
agentServer
}
/
v0/duels/
${
duelId
}
/predict`
;
const
apiPath
=
(
duelId
:
string
)
=>
`v0/duels/
${
duelId
}
/predict`
;
export
interface
PredictReq
{
export
interface
PredictReq
{
/**
/**
...
@@ -13,6 +13,7 @@ export interface PredictReq {
...
@@ -13,6 +13,7 @@ export interface PredictReq {
*/
*/
index
:
number
;
index
:
number
;
input
:
Input
;
input
:
Input
;
prev_action_idx
:
number
;
}
}
interface
PredictResp
{
interface
PredictResp
{
...
@@ -27,7 +28,10 @@ export async function predictDuel(
...
@@ -27,7 +28,10 @@ export async function predictDuel(
duelId
:
string
,
duelId
:
string
,
req
:
PredictReq
,
req
:
PredictReq
,
):
Promise
<
PredictResp
|
undefined
>
{
):
Promise
<
PredictResp
|
undefined
>
{
const
headers
=
agentHeader
();
const
headers
=
{
...
agentHeader
(),
'
Content-Type
'
:
'
application/json
'
,
};
const
resp
=
await
fetch
(
`
${
agentServer
}
/
${
apiPath
(
duelId
)}
`
,
{
const
resp
=
await
fetch
(
`
${
agentServer
}
/
${
apiPath
(
duelId
)}
`
,
{
method
:
"
POST
"
,
method
:
"
POST
"
,
...
...
src/api/ygoAgent/schema.ts
View file @
2d1ca98c
/* Generated from https://1ewzpubatn.apifox.cn/api-178477939 */
import
{
ygopro
}
from
"
@/api
"
;
export
interface
Input
{
import
{
CardType
}
from
"
@/stores/cardStore
"
;
action_msg
:
ActionMsg
;
import
{
extraCardTypes
}
from
"
@/common
"
;
cards
:
Card
[];
global
:
Global
;
}
export
interface
ActionMsg
{
import
GM
=
ygopro
.
StocGameMessage
;
data
:
Data
;
name
:
Name
;
}
/**
/**
* MsgSelectCard
* none for N/A or unknown or token.
*
* MsgSelectTribute
*
* MsgSelectSum
*
* MsgSelectIdleCmd
*
* MsgSelectChain
*
* MsgSelectPosition
*
* MsgSelectEffectYn
*
* MsgSelectYesNo
*
* MsgSelectBattleCmd
*
* MsgSelectUnselectCard
*
* MsgSelectOption
*
* MsgSelectPlace
*
* MsgSelectDisfield
*
* MsgAnnounceAttrib
*
* MsgAnnounceNumber
*/
export
interface
Data
{
/**
* ignored
*/
cancelable
?:
boolean
;
cards
?:
CardElement
[];
max
?:
number
;
min
?:
number
;
/**
* the indices of the selected `cards`
*/
selected
?:
number
[];
level_sum
?:
number
;
/**
* size > 2 not supported
*/
must_cards
?:
MustCard
[];
/**
* true not supported
*/
overflow
?:
boolean
;
idle_cmds
?:
IdleCmd
[];
chains
?:
Chain
[];
forced
?:
boolean
;
code
?:
number
;
positions
?:
PositionElement
[];
effect_description
?:
number
;
location
?:
LocationObject
;
battle_cmds
?:
BattleCmd
[];
finishable
?:
boolean
;
selectable_cards
?:
LocationObject
[];
/**
* ignored
*/
selected_cards
?:
LocationObject
[];
/**
* ignored
*/
options
?:
Option
[];
/**
* > 1 not supported; 0 is considered as 1.
*
* != 1 not supported
*/
*/
count
?:
number
;
enum
Attribute
{
places
?:
Place
[];
None
=
"
none
"
,
attributes
?:
AttributeElement
[];
numbers
?:
number
[];
[
property
:
string
]:
any
;
}
export
enum
AttributeElement
{
Dark
=
"
dark
"
,
Divine
=
"
divine
"
,
Earth
=
"
earth
"
,
Earth
=
"
earth
"
,
Fire
=
"
fire
"
,
Light
=
"
light
"
,
Water
=
"
water
"
,
Water
=
"
water
"
,
Fire
=
"
fire
"
,
Wind
=
"
wind
"
,
Wind
=
"
wind
"
,
Light
=
"
light
"
,
Dark
=
"
dark
"
,
Divine
=
"
divine
"
,
}
}
export
interface
BattleCmd
{
// from common.ts ATTRIBUTE_*
cmd_type
:
BattleCmdCmdType
;
// TODO (ygo-agent): replace literal numbers with constants
data
?:
null
|
PurpleData
;
function
numberToAttribute
(
attributeNumber
:
number
):
Attribute
{
}
switch
(
attributeNumber
)
{
case
0x00
:
export
enum
BattleCmdCmdType
{
return
Attribute
.
None
;
Activate
=
"
activate
"
,
case
0x01
:
Attack
=
"
attack
"
,
return
Attribute
.
Earth
;
ToEp
=
"
to_ep
"
,
case
0x02
:
ToM2
=
"
to_m2
"
,
return
Attribute
.
Water
;
}
case
0x04
:
return
Attribute
.
Fire
;
export
interface
PurpleData
{
case
0x08
:
card_info
:
CardInfo
;
return
Attribute
.
Wind
;
direct_attackable
:
boolean
;
case
0x10
:
effect_description
:
number
;
return
Attribute
.
Light
;
}
case
0x20
:
return
Attribute
.
Dark
;
/**
case
0x40
:
* CardInfo
return
Attribute
.
Divine
;
*/
default
:
export
interface
CardInfo
{
throw
new
Error
(
`Unknown attribute number:
${
attributeNumber
}
`
);
code
:
number
;
}
controller
:
Controller
;
location
:
LocationEnum
;
/**
* Start from 0
*/
sequence
:
number
;
}
}
e
xport
e
num
Controller
{
enum
Controller
{
Me
=
"
me
"
,
Me
=
"
me
"
,
Opponent
=
"
opponent
"
,
Opponent
=
"
opponent
"
,
}
}
export
enum
LocationEnum
{
//
enum
Location
{
Deck
=
"
deck
"
,
Deck
=
"
deck
"
,
Extra
=
"
extra
"
,
Extra
=
"
extra
"
,
Grave
=
"
grave
"
,
Grave
=
"
grave
"
,
Hand
=
"
hand
"
,
Hand
=
"
hand
"
,
M
z
one
=
"
mzone
"
,
M
Z
one
=
"
mzone
"
,
Removed
=
"
removed
"
,
Removed
=
"
removed
"
,
S
z
one
=
"
szone
"
,
S
Z
one
=
"
szone
"
,
}
}
/**
function
cardZoneToLocation
(
zone
:
ygopro
.
CardZone
):
Location
{
* CardLocation
switch
(
zone
)
{
*/
case
ygopro
.
CardZone
.
DECK
:
export
interface
CardElement
{
return
Location
.
Deck
;
controller
?:
Controller
;
case
ygopro
.
CardZone
.
HAND
:
location
:
LocationEnum
|
LocationObject
;
return
Location
.
Hand
;
/**
case
ygopro
.
CardZone
.
MZONE
:
* if is overlay, this is the overlay index, starting from 0, else -1.
return
Location
.
MZone
;
*/
case
ygopro
.
CardZone
.
SZONE
:
overlay_sequence
?:
number
;
return
Location
.
SZone
;
/**
case
ygopro
.
CardZone
.
GRAVE
:
* Start from 0
return
Location
.
Grave
;
*/
case
ygopro
.
CardZone
.
REMOVED
:
sequence
?:
number
;
return
Location
.
Removed
;
level
?:
number
;
case
ygopro
.
CardZone
.
EXTRA
:
level1
?:
number
;
return
Location
.
Extra
;
/**
default
:
* ignored
throw
new
Error
(
`Unknown card zone:
${
zone
}
`
);
*/
}
level2
?:
number
;
}
}
/**
interface
Place
{
* CardLocation
*/
export
interface
LocationObject
{
controller
:
Controller
;
controller
:
Controller
;
location
:
LocationEnum
;
location
:
Location
;
/**
* if is overlay, this is the overlay index, starting from 0, else -1.
*/
overlay_sequence
:
number
;
/**
/**
* Start from 0
* Start from 0
*/
*/
sequence
:
number
;
sequence
:
number
;
}
}
export
interface
Chai
n
{
interface
Optio
n
{
code
:
number
;
code
:
number
;
effect_description
:
number
;
location
:
LocationObject
;
}
export
interface
IdleCmd
{
cmd_type
:
IdleCmdCmdType
;
data
?:
null
|
FluffyData
;
}
export
enum
IdleCmdCmdType
{
Activate
=
"
activate
"
,
Mset
=
"
mset
"
,
Reposition
=
"
reposition
"
,
Set
=
"
set
"
,
SpSummon
=
"
sp_summon
"
,
Summon
=
"
summon
"
,
ToBp
=
"
to_bp
"
,
ToEp
=
"
to_ep
"
,
}
export
interface
FluffyData
{
card_info
:
CardInfo
;
effect_description
:
number
;
}
}
export
interface
MustCard
{
interface
CardLocation
{
level1
:
number
;
controller
:
Controller
;
location
:
Location
;
/**
/**
* i
gnored
* i
f is overlay, this is the overlay index, starting from 0, else -1.
*/
*/
level2
:
number
;
overlay_sequence
:
number
;
location
:
LocationObject
;
}
export
interface
Option
{
code
:
number
;
}
export
interface
Place
{
controller
:
Controller
;
location
:
LocationEnum
;
/**
/**
* Start from 0
* Start from 0
*/
*/
sequence
:
number
;
sequence
:
number
;
}
}
export
enum
PositionElement
{
function
convertController
(
controller
:
number
,
player
:
number
):
Controller
{
Attack
=
"
attack
"
,
return
controller
===
player
?
Controller
.
Me
:
Controller
.
Opponent
;
Defense
=
"
defense
"
,
Facedown
=
"
facedown
"
,
FacedownAttack
=
"
facedown_attack
"
,
FacedownDefense
=
"
facedown_defense
"
,
Faceup
=
"
faceup
"
,
FaceupAttack
=
"
faceup_attack
"
,
FaceupDefense
=
"
faceup_defense
"
,
}
}
export
enum
Name
{
function
convertOverlaySequence
(
cl
:
ygopro
.
CardLocation
):
number
{
AnnounceAttrib
=
"
announce_attrib
"
,
return
cl
.
is_overlay
?
cl
.
overlay_sequence
:
-
1
;
AnnounceNumber
=
"
announce_number
"
,
SelectBattlecmd
=
"
select_battlecmd
"
,
SelectCard
=
"
select_card
"
,
SelectChain
=
"
select_chain
"
,
SelectDisfield
=
"
select_disfield
"
,
SelectEffectyn
=
"
select_effectyn
"
,
SelectIdlecmd
=
"
select_idlecmd
"
,
SelectOption
=
"
select_option
"
,
SelectPlace
=
"
select_place
"
,
SelectPosition
=
"
select_position
"
,
SelectSum
=
"
select_sum
"
,
SelectTribute
=
"
select_tribute
"
,
SelectUnselectCard
=
"
select_unselect_card
"
,
SelectYesno
=
"
select_yesno
"
,
}
/**
* Card
*/
export
interface
Card
{
attack
:
number
;
/**
* none for N/A or unknown or token.
*/
attribute
:
CardAttribute
;
/**
* Card code from cards.cdb
*/
code
:
number
;
controller
:
Controller
;
/**
* Number of counters. If there are 2 types of counters or more, we consider only the first
* type of counter.
*/
counter
:
number
;
defense
:
number
;
/**
* Rank and link are also considered as level. 0 is N/A or unknown.
*/
level
:
number
;
location
:
LocationEnum
;
/**
* Whether the card effect is disabled or forbidden
*/
negated
:
boolean
;
/**
* if is overlay, this is the overlay index, starting from 0, else -1.
*/
overlay_sequence
:
number
;
/**
* If the monster is xyz material (overlay_sequence != -1), the position is faceup.
*/
position
:
CardPosition
;
/**
* none for N/A or unknown or token.
*/
race
:
Race
;
/**
* Sequence in ocgcore, 0 is N/A or unknown, if not, shoud start from 1. Only non-zero for
* cards in mzone, szone and grave.
*/
sequence
:
number
;
types
:
Type
[];
}
}
/**
function
convertCardLocation
(
cl
:
ygopro
.
CardLocation
,
player
:
number
):
CardLocation
{
* none for N/A or unknown or token.
return
{
*/
controller
:
convertController
(
cl
.
controller
,
player
),
export
enum
CardAttribute
{
location
:
cardZoneToLocation
(
cl
.
zone
),
Dark
=
"
dark
"
,
overlay_sequence
:
convertOverlaySequence
(
cl
),
Divine
=
"
divine
"
,
sequence
:
cl
.
sequence
,
Earth
=
"
earth
"
,
};
Fire
=
"
fire
"
,
Light
=
"
light
"
,
None
=
"
none
"
,
Water
=
"
water
"
,
Wind
=
"
wind
"
,
}
}
/**
/**
* If the monster is xyz material (overlay_sequence != -1), the position is faceup.
* If the monster is xyz material (overlay_sequence != -1), the position is faceup.
*/
*/
export
enum
CardPosition
{
enum
Position
{
Attack
=
"
attack
"
,
None
=
"
none
"
,
Defense
=
"
defense
"
,
Facedown
=
"
facedown
"
,
FacedownAttack
=
"
facedown_attack
"
,
FacedownDefense
=
"
facedown_defense
"
,
Faceup
=
"
faceup
"
,
FaceupAttack
=
"
faceup_attack
"
,
FaceupAttack
=
"
faceup_attack
"
,
FacedownAttack
=
"
facedown_attack
"
,
Attack
=
"
attack
"
,
FaceupDefense
=
"
faceup_defense
"
,
FaceupDefense
=
"
faceup_defense
"
,
None
=
"
none
"
,
Faceup
=
"
faceup
"
,
FacedownDefense
=
"
facedown_defense
"
,
Facedown
=
"
facedown
"
,
Defense
=
"
defense
"
,
}
}
function
convertPosition
(
position
:
ygopro
.
CardPosition
):
Position
{
switch
(
position
)
{
case
ygopro
.
CardPosition
.
FACEUP_ATTACK
:
return
Position
.
FaceupAttack
;
case
ygopro
.
CardPosition
.
FACEDOWN_ATTACK
:
return
Position
.
FacedownAttack
;
case
ygopro
.
CardPosition
.
FACEUP_DEFENSE
:
return
Position
.
FaceupDefense
;
case
ygopro
.
CardPosition
.
FACEDOWN_DEFENSE
:
return
Position
.
FacedownDefense
;
case
ygopro
.
CardPosition
.
FACEUP
:
return
Position
.
Faceup
;
case
ygopro
.
CardPosition
.
FACEDOWN
:
return
Position
.
Facedown
;
case
ygopro
.
CardPosition
.
ATTACK
:
return
Position
.
Attack
;
case
ygopro
.
CardPosition
.
DEFENSE
:
return
Position
.
Defense
;
default
:
throw
new
Error
(
`Unknown card position:
${
position
}
`
);
}
}
/**
/**
* none for N/A or unknown or token.
* none for N/A or unknown or token.
*/
*/
e
xport
e
num
Race
{
enum
Race
{
Aqua
=
"
aqua
"
,
Aqua
=
"
aqua
"
,
Beast
=
"
beast
"
,
Beast
=
"
beast
"
,
BeastWarrior
=
"
beast_warrior
"
,
BeastWarrior
=
"
beast_warrior
"
,
...
@@ -375,7 +196,42 @@ export enum Race {
...
@@ -375,7 +196,42 @@ export enum Race {
Zombie
=
"
zombie
"
,
Zombie
=
"
zombie
"
,
}
}
export
enum
Type
{
// from common.ts RACE_*
// TODO (ygo-agent): replace literal numbers with constants
function
numberToRace
(
raceNumber
:
number
):
Race
{
switch
(
raceNumber
)
{
case
0x0
:
return
Race
.
None
;
case
0x1
:
return
Race
.
Warrior
;
case
0x2
:
return
Race
.
Spellcaster
;
case
0x4
:
return
Race
.
Fairy
;
case
0x8
:
return
Race
.
Fiend
;
case
0x10
:
return
Race
.
Zombie
;
case
0x20
:
return
Race
.
Machine
;
case
0x40
:
return
Race
.
Aqua
;
case
0x80
:
return
Race
.
Pyro
;
case
0x100
:
return
Race
.
Rock
;
case
0x200
:
return
Race
.
Windbeast
;
case
0x400
:
return
Race
.
Plant
;
case
0x800
:
return
Race
.
Insect
;
case
0x1000
:
return
Race
.
Thunder
;
case
0x2000
:
return
Race
.
Dragon
;
case
0x4000
:
return
Race
.
Beast
;
case
0x8000
:
return
Race
.
BeastWarrior
;
case
0x10000
:
return
Race
.
Dinosaur
;
case
0x20000
:
return
Race
.
Fish
;
case
0x40000
:
return
Race
.
SeaSerpent
;
case
0x80000
:
return
Race
.
Reptile
;
case
0x100000
:
return
Race
.
Psycho
;
case
0x200000
:
return
Race
.
Devine
;
case
0x400000
:
return
Race
.
CreatorGod
;
case
0x800000
:
return
Race
.
Wyrm
;
case
0x1000000
:
return
Race
.
Cyberse
;
default
:
throw
new
Error
(
`Unknown race number:
${
raceNumber
}
`
);
}
}
enum
Type
{
Continuous
=
"
continuous
"
,
Continuous
=
"
continuous
"
,
Counter
=
"
counter
"
,
Counter
=
"
counter
"
,
Dual
=
"
dual
"
,
Dual
=
"
dual
"
,
...
@@ -403,22 +259,119 @@ export enum Type {
...
@@ -403,22 +259,119 @@ export enum Type {
Xyz
=
"
xyz
"
,
Xyz
=
"
xyz
"
,
}
}
/**
// from common.ts TYPE_*
* Global
// TODO (ygo-agent): replace literal numbers with constants
function
numberToType
(
typeNumber
:
number
):
Type
{
switch
(
typeNumber
)
{
case
0x1
:
return
Type
.
Monster
;
case
0x2
:
return
Type
.
Spell
;
case
0x4
:
return
Type
.
Trap
;
case
0x10
:
return
Type
.
Normal
;
case
0x20
:
return
Type
.
Effect
;
case
0x40
:
return
Type
.
Fusion
;
case
0x80
:
return
Type
.
Ritual
;
case
0x100
:
return
Type
.
TrapMonster
;
case
0x200
:
return
Type
.
Spirit
;
case
0x400
:
return
Type
.
Union
;
case
0x800
:
return
Type
.
Dual
;
case
0x1000
:
return
Type
.
Tuner
;
case
0x2000
:
return
Type
.
Synchro
;
case
0x4000
:
return
Type
.
Token
;
case
0x10000
:
return
Type
.
QuickPlay
;
case
0x20000
:
return
Type
.
Continuous
;
case
0x40000
:
return
Type
.
Equip
;
case
0x80000
:
return
Type
.
Field
;
case
0x100000
:
return
Type
.
Counter
;
case
0x200000
:
return
Type
.
Flip
;
case
0x400000
:
return
Type
.
Toon
;
case
0x800000
:
return
Type
.
Xyz
;
case
0x1000000
:
return
Type
.
Pendulum
;
case
0x2000000
:
return
Type
.
Special
;
case
0x4000000
:
return
Type
.
Link
;
default
:
throw
new
Error
(
`Unknown type number:
${
typeNumber
}
`
);
}
}
interface
Card
{
/**
* Card code from cards.cdb
*/
*/
export
interface
Global
{
code
:
number
;
location
:
Location
;
/**
/**
* Whether me is the first player
* Sequence in ocgcore, 0 is N/A or unknown, if not, shoud start from 1. Only non-zero for
* cards in mzone, szone and grave.
*/
*/
is_first
:
boolean
;
sequence
:
number
;
is_my_turn
:
boolean
;
controller
:
Controller
;
my_lp
:
number
;
/**
op_lp
:
number
;
* If the monster is xyz material (overlay_sequence != -1), the position is faceup.
phase
:
Phase
;
*/
turn
:
number
;
position
:
Position
;
/**
* if is overlay, this is the overlay index, starting from 0, else -1.
*/
overlay_sequence
:
number
;
/**
* none for N/A or unknown or token.
*/
attribute
:
Attribute
;
/**
* none for N/A or unknown or token.
*/
race
:
Race
;
/**
* Rank and link are also considered as level. 0 is N/A or unknown.
*/
level
:
number
;
/**
* Number of counters. If there are 2 types of counters or more, we consider only the first
* type of counter.
*/
counter
:
number
;
/**
* Whether the card effect is disabled or forbidden
*/
negated
:
boolean
;
attack
:
number
;
defense
:
number
;
types
:
Type
[];
}
function
getCounter
(
counters
:
{
[
type
:
number
]:
number
})
{
if
(
counters
)
{
for
(
const
type
in
counters
)
{
return
counters
[
type
];
}
}
return
0
;
}
export
function
convertCard
(
card
:
CardType
,
player
:
number
):
Card
{
// TODO (ygo-agent): unseen cards
return
{
code
:
card
.
code
,
location
:
cardZoneToLocation
(
card
.
location
.
zone
),
sequence
:
card
.
location
.
sequence
+
1
,
controller
:
convertController
(
card
.
location
.
controller
,
player
),
position
:
convertPosition
(
card
.
location
.
position
),
overlay_sequence
:
convertOverlaySequence
(
card
.
location
),
attribute
:
numberToAttribute
(
card
.
meta
.
data
.
attribute
??
0
),
race
:
numberToRace
(
card
.
meta
.
data
.
race
??
0
),
level
:
card
.
meta
.
data
.
level
??
0
,
counter
:
getCounter
(
card
.
counters
),
// TODO (ygo-agent): add negated
negated
:
false
,
attack
:
card
.
meta
.
data
.
atk
??
0
,
defense
:
card
.
meta
.
data
.
def
??
0
,
types
:
extraCardTypes
(
card
.
meta
.
data
.
type
??
0
).
map
(
numberToType
),
}
}
}
e
xport
e
num
Phase
{
enum
Phase
{
Battle
=
"
battle
"
,
Battle
=
"
battle
"
,
BattleStart
=
"
battle_start
"
,
BattleStart
=
"
battle_start
"
,
BattleStep
=
"
battle_step
"
,
BattleStep
=
"
battle_step
"
,
...
@@ -431,6 +384,578 @@ export enum Phase {
...
@@ -431,6 +384,578 @@ export enum Phase {
Standby
=
"
standby
"
,
Standby
=
"
standby
"
,
}
}
import
_Phase
=
GM
.
MsgNewPhase
.
PhaseType
;
export
function
convertPhase
(
phase
:
_Phase
):
Phase
{
switch
(
phase
)
{
case
_Phase
.
DRAW
:
return
Phase
.
Draw
;
case
_Phase
.
STANDBY
:
return
Phase
.
Standby
;
case
_Phase
.
MAIN1
:
return
Phase
.
Main1
;
case
_Phase
.
BATTLE_START
:
return
Phase
.
BattleStart
;
case
_Phase
.
BATTLE_STEP
:
return
Phase
.
BattleStep
;
case
_Phase
.
DAMAGE_GAL
:
return
Phase
.
DamageCalculation
;
case
_Phase
.
DAMAGE
:
return
Phase
.
Damage
;
case
_Phase
.
BATTLE
:
return
Phase
.
Battle
;
case
_Phase
.
MAIN2
:
return
Phase
.
Main2
;
case
_Phase
.
END
:
return
Phase
.
End
;
default
:
throw
new
Error
(
`Unknown phase:
${
phase
}
`
);
}
}
export
interface
Global
{
/**
* Whether me is the first player
*/
is_first
:
boolean
;
is_my_turn
:
boolean
;
my_lp
:
number
;
op_lp
:
number
;
phase
:
Phase
;
turn
:
number
;
}
export
function
parsePlayerFromMsg
(
msg
:
GM
):
number
{
if
(
msg
instanceof
GM
.
MsgSelectCard
||
msg
instanceof
GM
.
MsgSelectTribute
||
msg
instanceof
GM
.
MsgSelectSum
||
msg
instanceof
GM
.
MsgSelectIdleCmd
||
msg
instanceof
GM
.
MsgSelectChain
||
msg
instanceof
GM
.
MsgSelectPosition
||
msg
instanceof
GM
.
MsgSelectEffectYn
||
msg
instanceof
GM
.
MsgSelectYesNo
||
msg
instanceof
GM
.
MsgSelectBattleCmd
||
msg
instanceof
GM
.
MsgSelectUnselectCard
||
msg
instanceof
GM
.
MsgSelectOption
||
msg
instanceof
GM
.
MsgSelectPlace
||
msg
instanceof
GM
.
MsgAnnounce
)
{
return
msg
.
player
;
}
throw
new
Error
(
`Unsupported message type:
${
msg
}
`
);
}
interface
MsgSelectCard
{
cancelable
:
boolean
;
min
:
number
;
max
:
number
;
cards
:
CardLocation
[];
selected
:
number
[];
}
function
convertMsgSelectCard
(
msg
:
GM
.
MsgSelectCard
):
MsgSelectCard
{
return
{
cancelable
:
msg
.
cancelable
,
min
:
msg
.
min
,
max
:
msg
.
max
,
cards
:
msg
.
cards
.
map
(
c
=>
convertCardLocation
(
c
.
location
,
msg
.
player
)),
// TODO (ygo-agent): the indices of the selected `cards`
selected
:
[],
};
}
interface
SelectTributeCard
{
location
:
CardLocation
;
level
:
number
;
}
interface
MsgSelectTribute
{
cancelable
:
boolean
;
min
:
number
;
max
:
number
;
cards
:
SelectTributeCard
[];
selected
:
number
[];
}
function
convertMsgSelectTribute
(
msg
:
GM
.
MsgSelectTribute
):
MsgSelectTribute
{
return
{
cancelable
:
msg
.
cancelable
,
min
:
msg
.
min
,
max
:
msg
.
max
,
cards
:
msg
.
selectable_cards
.
map
(
c
=>
({
location
:
convertCardLocation
(
c
.
location
,
msg
.
player
),
level
:
c
.
level
,
})),
// TODO (ygo-agent): the indices of the selected `cards`
selected
:
[],
};
}
interface
SelectSumCard
{
location
:
CardLocation
;
level1
:
number
;
level2
:
number
;
}
interface
MsgSelectSum
{
overflow
:
boolean
;
level_sum
:
number
;
min
:
number
;
max
:
number
;
cards
:
SelectSumCard
[];
must_cards
:
SelectSumCard
[];
selected
:
number
[];
}
function
convertMsgSelectSum
(
msg
:
GM
.
MsgSelectSum
):
MsgSelectSum
{
return
{
overflow
:
msg
.
overflow
!=
0
,
level_sum
:
msg
.
level_sum
,
min
:
msg
.
min
,
max
:
msg
.
max
,
cards
:
msg
.
selectable_cards
.
map
(
c
=>
({
location
:
convertCardLocation
(
c
.
location
,
msg
.
player
),
level1
:
c
.
level1
,
level2
:
c
.
level2
,
})),
must_cards
:
msg
.
must_select_cards
.
map
(
c
=>
({
location
:
convertCardLocation
(
c
.
location
,
msg
.
player
),
level1
:
c
.
level1
,
level2
:
c
.
level2
,
})),
// TODO (ygo-agent): the indices of the selected `cards`
selected
:
[],
}
}
interface
CardInfo
{
code
:
number
;
controller
:
Controller
;
location
:
Location
;
sequence
:
number
;
}
function
convertCardInfo
(
cardInfo
:
ygopro
.
CardInfo
,
player
:
number
):
CardInfo
{
return
{
code
:
cardInfo
.
code
,
controller
:
convertController
(
cardInfo
.
controller
,
player
),
location
:
cardZoneToLocation
(
cardInfo
.
location
),
sequence
:
cardInfo
.
sequence
,
};
}
enum
IdleCmdType
{
Summon
=
"
summon
"
,
SpSummon
=
"
sp_summon
"
,
Reposition
=
"
reposition
"
,
Mset
=
"
mset
"
,
Set
=
"
set
"
,
Activate
=
"
activate
"
,
ToBp
=
"
to_bp
"
,
ToEp
=
"
to_ep
"
,
}
import
_IdleType
=
GM
.
MsgSelectIdleCmd
.
IdleCmd
.
IdleType
;
function
convertIdleCmdType
(
cmdType
:
_IdleType
):
IdleCmdType
{
switch
(
cmdType
)
{
case
_IdleType
.
ACTIVATE
:
return
IdleCmdType
.
Activate
;
case
_IdleType
.
MSET
:
return
IdleCmdType
.
Mset
;
case
_IdleType
.
POS_CHANGE
:
return
IdleCmdType
.
Reposition
;
case
_IdleType
.
SSET
:
return
IdleCmdType
.
Set
;
case
_IdleType
.
SPSUMMON
:
return
IdleCmdType
.
SpSummon
;
case
_IdleType
.
SUMMON
:
return
IdleCmdType
.
Summon
;
case
_IdleType
.
TO_BP
:
return
IdleCmdType
.
ToBp
;
case
_IdleType
.
TO_EP
:
return
IdleCmdType
.
ToEp
;
default
:
throw
new
Error
(
`Unknown idle command type:
${
cmdType
}
`
);
}
}
interface
IdleCmdData
{
card_info
:
CardInfo
;
effect_description
:
number
;
}
interface
IdleCmd
{
cmd_type
:
IdleCmdType
;
data
?:
IdleCmdData
;
}
interface
MsgSelectIdleCmd
{
idle_cmds
:
IdleCmd
[];
}
function
convertMsgSelectIdleCmd
(
msg
:
GM
.
MsgSelectIdleCmd
):
MsgSelectIdleCmd
{
const
idle_cmds
:
IdleCmd
[]
=
[];
for
(
const
cmd
of
msg
.
idle_cmds
)
{
for
(
const
data
of
cmd
.
idle_datas
)
{
const
cmd_type
=
convertIdleCmdType
(
cmd
.
idle_type
);
if
(
cmd_type
==
IdleCmdType
.
Summon
||
cmd_type
==
IdleCmdType
.
SpSummon
||
cmd_type
==
IdleCmdType
.
Reposition
||
cmd_type
==
IdleCmdType
.
Mset
||
cmd_type
==
IdleCmdType
.
Set
||
cmd_type
==
IdleCmdType
.
Activate
)
{
idle_cmds
.
push
({
cmd_type
,
data
:
{
card_info
:
convertCardInfo
(
data
.
card_info
,
msg
.
player
),
effect_description
:
cmd_type
==
IdleCmdType
.
Activate
?
data
.
effect_description
:
0
,
},
});
}
else
{
throw
new
Error
(
`Unsupported idle command type:
${
cmd_type
}
`
);
}
}
}
if
(
msg
.
enable_bp
)
{
idle_cmds
.
push
({
cmd_type
:
IdleCmdType
.
ToBp
});
}
if
(
msg
.
enable_ep
)
{
idle_cmds
.
push
({
cmd_type
:
IdleCmdType
.
ToEp
});
}
return
{
idle_cmds
};
}
interface
Chain
{
code
:
number
;
location
:
CardLocation
;
effect_description
:
number
;
}
interface
MsgSelectChain
{
forced
:
boolean
;
chains
:
Chain
[];
}
function
convertChain
(
chain
:
GM
.
MsgSelectChain
.
Chain
,
player
:
number
):
Chain
{
return
{
code
:
chain
.
code
,
location
:
convertCardLocation
(
chain
.
location
,
player
),
effect_description
:
chain
.
effect_description
,
};
}
function
convertMsgSelectChain
(
msg
:
GM
.
MsgSelectChain
):
MsgSelectChain
{
return
{
forced
:
msg
.
forced
,
chains
:
msg
.
chains
.
map
(
c
=>
convertChain
(
c
,
msg
.
player
)),
};
}
interface
MsgSelectPosition
{
code
:
number
;
positions
:
Position
[];
}
function
convertMsgSelectPosition
(
msg
:
GM
.
MsgSelectPosition
):
MsgSelectPosition
{
return
{
code
:
msg
.
code
,
positions
:
msg
.
positions
.
map
(
p
=>
convertPosition
(
p
.
position
)),
};
}
interface
MsgSelectYesNo
{
effect_description
:
number
;
}
function
convertMsgSelectYesNo
(
msg
:
GM
.
MsgSelectYesNo
):
MsgSelectYesNo
{
return
{
effect_description
:
msg
.
effect_description
,
};
}
interface
MsgSelectEffectYn
{
code
:
number
;
location
:
CardLocation
;
effect_description
:
number
;
}
function
convertMsgSelectEffectYn
(
msg
:
GM
.
MsgSelectEffectYn
):
MsgSelectEffectYn
{
return
{
code
:
msg
.
code
,
location
:
convertCardLocation
(
msg
.
location
,
msg
.
player
),
effect_description
:
msg
.
effect_description
,
};
}
enum
BattleCmdType
{
Attack
=
"
attack
"
,
Activate
=
"
activate
"
,
ToM2
=
"
to_m2
"
,
ToEp
=
"
to_ep
"
,
}
import
_BattleCmdType
=
GM
.
MsgSelectBattleCmd
.
BattleCmd
.
BattleType
;
function
convertBattleCmdType
(
cmdType
:
_BattleCmdType
):
BattleCmdType
{
switch
(
cmdType
)
{
case
_BattleCmdType
.
ATTACK
:
return
BattleCmdType
.
Attack
;
case
_BattleCmdType
.
ACTIVATE
:
return
BattleCmdType
.
Activate
;
default
:
throw
new
Error
(
`Unknown battle command type:
${
cmdType
}
`
);
}
}
interface
BattleCmdData
{
card_info
:
CardInfo
;
effect_description
:
number
;
direct_attackable
:
boolean
;
}
interface
BattleCmd
{
cmd_type
:
BattleCmdType
;
data
?:
BattleCmdData
;
}
interface
MsgSelectBattleCmd
{
battle_cmds
:
BattleCmd
[];
}
function
convertMsgSelectBattleCmd
(
msg
:
GM
.
MsgSelectBattleCmd
):
MsgSelectBattleCmd
{
const
battle_cmds
:
BattleCmd
[]
=
[];
for
(
const
cmd
of
msg
.
battle_cmds
)
{
const
cmd_type
=
convertBattleCmdType
(
cmd
.
battle_type
);
for
(
const
data
of
cmd
.
battle_datas
)
{
const
battle_data
:
BattleCmdData
=
{
card_info
:
convertCardInfo
(
data
.
card_info
,
msg
.
player
),
effect_description
:
data
.
effect_description
,
direct_attackable
:
data
.
direct_attackable
,
};
battle_cmds
.
push
({
cmd_type
,
data
:
battle_data
});
}
}
if
(
msg
.
enable_m2
)
{
battle_cmds
.
push
({
cmd_type
:
BattleCmdType
.
ToM2
});
}
if
(
msg
.
enable_ep
)
{
battle_cmds
.
push
({
cmd_type
:
BattleCmdType
.
ToEp
});
}
return
{
battle_cmds
};
}
interface
MsgSelectUnselectCard
{
finishable
:
boolean
;
cancelable
:
boolean
;
min
:
number
;
max
:
number
;
selected_cards
:
CardLocation
[];
selectable_cards
:
CardLocation
[];
}
function
convertMsgSelectUnselectCard
(
msg
:
GM
.
MsgSelectUnselectCard
):
MsgSelectUnselectCard
{
return
{
finishable
:
msg
.
finishable
,
cancelable
:
msg
.
cancelable
,
min
:
msg
.
min
,
max
:
msg
.
max
,
selected_cards
:
msg
.
selected_cards
.
map
(
c
=>
convertCardLocation
(
c
.
location
,
msg
.
player
)),
selectable_cards
:
msg
.
selectable_cards
.
map
(
c
=>
convertCardLocation
(
c
.
location
,
msg
.
player
)),
};
}
interface
Option
{
code
:
number
;
}
interface
MsgSelectOption
{
options
:
Option
[];
}
function
convertMsgSelectOption
(
msg
:
GM
.
MsgSelectOption
):
MsgSelectOption
{
return
{
options
:
msg
.
options
.
map
(
o
=>
({
code
:
o
.
code
})),
};
}
interface
Place
{
controller
:
Controller
;
location
:
Location
;
sequence
:
number
;
}
interface
MsgSelectPlace
{
count
:
number
;
places
:
Place
[];
}
function
convertMsgSelectPlace
(
msg
:
GM
.
MsgSelectPlace
):
MsgSelectPlace
{
return
{
count
:
msg
.
count
,
places
:
msg
.
places
.
map
(
p
=>
({
controller
:
convertController
(
p
.
controller
,
msg
.
player
),
location
:
cardZoneToLocation
(
p
.
zone
),
sequence
:
p
.
sequence
,
})),
};
}
// TODO (ygo-agent): MsgSelectDisfield
interface
MsgAnnounceAttrib
{
count
:
number
;
attributes
:
Attribute
[];
}
function
convertMsgAnnounceAttrib
(
msg
:
GM
.
MsgAnnounce
):
MsgAnnounceAttrib
{
return
{
count
:
msg
.
min
,
// from api/ocgcore/ocgAdapter/stoc/stocGameMsg/announceAttrib.ts
attributes
:
msg
.
options
.
map
(
a
=>
numberToAttribute
(
1
<<
a
.
code
)),
};
}
interface
MsgAnnounceNumber
{
count
:
number
;
numbers
:
number
[];
}
function
convertMsgAnnounceNumber
(
msg
:
GM
.
MsgAnnounce
):
MsgAnnounceNumber
{
return
{
count
:
msg
.
min
,
numbers
:
msg
.
options
.
map
(
o
=>
o
.
code
),
};
}
type
ActionMsgData
=
MsgSelectCard
|
MsgSelectTribute
|
MsgSelectSum
|
MsgSelectIdleCmd
|
MsgSelectChain
|
MsgSelectPosition
|
MsgSelectYesNo
|
MsgSelectEffectYn
|
MsgSelectBattleCmd
|
MsgSelectUnselectCard
|
MsgSelectOption
|
MsgSelectPlace
|
MsgAnnounceAttrib
|
MsgAnnounceNumber
;
enum
ActionMsgName
{
AnnounceAttrib
=
"
announce_attrib
"
,
AnnounceNumber
=
"
announce_number
"
,
SelectBattlecmd
=
"
select_battlecmd
"
,
SelectCard
=
"
select_card
"
,
SelectChain
=
"
select_chain
"
,
SelectDisfield
=
"
select_disfield
"
,
SelectEffectyn
=
"
select_effectyn
"
,
SelectIdlecmd
=
"
select_idlecmd
"
,
SelectOption
=
"
select_option
"
,
SelectPlace
=
"
select_place
"
,
SelectPosition
=
"
select_position
"
,
SelectSum
=
"
select_sum
"
,
SelectTribute
=
"
select_tribute
"
,
SelectUnselectCard
=
"
select_unselect_card
"
,
SelectYesno
=
"
select_yesno
"
,
}
interface
ActionMsg
{
data
:
ActionMsgData
;
name
:
ActionMsgName
;
}
export
function
convertActionMsg
(
msg
:
ygopro
.
StocGameMessage
):
ActionMsg
{
if
(
msg
instanceof
GM
.
MsgSelectCard
)
{
return
{
name
:
ActionMsgName
.
SelectCard
,
data
:
convertMsgSelectCard
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectTribute
)
{
return
{
name
:
ActionMsgName
.
SelectTribute
,
data
:
convertMsgSelectTribute
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectSum
)
{
return
{
name
:
ActionMsgName
.
SelectSum
,
data
:
convertMsgSelectSum
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectIdleCmd
)
{
return
{
name
:
ActionMsgName
.
SelectIdlecmd
,
data
:
convertMsgSelectIdleCmd
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectChain
)
{
return
{
name
:
ActionMsgName
.
SelectChain
,
data
:
convertMsgSelectChain
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectPosition
)
{
return
{
name
:
ActionMsgName
.
SelectPosition
,
data
:
convertMsgSelectPosition
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectEffectYn
)
{
return
{
name
:
ActionMsgName
.
SelectEffectyn
,
data
:
convertMsgSelectEffectYn
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectYesNo
)
{
return
{
name
:
ActionMsgName
.
SelectYesno
,
data
:
convertMsgSelectYesNo
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectBattleCmd
)
{
return
{
name
:
ActionMsgName
.
SelectBattlecmd
,
data
:
convertMsgSelectBattleCmd
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectUnselectCard
)
{
return
{
name
:
ActionMsgName
.
SelectUnselectCard
,
data
:
convertMsgSelectUnselectCard
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectOption
)
{
return
{
name
:
ActionMsgName
.
SelectOption
,
data
:
convertMsgSelectOption
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgSelectPlace
)
{
return
{
name
:
ActionMsgName
.
SelectPlace
,
data
:
convertMsgSelectPlace
(
msg
),
};
}
else
if
(
msg
instanceof
GM
.
MsgAnnounce
)
{
if
(
msg
.
announce_type
==
GM
.
MsgAnnounce
.
AnnounceType
.
Attribute
)
{
return
{
name
:
ActionMsgName
.
AnnounceAttrib
,
data
:
convertMsgAnnounceAttrib
(
msg
),
};
}
else
if
(
msg
.
announce_type
==
GM
.
MsgAnnounce
.
AnnounceType
.
Number
)
{
return
{
name
:
ActionMsgName
.
AnnounceNumber
,
data
:
convertMsgAnnounceNumber
(
msg
),
};
}
else
{
throw
new
Error
(
`Unsupported announce type:
${
msg
.
announce_type
}
`
);
}
}
else
{
throw
new
Error
(
`Unsupported message type:
${
msg
}
`
);
}
}
export
interface
Input
{
action_msg
:
ActionMsg
;
cards
:
Card
[];
global
:
Global
;
}
/**
/**
* MsgResponse
* MsgResponse
*/
*/
...
...
src/service/duel/agent.ts
View file @
2d1ca98c
import
{
PredictReq
,
ygopro
}
from
"
@/api
"
;
import
{
PredictReq
,
ygopro
}
from
"
@/api
"
;
import
{
cardStore
,
matStore
,
placeStore
}
from
"
@/stores
"
;
import
{
cardStore
,
matStore
}
from
"
@/stores
"
;
import
{
Global
,
convertPhase
,
convertCard
,
parsePlayerFromMsg
,
convertActionMsg
,
Input
}
from
"
@/api/ygoAgent/schema
"
;
export
function
genPredictReq
(
msg
:
ygopro
.
StocGameMessage
):
PredictReq
{
export
function
genPredictReq
(
msg
:
ygopro
.
StocGameMessage
):
PredictReq
{
// 全局信息可以从 `matStore` 里面拿
// 全局信息可以从 `matStore` 里面拿
const
mat
=
matStore
;
const
mat
=
matStore
;
// 卡片信息可以从 `cardStore` 里面拿
// 卡片信息可以从 `cardStore` 里面拿
const
cards
=
cardStore
.
inner
;
const
zones
=
[
// 选择场上位置的可选项可以从 `cardStore` 里面拿
ygopro
.
CardZone
.
DECK
,
// 也可以从 `selectPlace` msg 里面获取
ygopro
.
CardZone
.
HAND
,
const
place
=
placeStore
;
ygopro
.
CardZone
.
MZONE
,
ygopro
.
CardZone
.
SZONE
,
ygopro
.
CardZone
.
GRAVE
,
ygopro
.
CardZone
.
REMOVED
,
ygopro
.
CardZone
.
EXTRA
,
];
// select_xxx msg 从参数 `msg` 里获取
// select_xxx msg 从参数 `msg` 里获取
// 这里已经保证 `msg` 是众多 `select_xxx` msg 中的一个
// 这里已经保证 `msg` 是众多 `select_xxx` msg 中的一个
const
duelId
=
mat
.
duelId
;
const
player
=
parsePlayerFromMsg
(
msg
);
const
index
=
mat
.
agentIndex
;
// TODO (ygo-agent): check if this is correct
const
opponent
=
1
-
player
;
const
cards
=
cardStore
.
inner
.
filter
((
card
)
=>
zones
.
includes
(
card
.
location
.
zone
))
.
map
((
card
)
=>
convertCard
(
card
,
player
));
const
turnPlayer
=
mat
.
currentPlayer
;
const
global
:
Global
=
{
is_first
:
player
===
0
,
is_my_turn
:
turnPlayer
===
player
,
my_lp
:
mat
.
initInfo
.
of
(
player
).
life
,
op_lp
:
mat
.
initInfo
.
of
(
opponent
).
life
,
phase
:
convertPhase
(
mat
.
phase
.
currentPhase
),
// TODO (ygo-agent): use real turn
turn
:
1
,
}
const
actionMsg
=
convertActionMsg
(
msg
);
const
input
:
Input
=
{
global
:
global
,
cards
:
cards
,
action_msg
:
actionMsg
,
}
// TODO: impl
return
{
index
:
mat
.
agentIndex
,
input
:
input
,
// TODO (ygo-agent): use real value
prev_action_idx
:
0
,
}
}
}
src/service/duel/gameMsg.ts
View file @
2d1ca98c
import
{
ygopro
}
from
"
@/api
"
;
import
{
ygopro
}
from
"
@/api
"
;
import
{
replayStore
}
from
"
@/stores
"
;
import
{
matStore
,
replayStore
}
from
"
@/stores
"
;
import
{
showWaiting
}
from
"
@/ui/Duel/Message
"
;
import
{
showWaiting
}
from
"
@/ui/Duel/Message
"
;
import
onAnnounce
from
"
./announce
"
;
import
onAnnounce
from
"
./announce
"
;
...
@@ -100,6 +100,63 @@ export default async function handleGameMsg(
...
@@ -100,6 +100,63 @@ export default async function handleGameMsg(
if
(
replayStore
.
isReplay
&&
ReplayIgnoreMsg
.
includes
(
msg
.
gameMsg
))
return
;
if
(
replayStore
.
isReplay
&&
ReplayIgnoreMsg
.
includes
(
msg
.
gameMsg
))
return
;
switch
(
msg
.
gameMsg
)
{
case
"
select_card
"
:
{
matStore
.
actionMsg
=
msg
.
select_card
;
break
;
}
case
"
select_tribute
"
:
{
matStore
.
actionMsg
=
msg
.
select_tribute
;
break
;
}
case
"
select_sum
"
:
{
matStore
.
actionMsg
=
msg
.
select_sum
;
break
;
}
case
"
select_idle_cmd
"
:
{
matStore
.
actionMsg
=
msg
.
select_idle_cmd
;
break
;
}
case
"
select_chain
"
:
{
matStore
.
actionMsg
=
msg
.
select_chain
;
break
;
}
case
"
select_position
"
:
{
matStore
.
actionMsg
=
msg
.
select_position
;
break
;
}
case
"
select_effect_yn
"
:
{
matStore
.
actionMsg
=
msg
.
select_effect_yn
;
break
;
}
case
"
select_yes_no
"
:
{
matStore
.
actionMsg
=
msg
.
select_yes_no
;
break
;
}
case
"
select_battle_cmd
"
:
{
matStore
.
actionMsg
=
msg
.
select_battle_cmd
;
break
;
}
case
"
select_unselect_card
"
:
{
matStore
.
actionMsg
=
msg
.
select_unselect_card
;
break
;
}
case
"
select_option
"
:
{
matStore
.
actionMsg
=
msg
.
select_option
;
break
;
}
case
"
select_place
"
:
{
matStore
.
actionMsg
=
msg
.
select_place
;
break
;
}
case
"
announce
"
:
matStore
.
actionMsg
=
msg
.
announce
;
break
;
default
:
{
break
;
}
}
switch
(
msg
.
gameMsg
)
{
switch
(
msg
.
gameMsg
)
{
case
"
start
"
:
{
case
"
start
"
:
{
await
onMsgStart
(
msg
.
start
);
await
onMsgStart
(
msg
.
start
);
...
...
src/stores/matStore/store.ts
View file @
2d1ca98c
...
@@ -94,7 +94,8 @@ const initialState: Omit<MatState, "reset"> = {
...
@@ -94,7 +94,8 @@ const initialState: Omit<MatState, "reset"> = {
// methods
// methods
isMe
,
isMe
,
duelId
:
""
,
duelId
:
""
,
agentIndex
:
0
agentIndex
:
0
,
actionMsg
:
undefined
};
};
class
MatStore
implements
MatState
,
NeosStore
{
class
MatStore
implements
MatState
,
NeosStore
{
...
@@ -113,6 +114,7 @@ class MatStore implements MatState, NeosStore {
...
@@ -113,6 +114,7 @@ class MatStore implements MatState, NeosStore {
duelEnd
=
initialState
.
duelEnd
;
duelEnd
=
initialState
.
duelEnd
;
duelId
=
initialState
.
duelId
;
duelId
=
initialState
.
duelId
;
agentIndex
=
initialState
.
agentIndex
;
agentIndex
=
initialState
.
agentIndex
;
actionMsg
=
initialState
.
actionMsg
;
// methods
// methods
isMe
=
initialState
.
isMe
;
isMe
=
initialState
.
isMe
;
...
...
src/stores/matStore/types.ts
View file @
2d1ca98c
...
@@ -52,6 +52,7 @@ export interface MatState {
...
@@ -52,6 +52,7 @@ export interface MatState {
duelId
:
string
;
duelId
:
string
;
agentIndex
:
number
;
agentIndex
:
number
;
actionMsg
?:
any
;
}
}
export
interface
InitInfo
{
export
interface
InitInfo
{
...
...
src/ui/Duel/PlayMat/Menu/index.tsx
View file @
2d1ca98c
...
@@ -4,6 +4,7 @@ import {
...
@@ -4,6 +4,7 @@ import {
CloseCircleFilled
,
CloseCircleFilled
,
MessageFilled
,
MessageFilled
,
StepForwardFilled
,
StepForwardFilled
,
RobotFilled
,
}
from
"
@ant-design/icons
"
;
}
from
"
@ant-design/icons
"
;
import
{
import
{
Button
,
Button
,
...
@@ -28,6 +29,8 @@ import {
...
@@ -28,6 +29,8 @@ import {
}
from
"
@/api
"
;
}
from
"
@/api
"
;
import
{
ChainSetting
,
matStore
}
from
"
@/stores
"
;
import
{
ChainSetting
,
matStore
}
from
"
@/stores
"
;
import
{
IconFont
}
from
"
@/ui/Shared
"
;
import
{
IconFont
}
from
"
@/ui/Shared
"
;
import
{
predictDuel
}
from
"
@/api/ygoAgent/predict
"
;
import
{
genPredictReq
}
from
"
@/service/duel/agent
"
;
import
styles
from
"
./index.module.scss
"
;
import
styles
from
"
./index.module.scss
"
;
import
PhaseType
=
ygopro
.
StocGameMessage
.
MsgNewPhase
.
PhaseType
;
import
PhaseType
=
ygopro
.
StocGameMessage
.
MsgNewPhase
.
PhaseType
;
...
@@ -297,6 +300,15 @@ export const Menu = () => {
...
@@ -297,6 +300,15 @@ export const Menu = () => {
const
globalDisable
=
!
matStore
.
isMe
(
currentPlayer
);
const
globalDisable
=
!
matStore
.
isMe
(
currentPlayer
);
const
aiPredict
=
async
()
=>
{
console
.
log
(
"
AI Predict
"
);
const
req
=
genPredictReq
(
matStore
.
actionMsg
);
console
.
log
(
req
);
const
duelId
=
matStore
.
duelId
;
const
predictRes
=
await
predictDuel
(
duelId
,
req
);
console
.
log
(
predictRes
);
};
return
(
return
(
<
div
className=
{
styles
[
"
menu-container
"
]
}
>
<
div
className=
{
styles
[
"
menu-container
"
]
}
>
<
SelectManager
/>
<
SelectManager
/>
...
@@ -323,6 +335,13 @@ export const Menu = () => {
...
@@ -323,6 +335,13 @@ export const Menu = () => {
type=
"text"
type=
"text"
></
Button
>
></
Button
>
</
DropdownWithTitle
>
</
DropdownWithTitle
>
<
Tooltip
title=
"AI"
>
<
Button
icon=
{
<
RobotFilled
/>
}
onClick=
{
aiPredict
}
type=
"text"
></
Button
>
</
Tooltip
>
<
Tooltip
title=
{
i18n
(
"
ChatRoom
"
)
}
>
<
Tooltip
title=
{
i18n
(
"
ChatRoom
"
)
}
>
<
Button
<
Button
icon=
{
<
MessageFilled
/>
}
icon=
{
<
MessageFilled
/>
}
...
...
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