Commit dc4b4182 authored by wyykak's avatar wyykak

1.999zb

parent 504dbb42

Too many changes to show.

To preserve performance only 1000 of 1000+ files are displayed.

File added
Arcol={}
function Arcol.GetLostCode(c)
if c:GetOriginalCode()==22001 then
return 22035
elseif c:GetOriginalCode()==20026 then
return 20044
elseif c:IsOriginalSetCard(0x338) then
return 999101
elseif c:IsOriginalSetCard(0x300) then
return 86379247
elseif c:IsOriginalSetCard(0xaa5) then
return 86379744
else return false end
end
\ No newline at end of file
Millux={}
os=require('os')
table=require('table')
io=require('io')
function Millux.rabat_return(c,code,num)
--return
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation
(function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(code,num))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCondition(
function(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsHasEffect(50008207)
end)
e1:SetTarget(
function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end)
e1:SetOperation(
function(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end)
e1:SetReset(RESET_EVENT+0x1ec0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(0)
e2:SetCondition(
function(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsHasEffect(50008207)
end)
c:RegisterEffect(e2)
end)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function Millux.return_con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function Millux.penlimit(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetRange(LOCATION_PZONE)
e1:SetTargetRange(1,0)
e1:SetTarget(Millux.splimit)
c:RegisterEffect(e1)
end
function Millux.splimit(e,c,sump,sumtype,sumpos,targetp)
if c:IsRitualType(TYPE_RITUAL) then return false end
return bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
Millux.loaded_metatable_list=Millux.loaded_metatable_list or {}
function Millux.LoadMetatable(code)
local m1=_G["c"..code]
if m1 then return m1 end
local m2=Millux.loaded_metatable_list[code]
if m2 then return m2 end
_G["c"..code]={}
if pcall(function() dofile("expansions/script/c"..code..".lua") end) or pcall(function() dofile("script/c"..code..".lua") end) then
local mt=_G["c"..code]
_G["c"..code]=nil
if mt then
Millux.loaded_metatable_list[code]=mt
return mt
end
else
_G["c"..code]=nil
end
end
function Millux.is_series(c,series,v,f,...)
local codet=nil
if type(c)=="number" then
codet={c}
elseif type(c)=="table" then
codet=c
elseif type(c)=="userdata" then
local f=f or Card.GetCode
codet={f(c)}
end
local ncodet={...}
for i,code in pairs(codet) do
for i,ncode in pairs(ncodet) do
if code==ncode then return true end
end
local mt=Millux.LoadMetatable(code)
if mt and mt["is_series_with_"..series] and (not v or mt["is_series_with_"..series]==v) then return true end
end
return false
end
function Millux.cannot_acctivate(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,1)
e1:SetValue(aclimit)
e1:SetCondition(actcon)
c:RegisterEffect(e1)
end
function aclimit(e,re,tp)
return not re:GetHandler():IsImmuneToEffect(e)
end
function actcon(e)
return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
return Millux
--
Afi={}
--AFI
local AFI = false
EVENT_ADJ_LOC = 2000
EVENT_ADJ_ATK = 2001
EVENT_ADJ_DEF = 2002
EVENT_ADJ_LEV = 2003
EVENT_ADJ_RANK = 2004
EVENT_ADJ_RACE = 2005
EVENT_ADJ_ATTR = 2006
EVENT_ADJ_DISABLE = 2007
local ms = {}
ms[0] = {}
ms[1] = {}
for i = 0, 6 do
ms[0][i] = {}
ms[1][i] = {}
end
local lasts = {}
function Afi.AdjustFieldInfoStore(c)
if AFI == true then return end
AFI = true
--store
local g=Group.CreateGroup()
g:KeepAlive()
--adjust
local e0 = Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e0:SetCode(EVENT_ADJUST)
e0:SetOperation(Afi.AdjustFieldInfoCheck)
e0:SetLabelObject(g)
Duel.RegisterEffect(e0, 0)
end
function Afi.AdjustFieldInfoCheck(e,tp,eg,ep,ev,re,r,rp)
--define
local g = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
local preg = e:GetLabelObject()
if g:GetCount()>0 then
--check
Afi.AdjustFieldInfoCheckMI(g, preg, e)
--renew
preg:Clear()
preg:Merge(g)
Afi.AdjustFieldInfoRenewMI(g)
else
if preg:GetCount()==0 then return end
preg:Clear()
end
end
function Afi.AdjustFieldInfoCheckMI(g, preg, e)
local n = -1 -- now seq
local p = -1 -- now player
local pn = -1 -- pre seq
local pp = -1 -- pre player
local tempg1 = {} -- up group(newVal > oldVal or cannot compare)
local tempg2 = {} -- down group(newVal < oldVal)
local isChange = not g:Equal(preg)
for i = 0, 7 do
tempg1[i] = Group.CreateGroup()
tempg2[i] = Group.CreateGroup()
end
local tempc = g:GetFirst()
while(tempc) do
p = tempc:GetControler()
n = tempc:GetSequence()
if preg:IsContains(tempc) then
pp, pn = Afi.AdjustFieldInfoFindMI(tempc)
if pp < 0 or pn < 0 or ms[pp][pn][-1] ~= tempc:GetFieldID() then
-- do nothing
else
if n ~= pn and p == pp then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_LOC, e, 0, 0, 0, pn)
tempg1[0]:AddCard(tempc)
end
--
local attack = ms[pp][pn][1]
if attack ~= tempc:GetAttack() then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_ATK, e, 0, 0, 0, attack)
if attack < tempc:GetAttack() then
tempg1[1]:AddCard(tempc)
else
tempg2[1]:AddCard(tempc)
end
end
--
local def = ms[pp][pn][2]
if def ~= tempc:GetDefense() then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_DEF, e, 0, 0, 0, def)
if def < tempc:GetDefense() then
tempg1[2]:AddCard(tempc)
else
tempg2[2]:AddCard(tempc)
end
end
--
local lv = ms[pp][pn][3]
if lv ~= tempc:GetLevel() then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_LEV, e, 0, 0, 0, lv)
if lv < tempc:GetLevel() then
tempg1[3]:AddCard(tempc)
else
tempg2[3]:AddCard(tempc)
end
end
--
local rank = ms[pp][pn][4]
if rank ~= tempc:GetRank() then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_RANK, e, 0, 0, 0, rank)
if rank < tempc:GetRank() then
tempg1[4]:AddCard(tempc)
else
tempg2[4]:AddCard(tempc)
end
end
--
local race = ms[pp][pn][5]
if race ~= tempc:GetRace() then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_RACE, e, 0, 0, 0, race)
tempg1[5]:AddCard(tempc)
end
--
local attr = ms[pp][pn][6]
if attr ~= tempc:GetAttribute() then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_ATTR, e, 0, 0, 0, attr)
tempg1[6]:AddCard(tempc)
end
--
local disable = ms[pp][pn][7]
if disable ~= tempc:IsDisabled() then
if tempc:IsDisabled() then
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_DISABLE, e, 0, 0, 0, 1)
else
Duel.RaiseSingleEvent(tempc, EVENT_ADJ_DISABLE, e, 0, 0, 0, 2)
end
if disable == false then
tempg1[7]:AddCard(tempc)
else
tempg2[7]:AddCard(tempc)
end
end
end
end
tempc = g:GetNext()
end
for i = 0, 7 do
if tempg1[i]:GetCount() > 0 then
Duel.RaiseEvent(tempg1[i], 2000+i, e, 0, 0, 0, 1)
isChange = true
end
if tempg2[i]:GetCount() > 0 then
Duel.RaiseEvent(tempg2[i], 2000+i, e, 0, 0, 0, 2)
isChange = true
end
end
if isChange then
lasts = Nef.DeepCopy(ms)
end
end
function Afi.AdjustFieldInfoRenewMI(g)
local n = -1
local p = -1
for i = 0, 6 do
ms[0][i][0] = nil
ms[1][i][0] = nil
end
tempc = g:GetFirst()
while(tempc) do
n = tempc:GetSequence()
p = tempc:GetControler()
ms[p][n][0] = tempc
ms[p][n][-1] = tempc:GetFieldID()
ms[p][n][1] = tempc:GetAttack()
ms[p][n][2] = tempc:GetDefense()
ms[p][n][3] = tempc:GetLevel()
ms[p][n][4] = tempc:GetRank()
ms[p][n][5] = tempc:GetRace()
ms[p][n][6] = tempc:GetAttribute()
ms[p][n][7] = tempc:IsDisabled()
tempc = g:GetNext()
end
end
function Afi.AdjustFieldInfoFindMI(c)
local i, j
for i = 0, 1 do
for j = 0, 6 do
if ms[i][j][0] == c then return i, j end
end
end
return -1, -1
end
function Afi.AFIFindLastMI(c)
local i, j
for i = 0, 1 do
for j = 0, 6 do
if lasts[i][j][0] == c then return i, j end
end
end
return -1, -1
end
\ No newline at end of file
This diff is collapsed.
--dark synchro summon
DS = {}
function DS.AddDarkSynchroProcedure(c,f1,f2,dslv)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetRange(LOCATION_EXTRA)
e1:SetCondition(DS.syncon(f1,f2,dslv))
e1:SetTarget(DS.syntg(f1,f2,dslv))
e1:SetOperation(DS.synop(f1,f2,dslv))
e1:SetValue(SUMMON_TYPE_SYNCHRO)
c:RegisterEffect(e1)
end
function DS.AddDarkSynchroProcedureWithDesc(c,f1,f2,dslv,desc)
local e1=Effect.CreateEffect(c)
e1:SetDescription(desc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetRange(LOCATION_EXTRA)
e1:SetCondition(DS.syncon(f1,f2,dslv))
e1:SetTarget(DS.syntg(f1,f2,dslv))
e1:SetOperation(DS.synop(f1,f2,dslv))
e1:SetValue(SUMMON_TYPE_SYNCHRO)
c:RegisterEffect(e1)
end
--dark synchro summon
--暗黑调整过滤
function DS.matfilter1(c,syncard,f1)
return c:IsSetCard(0x6208) and c:IsType(TYPE_TUNER) and c:IsFaceup() and c:IsCanBeSynchroMaterial(syncard) and (not f1 or f1(c))
end
--非调整过滤
function DS.matfilter2(c,syncard,f2)
return c:IsFaceup() and c:IsCanBeSynchroMaterial(syncard) and not c:IsType(TYPE_TUNER) and (not f2 or f2(c))
end
function DS.selfilter(c,syncard,lv,f1,f2,smg)
return DS.matfilter1(c,syncard,f1) and smg:IsExists(DS.selfilter2,1,c,syncard,c:GetSynchroLevel(syncard)-lv,c,f2)
end
function DS.selfilter2(c,syncard,lv,tuner,f2)
local clv=c:GetSynchroLevel(syncard)
if c:GetFlagEffect(30000)>0 then
clv=-clv
end
return DS.matfilter2(c,syncard,f2) and clv==lv and Duel.GetLocationCountFromEx(tp,tp,Group.FromCards(c,tuner),syncard)>0
end
function DS.syncon(f1,f2,dslv)
return function (e,c,tuner,mg)
if c==nil then return true end
local tp=c:GetControler()
local smg=mg
if not smg then
smg=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)
end
local lv=dslv or c:GetLevel()
if tuner then
return DS.selfilter(tuner,c,lv,f1,f2,smg)
else
return smg:IsExists(DS.selfilter,1,nil,c,lv,f1,f2,smg)
end
end
end
function DS.syntg(f1,f2,dslv)
return function(e,tp,eg,ep,ev,re,r,rp,chk,c,tuner,mg)
local smg=mg
if not smg then
smg=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)
end
local lv = dslv or c:GetLevel()
--选择调整
local tc
if not (tuner and DS.selfilter(tuner,c,lv,f1,f2,smg)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
tc=smg:FilterSelect(tp,DS.selfilter,1,1,nil,c,lv,f1,f2,smg):GetFirst()
else
tc=tuner
end
if not tc then return false end
--选择非调整
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
local ntc=smg:FilterSelect(tp,DS.selfilter2,1,1,tc,c,tc:GetSynchroLevel(c)-lv,tc,f2):GetFirst()
if ntc then
local g=Group.FromCards(tc,ntc)
g:KeepAlive()
e:SetLabelObject(g)
return true
else
return false
end
end
end
function DS.synop(f1,f2,dslv)
return function (e,tp,eg,ep,ev,re,r,rp,c,tuner,mg)
local g=e:GetLabelObject()
c:SetMaterial(g)
Duel.SendtoGrave(g,REASON_MATERIAL+REASON_SYNCHRO+REASON_RULE)
g:DeleteGroup()
end
end
--黑暗同调怪兽通用限制
function DS.DarkSynLimit(c)
--cannot xyz
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
--cannot synchro
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e2)
end
--黑暗同调怪兽通用限制2(可做黑暗同调素材使用,黑暗同调黑暗调整
function DS.DarkSynTunerLimit(c)
--cannot xyz
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
--cannot synchro
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e2:SetValue(cCardno.synlimit)
c:RegisterEffect(e2)
end
--黑暗调整怪兽通用限制
function DS.DarkTunerLimit(c)
--synchro summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(DS.synlimit)
c:RegisterEffect(e1)
end
--synlimit
function DS.synlimit(e,c)
if c and not c:IsSetCard(0x5208) then return true end
end
--高级黑暗同调怪兽不能用同调以外方法特殊召唤及特招不会被无效属性
function DS.CantSp(c)
--cannot special summon
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
e3:SetValue(aux.FALSE)
c:RegisterEffect(e3)
--CANNOT_DISABLE_SPSUMMON
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e4)
end
\ No newline at end of file
--
Dss={}
local dssflag = false
--rewrite
-- function Auxiliary.Stringid(code,id)
-- if dssflag==true then
-- dssflag = false
-- Dss.setting()
-- end
-- return code*16+id
-- end
function Dss.setting()
local e2=Effect.GlobalEffect()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PREDRAW)
e2:SetCondition(Dss.drawcon)
e2:SetTarget(Dss.drawtg)
e2:SetOperation(Dss.drawop)
Duel.RegisterEffect(e2, 0)
end
function Dss.drawcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==1
end
function Dss.drawtg(e,tp,eg,ep,ev,re,r,rp,chk)
local dt=Duel.GetDrawCount(Duel.GetTurnPlayer())
if dt~=0 then
_replace_count=0
_replace_max=dt
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_DRAW_COUNT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_DRAW)
e1:SetValue(0)
Duel.RegisterEffect(e1,Duel.GetTurnPlayer())
local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_PHASE+PHASE_END)
e0:SetCondition(Dss.drawcon2)
e0:SetReset(RESET_PHASE+PHASE_END)
e0:SetOperation(Dss.drawop2)
Duel.RegisterEffect(e0, Duel.GetTurnPlayer())
end
end
function Dss.drawop(e,tp,eg,ep,ev,re,r,rp)
_replace_count=_replace_count+1
if _replace_count>_replace_max then return end
end
function Dss.drawcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_END
end
function Dss.drawop2(e,tp,eg,ep,ev,re,r,rp)
-- if Duel.SelectYesNo(Duel.GetTurnPlayer(), 25096*16+0) then
Duel.Draw(Duel.GetTurnPlayer(),1,REASON_RULE)
-- end
e:Reset()
end
\ No newline at end of file
--
Elf={}
local ElfGlobalAttr = {}
ElfGlobalAttr[0] = 0
ElfGlobalAttr[1] = 0
function Elf.GetElfAttr(tp)
return ElfGlobalAttr[tp]
end
function Elf.SetElfAttr(tp,attr)
ElfGlobalAttr[tp] = attr
end
--
Ets={}
--ETS
local ETStore = {}
function Ets.EffectTempStore(e,num)
if ETStore[num]==nil then ETStore[num]=e end
end
function Ets.EffectTempCloneConChange(c,num,f)
if ETStore[num]~=nil then
local e0=ETStore[num]:Clone()
e0:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_DAMAGE_STEP)
e0:SetCondition(f)
e0:SetLabel(num)
c:RegisterEffect(e0)
end
end
function Ets.RegCommonEffect(c)
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(c:GetOriginalCode(),0))
e0:SetCategory(CATEGORY_DESTROY)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e0:SetCode(EVENT_BATTLE_DESTROYING)
e0:SetCondition(Ets.con0)
e0:SetTarget(Ets.tg)
e0:SetOperation(Ets.op)
c:RegisterEffect(e0)
local e1=e0:Clone()
e1:SetCondition(Ets.con1)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
c:RegisterEffect(e1)
return e0,e1
end
function Ets.con0(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(999100)>0 then return false end
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsType(TYPE_MONSTER)
end
function Ets.con1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(999100)<1 then return false end
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsType(TYPE_MONSTER)
end
function Ets.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
end
function Ets.op(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
\ No newline at end of file
--module for fusion material func
--script by Nanahira
Fus=Fus or {}
local table=require("table")
function Fus.CodeFilter(code)
return function(c)
return c:IsFusionCode(code)
end
end
function Fus.AddFusionProcCode2(c,code1,code2,sub,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={Fus.CodeFilter(code1),Fus.CodeFilter(code2)}
aux.AddFusionProcCode2(c,code1,code2,sub,insf)
end
function Fus.AddFusionProcCode3(c,code1,code2,code3,sub,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={Fus.CodeFilter(code1),Fus.CodeFilter(code2),Fus.CodeFilter(code3)}
aux.AddFusionProcCode3(c,code1,code2,code3,sub,insf)
end
function Fus.AddFusionProcCode4(c,code1,code2,code3,code4,sub,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={Fus.CodeFilter(code1),Fus.CodeFilter(code2),Fus.CodeFilter(code3),Fus.CodeFilter(code4)}
aux.AddFusionProcCode4(c,code1,code2,code3,code4,sub,insf)
end
function Fus.AddFusionProcCodeFun(c,code1,f,cc,sub,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={Fus.CodeFilter(code1),f}
aux.AddFusionProcCodeFun(c,code1,f,cc,sub,insf)
end
function Fus.AddFusionProcFun2(c,f1,f2,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={f1,f2}
aux.AddFusionProcFun2(c,f1,f2,insf)
end
function Fus.AddFusionProcCodeRep(c,code1,cc,sub,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={}
for i=1,cc do
table.insert(mt.hana_mat,Fus.CodeFilter(code1))
end
aux.AddFusionProcCodeRep(c,code1,cc,sub,insf)
end
function Fus.AddFusionProcFunRep(c,f,cc,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={}
for i=1,cc do
table.insert(mt.hana_mat,f)
end
aux.AddFusionProcFunRep(c,f,cc,insf)
end
function Fus.AddFusionProcFunFunRep(c,f1,f2,minc,maxc,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={f1}
for i=1,maxc do
table.insert(mt.hana_mat,f2)
end
aux.AddFusionProcFunFunRep(c,f1,f2,minc,maxc,insf)
end
function Fus.AddFusionProcCodeFunRep(c,code1,f,minc,maxc,sub,insf)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat={Fus.CodeFilter(code1)}
for i=1,maxc do
table.insert(mt.hana_mat,f)
end
aux.AddFusionProcCodeFunRep(c,code1,f,minc,maxc,sub,insf)
end
function Fus.AddFusionProcFunMulti(c,insf,...)
if c:IsStatus(STATUS_COPYING_EFFECT) then return end
local funs={...}
local mt=_G["c"..c:GetOriginalCode()]
mt.hana_mat=funs
local n=#funs
aux.AddFusionProcMix(c,true,insf,...)
end
function Fus.NonImmuneFilter(c,e)
return not c:IsImmuneToEffect(e)
end
function Fus.FusionMaterialFilter(c,oppo)
if oppo and c:IsLocation(LOCATION_ONFIELD+LOCATION_REMOVED) and c:IsFacedown() then return false end
return c:IsCanBeFusionMaterial() and c:IsType(TYPE_MONSTER)
end
function Fus.GetFusionMaterial(tp,loc,oloc,f,gc,e,...)
local g1=Duel.GetFusionMaterial(tp)
if loc then
local floc=bit.band(loc,LOCATION_ONFIELD+LOCATION_HAND)
if floc~=0 then
g1=g1:Filter(Card.IsLocation,nil,floc)
else
g1:Clear()
end
local eloc=loc-floc
if eloc~=0 then
local g2=Duel.GetMatchingGroup(Fus.FusionMaterialFilter,tp,eloc,0,nil)
g1:Merge(g2)
end
end
if oloc and oloc~=0 then
local g3=Duel.GetMatchingGroup(Fus.FusionMaterialFilter,tp,0,oloc,nil,true)
g1:Merge(g3)
end
if f then g1=g1:Filter(f,nil,...) end
if gc then g1:RemoveCard(gc) end
if e then g1=g1:Filter(Fus.NonImmuneFilter,nil,e) end
return g1
end
function Fus.CheckMaterialSingle(c,fc,mc)
local tp=fc:GetControler()
if not c:IsCanBeFusionMaterial(fc) or Duel.GetLocationCountFromEx(tp,tp,Group.FromCards(c,mc),fc)<=0 then return false end
local t=fc.hana_mat
if not t then return false end
for i,f in pairs(t) do
if f(c) then return true end
end
return false
end
\ No newline at end of file
--
Msc={}
--mscarr
local mscarr = {}
local mscarr2 = {}
for i=0,7 do
mscarr[i] = {}
for j=0,7 do
mscarr[i][j] = 0
end
end
for i=0,5 do
mscarr2[i] = {}
for j=1,4 do
mscarr2[i][j] = 0
end
end
--
mscarr[1][5] = 888184
mscarr[1][6] = 888183
mscarr[2][5] = 888185
mscarr[5][6] = 888186
mscarr[2][3] = 888167
mscarr[3][4] = 888168
mscarr[0][3] = 888169
mscarr[1][2] = 888170
mscarr[1][3] = 888171
mscarr[2][4] = 888172
mscarr[0][2] = 888174
mscarr[0][1] = 888175
mscarr[0][4] = 888173
--mscarr[0][4] = 888176
--mscarr[0][4] = 888194
--
mscarr2[3][2] = 888136
mscarr2[2][2] = 888137
mscarr2[1][2] = 888138
mscarr2[0][2] = 888139
mscarr2[4][2] = 888140
mscarr2[3][3] = 888151
mscarr2[2][3] = 888152
mscarr2[1][3] = 888153
mscarr2[0][3] = 888154
mscarr2[4][3] = 888155
function unpack(t, i)
i = i or 1
if t[i] then
return t[i], unpack(t, i + 1)
end
end
function Msc.GetScSetCard(c1)
local sn1 = -1
if c1:IsSetCard(0x178) then sn1 = 3
elseif c1:IsSetCard(0x179) then sn1 = 2
elseif c1:IsSetCard(0x180) then sn1 = 1
elseif c1:IsSetCard(0x181) then sn1 = 0
elseif c1:IsSetCard(0x182) then sn1 = 4
elseif c1:IsSetCard(0x183) then sn1 = 5
elseif c1:IsSetCard(0x184) then sn1 = 6
elseif c1:GetOriginalCode()==22200 then sn1 = 7 end
return sn1
end
function Msc.IsCanMix2(c1,c2)
local sn1 = Msc.GetScSetCard(c1)
local sn2 = Msc.GetScSetCard(c2)
if sn1==7 or sn2==7 then return true end
if sn1<0 or sn1>6 then return false end
if sn2<0 or sn2>6 then return false end
if bit.bor(mscarr[sn1][sn2],mscarr[sn2][sn1])~=0 then return true end
return false
end
function Msc.GetMix2(c1,c2,tp)
local sn1 = Msc.GetScSetCard(c1)
local sn2 = Msc.GetScSetCard(c2)
local code = bit.bor(mscarr[sn1][sn2],mscarr[sn2][sn1])
if code == 888173 then
local temp = Duel.SelectOption(tp, 22200*16+10, 22200*16+11, 22200*16+12)
if temp == 0 then code = 888173
elseif temp == 1 then code = 888176
elseif temp == 2 then code = 888194
end
end
return code
end
function Msc.GetMix2or3(sn1,num,tp)
local code = mscarr2[sn1][num]
return code
end
function Msc.ScMix(g,tp)
local c1 = g:GetFirst()
local c2 = g:GetNext()
local code = Msc.GetMix2(c1,c2,tp)
local token=Duel.CreateToken(tp,code)
return token
end
function Msc.ScMix2(g,tp,flag)
local c1 = g:GetFirst()
local sn1 = Msc.GetScSetCard(c1)
local num = g:GetCount()
local code = Msc.GetMix2or3(sn1,num+flag,tp)
local token=Duel.CreateToken(tp,code)
return token
end
function Msc.ScMixWithLW(g,tp)
local c1 = g:GetFirst()
local sn1 = Msc.GetScSetCard(c1)
local code = 0
local temp = 0
local select_tabel_string = {}
local select_tabel_int = {}
local tabel_hpoint = 1
while temp<7 do
if bit.bor(mscarr[sn1][temp],mscarr[temp][sn1]) ~= 0 then
select_tabel_string[tabel_hpoint] = 22200*16+temp
select_tabel_int[tabel_hpoint] = temp
tabel_hpoint = tabel_hpoint + 1
end
temp = temp + 1
end
if tabel_hpoint>0 then
temp = Duel.SelectOption(tp, unpack(select_tabel_string))
temp = temp + 1
code = bit.bor(mscarr[sn1][select_tabel_int[temp]],mscarr[select_tabel_int[temp]][sn1])
if code == 888173 then
local temp2 = Duel.SelectOption(tp, 22200*16+10, 22200*16+11, 22200*16+12)
if temp2 == 0 then code = 888173
elseif temp2 == 1 then code = 888176
elseif temp2 == 2 then code = 888194
end
end
local token=Duel.CreateToken(tp,code)
return token
end
return 0
-- while code == 0 do
-- temp = Duel.SelectOption(tp, 22200*16+0, 22200*16+1, 22200*16+2, 22200*16+3, 22200*16+4, 22200*16+5, 22200*16+6)
-- code = bit.bor(mscarr[sn1][temp],mscarr[temp][sn1])
-- if code==0 then Duel.SelectOption(tp,22200*16+7) end
-- end
-- if code == 888173 then
-- local temp2 = Duel.SelectOption(tp, 22200*16+10, 22200*16+11, 22200*16+12)
-- if temp2 == 0 then code = 888173
-- elseif temp2 == 1 then code = 888176
-- elseif temp2 == 2 then code = 888194
-- end
-- end
-- local token=Duel.CreateToken(tp,code)
-- return token
end
function Msc.RegScMixEffect(c)
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetDescription(aux.Stringid(22200,8))
e3:SetCountLimit(1)
e3:SetRange(LOCATION_SZONE)
e3:SetTarget(Msc.RegScMixEffectTarget)
e3:SetOperation(Msc.RegScMixEffectOperation)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetDescription(aux.Stringid(22200,9))
e4:SetTarget(Msc.RegScMixEffectTarget2)
e4:SetOperation(Msc.RegScMixEffectOperation2)
c:RegisterEffect(e4)
end
function Msc.RScMEdactfilter(c)
return c:IsFaceup() and c:IsSetCard(0x811)
end
function Msc.RScMEmfilter1(c,this_card)
return c:IsFaceup() and Msc.IsCanMix2(c,this_card)
end
function Msc.RScMEmfilter2(c,setcode)
local sn = Msc.GetScSetCard(c)
return c:IsFaceup() and (sn==setcode or sn==7)
end
function Msc.RScMEmfilterForTheLW(c)
return c:GetOriginalCode()==22200
end
function Msc.RegScMixEffectTarget(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local mq=Duel.IsExistingMatchingCard(Msc.RScMEdactfilter,tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return (mq or Duel.CheckLPCost(tp,1000)) and
Duel.IsExistingMatchingCard(Msc.RScMEmfilter1,tp,LOCATION_SZONE,0,1,c,c) end
if not mq then
Duel.PayLPCost(tp,1000)
end
Duel.SetChainLimit(aux.FALSE)
end
function Msc.RegScMixEffectOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c then return end
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Msc.RScMEmfilter1,tp,LOCATION_SZONE,0,1,1,c,c)
if g:GetCount()>0 then g:AddCard(c) end
local flag = g:FilterCount(Msc.RScMEmfilterForTheLW,nil)
if flag==1 then
if Duel.SendtoGrave(g,REASON_MATERIAL)~=0 then
--if not e:GetHandler():GetActivateEffect():IsActivatable(tp) then return end
g:Remove(Msc.RScMEmfilterForTheLW,nil)
local tc = Msc.ScMixWithLW(g,tp)
if tc ~= 0 then
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEDOWN,false)
Duel.ConfirmCards(1-tp,tc)
end
end
elseif flag==0 then
if Duel.SendtoGrave(g,REASON_MATERIAL)~=0 then
--if not e:GetHandler():GetActivateEffect():IsActivatable(tp) then return end
local tc = Msc.ScMix(g,tp)
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEDOWN,false)
Duel.ConfirmCards(1-tp,tc)
end
end
end
function Msc.RegScMixEffectTarget2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local sn=Msc.GetScSetCard(c)
local mq=Duel.IsExistingMatchingCard(Msc.RScMEdactfilter,tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return (mq or Duel.CheckLPCost(tp,1000))
and sn>=0 and sn<=4
and Duel.IsExistingMatchingCard(Msc.RScMEmfilter2,tp,LOCATION_SZONE,0,1,c,sn) end
if not mq then
Duel.PayLPCost(tp,1000)
end
Duel.SetChainLimit(aux.FALSE)
end
function Msc.RegScMixEffectOperation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c then return end
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Msc.RScMEmfilter2,tp,LOCATION_SZONE,0,1,2,c,Msc.GetScSetCard(c))
if g:GetCount()>0 then g:AddCard(c) end
local flag = g:FilterCount(Msc.RScMEmfilterForTheLW,nil)
if flag==1 then g:Remove(Msc.RScMEmfilterForTheLW,nil) end
if Duel.SendtoGrave(g,REASON_MATERIAL)~=0 then
--if not e:GetHandler():GetActivateEffect():IsActivatable(tp) then return end
local tc = Msc.ScMix2(g,tp,flag)
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEDOWN,false)
Duel.ConfirmCards(1-tp,tc)
end
end
\ No newline at end of file
This diff is collapsed.
--
require "expansions/script/nef/nef"
Uds={}
local Udsflag = true
Uds.dataList = {}
Uds.cardList = {}
--rewrite
function Auxiliary.PreloadUds()
Uds.regCardData()
Uds.regSelectCard()
end
function Uds.regCardData()
-- Uds.dataList = {
-- [1] = {desc=aux.Stringid(37001,1), code=37001, cost=6},
-- [2] = {desc=aux.Stringid(37001,2), code=37002, cost=6},
-- [3] = {desc=aux.Stringid(37001,3), code=37003, cost=3},
-- [4] = {desc=aux.Stringid(37001,4), code=37004, cost=3},
-- [5] = {desc=aux.Stringid(37001,5), code=37005, cost=2},
-- [6] = {desc=aux.Stringid(37001,6), code=37006, cost=5},
-- [7] = {desc=aux.Stringid(37001,7), code=37007, cost=5},
-- [8] = {desc=aux.Stringid(37001,8), code=37008, cost=4},
-- [9] = {desc=aux.Stringid(37001,9), code=37009, cost=9},
-- [10] = {desc=aux.Stringid(37001,10), code=37010, cost=4},
-- }
Uds.dataList = {
[37001] = 6,
[37002] = 6,
[37003] = 3,
[37004] = 3,
[37005] = 2,
[37006] = 5,
[37007] = 5,
[37008] = 4,
[37009] = 9,
[37010] = 4,
[37011] = 3,
[37012] = 2,
}
end
function Uds.regSelectCard()
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_ADJUST)
-- e1:SetCode(EVENT_PHASE+PHASE_DRAW)
e1:SetOperation(Uds.rscop)
Duel.RegisterEffect(e1,0)
end
function Uds.rscop(e,tp,eg,ep,ev,re,r,rp)
--
if not Duel.SelectYesNo(tp,aux.Stringid(37000,2)) or not Duel.SelectYesNo(1-tp,aux.Stringid(37000,2)) then e:Reset()
return end
for k,v in pairs(Uds.dataList) do
local token0=Duel.CreateToken(0, k)
local token1=Duel.CreateToken(1, k)
Duel.Remove(token0,POS_FACEDOWN,REASON_RULE)
Duel.Remove(token1,POS_FACEDOWN,REASON_RULE)
end
local function checkCost(c, availableCost, trick)
local code = c:GetCode()
if code == 37000 then return trick < 2 end
return Uds.dataList[code] and Uds.dataList[code] <= availableCost
end
-- 初始选卡
for player=0,1 do
local availableCost=10
local trick = 0
while availableCost>0 do
if Duel.GetMatchingGroupCount(checkCost, player, LOCATION_REMOVED, 0, nil, availableCost, trick)>0 then
local g=Duel.SelectMatchingCard(player, checkCost, player, LOCATION_REMOVED, 0, 1, 1, nil, availableCost, trick)
local tc=g:GetFirst()
if tc:GetCode()~=37000 then
Uds.initCard(tc:GetCode(),player)
availableCost = availableCost - Uds.dataList[tc:GetCode()]
else
trick = trick + 1
end
else
availableCost = 0
end
end
-- -- 初始化table
-- local availableCost=10
-- local t={}
-- for k,v in pairs(Uds.dataList) do
-- t[k]=v
-- end
-- while availableCost>0 and #t>0 do
-- Duel.Hint(HINT_MESSAGE,player,aux.Stringid(37000,0))
-- local sel=Duel.SelectOption(player,Nef.unpackOneMember(t, "desc"))+1
-- local code=t[sel].code
-- Uds.initCard(code,player)
-- -- 维护table
-- availableCost=availableCost-t[sel].cost
-- for k=#t,1,-1 do
-- v=t[k]
-- if v.cost > availableCost then
-- table.remove(t, k)
-- end
-- end
-- end
-- local token=Duel.CreateToken(player,37000)
-- Duel.Remove(token,POS_FACEUP,REASON_RULE)
-- Duel.RaiseSingleEvent(e:GetHandler(),EVENT_REMOVE,e,REASON_RULE,player,player,0)
-- for i=1,2 do
-- if Duel.SelectYesNo(player,aux.Stringid(37000,1)) then
-- local token=Duel.CreateToken(player,37000)
-- Duel.Remove(token,POS_FACEDOWN,REASON_RULE)
-- end
-- end
end
--销毁本效果
e:Reset()
end
function Uds.initCard(code, player)
if Uds.cardList[code] == nil then
-- 初始化数据结构
Uds.cardList[code] = {}
Uds.cardList[code][0] = 0
Uds.cardList[code][1] = 0
end
-- 初始化符卡
-- local token=Duel.CreateToken(player,code)
-- Duel.Remove(token,POS_FACEDOWN,REASON_RULE)
-- 存储使用次数
Uds.cardList[code][player] = Uds.cardList[code][player] + 1
end
function Uds.regUdsEffect(e,code)
local e1=e:Clone()
e1:SetLabel(code)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetOperation(Uds.setop)
Duel.RegisterEffect(e1,0)
local e2=e1:Clone()
Duel.RegisterEffect(e2,1)
end
function Uds.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end
if Uds.cardList[e:GetLabel()] == nil then return end -- 排除没有被初始化的符卡
if Uds.cardList[e:GetLabel()][e:GetOwnerPlayer()] < 1 then return end -- 该玩家发动次数不足
if not Duel.SelectYesNo(tp,aux.Stringid(e:GetLabel(),0)) then return end
-- 维护发动次数
Uds.cardList[e:GetLabel()][e:GetOwnerPlayer()] = Uds.cardList[e:GetLabel()][e:GetOwnerPlayer()] - 1
-- 创建符卡
local token=Duel.CreateToken(e:GetOwnerPlayer(),e:GetLabel())
Duel.MoveToField(token, e:GetOwnerPlayer(), e:GetOwnerPlayer(), LOCATION_SZONE, POS_FACEDOWN, false)
end
Duel.LoadScript("nef/nef.lua")
Duel.LoadScript("nef/msc.lua")
Duel.LoadScript("nef/fus.lua")
Duel.LoadScript("nef/ets.lua")
Duel.LoadScript("nef/elf.lua")
Duel.LoadScript("nef/dss.lua")
Duel.LoadScript("nef/afi.lua")
-- require "expansions/script/nef/nef"
-- require "expansions/script/nef/msc"
-- require "expansions/script/nef/fus"
-- require "expansions/script/nef/ets"
-- require "expansions/script/nef/elf"
-- require "expansions/script/nef/dss"
-- require "expansions/script/nef/afi"
-- require "nef/nef"
-- require "nef/msc"
-- require "nef/fus"
-- require "nef/ets"
-- require "nef/elf"
-- require "nef/dss"
-- require "nef/afi"
\ No newline at end of file

!victory 0x20 由于「%ls」的效果获得比赛胜利
!victory 0x21 「东·方·千·秋·乐」效果胜利
!victory 0x22 「梦想天生」效果胜利
!victory 0x23 「祸灵梦」效果胜利
!victory 0x8888 「可爱的化身 时雨羽衣」呜咿eeeeeeeeeeeeee
#counters
!counter 0x1 魔力指示物
!counter 0x119 盘子指示物
!counter 0x223 表情指示物
!counter 0x128a 信仰指示物
!counter 0x128b 魂指示物
!counter 0x128c 红雾指示物
!counter 0x128d 人形剧指示物
!counter 0x128e 扑克牌指示物
!counter 0x128f 厄指示物
!counter 0x28d 命莲指示物
!counter 0x208 阳光指示物
!counter 0x254c 虚幻指示物
!counter 0x373 粲辉指示物
!counter 0x1700 灵力指示物
!counter 0x17f2 刃镜指示物
!counter 0x7f3 调停指示物
!counter 0x17f4 迷幻指示物
!counter 0x1ec1 因缘指示物
!counter 0x10a2 种子衍生物
#setnames, using tab for comment
!setname 0x1 正义盟军 A·O·J
!setname 0xb1 彼岸 A·O·J
!setname 0x46 融合
!setname 0xaa4 蕾蒂
!setname 0xaa5 萃香
!setname 0x100 灵梦
!setname 0x104e Lost
!setname 0x1011 灵符
!setname 0x1012 宝具
!setname 0x1013 夏彩
!setname 0x1014 结界
!setname 0x110 露米娅
!setname 0x111 小恶魔
!setname 0x112 艾丽
!setname 0x113 键山雏
!setname 0x113f 厄神
!setname 0x114 小町
!setname 0x114f 死神
!setname 0x115 火焰猫
!setname 0x119 布都
!setname 0x11c 舰载机
!setname 0x123 莉莉
!setname 0x125 射命丸文
!setname 0x126 风神
!setname 0x127 鸦符
!setname 0x132 绵月
!setname 0x137 妹红
!setname 0x138 梦幻馆
!setname 0x139 梦月幻月
!setname 0x13a 爱莲
!setname 0x13b 卡娜
!setname 0x13c 千百合
!setname 0x13d 冈崎梦美
!setname 0x13e 草莓十字
!setname 0x214a 古明地觉
!setname 0x514a 古明地恋
!setname 0x514e 蔷薇
!setname 0x149 女神
!setname 0x1149 守护女神
!setname 0x2149 女神化
!setname 0x4149 女神候补生
!setname 0x150 魔界
!setname 0x161 蓬莱
!setname 0x162 八意永琳
!setname 0x163 普莉兹姆利巴
!setname 0x164 毒符
!setname 0x165 梅蒂欣
!setname 0x168 毒爪
!setname 0x177 七曜
!setname 0x178 火符
!setname 0x179 水符
!setname 0x180 木符
!setname 0x181 金符
!setname 0x182 土符
!setname 0x183 日符
!setname 0x184 月符
!setname 0x186 人形
!setname 0x190 19
!setname 0x191 白发教团
!setname 0x193 斯卡雷特
!setname 0x194 神子
!setname 0x196 骚符
!setname 0x1bb 连装炮
!setname 0x200 魔理沙
!setname 0x2022 恋符
!setname 0x2023 魔符
!setname 0x2024 星符
!setname 0x201 庭师剑
!setname 0x206 天符
!setname 0x208 东方
!setname 0x2434 彩虹
!setname 0x3208 幽香
!setname 0x5208 暗黑同调
!setname 0x6208 暗黑调整
!setname 0x211 少女秘封俱乐部
!setname 0xa211 莲子
!setname 0xc211 梅莉
!setname 0x9211 堇子
!setname 0x21c 零式
!setname 0x213 TEAM
!setname 0x214 决战符
!setname 0x221 使魔契约
!setname 0x222 大恶魔
!setname 0x223 秦心
!setname 0x224 天狗
!setname 0xa225 八云紫
!setname 0xc225 八云蓝
!setname 0x225 八云
!setname 0x225a
!setname 0x226 天子
!setname 0x229 多多良小伞
!setname 0x240 青娥
!setname 0x242 宫古芳香
!setname 0x246 仙符
!setname 0x251 星莲
!setname 0x251a 一轮
!setname 0x251b 云山
!setname 0x251c
!setname 0x251d 水蜜
!setname 0x251e 纳兹琳
!setname 0x252 命莲
!setname 0x252a 白莲
!setname 0x253 小槌
!setname 0x254 月都
!setname 0x255 铃仙
!setname 0x256 因幡
!setname 0x257 永夜
!setname 0x258 月兔
!setname 0x259 小人
!setname 0x260 正邪
!setname 0x261 辉夜
!setname 0x262 黑谷山女
!setname 0x263 战车
!setname 0x267 瘴气
!setname 0x273 哆来咪
!setname 0x274 稀神探女
!setname 0x274f 玉符
!setname 0x275 克劳恩皮丝
!setname 0x276 纯狐
!setname 0x277 赫卡提亚
!setname 0x279 梦符
!setname 0x278 狱符
!setname 0x280 崩坏
!setname 0x2bb 水上机母舰
!setname 0x299 神绮
!setname 0x300 爱丽丝
!setname 0x306 伞符
!setname 0x317 幽曲
!setname 0x334 谢库丽特
!setname 0x338 幽幽子
!setname 0x381
!setname 0x382 厄符
!setname 0x383 创符
!setname 0x3bb 雷巡
!setname 0x410 四季隐星
!setname 0x413 精灵-
!setname 0x414 灵面
!setname 0x417 精灵魔装
!setname 0x430 剑舞姬
!setname 0x9432 若鹭姬
!setname 0xc432 赤蛮奇
!setname 0xe432 今泉影狼
!setname 0x443 精灵剑舞
!setname 0x451 游戏界
!setname 0x456 银雨
!setname 0x494 奇迹
!setname 0x496 秘术『...』
!setname 0x497 早苗
!setname 0x498 神奈子
!setname 0x499 诹访子
!setname 0x4bb 舰队
!setname 0x34bb 战舰
!setname 0x54bb 驱逐舰
!setname 0x64bb 航空母舰
!setname 0xa4bb 潜水舰
!setname 0xc4bb 巡洋舰
!setname 0x4db 鱼雷
!setname 0x512 金刚型
!setname 0x522 米斯蒂娅
!setname 0x522a 毒蛾
!setname 0x522b 鸟符
!setname 0x527 幽谷响子
!setname 0x527a 大声
!setname 0x527b 山彦
!setname 0x625 废狱
!setname 0x64b 航空
!setname 0x666 灵乌路空
!setname 0x666a 焰星
!setname 0x684 反魂碟
!setname 0x713 妖梦
!setname 0x721 Gust
!setname 0x740 亚玛萨那度
!setname 0x778 凭依
!setname 0x5779 依神女苑
!setname 0x6779 依神紫苑
!setname 0x779 依神
!setname 0x810 红美铃
!setname 0x811 帕秋莉
!setname 0x812 斯卡雷特
!setname 0x813 红魔
!setname 0x814 蕾米
!setname 0x815 芙兰
!setname 0x816 咲夜
!setname 0x816f 时符
!setname 0x817 河城荷取
!setname 0x818 彩符
!setname 0x820 河童
!setname 0x824 犬走椛
!setname 0x826 辉针
!setname 0x828 合葬
!setname 0x836 嫉妒
!setname 0x1828 大合葬
!setname 0x912 神灵
!setname 0xe912 古神灵
!setname 0x91c 九式
!setname 0x993 里香
!setname 0x999 妖精☆
!setname 0xa999 妖精女仆
!setname 0xc999 大妖精
!setname 0x99cc 琪露诺
!setname 0xb046 元素融合
!setname 0x214d 回忆
!setname 0x265 二岩猯藏
!setname 0x345 喔嘟噜
!setname 0x3345 喔嘟噜星人
!setname 0x5345 喔嘟噜星骑士
!setname 0x351 神秘地点
!setname 0x412 水桥帕露西
!setname 0x611 埴安神袿姫
!setname 0x612 造形
!setname 0x3612 造形术
!setname 0x613 杖刀偶磨弓
!setname 0x614 埴轮
!setname 0xec1 声缘
!setname 0x1ec1 声缘兽
!setname 0xec2 结月
!setname 0x1ec2 结月刀
!setname 0xec3 弦卷
!setname 0x1ec3 弦卷真纪AI
!setname 0xec4 东北
!setname 0xec5 绁星
!setname 0xec6 音街
!setname 0x411 游戏人生
!setname 0x511 摇曳百合
!setname 0x711 No Name
!setname 0x8a1 魔女
!setname 0x911 深海栖舰
!setname 0x403 黄金拼图
!setname 0x378 飞落之羽
!setname 0xaa2 慧音
!setname 0xbad 茧墨阿座化
!setname 0xcaa 时椿之景
!setname 0xcab 圣百合
!setname 0x374 星曜
!setname 0x1374 星曜女神
!setname 0x87f3 叛逆型
!setname 0x77f4 玛纳历亚
!setname 0x7f5 公主连接
!setname 0x7f6 苍空 グランブルー
!setname 0x95de 堕天司
!setname 0x5d1 十天众
!setname 0x5da 星晶兽
!setname 0x37f5 失落公主
!setname 0x97f5 /公主形态
!setname 0xc90 刀使
!setname 0xc91 御刀
!setname 0x3e15 戎璎花
!setname 0x5e15 石符
!setname 0xe39 2Pick技能
#[1.999赞颂我的降临吧! HCG][2015.10][2015.4.1][2015.4.1 TCG][2015.1.1][2015.1.1 TCG][2014.10.1][2014.10.1 TCG][2014.7.1][2014.7.14 TCG][2014世界赛][2014.4.1][2014.4.1 TCG][2014.2.1][2014.1.1 TCG][2013.9.1][2013.10.11 TCG][2013.9.1 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1][2011.3.1][2010.9.1][2010.3.1][2009.9.1][2009.3.1][2008.9.1][2008.3.1][2007.9.1][2007.3.1][2006.9.1][2006.3.1][2005.9.1][2005.3.1][2004.9.1][2004.3.1][2003.10.15][2003.7.1][2003.4.10][2003.1.1][2002.10.1][2002.1.1][2000.12.1][2000.4.1][1999.8.26]
!1.999赞颂我的降临吧! HCG
#limit
23252 0 --暴力取材
14028 2 --BAD APPLE!!
60605 1 --芒种
25096 1 --火蓝
24164 1 --针山火海的废狱使者✿火焰猫燐
10246 2 --绮想的巫女
--油卡
999701 2 --✿伊吹萃香✿
--AOJ
4031101 1 --可怜
--DPL
7001041 0 --虹色的魔法少女✿
7001102 0 --铳符『月狂之枪』
--蝶卡
1153602 1 --鸟冲
1153607 1 --河童『光学回转』
1192020 0 --甜蜜工厂✿双子莉莉
--M
50008100 2 --梅露可 天涯游者
50008101 0 --梅露可 飘落绵雪
50008109 1 --永洁
--鱼卡
14000021 1 --杀戮行者·奈陌
14000022 1 --杀戮行进·残杀
14000023 1 --杀戮行进·隐匿
14000029 1 --杀戮行进·乱舞
14000033 0 --帧型少女
14000147 1 --傀海兽影 兽
14000152 0 --傀海兽影 罔
14000153 0 --傀海兽孤影
14000260 0 --星态核·观星台-1111
14000262 0 --星态神碎·希望-0001
14000281 0 --星坠尘 鬼将
14000283 0 --星坠尘 音者
14000351 1 --穹顶煌刃 指挥官
14000353 2 --穹顶煌刃 军需官
14000533 0 --夜尽乌女·莉特
14000556 0 --再起罔晟-怪异
14000560 0 --再起罔晟-降灵
14090016 0 --天种-虚种
14090023 0 --吲哚天种
14090027 0 --天顶的魔种
14000055 1 --源始魔术-始源
--fw
17050932 0 --雷gay
17052935 1 --假魔兽使
17060882 0 --多莫维依
17035030 0 --臭鼬
17061630 0 --猫耳臭鼬
--锅卡
22200161 0 --无颜者
--呆卡
74561020 2 --女神天子
74561011 1 --暴风文
74561017 1 --盲目的贤者✿格洛丽亚
--金卡
86379706 0 --精神✿操作
86379754 1 --结界『光与暗的网目』
86379635 0 --月与时计的连结
86379864 1 --羽衣若水✿永江衣玖
86379227 0 --✿不可思议招待的爱丽丝✿
86379758 1 --嫉妒『看不见的绿眼怪物』
86379752 0 --花咲爷『对华丽的仁者之嫉妒』
--花草卡?
99677001 0 --茨歌仙✿
--k
66915002 0 --星曜观星台
66915038 0 --行星女神
--C9
20100208 1 --御刀使米露亚
20100227 0 --御刀使夜见
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