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ygopro2
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Git
ygopro2
Commits
fba9af9e
Commit
fba9af9e
authored
Mar 12, 2019
by
Unicorn369
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Change FPS
parent
065f88da
Changes
5
Show whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
537 additions
and
514 deletions
+537
-514
Assets/ArtSystem/Setting/LAZYsetting.cs
Assets/ArtSystem/Setting/LAZYsetting.cs
+1
-0
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+2
-2
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+8
-14
Assets/transUI/prefab/trans_setting.prefab
Assets/transUI/prefab/trans_setting.prefab
+525
-497
README.md
README.md
+1
-1
No files found.
Assets/ArtSystem/Setting/LAZYsetting.cs
View file @
fba9af9e
...
@@ -8,6 +8,7 @@ public class LAZYsetting : MonoBehaviour {
...
@@ -8,6 +8,7 @@ public class LAZYsetting : MonoBehaviour {
public
UISlider
sliderAlpha
;
public
UISlider
sliderAlpha
;
public
UIPopupList
showoffATK
;
public
UIPopupList
showoffATK
;
public
UIPopupList
showoffStar
;
public
UIPopupList
showoffStar
;
public
UIPopupList
showoffFPS
;
public
UIToggle
mouseEffect
;
public
UIToggle
mouseEffect
;
public
UIToggle
closeUp
;
public
UIToggle
closeUp
;
public
UIToggle
showoff
;
public
UIToggle
showoff
;
...
...
Assets/SibylSystem/Program.cs
View file @
fba9af9e
...
@@ -1011,10 +1011,10 @@ public class Program : MonoBehaviour
...
@@ -1011,10 +1011,10 @@ public class Program : MonoBehaviour
Screen
.
SetResolution
(
1300
,
700
,
false
);
Screen
.
SetResolution
(
1300
,
700
,
false
);
}
}
QualitySettings
.
vSyncCount
=
0
;
QualitySettings
.
vSyncCount
=
0
;
Application
.
targetFrameRate
=
144
;
//
Application.targetFrameRate = 144;
#
elif
UNITY_ANDROID
||
UNITY_IPHONE
//Android、iPhone
#
elif
UNITY_ANDROID
||
UNITY_IPHONE
//Android、iPhone
Screen
.
SetResolution
(
1280
,
720
,
true
);
Screen
.
SetResolution
(
1280
,
720
,
true
);
Application
.
targetFrameRate
=
-
1
;
//
Application.targetFrameRate = -1;
#
endif
#
endif
mouseParticle
=
Instantiate
(
new_mouse
);
mouseParticle
=
Instantiate
(
new_mouse
);
...
...
Assets/SibylSystem/Setting/Setting.cs
View file @
fba9af9e
...
@@ -6,8 +6,6 @@ public class Setting : WindowServant2D
...
@@ -6,8 +6,6 @@ public class Setting : WindowServant2D
public
LAZYsetting
setting
;
public
LAZYsetting
setting
;
public
bool
batterySaving
;
public
override
void
initialize
()
public
override
void
initialize
()
{
{
gameObject
=
createWindow
(
this
,
Program
.
I
().
new_ui_setting
);
gameObject
=
createWindow
(
this
,
Program
.
I
().
new_ui_setting
);
...
@@ -16,8 +14,6 @@ public class Setting : WindowServant2D
...
@@ -16,8 +14,6 @@ public class Setting : WindowServant2D
UIHelper
.
registEvent
(
gameObject
,
"screen_"
,
resizeScreen
);
UIHelper
.
registEvent
(
gameObject
,
"screen_"
,
resizeScreen
);
UIHelper
.
registEvent
(
gameObject
,
"full_"
,
resizeScreen
);
UIHelper
.
registEvent
(
gameObject
,
"full_"
,
resizeScreen
);
UIHelper
.
registEvent
(
gameObject
,
"resize_"
,
resizeScreen
);
UIHelper
.
registEvent
(
gameObject
,
"resize_"
,
resizeScreen
);
UIHelper
.
registEvent
(
gameObject
,
"batterySaving"
,
batterySavingMode
);
batterySaving
=
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"batterySaving"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"batterySaving"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"full_"
).
value
=
Screen
.
fullScreen
;
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"full_"
).
value
=
Screen
.
fullScreen
;
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"screen_"
).
value
=
Screen
.
width
.
ToString
()
+
"*"
+
Screen
.
height
.
ToString
();
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"screen_"
).
value
=
Screen
.
width
.
ToString
()
+
"*"
+
Screen
.
height
.
ToString
();
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreWatcher_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"ignoreWatcher_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreWatcher_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"ignoreWatcher_"
,
"0"
));
...
@@ -68,8 +64,10 @@ public class Setting : WindowServant2D
...
@@ -68,8 +64,10 @@ public class Setting : WindowServant2D
}
}
setting
.
showoffATK
.
value
=
Config
.
Get
(
"showoffATK"
,
"1800"
);
setting
.
showoffATK
.
value
=
Config
.
Get
(
"showoffATK"
,
"1800"
);
setting
.
showoffStar
.
value
=
Config
.
Get
(
"showoffStar"
,
"5"
);
setting
.
showoffStar
.
value
=
Config
.
Get
(
"showoffStar"
,
"5"
);
setting
.
showoffFPS
.
value
=
Config
.
Get
(
"showoffFPS"
,
"60"
);
UIHelper
.
registEvent
(
setting
.
showoffATK
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffATK
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffStar
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffStar
.
gameObject
,
onchangeClose
);
UIHelper
.
registEvent
(
setting
.
showoffFPS
.
gameObject
,
onchangeFPS
);
UIHelper
.
registEvent
(
setting
.
mouseEffect
.
gameObject
,
onchangeMouse
);
UIHelper
.
registEvent
(
setting
.
mouseEffect
.
gameObject
,
onchangeMouse
);
UIHelper
.
registEvent
(
setting
.
closeUp
.
gameObject
,
onchangeCloseUp
);
UIHelper
.
registEvent
(
setting
.
closeUp
.
gameObject
,
onchangeCloseUp
);
UIHelper
.
registEvent
(
setting
.
cloud
.
gameObject
,
onchangeCloud
);
UIHelper
.
registEvent
(
setting
.
cloud
.
gameObject
,
onchangeCloud
);
...
@@ -81,18 +79,14 @@ public class Setting : WindowServant2D
...
@@ -81,18 +79,14 @@ public class Setting : WindowServant2D
onchangeCloud
();
onchangeCloud
();
}
}
private
void
batterySavingMode
()
private
void
onchangeFPS
()
{
if
(
batterySaving
)
{
Application
.
targetFrameRate
=
30
;
}
else
{
{
if
(
setting
.
showoffFPS
.
value
==
"无限制"
)
{
Application
.
targetFrameRate
=
-
1
;
Application
.
targetFrameRate
=
-
1
;
}
else
{
int
FPS
=
int
.
Parse
(
setting
.
showoffFPS
.
value
);
Application
.
targetFrameRate
=
FPS
;
}
}
batterySaving
=
!
batterySaving
;
save
();
}
}
private
void
readVales
()
private
void
readVales
()
...
@@ -250,12 +244,12 @@ public class Setting : WindowServant2D
...
@@ -250,12 +244,12 @@ public class Setting : WindowServant2D
}
}
Config
.
Set
(
"showoffATK"
,
setting
.
showoffATK
.
value
.
ToString
());
Config
.
Set
(
"showoffATK"
,
setting
.
showoffATK
.
value
.
ToString
());
Config
.
Set
(
"showoffStar"
,
setting
.
showoffStar
.
value
.
ToString
());
Config
.
Set
(
"showoffStar"
,
setting
.
showoffStar
.
value
.
ToString
());
Config
.
Set
(
"showoffFPS"
,
setting
.
showoffFPS
.
value
.
ToString
());
Config
.
Set
(
"resize_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
value
));
Config
.
Set
(
"resize_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
value
));
}
}
public
void
save
()
public
void
save
()
{
{
Config
.
Set
(
"batterySaving"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"batterySaving"
).
value
));
Config
.
Set
(
"ignoreWatcher_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreWatcher_"
).
value
));
Config
.
Set
(
"ignoreWatcher_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreWatcher_"
).
value
));
Config
.
Set
(
"ignoreOP_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreOP_"
).
value
));
Config
.
Set
(
"ignoreOP_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"ignoreOP_"
).
value
));
Config
.
Set
(
"smartSelect_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"smartSelect_"
).
value
));
Config
.
Set
(
"smartSelect_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"smartSelect_"
).
value
));
...
...
Assets/transUI/prefab/trans_setting.prefab
View file @
fba9af9e
...
@@ -650,22 +650,6 @@ GameObject:
...
@@ -650,22 +650,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&122714
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
411022
}
-
component
:
{
fileID
:
11462064
}
m_Layer
:
5
m_Name
:
Background
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &122902
--- !u!1 &122902
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -858,26 +842,6 @@ GameObject:
...
@@ -858,26 +842,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&128600
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
487754
}
-
component
:
{
fileID
:
11413370
}
-
component
:
{
fileID
:
11408868
}
-
component
:
{
fileID
:
6597908
}
-
component
:
{
fileID
:
11494298
}
-
component
:
{
fileID
:
11424234
}
m_Layer
:
5
m_Name
:
batterySaving
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &131134
--- !u!1 &131134
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -2203,7 +2167,7 @@ GameObject:
...
@@ -2203,7 +2167,7 @@ GameObject:
- component: {fileID: 11422436}
- component: {fileID: 11422436}
- component: {fileID: 11424938}
- component: {fileID: 11424938}
m_Layer: 5
m_Layer: 5
m_Name
:
star
_
m_Name:
FPS
_
m_TagString: Untagged
m_TagString: Untagged
m_Icon: {fileID: 0}
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_NavMeshLayer: 0
...
@@ -2258,22 +2222,6 @@ GameObject:
...
@@ -2258,22 +2222,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&175056
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
432392
}
-
component
:
{
fileID
:
11461892
}
m_Layer
:
5
m_Name
:
'
!lable'
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &175126
--- !u!1 &175126
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -2892,24 +2840,6 @@ GameObject:
...
@@ -2892,24 +2840,6 @@ GameObject:
m_NavMeshLayer: 0
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 1
---
!u!1
&197160
GameObject
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
100100000
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
479786
}
-
component
:
{
fileID
:
11183530
}
-
component
:
{
fileID
:
11429716
}
-
component
:
{
fileID
:
11492352
}
m_Layer
:
5
m_Name
:
Checkmark
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
--- !u!1 &197840
--- !u!1 &197840
GameObject:
GameObject:
m_ObjectHideFlags: 1
m_ObjectHideFlags: 1
...
@@ -3062,7 +2992,7 @@ Transform:
...
@@ -3062,7 +2992,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 145416}
m_GameObject: {fileID: 145416}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition
:
{
x
:
12
,
y
:
-
52
,
z
:
0
}
m_LocalPosition: {x: 12, y: -
93
, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
m_Children:
- {fileID: 445292}
- {fileID: 445292}
...
@@ -3101,7 +3031,7 @@ Transform:
...
@@ -3101,7 +3031,7 @@ Transform:
- {fileID: 482074}
- {fileID: 482074}
- {fileID: 479340}
- {fileID: 479340}
m_Father: {fileID: 463726}
m_Father: {fileID: 463726}
m_RootOrder
:
1
8
m_RootOrder: 1
9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &401726
--- !u!4 &401726
Transform:
Transform:
...
@@ -3143,7 +3073,7 @@ Transform:
...
@@ -3143,7 +3073,7 @@ Transform:
- {fileID: 490248}
- {fileID: 490248}
- {fileID: 470038}
- {fileID: 470038}
m_Father: {fileID: 463726}
m_Father: {fileID: 463726}
m_RootOrder
:
1
7
m_RootOrder: 1
8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &402524
--- !u!4 &402524
Transform:
Transform:
...
@@ -3320,28 +3250,15 @@ Transform:
...
@@ -3320,28 +3250,15 @@ Transform:
m_PrefabParentObject: {fileID: 0}
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 174428}
m_GameObject: {fileID: 174428}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalRotation: {x:
-0, y: -0, z: -
0, w: 1}
m_LocalPosition
:
{
x
:
-157.
2
,
y
:
18
5
,
z
:
0
}
m_LocalPosition: {x: -157.
19998, y: 14
5, z: 0}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_LocalScale: {x:
0.99846995, y: 0.99846995, z: 0.99846995
}
m_Children:
m_Children:
- {fileID: 404514}
- {fileID: 404514}
- {fileID: 404922}
- {fileID: 404922}
- {fileID: 418648}
- {fileID: 418648}
m_Father: {fileID: 463726}
m_Father: {fileID: 463726}
m_RootOrder
:
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m_RootOrder: 7
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!4
&411022
Transform
:
m_ObjectHideFlags
:
1
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
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}
m_GameObject
:
{
fileID
:
122714
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
10
,
y
:
1
,
z
:
0
}
m_LocalScale
:
{
x
:
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README.md
View file @
fba9af9e
...
@@ -16,7 +16,7 @@ The feedbacks is checked every day.
...
@@ -16,7 +16,7 @@ The feedbacks is checked every day.
# How to compile the game?
# How to compile the game?
1.
Download Unity 5.6.
6f2
(https://unity3d.com/cn/get-unity/download/archive).
1.
Download Unity 5.6.
7f1
(https://unity3d.com/cn/get-unity/download/archive).
2.
Clone the repository.
2.
Clone the repository.
...
...
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