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Fakesonkun
MDPro2
Commits
1eb0b9a0
Commit
1eb0b9a0
authored
Jul 19, 2023
by
赤子奈落
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Plain Diff
add switch for displaying fps
parent
a3468b51
Changes
6
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Showing
6 changed files
with
659 additions
and
39 deletions
+659
-39
Assets/ArtSystem/Setting/LAZYsetting.cs
Assets/ArtSystem/Setting/LAZYsetting.cs
+1
-0
Assets/MD/Scripts/ShowFPS.cs
Assets/MD/Scripts/ShowFPS.cs
+33
-0
Assets/MD/Scripts/ShowFPS.cs.meta
Assets/MD/Scripts/ShowFPS.cs.meta
+11
-0
Assets/MD/main.unity
Assets/MD/main.unity
+608
-36
Assets/SibylSystem/Setting/Setting.cs
Assets/SibylSystem/Setting/Setting.cs
+3
-0
ProjectSettings/QualitySettings.asset
ProjectSettings/QualitySettings.asset
+3
-3
No files found.
Assets/ArtSystem/Setting/LAZYsetting.cs
View file @
1eb0b9a0
...
...
@@ -37,6 +37,7 @@ public class LAZYsetting : MonoBehaviour
public
UIToggle
handm
;
public
UIToggle
spyer
;
public
UIToggle
confirmLeft
;
public
UIToggle
fps
;
public
UILabel
character0
;
public
UILabel
character1
;
public
UILabel
field0
;
...
...
Assets/MD/Scripts/ShowFPS.cs
0 → 100644
View file @
1eb0b9a0
using
UnityEngine
;
using
System.Collections
;
using
DG.Tweening
;
public
class
ShowFPS
:
MonoBehaviour
{
private
float
m_lastUpdateShowTime
=
0f
;
private
readonly
float
m_updateTime
=
0.5f
;
private
int
m_frames
=
0
;
private
float
m_FPS
=
0
;
UILabel
m_label
;
private
void
Start
()
{
m_lastUpdateShowTime
=
Time
.
realtimeSinceStartup
;
m_label
=
GetComponent
<
UILabel
>();
}
private
void
Update
()
{
m_frames
++;
if
(
Time
.
realtimeSinceStartup
-
m_lastUpdateShowTime
>=
m_updateTime
)
{
m_FPS
=
m_frames
/
(
Time
.
realtimeSinceStartup
-
m_lastUpdateShowTime
);
m_lastUpdateShowTime
=
Time
.
realtimeSinceStartup
;
m_frames
=
0
;
if
(
Program
.
I
().
setting
.
setting
.
fps
.
value
)
m_label
.
text
=
"FPS: "
+
(
int
)
m_FPS
;
else
m_label
.
text
=
""
;
}
}
}
\ No newline at end of file
Assets/MD/Scripts/ShowFPS.cs.meta
0 → 100644
View file @
1eb0b9a0
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1eb0b9a0
...
...
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spyer: {fileID: 160883999}
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fps: {fileID: 1689627153}
character0: {fileID: 2036572886}
character1: {fileID: 28646892}
field0: {fileID: 1734637993}
...
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startingRenderQueue: 302
8
startingRenderQueue: 302
9
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 3
...
...
@@ -261451,6 +261749,165 @@ MonoBehaviour:
mDepth: 10
mSortingOrder: 0
mClipOffset: {x: 55.00001, y: 0}
--- !u!1 &1689627148
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 1689627154}
- component: {fileID: 1689627153}
- component: {fileID: 1689627152}
- component: {fileID: 1689627151}
- component: {fileID: 1689627150}
m_Layer: 11
m_Name: showFPS_
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1689627148}
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m_LocalPosition: {x: -250, y: -380, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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- {fileID: 677988894}
- {fileID: 887659896}
m_Father: {fileID: 155101239}
m_RootOrder: 22
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1689627148}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f23d9cb4e13584439c9f9ddeed5e512, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenTarget: {fileID: 677988894}
hover: {x: 0, y: 0, z: 90}
pressed: {x: 0, y: 0, z: 0}
duration: 0.2
--- !u!114 &1689627151
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1689627148}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1fdca5042b1d12a4890ec1bd4f04290d, type: 3}
m_Name:
m_EditorClassIdentifier:
tweenTarget: {fileID: 677988893}
hover: {r: 0.6509804, g: 0.8509804, b: 0, a: 1}
pressed: {r: 0.4, g: 0.5019608, b: 0, a: 1}
disabledColor: {r: 1, g: 1, b: 1, a: 1}
duration: 0.2
dragHighlight: 0
hoverSprite:
pressedSprite:
disabledSprite:
hoverSprite2D: {fileID: 0}
pressedSprite2D: {fileID: 0}
disabledSprite2D: {fileID: 0}
pixelSnap: 0
onClick: []
mTextureOutNormal:
mTextureOutPressed:
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BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1689627148}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 350, y: 40, z: 0}
m_Center: {x: 175, y: 0, z: 0}
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1689627148}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 446d504799d99174383957fca80713c8, type: 3}
m_Name:
m_EditorClassIdentifier:
group: 0
activeSprite: {fileID: 0}
activeAnimation: {fileID: 1707519646}
animator: {fileID: 0}
tween: {fileID: 0}
startsActive: 0
instantTween: 0
optionCanBeNone: 0
onChange: []
checkSprite: {fileID: 0}
checkAnimation: {fileID: 0}
eventReceiver: {fileID: 0}
functionName: OnActivate
startsChecked: 0
--- !u!114 &1689627154
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1689627148}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 858a20c1b21a3f94bb5b2d3b901c9aaf, type: 3}
m_Name:
m_EditorClassIdentifier:
leftAnchor:
target: {fileID: 359811954}
relative: 0
absolute: 0
rightAnchor:
target: {fileID: 359811954}
relative: 1
absolute: 0
bottomAnchor:
target: {fileID: 359811954}
relative: 0
absolute: -50
topAnchor:
target: {fileID: 359811954}
relative: 1
absolute: -50
updateAnchors: 2
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 3
mWidth: 350
mHeight: 40
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autoResizeBoxCollider: 1
hideIfOffScreen: 0
keepAspectRatio: 0
aspectRatio: 8.75
--- !u!1 &1689780490
GameObject:
m_ObjectHideFlags: 0
...
...
@@ -263456,6 +263913,121 @@ MonoBehaviour:
mFixedAspect: 0
mPixelSize: 0.8
nextSprite: {fileID: 0}
--- !u!1 &1707519642
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
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- component: {fileID: 1707519646}
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- component: {fileID: 1707519644}
m_Layer: 11
m_Name: Checkmark
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1707519643
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1707519642}
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m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children: []
m_Father: {fileID: 1689627149}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1707519644
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1707519642}
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b3dc54f924693f41b5cbecb267e647a, type: 3}
m_Name:
m_EditorClassIdentifier:
leftAnchor:
target: {fileID: 677988894}
relative: 0.5
absolute: -10
rightAnchor:
target: {fileID: 677988894}
relative: 0.5
absolute: 10
bottomAnchor:
target: {fileID: 677988894}
relative: 0.5
absolute: -10
topAnchor:
target: {fileID: 677988894}
relative: 0.5
absolute: 10
updateAnchors: 2
mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4
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mHeight: 20
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autoResizeBoxCollider: 0
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keepAspectRatio: 0
aspectRatio: 1
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rightType: 1
bottomType: 1
topType: 1
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mSpriteName: wwhite
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eventReceiver: {fileID: 0}
callWhenFinished:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 3
m_Animation: {fileID: 7400000, guid: baa794242d9902a439adb42668119f24, type: 2}
m_Animations:
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m_CullingType: 0
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m_ObjectHideFlags: 0
...
...
@@ -276097,7 +276669,7 @@ MonoBehaviour:
anchorOffset: 0
softBorderPadding: 1
renderQueue: 0
startingRenderQueue: 302
8
startingRenderQueue: 302
9
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 3
...
...
@@ -303909,7 +304481,7 @@ MonoBehaviour:
anchorOffset: 0
softBorderPadding: 1
renderQueue: 0
startingRenderQueue: 30
29
startingRenderQueue: 30
30
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 3
...
...
@@ -321833,7 +322405,7 @@ MonoBehaviour:
anchorOffset: 0
softBorderPadding: 1
renderQueue: 0
startingRenderQueue: 301
0
startingRenderQueue: 301
1
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 0
...
...
@@ -329976,7 +330548,7 @@ MonoBehaviour:
anchorOffset: 0
softBorderPadding: 1
renderQueue: 0
startingRenderQueue: 301
0
startingRenderQueue: 301
1
mClipTexture: {fileID: 0}
mAlpha: 1
mClipping: 0
...
...
@@ -332134,7 +332706,7 @@ MonoBehaviour:
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renderQueue: 0
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mClipping: 3
Assets/SibylSystem/Setting/Setting.cs
View file @
1eb0b9a0
...
...
@@ -49,6 +49,7 @@ public class Setting : WindowServant2D
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"handmPosition_"
,
"1"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"spyer_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"spyer_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"confirmLeft_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"confirmLeft_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"showFPS_"
).
value
=
UIHelper
.
fromStringToBool
(
Config
.
Get
(
"showFPS_"
,
"0"
));
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"resize_"
).
canChange
=
false
;
if
(
QualitySettings
.
GetQualityLevel
()
<
3
)
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"high_"
).
value
=
false
;
...
...
@@ -62,6 +63,7 @@ public class Setting : WindowServant2D
UIHelper
.
registEvent
(
gameObject
,
"handmPosition_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"spyer_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"confirmLeft_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"showFPS_"
,
save
);
UIHelper
.
registEvent
(
gameObject
,
"high_"
,
save
);
//Program.go(2000, readVales);
...
...
@@ -330,6 +332,7 @@ public class Setting : WindowServant2D
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"handmPosition_"
).
value
));
Config
.
Set
(
"spyer_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"spyer_"
).
value
));
Config
.
Set
(
"confirmLeft_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"confirmLeft_"
).
value
));
Config
.
Set
(
"showFPS_"
,
UIHelper
.
fromBoolToString
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"showFPS_"
).
value
));
if
(
UIHelper
.
getByName
<
UIToggle
>(
gameObject
,
"high_"
).
value
)
QualitySettings
.
SetQualityLevel
(
5
);
else
...
...
ProjectSettings/QualitySettings.asset
View file @
1eb0b9a0
...
...
@@ -4,7 +4,7 @@
QualitySettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
5
m_CurrentQuality
:
0
m_CurrentQuality
:
5
m_QualitySettings
:
-
serializedVersion
:
2
name
:
Fastest
...
...
@@ -202,8 +202,8 @@ QualitySettings:
shadowNearPlaneOffset
:
3
shadowCascade2Split
:
0.33333334
shadowCascade4Split
:
{
x
:
0.06666667
,
y
:
0.19999999
,
z
:
0.46666664
}
shadowmaskMode
:
0
skinWeights
:
4
shadowmaskMode
:
1
skinWeights
:
1
textureQuality
:
0
anisotropicTextures
:
2
antiAliasing
:
0
...
...
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