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Dilmah
MDPro3
Commits
d18b446a
Commit
d18b446a
authored
Jun 10, 2024
by
SherryChaos
Browse files
Options
Browse Files
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Plain Diff
new final attack effects
parent
0a80141e
Changes
7
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7 changed files
with
2109 additions
and
142 deletions
+2109
-142
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
+1361
-68
Assets/Main.unity
Assets/Main.unity
+20
-21
Assets/Scripts/MDPro3/Managers/CameraManager.cs
Assets/Scripts/MDPro3/Managers/CameraManager.cs
+23
-0
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+698
-49
Assets/Scripts/MasterDuel/YgomSystem/Effect/ScreenEffect.cs
Assets/Scripts/MasterDuel/YgomSystem/Effect/ScreenEffect.cs
+4
-2
Assets/Scripts/Tools/AssetBundleRobber.cs
Assets/Scripts/Tools/AssetBundleRobber.cs
+2
-1
ProjectSettings/ProjectSettings.asset
ProjectSettings/ProjectSettings.asset
+1
-1
No files found.
Assets/Fonts/SourceHanSansSC-Medium SDF.asset
View file @
d18b446a
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Assets/Main.unity
View file @
d18b446a
...
...
@@ -38,7 +38,6 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
...
...
@@ -8065,7 +8064,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -399.999
4
, y: 0}
m_AnchoredPosition: {x: -399.999
33
, y: 0}
m_SizeDelta: {x: -1350, y: 80}
m_Pivot: {x: 1, y: 0}
--- !u!114 &129642814
...
...
@@ -9516,7 +9515,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: -4
89.99988
, y: 0}
m_AnchoredPosition: {x: -4
90.00006
, y: 0}
m_SizeDelta: {x: 490, y: 2000}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &153416284
...
...
@@ -12173,7 +12172,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 247.499
63
, y: -540}
m_AnchoredPosition: {x: 247.499
57
, y: -540}
m_SizeDelta: {x: -565, y: 1080}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &203992981
...
...
@@ -12313,7 +12312,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: -95
.00003
}
m_AnchoredPosition: {x: 0, y: -95}
m_SizeDelta: {x: 790, y: -190}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &204678201
...
...
@@ -15299,7 +15298,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 247.499
63
, y: -540}
m_AnchoredPosition: {x: 247.499
57
, y: -540}
m_SizeDelta: {x: -565, y: 1080}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &250597853
...
...
@@ -19154,7 +19153,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 247.499
63
, y: -540}
m_AnchoredPosition: {x: 247.499
57
, y: -540}
m_SizeDelta: {x: -565, y: 1080}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &296823158
...
...
@@ -21513,7 +21512,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -399.999
4
, y: 300}
m_AnchoredPosition: {x: -399.999
33
, y: 300}
m_SizeDelta: {x: -1350, y: 80}
m_Pivot: {x: 1, y: 0}
--- !u!114 &365844423
...
...
@@ -32725,7 +32724,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -60
.00003
}
m_AnchoredPosition: {x: 0, y: -60}
m_SizeDelta: {x: -240, y: -120}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &534387862
...
...
@@ -41201,7 +41200,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 247.499
63
, y: -540}
m_AnchoredPosition: {x: 247.499
57
, y: -540}
m_SizeDelta: {x: -565, y: 1080}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &681567863
...
...
@@ -42294,7 +42293,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0.000030517578}
m_AnchoredPosition: {x: 0, y:
-
0.000030517578}
m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &702608002
...
...
@@ -44300,7 +44299,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -419.999
4
, y: -60}
m_AnchoredPosition: {x: -419.999
57
, y: -60}
m_SizeDelta: {x: 400, y: 760}
m_Pivot: {x: 0, y: 1}
--- !u!114 &736958434
...
...
@@ -45849,7 +45848,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 476827028}
m_Direction: 2
m_Value: 1
m_Size: 0.6
482535
m_Size: 0.6
262164
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
...
...
@@ -59279,7 +59278,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 399.999
4
, y: -132}
m_AnchoredPosition: {x: 399.999
33
, y: -132}
m_SizeDelta: {x: 330, y: 840}
m_Pivot: {x: 1, y: 1}
--- !u!114 &998933908
...
...
@@ -59881,7 +59880,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 247.499
63
, y: -540}
m_AnchoredPosition: {x: 247.499
57
, y: -540}
m_SizeDelta: {x: -565, y: 1080}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1005556390
...
...
@@ -62859,7 +62858,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -60
.00003
}
m_AnchoredPosition: {x: 0, y: -60}
m_SizeDelta: {x: -240, y: -120}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1055201272
...
...
@@ -79788,7 +79787,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 247.499
63
, y: -540}
m_AnchoredPosition: {x: 247.499
57
, y: -540}
m_SizeDelta: {x: -565, y: 1080}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1371617110
...
...
@@ -79940,7 +79939,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -399.999
4
, y: 150}
m_AnchoredPosition: {x: -399.999
33
, y: 150}
m_SizeDelta: {x: -1350, y: 80}
m_Pivot: {x: 1, y: 0}
--- !u!114 &1374530642
...
...
@@ -87078,7 +87077,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 65, y: 65
.00003
}
m_AnchoredPosition: {x: 65, y: 65}
m_SizeDelta: {x: 60, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1484763997
...
...
@@ -106905,7 +106904,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -399.999
4
, y: -150}
m_AnchoredPosition: {x: -399.999
33
, y: -150}
m_SizeDelta: {x: -1350, y: 80}
m_Pivot: {x: 1, y: 0}
--- !u!114 &1800729521
...
...
@@ -112434,7 +112433,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 247.499
63
, y: -540}
m_AnchoredPosition: {x: 247.499
57
, y: -540}
m_SizeDelta: {x: -565, y: 1080}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1895460095
Assets/Scripts/MDPro3/Managers/CameraManager.cs
View file @
d18b446a
...
...
@@ -27,6 +27,9 @@ namespace MDPro3
public
UniversalRenderPipelineAsset
urpAssetForUI
;
public
UniversalRendererData
forwardRendererDataForUI
;
public
static
Vector3
mainCameraDefaultPosition
=
new
Vector3
(
0f
,
95f
,
-
37f
);
public
static
Vector3
mainCameraDefaultRotation
=
new
Vector3
(
70f
,
0f
,
0f
);
public
override
void
Initialize
()
{
base
.
Initialize
();
...
...
@@ -214,6 +217,26 @@ namespace MDPro3
}
}
public
static
bool
overlaySticking
;
public
static
void
Duel3DOverlayStickWithMain
(
bool
stick
)
{
if
(
stick
)
{
overlaySticking
=
true
;
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
cameraMain
.
transform
,
false
);
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
.
localPosition
=
Vector3
.
zero
;
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
.
localEulerAngles
=
Vector3
.
zero
;
}
else
{
overlaySticking
=
false
;
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
transform
,
false
);
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
.
localPosition
=
mainCameraDefaultPosition
;
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
.
localEulerAngles
=
mainCameraDefaultRotation
;
}
}
private
void
OnApplicationQuit
()
{
cameraRenderTexture
.
targetTexture
=
null
;
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
d18b446a
...
...
@@ -837,39 +837,7 @@ namespace MDPro3
cg
.
interactable
=
true
;
cg
.
blocksRaycasts
=
true
;
//ABLoader.LoadFromFolder("20f13fa0");//eff_duel_hiteffect_00
//ABLoader.LoadFromFolder("76500705");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_blueeyes/attackblueeyes_screeneffect.prefab
//ABLoader.LoadFromFolder("331f3358");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_blueeyes/fxp_hitm_fin_bluee01_far_001.prefab
//ABLoader.LoadFromFolder("07b85b70");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_blueeyes/fxp_hitm_fin_bluee01_near_001.prefab
//ABLoader.LoadFromFolder("2c35cb85");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_darkm01/attackdarkm_screeneffect.prefab
//ABLoader.LoadFromFolder("704cfe70");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_darkm01/fxp_hitm_fin_darkm01_far_001.prefab
//ABLoader.LoadFromFolder("324ea047");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_darkm01/fxp_hitm_fin_darkm01_near_001.prefab
//ABLoader.LoadFromFolder("17c1f342");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m04998/fxp_hitm_fin_m04998_far_001.prefab
//ABLoader.LoadFromFolder("fafe7cca");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m04998/fxp_hitm_fin_m04998_near_001.prefab
//ABLoader.LoadFromFolder("7c292573");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m04999/attackm04999screeneffect.prefab
//ABLoader.LoadFromFolder("63bd3e25");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m04999/fxp_hitm_fin_m04999_far_001.prefab
//ABLoader.LoadFromFolder("295cf4fc");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m04999/fxp_hitm_fin_m04999_near_001.prefab
//ABLoader.LoadFromFolder("b5d157e4");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m05000/attack_m05000screeneffect.prefab
//ABLoader.LoadFromFolder("922c9b22");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m05000/fxp_hitm_fin_m05000_far_001.prefab
//ABLoader.LoadFromFolder("b7c9f0fa");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_m05000/fxp_hitm_fin_m05000_near_001.prefab
//ABLoader.LoadFromFolder("03c2faea");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_redeyes01/attackredescreeneffect.prefab
//ABLoader.LoadFromFolder("34ee4d85");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_redeyes01/fxp_hitm_fin_rede01_far_001.prefab
//ABLoader.LoadFromFolder("ffdd0467");//assets/resourcesassetbundle/duel/effects/hit/fxp_hitm_fin/fxp_hitm_fin_redeyes01/fxp_hitm_fin_rede01_near_001.prefab
//ABLoader.LoadFromFolder("6733207a");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attack_m04998/attack_m04998dummycardset.prefab
//ABLoader.LoadFromFolder("8c4d1977");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attack_m04998/attack_m04998punch.prefab
//ABLoader.LoadFromFolder("b51f3a0f");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attack_m04999/attackm04999beam.prefab
//ABLoader.LoadFromFolder("d25bd123");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attack_m04999/attackm04999dummycardset.prefab
//ABLoader.LoadFromFolder("5d9d44b3");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attack_m05000/attack_m05000bless.prefab
//ABLoader.LoadFromFolder("745fb658");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attack_m05000/attack_m05000dummycardset.prefab
//ABLoader.LoadFromFolder("446b8cb8");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackblueeyes/attackblueebeam.prefab
//ABLoader.LoadFromFolder("a82a423d");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackblueeyes/attackblueedummycardset.prefab
//ABLoader.LoadFromFolder("3a32fcda");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackdarkm/attackdarkmdummycardset.prefab
//ABLoader.LoadFromFolder("57090dd3");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackdarkm/attackdarkmlinerenderer.prefab
//ABLoader.LoadFromFolder("637a633f");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackdarkm/attackdarkmlinerendererda.prefab
//ABLoader.LoadFromFolder("657e34c6");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackdarkm/attackdarkmtargetpoint.prefab
//ABLoader.LoadFromFolder("5c2f34a0");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackredeyes/attackredebless.prefab
//ABLoader.LoadFromFolder("fbf001db");//assets/resourcesassetbundle/duel/timeline/duel/universal/attack/attackredeyes/attackrededummycardset.prefab
#
region
Attack
Line
if
(
attackLine
==
null
)
...
...
@@ -4025,10 +3993,6 @@ namespace MDPro3
MessageManager
.
Cast
(
"ReleaseRelation"
);
break
;
case
GameMessage
.
Battle
:
attackLine
.
SetActive
(
false
);
Destroy
(
duelFinalBlow
);
needDamageResponseInstant
=
true
;
var
gpsAttacker
=
r
.
ReadShortGPS
();
r
.
ReadByte
();
attackCard
=
GCS_Get
(
gpsAttacker
);
...
...
@@ -4085,6 +4049,19 @@ namespace MDPro3
else
attackedPosition
=
attackedCard
.
model
.
transform
.
position
;
attackLine
.
SetActive
(
false
);
bool
isFinalAttack
=
false
;
if
(
duelFinalBlow
!=
null
)
{
isFinalAttack
=
true
;
Destroy
(
duelFinalBlow
);
}
needDamageResponseInstant
=
true
;
messagePass
=
false
;
if
(
isFinalAttack
&&
GetSpecialFinalAttackType
(
attackCard
,
attackedPosition
)
!=
FinalAttackType
.
Normal
)
break
;
GameObject
tailObj
=
null
;
GameObject
hitObj
=
null
;
string
hit
=
""
;
...
...
@@ -4202,7 +4179,6 @@ namespace MDPro3
faceAngle
.
x
=
0
;
attackTransform
.
eulerAngles
=
attackAngle
;
messagePass
=
false
;
Sequence
quence
=
DOTween
.
Sequence
();
if
(
attackCard
.
GetData
().
Attack
<
2000
)
{
...
...
@@ -4299,10 +4275,10 @@ namespace MDPro3
OnNor
();
#if UNITY_EDITOR
Program
.
I
().
timeScaleForEdit
=
0.1f
;
DOTween
.
To
(()
=>
Program
.
I
().
timeScaleForEdit
,
x
=>
Program
.
I
().
timeScaleForEdit
=
x
,
1
,
0.8
f
).
SetEase
(
Ease
.
InQuad
);
DOTween
.
To
(()
=>
Program
.
I
().
timeScaleForEdit
,
x
=>
Program
.
I
().
timeScaleForEdit
=
x
,
1
f
,
0.85
f
).
SetEase
(
Ease
.
InQuad
);
#else
Program
.
I
().
timeScale
=
0.1f
;
DOTween
.
To
(()
=>
Program
.
I
().
timeScale
,
x
=>
Program
.
I
().
timeScale
=
x
,
1
,
0.8
f
).
SetEase
(
Ease
.
InQuad
);
DOTween
.
To
(()
=>
Program
.
I
().
timeScale
,
x
=>
Program
.
I
().
timeScale
=
x
,
1
f
,
0.85
f
).
SetEase
(
Ease
.
InQuad
);
#endif
if
(
life0
<=
0
)
...
...
@@ -6818,6 +6794,679 @@ namespace MDPro3
Destroy
(
phaseObject
,
2f
);
Sleep
(
200
);
}
enum
FinalAttackType
{
BlueEyes
,
DarkM
,
RedEyes
,
Slifer
,
Obelisk
,
Ra
,
Normal
}
FinalAttackType
GetSpecialFinalAttackType
(
GameCard
attackCard
,
Vector3
attackedPosition
)
{
var
data
=
attackCard
.
GetData
();
var
returnValue
=
FinalAttackType
.
Normal
;
if
(
data
.
Id
==
89631139
||
data
.
Alias
==
89631139
//青眼白龙
||
data
.
Id
==
53347303
||
data
.
Alias
==
53347303
//青眼光龙
||
data
.
Id
==
22804410
||
data
.
Alias
==
22804410
//渊眼白龙
||
data
.
Id
==
38517737
||
data
.
Alias
==
38517737
//青眼亚白龙
||
data
.
Id
==
30576089
||
data
.
Alias
==
30576089
//青眼喷气龙
||
data
.
Id
==
9433350
||
data
.
Alias
==
9433350
//罪 青眼白龙
||
data
.
Id
==
53183600
||
data
.
Alias
==
53183600
//青眼卡通龙
||
data
.
Id
==
23995346
||
data
.
Alias
==
23995346
//青眼究极龙
||
data
.
Id
==
43228023
||
data
.
Alias
==
43228023
//青眼究极亚龙
||
data
.
Id
==
56532353
||
data
.
Alias
==
56532353
//真青眼究极龙
||
data
.
Id
==
2129638
||
data
.
Alias
==
2129638
//青眼双爆裂龙
||
data
.
Id
==
11443677
||
data
.
Alias
==
11443677
//青眼暴君龙
)
returnValue
=
FinalAttackType
.
BlueEyes
;
if
(
data
.
Id
==
46986414
||
data
.
Alias
==
46986414
//黑魔术师
||
data
.
Id
==
92377303
||
data
.
Alias
==
92377303
//黑衣大贤者
||
data
.
Id
==
342673
||
data
.
Alias
==
342673
//黑色魔术师-黑魔术师
||
data
.
Id
==
21296502
||
data
.
Alias
==
21296502
//卡通黑魔术师
||
data
.
Id
==
29436665
||
data
.
Alias
==
29436665
//黑魔导执行官
||
data
.
Id
==
35191415
||
data
.
Alias
==
35191415
//黑幻想之魔术师
||
data
.
Id
==
38033121
||
data
.
Alias
==
38033121
//黑魔术少女
||
data
.
Id
==
90960358
||
data
.
Alias
==
90960358
//卡通黑魔术少女
||
data
.
Id
==
50237654
||
data
.
Alias
==
50237654
//超魔导师-黑魔术师徒
)
returnValue
=
FinalAttackType
.
DarkM
;
if
(
data
.
Id
==
74677422
||
data
.
Alias
==
74677422
//真红眼黑龙
||
data
.
Id
==
96561011
||
data
.
Alias
==
96561011
//真红眼暗龙
||
data
.
Id
==
64335804
||
data
.
Alias
==
64335804
//真红眼黑钢龙
||
data
.
Id
==
18491580
||
data
.
Alias
==
18491580
//真红眼亚黑龙
||
data
.
Id
==
55343236
||
data
.
Alias
==
55343236
//罪 真红眼黑龙
||
data
.
Id
==
6556909
||
data
.
Alias
==
6556909
//真红之魂
)
returnValue
=
FinalAttackType
.
RedEyes
;
if
(
data
.
Id
==
10000000
||
data
.
Alias
==
10000000
//巨神兵
)
returnValue
=
FinalAttackType
.
Obelisk
;
if
(
data
.
Id
==
10000010
||
data
.
Alias
==
10000010
//翼神龙
||
data
.
Id
==
10000080
||
data
.
Alias
==
10000080
//蛋
||
data
.
Id
==
10000090
||
data
.
Alias
==
10000090
//不死鸟
)
returnValue
=
FinalAttackType
.
Ra
;
if
(
data
.
Id
==
10000020
||
data
.
Alias
==
10000020
//天空龙
)
returnValue
=
FinalAttackType
.
Slifer
;
AnimationFinalAttack
(
returnValue
,
attackCard
,
attackedPosition
);
return
returnValue
;
}
void
AnimationFinalAttack
(
FinalAttackType
type
,
GameCard
attackCard
,
Vector3
attackedPosition
)
{
if
(
type
==
FinalAttackType
.
Normal
)
return
;
if
(
type
==
FinalAttackType
.
BlueEyes
)
AnimationFinalAttack_BlueEyes
(
attackCard
,
attackedPosition
);
else
if
(
type
==
FinalAttackType
.
DarkM
)
AnimationFinalAttack_DarkM
(
attackCard
,
attackedPosition
);
else
if
(
type
==
FinalAttackType
.
RedEyes
)
AnimationFinalAttack_RedEyes
(
attackCard
,
attackedPosition
);
else
if
(
type
==
FinalAttackType
.
Ra
)
AnimationFinalAttack_Ra
(
attackCard
,
attackedPosition
);
else
if
(
type
==
FinalAttackType
.
Slifer
)
AnimationFinalAttack_Slifer
(
attackCard
,
attackedPosition
);
else
if
(
type
==
FinalAttackType
.
Obelisk
)
AnimationFinalAttack_Obelisk
(
attackCard
,
attackedPosition
);
}
void
AnimationFinalAttack_BlueEyes
(
GameCard
attackCard
,
Vector3
attackedPosition
)
{
var
attackRotation
=
attackCard
.
p
.
controller
==
0
?
Vector3
.
zero
:
new
Vector3
(
0f
,
180f
,
0f
);
CameraManager
.
Duel3DOverlayStickWithMain
(
true
);
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_BE_01"
);
var
cardSet
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/BlueEyes/CardSet"
,
"BlueEyes CardSet"
,
true
);
var
attackTransform
=
cardSet
.
transform
;
var
cardSetManager
=
attackTransform
.
GetChild
(
0
).
GetComponent
<
ElementObjectManager
>();
var
subManager
=
cardSetManager
.
GetElement
<
ElementObjectManager
>(
"Card"
);
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
subManager
,
attackCard
.
GetData
().
Id
));
attackCard
.
model
.
SetActive
(
false
);
Tools
.
ChangeLayer
(
cardSet
,
"DuelOverlay3D"
);
var
screenEffect
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/BlueEyes/ScreenEffect"
,
"BlueEyes ScreenEffect"
,
true
);
screenEffect
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
,
true
);
var
hit
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/BlueEyes/Hit"
+
(
attackCard
.
p
.
controller
==
0
?
"Far"
:
"Near"
),
"BlueEyes Hit"
,
true
);
hit
.
transform
.
position
=
attackedPosition
;
hit
.
SetActive
(
false
);
var
beam
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/BlueEyes/Beam"
,
"BlueEyes Beam"
,
true
);
Destroy
(
beam
);
beam
=
beam
.
transform
.
GetChild
(
0
).
gameObject
;
beam
.
transform
.
SetParent
(
cardSetManager
.
transform
,
false
);
beam
.
transform
.
localPosition
=
new
Vector3
(
0f
,
1f
,
0f
);
beam
.
GetComponent
<
PlayableDirector
>().
enabled
=
true
;
beam
.
GetComponent
<
PlayableDirector
>().
playOnAwake
=
true
;
beam
.
SetActive
(
false
);
var
offset
=
new
Vector3
(
0f
,
5f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
var
attackPosition
=
attackCard
.
model
.
transform
.
position
;
attackTransform
.
position
=
attackPosition
+
offset
;
attackTransform
.
LookAt
(
attackedPosition
);
var
faceAngle
=
attackTransform
.
eulerAngles
;
faceAngle
.
x
=
0
;
attackTransform
.
eulerAngles
=
attackRotation
;
attackTransform
.
position
=
attackPosition
;
Sequence
quence
=
DOTween
.
Sequence
();
faceAngle
.
z
=
faceAngle
.
y
>=
0
&&
faceAngle
.
y
<
180
?
-
60f
:
60f
;
offset
=
new
Vector3
(
0f
,
5f
,
-
15f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
15f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.6f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(
45f
,
0f
,
0f
),
0.6f
).
SetEase
(
Ease
.
InOutCubic
));
offset
=
new
Vector3
(
0f
,
5f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
faceAngle
.
z
=
0f
;
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
InsertCallback
(
0.7f
,
()
=>
{
beam
.
SetActive
(
true
);
});
offset
=
new
Vector3
(
0f
,
3f
,
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
-
8f
;
quence
.
Append
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
+
offset
,
0.1f
));
quence
.
InsertCallback
(
1.05f
,
()
=>
{
hit
.
SetActive
(
true
);
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_BE_02"
);
messagePass
=
true
;
CameraManager
.
ShakeCamera
(
true
);
});
quence
.
AppendInterval
(
1f
);
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
attackRotation
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
,
0.2f
));
quence
.
OnComplete
(()
=>
{
Destroy
(
cardSet
);
Destroy
(
hit
);
Destroy
(
screenEffect
);
needDamageResponseInstant
=
false
;
attackCard
.
model
.
SetActive
(
true
);
CameraManager
.
Duel3DOverlayStickWithMain
(
false
);
});
}
void
AnimationFinalAttack_DarkM
(
GameCard
attackCard
,
Vector3
attackedPosition
)
{
var
attackRotation
=
attackCard
.
p
.
controller
==
0
?
Vector3
.
zero
:
new
Vector3
(
0f
,
180f
,
0f
);
CameraManager
.
Duel3DOverlayStickWithMain
(
true
);
CameraManager
.
DuelOverlay3DPlus
();
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_BM_01"
);
var
cardSet
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/DarkM/CardSet"
,
"DarkM CardSet"
,
true
);
var
screenEffect
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/DarkM/ScreenEffect"
,
"DarkM ScreenEffect"
,
true
);
var
hit
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/DarkM/Hit"
+
(
attackCard
.
p
.
controller
==
0
?
"Far"
:
"Near"
),
"DarkM Hit"
,
true
);
//var lineRenderer = ABLoader.LoadFromFolder("MasterDuel/Timeline/FinalAttack/DarkM/LineRenderer", "DarkM LineRenderer", true);
var
lineRendererDA
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/DarkM/LineRendererDA"
,
"DarkM LineRendererDA"
,
true
);
var
targetPoint
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/DarkM/TargetPoint"
,
"DarkM TargetPoint"
,
true
);
Tools
.
ChangeLayer
(
cardSet
,
"DuelOverlay3D"
);
Tools
.
ChangeLayer
(
screenEffect
,
"DuelOverlay3D"
);
Tools
.
ChangeLayer
(
hit
,
"DuelOverlay3D"
);
Tools
.
ChangeLayer
(
lineRendererDA
,
"DuelOverlay3D"
);
Tools
.
ChangeLayer
(
targetPoint
,
"DuelOverlay3D"
);
var
attackTransform
=
cardSet
.
transform
;
var
cardSetManager
=
attackTransform
.
GetChild
(
0
).
GetComponent
<
ElementObjectManager
>();
var
subManager
=
cardSetManager
.
GetElement
<
ElementObjectManager
>(
"Card"
);
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
subManager
,
attackCard
.
GetData
().
Id
));
attackCard
.
model
.
SetActive
(
false
);
screenEffect
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
,
true
);
hit
.
transform
.
position
=
attackedPosition
;
hit
.
SetActive
(
false
);
targetPoint
.
transform
.
position
=
attackedPosition
;
targetPoint
.
transform
.
GetChild
(
0
).
GetComponent
<
PlayableDirector
>().
playOnAwake
=
true
;
targetPoint
.
transform
.
LookAt
(
attackCard
.
model
.
transform
);
targetPoint
.
transform
.
GetChild
(
0
).
transform
.
localEulerAngles
=
new
Vector3
(
0f
,
180f
,
0f
);
targetPoint
.
SetActive
(
false
);
var
lineManager
=
lineRendererDA
.
transform
.
GetChild
(
0
).
GetComponent
<
ElementObjectManager
>();
var
line1
=
lineManager
.
GetElement
<
LineRenderer
>(
"Line01"
);
var
line2
=
lineManager
.
GetElement
<
LineRenderer
>(
"Line02"
);
lineRendererDA
.
SetActive
(
false
);
var
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
var
attackPosition
=
attackCard
.
model
.
transform
.
position
;
attackTransform
.
position
=
attackPosition
+
offset
;
var
positions
=
new
Vector3
[
2
]
{
attackTransform
.
position
+
new
Vector3
(
0f
,
1f
,
0f
),
attackedPosition
};
line1
.
SetPositions
(
positions
);
line2
.
SetPositions
(
positions
);
attackTransform
.
LookAt
(
attackedPosition
);
var
faceAngle
=
attackTransform
.
eulerAngles
;
faceAngle
.
x
=
0
;
attackTransform
.
eulerAngles
=
attackRotation
;
attackTransform
.
position
=
attackPosition
;
Sequence
quence
=
DOTween
.
Sequence
();
faceAngle
.
z
=
faceAngle
.
y
>=
0
&&
faceAngle
.
y
<
180
?
-
60f
:
60f
;
offset
=
new
Vector3
(
0f
,
40f
,
-
15f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
15f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.8f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(
45f
,
0f
,
0f
),
0.8f
).
SetEase
(
Ease
.
InOutCubic
));
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
faceAngle
.
z
=
0f
;
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(
30f
,
0f
,
0f
),
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
InsertCallback
(
0.9f
,
()
=>
{
lineRendererDA
.
SetActive
(
true
);
Destroy
(
lineRendererDA
,
0.58f
);
});
offset
=
new
Vector3
(
0f
,
3f
,
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
-
8f
;
quence
.
Append
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
+
offset
,
0.1f
));
quence
.
InsertCallback
(
1.25f
,
()
=>
{
hit
.
SetActive
(
true
);
targetPoint
.
SetActive
(
true
);
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_BM_02"
);
messagePass
=
true
;
CameraManager
.
ShakeCamera
(
true
);
});
quence
.
AppendInterval
(
0.5f
);
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
attackRotation
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
,
0.2f
));
quence
.
OnComplete
(()
=>
{
Destroy
(
cardSet
);
Destroy
(
hit
);
Destroy
(
screenEffect
);
Destroy
(
targetPoint
);
needDamageResponseInstant
=
false
;
attackCard
.
model
.
SetActive
(
true
);
CameraManager
.
Duel3DOverlayStickWithMain
(
false
);
CameraManager
.
DuelOverlay3DMinus
();
});
}
void
AnimationFinalAttack_RedEyes
(
GameCard
attackCard
,
Vector3
attackedPosition
)
{
var
attackRotation
=
attackCard
.
p
.
controller
==
0
?
Vector3
.
zero
:
new
Vector3
(
0f
,
180f
,
0f
);
CameraManager
.
Duel3DOverlayStickWithMain
(
true
);
CameraManager
.
DuelOverlay3DPlus
();
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_RE_01"
);
var
cardSet
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/RedEyes/CardSet"
,
"RedEyes CardSet"
,
true
);
var
screenEffect
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/RedEyes/ScreenEffect"
,
"RedEyes ScreenEffect"
,
true
);
var
hit
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/RedEyes/Hit"
+
(
attackCard
.
p
.
controller
==
0
?
"Far"
:
"Near"
),
"RedEyes Hit"
,
true
);
var
bless
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/RedEyes/Bless"
,
"RedEyes Bless"
,
true
);
bless
.
SetActive
(
false
);
Tools
.
ChangeLayer
(
cardSet
,
"DuelOverlay3D"
);
var
attackTransform
=
cardSet
.
transform
;
var
cardSetManager
=
attackTransform
.
GetChild
(
0
).
GetComponent
<
ElementObjectManager
>();
var
subManager
=
cardSetManager
.
GetElement
<
ElementObjectManager
>(
"Card"
);
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
subManager
,
attackCard
.
GetData
().
Id
));
cardSetManager
.
GetComponent
<
PlayableDirector
>().
Play
();
attackCard
.
model
.
SetActive
(
false
);
screenEffect
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
,
true
);
hit
.
transform
.
position
=
attackedPosition
;
hit
.
SetActive
(
false
);
var
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
var
attackPosition
=
attackCard
.
model
.
transform
.
position
;
attackTransform
.
position
=
attackPosition
+
offset
;
attackTransform
.
LookAt
(
attackedPosition
);
var
faceAngle
=
attackTransform
.
eulerAngles
;
faceAngle
.
x
=
0
;
attackTransform
.
eulerAngles
=
attackRotation
;
attackTransform
.
position
=
attackPosition
;
Sequence
quence
=
DOTween
.
Sequence
();
faceAngle
.
z
=
faceAngle
.
y
>=
0
&&
faceAngle
.
y
<
180
?
-
60f
:
60f
;
offset
=
new
Vector3
(
0f
,
40f
,
-
15f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
15f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.6f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(
45f
,
0f
,
0f
),
0.6f
).
SetEase
(
Ease
.
InOutCubic
));
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
faceAngle
.
z
=
0f
;
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(
30f
,
0f
,
0f
),
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
offset
=
new
Vector3
(
0f
,
3f
,
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
-
8f
;
quence
.
Append
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
+
offset
,
0.3f
));
quence
.
InsertCallback
(
0.95f
,
()
=>
{
bless
.
SetActive
(
true
);
bless
.
transform
.
position
=
attackTransform
.
position
;
bless
.
transform
.
LookAt
(
attackedPosition
);
bless
.
transform
.
DOMove
(
attackedPosition
,
0.3f
);
});
quence
.
InsertCallback
(
1.2f
,
()
=>
{
hit
.
SetActive
(
true
);
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_RE_02"
);
messagePass
=
true
;
CameraManager
.
ShakeCamera
(
true
);
});
quence
.
AppendInterval
(
0.5f
);
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
attackRotation
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
,
0.2f
));
quence
.
OnComplete
(()
=>
{
Destroy
(
cardSet
);
Destroy
(
hit
);
Destroy
(
screenEffect
);
Destroy
(
bless
);
needDamageResponseInstant
=
false
;
attackCard
.
model
.
SetActive
(
true
);
CameraManager
.
Duel3DOverlayStickWithMain
(
false
);
CameraManager
.
DuelOverlay3DMinus
();
});
}
void
AnimationFinalAttack_Ra
(
GameCard
attackCard
,
Vector3
attackedPosition
)
{
var
attackRotation
=
attackCard
.
p
.
controller
==
0
?
Vector3
.
zero
:
new
Vector3
(
0f
,
180f
,
0f
);
CameraManager
.
Duel3DOverlayStickWithMain
(
true
);
CameraManager
.
DuelOverlay3DPlus
();
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_RA_01"
);
var
cardSet
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Ra/CardSet"
,
"Ra CardSet"
,
true
);
var
screenEffect
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Ra/ScreenEffect"
,
"Ra ScreenEffect"
,
true
);
var
hit
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Ra/Hit"
+
(
attackCard
.
p
.
controller
==
0
?
"Far"
:
"Near"
),
"Ra Hit"
,
true
);
var
bless
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Ra/Bless"
,
"Ra Bless"
,
true
);
Tools
.
SetParticleSystemSimulationSpeed
(
bless
.
transform
,
0.5f
);
bless
.
SetActive
(
false
);
Tools
.
ChangeLayer
(
cardSet
,
"DuelOverlay3D"
);
var
attackTransform
=
cardSet
.
transform
;
var
cardSetManager
=
attackTransform
.
GetChild
(
0
).
GetComponent
<
ElementObjectManager
>();
var
subManager
=
cardSetManager
.
GetElement
<
ElementObjectManager
>(
"Card"
);
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
subManager
,
attackCard
.
GetData
().
Id
));
cardSetManager
.
GetComponent
<
PlayableDirector
>().
Play
();
attackCard
.
model
.
SetActive
(
false
);
screenEffect
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
,
true
);
hit
.
transform
.
position
=
attackedPosition
;
hit
.
SetActive
(
false
);
var
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
var
attackPosition
=
attackCard
.
model
.
transform
.
position
;
attackTransform
.
position
=
attackPosition
+
offset
;
attackTransform
.
LookAt
(
attackedPosition
);
var
faceAngle
=
attackTransform
.
eulerAngles
;
faceAngle
.
x
=
0
;
attackTransform
.
eulerAngles
=
attackRotation
;
attackTransform
.
position
=
attackPosition
;
Sequence
quence
=
DOTween
.
Sequence
();
faceAngle
.
z
=
0f
;
offset
=
new
Vector3
(
0f
,
40f
,
-
15f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
15f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
1f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(-
30f
,
0f
,
0f
),
1f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
InsertCallback
(
1f
,
()
=>
{
bless
.
SetActive
(
true
);
bless
.
transform
.
position
=
attackTransform
.
position
;
bless
.
transform
.
LookAt
(
attackedPosition
);
bless
.
transform
.
DOMove
(
attackedPosition
,
0.3f
);
offset
=
new
Vector3
(
0f
,
3f
,
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
-
8f
;
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
+
offset
,
0.3f
);
});
offset
=
new
Vector3
(
0f
,
20f
,
0f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
0f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.3f
).
SetEase
(
Ease
.
OutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(
30f
,
0f
,
0f
),
0.3f
).
SetEase
(
Ease
.
OutCubic
));
quence
.
InsertCallback
(
1.3f
,
()
=>
{
hit
.
SetActive
(
true
);
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_RA_02"
);
messagePass
=
true
;
CameraManager
.
ShakeCamera
(
true
);
});
quence
.
AppendInterval
(
0.5f
);
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
attackRotation
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
,
0.2f
));
quence
.
OnComplete
(()
=>
{
Destroy
(
cardSet
);
Destroy
(
hit
);
Destroy
(
screenEffect
);
Destroy
(
bless
);
needDamageResponseInstant
=
false
;
attackCard
.
model
.
SetActive
(
true
);
CameraManager
.
Duel3DOverlayStickWithMain
(
false
);
CameraManager
.
DuelOverlay3DMinus
();
});
}
void
AnimationFinalAttack_Slifer
(
GameCard
attackCard
,
Vector3
attackedPosition
)
{
var
attackRotation
=
attackCard
.
p
.
controller
==
0
?
Vector3
.
zero
:
new
Vector3
(
0f
,
180f
,
0f
);
CameraManager
.
Duel3DOverlayStickWithMain
(
true
);
CameraManager
.
DuelOverlay3DPlus
();
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_SLIFER_01"
);
var
cardSet
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Slifer/CardSet"
,
"Slifer CardSet"
,
true
);
Tools
.
ChangeLayer
(
cardSet
,
"DuelOverlay3D"
);
var
attackTransform
=
cardSet
.
transform
;
var
cardSetManager
=
attackTransform
.
GetChild
(
0
).
GetComponent
<
ElementObjectManager
>();
var
subManager
=
cardSetManager
.
GetElement
<
ElementObjectManager
>(
"Card"
);
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
subManager
,
attackCard
.
GetData
().
Id
));
attackCard
.
model
.
SetActive
(
false
);
var
screenEffect
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Slifer/ScreenEffect"
,
"Slifer ScreenEffect"
,
true
);
screenEffect
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
,
true
);
screenEffect
.
SetActive
(
false
);
var
hit
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Slifer/Hit"
+
(
attackCard
.
p
.
controller
==
0
?
"Far"
:
"Near"
),
"Slifer Hit"
,
true
);
hit
.
transform
.
position
=
attackedPosition
;
hit
.
SetActive
(
false
);
var
beam
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Slifer/Beam"
,
"Slifer Beam"
,
true
);
Destroy
(
beam
);
beam
=
beam
.
transform
.
GetChild
(
0
).
gameObject
;
beam
.
transform
.
SetParent
(
cardSetManager
.
transform
,
false
);
beam
.
transform
.
localPosition
=
new
Vector3
(
0f
,
1f
,
0f
);
beam
.
GetComponent
<
PlayableDirector
>().
enabled
=
true
;
beam
.
GetComponent
<
PlayableDirector
>().
playOnAwake
=
true
;
beam
.
SetActive
(
false
);
var
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
var
attackPosition
=
attackCard
.
model
.
transform
.
position
;
attackTransform
.
position
=
attackPosition
+
offset
;
attackTransform
.
LookAt
(
attackedPosition
);
var
faceAngle
=
attackTransform
.
eulerAngles
;
faceAngle
.
x
=
0
;
attackTransform
.
eulerAngles
=
attackRotation
;
attackTransform
.
position
=
attackPosition
;
Sequence
quence
=
DOTween
.
Sequence
();
faceAngle
.
z
=
0
;
offset
=
new
Vector3
(
0f
,
40f
,
-
15f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
15f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.8f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
new
Vector3
(
30f
,
0f
,
0f
),
0.8f
).
SetEase
(
Ease
.
InOutCubic
));
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
faceAngle
.
z
=
0f
;
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
,
0.3f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
InsertCallback
(
0.4f
,
()
=>
{
screenEffect
.
SetActive
(
true
);
});
quence
.
InsertCallback
(
0.9f
,
()
=>
{
beam
.
SetActive
(
true
);
});
quence
.
InsertCallback
(
1.1f
,
()
=>
{
offset
=
new
Vector3
(
0f
,
3f
,
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
-
8f
;
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
+
offset
,
0.1f
);
});
quence
.
InsertCallback
(
1.2f
,
()
=>
{
hit
.
SetActive
(
true
);
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_SLIFER_02"
);
messagePass
=
true
;
CameraManager
.
ShakeCamera
(
true
);
});
quence
.
AppendInterval
(
0.6f
);
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
attackRotation
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
,
0.2f
));
quence
.
OnComplete
(()
=>
{
Destroy
(
cardSet
);
Destroy
(
hit
);
Destroy
(
screenEffect
);
needDamageResponseInstant
=
false
;
attackCard
.
model
.
SetActive
(
true
);
CameraManager
.
Duel3DOverlayStickWithMain
(
false
);
CameraManager
.
DuelOverlay3DMinus
();
});
}
void
AnimationFinalAttack_Obelisk
(
GameCard
attackCard
,
Vector3
attackedPosition
)
{
var
attackRotation
=
attackCard
.
p
.
controller
==
0
?
Vector3
.
zero
:
new
Vector3
(
0f
,
180f
,
0f
);
CameraManager
.
Duel3DOverlayStickWithMain
(
true
);
CameraManager
.
DuelOverlay3DPlus
();
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_OBELISK_01"
);
var
cardSet
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Obelisk/CardSet"
,
"Obelisk CardSet"
,
true
);
var
screenEffect
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Obelisk/ScreenEffect"
,
"Obelisk ScreenEffect"
,
true
);
var
hit
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Obelisk/Hit"
+
(
attackCard
.
p
.
controller
==
0
?
"Far"
:
"Near"
),
"Obelisk Hit"
,
true
);
var
punch
=
ABLoader
.
LoadFromFolder
(
"MasterDuel/Timeline/FinalAttack/Obelisk/Punch"
,
"Obelisk Punch"
,
true
);
Destroy
(
punch
);
punch
=
Tools
.
GetPlayableDirectorInChildren
(
punch
.
transform
).
gameObject
;
punch
.
transform
.
SetParent
(
null
,
false
);
punch
.
GetComponent
<
PlayableDirector
>().
enabled
=
true
;
if
(
attackCard
.
p
.
controller
!=
0
)
punch
.
transform
.
eulerAngles
=
new
Vector3
(
0f
,
180f
,
0f
);
Tools
.
ChangeLayer
(
cardSet
,
"DuelOverlay3D"
);
Tools
.
ChangeLayer
(
punch
,
"DuelOverlay3D"
);
var
attackTransform
=
cardSet
.
transform
;
var
cardSetManager
=
attackTransform
.
GetChild
(
0
).
GetComponent
<
ElementObjectManager
>();
var
subManager
=
cardSetManager
.
GetElement
<
ElementObjectManager
>(
"Card"
);
StartCoroutine
(
Program
.
I
().
texture_
.
LoadDummyCard
(
subManager
,
attackCard
.
GetData
().
Id
));
cardSetManager
.
GetComponent
<
PlayableDirector
>().
Play
();
attackCard
.
model
.
SetActive
(
false
);
screenEffect
.
transform
.
SetParent
(
Program
.
I
().
camera_
.
cameraDuelOverlay3D
.
transform
,
true
);
hit
.
transform
.
position
=
attackedPosition
;
hit
.
SetActive
(
false
);
punch
.
transform
.
position
=
attackedPosition
;
punch
.
SetActive
(
false
);
var
offset
=
new
Vector3
(
0f
,
5f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
var
attackPosition
=
attackCard
.
model
.
transform
.
position
;
attackTransform
.
position
=
attackPosition
+
offset
;
attackTransform
.
LookAt
(
attackedPosition
);
var
faceAngle
=
attackTransform
.
eulerAngles
;
faceAngle
.
x
=
0
;
attackTransform
.
eulerAngles
=
attackRotation
;
attackTransform
.
position
=
attackPosition
;
Sequence
quence
=
DOTween
.
Sequence
();
faceAngle
.
z
=
0f
;
offset
=
new
Vector3
(
5f
,
40f
,
-
15f
);
if
(
attackCard
.
p
.
controller
!=
0
)
{
offset
.
x
=
-
5f
;
offset
.
z
=
15f
;
}
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
1.5f
).
SetEase
(
Ease
.
InOutCubic
));
offset
=
new
Vector3
(-
30f
,
35f
,
0f
);
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
offset
,
1.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
InsertCallback
(
1f
,
()
=>
{
punch
.
SetActive
(
true
);
});
offset
=
new
Vector3
(
0f
,
20f
,
-
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
8f
;
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
+
offset
,
0.4f
).
SetEase
(
Ease
.
InOutCubic
));
faceAngle
.
z
=
0f
;
offset
=
new
Vector3
(
20f
,
0f
,
0f
);
quence
.
Join
(
attackTransform
.
DORotate
(
faceAngle
+
offset
,
0.4f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
GetChild
(
0
).
DOLocalMoveZ
(
10f
,
0.4f
));
quence
.
Join
(
attackTransform
.
GetChild
(
0
).
DOLocalRotate
(
new
Vector3
(
0f
,
-
30f
,
0f
),
0.4f
));
offset
=
new
Vector3
(
0f
,
3f
,
8f
);
if
(
attackCard
.
p
.
controller
!=
0
)
offset
.
z
=
-
8f
;
quence
.
Join
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
+
offset
,
0.4f
));
quence
.
InsertCallback
(
1.8f
,
()
=>
{
hit
.
SetActive
(
true
);
AudioManager
.
PlaySE
(
"SE_MONSTERATTACK_OBELISK_02"
);
messagePass
=
true
;
CameraManager
.
ShakeCamera
(
true
);
});
quence
.
AppendInterval
(
0.5f
);
quence
.
Append
(
attackTransform
.
DOMove
(
attackPosition
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
DORotate
(
attackRotation
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
GetChild
(
0
).
DOLocalMove
(
Vector3
.
zero
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
attackTransform
.
GetChild
(
0
).
DOLocalRotate
(
Vector3
.
zero
,
0.5f
).
SetEase
(
Ease
.
InOutCubic
));
quence
.
Join
(
Program
.
I
().
camera_
.
cameraMain
.
transform
.
DOLocalMove
(
CameraManager
.
mainCameraDefaultPosition
,
0.2f
));
quence
.
OnComplete
(()
=>
{
Destroy
(
cardSet
);
Destroy
(
hit
);
Destroy
(
screenEffect
);
Destroy
(
punch
);
needDamageResponseInstant
=
false
;
attackCard
.
model
.
SetActive
(
true
);
CameraManager
.
Duel3DOverlayStickWithMain
(
false
);
CameraManager
.
DuelOverlay3DMinus
();
});
}
void
RefreshHandCardPositionInstant
()
{
if
(
isShowed
)
...
...
@@ -7547,15 +8196,15 @@ namespace MDPro3
var
line2
=
lineManager
.
GetElement
<
LineRenderer
>(
"arrowRollover"
);
var
posArr
=
new
Vector3
[
9
]
{
new
Vector3
(
start
.
x
,
5
,
start
.
z
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.125f
,
5.8f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.125f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.25f
,
6.3f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.25f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.375f
,
6.5f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.375f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.5f
,
6.5f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.5f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.625f
,
6.5f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.625f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.75f
,
6.3f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.75f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.875f
,
5.8f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.875f
),
new
Vector3
(
end
.
x
,
5
,
end
.
z
),
new
Vector3
(
start
.
x
,
5
,
start
.
z
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.125f
,
5.8f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.125f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.25f
,
6.3f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.25f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.375f
,
6.5f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.375f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.5f
,
6.5f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.5f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.625f
,
6.5f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.625f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.75f
,
6.3f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.75f
),
new
Vector3
(
start
.
x
+
(
end
.
x
-
start
.
x
)
*
0.875f
,
5.8f
,
start
.
z
+
(
end
.
z
-
start
.
z
)
*
0.875f
),
new
Vector3
(
end
.
x
,
5
,
end
.
z
),
};
line1
.
SetPositions
(
posArr
);
line2
.
SetPositions
(
posArr
);
...
...
Assets/Scripts/MasterDuel/YgomSystem/Effect/ScreenEffect.cs
View file @
d18b446a
...
...
@@ -64,8 +64,8 @@ namespace YgomSystem.Effect
if
(
useMainCameraSetting
)
{
cameraViewType
=
ViewType
.
View3D
;
cameraPosition
=
new
Vector3
(
0
,
95
,
-
37
)
;
cameraAngle
=
new
Vector3
(
70
,
0
,
0
)
;
cameraPosition
=
CameraManager
.
mainCameraDefaultPosition
;
cameraAngle
=
CameraManager
.
mainCameraDefaultRotation
;
overUI
=
false
;
}
...
...
@@ -94,6 +94,8 @@ namespace YgomSystem.Effect
public
void
SetupCamera
(
Camera
target
)
{
if
(
target
==
Program
.
I
().
camera_
.
cameraDuelOverlay3D
&&
CameraManager
.
overlaySticking
)
return
;
target
.
transform
.
localPosition
=
cameraPosition
;
target
.
transform
.
localEulerAngles
=
cameraAngle
;
if
(
target
.
name
.
Contains
(
"2D"
))
...
...
Assets/Scripts/Tools/AssetBundleRobber.cs
View file @
d18b446a
...
...
@@ -64,7 +64,8 @@ public class AssetBundleRobber : MonoBehaviour
Initialize
();
StartCoroutine
(
RefreshFileResources
());
//StartCoroutine(RefreshFileResources());
//Copy("76500705");
}
void
Copy
(
string
path
)
...
...
ProjectSettings/ProjectSettings.asset
View file @
d18b446a
...
...
@@ -551,7 +551,7 @@ PlayerSettings:
m_APIs
:
0b000000
m_Automatic
:
1
-
m_BuildTarget
:
WindowsStandaloneSupport
m_APIs
:
1500000002
000000
m_APIs
:
0200000015
000000
m_Automatic
:
0
m_BuildTargetVRSettings
:
-
m_BuildTarget
:
Standalone
...
...
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