Commit ccdc80f8 authored by fallenstardust's avatar fallenstardust

fix code

parent 8fed684f
--废品盔甲 --废品插座龙
local s,id=GetID() local s,id=GetID()
function c100200238.initial_effect(c) function c100200238.initial_effect(c)
--battle --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetDescription(aux.Stringid(id,0))
e1:SetCode(EVENT_BE_MATERIAL) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetCondition(s.indcon) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetOperation(s.indop) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(SUMMON_VALUE_SELF)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --atk up
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id) e2:SetCountLimit(1,id+100)
e2:SetCondition(s.spcon) e2:SetCondition(s.atkcon)
e2:SetTarget(s.sptg) e2:SetCost(aux.bfgcost)
e2:SetOperation(s.spop) e2:SetOperation(s.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--battle
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
end
--spsummon --spsummon
function s.spfilter(c) function s.spfilter(c)
return c:IsFaceup()and c:IsOriginalSetCard(0x66,0x1017,0xa3) and c:IsType(TYPE_SYNCHRO) end return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil) and aux.exccon(e)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.spcon(e,c)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if c==nil then return true end
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) --atk up
local c=e:GetHandler() function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local ac=Duel.GetAttacker()
local e1=Effect.CreateEffect(c) if not ac:IsControler(tp) then return false end
return ac and ac:IsControler(tp) and ac:IsFaceup() and ac:IsType(TYPE_SYNCHRO) end
function s.atkfilter(c)
return c:IsFaceup() and c:IsRelateToBattle()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local ac=e:GetLabelObject()
if ac:IsRelateToBattle() and ac:IsFaceup() and ac:IsControler(tp) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT) e1:SetValue(800)
e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1,true) ac:RegisterEffect(e1)
end end
end end
--废品插座龙 --废品盔甲
local s,id=GetID() local s,id=GetID()
function c100200239.initial_effect(c) function c100200239.initial_effect(c)
--special summon --battle
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCondition(s.indcon)
e1:SetRange(LOCATION_HAND) e1:SetOperation(s.indop)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetValue(SUMMON_VALUE_SELF)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--atk up --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+100) e2:SetCountLimit(1,id)
e2:SetCondition(s.atkcon) e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost) e2:SetTarget(s.sptg)
e2:SetOperation(s.atkop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--battle
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
end
--spsummon --spsummon
function s.spfilter(c) function s.spfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) return c:IsFaceup()and c:IsOriginalSetCard(0x66,0x1017,0xa3) and c:IsType(TYPE_SYNCHRO) end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil) and aux.exccon(e)
end end
function s.spcon(e,c) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if c==nil then return true end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end end
--atk up function s.spop(e,tp,eg,ep,ev,re,r,rp)
function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler()
local ac=Duel.GetAttacker() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
if not ac:IsControler(tp) then return false end local e1=Effect.CreateEffect(c)
return ac and ac:IsControler(tp) and ac:IsFaceup() and ac:IsType(TYPE_SYNCHRO) end
function s.atkfilter(c)
return c:IsFaceup() and c:IsRelateToBattle()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local ac=e:GetLabelObject()
if ac:IsRelateToBattle() and ac:IsFaceup() and ac:IsControler(tp) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(800) e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(LOCATION_REMOVED)
ac:RegisterEffect(e1) c:RegisterEffect(e1,true)
end end
end end
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