Commit ee6b1467 authored by wind2009's avatar wind2009

Fix 光の黄金櫃

Fix selection when monsters're special summoned in a chain
parent bc30c141
...@@ -30,7 +30,7 @@ function s.initial_effect(c) ...@@ -30,7 +30,7 @@ function s.initial_effect(c)
e4:SetDescription(aux.Stringid(id,1)) e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCode(EVENT_CUSTOM+id)
e4:SetRange(LOCATION_SZONE) e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id+o) e4:SetCountLimit(1,id+o)
e4:SetCondition(s.gycon) e4:SetCondition(s.gycon)
...@@ -38,6 +38,7 @@ function s.initial_effect(c) ...@@ -38,6 +38,7 @@ function s.initial_effect(c)
e4:SetTarget(s.gytg) e4:SetTarget(s.gytg)
e4:SetOperation(s.gyop) e4:SetOperation(s.gyop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
aux.RegisterMergedDelayedEvent(c,id,EVENT_SPSUMMON_SUCCESS)
end end
function s.indesval(e,re) function s.indesval(e,re)
return re:IsActiveType(TYPE_MONSTER) return re:IsActiveType(TYPE_MONSTER)
......
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