Commit d3d78b1c authored by fallenstardust's avatar fallenstardust

add 24PR-JP003\004\005 script

parent 9b1090c3
--四獣層ウォンキー
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddXyzProcedure(c,nil,4,2,nil,nil,99)
c:EnableReviveLimit()
--immume
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--attach_PHASE_STANDBY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.atcon1)
e2:SetTarget(s.attg)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
--attach_xyzSummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.atcon2)
e3:SetTarget(s.attg)
e3:SetOperation(s.atop)
c:RegisterEffect(e3)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
function s.atcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.atcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ) end
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ld=Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_DECK,0,nil)
if ld<1 then return end
local g=Duel.GetDecktopGroup(tp,math.min(ld,3))
if c:IsRelateToEffect(e) then
Duel.DisableShuffleCheck()
Duel.Overlay(c,g)
end
Duel.BreakEffect()
if c:GetOverlayGroup():FilterCount(Card.IsType,nil,TYPE_MONSTER)<5 then
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
Duel.GetControl(c,1-tp)
else
Duel.Damage(tp,c:GetOverlayCount()*400,REASON_EFFECT)
local mg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
Duel.Destroy(mg,REASON_EFFECT)
end
end
\ No newline at end of file
--ライフハック
function c100213004.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100213004,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,100213004+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(aux.dscon)
e1:SetTarget(c100213004.target)
e1:SetOperation(c100213004.activate)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100213004,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,100213104)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c100213004.atktg)
e2:SetOperation(c100213004.atkop)
c:RegisterEffect(e2)
end
function c100213004.filter(c,tp)
return c:IsFaceup() and not c:IsAttack(Duel.GetLP(tp)/2)
end
function c100213004.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c100213004.filter(chkc,1-tp) end
if chk==0 then return Duel.IsExistingTarget(c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,1-tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,1-tp)
end
function c100213004.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(Duel.GetLP(1-tp)/2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetValue(HALF_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function c100213004.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c100213004.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c100213004.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
end
function c100213004.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(Duel.GetLP(tp)/2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetValue(HALF_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
\ No newline at end of file
--獸累々
function c100213005.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(c100213005.target)
e1:SetOperation(c100213005.activate)
c:RegisterEffect(e1)
if not c100213005.global_check then
c100213005.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SUMMON_SUCCESS)
ge1:SetOperation(c100213005.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=ge1:Clone()
ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(ge2,0)
end
end
function c100213005.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
while tc do
tc:RegisterFlagEffect(100213005,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
tc=eg:GetNext()
end
end
function c100213005.filter(c)
return c:IsAttackPos() and c:IsCanChangePosition() and c:GetFlagEffect(100213005)==0
end
function c100213005.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100213005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c100213005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c100213005.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c100213005.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()>0 then
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(c100213005.atkcon1)
e1:SetTarget(c100213005.atkfilter)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetCondition(c100213005.atkcon2)
Duel.RegisterEffect(e2,tp)
end
function c100213005.atkcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,LOCATION_MZONE,0,1,nil)
end
function c100213005.atkcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsDefensePos,tp,0,LOCATION_MZONE,1,nil)
end
function c100213005.atkfilter(e,c)
return c:GetFlagEffect(100213005)~=0
end
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment