Commit c366c63a authored by fallenstardust's avatar fallenstardust

修改注释为日文,英文官方原名

parent b59fd246
--飞龙炎 ,飞炎之龙 --Salamadra, the Flying Flame Dragon
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
......
--幻影之剑士 --Mirage Swordsman
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
......
--极炎之剑士 --Ultimate Flame Swordsman
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--炎剑领域 --Flame Swordsrealm
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
......
--飞龙炎融合 --Salamandra Fusion
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--斗炎之剑 --Fighting Flame Sword
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
......
--附锁链的飞龙炎 --Salamandra with Chain
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--炎之剑舞 --Flame Swordsdance
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,45231177) aux.AddCodeList(c,45231177)
......
--幻奏的歌姬 露芙兰 --幻奏の歌姫ルフラン
function c101204009.initial_effect(c) function c101204009.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
--幻奏の歌姫クープレ --幻奏の歌姫クープレ
function c101204010.initial_effect(c) function c101204010.initial_effect(c)
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
......
--蕾毬首 --蕾禍ノ毬首
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--蕾矢筈天牛 --蕾禍ノ矢筈天牛
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--蕾祸 铠石龙 --蕾禍ノ鎧石竜
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--金傲大奖赛-刺杀者 --GP-アサシネーター
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--肃声的龙神 萨菲拉 --粛声なる竜神サフィラ
function c101204034.initial_effect(c) function c101204034.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--金傲大奖赛-灭杀者 --GP-アニヒレーター
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,101204020) aux.AddCodeList(c,101204020)
......
--蕾祸 武者髑髅 --蕾禍ノ武者髑髏
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddLinkProcedure(c,nil,2,2,s.lcheck) aux.AddLinkProcedure(c,nil,2,2,s.lcheck)
......
--蕾祸 御拜神主 --蕾禍ノ御拝神主
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddLinkProcedure(c,nil,2,99,s.lcheck) aux.AddLinkProcedure(c,nil,2,99,s.lcheck)
......
--蕾祸 锁蛇巳 --蕾禍ノ鎖蛇巳
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddLinkProcedure(c,nil,2,99,s.lcheck) aux.AddLinkProcedure(c,nil,2,99,s.lcheck)
......
--蕾祸缭乱狂笑 --蕾禍繚乱狂咲
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--古代的机械竞斗 --古代の機械競闘
function c101204072.initial_effect(c) function c101204072.initial_effect(c)
aux.AddCodeList(c,83104731) aux.AddCodeList(c,83104731)
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
--蕾祸大轮首狩舞 --蕾禍大輪首狩舞
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
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