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pre-release-database-cdb
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Amiya
pre-release-database-cdb
Commits
b3a91dce
Commit
b3a91dce
authored
Dec 13, 2023
by
Tang Xinwei
Browse files
Options
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Plain Diff
fix c100212005 c101204059
parent
a15958d3
Changes
2
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Showing
2 changed files
with
32 additions
and
10 deletions
+32
-10
script/c100212005.lua
script/c100212005.lua
+31
-9
script/c101204059.lua
script/c101204059.lua
+1
-1
No files found.
script/c100212005.lua
View file @
b3a91dce
...
@@ -21,12 +21,13 @@ function c100212005.initial_effect(c)
...
@@ -21,12 +21,13 @@ function c100212005.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_BATTLED
)
e2
:
SetCode
(
EVENT_BATTLED
)
e2
:
SetCountLimit
(
1
,
EFFECT_COUNT_CODE_CHAIN
)
e2
:
SetCondition
(
c100212005
.
spcon1
)
e2
:
SetCondition
(
c100212005
.
spcon1
)
e2
:
SetTarget
(
c100212005
.
sptg
)
e2
:
SetTarget
(
c100212005
.
sptg
)
e2
:
SetOperation
(
c100212005
.
spop
)
e2
:
SetOperation
(
c100212005
.
spop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
e3
=
e2
:
Clone
()
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EVENT_BATTLE
D
)
e3
:
SetCode
(
EVENT_BATTLE
_DAMAGE
)
e3
:
SetCondition
(
c100212005
.
spcon2
)
e3
:
SetCondition
(
c100212005
.
spcon2
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
...
@@ -43,7 +44,7 @@ function c100212005.matfilter(c)
...
@@ -43,7 +44,7 @@ function c100212005.matfilter(c)
return
c
:
IsAttribute
(
ATTRIBUTE_DARK
)
and
c
:
IsType
(
TYPE_PENDULUM
)
return
c
:
IsAttribute
(
ATTRIBUTE_DARK
)
and
c
:
IsType
(
TYPE_PENDULUM
)
end
end
function
c100212005
.
cfilter
(
c
,
tp
)
function
c100212005
.
cfilter
(
c
,
tp
)
return
c
:
IsSetCard
(
0x10f8
,
0x20f8
)
and
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
return
c
:
IsSetCard
(
0x10f8
,
0x20f8
)
and
c
:
IsType
(
TYPE_PENDULUM
)
and
Duel
.
GetMZoneCount
(
tp
,
c
)
>
0
and
(
c
:
IsFaceup
()
or
c
:
IsControler
(
tp
))
and
(
c
:
IsFaceup
()
or
c
:
IsControler
(
tp
))
end
end
function
c100212005
.
pspcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c100212005
.
pspcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
@@ -65,12 +66,12 @@ end
...
@@ -65,12 +66,12 @@ end
function
c100212005
.
spcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c100212005
.
spcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
bc
=
c
:
GetBattleTarget
()
return
bc
and
bc
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
bc
~=
nil
and
bc
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
end
end
function
c100212005
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c100212005
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
bc
=
c
:
GetBattleTarget
()
local
bc
=
c
:
GetBattleTarget
()
return
ep
~=
tp
and
not
(
bc
and
bc
:
IsStatus
(
STATUS_BATTLE_DESTROYED
))
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
ep
~=
tp
end
end
function
c100212005
.
spfilter
(
c
,
e
,
tp
)
function
c100212005
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x20f8
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
return
c
:
IsSetCard
(
0x20f8
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
...
@@ -79,17 +80,38 @@ function c100212005.spfilter(c,e,tp)
...
@@ -79,17 +80,38 @@ function c100212005.spfilter(c,e,tp)
end
end
function
c100212005
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c100212005
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c100212005
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c100212005
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_GRAVE
)
end
function
c100212005
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_PENDULUM
)
and
c
:
IsLocation
(
LOCATION_EXTRA
)
end
function
c100212005
.
gcheck
(
g
,
tp
,
eft
)
return
g
:
FilterCount
(
c100212005
.
filter
,
nil
)
<=
eft
end
end
function
c100212005
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c100212005
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
local
ft
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
local
eft
=
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
TYPE_PENDULUM
)
if
ft
<=
0
then
return
end
if
ft
<=
0
then
return
end
if
ft
>=
2
then
ft
=
2
end
if
ft
>=
2
then
ft
=
2
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
ft
=
1
end
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
59822133
)
then
ft
=
1
end
local
g
=
Duel
.
GetMatchingGroup
(
c100212005
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
==
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c100212005
.
spfilter
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
+
LOCATION_GRAVE
,
0
,
1
,
ft
,
nil
,
e
,
tp
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
c100212005
.
gcheck
,
false
,
1
,
ft
,
tp
,
eft
)
if
g
:
GetCount
()
>
0
then
if
sg
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
local
exg
=
sg
:
Filter
(
c100212005
.
filter
,
nil
)
sg
:
Sub
(
exg
)
if
exg
:
GetCount
()
>
0
then
for
tc
in
aux
.
Next
(
exg
)
do
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
end
end
if
sg
:
GetCount
()
>
0
then
for
tc
in
aux
.
Next
(
sg
)
do
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP_DEFENSE
)
end
end
Duel
.
SpecialSummonComplete
()
end
end
end
end
function
c100212005
.
pencon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c100212005
.
pencon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c101204059.lua
View file @
b3a91dce
...
@@ -34,7 +34,7 @@ function c101204059.initial_effect(c)
...
@@ -34,7 +34,7 @@ function c101204059.initial_effect(c)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
function
c101204059
.
indcon
(
e
)
function
c101204059
.
indcon
(
e
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
and
Duel
.
GetTurnPlayer
()
==
tp
end
end
function
c101204059
.
indtg
(
e
,
c
)
function
c101204059
.
indtg
(
e
,
c
)
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
return
c
:
IsRace
(
RACE_DRAGON
)
and
c
:
IsAttribute
(
ATTRIBUTE_FIRE
)
...
...
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