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Amiya
pre-release-database-cdb
Commits
51b89d85
Commit
51b89d85
authored
Dec 25, 2023
by
fallenstardust
Browse files
Options
Browse Files
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Plain Diff
update QCDB-JP001 script
parent
536e0c11
Changes
1
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1 changed file
with
71 additions
and
70 deletions
+71
-70
script/c100212001.lua
script/c100212001.lua
+71
-70
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script/c100212001.lua
View file @
51b89d85
--究極竜魔導師
--究極竜魔導師
function
c100212001
.
initial_effect
(
c
)
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddMaterialCodeList
(
c
,
23995346
)
aux
.
AddMaterialCodeList
(
c
,
23995346
)
aux
.
AddCodeList
(
c
,
23995346
)
aux
.
AddCodeList
(
c
,
23995346
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
...
@@ -13,185 +14,185 @@ function c100212001.initial_effect(c)
...
@@ -13,185 +14,185 @@ function c100212001.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetCode
(
EFFECT_FUSION_MATERIAL
)
e1
:
SetCode
(
EFFECT_FUSION_MATERIAL
)
e1
:
SetCondition
(
c100212001
.
FShaddollCondition
())
e1
:
SetCondition
(
s
.
FShaddollCondition
())
e1
:
SetOperation
(
c100212001
.
FShaddollOperation
())
e1
:
SetOperation
(
s
.
FShaddollOperation
())
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
100212001
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e2
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCondition
(
c100212001
.
discon
)
e2
:
SetCondition
(
s
.
discon
)
e2
:
SetTarget
(
c100212001
.
distg
)
e2
:
SetTarget
(
s
.
distg
)
e2
:
SetOperation
(
c100212001
.
disop
)
e2
:
SetOperation
(
s
.
disop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
100212001
,
2
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetCode
(
EVENT_LEAVE_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetCondition
(
c100212001
.
spcon
)
e3
:
SetCondition
(
s
.
spcon
)
e3
:
SetTarget
(
c100212001
.
sptg
)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetOperation
(
c100212001
.
spop
)
e3
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
if
not
c100212001
.
global_check
then
if
not
s
.
global_check
then
c100212001
.
global_check
=
true
s
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
ge1
:
SetOperation
(
c100212001
.
count
)
ge1
:
SetOperation
(
s
.
count
)
Duel
.
RegisterEffect
(
ge1
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
Effect
.
CreateEffect
(
c
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge2
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge2
:
SetCode
(
EVENT_CHAIN_SOLVED
)
ge2
:
SetOperation
(
c100212001
.
reset
)
ge2
:
SetOperation
(
s
.
reset
)
Duel
.
RegisterEffect
(
ge2
,
0
)
Duel
.
RegisterEffect
(
ge2
,
0
)
end
end
end
end
function
c100212001
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
count
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
re
:
GetHandler
():
IsCode
(
71143015
)
then
if
re
:
GetHandler
():
IsCode
(
71143015
)
then
c100212001
.
chain_solving
=
true
s
.
chain_solving
=
true
end
end
end
end
function
c100212001
.
reset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
reset
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
c100212001
.
chain_solving
=
false
s
.
chain_solving
=
false
end
end
function
c100212001
.
FShaddollFilter
(
c
)
function
s
.
FShaddollFilter
(
c
)
return
c
:
IsFusionSetCard
(
0xdd
)
or
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
or
c
:
IsFusionCode
(
23995346
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
return
c
:
IsFusionSetCard
(
0xdd
)
or
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
or
c
:
IsFusionCode
(
23995346
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
end
end
function
c100212001
.
Ultimate_FShaddollFilter
(
c
)
function
s
.
Ultimate_FShaddollFilter
(
c
)
return
c
:
IsFusionSetCard
(
0xdd
)
or
(
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
))
or
c
:
IsFusionCode
(
23995346
)
return
c
:
IsFusionSetCard
(
0xdd
)
or
(
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
))
or
c
:
IsFusionCode
(
23995346
)
end
end
function
c100212001
.
Chaos_FShaddollFilter
(
c
,
mg
,
fc
,
chkf
)
function
s
.
Chaos_FShaddollFilter
(
c
,
mg
,
fc
,
chkf
)
return
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
mg
:
CheckSubGroup
(
c100212001
.
FShaddollSpgcheck
,
1
,
3
,
fc
,
c
,
chkf
)
return
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
mg
:
CheckSubGroup
(
s
.
FShaddollSpgcheck
,
1
,
3
,
fc
,
c
,
chkf
)
end
end
function
c100212001
.
Engine_Startup_Chaos_FShaddollFilter
(
c
,
mg
,
fc
,
chkf
)
function
s
.
Engine_Startup_Chaos_FShaddollFilter
(
c
,
mg
,
fc
,
chkf
)
return
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
mg
:
CheckSubGroup
(
c100212001
.
FShaddollSpgcheck
,
1
,
3
,
fc
,
c
,
chkf
)
return
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
mg
:
CheckSubGroup
(
s
.
FShaddollSpgcheck
,
1
,
3
,
fc
,
c
,
chkf
)
end
end
function
c100212001
.
Unnecessary_Chaos_FShaddollFilter
(
c
)
function
s
.
Unnecessary_Chaos_FShaddollFilter
(
c
)
return
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
not
(
c
:
IsFusionSetCard
(
0xdd
)
or
c
:
IsFusionCode
(
23995346
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
))
return
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
not
(
c
:
IsFusionSetCard
(
0xdd
)
or
c
:
IsFusionCode
(
23995346
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
))
end
end
function
c100212001
.
Blue_Eyes_Ultimate_Dragon
(
c
)
function
s
.
Blue_Eyes_Ultimate_Dragon
(
c
)
return
c
:
IsFusionCode
(
23995346
)
and
not
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
return
c
:
IsFusionCode
(
23995346
)
and
not
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
or
c
:
IsHasEffect
(
EFFECT_FUSION_SUBSTITUTE
)
end
end
function
c100212001
.
FShaddollSpgcheck
(
g
,
fc
,
ec
,
chkf
)
function
s
.
FShaddollSpgcheck
(
g
,
fc
,
ec
,
chkf
)
local
sg
=
g
:
Clone
()
local
sg
=
g
:
Clone
()
sg
:
AddCard
(
ec
)
sg
:
AddCard
(
ec
)
local
c
=
g
:
Filter
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
):
GetFirst
()
local
c
=
g
:
Filter
(
s
.
Blue_Eyes_Ultimate_Dragon
,
nil
):
GetFirst
()
if
aux
.
FCheckAdditional
and
not
aux
.
FCheckAdditional
(
tp
,
sg
,
fc
)
if
aux
.
FCheckAdditional
and
not
aux
.
FCheckAdditional
(
tp
,
sg
,
fc
)
or
aux
.
FGoalCheckAdditional
and
not
aux
.
FGoalCheckAdditional
(
tp
,
sg
,
fc
)
then
return
false
end
or
aux
.
FGoalCheckAdditional
and
not
aux
.
FGoalCheckAdditional
(
tp
,
sg
,
fc
)
then
return
false
end
return
((
g
:
FilterCount
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
)
==
1
return
((
g
:
FilterCount
(
s
.
Blue_Eyes_Ultimate_Dragon
,
nil
)
==
1
and
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
Group
.
FromCards
(
c
,
ec
),
0xdd
)
==
0
and
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
Group
.
FromCards
(
c
,
ec
),
0xdd
)
==
0
or
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
ec
,
0xdd
)
==
3
)
or
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
ec
,
0xdd
)
==
3
)
and
(
chkf
==
PLAYER_NONE
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
fc
)
>
0
))
and
(
chkf
==
PLAYER_NONE
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
fc
)
>
0
))
and
g
:
FilterCount
(
c100212001
.
Unnecessary_Chaos_FShaddollFilter
,
nil
)
==
0
and
g
:
FilterCount
(
s
.
Unnecessary_Chaos_FShaddollFilter
,
nil
)
==
0
end
end
function
c100212001
.
Necessarily_FShaddollFilter
(
c
,
gc
)
function
s
.
Necessarily_FShaddollFilter
(
c
,
gc
)
return
c
:
IsCode
(
gc
:
GetCode
())
return
c
:
IsCode
(
gc
:
GetCode
())
end
end
function
c100212001
.
Necessarily_FShaddollSpgcheck
(
g
,
gc
,
fc
,
ec
,
chkf
)
function
s
.
Necessarily_FShaddollSpgcheck
(
g
,
gc
,
fc
,
ec
,
chkf
)
local
c
=
g
:
Filter
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
):
GetFirst
()
local
c
=
g
:
Filter
(
s
.
Blue_Eyes_Ultimate_Dragon
,
nil
):
GetFirst
()
local
sg
=
g
:
Clone
()
local
sg
=
g
:
Clone
()
sg
:
AddCard
(
ec
)
sg
:
AddCard
(
ec
)
if
aux
.
FCheckAdditional
and
not
aux
.
FCheckAdditional
(
tp
,
sg
,
fc
)
if
aux
.
FCheckAdditional
and
not
aux
.
FCheckAdditional
(
tp
,
sg
,
fc
)
or
aux
.
FGoalCheckAdditional
and
not
aux
.
FGoalCheckAdditional
(
tp
,
sg
,
fc
)
then
return
false
end
or
aux
.
FGoalCheckAdditional
and
not
aux
.
FGoalCheckAdditional
(
tp
,
sg
,
fc
)
then
return
false
end
return
(((
g
:
FilterCount
(
c100212001
.
Blue_Eyes_Ultimate_Dragon
,
nil
)
==
1
return
(((
g
:
FilterCount
(
s
.
Blue_Eyes_Ultimate_Dragon
,
nil
)
==
1
and
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
c
,
0xdd
)
==
0
and
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
c
,
0xdd
)
==
0
or
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
nil
,
0xdd
)
==
3
)
and
g
:
FilterCount
(
c100212001
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
)
or
g
:
FilterCount
(
Card
.
IsFusionSetCard
,
nil
,
0xdd
)
==
3
)
and
g
:
FilterCount
(
s
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
)
and
(
chkf
==
PLAYER_NONE
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
fc
)
>
0
))
and
(
chkf
==
PLAYER_NONE
or
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
fc
)
>
0
))
and
g
:
FilterCount
(
c100212001
.
Unnecessary_Chaos_FShaddollFilter
,
nil
)
==
0
and
g
:
FilterCount
(
s
.
Unnecessary_Chaos_FShaddollFilter
,
nil
)
==
0
end
end
function
c100212001
.
FShaddollCondition
()
function
s
.
FShaddollCondition
()
return
function
(
e
,
g
,
gc
,
chkf
)
return
function
(
e
,
g
,
gc
,
chkf
)
if
g
==
nil
then
return
aux
.
MustMaterialCheck
(
nil
,
e
:
GetHandlerPlayer
(),
EFFECT_MUST_BE_FMATERIAL
)
end
if
g
==
nil
then
return
aux
.
MustMaterialCheck
(
nil
,
e
:
GetHandlerPlayer
(),
EFFECT_MUST_BE_FMATERIAL
)
end
local
fc
=
e
:
GetHandler
()
local
fc
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
mg
=
g
:
Filter
(
c100212001
.
FShaddollFilter
,
nil
)
local
mg
=
g
:
Filter
(
s
.
FShaddollFilter
,
nil
)
if
gc
then
if
gc
then
if
not
mg
:
IsContains
(
gc
)
then
return
false
end
if
not
mg
:
IsContains
(
gc
)
then
return
false
end
end
end
return
mg
:
IsExists
(
c100212001
.
Engine_Startup_Chaos_FShaddollFilter
,
1
,
nil
,
mg
,
fc
,
chkf
)
return
mg
:
IsExists
(
s
.
Engine_Startup_Chaos_FShaddollFilter
,
1
,
nil
,
mg
,
fc
,
chkf
)
end
end
end
end
function
c100212001
.
FShaddollOperation
()
function
s
.
FShaddollOperation
()
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
gc
,
chkf
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
gc
,
chkf
)
local
fc
=
e
:
GetHandler
()
local
fc
=
e
:
GetHandler
()
local
tp
=
e
:
GetHandlerPlayer
()
local
tp
=
e
:
GetHandlerPlayer
()
local
mg
=
nil
local
mg
=
nil
if
c100212001
.
chain_solving
then
if
s
.
chain_solving
then
mg
=
eg
:
Filter
(
c100212001
.
Ultimate_FShaddollFilter
,
nil
)
mg
=
eg
:
Filter
(
s
.
Ultimate_FShaddollFilter
,
nil
)
else
else
mg
=
eg
:
Filter
(
c100212001
.
FShaddollFilter
,
nil
)
mg
=
eg
:
Filter
(
s
.
FShaddollFilter
,
nil
)
end
end
local
g
=
nil
local
g
=
nil
if
gc
and
c100212001
.
Chaos_FShaddollFilter
(
gc
,
mg
,
fc
,
chkf
)
then
if
gc
and
s
.
Chaos_FShaddollFilter
(
gc
,
mg
,
fc
,
chkf
)
then
g
=
Group
.
FromCards
(
gc
)
g
=
Group
.
FromCards
(
gc
)
mg
:
RemoveCard
(
gc
)
mg
:
RemoveCard
(
gc
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
g
=
mg
:
FilterSelect
(
tp
,
c100212001
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
fc
,
chkf
)
g
=
mg
:
FilterSelect
(
tp
,
s
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
fc
,
chkf
)
mg
:
Sub
(
g
)
mg
:
Sub
(
g
)
end
end
local
sg
=
nil
local
sg
=
nil
if
gc
and
g
:
FilterCount
(
c100212001
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
then
if
gc
and
g
:
FilterCount
(
s
.
Necessarily_FShaddollFilter
,
nil
,
gc
)
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
false
,
1
,
3
,
fc
,
g
:
GetFirst
(),
chkf
)
sg
=
mg
:
SelectSubGroup
(
tp
,
s
.
FShaddollSpgcheck
,
false
,
1
,
3
,
fc
,
g
:
GetFirst
(),
chkf
)
else
else
if
gc
then
if
gc
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
Necessarily_FShaddollSpgcheck
,
false
,
1
,
3
,
gc
,
fc
,
g
:
GetFirst
(),
chkf
)
sg
=
mg
:
SelectSubGroup
(
tp
,
s
.
Necessarily_FShaddollSpgcheck
,
false
,
1
,
3
,
gc
,
fc
,
g
:
GetFirst
(),
chkf
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
true
,
1
,
3
,
fc
,
g
:
GetFirst
(),
chkf
)
sg
=
mg
:
SelectSubGroup
(
tp
,
s
.
FShaddollSpgcheck
,
true
,
1
,
3
,
fc
,
g
:
GetFirst
(),
chkf
)
end
end
end
end
while
not
sg
do
while
not
sg
do
mg
:
AddCard
(
g
:
GetFirst
())
mg
:
AddCard
(
g
:
GetFirst
())
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
g
=
mg
:
FilterSelect
(
tp
,
c100212001
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
e
)
g
=
mg
:
FilterSelect
(
tp
,
s
.
Chaos_FShaddollFilter
,
1
,
1
,
nil
,
mg
,
e
)
mg
:
Sub
(
g
)
mg
:
Sub
(
g
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FMATERIAL
)
sg
=
mg
:
SelectSubGroup
(
tp
,
c100212001
.
FShaddollSpgcheck
,
true
,
1
,
3
,
fc
,
g
:
GetFirst
(),
chkf
)
sg
=
mg
:
SelectSubGroup
(
tp
,
s
.
FShaddollSpgcheck
,
true
,
1
,
3
,
fc
,
g
:
GetFirst
(),
chkf
)
end
end
g
:
Merge
(
sg
)
g
:
Merge
(
sg
)
Duel
.
SetFusionMaterial
(
g
)
Duel
.
SetFusionMaterial
(
g
)
end
end
end
end
function
c100212001
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
rp
==
1
-
tp
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
Duel
.
IsChainNegatable
(
ev
)
return
rp
==
1
-
tp
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
Duel
.
IsChainNegatable
(
ev
)
and
((
re
:
IsActiveType
(
TYPE_MONSTER
)
and
Duel
.
GetFlagEffect
(
tp
,
100212001
)
==
0
)
and
((
re
:
IsActiveType
(
TYPE_MONSTER
)
and
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
)
or
(
re
:
IsActiveType
(
TYPE_SPELL
)
and
Duel
.
GetFlagEffect
(
tp
,
100212001
+
100
)
==
0
)
or
(
re
:
IsActiveType
(
TYPE_SPELL
)
and
Duel
.
GetFlagEffect
(
tp
,
id
+
100
)
==
0
)
or
(
re
:
IsActiveType
(
TYPE_TRAP
)
and
Duel
.
GetFlagEffect
(
tp
,
100212001
+
200
)
==
0
))
or
(
re
:
IsActiveType
(
TYPE_TRAP
)
and
Duel
.
GetFlagEffect
(
tp
,
id
+
200
)
==
0
))
end
end
function
c100212001
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
if
re
:
IsActiveType
(
TYPE_MONSTER
)
then
if
re
:
IsActiveType
(
TYPE_MONSTER
)
then
Duel
.
RegisterFlagEffect
(
tp
,
100212001
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
100212001
,
3
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
elseif
re
:
IsActiveType
(
TYPE_SPELL
)
then
elseif
re
:
IsActiveType
(
TYPE_SPELL
)
then
Duel
.
RegisterFlagEffect
(
tp
,
100212001
+
100
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
100
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
100212001
,
4
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
4
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTargetRange
(
1
,
0
)
elseif
re
:
IsActiveType
(
TYPE_TRAP
)
then
elseif
re
:
IsActiveType
(
TYPE_TRAP
)
then
Duel
.
RegisterFlagEffect
(
tp
,
100212001
+
200
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
200
,
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
100212001
,
5
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
5
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
...
@@ -201,29 +202,29 @@ function c100212001.distg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -201,29 +202,29 @@ function c100212001.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
end
end
end
end
function
c100212001
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
NegateActivation
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
if
Duel
.
NegateActivation
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
end
end
end
end
function
c100212001
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_SPECIAL
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
return
c
:
IsSummonType
(
SUMMON_TYPE_SPECIAL
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
GetReasonPlayer
()
==
1
-
tp
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
GetReasonPlayer
()
==
1
-
tp
end
end
function
c100212001
.
spfilter
(
c
,
e
,
tp
)
function
s
.
spfilter
(
c
,
e
,
tp
)
return
(
c
:
IsFusionSetCard
(
0xdd
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
(
c
:
IsFusionSetCard
(
0xdd
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
or
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
))
or
c
:
IsFusionSetCard
(
0xcf
)
and
c
:
IsFusionType
(
TYPE_RITUAL
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
true
,
false
))
and
(
c
:
IsLocation
(
LOCATION_GRAVE
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
(
c
:
IsLocation
(
LOCATION_GRAVE
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
or
c
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
)
or
c
:
IsLocation
(
LOCATION_EXTRA
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
)
end
end
function
c100212001
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c100212001
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_EXTRA
)
end
end
function
c100212001
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
c100212001
.
spfilter
),
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
#
g
>
0
then
if
#
g
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
end
end
...
...
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