--RR-ブルーム・ヴァルチャー
--lua by zengsxing
local s,id,o=GetID()
function s.initial_effect(c)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1,id)
	e1:SetCost(s.spcost)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	local e2=Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1,id)
	e2:SetCost(s.spcost)
	e2:SetCondition(s.spcon2)
	e2:SetTarget(s.sptg2)
	e2:SetOperation(s.spop2)
	c:RegisterEffect(e2)
	Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
	return c:IsAttribute(ATTRIBUTE_DARK)
end
function s.cfilter(c)
	return c:IsFaceup() and not c:IsRace(RACE_WINDBEAST)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
	return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
	local e1=Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1,0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE+PHASE_END)
	Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
	return not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.spfilter(c,e,tp)
	return c:IsSetCard(0xba) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
		and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,c,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	local c=e:GetHandler()
	if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,c,e,tp)
	if g:GetCount()>0 then
		g:AddCard(c)
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.spfilter2(c,e,tp)
	return c:IsSetCard(0xba) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,59822133)
		and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(4) 
		 and c:IsCanBeEffectTarget(e) and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,c,e,tp) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
	g:AddCard(c)
	Duel.SetTargetCard(g)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
	local c=e:GetHandler()
	local tg=Duel.GetTargetsRelateToChain()
	if tg:GetCount()>0 then
		Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
	end
end