Commit fb5758e4 authored by gg123gg's avatar gg123gg Committed by GitHub

Add files via upload

parent 41ec8995
--六曜 赤口的完红丘依儿
function c12001018.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12001018,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1c0)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,12001018)
e1:SetCost(c12001018.cost1)
e1:SetOperation(c12001018.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12001018,2))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,12001104)
e2:SetCondition(c12001018.con2)
e2:SetOperation(c12001018.op2)
c:RegisterEffect(e2)
--
end
--
function c12001018.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
--
function c12001018.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1_1=Effect.CreateEffect(c)
e1_1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1_1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1_1:SetLabelObject(c)
e1_1:SetCondition(c12001018.con1_1)
e1_1:SetOperation(c12001018.op1_1)
e1_1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_1,tp)
--
local e1_2=Effect.CreateEffect(c)
e1_2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e1_2:SetCondition(c12001018.con1_2)
e1_2:SetOperation(c12001018.op1_2)
e1_2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_2,tp)
local e1_3=Effect.CreateEffect(c)
e1_3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1_3:SetCode(EVENT_CHAIN_SOLVED)
e1_3:SetLabelObject(c)
e1_3:SetCondition(c12001018.con1_3)
e1_3:SetOperation(c12001018.op1_3)
e1_3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_3,tp)
--
end
--
function c12001018.cfilter1_1(c,tp)
return c:GetSummonPlayer()==1-tp
end
function c12001018.con1_1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c12001018.cfilter1_1,1,nil,tp)
and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
end
function c12001018.op1_1(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(12001018,1)) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
local c=e:GetLabelObject()
if tc:IsSetCard(0xfb0) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
else
if c:IsLocation(LOCATION_GRAVE) and tc:IsAbleToHand() then
Duel.DisableShuffleCheck()
Duel.SendtoDeck(tc,nil,1,REASON_EFFECT)
Duel.ShuffleHand(tp)
else
Duel.ShuffleDeck(tp)
end
end
end
--
function c12001018.con1_2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c12001018.cfilter1_1,1,nil,tp)
and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
end
--六曜 赤口的完红丘依儿
function c12001018.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12001018,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1c0)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,12001018)
e1:SetCost(c12001018.cost1)
e1:SetOperation(c12001018.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12001018,2))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,12001104)
e2:SetCondition(c12001018.con2)
e2:SetCondition(c12001018.dstg)
e2:SetOperation(c12001018.dsop)
c:RegisterEffect(e2)
--
end
--
function c12001018.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
--
function c12001018.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1_1=Effect.CreateEffect(c)
e1_1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1_1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1_1:SetLabelObject(c)
e1_1:SetCondition(c12001018.con1_1)
e1_1:SetOperation(c12001018.op1_1)
e1_1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_1,tp)
--
local e1_2=Effect.CreateEffect(c)
e1_2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e1_2:SetCondition(c12001018.con1_2)
e1_2:SetOperation(c12001018.op1_2)
e1_2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_2,tp)
local e1_3=Effect.CreateEffect(c)
e1_3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1_3:SetCode(EVENT_CHAIN_SOLVED)
e1_3:SetLabelObject(c)
e1_3:SetCondition(c12001018.con1_3)
e1_3:SetOperation(c12001018.op1_3)
e1_3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_3,tp)
--
end
--
function c12001018.cfilter1_1(c,tp)
return c:GetSummonPlayer()==1-tp
end
function c12001018.con1_1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c12001018.cfilter1_1,1,nil,tp)
and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
end
function c12001018.op1_1(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(12001018,1)) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
local c=e:GetLabelObject()
if tc:IsSetCard(0xfb0) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
else
Duel.DisableShuffleCheck()
Duel.MoveSequence(tc,1)
Duel.ShuffleHand(tp)
end
end
--
function c12001018.con1_2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c12001018.cfilter1_1,1,nil,tp)
and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
end
function c12001018.op1_2(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,12001018,RESET_CHAIN,0,1)
end
function c12001018.con1_3(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,12001018)>0
end
function c12001018.op1_3(e,tp,eg,ep,ev,re,r,rp)
local n=Duel.GetFlagEffect(tp,12001018)
Duel.ResetFlagEffect(tp,12001018)
while n>0 do
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(12001018,1)) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
local c=e:GetLabelObject()
if tc:IsSetCard(0xfb0) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
else
Duel.DisableShuffleCheck()
Duel.MoveSequence(tc,1)
Duel.ShuffleDeck(tp)
end
n=n-1
end
end
--
function c12001018.con2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_REVEAL)
end
--
function c12001018.tfilter2(c)
return c:IsAbleToRemove()
end
function c12001018.dstg(e,tp,eg,ep,ev,re,r,rp)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,0,LOCATION_MZONE)
end
function c12001018.dsop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(1-tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_RULE)
end
end
--六曜 赤口的完红丘依儿
function c12001018.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12001018,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1c0)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,12001018)
e1:SetCost(c12001018.cost1)
e1:SetOperation(c12001018.op1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12001018,2))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,12001104)
e2:SetCondition(c12001018.con2)
e2:SetCondition(c12001018.dstg)
e2:SetOperation(c12001018.dsop)
c:RegisterEffect(e2)
--
end
--
function c12001018.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
--
function c12001018.op1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1_1=Effect.CreateEffect(c)
e1_1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1_1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1_1:SetLabelObject(c)
e1_1:SetCondition(c12001018.con1_1)
e1_1:SetOperation(c12001018.op1_1)
e1_1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_1,tp)
--
local e1_2=Effect.CreateEffect(c)
e1_2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1_2:SetCode(EVENT_SPSUMMON_SUCCESS)
e1_2:SetCondition(c12001018.con1_2)
e1_2:SetOperation(c12001018.op1_2)
e1_2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_2,tp)
local e1_3=Effect.CreateEffect(c)
e1_3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1_3:SetCode(EVENT_CHAIN_SOLVED)
e1_3:SetLabelObject(c)
e1_3:SetCondition(c12001018.con1_3)
e1_3:SetOperation(c12001018.op1_3)
e1_3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1_3,tp)
--
end
--
function c12001018.cfilter1_1(c,tp)
return c:GetSummonPlayer()==1-tp
end
function c12001018.con1_1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c12001018.cfilter1_1,1,nil,tp)
and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
end
function c12001018.op1_1(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(12001018,1)) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
local c=e:GetLabelObject()
if tc:IsSetCard(0xfb0) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
else
Duel.DisableShuffleCheck()
Duel.MoveSequence(tc,1)
Duel.ShuffleHand(tp)
end
end
--
function c12001018.con1_2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c12001018.cfilter1_1,1,nil,tp)
and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
end
function c12001018.op1_2(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,12001018,RESET_CHAIN,0,1)
end
function c12001018.con1_3(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,12001018)>0
end
function c12001018.op1_3(e,tp,eg,ep,ev,re,r,rp)
local n=Duel.GetFlagEffect(tp,12001018)
Duel.ResetFlagEffect(tp,12001018)
while n>0 do
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(12001018,1)) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
local c=e:GetLabelObject()
if tc:IsSetCard(0xfb0) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(tc,REASON_EFFECT+REASON_REVEAL)
else
Duel.DisableShuffleCheck()
Duel.MoveSequence(tc,1)
Duel.ShuffleDeck(tp)
end
n=n-1
end
end
--
function c12001018.con2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_REVEAL)
end
--
function c12001018.tfilter2(c)
return c:IsAbleToRemove()
end
function c12001018.dstg(e,tp,eg,ep,ev,re,r,rp)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
end
function c12001018.dsop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(1-tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_RULE)
end
end
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