Commit e80ef0f4 authored by Tachibana's avatar Tachibana

tnndx

parent 37b7ec8e
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expansions/pics/14142010.jpg
expansions/pics/14142010.jpg
expansions/pics/14142010.jpg
expansions/pics/14142010.jpg
  • 2-up
  • Swipe
  • Onion skin
--名媛·源千雪
local m=14142001
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(95772051,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m)
e2:SetCost(cm.thcost)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.thfilter(c)
return c:IsSetCard(code) and c:IsAbleToHand()
end
function cm.refilter(c)
local f=false
if c:GetEquipTarget() then f=c:GetEquipTarget():IsSetCard(code) end
f=f or c:IsSetCard(code)
return f
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetReleaseGroup(tp,true)
sg=sg:Filter(cm.refilter,nil)
sg:Merge(Duel.GetMatchingGroup(cm.refilter,tp,LOCATION_SZONE,0,nil))
if chk==0 then return sg:GetCount()>0 end
local g=sg:Select(tp,1,1,nil)
Duel.Release(g,REASON_COST)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--yl_testok
--名媛·璃璃子
local m=14142002
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(cm.spcon)
c:RegisterEffect(e2)
--ig equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(14235211,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCategory(CATEGORY_EQUIP)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.ieqtg)
e3:SetOperation(cm.ieqop)
c:RegisterEffect(e3)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(code)
end
function cm.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(cm.filter,c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function cm.ifilter(c)
return c:IsFaceup() and c:IsCode(m-1)
end
function cm.ieqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) and Duel.IsExistingMatchingCard(cm.ifilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function cm.ieqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end
if not Duel.Equip(tp,c,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.ieqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetValue(0)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e3)
end
function cm.ieqlimit(e,c)
return c==e:GetLabelObject()
end
--yl_testok
--名媛·千城雪
local m=14142003
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(cm.spcon)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(34680482,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetCost(cm.spcost)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.filter(c)
return c:IsFacedown() or not (c:IsSetCard(code) and c:IsType(TYPE_SYNCHRO))
end
function cm.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and not Duel.IsExistingMatchingCard(cm.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
local c=e:GetHandler()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
--yl_testok
--名媛·木户cos
local m=14142004
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
c:EnableReviveLimit()
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(72989439,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(cm.spcon)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--ig equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(14235211,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCategory(CATEGORY_EQUIP)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(cm.ieqcost)
e3:SetTarget(cm.ieqtg)
e3:SetOperation(cm.ieqop)
c:RegisterEffect(e3)
--activate cost
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_ACTIVATE_COST)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetTargetRange(0,1)
e4:SetCondition(cm.costcon)
e4:SetTarget(cm.actarget)
e4:SetCost(cm.costchk)
e4:SetOperation(cm.costop)
c:RegisterEffect(e4)
--limit
local e100=Effect.CreateEffect(c)
e100:SetType(EFFECT_TYPE_SINGLE)
e100:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e100:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e100:SetValue(cm.mlimit)
c:RegisterEffect(e100)
local e110=e100:Clone()
e110:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
c:RegisterEffect(e110)
local e120=e100:Clone()
e120:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
c:RegisterEffect(e120)
local e130=e100:Clone()
e130:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
c:RegisterEffect(e130)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
local atk=d:GetAttack()
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
if atk>0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.spcon(e,c)
if c==nil then return true end
return Duel.CheckLPCost(tp,1000)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.PayLPCost(tp,1000)
end
function cm.ieqcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) end
Duel.PayLPCost(tp,1000)
end
function cm.ieqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function cm.ieqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not tc:IsRelateToEffect(e) then return end
if not Duel.Equip(tp,tc,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
tc:RegisterEffect(e1)
end
function cm.costcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetEquipCount()>0 and Duel.GetFlagEffect(tp,m)==0
end
function cm.actarget(e,te,tp)
return te
end
function cm.costchk(e,te_or_c,tp)
return Duel.CheckLPCost(tp,300)
end
function cm.costop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m)
Duel.PayLPCost(tp,300)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.mlimit(e,c)
if not c then return false end
return not c:IsSetCard(code)
end
--yl_testok
--名媛·罗莎
local m=14142005
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--SpecialSummon equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_EQUIP)
e2:SetCountLimit(1)
e2:SetTarget(cm.esptg)
e2:SetOperation(cm.espop)
c:RegisterEffect(e2)
--SynchroSummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetHintTiming(0,TIMING_MAIN_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.sctg)
e3:SetOperation(cm.scop)
c:RegisterEffect(e3)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.filter1(c,e)
local ec=e:GetHandler()
local tp=ec:GetControler()
return c:GetEquipTarget()==ec and c:GetOwner()==1-tp and c:GetOriginalType()&TYPE_MONSTER and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetMZoneCount(tp)>0
end
function cm.esptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(cm.filter1,1,nil,e) and eg:FilterCount(cm.filter1,nil,e)==1 end
local g=eg:Filter(cm.filter1,nil,e)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.espop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:Filter(cm.filter1,nil,e):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
function cm.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,0,nil,TYPE_MONSTER)
local exg=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg)
return exg:FilterCount(Card.IsSetCard,nil,code)>0
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.scop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,0,nil,TYPE_MONSTER)
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg)
g=g:Filter(Card.IsSetCard,nil,code)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
--yl_testok
--名媛·幻蝶
local m=14142006
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--ig equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(14235211,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCategory(CATEGORY_EQUIP+CATEGORY_GRAVE_ACTION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m)
e2:SetTarget(cm.ieqtg)
e2:SetOperation(cm.ieqop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetDescription(aux.Stringid(m,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCost(cm.ieqcost)
c:RegisterEffect(e3)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.ieqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(nil,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,nil,tp,0,LOCATION_GRAVE,1,1,nil)
end
function cm.ieqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsHasEffect(47355498) or Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not tc:IsRelateToEffect(e) then return end
if not Duel.Equip(tp,tc,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
function cm.refilter(c,e)
local f=false
if c:GetEquipTarget() then f=c:GetEquipTarget():IsSetCard(code) end
f=f or c:IsSetCard(code)
return f and c~=e:GetHandler()
end
function cm.ieqcost(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetReleaseGroup(tp,true)
sg=sg:Filter(cm.refilter,nil,e)
sg:Merge(Duel.GetMatchingGroup(cm.refilter,tp,LOCATION_SZONE,0,nil,e))
if chk==0 then return sg:GetCount()>0 end
local g=sg:Select(tp,1,1,nil)
Duel.Release(g,REASON_COST)
end
--yl_testok
--名媛·奶昔
local m=14142007
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--draw
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_RECOVER+CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m)
e2:SetTarget(cm.drtg)
e2:SetOperation(cm.drop)
c:RegisterEffect(e2)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500)
end
function cm.drop(e,tp,eg,ep,ev,re,r,rp)
if Duel.Recover(tp,1500,REASON_EFFECT)~=1500 then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)==0 then return end
local tc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(1-tp,tc)
if tc:IsSetCard(code) and tc:IsType(TYPE_MONSTER) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SelectYesNo(tp,aux.Stringid(70245411,2)) then
Duel.BreakEffect()
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
Duel.ShuffleHand(tp)
end
--yl_testok
--名媛·舞璃恋心
local m=14142008
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,code),aux.NonTuner(nil),2)
c:EnableReviveLimit()
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
c:RegisterEffect(e2)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--disable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(0,EFFECT_FLAG2_MILLENNIUM_RESTRICT)
e3:SetCode(EFFECT_DISABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(cm.distg)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAIN_SOLVING)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(cm.discon)
e4:SetOperation(cm.disop)
c:RegisterEffect(e4)
--SpecialSummon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(1357146,0))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_GRAVE)
e5:SetCountLimit(1,m)
e5:SetCost(cm.cost)
e5:SetTarget(cm.target)
e5:SetOperation(cm.operation)
c:RegisterEffect(e5)
--atk down
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_DISABLE)
e6:SetRange(LOCATION_MZONE)
e6:SetTargetRange(0,LOCATION_MZONE)
e6:SetTarget(cm.atktg)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_UPDATE_ATTACK)
e7:SetValue(cm.val)
c:RegisterEffect(e7)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(Card.IsType,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,TYPE_MONSTER) end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsType,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,nil,TYPE_MONSTER) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local d=Duel.SelectMatchingCard(tp,Card.IsType,tp,0,LOCATION_MZONE+LOCATION_GRAVE,1,1,nil,TYPE_MONSTER):GetFirst()
if d and Duel.Equip(tp,d,c) then
d:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.disfilter(c)
return c:IsFaceup() and c:GetFlagEffect(m)~=0
end
function cm.distg(e,c)
if c:IsFacedown() then return false end
local g=e:GetHandler():GetEquipGroup():Filter(cm.disfilter,nil)
return g:IsExists(Card.IsCode,1,nil,c:GetCode())
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetEquipGroup():Filter(cm.disfilter,nil)
local code,type=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CODE,CHAININFO_TYPE)
return type==TYPE_MONSTER and g:IsExists(Card.IsCode,1,nil,code)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function cm.costfilter(c)
local ec=c:GetEquipTarget()
return ec and ec:IsSetCard(code) and c:IsAbleToRemoveAsCost(POS_FACEDOWN)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.monfilter(c)
return c:GetOriginalType()&TYPE_MONSTER ~=0
end
function cm.atktg(e,c)
if c:IsFacedown() then return false end
local g=e:GetHandler():GetEquipGroup():Filter(cm.monfilter,nil)
return Group.__band(c:GetColumnGroup(),g):GetCount()>0
end
function cm.val(e,c)
if c:IsFacedown() then return false end
local g=e:GetHandler():GetEquipGroup():Filter(cm.monfilter,nil)
local sg=Group.__band(c:GetColumnGroup(),g)
local atk=sg:GetFirst():GetAttack()
local sc=sg:GetNext()
if sc then atk=atk+sc:GetAttack() end
return -atk
end
--yl_testok
--名媛·绫音
local m=14142009
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--ig equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(14235211,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_EQUIP)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m)
e2:SetTarget(cm.ieqtg)
e2:SetOperation(cm.ieqop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetDescription(aux.Stringid(m,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCost(cm.ieqcost)
c:RegisterEffect(e3)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.refilter(c,e)
local f=false
if c:GetEquipTarget() then f=c:GetEquipTarget():IsSetCard(code) end
f=f or c:IsSetCard(code)
return f and c~=e:GetHandler()
end
function cm.ieqcost(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetReleaseGroup(tp,true)
sg=sg:Filter(cm.refilter,nil,e)
sg:Merge(Duel.GetMatchingGroup(cm.refilter,tp,LOCATION_SZONE,0,nil,e))
if chk==0 then return sg:GetCount()>0 end
local g=sg:Select(tp,1,1,nil)
Duel.Release(g,REASON_COST)
end
function cm.ieqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_HAND,1,nil) end
end
function cm.ieqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(17955766,1))
local tg=g:FilterSelect(tp,Card.IsType,1,1,nil,TYPE_MONSTER)
local tc=tg:GetFirst()
if tc and Duel.Equip(tp,tc,c) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(cm.eqlimit)
tc:RegisterEffect(e1)
Duel.BreakEffect()
if c:GetFlagEffect(m)>0 then Duel.ResetFlagEffect(1-tp,m) end
if Duel.IsPlayerCanDraw(1-tp,2) and Duel.SelectYesNo(1-tp,aux.Stringid(m,1)) and Duel.Draw(1-tp,2,REASON_EFFECT)==2 then
Duel.RegisterFlagEffect(1-tp,m,RESET_PHASE+PHASE_END,0,2)
c:RegisterFlagEffect(m,RESET_PHASE+PHASE_END,0,2)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_TO_HAND)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(0,1)
e2:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK))
e2:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_DRAW)
e3:SetCondition(cm.drcon)
e3:SetTargetRange(0,1)
e3:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e3,tp)
end
end
Duel.ShuffleHand(1-tp)
end
end
function cm.drcon(e)
return Duel.GetFlagEffect(1-e:GetOwnerPlayer(),m)>0
end
--yl_testok
...@@ -4,7 +4,7 @@ local cm=_G["c"..m] ...@@ -4,7 +4,7 @@ local cm=_G["c"..m]
local code=0x540 local code=0x540
function cm.initial_effect(c) function cm.initial_effect(c)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,code),aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit() c:EnableReviveLimit()
--Equip --Equip
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--名媛·小软
local m=14142011
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(cm.estg)
e2:SetOperation(cm.esop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
if not Duel.GetAttackTarget() then return false end
return Duel.GetAttackTarget():IsSetCard(code)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
e:SetLabelObject(Duel.GetAttacker())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.Equip(tp,tc,c) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.estg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,1,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function cm.esop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsRelateToEffect(e) and Duel.Equip(tp,tc,c) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(1000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
--yl_testok
\ No newline at end of file
--名媛·柠白
local m=14142012
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(59822133,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_EQUIP)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_CHAINING)
e1:SetCost(cm.necost)
e1:SetCondition(cm.negcon)
e1:SetTarget(cm.negtg)
e1:SetOperation(cm.negop)
c:RegisterEffect(e1)
--bounce
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(cm.atcon)
e2:SetTarget(cm.attg)
e2:SetOperation(cm.atop)
c:RegisterEffect(e2)
end
function cm.necost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function cm.negcon(e,tp,eg,ep,ev,re,r,rp)
local loc=re:GetActivateLocation()
return (loc==LOCATION_GRAVE or loc==LOCATION_HAND) and Duel.IsChainNegatable(ev) and ep~=tp
end
function cm.eqfilter(c)
return c:IsFaceup() and c:IsSetCard(code)
end
function cm.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
local tcode,te=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CODE,CHAININFO_TRIGGERING_EFFECT)
if chk==0 then return (te:GetHandler():IsLocation(LOCATION_REMOVED+LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE) or Duel.IsExistingMatchingCard(Card.IsCode,tp,0,LOCATION_GRAVE,1,nil,tcode)) and Duel.IsExistingMatchingCard(cm.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function cm.negop(e,tp,eg,ep,ev,re,r,rp)
local tcode,te=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CODE,CHAININFO_TRIGGERING_EFFECT)
if Duel.NegateActivation(ev) and (te:GetHandler():IsLocation(LOCATION_REMOVED+LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE) or Duel.IsExistingMatchingCard(Card.IsCode,tp,0,LOCATION_GRAVE,1,nil,tcode)) and Duel.IsExistingMatchingCard(cm.eqfilter,tp,LOCATION_MZONE,0,1,nil) then
local g=Duel.GetMatchingGroup(Card.IsCode,tp,0,LOCATION_GRAVE,nil,tcode)
if te:GetHandler():IsLocation(LOCATION_REMOVED+LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE) then
g:AddCard(te:GetHandler())
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local tc=g:Select(tp,1,1,nil):GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local ec=Duel.SelectMatchingCard(tp,cm.eqfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
Duel.Equip(tp,tc,ec)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetLabelObject(ec)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetLabelObject()==c
end
function cm.atcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a:IsControler(tp) then
return a:IsSetCard(code)
elseif d and d:IsControler(tp) then
return d:IsSetCard(code)
end
return false
end
function cm.attg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
--yl_testok
--名媛·蔷蔷
local m=14142013
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(94677445,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.thcon)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.spfilter(c,tp,mg)
return c:IsSynchroSummonable(nil,mg) and Duel.GetLocationCountFromEx(tp,tp,mg,c)>0 and c:IsSetCard(code)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
Duel.BreakEffect()
local mg=Group.FromCards(c,d)
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_EXTRA,0,nil,tp,mg)
if Duel.IsPlayerCanSpecialSummonCount(tp,2)
and Duel.GetMZoneCount(tp)>0 and d:IsCanBeSynchroMaterial()
and d:IsCanBeSpecialSummoned(e,SUMMON_VALUE_SYNCHRO_MATERIAL,tp,false,false)
and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,0))
and Duel.SpecialSummon(d,SUMMON_VALUE_SYNCHRO_MATERIAL,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function cm.thfilter(c)
return c:IsSetCard(code) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 then
Duel.ConfirmCards(1-tp,tc)
if Duel.SelectYesNo(tp,aux.Stringid(50457953,0)) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
end
--yl_testok
--名媛·桃儿卡卡
local m=14142014
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.setcon)
e1:SetTarget(cm.settg)
e1:SetOperation(cm.setop)
c:RegisterEffect(e1)
--Equip
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_EQUIP+CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetCondition(cm.condition)
e2:SetTarget(cm.target)
e2:SetOperation(cm.operation)
c:RegisterEffect(e2)
end
function cm.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function cm.filter(c)
return c:IsSetCard(code) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable() and not (c:IsLocation(LOCATION_REMOVED) and c:IsFacedown())
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,nil) end
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local dc=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK+LOCATION_REMOVED,0,1,1,nil):GetFirst()
if dc and Duel.SSet(tp,dc)==1 then
if dc:IsType(TYPE_QUICKPLAY) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
dc:RegisterEffect(e1)
end
if dc:IsType(TYPE_TRAP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
dc:RegisterEffect(e1)
end
end
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and d:IsFaceup() end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if d and d:IsFaceup() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
Duel.BreakEffect()
local p,da=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,da,REASON_EFFECT)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e2)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
--yl_testok
--名媛·沈夏露露
local m=14142015
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(9260791,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m)
e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker() and d and (c==d or c==Duel.GetAttacker()) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.refilter(c)
return c:IsReleasable() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsFaceup()
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetMatchingGroup(cm.refilter,tp,LOCATION_ONFIELD,0,nil)
if chk==0 then return sg:GetCount()>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local tc=sg:Select(tp,1,1,nil)
Duel.Release(tc,REASON_COST)
end
function cm.spfilter(c,e,tp)
return c:IsSetCard(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_REMOVED,nil,TYPE_SPELL+TYPE_TRAP)
if g:GetCount()>0 then
local rn=Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
if rn>0 then
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(rn*100)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
end
end
end
--yl_testok
--名媛·秋叶
local m=14142016
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,code),aux.NonTuner(nil),1)
c:EnableReviveLimit()
--Equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.eqtg)
e1:SetOperation(cm.eqop)
c:RegisterEffect(e1)
local e01=e1:Clone()
e01:SetCondition(cm.eqcon1)
e01:SetTarget(cm.eqtg1)
c:RegisterEffect(e01)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(89856523,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.setcon)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
end
function cm.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,14142101)
end
function cm.eqtg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return d and d==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.SetChainLimit(function(sce,scep,sctp)return scep==sctp end)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==c and d and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if c==d then d=Duel.GetAttacker() end
if d and d:IsRelateToBattle() then
if not Duel.Equip(tp,d,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
d:RegisterEffect(e1)
end
end
function cm.eqlimit(e,c)
return e:GetOwner()==c
end
function cm.setcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function cm.filter(c)
return c:IsCode(14142101) and c:IsSSetable()
end
function cm.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end
end
function cm.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local dc=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_DECK,0,nil):GetFirst()
if dc and Duel.SSet(tp,dc)==1 and Duel.SelectYesNo(tp,aux.Stringid(m,0)) and c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and c:IsLocation(LOCATION_REMOVED) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(28692962,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_BATTLE_START)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(cm.retop)
e1:SetReset(EVENT_PHASE_START+PHASE_BATTLE_START)
Duel.RegisterEffect(e1,tp)
end
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.ReturnToField(tc)
end
--yl_testok
\ No newline at end of file
--女仆咖啡厅
local m=14142101
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--change effect type
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(14142101)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(1,1)
c:RegisterEffect(e2)
end
function cm.thfilter(c)
return c:IsCode(14142003) and c:IsAbleToHand()
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
--yl_testok
--今天也是名媛媛气满满的一天
local m=14142102
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--multi attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.atktg)
e2:SetOperation(cm.atkop)
c:RegisterEffect(e2)
end
function cm.filter(c)
return c:IsSetCard(code) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(code)
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
--yl_testok
\ No newline at end of file
--名媛的双人单
local m=14142103
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(cm.handcon)
c:RegisterEffect(e2)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
function cm.filterd(c)
return c:IsFaceup() and c:IsSetCard(code)
end
function cm.filter(c,tcode)
return c:IsSetCard(code) and not c:IsCode(tcode) and c:IsType(TYPE_MONSTER)
end
function cm.handcon(e)
local tp=e:GetHandler():GetControler()
return Duel.GetMatchingGroup(cm.filterd,tp,LOCATION_MZONE,0,nil):GetClassCount(Card.GetCode)>=2
end
function cm.efilter(c,tp)
return c:IsFaceup() and c:IsSetCard(code) and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(cm.efilter,tp,LOCATION_MZONE,0,1,nil,tp) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
Duel.SelectTarget(tp,cm.efilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
e:SetLabelObject(g:GetFirst())
end
function cm.eqlimit(e,c)
return e:GetLabelObject()==c
end
function cm.controlcon(e)
return e:GetLabelObject():IsHasEffect(m)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local hc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==hc then tc=g:GetNext() end
if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and hc:IsFaceup() and hc:IsRelateToEffect(e) and hc:IsControler(1-tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local oc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tc:GetCode()):GetFirst()
local tcEquipped=false
local ocEquipped=false
if Duel.Equip(tp,tc,hc,true) then
tcEquipped=true
end
if Duel.Equip(tp,oc,hc,true) then
ocEquipped=true
end
if tcEquipped or ocEquipped then
Duel.EquipComplete()
if tcEquipped then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(hc)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
if ocEquipped then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(cm.eqlimit)
e1:SetLabelObject(hc)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
oc:RegisterEffect(e1)
end
end
if tcEquipped and ocEquipped then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(m)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_UNCOPYABLE)
e3:SetValue(tp)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e3)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_SET_CONTROL)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCondition(cm.controlcon)
e3:SetLabelObject(hc)
e3:SetValue(tp)
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
oc:RegisterEffect(e3)
--code
local e5=e3:Clone()
e5:SetCode(EFFECT_ADD_SETCODE)
e5:SetValue(code)
oc:RegisterEffect(e5)
end
end
end
function cm.thfilter(c)
return c:IsSetCard(code) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--yl_testok
--喂!该给名媛付钱了
local m=14142104
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.lptg)
e2:SetOperation(cm.lpop)
c:RegisterEffect(e2)
end
function cm.monfilter(c)
return c:GetOriginalType()&TYPE_MONSTER ~=0 and c:GetTextAttack()>0
end
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(code) and c:GetEquipGroup():FilterCount(cm.monfilter,nil)>0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.monfilter1(c)
return c:GetOriginalType()&TYPE_MONSTER ~=0
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and cm.filter(tc) then
local g=tc:GetEquipGroup():Filter(cm.monfilter,nil)
local atk=g:GetSum(Card.GetTextAttack)
local LPp=Duel.GetLP(1-tp)-atk
if LPp<0 then LPp=0 end
Duel.SetLP(1-tp,LPp)
Duel.BreakEffect()
Duel.Draw(tp,Duel.Release(tc:GetEquipGroup():Filter(cm.monfilter1,nil),REASON_EFFECT),REASON_EFFECT)
end
end
function cm.lptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
end
function cm.lpop(e,tp,eg,ep,ev,re,r,rp)
local LPp=Duel.GetLP(1-tp)-1000
if LPp<0 then LPp=0 end
Duel.SetLP(1-tp,LPp)
end
--yl_testok
\ No newline at end of file
--名媛的逃单处理
local m=14142105
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(cm.cost)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--protection
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost)
e2:SetOperation(cm.operation)
c:RegisterEffect(e2)
--act in hand
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e3:SetCondition(cm.handcon)
c:RegisterEffect(e3)
end
function cm.handcon(e)
local tp=e:GetOwnerPlayer()
return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_SZONE,0,1,nil)
end
function cm.costfilter(c)
local ec=c:GetEquipTarget()
return ec and ec:IsSetCard(code) and c:IsReleasable()
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if e:GetHandler():IsStatus(STATUS_ACT_FROM_HAND) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.Release(g,REASON_COST)
end
end
function cm.cfilter(c)
return c:IsFaceup() and c:IsSetCard(code)
end
function cm.cfilter2(c)
return c:IsFaceup() and c:IsSetCard(code) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.cfilter2,tp,LOCATION_MZONE,0,1,nil) and re and Duel.IsChainNegatable(ev)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and cm.cfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.cfilter2,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,cm.cfilter2,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function cm.eqlimit(e,c)
return e:GetLabelObject()==c
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=re:GetHandler()
local tc=Duel.GetFirstTarget()
if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) and tc and tc:IsRelateToEffect(e) then
if rc and not rc:IsImmuneToEffect(e) then
rc:CancelToGrave()
if not Duel.Equip(tp,rc,tc) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetLabelObject(tc)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1)
end
end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetOperation(cm.actop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function cm.actop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if re:IsActiveType(TYPE_MONSTER) and rc:IsSetCard(code) and ep==tp then
Duel.SetChainLimit(cm.chainlm)
end
end
function cm.chainlm(e,rp,tp)
return tp==rp
end
--yl_testok
--名媛的公演
local m=14142106
local cm=_G["c"..m]
local code=0x540
Duel.LoadScript("c37564765.lua")
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--effect
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_EQUIP)
e2:SetRange(LOCATION_SZONE)
e2:SetCost(cm.cost)
e2:SetTarget(cm.eqtg)
e2:SetOperation(cm.eqop)
c:RegisterEffect(e2)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_EXTRA,3,nil) and Duel.GetMZoneCount(1-tp)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_EXTRA,nil)
if g:GetCount()<3 then return end
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=g:Select(tp,3,3,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local tc=tg:Select(1-tp,1,1,nil):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,1-tp,1-tp,true,false,POS_FACEUP) then
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
tc:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD-RESET_LEAVE-RESET_TOFIELD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,0))
end
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function cm.filter1(c,tp)
local ec=c:GetEquipTarget()
return ec:IsSetCard(code) and ec:GetControler()==tp and c:GetOriginalType()&TYPE_MONSTER and c:GetFlagEffect(m)>0
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(cm.filter1,1,nil,tp) and eg:FilterCount(cm.filter1,nil,tp)==1 end
local tc=eg:Filter(cm.filter1,nil,tp):GetFirst()
e:SetLabel(tc:GetOriginalCode())
e:SetLabelObject(tc:GetEquipTarget())
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local tcode=e:GetLabel()
local tc=e:GetLabelObject()
if tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) then
local f=Card.RegisterEffect
Card.RegisterEffect=function(tc,e,forced)
e:SetCondition(cm.rcon(e:GetCondition()))
e:SetCost(cm.rcost(e:GetCost()))
return f(tc,e,forced)
end
tc:CopyEffect(tcode,RESET_EVENT+0x1fe0000,1)
Card.RegisterEffect=f
end
end
function cm.rcon(con)
return function(e,tp,eg,ep,ev,re,r,rp)
return not con or con(e,tp,eg,ep,ev,re,r,rp) or e:IsHasType(0x7e0)
end
end
function cm.rcost(cost)
return function(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not cost or cost(e,tp,eg,ep,ev,re,r,rp,0) or e:IsHasType(0x7e0) end
return not cost or e:IsHasType(0x7e0) or cost(e,tp,eg,ep,ev,re,r,rp,1)
end
end
--yl_testok
--让名媛吃干净!
local m=14142107
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--eq
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCost(aux.bfgcost)
e2:SetCountLimit(1,m+100)
e2:SetTarget(cm.eqtg)
e2:SetOperation(cm.eqop)
c:RegisterEffect(e2)
end
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(code) and c:GetEquipGroup():GetCount()>0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.eqlimit(e,c)
return e:GetLabelObject()==c
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and cm.filter(tc) and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local rc=tc:GetEquipGroup():FilterSelect(tp,Card.IsReleasable,1,1,nil)
if Duel.Release(rc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local ec=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil):GetFirst()
if ec and Duel.Equip(tp,ec,tc) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetLabelObject(tc)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
ec:RegisterEffect(e1)
end
end
end
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(code)
end
function cm.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.atkfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function cm.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if c:IsLocation(LOCATION_REMOVED) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Equip(tp,c,tc) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetLabelObject(tc)
e1:SetValue(cm.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
--yl_testok
--给名媛投喂
local m=14142108
local cm=_G["c"..m]
local code=0x540
function cm.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_EQUIP+CATEGORY_SEARCH+CATEGORY_TOHAND)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET)
e0:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e0:SetTarget(cm.target)
e0:SetOperation(cm.operation)
c:RegisterEffect(e0)
--Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(cm.eqlimit)
c:RegisterEffect(e1)
--Atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(500)
c:RegisterEffect(e3)
--battle indestructable
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e4:SetValue(1)
c:RegisterEffect(e4)
end
function cm.eqlimit(e,c)
return c:IsSetCard(code)
end
function cm.filter(c)
return c:IsFaceup() and c:IsSetCard(code)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:GetLocation()==LOCATION_MZONE and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,cm.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function cm.thfilter(c)
return c:IsSetCard(code) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand() and not c:IsCode(m)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Equip(tp,c,tc) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
--yl_testok
...@@ -299,7 +299,6 @@ ...@@ -299,7 +299,6 @@
#named_with_Unchurted 傀海兽 #named_with_Unchurted 傀海兽
#仲村芽衣子 2736617510 141 0x540-0x54f #仲村芽衣子 2736617510 141 0x540-0x54f
!setname 0x540 名媛
#named_with_hana 花舞少女 #named_with_hana 花舞少女
#渊眼少女 1368478851 143 0x430-0x43f #渊眼少女 1368478851 143 0x430-0x43f
...@@ -526,7 +525,7 @@ aux.AddCodeList(c,16160006) 阿比盖尔卡名记述 ...@@ -526,7 +525,7 @@ aux.AddCodeList(c,16160006) 阿比盖尔卡名记述
!setname 0x323 灵兽训练师 !setname 0x323 灵兽训练师
!setname 0x324 幻梦灵兽 !setname 0x324 幻梦灵兽
#萌萌尺酱 626386490 333 0x550-0x55f #萌萌尺酱 626386490 333 0x550-0x55f 0x560-0x56f
!setname 0x550 造神计划 !setname 0x550 造神计划
!setname 0x551 空想 !setname 0x551 空想
!setname 0x3552 魔术魔女 !setname 0x3552 魔术魔女
......
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