Commit 43a10dd0 authored by gg123gg's avatar gg123gg Committed by GitHub

fix

parent 4095a7f6
--原罪机械 Gluttony 阿库娅 --原罪机械 Gluttony 阿库娅
function c12004006.initial_effect(c) function c12004006.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(12004006,0)) e1:SetDescription(aux.Stringid(12004006,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,12004006) e1:SetCountLimit(1,12004006)
e1:SetTarget(c12004006.sptg) e1:SetTarget(c12004006.sptg)
e1:SetOperation(c12004006.spop) e1:SetOperation(c12004006.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e4=e1:Clone() local e4=e1:Clone()
e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN) e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(TIMINGS_CHECK_MONSTER) e4:SetHintTiming(TIMINGS_CHECK_MONSTER)
e4:SetCondition(c12004006.tdcon2) e4:SetCondition(c12004006.tdcon2)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--search --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12004006,1)) e2:SetDescription(aux.Stringid(12004006,1))
e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,12004006+100) e2:SetCountLimit(1,12004006+100)
e2:SetTarget(c12004006.thtg) e2:SetTarget(c12004006.thtg)
e2:SetOperation(c12004006.thop) e2:SetOperation(c12004006.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE) e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c12004006.tdcon2(e,tp,eg,ep,ev,re,r,rp) function c12004006.tdcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,12008029)>0 return Duel.GetFlagEffect(tp,12008029)>0
end end
function c12004006.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c12004006.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)<Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE,nil) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,2,e:GetHandler()) end and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)<Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE,nil) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,3,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function c12004006.spfilter1(c,e,tp) function c12004006.spfilter1(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function c12004006.spop(e,tp,eg,ep,ev,re,r,rp) function c12004006.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)<=0 then return end if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)<=0 then return end
Duel.BreakEffect() Duel.BreakEffect()
if Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,3,nil) then if Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,3,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE+LOCATION_PZONE,0,3,3,nil) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,3,3,nil)
local dd=Duel.Destroy(g,REASON_EFFECT) local dd=Duel.Destroy(g,REASON_EFFECT)
if dd<3 then if dd<3 then
if dd<3 then if dd<3 then
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
end end
if dd<2 and Duel.IsExistingMatchingCard(c12004006.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(12004006,2)) then if dd<2 and Duel.IsExistingMatchingCard(c12004006.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(12004006,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c12004006.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,c12004006.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
end end
if dd<1 then if dd<1 then
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tg=g:GetMaxGroup(Card.GetAttack) local tg=g:GetMaxGroup(Card.GetAttack)
if tg:GetCount()>1 then if tg:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE)
local sg=tg:Select(1-tp,1,1,nil) local sg=tg:Select(1-tp,1,1,nil)
Duel.HintSelection(sg) Duel.HintSelection(sg)
Duel.Remove(sg,POS_FACEUP,REASON_RULE) Duel.Remove(sg,POS_FACEUP,REASON_RULE)
end end
end end
end end
end end
end end
end end
function c12004006.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c12004006.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end end
function c12004006.thop(e,tp,eg,ep,ev,re,r,rp) function c12004006.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET) Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE) e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000) e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET) e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local e3=e1:Clone() local e3=e1:Clone()
e3:SetCode(EFFECT_SET_BASE_ATTACK) e3:SetCode(EFFECT_SET_BASE_ATTACK)
e3:SetValue(tc:GetBaseAttack()/2) e3:SetValue(tc:GetBaseAttack()/2)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
end end
Duel.BreakEffect() Duel.BreakEffect()
if Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_DECK,0,1,nil,RACE_SEASERPENT) and Duel.SelectYesNo(tp,aux.Stringid(12004006,3)) then if Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_DECK,0,1,nil,RACE_SEASERPENT) and Duel.SelectYesNo(tp,aux.Stringid(12004006,3)) then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(12004006,4)) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(12004006,4))
local g=Duel.SelectMatchingCard(tp,Card.IsRace,tp,LOCATION_DECK,0,1,1,nil,RACE_SEASERPENT) local g=Duel.SelectMatchingCard(tp,Card.IsRace,tp,LOCATION_DECK,0,1,1,nil,RACE_SEASERPENT)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
Duel.ShuffleDeck(tp) Duel.ShuffleDeck(tp)
Duel.MoveSequence(tc,0) Duel.MoveSequence(tc,0)
Duel.ConfirmDecktop(tp,1) Duel.ConfirmDecktop(tp,1)
end end
end end
end end
\ No newline at end of file
--原罪机械 慈爱的贝鲁特 --原罪机械 慈爱的贝鲁特
local m=12004026 local m=12004026
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xfb1),aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),true) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xfb1),aux.FilterBoolFunction(Card.IsType,TYPE_EFFECT),true)
--mat check --mat check
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(cm.valcheck) e1:SetValue(cm.valcheck)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--immune --immune
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0)) e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m) e2:SetCountLimit(1,m)
e2:SetCondition(cm.immcon) e2:SetCondition(cm.immcon)
e2:SetOperation(cm.immop) e2:SetOperation(cm.immop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--to hand --to hand
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,1)) e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,m+100) e3:SetCountLimit(1,m+100)
e3:SetCondition(cm.thcon) e3:SetCondition(cm.thcon)
e3:SetTarget(cm.thtg) e3:SetTarget(cm.thtg)
e3:SetOperation(cm.thop) e3:SetOperation(cm.thop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--control --control
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,2)) e4:SetDescription(aux.Stringid(m,2))
e4:SetCategory(CATEGORY_CONTROL) e4:SetCategory(CATEGORY_CONTROL)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(cm.ctcon) e4:SetCondition(cm.ctcon)
e4:SetCountLimit(1,m+200) e4:SetCountLimit(1,m+200)
e4:SetTarget(cm.cttg) e4:SetTarget(cm.cttg)
e4:SetOperation(cm.ctop) e4:SetOperation(cm.ctop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
for i,v in pairs({EVENT_SUMMON,EVENT_FLIP_SUMMON,EVENT_SPSUMMON}) do for i,v in pairs({EVENT_SUMMON,EVENT_FLIP_SUMMON,EVENT_SPSUMMON}) do
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,3)) e3:SetDescription(aux.Stringid(m,3))
e3:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e3:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetCode(v) e3:SetCode(v)
e3:SetCondition(cm.discon1) e3:SetCondition(cm.discon1)
e3:SetTarget(cm.distg1) e3:SetTarget(cm.distg1)
e3:SetOperation(cm.disop1) e3:SetOperation(cm.disop1)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TODECK) e2:SetCategory(CATEGORY_TODECK+CATEGORY_TODECK)
e2:SetDescription(aux.Stringid(12001016,4)) e2:SetDescription(aux.Stringid(12001016,4))
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+300) e2:SetCountLimit(1,m+300)
e2:SetTarget(cm.thtg1) e2:SetTarget(cm.thtg1)
e2:SetOperation(cm.thop1) e2:SetOperation(cm.thop1)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function cm.immcon(e,tp,eg,ep,ev,re,r,rp) function cm.immcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetMaterial() local g=e:GetHandler():GetMaterial()
local cc=g:Filter(Card.IsSetCard,nil,0x1fb3) local cc=g:Filter(Card.IsSetCard,nil,0x1fb3)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
and cc:GetCount()>0 and cc:GetCount()>0
end end
function cm.immop(e,tp,eg,ep,ev,re,r,rp) function cm.immop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(cm.efilter) e1:SetValue(cm.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetValue(1000) e3:SetValue(1000)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
end end
function cm.efilter(e,te) function cm.efilter(e,te)
return te:GetOwner()~=e:GetOwner() return te:GetOwner()~=e:GetOwner()
end end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp) function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetMaterial() local g=e:GetHandler():GetMaterial()
local cc=g:Filter(Card.IsRace,nil,RACE_MACHINE) local cc=g:Filter(Card.IsRace,nil,RACE_MACHINE)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
and cc:GetCount()>0 and cc:GetCount()>0
end end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsSetCard(0xfb1) and c:IsAbleToHand() return c:IsSetCard(0xfb1) and c:IsAbleToHand()
end end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end end
function cm.thop(e,tp,eg,ep,ev,re,r,rp) function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
function cm.ctcon(e,tp,eg,ep,ev,re,r,rp) function cm.ctcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetMaterial() local g=e:GetHandler():GetMaterial()
local cc=g:Filter(Card.IsSetCard,nil,0xfbb) local cc=g:Filter(Card.IsSetCard,nil,0xfbb)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
and cc:GetCount()>0 and cc:GetCount()>0
end end
function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,0,0)
end end
function cm.ctop(e,tp,eg,ep,ev,re,r,rp) function cm.ctop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CONTROL) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(1-tp,Card.IsAbleToChangeControler,1-tp,LOCATION_MZONE,0,1,1,nil) local g=Duel.SelectMatchingCard(1-tp,Card.IsAbleToChangeControler,1-tp,LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if not tc then return end if not tc then return end
if Duel.GetControl(tc,tp)~=0 then if Duel.GetControl(tc,tp)~=0 then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1,true) tc:RegisterEffect(e1,true)
end end
end end
function cm.filter1(c,tp) function cm.filter1(c,tp)
return c:GetSummonPlayer()==tp return c:GetSummonPlayer()==tp
end end
function cm.discon1(e,tp,eg,ep,ev,re,r,rp) function cm.discon1(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetMaterial() local g=e:GetHandler():GetMaterial()
local cc=g:Filter(Card.IsCode,nil,12004020) local cc=g:Filter(Card.IsCode,nil,12004020)
return Duel.GetCurrentChain()==0 and eg:IsExists(cm.filter1,1,nil,1-tp) and e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) return Duel.GetCurrentChain()==0 and eg:IsExists(cm.filter1,1,nil,1-tp) and e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
and cc:GetCount()>0 and cc:GetCount()>0
end end
function cm.distg1(e,tp,eg,ep,ev,re,r,rp,chk) function cm.distg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local g=eg:Filter(cm.filter1,nil,1-tp) local g=eg:Filter(cm.filter1,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end end
function cm.disop1(e,tp,eg,ep,ev,re,r,rp) function cm.disop1(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(cm.filter1,nil,1-tp) local g=eg:Filter(cm.filter1,nil,1-tp)
Duel.NegateSummon(g) Duel.NegateSummon(g)
Duel.Destroy(g,REASON_EFFECT) Duel.Destroy(g,REASON_EFFECT)
end end
function cm.thfilter1(c) function cm.thfilter1(c)
return c:IsRace(RACE_MACHINE) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return c:IsRace(RACE_MACHINE) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end end
function cm.thtg1(e,tp,eg,ep,ev,re,r,rp,chk) function cm.thtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter1,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter1,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end end
function cm.thop1(e,tp,eg,ep,ev,re,r,rp) function cm.thop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsLocation(LOCATION_DECK) and Duel.SendtoDeck(c,nil,0,REASON_EFFECT)~=0 then if c:IsLocation(LOCATION_GRAVE) and Duel.SendtoDeck(c,nil,0,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter1,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.thfilter1,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit) e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
end end
end end
function cm.splimit(e,c) function cm.splimit(e,c)
return not c:IsRace(RACE_MACHINE) return not c:IsRace(RACE_MACHINE)
end end
\ No newline at end of file
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