Commit 27c62858 authored by Huangnan's avatar Huangnan

物语纪录fix.v2

parent 8215d5e5
--物语纪录·不死之忍
function c1009029.initial_effect(c)
--xyzlimit
c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x20c),7,2)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(c1009029.pctg)
e1:SetOperation(c1009029.pcop)
c:RegisterEffect(e1)
--negate attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_PZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCountLimit(1)
e2:SetCondition(c1009029.condition)
e2:SetCost(c1009029.cost)
e2:SetOperation(c1009029.operation)
c:RegisterEffect(e2)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c1009029.regcon)
e2:SetOperation(c1009029.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(c1009029.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--extra attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EXTRA_ATTACK)
e4:SetValue(2)
e4:SetCondition(c1009029.effcon)
c:RegisterEffect(e4)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(1009029,1))
e5:SetCategory(CATEGORY_TODECK)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(c1009029.effcon)
e5:SetCost(c1009029.remcost)
e5:SetTarget(c1009029.remtg)
e5:SetOperation(c1009029.remop)
c:RegisterEffect(e5)
--pendulum
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(c1009029.pencon)
e4:SetTarget(c1009029.pentg)
e4:SetOperation(c1009029.penop)
c:RegisterEffect(e4)
--xyzlimit
c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x20c),7,2)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(c1009029.pctg)
e1:SetOperation(c1009029.pcop)
c:RegisterEffect(e1)
--negate attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_PZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCountLimit(1)
e2:SetCondition(c1009029.condition)
e2:SetCost(c1009029.cost)
e2:SetOperation(c1009029.operation)
c:RegisterEffect(e2)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c1009029.regcon)
e2:SetOperation(c1009029.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(c1009029.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--extra attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EXTRA_ATTACK)
e4:SetValue(2)
e4:SetCondition(c1009029.effcon)
c:RegisterEffect(e4)
--destroy
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(1009029,1))
e5:SetCategory(CATEGORY_TODECK)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(c1009029.effcon)
e5:SetCost(c1009029.remcost)
e5:SetTarget(c1009029.remtg)
e5:SetOperation(c1009029.remop)
c:RegisterEffect(e5)
--pendulum
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCondition(c1009029.pencon)
e4:SetTarget(c1009029.pentg)
e4:SetOperation(c1009029.penop)
c:RegisterEffect(e4)
end
c1009029.pendulum_level=7
function c1009029.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp
return Duel.GetTurnPlayer()~=tp
end
function c1009029.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,nil,0x520c) end
local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,nil,0x520c)
Duel.Release(g,REASON_COST)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,nil,0x520c) end
local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,nil,0x520c)
Duel.Release(g,REASON_COST)
end
function c1009029.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) and Duel.NegateAttack() then
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
if e:GetHandler():IsRelateToEffect(e) and Duel.NegateAttack() then
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
end
function c1009029.pcfilter(c)
return c:IsSetCard(0x520c) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
return c:IsSetCard(0x520c) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function c1009029.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(c1009029.pcfilter,tp,LOCATION_DECK,0,1,nil) end
if chk==0 then return (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1))
and Duel.IsExistingMatchingCard(c1009029.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function c1009029.pcop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c1009029.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
if not e:GetHandler():IsRelateToEffect(e) then return end
if not Duel.CheckLocation(tp,LOCATION_PZONE,0) and not Duel.CheckLocation(tp,LOCATION_PZONE,1) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c1009029.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
function c1009029.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) and e:GetLabel()==1
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ) and e:GetLabel()==1
end
function c1009029.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(1009029,RESET_EVENT+RESETS_STANDARD,0,1)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(1009029,3))
local c=e:GetHandler()
c:RegisterFlagEffect(1009029,RESET_EVENT+RESETS_STANDARD,0,1)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(1009029,3))
end
function c1009029.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_ADVANCE) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
local g=c:GetMaterial()
if g:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_ADVANCE) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
function c1009029.effcon(e)
return e:GetHandler():GetFlagEffect(1009029)>0
return e:GetHandler():GetFlagEffect(1009029)>0
end
function c1009029.remcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c1009029.th1filter(c,p)
return c:GetOwner()==p and c:IsAbleToRemove()
return c:GetOwner()==p and c:IsAbleToRemove()
end
function c1009029.remtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetFieldGroup(tp,0,0x1c)
local dc=g:FilterCount(c1009029.th1filter,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
if chk==0 then return true end
local g=Duel.GetFieldGroup(tp,0,0x18)
local dc=g:FilterCount(c1009029.th1filter,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),0,0)
end
function c1009029.sgfilter(c,p)
return c:IsLocation(LOCATION_REMOVED) and c:IsControler(p)
return c:IsLocation(LOCATION_REMOVED) and c:IsControler(p)
end
function c1009029.remop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,0,0x1c)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(c1009029.sgfilter,nil,1-tp)
if ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,0,0x18)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(c1009029.sgfilter,nil,1-tp)
if ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
function c1009029.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
local c=e:GetHandler()
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c1009029.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,LOCATION_PZONE)>0 end
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_PZONE,LOCATION_PZONE)>0 end
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c1009029.penop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
if Duel.Destroy(g,REASON_EFFECT)~=0 and e:GetHandler():IsRelateToEffect(e) then
Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,LOCATION_PZONE)
if Duel.Destroy(g,REASON_EFFECT)~=0 and e:GetHandler():IsRelateToEffect(e) then
Duel.MoveToField(e:GetHandler(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
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