Commit 1aa66a47 authored by Tachibana's avatar Tachibana

move

parent b9f20b1e
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...@@ -561,7 +561,6 @@ ...@@ -561,7 +561,6 @@
26806028 2 --好久不见·海伊 26806028 2 --好久不见·海伊
26806050 1 --洁净时间·海伊 26806050 1 --洁净时间·海伊
26806074 0 --微光海洋·海伊 26806074 0 --微光海洋·海伊
26807012 1 --隐藏黑色之白
26807016 1 --Despair of Infinite 26807016 1 --Despair of Infinite
26807017 0 --Precious Sword 26807017 0 --Precious Sword
26807018 0 --KOTO-DAMA 26807018 0 --KOTO-DAMA
...@@ -1215,7 +1214,6 @@ ...@@ -1215,7 +1214,6 @@
81040026 1 --纯粹行者·周子 81040026 1 --纯粹行者·周子
81040037 1 --冬日回忆·周子 81040037 1 --冬日回忆·周子
81042009 0 --Nanahira & Mega 81042009 0 --Nanahira & Mega
81044010 0 --废墟之下的凝视
81044034 2 --迅雷不及掩耳盗铃儿响叮当仁不让世界充满爱你没商量体裁衣衫不整个好活之势! 81044034 2 --迅雷不及掩耳盗铃儿响叮当仁不让世界充满爱你没商量体裁衣衫不整个好活之势!
81046025 1 --虚拟YouTuber 缀目日伞 81046025 1 --虚拟YouTuber 缀目日伞
81048027 1 --猫咖 momoko 81048027 1 --猫咖 momoko
......
--人赐良机
local m=26802021
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate(summon)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH+EFFECT_COUNT_CODE_SINGLE)
e1:SetCondition(cm.condition1)
e1:SetTarget(cm.target1)
e1:SetOperation(cm.activate1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e3)
--Activate(effect)
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_ACTIVATE)
e4:SetCode(EVENT_CHAINING)
e4:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH+EFFECT_COUNT_CODE_SINGLE)
e4:SetCondition(cm.condition2)
e4:SetTarget(cm.target2)
e4:SetOperation(cm.activate2)
c:RegisterEffect(e4)
--act in hand
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e5:SetCondition(cm.handcon)
c:RegisterEffect(e5)
end
function cm.condition1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()==0 and Duel.GetLP(tp)<=1000
end
function cm.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,eg:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,eg:GetCount(),0,0)
end
function cm.activate1(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
end
function cm.condition2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsChainNegatable(ev) and Duel.GetLP(tp)<=1000
end
function cm.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function cm.activate2(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function cm.handcon(e)
return Duel.GetLP(tp)<=100
end
--Rainbow Frontier
local m=26803045
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.condition)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e2:SetTarget(cm.disable)
e2:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e2)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(m,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(cm.spcon)
e4:SetTarget(cm.sptg)
e4:SetOperation(cm.spop)
c:RegisterEffect(e4)
end
function cm.filter(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsStatus(STATUS_EFFECT_ENABLED)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.disable(e,c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsStatus(STATUS_EFFECT_ENABLED) and not c:IsCode(m)
end
function cm.cfilter(c)
return c:IsFaceup() and c:IsCode(26803001)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_CHAINING)
and Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.spfilter(c,e,tp)
return not c:IsSummonableCard() and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and cm.spfilter(chkc,e,tp) end
if chk==0 then return e:GetHandler():IsDestructable() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_ONFIELD,0,1,nil) then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
--海滩约会·独立
function c26803101.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,26803101)
e1:SetTarget(c26803101.sptg)
e1:SetOperation(c26803101.spop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,26803191)
e2:SetCost(c26803101.tpcost)
e2:SetTarget(c26803101.tptg)
e2:SetOperation(c26803101.tpop)
c:RegisterEffect(e2)
end
function c26803101.eqfilter(c,e,tp)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeEffectTarget(e) and c:CheckUniqueOnField(tp)
end
function c26803101.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(c26803101.eqfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil,e,tp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_SZONE)),2)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and g:CheckSubGroup(aux.dncheck,1,ft)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,1,ft)
Duel.SetTargetCard(sg)
local tg=sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
if tg:GetCount()>0 then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tg,tg:GetCount(),0,0)
end
end
function c26803101.tgfilter(c,e)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsRelateToEffect(e)
end
function c26803101.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(c26803101.tgfilter,nil,e)
if ft<g:GetCount() then return end
Duel.BreakEffect()
local tc=g:GetFirst()
while tc do
Duel.Equip(tp,tc,c,false,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetValue(c26803101.eqlimit)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
Duel.EquipComplete()
end
end
function c26803101.eqlimit(e,c)
return e:GetOwner()==c
end
function c26803101.tpcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(Card.IsAbleToGraveAsCost,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c26803101.tpfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26803101.tptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c26803101.tpfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c26803101.tpfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c26803101.tpfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c26803101.tpop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--海边邀约·独立
function c26803102.initial_effect(c)
--to grave
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE)
e0:SetType(EFFECT_TYPE_IGNITION)
e0:SetCountLimit(1,26803102)
e0:SetRange(LOCATION_MZONE)
e0:SetCost(c26803102.sgcost)
e0:SetTarget(c26803102.sgtg)
e0:SetOperation(c26803102.sgop)
c:RegisterEffect(e0)
--draw
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,26803192)
e1:SetCondition(c26803102.drcon1)
e1:SetTarget(c26803102.drtg)
e1:SetOperation(c26803102.drop)
c:RegisterEffect(e1)
end
function c26803102.sgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function c26803102.filter(c)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsAbleToGrave()
end
function c26803102.sgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(c26803102.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c26803102.sgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c26803102.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function c26803102.drcon1(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_FUSION+REASON_SYNCHRO+REASON_LINK)~=0
end
function c26803102.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c26803102.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--树荫之下·独立
function c26803103.initial_effect(c)
c:EnableReviveLimit()
--special summon rule
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c26803103.hspcon)
e1:SetOperation(c26803103.hspop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_MAIN_END+TIMING_BATTLE_START+TIMING_BATTLE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,26803103)
e2:SetCondition(c26803103.spcon)
e2:SetCost(c26803103.spcost)
e2:SetTarget(c26803103.sptg)
e2:SetOperation(c26803103.spop)
c:RegisterEffect(e2)
end
function c26803103.hspfilter(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsAttack(2200) and c:IsDefense(600) and Duel.GetMZoneCount(tp,c)>0
end
function c26803103.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroupEx(tp,c26803103.hspfilter,1,c,tp)
end
function c26803103.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local sg=Duel.SelectReleaseGroupEx(tp,c26803103.hspfilter,1,1,c,tp)
Duel.Release(sg,REASON_COST)
end
function c26803103.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_MAIN1 or (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE) or ph==PHASE_MAIN2)
end
function c26803103.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c26803103.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26803103.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(c26803103.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c26803103.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c26803103.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--四月约定·独立
function c26803104.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,26803104)
e1:SetTarget(c26803104.thtg)
e1:SetOperation(c26803104.thop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,26803194)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c26803104.drcon2)
e2:SetTarget(c26803104.drtg)
e2:SetOperation(c26803104.drop)
c:RegisterEffect(e2)
local e4=e2:Clone()
e4:SetCode(EVENT_REMOVE)
e4:SetCondition(c26803104.drcon2)
c:RegisterEffect(e4)
end
function c26803104.thfilter(c)
return c:IsAttack(2200) and c:IsDefense(600) and not c:IsCode(26803104) and c:IsAbleToHand()
end
function c26803104.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c26803104.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c26803104.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c26803104.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c26803104.drcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_MONSTER)
and c:IsPreviousLocation(LOCATION_OVERLAY)
end
function c26803104.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c26803104.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--仲夏之花·独立
function c26803105.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1,1)
c:EnableReviveLimit()
--damage
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,26803105)
e1:SetTarget(c26803105.damtg)
e1:SetOperation(c26803105.damop)
c:RegisterEffect(e1)
--To hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,26803195)
e2:SetCondition(c26803105.thcon)
e2:SetTarget(c26803105.thtg2)
e2:SetOperation(c26803105.thop2)
c:RegisterEffect(e2)
end
function c26803105.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetTargetPlayer(1-tp)
local ct=Duel.GetMatchingGroupCount(nil,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*300)
end
function c26803105.damop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetMatchingGroupCount(nil,tp,LOCATION_MZONE,0,nil)
Duel.Damage(p,ct*300,REASON_EFFECT)
end
function c26803105.thcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c26803105.thfilter2(c)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c26803105.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c26803105.thfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26803105.thfilter2,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c26803105.thfilter2,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c26803105.thop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--浅夏旋律·独立
function c26803106.initial_effect(c)
c:EnableReviveLimit()
aux.AddXyzProcedure(c,nil,6,2,nil,nil,99)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,26803106)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCondition(c26803106.descon)
e1:SetTarget(c26803106.destg)
e1:SetOperation(c26803106.desop)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,26803196)
e2:SetCost(c26803106.tdcost)
e2:SetTarget(c26803106.tdtg)
e2:SetOperation(c26803106.tdop)
c:RegisterEffect(e2)
end
function c26803106.cfilter(c,tp)
return c:GetSummonLocation()==LOCATION_EXTRA
end
function c26803106.descon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c26803106.cfilter,1,nil,tp)
end
function c26803106.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c26803106.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function c26803106.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c26803106.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function c26803106.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and c26803106.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26803106.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c26803106.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c26803106.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end
end
--蓝玫瑰·独立
function c26803107.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.NOT(aux.FilterBoolFunction(Card.IsLinkType,TYPE_TOKEN)),3,99,c26803107.lcheck)
c:EnableReviveLimit()
--atkup
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e0:SetRange(LOCATION_MZONE)
e0:SetCode(EFFECT_UPDATE_ATTACK)
e0:SetValue(c26803107.value)
c:RegisterEffect(e0)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,26803107)
e1:SetOperation(c26803107.regop)
c:RegisterEffect(e1)
--search
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,26803197)
e3:SetCondition(c26803107.thcon2)
e3:SetTarget(c26803107.thtg2)
e3:SetOperation(c26803107.thop2)
c:RegisterEffect(e3)
end
function c26803107.lcheck(g,lc)
return g:GetClassCount(Card.GetLinkCode)==g:GetCount()
end
function c26803107.atkfilter(c)
return c:IsType(TYPE_MONSTER)
end
function c26803107.value(e,c)
local tp=c:GetControler()
if Duel.GetTurnPlayer()~=tp then return 0 end
return Duel.GetMatchingGroupCount(c26803107.atkfilter,tp,LOCATION_GRAVE,0,nil)*100
end
function c26803107.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_XYZ_LEVEL)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(c26803107.xyztg)
e1:SetValue(c26803107.xyzlv)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c26803107.xyztg(e,c)
return c:IsLevel(12) and c:IsAttack(2200) and c:IsDefense(600)
end
function c26803107.xyzlv(e,c,rc)
return 0x20060000+c:GetLevel()
end
function c26803107.thcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)) and c:IsPreviousPosition(POS_FACEUP)
end
function c26803107.thfilter2(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAttack(2200) and c:IsDefense(600) and c:IsAbleToHand()
end
function c26803107.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c26803107.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c26803107.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c26803107.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--樱花邂逅·独立
local m=26803108
local cm=_G["c"..m]
Duel.LoadScript("c26800000.lua")
function cm.initial_effect(c)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(cm.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.descon)
e3:SetTarget(cm.destg)
e3:SetOperation(cm.desop)
c:RegisterEffect(e3)
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetAttacker()
local tc=Duel.GetAttackTarget()
if not ac:IsControler(tp) then ac,tc=tc,ac end
return ac and ac:IsControler(tp) and ac:IsFaceup() and ac:IsAttack(2200) and ac:IsDefense(600)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:GetControler()~=tp and Duel.GetAttackTarget()==nil
end
function cm.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp)
and cm.spfilter(chkc,e,tp) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--月夜之约·独立
local m=26803109
local cm=_G["c"..m]
Duel.LoadScript("c26800000.lua")
function cm.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon)
c:RegisterEffect(e1)
--atk
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(TIMING_DAMAGE_STEP)
e3:SetCountLimit(1)
e3:SetTarget(cm.atktg)
e3:SetOperation(cm.atkop)
c:RegisterEffect(e3)
end
function cm.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function cm.atkfilter(c)
return c:IsFaceup() and not c:IsAttack(c:GetBaseAttack())
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local atk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
--孤高之花·独立
local m=26803110
local cm=_G["c"..m]
Duel.LoadScript("c26800000.lua")
function cm.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,7,2,cm.ovfilter,aux.Stringid(m,0),2,cm.xyzop)
c:EnableReviveLimit()
--can not be xyz material
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e0:SetCondition(cm.xyzcon)
e0:SetValue(1)
c:RegisterEffect(e0)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(cm.descost)
e1:SetTarget(cm.destg)
e1:SetOperation(cm.desop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.spcon)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
end
function cm.ovfilter(c)
return c:IsFaceup() and c:IsRank(6) and c:IsAttack(2200) and c:IsDefense(600)
end
function cm.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,m)==0 end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function cm.xyzcon(e)
local c=e:GetHandler()
return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsSummonType(SUMMON_TYPE_XYZ)
end
function cm.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_XYZ) and bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0
end
function cm.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,c)
end
function cm.thfilter(c)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsAbleToHand()
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g1:GetCount()>0 and Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.ConfirmCards(1-tp,g1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g2:GetCount()>0 then
Duel.SendtoHand(g2,tp,REASON_EFFECT)
end
end
end
--烈焰升华·赤羽
function c26806024.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,26806024)
e1:SetCost(c26806024.spcost)
e1:SetTarget(c26806024.sptg)
e1:SetOperation(c26806024.spop)
c:RegisterEffect(e1)
end
function c26806024.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c26806024.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26806024.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c26806024.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c26806024.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c26806024.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(c26806024.efilter)
e1:SetOwnerPlayer(tp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
end
end
function c26806024.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer() and (re:IsActiveType(TYPE_TRAP) or re:IsActiveType(TYPE_SPELL))
end
--天方夜谭·海伊
function c26806029.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2)
c:EnableReviveLimit()
--attack up
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_POSITION)
e1:SetDescription(aux.Stringid(26806029,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,26806029)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCost(c26806029.cost)
e1:SetTarget(c26806029.target)
e1:SetOperation(c26806029.operation)
c:RegisterEffect(e1)
--to grave
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(26806029,1))
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_FLIP)
e4:SetTarget(c26806029.tgtg)
e4:SetOperation(c26806029.tgop)
c:RegisterEffect(e4)
end
function c26806029.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c26806029.filter(c)
return c:IsFaceup() and c:IsAttack(2200) and c:IsDefense(600)
end
function c26806029.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c26806029.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26806029.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c26806029.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c26806029.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and c26806029.filter(tc) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(3200)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
Duel.BreakEffect()
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function c26806029.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c26806029.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
--斜塔之下·星尘
function c26806031.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3)
c:EnableReviveLimit()
--change battle target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(26806031,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,26806931)
e2:SetCondition(c26806031.cbcon)
e2:SetCost(c26806031.cbcost)
e2:SetTarget(c26806031.cbtg)
e2:SetOperation(c26806031.cbop)
c:RegisterEffect(e2)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(26806031,0))
e4:SetCategory(CATEGORY_DISABLE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,26806031)
e4:SetCondition(c26806031.discon)
e4:SetTarget(c26806031.distg)
e4:SetOperation(c26806031.disop)
c:RegisterEffect(e4)
end
function c26806031.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
local loc,tg=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TARGET_CARDS)
if not tg or not tg:IsContains(c) then return false end
return Duel.IsChainDisablable(ev) and loc~=LOCATION_DECK
end
function c26806031.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function c26806031.disop(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.NegateEffect(ev)
end
function c26806031.cbcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bt=eg:GetFirst()
return r~=REASON_REPLACE and c~=bt and bt:GetControler()==c:GetControler()
end
function c26806031.cfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGraveAsCost()
end
function c26806031.cbcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c26806031.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c26806031.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function c26806031.cbtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetAttacker():GetAttackableTarget():IsContains(e:GetHandler()) end
end
function c26806031.cbop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and not Duel.GetAttacker():IsImmuneToEffect(e) then
Duel.ChangeAttackTarget(c)
end
end
--天方夜谭·星尘
function c26806032.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2)
c:EnableReviveLimit()
--pos
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DEFCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,26806032)
e1:SetCost(c26806032.poscost)
e1:SetTarget(c26806032.postg)
e1:SetOperation(c26806032.posop)
c:RegisterEffect(e1)
--pierce
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e5:SetCondition(c26806032.damcon)
e5:SetOperation(c26806032.damop)
c:RegisterEffect(e5)
end
function c26806032.poscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST)
end
function c26806032.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function c26806032.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c26806032.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26806032.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,c26806032.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function c26806032.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c26806032.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep~=tp and c==Duel.GetAttacker() and Duel.GetAttackTarget() and Duel.GetAttackTarget():IsDefensePos()
end
function c26806032.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev*1.5)
end
--记忆深处·苍穹
function c26806033.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(26806033,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,26806033)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(c26806033.sptg)
e1:SetOperation(c26806033.spop)
c:RegisterEffect(e1)
--tohand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(26806033,0))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e5:SetCountLimit(1,26806933)
e5:SetTarget(c26806033.thtg)
e5:SetOperation(c26806033.thop)
c:RegisterEffect(e5)
end
function c26806033.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and not c:IsCode(26806033) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26806033.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c26806033.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c26806033.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c26806033.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function c26806033.thfilter(c)
return c:IsCode(26806009) and c:IsAbleToHand()
end
function c26806033.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c26806033.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26806033.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c26806033.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c26806033.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
--萤火之光·诗岸
function c26806034.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,3)
c:EnableReviveLimit()
end
--平行四界·ZERO
function c26806036.initial_effect(c)
--att change
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c26806036.atttg)
e1:SetOperation(c26806036.attop)
c:RegisterEffect(e1)
--att change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetTarget(c26806036.btttg)
e2:SetOperation(c26806036.bttop)
c:RegisterEffect(e2)
end
function c26806036.atttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local aat=Duel.AnnounceAttribute(tp,1,0xff-e:GetHandler():GetAttribute())
e:SetLabel(aat)
end
function c26806036.attop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2)
c:RegisterEffect(e1)
end
end
function c26806036.btttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local att=Duel.AnnounceAttribute(tp,1,0xff-e:GetHandler():GetAttribute())
e:SetLabel(att)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,LOCATION_GRAVE)
end
function c26806036.bttop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(e:GetLabel())
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END,2)
c:RegisterEffect(e1)
end
end
--五维介质·ZERO
function c26806047.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(26806047,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,26806047)
e1:SetCost(aux.bfgcost)
e1:SetTarget(c26806047.target)
e1:SetOperation(c26806047.operation)
c:RegisterEffect(e1)
end
function c26806047.filter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and not c:IsCode(26806047) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26806047.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c26806047.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function c26806047.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,c26806047.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
--未知错误·赤羽
function c26806052.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c26806052.sfilter),1,1)
c:EnableReviveLimit()
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,26806052)
e1:SetTarget(c26806052.destg)
e1:SetOperation(c26806052.desop)
c:RegisterEffect(e1)
--SpecialSummon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,26806952)
e3:SetCondition(c26806052.spcon)
e3:SetTarget(c26806052.sptg)
e3:SetOperation(c26806052.spop)
c:RegisterEffect(e3)
end
function c26806052.sfilter(c)
return c:IsAttack(2200) and c:IsDefense(600)
end
function c26806052.rmfilter(c)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsAbleToRemove()
end
function c26806052.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c26806052.rmfilter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c26806052.rescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetCode)==sg:GetCount()
end
function c26806052.desop(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
local ct=dg:GetCount()
local g=Duel.GetMatchingGroup(c26806052.rmfilter,tp,LOCATION_GRAVE,0,nil)
if ct==0 or g:GetCount()==0 then return end
local rg=Group.CreateGroup()
repeat
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil)
rg:Merge(sg)
g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode())
ct=ct-1
until ct==0 or g:GetCount()==0 or not Duel.SelectYesNo(tp,aux.Stringid(26806052,0))
local rc=Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
if rc>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=dg:Select(tp,rc,rc,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
end
function c26806052.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function c26806052.spfilter(c,e,tp)
return c:IsFaceup() and c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26806052.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c26806052.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ft,tp,LOCATION_REMOVED)
end
function c26806052.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tg=Duel.GetMatchingGroup(c26806052.spfilter,tp,LOCATION_REMOVED,0,nil,e,tp)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
local g=nil
if tg:GetCount()>ft then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
g=tg:Select(tp,ft,ft,nil)
else
g=tg
end
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--渡桥挽歌·星尘
function c26806058.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,26806058)
e1:SetTarget(c26806058.target)
e1:SetOperation(c26806058.operation)
c:RegisterEffect(e1)
--atkup
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,26806958)
e3:SetTarget(c26806058.atktg2)
e3:SetOperation(c26806058.atkop2)
c:RegisterEffect(e3)
end
function c26806058.filter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsSummonableCard() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26806058.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c26806058.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c26806058.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c26806058.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c26806058.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function c26806058.atkfilter2(c)
return c:IsFaceup() and ((c:IsAttack(2200) and c:IsDefense(600)) or (c:IsAttack(3200) and c:IsType(TYPE_LINK)))
end
function c26806058.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c26806058.atkfilter2(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26806058.atkfilter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c26806058.atkfilter2,tp,LOCATION_MZONE,0,1,1,nil)
end
function c26806058.atkop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1800)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
--不灭真红·赤羽
function c26806061.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,c26806061.ffilter,3,true)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(c26806061.hspcon)
e2:SetOperation(c26806061.hspop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(c26806061.target)
e3:SetOperation(c26806061.operation)
c:RegisterEffect(e3)
--atk up
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCountLimit(1)
e4:SetTarget(c26806061.atktg)
e4:SetOperation(c26806061.atkop)
c:RegisterEffect(e4)
--spsummon
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_GRAVE)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetCountLimit(1,26806061)
e5:SetCost(aux.bfgcost)
e5:SetTarget(c26806061.sptg)
e5:SetOperation(c26806061.spop)
c:RegisterEffect(e5)
end
function c26806061.ffilter(c,fc,sub,mg,sg)
return c:IsAttack(2200) and c:IsDefense(600) and (not sg or not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode()))
end
function c26806061.hspfilter(c,tp,sc)
return c:IsFusionCode(26806021) and c:GetSequence()>=5 and c:IsLinkState() and c:IsControler(tp) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 and c:IsCanBeFusionMaterial(sc,SUMMON_TYPE_SPECIAL)
end
function c26806061.hspcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),c26806061.hspfilter,1,nil,c:GetControler(),c)
end
function c26806061.hspop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,c26806061.hspfilter,1,1,nil,tp,c)
c:SetMaterial(g)
Duel.Release(g,REASON_COST)
end
function c26806061.filter(c)
return c:IsFaceup() and c:IsAttackAbove(2200)
end
function c26806061.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c26806061.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(c26806061.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c26806061.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c26806061.filter,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function c26806061.atkfilter(c)
return c:IsFaceup() and c:IsAttack(2200) and c:IsDefense(600)
end
function c26806061.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c26806061.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26806061.atkfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c26806061.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c26806061.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000*ct)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c26806061.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26806061.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c26806061.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c26806061.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c26806061.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c26806061.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--敦煌月牙泉·苍穹
function c26806072.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2)
c:EnableReviveLimit()
--
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_BATTLED)
e0:SetCondition(c26806072.xyzcon)
e0:SetOperation(c26806072.xyzop)
c:RegisterEffect(e0)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(26806072,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,26806072)
e1:SetCost(c26806072.cost)
e1:SetTarget(c26806072.target)
e1:SetOperation(c26806072.operation)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(26806072,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,26806072)
e2:SetCost(c26806072.cost1)
e2:SetTarget(c26806072.sptg1)
e2:SetOperation(c26806072.spop1)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(c26806072.rsptg)
c:RegisterEffect(e3)
end
function c26806072.xyzcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetBattleTarget()
if not c:IsRelateToBattle() or c:IsFacedown() then return false end
e:SetLabelObject(tc)
return tc and tc:IsType(TYPE_MONSTER) and tc:IsReason(REASON_BATTLE) and not tc:IsType(TYPE_TOKEN)
end
function c26806072.xyzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if c:IsFaceup() and c:IsType(TYPE_XYZ) then
local og=tc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(c,tc)
end
end
function c26806072.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,2,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,2,2,REASON_COST)
end
function c26806072.filter(c)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsAbleToHand()
end
function c26806072.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c26806072.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function c26806072.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c26806072.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleDeck(tp)
end
end
function c26806072.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,4,REASON_COST) end
e:GetHandler():RemoveOverlayCard(tp,4,4,REASON_COST)
end
function c26806072.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c26806072.sptg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c26806072.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c26806072.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectTarget(tp,c26806072.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local g2=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0)
end
function c26806072.spop1(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
function c26806072.rsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
local g=e:GetHandler():GetOverlayGroup()
Duel.SendtoGrave(g,REASON_EFFECT)
return true
else return false end
end
--超声波·诗岸
function c26806079.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,6,2)
c:EnableReviveLimit()
end
--明亮之声·诗岸
function c26806081.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,nil,2,2)
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e1)
--activate limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(1,1)
e3:SetCondition(c26806081.condition)
e3:SetValue(c26806081.aclimit)
c:RegisterEffect(e3)
end
function c26806081.condition(e)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
end
function c26806081.aclimit(e,re,tp)
return not re:GetHandler():IsImmuneToEffect(e)
end
--微热之光·诗岸
local m=26816005
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--hand link
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_EXTRA_LINK_MATERIAL)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetValue(cm.matval)
c:RegisterEffect(e1)
--remove overlay replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_OVERLAY_REMOVE_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.rcon)
e2:SetOperation(cm.rop)
c:RegisterEffect(e2)
end
function cm.mfilter(c)
return c:IsLocation(LOCATION_MZONE) and c:IsAttack(2200) and c:IsDefense(600)
end
function cm.exmfilter(c)
return c:IsLocation(LOCATION_HAND) and c:IsCode(m)
end
function cm.matval(e,c,mg)
return c:IsAttack(3200) and mg:IsExists(cm.mfilter,1,nil) and not mg:IsExists(cm.exmfilter,1,nil)
end
function cm.rcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_COST)~=0 and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_XYZ) and re:GetHandler():IsAttack(2200) and re:GetHandler():IsDefense(600)
and re:GetHandler():GetOverlayCount()>=ev-1 and e:GetHandler():IsAbleToRemoveAsCost() and ep==e:GetOwnerPlayer()
end
function cm.rop(e,tp,eg,ep,ev,re,r,rp)
return Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
--火之三角·赤羽
local m=26816006
local cm=_G["c"..m]
function cm.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,cm.mzfilter,4,4)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
end
function cm.mzfilter(c)
return c:IsAttack(2200) and c:IsDefense(600)
end
function cm.spcfilter(c,tp,zone)
return Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local zone=c:GetLinkedZone(tp)
if chk==0 then return Duel.CheckReleaseGroup(tp,cm.spcfilter,1,c,tp,zone) end
local g=Duel.SelectReleaseGroup(tp,cm.spcfilter,1,1,c,tp,zone)
Duel.Release(g,REASON_COST)
end
function cm.spfilter(c,e,tp)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local zone=e:GetHandler():GetLinkedZone(tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetLabel(g:GetFirst():GetOriginalAttribute())
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetTarget(cm.splimit2)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return se and se:GetHandler():IsCode(m) and c:GetOriginalAttribute()==e:GetLabel()
end
function cm.splimit2(e,c)
return not ((c:IsAttack(2200) and c:IsDefense(600)) or (c:IsAttack(3200) and c:IsType(TYPE_LINK)))
end
--冥冥之想·诗岸
local m=26816007
local cm=_G["c"..m]
function cm.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCost(cm.tgcost)
e1:SetTarget(cm.tgtg)
e1:SetOperation(cm.tgop)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+900)
e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.lvtg)
e2:SetOperation(cm.lvop)
c:RegisterEffect(e2)
end
function cm.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function cm.tgfilter(c)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsAbleToGrave()
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function cm.lvfilter(c)
return c:IsFaceup() and c:IsAttack(2200) and c:IsDefense(600) and not c:IsLevel(12)
end
function cm.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(cm.lvfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.lvfilter,tp,LOCATION_MZONE,0,1,3,nil)
end
function cm.cfilter(c,e)
return c:IsFaceup() and c:IsRelateToEffect(e)
end
function cm.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(cm.cfilter,nil,e)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(12)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
tc=g:GetNext()
end
end
--青之银河·苍穹
local m=26816009
local cm=_G["c"..m]
function cm.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(cm.ntcon)
e1:SetOperation(cm.ntop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m)
e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function cm.rfilter(c)
return c:IsFaceup() and c:IsCode(26806009)
end
function cm.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.rfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function cm.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(12)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_DISABLE)
c:RegisterEffect(e1)
end
function cm.thfilter(c)
return c:IsAttack(2200) and c:IsDefense(600) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>=3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,3,3,nil)
Duel.ConfirmCards(1-tp,sg)
local tg=sg:RandomSelect(1-tp,1)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
--七草一花·宿命
local m=81005090
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c81000000") end,function() require("script/c81000000") end)
function cm.initial_effect(c)
Tenka.EightOne(c)
--banish
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.destg)
e1:SetOperation(cm.desop)
c:RegisterEffect(e1)
--disable attack
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCountLimit(1)
e2:SetCondition(cm.atkcon)
e2:SetCost(cm.atkcost)
e2:SetTarget(cm.atktg)
e2:SetOperation(cm.atkop)
c:RegisterEffect(e2)
end
function cm.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_TRAP+TYPE_SPELL)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(cm.cfilter,tp,LOCATION_ONFIELD,0,nil)
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,ct,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
function cm.atkcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return tc:IsControler(1-tp)
end
function cm.dffilter(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGraveAsCost()
end
function cm.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.dffilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.dffilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function cm.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.atkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateAttack() then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--停不下来的妄想症
function c81010014.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,81010014+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c81010014.spcon)
e1:SetTarget(c81010014.sptg)
e1:SetOperation(c81010014.spop)
c:RegisterEffect(e1)
end
function c81010014.cfilter(c)
return c:IsFacedown() or c:IsType(TYPE_EFFECT)
end
function c81010014.spcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
return g:GetCount()>0 and not g:IsExists(c81010014.cfilter,1,nil)
end
function c81010014.tfilter(c,e,tp)
return c:IsType(TYPE_MONSTER) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0x8,tp,false,false)
and not Duel.IsExistingMatchingCard(c81010014.bfilter,tp,LOCATION_ONFIELD,0,1,nil,c)
end
function c81010014.bfilter(c,tc)
return tc:IsCode(c:GetCode()) and c:IsFaceup()
end
function c81010014.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c81010014.tfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c81010014.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c81010014.tfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0x8,tp,tp,false,false,POS_FACEUP)
end
end
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(c81010014.sumlimit)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SUMMON)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetTargetRange(1,0)
e3:SetValue(c81010014.aclimit)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function c81010014.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsType(TYPE_EFFECT)
end
function c81010014.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER)
end
--无感
local m=81010015
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(cm.condition)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(cm.etarget)
e1:SetValue(cm.efilter)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabel(re:GetActiveType())
Duel.RegisterEffect(e1,tp)
end
function cm.etarget(e,c)
return c:IsFaceup()
end
function cm.efilter(e,te,c)
return te:IsActiveType(e:GetLabel()) and te:GetHandlerPlayer()~=e:GetHandlerPlayer()
end
--鸽子警告
function c81010022.initial_effect(c)
c:SetUniqueOnField(1,0,81010022)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c81010022.condition)
e2:SetTarget(c81010022.target)
e2:SetOperation(c81010022.operation)
c:RegisterEffect(e2)
end
function c81010022.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_HAND+LOCATION_DECK)
end
function c81010022.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
end
function c81010022.filter(c,tp)
return c:GetSummonPlayer()==tp
end
function c81010022.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if eg:IsExists(c81010022.filter,1,nil,tp) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,1-tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and Duel.SelectYesNo(1-tp,aux.Stringid(81010022,1)) then
local g=Duel.SelectMatchingCard(1-tp,Card.IsAbleToHand,1-tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
if eg:IsExists(c81010022.filter,1,nil,1-tp) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(81010022,1)) then
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
end
--低端局
local m=81010023
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCondition(aux.bpcon)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(cm.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_TRIGGER)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(cm.atktg)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function cm.atktg(e,c)
return c:IsAttackAbove(2000)
end
--VESTIGE
function c81012078.initial_effect(c)
--ritual summon
local e1=aux.AddRitualProcGreater2(c,c81012078.filter,nil,nil,c81012078.matfilter)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_GRAVE)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1,81012078)
e1:SetCondition(aux.exccon)
e1:SetCost(aux.bfgcost)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_HAND)
e2:SetTarget(c81012078.reptg)
e2:SetValue(c81012078.repval)
e2:SetOperation(c81012078.repop)
c:RegisterEffect(e2)
end
function c81012078.filter(c,e,tp,chk)
return c:IsType(TYPE_RITUAL) and c:IsType(TYPE_PENDULUM) and (not chk or c~=e:GetHandler())
end
function c81012078.matfilter(c,e,tp,chk)
return not chk or c~=e:GetHandler()
end
function c81012078.repfilter(c,tp)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_RITUAL) and c:IsType(TYPE_PENDULUM) and c:IsControler(tp) and c:IsReason(REASON_EFFECT+REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
end
function c81012078.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
and eg:IsExists(c81012078.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function c81012078.repval(e,c)
return c81012078.repfilter(c,e:GetHandlerPlayer())
end
function c81012078.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT+REASON_DISCARD+REASON_REPLACE)
end
--学院制服·安洁莉娜
local m=81022016
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--spsummon2
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m+900)
e2:SetTarget(cm.sptg2)
e2:SetOperation(cm.spop2)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function cm.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsType(TYPE_RITUAL)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function cm.filter(c,e,sp)
return c:IsRace(RACE_PYRO) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_HAND,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if not e:GetHandler():IsRelateToEffect(e) then return end
if not Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function cm.cfilter2(c,e,tp)
return c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.cfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.cfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--伊芙·墨菲 γ
local m=81032003
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.drtg)
e1:SetOperation(cm.drop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,m)
e3:SetTarget(cm.dstg)
e3:SetOperation(cm.dsop)
c:RegisterEffect(e3)
end
function cm.tgfilter(c)
return c:IsType(TYPE_FIELD) and c:IsAbleToGrave()
end
function cm.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(cm.tgfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_HAND,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function cm.tsfilter(c)
return c:IsType(TYPE_FIELD) and c:IsAbleToDeck()
end
function cm.dstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.tsfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(cm.tsfilter,tp,LOCATION_GRAVE,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,cm.tsfilter,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function cm.dsop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()<=0 then return end
Duel.SendtoDeck(tg,nil,0,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--月白五十铃·居家服
local m=81033001
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
--special summon
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_SPECIAL_SUMMON)
e0:SetType(EFFECT_TYPE_IGNITION)
e0:SetRange(LOCATION_HAND)
e0:SetCountLimit(1,m)
e0:SetCondition(cm.spcon)
e0:SetTarget(cm.sptg)
e0:SetOperation(cm.spop)
c:RegisterEffect(e0)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(cm.value)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(cm.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e3)
end
function cm.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_TOKEN)
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function cm.filter(c)
return c:IsType(TYPE_TOKEN)
end
function cm.value(e,c)
return Duel.GetMatchingGroupCount(cm.filter,0,LOCATION_MZONE,LOCATION_MZONE,nil)*800
end
function cm.indcon(e)
return Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,TYPE_TOKEN)
end
--废墟之下的凝视
function c81044010.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c81044010.acttg)
e1:SetOperation(c81044010.actop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_EFFECT))
e2:SetValue(-1000)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--disable
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_CHAIN_SOLVING)
e5:SetRange(LOCATION_FZONE)
e5:SetCondition(c81044010.discon)
e5:SetOperation(c81044010.disop)
c:RegisterEffect(e5)
--cannot attack
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_CANNOT_ATTACK)
e6:SetRange(LOCATION_FZONE)
e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e6:SetCondition(c81044010.limcon)
e6:SetTarget(c81044010.atlimit)
c:RegisterEffect(e6)
end
function c81044010.desfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsType(TYPE_MONSTER)
end
function c81044010.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c81044010.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c81044010.actop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c81044010.desfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function c81044010.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function c81044010.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(c81044010.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>2
and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsType(TYPE_EFFECT)
end
function c81044010.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function c81044010.limcon(e)
return Duel.GetMatchingGroupCount(c81044010.cfilter,e:GetHandler():GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil)>2
end
function c81044010.atlimit(e,c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
--废墟之下的回响
function c81044011.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c81044011.acttg)
e1:SetOperation(c81044011.actop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_EFFECT))
e2:SetValue(-1000)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--actlimit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(1,1)
e4:SetValue(1)
e4:SetCondition(c81044011.actcon)
c:RegisterEffect(e4)
--indes
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetRange(LOCATION_FZONE)
e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e5:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_NORMAL))
e5:SetCondition(c81044011.indcon)
e5:SetValue(1)
c:RegisterEffect(e5)
end
function c81044011.desfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsType(TYPE_MONSTER)
end
function c81044011.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c81044011.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c81044011.actop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c81044011.desfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function c81044011.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function c81044011.actcon(e)
local tp=e:GetHandlerPlayer()
local a=Duel.GetAttacker()
return a and a:IsType(TYPE_NORMAL) and Duel.GetMatchingGroupCount(c81044011.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>2
end
function c81044011.indcon(e)
return Duel.GetMatchingGroupCount(c81044011.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>2
end
--废墟之下的俯瞰
function c81044012.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c81044012.acttg)
e1:SetOperation(c81044012.actop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_EFFECT))
e2:SetValue(-1000)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--cannot disable summon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
e4:SetRange(LOCATION_FZONE)
e4:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE)
e4:SetCondition(c81044012.limcon)
e4:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_NORMAL))
c:RegisterEffect(e4)
--cannot disable summon
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e5:SetRange(LOCATION_FZONE)
e5:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE)
e5:SetCondition(c81044012.limcon)
e5:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_NORMAL))
c:RegisterEffect(e5)
--cannot be target
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e6:SetRange(LOCATION_FZONE)
e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e6:SetCondition(c81044012.limcon)
e6:SetTarget(c81044012.target)
e6:SetValue(1)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e7:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
c:RegisterEffect(e7)
end
function c81044012.desfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsType(TYPE_MONSTER)
end
function c81044012.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c81044012.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c81044012.actop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c81044012.desfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function c81044012.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function c81044012.limcon(e)
return Duel.GetMatchingGroupCount(c81044012.cfilter,e:GetHandler():GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil)>2
end
function c81044012.target(e,c)
return c:IsType(TYPE_NORMAL)
end
--废墟之下的绝境
function c81044013.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c81044013.acttg)
e1:SetOperation(c81044013.actop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_EFFECT))
e2:SetValue(-1000)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--activate limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(1,1)
e4:SetCondition(c81044013.actcon)
e4:SetValue(c81044013.actlimit)
c:RegisterEffect(e4)
--to deck
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_FZONE)
e5:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e5:SetCondition(c81044013.limcon)
e5:SetTarget(c81044013.tdtg)
e5:SetValue(LOCATION_DECKSHF)
c:RegisterEffect(e5)
end
function c81044013.desfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsType(TYPE_MONSTER)
end
function c81044013.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c81044013.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c81044013.actop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c81044013.desfilter,tp,LOCATION_MZONE,0,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function c81044013.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function c81044013.limcon(e)
return Duel.GetMatchingGroupCount(c81044013.cfilter,e:GetHandler():GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil)>2
end
function c81044013.tdtg(e,c)
return c:IsType(TYPE_NORMAL)
end
function c81044013.actcon(e)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE and Duel.GetMatchingGroupCount(c81044013.cfilter,e:GetHandler():GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil)>2
end
function c81044013.actlimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER)
end
--虚拟主播 铃原露露
local m=81046005
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c81000000") end,function() require("script/c81000000") end)
function cm.initial_effect(c)
--spsummon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.descon)
e2:SetTarget(cm.destg)
e2:SetOperation(cm.desop)
c:RegisterEffect(e2)
end
function cm.thfilter(c)
return c:IsLevel(4) and c:IsRace(RACE_CYBERSE) and c:IsAbleToHand()
end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
end
function cm.cfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp)
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(cm.cfilter,1,nil,tp)
end
function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
end
end
--虚拟YouTuber 结目Yui
local m=81046007
local cm=_G["c"..m]
function cm.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),2)
c:EnableReviveLimit()
--spsummon bgm
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_SPSUMMON_SUCCESS)
e0:SetCondition(cm.sumcon)
e0:SetOperation(cm.sumsuc)
c:RegisterEffect(e0)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--Destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,m)
e3:SetCondition(cm.descon)
e3:SetTarget(cm.sptg)
e3:SetOperation(cm.spop)
c:RegisterEffect(e3)
end
function cm.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function cm.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(m,0))
end
function cm.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return ep~=tp and tc:IsControler(tp) and Duel.GetAttackTarget()==nil
end
function cm.spfilter(c,e,tp)
return (c:IsAttribute(ATTRIBUTE_FIRE) or c:IsControler(1-tp)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and cm.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(cm.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--虚拟YouTuber Merry Milk
function c81046008.initial_effect(c)
--fusion material
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE),2,true)
c:EnableReviveLimit()
--cannot be attacked
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e0:SetRange(LOCATION_MZONE)
e0:SetCondition(c81046008.atcon)
e0:SetValue(aux.imval1)
c:RegisterEffect(e0)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetCountLimit(1,81046008)
e4:SetTarget(c81046008.destg)
e4:SetOperation(c81046008.desop)
c:RegisterEffect(e4)
end
function c81046008.atcon(e)
return e:GetHandler():GetSequence()>4
end
function c81046008.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc~=c and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function c81046008.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT)
end
end
--虚拟主播 菫妃奈
function c81046013.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,81046013)
e1:SetCondition(c81046013.spcon)
c:RegisterEffect(e1)
--double attack
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_RELEASE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCountLimit(1,81046913)
e3:SetTarget(c81046013.target)
e3:SetOperation(c81046013.operation)
c:RegisterEffect(e3)
end
function c81046013.cfilter(c)
return c:IsFaceup() and c:IsLevelAbove(5)
end
function c81046013.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c81046013.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c81046013.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c81046013.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end
end
--虚拟主播 铃宫铃
local m=81046018
local cm=_G["c"..m]
xpcall(function() require("expansions/script/c81000000") end,function() require("script/c81000000") end)
function cm.initial_effect(c)
c:EnableReviveLimit()
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.gytg)
e1:SetOperation(cm.gyop)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m+900)
e2:SetCondition(cm.rmcon)
e2:SetTarget(cm.rmtg)
e2:SetOperation(cm.rmop)
c:RegisterEffect(e2)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(cm.valcheck)
c:RegisterEffect(e4)
end
function cm.tgfilter(c,tp)
return Duel.IsExistingMatchingCard(cm.gyfilter,tp,0,LOCATION_MZONE,1,nil,c:GetColumnGroup())
end
function cm.gyfilter(c,g)
return g:IsContains(c)
end
function cm.gytg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tgfilter,tp,0,LOCATION_SZONE,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,1-tp,LOCATION_SZONE)
end
function cm.gyop(e,tp,eg,ep,ev,re,r,rp)
local pg=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,0,LOCATION_SZONE,1,1,nil,tp)
if pg:GetCount()==0 then return end
local g=Duel.GetMatchingGroup(cm.gyfilter,tp,0,LOCATION_MZONE,nil,pg:GetFirst():GetColumnGroup())
if Duel.SendtoGrave(g,REASON_EFFECT)==0 then return end
local seq=0
local og=Duel.GetOperatedGroup()
local tc=og:GetFirst()
while tc do
seq=bit.replace(seq,0x1,tc:GetPreviousSequence())
tc=og:GetNext()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE_FIELD)
e1:SetLabel(seq*0x10000)
e1:SetOperation(cm.disop)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function cm.disop(e,tp)
return e:GetLabel()
end
function cm.mtfilter1(c)
return c:IsRace(RACE_CYBERSE)
end
function cm.mtfilter2(c)
return c:IsLinkRace(RACE_CYBERSE)
end
function cm.valcheck(e,c)
local g=c:GetMaterial()
if c:IsType(TYPE_RITUAL+TYPE_SYNCHRO+TYPE_XYZ+TYPE_FUSION) and g:IsExists(cm.mtfilter1,1,nil) then
c:RegisterFlagEffect(m,RESET_EVENT+0x4fe0000+RESET_PHASE+PHASE_END,0,1)
elseif c:IsType(TYPE_LINK) and g:IsExists(cm.mtfilter2,1,nil) then
c:RegisterFlagEffect(m,RESET_EVENT+0x4fe0000+RESET_PHASE+PHASE_END,0,1)
end
end
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst():GetFlagEffect(m)~=0
end
function cm.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return (chkc:IsOnField() or chkc:IsLocation(LOCATION_GRAVE)) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
--虚拟主播 花园Serena SP
local m=81046020
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
c:EnableReviveLimit()
--atkup
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e0:SetRange(LOCATION_MZONE)
e0:SetCode(EFFECT_UPDATE_ATTACK)
e0:SetValue(cm.val)
c:RegisterEffect(e0)
--discard
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
--negate attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(cm.negcon)
e2:SetOperation(cm.negop)
c:RegisterEffect(e2)
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE)
end
function cm.val(e,c)
return Duel.GetMatchingGroupCount(cm.atkfilter,0,LOCATION_MZONE,LOCATION_MZONE,c)*800
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g1=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local g2=Duel.SelectMatchingCard(1-tp,aux.TRUE,1-tp,LOCATION_HAND,0,1,1,nil)
g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_DISCARD+REASON_EFFECT)
end
function cm.negcon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return d and d:IsControler(tp) and d:IsFaceup() and d:IsRace(RACE_CYBERSE)
end
function cm.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateAttack()
end
--虚拟主播 铃宫铃 SP
local m=81046026
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
c:EnableReviveLimit()
--discard
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetTarget(cm.tgtg)
e1:SetOperation(cm.tgop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(cm.discon)
e2:SetCost(cm.discost)
e2:SetTarget(cm.distg)
e2:SetOperation(cm.disop)
c:RegisterEffect(e2)
end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,0,0)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0 or Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_EFFECT)
end
function cm.tfilter(c,tp)
return c:IsOnField() and c:IsControler(tp)
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(cm.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function cm.costfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsDiscardable()
end
function cm.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,cm.costfilter,1,1,REASON_COST+REASON_DISCARD,nil)
end
function cm.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--终成死神·黑崎智秋
local m=81047006
local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c)
c:EnableReviveLimit()
--ritual summon
local e1=aux.AddRitualProcGreater2(c,cm.filter,nil,nil,cm.matfilter)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCode(0)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.rscon)
e1:SetCost(cm.rscost)
--search
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1,m+900)
e2:SetCondition(cm.thcon)
e2:SetCost(cm.thcost)
e2:SetOperation(cm.thop)
c:RegisterEffect(e2)
end
function cm.rscon(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetFieldGroupCount(tp,LOCATION_FZONE,0)~=0
end
function cm.filter(c,e,tp,chk)
return c:IsType(TYPE_RITUAL) and c:IsType(TYPE_MONSTER) and (not chk or c~=e:GetHandler())
end
function cm.matfilter(c,e,tp,chk)
return not chk or c~=e:GetHandler()
end
function cm.rscost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDiscardable() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST+REASON_DISCARD)
end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetMatchingGroupCount(Card.IsFaceup,tp,LOCATION_FZONE,0,nil)>0 and Duel.GetTurnPlayer()~=tp
end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
if Duel.Remove(c,POS_FACEUP,REASON_COST+REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(cm.retop)
Duel.RegisterEffect(e1,tp)
end
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
function cm.thop(e,tp,eg,ep,ev,re,r,rp,chk)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
--落幕·黑崎智秋
local m=81047008
local cm=_G["c"..m]
function cm.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
aux.EnableSpiritReturn(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP,EVENT_SPSUMMON_SUCCESS)
--back
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetCondition(cm.pthcon)
e1:SetTarget(cm.pthtg)
e1:SetOperation(cm.pthop)
c:RegisterEffect(e1)
--todeck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.tdcon)
e2:SetTarget(cm.tdtg)
e2:SetOperation(cm.tdop)
c:RegisterEffect(e2)
--handquick
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_HAND)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1,m+900)
e3:SetCost(cm.hdcost)
e3:SetTarget(cm.hdtg)
e3:SetOperation(cm.hdop)
c:RegisterEffect(e3)
end
function cm.mifil(c)
return c:IsType(TYPE_SPIRIT) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function cm.hdcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() and Duel.IsExistingMatchingCard(cm.mifil,tp,LOCATION_HAND,0,1,c) end
local g=Duel.SelectMatchingCard(tp,cm.mifil,tp,LOCATION_HAND,0,1,1,c)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.SendtoGrave(c,REASON_COST+REASON_DISCARD)
end
function cm.hdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,nil,tp,0,LOCATION_GRAVE,1,1,nil)
end
function cm.hdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local code=tc:GetOriginalCodeRule()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetLabel(code)
e1:SetCondition(cm.discon)
e1:SetOperation(cm.disop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
local code=e:GetLabel()
return re:GetHandler():IsOriginalCodeRule(code)
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function cm.pthcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function cm.pthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0)
end
function cm.pthop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
function cm.tdcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_PZONE,0,1,e:GetHandler())
end
function cm.tdfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SPIRIT) and not c:IsCode(m) and c:IsType(TYPE_PENDULUM) and c:IsAbleToDeck()
end
function cm.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDestructable()
and Duel.IsExistingMatchingCard(cm.tdfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_EXTRA)
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,cm.tdfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
end
end
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