Commit 025b30c8 authored by 聖園ミカ's avatar 聖園ミカ 🐟

duiduiduiduidui

parent 86a23633
No preview for this file type
--Sepialife - Blank Scherzo --Sepialife - Blank Scherzo
--Scripted by AlphaKretin --Scripted by AlphaKretin cover bibeakwill
--For Nemoma --For Nemoma
local s = c33701015 local s = c33701015
local id = 33701015 local id = 33701015
...@@ -7,7 +7,7 @@ function s.initial_effect(c) ...@@ -7,7 +7,7 @@ function s.initial_effect(c)
c:SetSPSummonOnce(id) c:SetSPSummonOnce(id)
--Special Summon --Special Summon
local e1 = Effect.CreateEffect(c) local e1 = Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
e1:SetDescription(aux.Stringid(id, 0)) e1:SetDescription(aux.Stringid(id, 0))
e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE + PHASE_END) e1:SetCode(EVENT_PHASE + PHASE_END)
...@@ -21,7 +21,7 @@ function s.initial_effect(c) ...@@ -21,7 +21,7 @@ function s.initial_effect(c)
local e2 = Effect.CreateEffect(c) local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CANNOT_NEGATE)
e2:SetOperation(s.regop) e2:SetOperation(s.regop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
if not s.global_flag then if not s.global_flag then
...@@ -47,23 +47,32 @@ end ...@@ -47,23 +47,32 @@ end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk) function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
local c = e:GetHandler() local c = e:GetHandler()
if chk == 0 then if chk == 0 then
return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
Duel.IsPlayerCanDraw(tp, 2)
end end
Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0) Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 2, 0, 0) Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 1, 0, 0)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x144e)
end end
function s.spop(e, tp, eg, ep, ev, re, r, rp) function s.spop(e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler() local c = e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Draw(tp, 2, REASON_EFFECT) local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,c)
if ct>2 then ct=2 end
if ct>0 then
Duel.Draw(tp,ct,REASON_EFFECT)
end
end end
end end
function s.ctfilter(c) function s.ctfilter(c,tp)
return not c:IsSetCard(0x144e) return not (c:IsReason(REASON_DRAW) or c:IsSetCard(0x144e)) and c:IsControler(tp)
end end
function s.ctop(e, tp, eg, ep, ev, re, r, rp) function s.ctop(e, tp, eg, ep, ev, re, r, rp)
s[tp] = s[tp] + eg:FilterCount(s.ctfilter, nil) local ct0=eg:FilterCount(s.ctfilter,nil,0)
local ct1=eg:FilterCount(s.ctfilter,nil,1)
s[0]=s[0]+ct0
s[1]=s[1]+ct1
end end
function s.resetop(e, tp, eg, ep, ev, re, r, rp) function s.resetop(e, tp, eg, ep, ev, re, r, rp)
s[0] = 0 s[0] = 0
...@@ -97,7 +106,7 @@ function s.chainreg(e, tp, eg, ep, ev, re, r, rp) ...@@ -97,7 +106,7 @@ function s.chainreg(e, tp, eg, ep, ev, re, r, rp)
e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + 0x1fc0000 + RESET_CHAIN, 0, 1) e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + 0x1fc0000 + RESET_CHAIN, 0, 1)
end end
function s.drcon(e, tp, eg, ep, ev, re, r, rp) function s.drcon(e, tp, eg, ep, ev, re, r, rp)
return ep ~= tp and e:GetHandler():GetFlagEffect(id) ~= 0 and Duel.GetTurnPlayer()~=tp return ep ~= tp and e:GetHandler():GetFlagEffect(id) ~= 0
end end
function s.drop(e, tp, eg, ep, ev, re, r, rp) function s.drop(e, tp, eg, ep, ev, re, r, rp)
Duel.Hint(HINT_CARD, 0, id) Duel.Hint(HINT_CARD, 0, id)
......
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