Commit 2cc01a53 authored by SherryChaos's avatar SherryChaos

fix quality setting bug

parent 14860ad6
<linker>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="DoWhenOnDrag" preserve="all" />
<type fullname="DuelLog" preserve="all" />
<type fullname="DuelPrefabContainer" preserve="all" />
<type fullname="MDPro3.Appearance" preserve="all" />
<type fullname="MDPro3.AudioManager" preserve="all" />
<type fullname="MDPro3.BackgroundManager" preserve="all" />
<type fullname="MDPro3.CameraManager" preserve="all" />
<type fullname="MDPro3.CardDescription" preserve="all" />
<type fullname="MDPro3.CardDetail" preserve="all" />
<type fullname="MDPro3.CardRenderer" preserve="all" />
<type fullname="MDPro3.EditDeck" preserve="all" />
<type fullname="MDPro3.GameCardMono" preserve="all" />
<type fullname="MDPro3.Items" preserve="all" />
<type fullname="MDPro3.MateView" preserve="all" />
<type fullname="MDPro3.Menu" preserve="all" />
<type fullname="MDPro3.MessageManager" preserve="all" />
<type fullname="MDPro3.MonsterCutin" preserve="all" />
<type fullname="MDPro3.OcgCore" preserve="all" />
<type fullname="MDPro3.Online" preserve="all" />
<type fullname="MDPro3.Program" preserve="all" />
<type fullname="MDPro3.Room" preserve="all" />
<type fullname="MDPro3.RoomPlayer" preserve="all" />
<type fullname="MDPro3.SelectDeck" preserve="all" />
<type fullname="MDPro3.SelectPuzzle" preserve="all" />
<type fullname="MDPro3.SelectReplay" preserve="all" />
<type fullname="MDPro3.Setting" preserve="all" />
<type fullname="MDPro3.Solo" preserve="all" />
<type fullname="MDPro3.TextureManager" preserve="all" />
<type fullname="MDPro3.TimeLineManager" preserve="all" />
<type fullname="MDPro3.UI.AppearanceItem" preserve="all" />
<type fullname="MDPro3.UI.AutoScale" preserve="all" />
<type fullname="MDPro3.UI.ButtonHold" preserve="all" />
<type fullname="MDPro3.UI.ButtonHover" preserve="all" />
<type fullname="MDPro3.UI.ButtonList" preserve="all" />
<type fullname="MDPro3.UI.ButtonListForAppearance" preserve="all" />
<type fullname="MDPro3.UI.ButtonListForAppearancePlayer" preserve="all" />
<type fullname="MDPro3.UI.ButtonPress" preserve="all" />
<type fullname="MDPro3.UI.ButtonSpriteSwap" preserve="all" />
<type fullname="MDPro3.UI.ButtonSwitchForDeckPickup" preserve="all" />
<type fullname="MDPro3.UI.CardList" preserve="all" />
<type fullname="MDPro3.UI.CardListItem" preserve="all" />
<type fullname="MDPro3.UI.CardOnEdit" preserve="all" />
<type fullname="MDPro3.UI.CleanTextButton" preserve="all" />
<type fullname="MDPro3.UI.DuelButton" preserve="all" />
<type fullname="MDPro3.UI.EventDrag" preserve="all" />
<type fullname="MDPro3.UI.HintAutoMove" preserve="all" />
<type fullname="MDPro3.UI.HorizontalScrollbarMouseWheel" preserve="all" />
<type fullname="MDPro3.UI.InputFieldSubmit" preserve="all" />
<type fullname="MDPro3.UI.InputValidation" preserve="all" />
<type fullname="MDPro3.UI.LinkClickHandler" preserve="all" />
<type fullname="MDPro3.UI.NewText" preserve="all" />
<type fullname="MDPro3.UI.PopupConfirm" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelInput" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelPhase" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelPosition" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelSelectCard" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelSelectCardItem" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelSelection" preserve="all" />
<type fullname="MDPro3.UI.PopupDuelYesOrNo" preserve="all" />
<type fullname="MDPro3.UI.PopupInput" preserve="all" />
<type fullname="MDPro3.UI.PopupRockPaperScissors" preserve="all" />
<type fullname="MDPro3.UI.PopupSearchFilter" preserve="all" />
<type fullname="MDPro3.UI.PopupSearchOrder" preserve="all" />
<type fullname="MDPro3.UI.PopupSelection" preserve="all" />
<type fullname="MDPro3.UI.PopupServer" preserve="all" />
<type fullname="MDPro3.UI.PopupText" preserve="all" />
<type fullname="MDPro3.UI.PopupYesOrNo" preserve="all" />
<type fullname="MDPro3.UI.ShowFPS" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemForAddress" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemForCutin" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemForDeckEdit" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemForDeckSelect" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemForMate" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemForSelection" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemTwoStageForPuzzle" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemTwoStageForReplay" preserve="all" />
<type fullname="MDPro3.UI.SuperScrollViewItemTwoStageForSolo" preserve="all" />
<type fullname="MDPro3.UI.Tab" preserve="all" />
<type fullname="MDPro3.UI.Tabs" preserve="all" />
<type fullname="MDPro3.UI.Toggle" preserve="all" />
<type fullname="MDPro3.UI.ToggleForDeckDelete" preserve="all" />
<type fullname="MDPro3.UI.ToggleForSearchFilter" preserve="all" />
<type fullname="MDPro3.UI.ToggleForSearchOrder" preserve="all" />
<type fullname="MDPro3.UI.UIEventWithAudio" preserve="all" />
<type fullname="MDPro3.UI.UIHover" preserve="all" />
<type fullname="MDPro3.UIManager" preserve="all" />
<type fullname="TargetCardID" preserve="all" />
<type fullname="TextureContainer" preserve="all" />
<type fullname="YgomSystem.Effect.ScreenEffect" preserve="all" />
<type fullname="YgomSystem.ElementSystem.ElementObject" preserve="all" />
<type fullname="YgomSystem.ElementSystem.ElementObjectManager" preserve="all" />
<type fullname="YgomSystem.Timeline.SoundPlayableAsset" preserve="all" />
<type fullname="YgomSystem.Timeline.SoundTrack" preserve="all" />
<type fullname="YgomSystem.UI.TweenEvent" preserve="all" />
<type fullname="YgomSystem.UI.TweenPosition" preserve="all" />
<type fullname="YgomSystem.UI.TweenPositionTo" preserve="all" />
<type fullname="YgomSystem.UI.TweenRotation" preserve="all" />
<type fullname="YgomSystem.UI.TweenScale" preserve="all" />
<type fullname="YgomSystem.UI.TweenScaleTo" preserve="all" />
<type fullname="YgomSystem.UI.TweenSpriteColor" preserve="all" />
<type fullname="MDPro3.UI.StringUnityEvent" preserve="nothing" serialized="true" />
<type fullname="MDPro3.Items/Item" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputActionReference" preserve="all" />
<type fullname="UnityEngine.InputSystem.UI.InputSystemUIInputModule" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputAction" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputActionMap" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputBinding" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme/DeviceRequirement" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.RenderPipelines.Core.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Rendering.VolumeProfile" preserve="all" />
<type fullname="UnityEngine.Rendering.BoolParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ClampedFloatParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ClampedIntParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ColorParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.MinFloatParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeBlendingTextureMemoryBudget" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeSHBands" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeSceneData" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.ProbeVolumeTextureMemoryBudget" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.SerializedDictionary`2" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.TextureParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Vector2Parameter" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Rendering.Universal.Bloom" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ChromaticAberration" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.DepthOfField" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.LensDistortion" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.MotionBlur" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.PostProcessData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRendererData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.Vignette" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.DepthOfFieldModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.DownscaleParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.MotionBlurModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.MotionBlurQualityParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.PostProcessData/ShaderResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.PostProcessData/TextureResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererData/DebugShaderResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererData/ProbeVolumeResources" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.StencilStateData" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.TemporalAA/Settings" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset/TextureResources" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AtlasSpriteProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="TMPro.TextMeshPro" preserve="all" />
<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
<type fullname="TMPro.TMP_FontAsset" preserve="all" />
<type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Timeline.ActivationPlayableAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.ActivationTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.AnimationPlayableAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.AnimationTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.MarkerTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.MarkerList" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Timeline.TimelineAsset/EditorSettings" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Timeline.TimelineClip" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AnimationClip" preserve="all" />
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.AnimatorOverrideController" preserve="all" />
<type fullname="UnityEngine.Avatar" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioListener" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Light" preserve="all" />
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.Mesh" preserve="all" />
<type fullname="UnityEngine.MeshFilter" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.Rendering.SortingGroup" preserve="all" />
<type fullname="UnityEngine.RenderSettings" preserve="all" />
<type fullname="UnityEngine.RenderTexture" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
<type fullname="UnityEngine.TextAsset" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
<type fullname="UnityEngine.Bounds" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.BoxCollider" preserve="all" />
<type fullname="UnityEngine.MeshCollider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Font" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
<type fullname="UnityEngine.UI.AspectRatioFitter" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.InputField" preserve="all" />
<type fullname="UnityEngine.UI.Mask" preserve="all" />
<type fullname="UnityEngine.UI.RawImage" preserve="all" />
<type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
<type fullname="UnityEngine.UI.Slider" preserve="all" />
<type fullname="UnityEngine.UI.Text" preserve="all" />
<type fullname="UnityEngine.UI.Toggle" preserve="all" />
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.InputField/EndEditEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.InputField/OnChangeEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.InputField/SubmitEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
</assembly>
</linker>
\ No newline at end of file
fileFormatVersion: 2
guid: 9a6159d3bd0efc74b83d3a84f12f06c5
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
...@@ -61436,7 +61436,7 @@ RectTransform: ...@@ -61436,7 +61436,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 300} m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!1 &1117266860 --- !u!1 &1117266860
...@@ -87,7 +87,7 @@ namespace MDPro3 ...@@ -87,7 +87,7 @@ namespace MDPro3
Program.I().camera_.cameraMain.gameObject.SetActive(true); Program.I().camera_.cameraMain.gameObject.SetActive(true);
Program.I().camera_.light.SetActive(true); Program.I().camera_.light.SetActive(true);
Program.I().camera_.camera2D.gameObject.SetActive(false); Program.I().camera_.camera2D.gameObject.SetActive(false);
QualitySettings.SetQualityLevel(int.Parse(Config.Get("Quality", "0"))); QualitySettings.SetQualityLevel((int)Config.GetFloat("Quality", 2f));
} }
public static void Overlay3DReset() public static void Overlay3DReset()
{ {
......
...@@ -466,7 +466,7 @@ namespace MDPro3 ...@@ -466,7 +466,7 @@ namespace MDPro3
qualityText = InterString.Get("中等"); qualityText = InterString.Get("中等");
break; break;
} }
Config.Set("Quality", ((int)value).ToString()); Config.SetFloat("Quality", (int)value);
qualityValue.text = qualityText; qualityValue.text = qualityText;
} }
public void OnFAAChange(float value) public void OnFAAChange(float value)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment