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AKABA RIJI
MDPro3
Commits
2cc01a53
Commit
2cc01a53
authored
May 29, 2024
by
SherryChaos
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Plain Diff
fix quality setting bug
parent
14860ad6
Changes
7
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7 changed files
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3 additions
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289 deletions
+3
-289
Assets/AddressableAssetsData/link.xml
Assets/AddressableAssetsData/link.xml
+0
-279
Assets/AddressableAssetsData/link.xml.meta
Assets/AddressableAssetsData/link.xml.meta
+0
-7
Assets/Main.unity
Assets/Main.unity
+1
-1
Assets/Scripts/MDPro3/Managers/CameraManager.cs
Assets/Scripts/MDPro3/Managers/CameraManager.cs
+1
-1
Assets/Scripts/MDPro3/Servants/Setting.cs
Assets/Scripts/MDPro3/Servants/Setting.cs
+1
-1
Assets/Texture/Texture_Other/img_SM_FogShader.png
Assets/Texture/Texture_Other/img_SM_FogShader.png
+0
-0
Assets/Texture/Texture_Other/img_SM_FogShader.png.meta
Assets/Texture/Texture_Other/img_SM_FogShader.png.meta
+0
-0
No files found.
Assets/AddressableAssetsData/link.xml
deleted
100644 → 0
View file @
14860ad6
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\ No newline at end of file
Assets/AddressableAssetsData/link.xml.meta
deleted
100644 → 0
View file @
14860ad6
fileFormatVersion: 2
guid: 9a6159d3bd0efc74b83d3a84f12f06c5
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Main.unity
View file @
2cc01a53
...
@@ -61436,7 +61436,7 @@ RectTransform:
...
@@ -61436,7 +61436,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
--- !u!1 &1117266860
--- !u!1 &1117266860
Assets/Scripts/MDPro3/Managers/CameraManager.cs
View file @
2cc01a53
...
@@ -87,7 +87,7 @@ namespace MDPro3
...
@@ -87,7 +87,7 @@ namespace MDPro3
Program
.
I
().
camera_
.
cameraMain
.
gameObject
.
SetActive
(
true
);
Program
.
I
().
camera_
.
cameraMain
.
gameObject
.
SetActive
(
true
);
Program
.
I
().
camera_
.
light
.
SetActive
(
true
);
Program
.
I
().
camera_
.
light
.
SetActive
(
true
);
Program
.
I
().
camera_
.
camera2D
.
gameObject
.
SetActive
(
false
);
Program
.
I
().
camera_
.
camera2D
.
gameObject
.
SetActive
(
false
);
QualitySettings
.
SetQualityLevel
(
int
.
Parse
(
Config
.
Get
(
"Quality"
,
"0"
)
));
QualitySettings
.
SetQualityLevel
(
(
int
)
Config
.
GetFloat
(
"Quality"
,
2f
));
}
}
public
static
void
Overlay3DReset
()
public
static
void
Overlay3DReset
()
{
{
...
...
Assets/Scripts/MDPro3/Servants/Setting.cs
View file @
2cc01a53
...
@@ -466,7 +466,7 @@ namespace MDPro3
...
@@ -466,7 +466,7 @@ namespace MDPro3
qualityText
=
InterString
.
Get
(
"中等"
);
qualityText
=
InterString
.
Get
(
"中等"
);
break
;
break
;
}
}
Config
.
Set
(
"Quality"
,
((
int
)
value
).
ToString
()
);
Config
.
Set
Float
(
"Quality"
,
(
int
)
value
);
qualityValue
.
text
=
qualityText
;
qualityValue
.
text
=
qualityText
;
}
}
public
void
OnFAAChange
(
float
value
)
public
void
OnFAAChange
(
float
value
)
...
...
Assets/Texture/Texture_Other/img_SM_FogSh
e
der.png
→
Assets/Texture/Texture_Other/img_SM_FogSh
a
der.png
View file @
2cc01a53
File moved
Assets/Texture/Texture_Other/img_SM_FogSh
e
der.png.meta
→
Assets/Texture/Texture_Other/img_SM_FogSh
a
der.png.meta
View file @
2cc01a53
File moved
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