Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
M
MDPro3
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Hussain Hayder
MDPro3
Commits
93a4479d
Commit
93a4479d
authored
Dec 08, 2025
by
SherryChaos
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
AudioManager.cs updated by Reinen
parent
be16ac83
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
77 additions
and
14 deletions
+77
-14
Assets/Addressables/Text/AboutGame.txt
Assets/Addressables/Text/AboutGame.txt
+1
-0
Assets/Scripts/MDPro3/Managers/AudioManager.cs
Assets/Scripts/MDPro3/Managers/AudioManager.cs
+76
-14
No files found.
Assets/Addressables/Text/AboutGame.txt
View file @
93a4479d
...
@@ -29,6 +29,7 @@ MDPro3(以下简称本游戏),是一款开源免费的《游戏王OCG》
...
@@ -29,6 +29,7 @@ MDPro3(以下简称本游戏),是一款开源免费的《游戏王OCG》
<link="https://salix5.blogspot.com/"><#0080F8><u>Salix5</u></color></link>(繁中CDB维护)
<link="https://salix5.blogspot.com/"><#0080F8><u>Salix5</u></color></link>(繁中CDB维护)
Arron(日语翻译)
Arron(日语翻译)
叶晓哀(音效支持)
叶晓哀(音效支持)
Reinen(音效支持)
<link="https://space.bilibili.com/12429014"><#0080F8><u>冒牌英雄-洛邪 @bilibili</u></color></link>(动画、壁纸投稿)
<link="https://space.bilibili.com/12429014"><#0080F8><u>冒牌英雄-洛邪 @bilibili</u></color></link>(动画、壁纸投稿)
<link="https://space.bilibili.com/275011788"><#0080F8><u>幽世之寺人 @bilibili</u></color></link>(动画、壁纸投稿)
<link="https://space.bilibili.com/275011788"><#0080F8><u>幽世之寺人 @bilibili</u></color></link>(动画、壁纸投稿)
<link="https://space.bilibili.com/12262687"><#0080F8><u>月刊少年月波君 @bilibili</u></color></link>(动画投稿)
<link="https://space.bilibili.com/12262687"><#0080F8><u>月刊少年月波君 @bilibili</u></color></link>(动画投稿)
...
...
Assets/Scripts/MDPro3/Managers/AudioManager.cs
View file @
93a4479d
...
@@ -301,6 +301,13 @@ namespace MDPro3
...
@@ -301,6 +301,13 @@ namespace MDPro3
new
BgmLoop
{
name
=
"BGM_DUEL_EX_06_ALL"
,
startTime
=
4.950f
,
endTime
=
180
+
7.141f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_06_ALL"
,
startTime
=
4.950f
,
endTime
=
180
+
7.141f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_07_PHASE_A"
,
startTime
=
20.499f
,
endTime
=
120
+
25.909f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_07_PHASE_A"
,
startTime
=
20.499f
,
endTime
=
120
+
25.909f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_07_PHASE_B"
,
startTime
=
7.757f
,
endTime
=
120
+
27.756f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_07_PHASE_B"
,
startTime
=
7.757f
,
endTime
=
120
+
27.756f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_08_ALL"
,
startTime
=
21.667f
,
endTime
=
180
+
17.979f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_09_PHASE_A"
,
startTime
=
5.488f
,
endTime
=
120
+
3.416f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_09_PHASE_B"
,
startTime
=
0.802f
,
endTime
=
120
+
2.501f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_NORMAL"
,
startTime
=
0.0f
,
endTime
=
60
+
27.832f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_KEYCARD"
,
startTime
=
09.512f
,
endTime
=
60
+
30.265f
},
new
BgmLoop
{
name
=
"BGM_DUEL_EX_10_CLIMAX"
,
startTime
=
1.516f
,
endTime
=
60
+
31.898f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F01_ALL"
,
startTime
=
24.219f
,
endTime
=
120
+
42.886f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F01_ALL"
,
startTime
=
24.219f
,
endTime
=
120
+
42.886f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F02_PHASE_A"
,
startTime
=
13.603f
,
endTime
=
60
+
43.324f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F02_PHASE_A"
,
startTime
=
13.603f
,
endTime
=
60
+
43.324f
},
...
@@ -310,6 +317,14 @@ namespace MDPro3
...
@@ -310,6 +317,14 @@ namespace MDPro3
new
BgmLoop
{
name
=
"BGM_DUEL_F03_PHASE_C"
,
startTime
=
28.667f
,
endTime
=
60
+
49.794f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F03_PHASE_C"
,
startTime
=
28.667f
,
endTime
=
60
+
49.794f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F04_PHASE_A"
,
startTime
=
32.952f
,
endTime
=
60
+
56.523f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F04_PHASE_A"
,
startTime
=
32.952f
,
endTime
=
60
+
56.523f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F04_PHASE_B"
,
startTime
=
19.020f
,
endTime
=
120
+
26.755f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F04_PHASE_B"
,
startTime
=
19.020f
,
endTime
=
120
+
26.755f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F05_PHASE_A"
,
startTime
=
13.323f
,
endTime
=
120
+
15.155f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F05_PHASE_B"
,
startTime
=
7.291f
,
endTime
=
120
+
13.283f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F06_PHASE_A"
,
startTime
=
3.831f
,
endTime
=
120
+
1.027f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F06_PHASE_B"
,
startTime
=
0.739f
,
endTime
=
120
+
12.236f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F07_PHASE_A"
,
startTime
=
24.566f
,
endTime
=
120
+
8.425f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F07_PHASE_B"
,
startTime
=
0.552f
,
endTime
=
60
+
24.069f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F08_PHASE_A"
,
startTime
=
0.0f
,
endTime
=
120
+
10.439f
},
new
BgmLoop
{
name
=
"BGM_DUEL_F08_PHASE_B"
,
startTime
=
8.569f
,
endTime
=
120
+
8.047f
},
new
BgmLoop
{
name
=
"BGM_DUEL_RATE01_NORMAL"
,
startTime
=
1.119f
,
endTime
=
120
+
5.607f
},
new
BgmLoop
{
name
=
"BGM_DUEL_RATE01_NORMAL"
,
startTime
=
1.119f
,
endTime
=
120
+
5.607f
},
new
BgmLoop
{
name
=
"BGM_DUEL_RATE01_KEYCARD"
,
startTime
=
1.761f
,
endTime
=
60
+
55.984f
},
new
BgmLoop
{
name
=
"BGM_DUEL_RATE01_KEYCARD"
,
startTime
=
1.761f
,
endTime
=
60
+
55.984f
},
...
@@ -334,7 +349,12 @@ namespace MDPro3
...
@@ -334,7 +349,12 @@ namespace MDPro3
private
static
readonly
List
<
int
>
commonBgms
=
new
()
private
static
readonly
List
<
int
>
commonBgms
=
new
()
{
{
1
,
3
,
7
1
,
3
,
7
};
private
static
readonly
List
<
int
>
colosseumBgms
=
new
()
{
1
,
2
,
3
,
4
,
5
,
6
,
7
};
};
private
static
readonly
Dictionary
<
int
,
List
<
int
>>
fieldBGMs
=
new
()
private
static
readonly
Dictionary
<
int
,
List
<
int
>>
fieldBGMs
=
new
()
...
@@ -352,31 +372,56 @@ namespace MDPro3
...
@@ -352,31 +372,56 @@ namespace MDPro3
{
11
,
new
List
<
int
>{
26
}
},
{
11
,
new
List
<
int
>{
26
}
},
{
12
,
new
List
<
int
>{
19
,
18
,
25
,
36
}
},
//「突异变种进化研究所」「电脑的宇宙」「六世坏=天魔世界」「罪宝遗迹」
{
12
,
new
List
<
int
>{
19
,
18
,
25
,
36
}
},
//「突异变种进化研究所」「电脑的宇宙」「六世坏=天魔世界」「罪宝遗迹」
{
13
,
new
List
<
int
>{
14
}
},
//「相剑的灵峰」
{
13
,
new
List
<
int
>{
14
}
},
//「相剑的灵峰」
{
14
,
new
List
<
int
>{
22
,
42
}
},
//「恶魔宫殿」「烙印剧城 惨绝戏 暂定
」
{
14
,
new
List
<
int
>{
22
}
},
//「恶魔宫殿
」
{
15
,
new
List
<
int
>{
10
,
35
}
},
//「冻结的世界」「冻结的世界」
{
15
,
new
List
<
int
>{
10
,
35
}
},
//「冻结的世界」「冻结的世界」
{
16
,
new
List
<
int
>{
20
,
27
,
28
}
},
//「古之决斗的记忆」「苏醒的天空殿」「青色眼睛的灵堂」
{
16
,
new
List
<
int
>{
20
,
27
,
28
}
},
//「古之决斗的记忆」「苏醒的天空殿」「青色眼睛的灵堂」
};
};
private
static
readonly
Dictionary
<
int
,
List
<
string
>>
fieldColBGMs
=
new
()
// New list for Colosseum 20251203
{
{
1
,
new
List
<
string
>{
"BGM_DUEL_EX_02_NORMAL"
,
"BGM_DUEL_EX_02_KEYCARD"
,
"BGM_DUEL_EX_02_CLIMAX"
}},
// 角斗场
{
2
,
new
List
<
string
>{
"BGM_DUEL_DC01_NORMAL"
,
"BGM_DUEL_DC01_KEYCARD"
,
"BGM_DUEL_DC01_CLIMAX"
}},
// DC 1st
{
3
,
new
List
<
string
>{
"BGM_DUEL_DC02_NORMAL"
,
"BGM_DUEL_DC02_KEYCARD"
,
"BGM_DUEL_DC02_CLIMAX"
}},
// DC 2nd
{
4
,
new
List
<
string
>{
"BGM_DUEL_EX_04_NORMAL"
,
"BGM_DUEL_EX_04_KEYCARD"
,
"BGM_DUEL_EX_04_CLIMAX"
}},
// Xyz CUP 1st
{
5
,
new
List
<
string
>{
"BGM_DUEL_EX_05_NORMAL"
,
"BGM_DUEL_EX_05_KEYCARD"
,
"BGM_DUEL_EX_05_CLIMAX"
}},
// Xyz CUP 2nd
{
6
,
new
List
<
string
>{
"BGM_DUEL_EX_06_ALL"
}},
// WCQ2025 1st
{
7
,
new
List
<
string
>{
"BGM_DUEL_EX_07_PHASE_A"
,
"BGM_DUEL_EX_07_PHASE_B"
}},
// WCQ2025 2nd
};
private
static
readonly
Dictionary
<
List
<
string
>,
List
<
int
>>
specialFieldBGMs
=
new
()
private
static
readonly
Dictionary
<
List
<
string
>,
List
<
int
>>
specialFieldBGMs
=
new
()
{
{
{
new
List
<
string
>{
"BGM_DUEL_DC01_NORMAL"
,
"BGM_DUEL_DC01_KEYCARD"
,
"BGM_DUEL_DC01_CLIMAX"
},
new
List
<
int
>{
}
},
//{new List<string>{ "BGM_DUEL_DC01_NORMAL", "BGM_DUEL_DC01_KEYCARD", "BGM_DUEL_DC01_CLIMAX" }, new List<int>{ } }, //DC 1st round //colosseum
{
new
List
<
string
>{
"BGM_DUEL_DC02_NORMAL"
,
"BGM_DUEL_DC02_KEYCARD"
,
"BGM_DUEL_DC02_CLIMAX"
},
new
List
<
int
>{
}
},
//{new List<string>{ "BGM_DUEL_DC02_NORMAL", "BGM_DUEL_DC02_KEYCARD", "BGM_DUEL_DC02_CLIMAX" }, new List<int>{ } }, //DC 2nd round its //colosseum
{
new
List
<
string
>{
"BGM_DUEL_EX_01"
},
new
List
<
int
>{
}
},
{
new
List
<
string
>{
"BGM_DUEL_EX_01"
},
new
List
<
int
>{
}
},
{
new
List
<
string
>{
"BGM_DUEL_EX_02_NORMAL"
,
"BGM_DUEL_EX_02_KEYCARD"
,
"BGM_DUEL_EX_02_CLIMAX"
},
new
List
<
int
>{
8
}
},
//「角斗场」
//
{new List<string>{ "BGM_DUEL_EX_02_NORMAL", "BGM_DUEL_EX_02_KEYCARD", "BGM_DUEL_EX_02_CLIMAX" }, new List<int>{ 8 } }, //「角斗场」
{
new
List
<
string
>{
"BGM_DUEL_EX_03_NORMAL"
,
"BGM_DUEL_EX_03_KEYCARD"
,
"BGM_DUEL_EX_03_CLIMAX"
},
new
List
<
int
>{
13
}
},
//「WCS」
{
new
List
<
string
>{
"BGM_DUEL_EX_03_NORMAL"
,
"BGM_DUEL_EX_03_KEYCARD"
,
"BGM_DUEL_EX_03_CLIMAX"
},
new
List
<
int
>{
13
}
},
//「WCS」
{
new
List
<
string
>{
"BGM_DUEL_EX_04_NORMAL"
,
"BGM_DUEL_EX_04_KEYCARD"
,
"BGM_DUEL_EX_04_CLIMAX"
},
new
List
<
int
>{
}
},
//{new List<string>{ "BGM_DUEL_EX_04_NORMAL", "BGM_DUEL_EX_04_KEYCARD", "BGM_DUEL_EX_04_CLIMAX" }, new List<int>{ } }, //Xyz CUP 1st round //colosseum
{
new
List
<
string
>{
"BGM_DUEL_EX_05_NORMAL"
,
"BGM_DUEL_EX_05_KEYCARD"
,
"BGM_DUEL_EX_05_CLIMAX"
},
new
List
<
int
>{
}
},
//{new List<string>{ "BGM_DUEL_EX_05_NORMAL", "BGM_DUEL_EX_05_KEYCARD", "BGM_DUEL_EX_05_CLIMAX" }, new List<int>{ } }, //Xyz CUP 2nd round //colosseum
{
new
List
<
string
>{
"BGM_DUEL_EX_06_ALL"
},
new
List
<
int
>{
}
},
//{new List<string>{ "BGM_DUEL_EX_06_ALL" }, new List<int>{ } }, //WCQ2025 1st round //colosseum
{
new
List
<
string
>{
"BGM_DUEL_EX_07_PHASE_A"
,
"BGM_DUEL_EX_07_PHASE_B"
},
new
List
<
int
>{
}
},
//{new List<string>{ "BGM_DUEL_EX_07_PHASE_A", "BGM_DUEL_EX_07_PHASE_B" }, new List<int>{ } }, //WCQ2025 2nd round //colosseum 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_08_ALL"
},
new
List
<
int
>{
45
}
},
//WCS2025 //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_09_PHASE_A"
,
"BGM_DUEL_EX_09_PHASE_B"
},
new
List
<
int
>{
504
}
},
//Synchro CUP 20251203
{
new
List
<
string
>{
"BGM_DUEL_EX_10_NORMAL"
,
"BGM_DUEL_EX_10_KEYCARD"
,
"BGM_DUEL_EX_10_CLIMAX"
},
new
List
<
int
>{
}
},
//New Event?
{
new
List
<
string
>{
"BGM_DUEL_F01_ALL"
},
new
List
<
int
>{
38
}
},
//「邪恶双子」
{
new
List
<
string
>{
"BGM_DUEL_F01_ALL"
},
new
List
<
int
>{
38
}
},
//「邪恶双子」
{
new
List
<
string
>{
"BGM_DUEL_F02_PHASE_A"
,
"BGM_DUEL_F02_PHASE_B"
},
new
List
<
int
>{
}
},
{
new
List
<
string
>{
"BGM_DUEL_F02_PHASE_A"
,
"BGM_DUEL_F02_PHASE_B"
},
new
List
<
int
>{
}
},
{
new
List
<
string
>{
"BGM_DUEL_F03_PHASE_A"
,
"BGM_DUEL_F03_PHASE_B"
,
"BGM_DUEL_F03_PHASE_C"
},
new
List
<
int
>{
40
}
},
//「闪刀行动模拟区域」
{
new
List
<
string
>{
"BGM_DUEL_F03_PHASE_A"
,
"BGM_DUEL_F03_PHASE_B"
,
"BGM_DUEL_F03_PHASE_C"
},
new
List
<
int
>{
40
}
},
//「闪刀行动模拟区域」
{
new
List
<
string
>{
"BGM_DUEL_F04_PHASE_A"
,
"BGM_DUEL_F04_PHASE_B"
},
new
List
<
int
>{
}
},
{
new
List
<
string
>{
"BGM_DUEL_F04_PHASE_A"
,
"BGM_DUEL_F04_PHASE_B"
},
new
List
<
int
>{
42
}
},
//Despia 「烙印剧城 惨绝戏 暂定」
{
new
List
<
string
>{
"BGM_DUEL_F05_PHASE_A"
,
"BGM_DUEL_F05_PHASE_B"
},
new
List
<
int
>{
41
}
},
//Graveyard of Myriad Souls //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F06_PHASE_A"
,
"BGM_DUEL_F06_PHASE_B"
},
new
List
<
int
>{
47
}
},
//White Forest //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F07_PHASE_A"
,
"BGM_DUEL_F07_PHASE_B"
},
new
List
<
int
>{
46
,
50
}
},
//E-Football //added 20251203
{
new
List
<
string
>{
"BGM_DUEL_F08_PHASE_A"
,
"BGM_DUEL_F08_PHASE_B"
},
new
List
<
int
>{
39
}
},
//Labrynth //added 20251203
//{new List<string>{ "BGM_DUEL_RATE01_NORMAL", "BGM_DUEL_RATE01_KEYCARD", "BGM_DUEL_RATE01_CLIMAX" }, new List<int>{ } },
{
new
List
<
string
>{
"BGM_DUEL_RATE01_NORMAL"
,
"BGM_DUEL_RATE01_KEYCARD"
,
"BGM_DUEL_RATE01_CLIMAX"
},
new
List
<
int
>{
}
},
};
private
static
readonly
List
<
string
>
rateBgms
=
new
()
//only Rate BGM 20251203
{
"BGM_DUEL_RATE01_NORMAL"
,
"BGM_DUEL_RATE01_KEYCARD"
,
"BGM_DUEL_RATE01_CLIMAX"
};
};
private
static
int
GetFieldIdByFieldName
(
string
fieldName
)
private
static
int
GetFieldIdByFieldName
(
string
fieldName
)
...
@@ -384,13 +429,29 @@ namespace MDPro3
...
@@ -384,13 +429,29 @@ namespace MDPro3
return
int
.
Parse
(
fieldName
.
Substring
(
4
,
3
));
return
int
.
Parse
(
fieldName
.
Substring
(
4
,
3
));
}
}
private
const
float
RateBgmChance
=
0.05f
;
//Add Random rate for Rate BGM as 5% 20251203
private
static
List
<
string
>
GetBgmsByFieldId
(
int
fieldId
)
private
static
List
<
string
>
GetBgmsByFieldId
(
int
fieldId
)
{
{
//Add Rate condition as RANDOM Appear 20251203
if
(
UnityEngine
.
Random
.
value
<
RateBgmChance
)
{
return
rateBgms
;
}
foreach
(
var
pair
in
fieldBGMs
)
foreach
(
var
pair
in
fieldBGMs
)
if
(
pair
.
Value
.
Contains
(
fieldId
))
if
(
pair
.
Value
.
Contains
(
fieldId
))
{
{
return
new
List
<
string
>()
{
$"BGM_DUEL_NORMAL_
{
pair
.
Key
:
D2
}
"
,
$"BGM_DUEL_KEYCARD_
{
pair
.
Key
:
D2
}
"
,
$"BGM_DUEL_CLIMAX_
{
pair
.
Key
:
D2
}
"
};
return
new
List
<
string
>()
{
$"BGM_DUEL_NORMAL_
{
pair
.
Key
:
D2
}
"
,
$"BGM_DUEL_KEYCARD_
{
pair
.
Key
:
D2
}
"
,
$"BGM_DUEL_CLIMAX_
{
pair
.
Key
:
D2
}
"
};
}
}
//Add Colosseum condition 20251203
if
(
fieldId
==
8
)
{
var
index
=
colosseumBgms
[
UnityEngine
.
Random
.
Range
(
0
,
colosseumBgms
.
Count
)];
if
(
fieldColBGMs
.
TryGetValue
(
index
,
out
var
colBgmList
))
{
return
colBgmList
;
}
}
foreach
(
var
pair
in
specialFieldBGMs
)
foreach
(
var
pair
in
specialFieldBGMs
)
if
(
pair
.
Value
.
Contains
(
fieldId
))
if
(
pair
.
Value
.
Contains
(
fieldId
))
{
{
...
@@ -398,6 +459,7 @@ namespace MDPro3
...
@@ -398,6 +459,7 @@ namespace MDPro3
}
}
var
undefined
=
commonBgms
[
UnityEngine
.
Random
.
Range
(
0
,
commonBgms
.
Count
)];
var
undefined
=
commonBgms
[
UnityEngine
.
Random
.
Range
(
0
,
commonBgms
.
Count
)];
return
new
List
<
string
>()
{
$"BGM_DUEL_NORMAL_
{
undefined
:
D2
}
"
,
$"BGM_DUEL_KEYCARD_
{
undefined
:
D2
}
"
,
$"BGM_DUEL_CLIMAX_
{
undefined
:
D2
}
"
};
return
new
List
<
string
>()
{
$"BGM_DUEL_NORMAL_
{
undefined
:
D2
}
"
,
$"BGM_DUEL_KEYCARD_
{
undefined
:
D2
}
"
,
$"BGM_DUEL_CLIMAX_
{
undefined
:
D2
}
"
};
}
}
public
static
void
PlayBgmNormal
(
string
filedName
)
public
static
void
PlayBgmNormal
(
string
filedName
)
...
@@ -405,7 +467,7 @@ namespace MDPro3
...
@@ -405,7 +467,7 @@ namespace MDPro3
bgmState
=
0
;
bgmState
=
0
;
var
fieldId
=
GetFieldIdByFieldName
(
filedName
);
var
fieldId
=
GetFieldIdByFieldName
(
filedName
);
currentBGMs
=
GetBgmsByFieldId
(
fieldId
);
currentBGMs
=
GetBgmsByFieldId
(
fieldId
);
if
(
currentBGMs
.
Count
>
0
)
if
(
currentBGMs
.
Count
>
0
)
PlayBGM
(
currentBGMs
[
0
]);
PlayBGM
(
currentBGMs
[
0
]);
}
}
...
@@ -414,7 +476,7 @@ namespace MDPro3
...
@@ -414,7 +476,7 @@ namespace MDPro3
if
(
bgmState
>
0
)
if
(
bgmState
>
0
)
return
;
return
;
bgmState
=
1
;
bgmState
=
1
;
if
(
currentBGMs
.
Count
>
1
)
if
(
currentBGMs
.
Count
>
1
)
PlayBGM
(
currentBGMs
[
1
]);
PlayBGM
(
currentBGMs
[
1
]);
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment