Commit ef514533 authored by wind2009's avatar wind2009

Fix 千年の十字

自己场上有不能回到卡组的怪兽时,不能进行发动
parent 647b1caf
......@@ -17,39 +17,24 @@ function s.spfilter(c,e,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp)
and not Duel.IsExistingMatchingCard(s.ndfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.tdfilter(c)
return c:IsFaceup() and bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0 and c:IsAbleToDeck()
function s.dfilter(c)
return c:IsFaceup() and bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0
and not (c:GetOriginalLevel()>=10 and c:IsSetCard(0xde) or c:IsSetCard(0x2ae))
end
function s.afactivate(e,tp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
Duel.RegisterEffect(e3,tp)
if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
c:CancelToGrave()
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.tdfilter(c)
return s.dfilter(c) and c:IsAbleToDeck()
end
function s.ndfilter(c)
return s.dfilter(c) and not c:IsAbleToDeck()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil) then
s.afactivate(e,tp)
return
end
if Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,5,nil,e,tp)
Duel.ConfirmCards(tp,g)
......@@ -60,16 +45,29 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
local tc=sg:GetFirst()
if not tc then
s.afactivate(e,tp)
return
end
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) then
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) then
local tg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_ONFIELD,0,nil)
if #tg>0 then
Duel.BreakEffect()
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
s.afactivate(e,tp)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
Duel.RegisterEffect(e3,tp)
if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
c:CancelToGrave()
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
\ No newline at end of file
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