Commit ce2fb97d authored by wind2009's avatar wind2009

Fix 混沌なる魅惑の女王

parent 40fe3e2f
No preview for this file type
......@@ -36,8 +36,8 @@ function s.costfilter(c)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler(),tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
......@@ -56,15 +56,15 @@ end
function s.eqcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,95937545)
end
function s.eqfilter(c)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden()
function s.eqfilter(c,tp)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.eqfilter(chkc) end
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.eqfilter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
if bit.band(g:GetFirst():GetOriginalAttribute(),ATTRIBUTE_LIGHT+ATTRIBUTE_DARK)~=0 then
......@@ -78,8 +78,7 @@ end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Equip(tp,tc,c,false) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
......
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