Commit ba1f4b8a authored by wind2009's avatar wind2009

Fix Necroquip Princess

parent 5e9e4e73
...@@ -20,6 +20,7 @@ function s.initial_effect(c) ...@@ -20,6 +20,7 @@ function s.initial_effect(c)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tscon) e2:SetCondition(s.tscon)
e2:SetTarget(s.tstg) e2:SetTarget(s.tstg)
e2:SetOperation(s.tsop) e2:SetOperation(s.tsop)
...@@ -35,7 +36,7 @@ function s.ffilter1(c,fc,sub,mg,sg) ...@@ -35,7 +36,7 @@ function s.ffilter1(c,fc,sub,mg,sg)
return c:GetEquipGroup():IsExists(s.eqilter,1,nil) return c:GetEquipGroup():IsExists(s.eqilter,1,nil)
end end
function s.ffilter2(c,fc,sub,mg,sg) function s.ffilter2(c,fc,sub,mg,sg)
return c:GetOriginalType()&TYPE_MONSTER~=0 and c:IsRace(RACE_FIEND) return c:GetOriginalType()&TYPE_MONSTER~=0 and c:GetOriginalRace()&RACE_FIEND>0
end end
function s.tgfilter(c) function s.tgfilter(c)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER) return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER)
...@@ -43,15 +44,15 @@ end ...@@ -43,15 +44,15 @@ end
function s.tscon(e,tp,eg,ep,ev,re,r,rp) function s.tscon(e,tp,eg,ep,ev,re,r,rp)
if not re then return false end if not re then return false end
local rc=re:GetHandler() local rc=re:GetHandler()
return rp==tp and r&REASON_COST>0 and eg:IsExists(s.tgfilter,1,nil) return r&REASON_COST>0 and eg:IsExists(s.tgfilter,1,nil)
end end
function s.eqfilter(c) function s.eqfilter(c)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() return c:IsPreviousLocation(LOCATION_HAND) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end end
function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk) function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
local b1=eg:IsExists(s.eqfilter,1,nil) and Duel.GetFlagEffect(tp,id)==0 local b1=eg:IsExists(s.eqfilter,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
local b2=Duel.IsPlayerCanDraw(tp,1) and Duel.GetFlagEffect(tp,id+o)==0 local b2=Duel.IsPlayerCanDraw(tp,1)
if chk==0 then return b1 or b2 end if chk==0 then return b1 or b2 end
local op=0 local op=0
if b1 and b2 then if b1 and b2 then
...@@ -63,17 +64,15 @@ function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -63,17 +64,15 @@ function s.tstg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
e:SetLabel(op) e:SetLabel(op)
if op==0 then if op==0 then
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,0,0)
else else
Duel.RegisterFlagEffect(tp,id+o,RESET_PHASE+PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end end
end end
function s.tsop(e,tp,eg,ep,ev,re,r,rp) function s.tsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if e:GetLabel()==0 then if e:GetLabel()==0 then
if c:IsFaceup() and c:IsRelateToEffect(e) then if c:IsFaceup() and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=eg:FilterSelect(tp,s.eqfilter,1,1,nil):GetFirst() local ec=eg:FilterSelect(tp,s.eqfilter,1,1,nil):GetFirst()
if not Duel.Equip(tp,ec,c) then return end if not Duel.Equip(tp,ec,c) then return end
......
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