Commit ac80ea2f authored by wind2009's avatar wind2009

Workaround for ジェムナイト

parent 7e945d9f
No preview for this file type
......@@ -53,6 +53,8 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
if Duel.GetFlagEffect(tp,100227043)==0 then
Duel.RegisterFlagEffect(tp,100227043,RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
......@@ -62,6 +64,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(s.damval)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
......
......@@ -133,6 +133,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
if Duel.GetFlagEffect(tp,100227043)==0 then
Duel.RegisterFlagEffect(tp,100227043,RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
......@@ -143,6 +145,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
......
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