Commit 6d7eb43d authored by wind2009's avatar wind2009

Fix 魔轟神レヴェルゼブル

parent 2a934c18
...@@ -46,7 +46,7 @@ function s.synop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function s.synop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_HAND,0,nil) local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_HAND,0,nil)
if not g:CheckSubGroup(s.fselect,2,99,e,tp) then return end if not g:CheckSubGroup(s.fselect,2,99,e,tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local sg=g:SelectSubGroup(tp,s.fselect,true,2,99,e,tp) local sg=g:SelectSubGroup(tp,s.fselect,false,2,99,e,tp)
if sg and sg:GetCount()>=2 then if sg and sg:GetCount()>=2 then
Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD) Duel.SendtoGrave(sg,REASON_EFFECT+REASON_DISCARD)
local dg=Duel.GetOperatedGroup() local dg=Duel.GetOperatedGroup()
......
...@@ -6,7 +6,7 @@ function s.initial_effect(c) ...@@ -6,7 +6,7 @@ function s.initial_effect(c)
--get --get
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CONTROL+CATEGORY_RELEASE) e1:SetCategory(CATEGORY_RELEASE+CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_ATTACK,0x11e0) e1:SetHintTiming(TIMING_ATTACK,0x11e0)
...@@ -27,23 +27,25 @@ function s.initial_effect(c) ...@@ -27,23 +27,25 @@ function s.initial_effect(c)
e2:SetOperation(s.thop) e2:SetOperation(s.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.costfilter(c,tp) function s.costfilter(c)
return c:IsSetCard(0x35) and c:IsType(TYPE_MONSTER) return c:IsSetCard(0x35) and c:IsType(TYPE_MONSTER)
end end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,tp) end if chk==0 then return Duel.CheckReleaseGroupEx(tp,s.costfilter,1,REASON_EFFECT,false,nil) end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,0,0,0) Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,0,0)
end end
function s.ctop(e,tp,eg,ep,ev,re,r,rp) function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rg=Duel.GetReleaseGroup(tp):Filter(s.costfilter,nil,tp) local rg=Duel.GetReleaseGroup(tp,false,REASON_EFFECT):Filter(s.costfilter,nil)
local tg=Duel.GetMatchingGroup(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,nil,true) local og=Duel.GetMatchingGroup(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,nil,true)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:Select(tp,1,tg:GetCount(),nil) local sg=rg:Select(tp,1,og:GetCount(),nil)
local ct=Duel.Release(sg,REASON_EFFECT) local ct=Duel.Release(sg,REASON_EFFECT)
if ct>0 then if ct>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local tg=Duel.SelectMatchingCard(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,ct,ct,nil) local tg=Duel.SelectMatchingCard(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,ct,ct,nil)
Duel.HintSelection(tg)
if not Duel.GetControl(tg,tp) then return end if not Duel.GetControl(tg,tp) then return end
local cg=tg:Filter(Card.IsControler,nil,tp) local cg=tg:Filter(Card.IsControler,nil,tp)
for tc in aux.Next(cg) do for tc in aux.Next(cg) do
...@@ -76,8 +78,8 @@ end ...@@ -76,8 +78,8 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,2,REASON_EFFECT)~=0 if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) then and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
end end
end end
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