Commit 20c18898 authored by wind2009's avatar wind2009

Fix Allure Queen

parent 9ca008af
No preview for this file type
......@@ -51,10 +51,10 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsPlayerAffectedByEffect(tp,95937545)
return not aux.GoldenAllureQueenCondition(e:GetHandler(),tp)
end
function s.eqcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,95937545)
return aux.GoldenAllureQueenCondition(e:GetHandler(),tp)
end
function s.eqfilter(c,tp)
return c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
......@@ -79,6 +79,7 @@ function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Equip(tp,tc,c,false) then
tc:RegisterFlagEffect(FLAG_ID_ALLURE_QUEEN,RESET_EVENT+RESETS_STANDARD,0,0,id)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
......
......@@ -48,11 +48,11 @@ function c23756165.regop(e,tp,eg,ep,ev,re,r,rp)
end
function c23756165.eqcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,id) and not Duel.IsPlayerAffectedByEffect(tp,95937545)
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,FLAG_ID_ALLURE_QUEEN) and not aux.GoldenAllureQueenCondition(c,tp)
end
function c23756165.eqcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,id) and Duel.IsPlayerAffectedByEffect(tp,95937545)
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,FLAG_ID_ALLURE_QUEEN) and aux.GoldenAllureQueenCondition(c,tp)
end
function c23756165.filter(c)
return c:IsLevelBelow(5) and c:IsFaceup() and c:IsAbleToChangeControler()
......@@ -78,7 +78,7 @@ function c23756165.eqop(e,tp,eg,ep,ev,re,r,rp)
if def<0 then def=0 end
if not Duel.Equip(tp,tc,c,false) then return end
--Add Equip limit
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(FLAG_ID_ALLURE_QUEEN,RESET_EVENT+RESETS_STANDARD,0,0,id)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
......@@ -99,7 +99,7 @@ function c23756165.repval(e,re,r,rp)
return bit.band(r,REASON_BATTLE)~=0
end
function c23756165.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and aux.IsSelfEquip(e:GetHandler(),id)
return Duel.GetTurnPlayer()==tp and aux.IsSelfEquip(e:GetHandler(),FLAG_ID_ALLURE_QUEEN)
end
function c23756165.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
......
--魅惑の宮殿
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--update atk/def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER))
e2:SetValue(500)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
--grant effect
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e5:SetRange(LOCATION_FZONE)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetTarget(s.eftg)
e5:SetLabelObject(e4)
c:RegisterEffect(e5)
--search or spsummon
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_SZONE)
e6:SetCountLimit(3,id)
e6:SetCost(s.thcost)
e6:SetTarget(s.thtg)
e6:SetOperation(s.thop)
c:RegisterEffect(e6)
end
function s.costfilter(c,code)
return c:GetFlagEffect(code)~=0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and aux.IsSelfEquip(c,FLAG_ID_ALLURE_QUEEN) end
Duel.SendtoGrave(c,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsAttackBelow(1500) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp,e:GetHandler():GetCode()) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.eftg(e,c)
return c:IsType(TYPE_EFFECT) and c:IsSetCard(0x3)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c,e,tp)
if not (c:IsSetCard(0x3) and c:IsType(TYPE_MONSTER)) then return false end
local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
return c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE)
local tc=g:GetFirst()
if tc then
if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) or ft<=0 or Duel.SelectOption(tp,1190,1152)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else
Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)
end
end
end
\ No newline at end of file
......@@ -36,11 +36,11 @@ function c50140163.regop(e,tp,eg,ep,ev,re,r,rp)
end
function c50140163.eqcon1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,id) and not Duel.IsPlayerAffectedByEffect(tp,95937545)
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,FLAG_ID_ALLURE_QUEEN) and not aux.GoldenAllureQueenCondition(c,tp)
end
function c50140163.eqcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,id) and Duel.IsPlayerAffectedByEffect(tp,95937545)
return c:GetFlagEffect(id+1)>0 and not aux.IsSelfEquip(c,FLAG_ID_ALLURE_QUEEN) and aux.GoldenAllureQueenCondition(c,tp)
end
function c50140163.filter(c)
return c:IsAbleToChangeControler()
......@@ -66,7 +66,7 @@ function c50140163.eqop(e,tp,eg,ep,ev,re,r,rp)
if def<0 then def=0 end
if not Duel.Equip(tp,tc,c,false) then return end
--Add Equip limit
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(FLAG_ID_ALLURE_QUEEN,RESET_EVENT+RESETS_STANDARD,0,0,id)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
......
--魅惑の舞
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,31322640)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--update atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.atktg)
e2:SetValue(s.val)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id+o)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.filter(c)
return (c:IsSetCard(0x3) and c:IsType(TYPE_MONSTER) or c:IsCode(31322640)) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.atkfilter(c,code)
return c:IsFaceup() and bit.band(c:GetOriginalType(),TYPE_MONSTER)==TYPE_MONSTER
and c:GetFlagEffect(code)~=0
end
function s.atktg(e,c)
return c:IsSetCard(0x3)
end
function s.val(e,c)
local g=c:GetEquipGroup():Filter(s.atkfilter,nil,FLAG_ID_ALLURE_QUEEN)
if g:GetCount()>0 then
return g:GetSum(Card.GetBaseAttack)
else
return 0
end
end
function s.spcfilter(c,tp)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_ONFIELD,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_ONFIELD,0,1,1,c,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sfilter(c,e,tp)
return c:IsSetCard(0x3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.sfilter),tp,LOCATION_GRAVE,0,nil,e,tp)
local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),g:GetClassCount(Card.GetCode))
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,ft,ft)
if sg then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end
end
\ No newline at end of file
......@@ -34,10 +34,10 @@ function c87257460.initial_effect(c)
end
c87257460.lvup={23756165}
function c87257460.eqcon1(e,tp,eg,ep,ev,re,r,rp)
return not aux.IsSelfEquip(e:GetHandler(),id) and not Duel.IsPlayerAffectedByEffect(tp,95937545)
return not aux.IsSelfEquip(e:GetHandler(),FLAG_ID_ALLURE_QUEEN) and not aux.GoldenAllureQueenCondition(e:GetHandler(),tp)
end
function c87257460.eqcon2(e,tp,eg,ep,ev,re,r,rp)
return not aux.IsSelfEquip(e:GetHandler(),id) and Duel.IsPlayerAffectedByEffect(tp,95937545)
return not aux.IsSelfEquip(e:GetHandler(),FLAG_ID_ALLURE_QUEEN) and aux.GoldenAllureQueenCondition(e:GetHandler(),tp)
end
function c87257460.filter(c)
return c:IsLevelBelow(3) and c:IsFaceup() and c:IsAbleToChangeControler()
......@@ -59,7 +59,7 @@ function c87257460.eqop(e,tp,eg,ep,ev,re,r,rp)
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
if not Duel.Equip(tp,tc,c,false) then return end
--Add Equip limit
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,0)
tc:RegisterFlagEffect(FLAG_ID_ALLURE_QUEEN,RESET_EVENT+RESETS_STANDARD,0,0,id)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_OWNER_RELATE)
......@@ -80,7 +80,7 @@ function c87257460.repval(e,re,r,rp)
return bit.band(r,REASON_BATTLE)~=0
end
function c87257460.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and aux.IsSelfEquip(e:GetHandler(),id)
return Duel.GetTurnPlayer()==tp and aux.IsSelfEquip(e:GetHandler(),FLAG_ID_ALLURE_QUEEN)
end
function c87257460.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
......
This diff is collapsed.
......@@ -1646,3 +1646,10 @@ end
function Auxiliary.IsSelfEquip(c,id)
return c:GetEquipGroup():IsExists(Card.GetFlagEffect,1,nil,id)
end
---Check if the equip effect of c becomes a Quick Effect.
---@param c Card
---@param tp integer
---@return boolean
function Auxiliary.GoldenAllureQueenCondition(c,tp)
return Duel.IsPlayerAffectedByEffect(tp,95937545) and c:IsOriginalSetCard(0x3)
end
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