Commit 0f7f4afd authored by wind2009's avatar wind2009

Fix

parent c47f63eb
No preview for this file type
--新帝王海马 --ネオ・カイザ・シーホース
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,89631139) aux.AddCodeList(c,89631139)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
...@@ -14,6 +15,7 @@ function s.initial_effect(c) ...@@ -14,6 +15,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--level change --level change
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
...@@ -23,6 +25,7 @@ function s.initial_effect(c) ...@@ -23,6 +25,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--tograve --tograve
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOGRAVE) e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DELAY)
...@@ -37,7 +40,7 @@ function s.cfilter(c) ...@@ -37,7 +40,7 @@ function s.cfilter(c)
return c:IsFaceup() and c:IsCode(89631139) return c:IsFaceup() and c:IsCode(89631139)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
...@@ -53,27 +56,26 @@ function s.filter(c) ...@@ -53,27 +56,26 @@ function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(1) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_TUNER) return c:IsFaceup() and c:IsLevelAbove(1) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_TUNER)
end end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
local tc=g:GetFirst()
local op=0
if tc:IsLevel(1) then op=Duel.SelectOption(tp,aux.Stringid(id,0))
else op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1)) end
e:SetLabel(op)
end end
function s.lvop(e,tp,eg,ep,ev,re,r,rp) function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local op=0
if tc:IsLevel(1) then op=1
else op=aux.SelectFromOptions(tp,
{true,aux.Stringid(id,3),1},
{true,aux.Stringid(id,4),-1})
end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
if e:GetLabel()==0 then e1:SetValue(op)
e1:SetValue(1)
else e1:SetValue(-1) end
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
...@@ -81,14 +83,14 @@ function s.tgcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -81,14 +83,14 @@ function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end end
function s.tgfilter(c) function s.tgfilter(c)
return (c:IsSetCard(0xdd) or aux.IsCodeListed(c,89631139)) and c:IsAbleToGrave() and (not c:IsCode(id)) and c:IsType(TYPE_MONSTER) return (c:IsSetCard(0xdd) or aux.IsCodeListed(c,89631139)) and c:IsAbleToGrave() and not c:IsCode(id) and c:IsType(TYPE_MONSTER)
end end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
......
--白之龙的威光 --白き龍の威光
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,89631139) aux.AddCodeList(c,89631139)
--destroy --destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --spsummon
local e2=aux.AddRitualProcEqual2(c,nil,nil,nil,s.mfilter,true) local e2=aux.AddRitualProcEqual2(c,nil,nil,nil,s.mfilter,true)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
c:RegisterEffect(e2) c:RegisterEffect(e2)
...@@ -25,20 +29,22 @@ function s.chkfilter(c) ...@@ -25,20 +29,22 @@ function s.chkfilter(c)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(s.chkfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) end and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) local dg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil)
local ct=dg:GetCount()
local g=Duel.GetMatchingGroup(s.chkfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(s.chkfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_MZONE,0,nil)
if ct==0 or g:GetCount()==0 then return end local ct=math.min(3,math.min(dg:GetCount(),g:GetCount()))
if ct==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local rg=g:SelectSubGroup(tp,aux.TRUE,false,1,ct) local rg=g:Select(tp,1,ct,nil)
if rg:GetCount()>0 then if rg:GetCount()>0 then
Duel.ConfirmCards(tp,rg) local hg=g:Filter(Card.IsLocation,nil,LOCATION_HAND)
Duel.ConfirmCards(1-tp,rg) local og=g-hg
Duel.ConfirmCards(1-tp,hg)
Duel.HintSelection(og)
if g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)>=1 then if g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)>=1 then
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
end end
......
--青色眼睛的精灵 --青き眼の精霊
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,24382602)
--link summon --link summon
aux.AddLinkProcedure(c,s.mfilter,1,1) aux.AddLinkProcedure(c,s.mfilter,1,1)
c:EnableReviveLimit() c:EnableReviveLimit()
--to hand or grave --to hand or grave
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
...@@ -26,6 +28,7 @@ function s.initial_effect(c) ...@@ -26,6 +28,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--spsummon --spsummon
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION) e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
...@@ -51,7 +54,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,7 +54,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if tc and tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp,1190,1191)==0) then if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp,1190,1191)==0) then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
else else
...@@ -73,12 +76,13 @@ function s.spfilter(c,e,tp) ...@@ -73,12 +76,13 @@ function s.spfilter(c,e,tp)
return c:IsSetCard(0xdd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsSetCard(0xdd) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_HAND)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,nil,e,tp)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local c=e:GetHandler() local c=e:GetHandler()
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment